Faith Augustin


Faith 01.png

Introduction

  • PC full name: Faith Augustin
  • CS link: here
  • Notable Events: here
  • Race: Human
  • Date of Birth: 1st of Saun, Arc 699

CS Approval Rewards

CS Approved by: Kingdom

  • Skill Points
    • Cooking: 5 (KG)
    • Disguise: 4 (KG)
    • Endurance: 3 (KG)
  • Knowledge
    • Immortal: Famula (KG)
    • Rynmere: Lowtown (KG)
    • Rynmere: Geography (KG)
    • Rynmere: Laws regarding Slavery (KG)
    • Cooking: Use salt and pepper to add flavour (KG)
    • Sewing: Cross-stitch (KG)
    • Poison: Moseke Mist is poisonous in high doses (KG)
  • Starting Renown: Not Available due to PC existing before Renown was implemented.

Starter Quest

Not Available due to existing before Starter Quests were implemented.

Renown

0 to 250 (pre Wealth System change)

  • 50 - 300gn [Approval]
  • 100 - +3 cooking [Approval]
  • 150 - 300gn [Approval]
  • 200 - +3 detection [Approval]
  • 250 - Signature Item - A small sphere which has sunlight "captured" in it - would provide light in an area as though there was a single window to a bright, sunny day. [Approval]

250 to 500 (pre Wealth System change)

  • 300 - 300gn [Approval]
  • 350 - +3 medicine [Approval]
  • 400 - 300gn [Approval]
  • 450 - +3 medicine [Approval]
  • 500 - Signature Item - A ring with 4 charges per season - each use negates 1 "level" of spell. So, to negate an expert level casting, she has to use three charges, novice uses 1 charge, etc. So in one season she can negate 4 x novice spells, or 1 x master spell [Approval]

500 to 750 (pre Wealth System change)

  • 550 - 300gn [Approval]
  • 600 - +3 needlecraft [Approval]
  • 650 - 300gn [Approval]
  • 700 - +3 needlecraft [Approval]
  • 750 - Signature Item - A necklace which can, once a trial, create an "air armour" around Faith. I see it as kind of like being "compressed air" and provides whole body armour. It lasts for half a break and is equivalent to wearing plate mail but has no weight etc [Approval]

750 to 1000 (pre Wealth System change)

  • 800 - 300gn [Approval]
  • 850 - +1 GN to daily wages [Approval]
  • 900 - 300gn [Approval]
  • 950 - +1 GN to daily wages [Approval]
  • 1000 - Signature Item - A large cooking pot which appears to provide almost endless sustenance. In fact, if Faith makes a soup or stew in that pot, once per trial it replenishes itself up to 20 x the amount she made. She must make one pot full first, it is only ever a replication of what was originally made. The pot would normally have enough soup in it to feed 30, so with this, it will take the ingredients etc for feeding 30 and will feed 600. [Approval]

1000+

Faith has Renown of 1000+. This is largely due to her work as a philanthropist and medic, in which role she has set up global charities and fought to abolish slavery.

  • 1100 Renown - Medium Reward - +3 Leadership (Pig Boy)
  • 1200 Renown - Medium Reward - +1 WP per Seasonal Wealth Thread (Pig Boy)Approval
  • 1300 Renown - Large Reward - 450 Point NPC Alex StJames. (Strange)Approval
  • 1400 - Large Reward - Signature Item "Heart-Ring" (Strange)Approval

Heart Ring

Heart-Ring This is a simple gold ring which fits around and matches her wedding ring.

Faith may designate up to three areas as "Safe Hearths". The area is roughly the size of a large estate (eg: it would cover her home, which is set in 5 acres) and it has two properties.

First, if anyone enters that area with violent intention / intention to harm then Faith will know about this - and will have an idea of how many people and in which general direction.

The main power, however, is that anyone who actively seeks to enact violence, be it against Faith or anyone else, will become the centre of a dreadful storm, with ice shards and violent winds buffering them. The temperature around them drops to way below zero, freezing them in their tracks and encasing them. This is targeted at those who are attempting to act violently - including using damaging or controlling marks or magics. It is enough that, should the person be unprepared and they continue to fight, it would kill within a few moments.

If the Storm power is "tripped" then it needs to be re-activated. Only three areas may be active at any time.

  • 1500 - LEGENDARY REWARD - Signature Item "Famula's Tear" (Strange)Approval

Famula's Tear

A diamond in the shape of a perfect tear-drop, this gem is one of enormous power. Once per Season (so twice in any given Cycle, but must be separate seasons) it sends out a wave of which alters the reality of Idalos and pulls all Domain ether to it. Within its radius of 1,000ft, it absorbs ether from items and mages. Any magical item created with Domain magic, Domain Well or any kind of Domain magic currently in effect is neutralized, and mages find themselves unable to cast. It does not discern between friend or foe, but pulls all Domain ether into it. After a full break, it stops and the diamond turns black. It returns to it's original brilliance only when ready to be used again.

  • 1600 - Medium Reward - +3 Detection Approval
  • 1700 - Medium Reward - +1 to Wealth Thread Wage Approval
  • 1800 - Large Reward - Signature Item "Gold Necklace" (Avalon)Approval

Gold Necklace

A plain-looking gold necklace, the gold has been sprinkled with Euvomine, an ancient gift from Ralaith to an unknown follower. It has in it the Pause ability from Ralaith's mark, with a few specific differences.

When activated, this necklace freezes time for all except the wearer. Time is frozen for exactly one break when time resumes, everything must be in the exact same position they were in at the moment time froze. Should this not happen, the item is used but has no effect and the user will have no memory of what they saw / did during the break. If the wearer interferes with an object or person, they must return them to the state they were before in order for time to resume. This ability can be used twice in any given season.

  • 1900 - Large Reward - +2 WP to seasonal wage
  • 2000 - Large Reward - Signature Item "PB's Palace" (Pig Boy)Approval

PB's Palace

A simple piece of chalk. Twice a day Faith can use this chalk to draw a door. When she does, it becomes a door to a "room of requirement" (which PB insists is his palace) of varying size, depending on what it contains.

In there, neatly organised and clearly labelled, is whatever Faith needs for her current project. She can identify one project per season and this item will allow her to resource it. The room itself won't provide raw materials such as building supplies, but it will provide sheets and blankets. Strangely, though, it won't provide prepared food, but will provide the ingredients needed to make that food. Medical supplies, clothing, etc, all of these will be provided. Specialist medical equipment or scientific supplies, however, will not.

  • 2100 - Medium Reward - +1 WP to seasonal wage
  • 2100 - Medium Reward - +1 to seasonal wage (Avalon) Approval

Blessings

Famula

Mod Note: Faith was grandfathered into the Devotion System with 307 Devotion points. This gave her enough points per that system.

Favored

Favored Abilities

  1. Favored - Memorabilia - Acquired with Mark - Squirrel
  2. Favored - Servant's Endurance - Acquired with Mark - Squirrel
  3. Favored - Servant's Skills I - Acquired with Mark - Squirrel
  4. Favored - Servant's Mark - Grandfathered in with Devotion
  5. Favored - Burning Blood - Grandfathered in with Devotion
  6. Favored - See the Dead - Grandfathered in with Devotion
  7. Favored - Rain or Shine - Grandfathered in with Devotion
  8. Favored - Resurrected Companion - Grandfathered in with Devotion
  9. Favored - Know the Master - Grandfathered in with Devotion

Adored

Adored Abilities

  1. Adored - Entreat - Grandfathered in with Devotion
  2. Adored - Ectoplasmic Blood - Grandfathered in with Devotion
  3. Adored - Servant's Skills II - Grandfathered in with Devotion
  4. Adored - Greater Servant's Mark - Grandfathered in with Devotion
  5. Adored - Dedication - Grandfathered in with Devotion
  6. Adored - Sever the Imposter - Grandfathered in with Devotion
  7. Adored - Famula's Companion - Grandfathered in with Devotion
  8. Adored - Lead the Way - Grandfathered in with Devotion
  9. Adored - Wisp Body - Grandfathered in with Devotion

Exalted

Exalted Abilities

  1. Exalted - Banish - Grandfathered in with Devotion
  2. Exalted - Servant's Skills III - Grandfathered in with Devotion
  3. Exalted - Grand Servant's Mark - Grandfathered in with Devotion
  4. Exalted - Create Undead - Grandfathered in with Devotion
  5. Exalted - Blood Link - Grandfathered in with Devotion
  6. Exalted - Walk Between Worlds - Grandfathered in with Devotion
  7. Exalted - Turn Back Death - Grandfathered in with Devotion
  8. Exalted - Beck and Call - Grandfathered in with Devotion

Champion

Champion Abilities

  1. Champion - Wisp - Grandfathered in with Devotion
  2. Champion - Call Back the Dead - Grandfathered in with Devotion
  3. Custom Champion 1 - Necromancer's Bane - PSF approval 1 (Munchkin) & PSF approval 2 (Ghoul) & Review where Awarded
  4. Custom Champion 2 - Aura of Freedom - PSF approval (Squirrel) & Review where Awarded

Moseke

Favored

Favored Abilities

  1. Favored - Willows' Sanctuary - Acquired with Mark - Maltruism
  2. Favored - Sevrath's Skills - Acquired with Mark - Maltruism
  3. Favored - Moseke's Light (Minor) - Acquired with Mark - Maltruism
  4. Favored - Sevrath's Will (Minor) - Grandfathered in with Devotion
  5. Favored - Sru'Alubosa (Minor) - Grandfathered in with Devotion
  6. Favored - Calming Whispers - Grandfathered in with Devotion
  7. Favored - Lemun Suna (Minor) - Grandfathered in with Devotion
  8. Favored - Protective Spirits (Minor) - here - Jade
  9. Favored - Prison - here - Jade

Adored

Adored Abilities

  1. Adored - Moseke's Light (Moderate) - Acquired with Mark - Ent
  2. Adored - Sevrath's Will (Moderate) - Acquired with Mark - Ent
  3. Adored - Sevrath's Skills II - Acquired with Mark - Ent
  4. Adored - Mother's Song - Here - Aegis
  5. Adored - Sru'Alubosa (Moderate) - here - Jade
  6. Adored - Divine Grace - here - Jade
  7. Adored - Lemun Suna (Moderate) - here - Jade
  8. Adored = Ivy's Touch - here - Prongs
  9. Adored - Protective Spirits (Moderate) - here - Prongs

Exalted

Exalted Abilities

  1. Exalted - Sevrath's Skills III - Acquired with Mark - Pig Boy
  2. Exalted - Moseke's Light (Major) - Acquired with Mark - Pig Boy
  3. Exalted - Sevrath's Will (Major) - Acquired with Mark - Pig Boy
  4. Exalted - Spirit Projection - here - Pig Boy
  5. Exalted - Sru'Alubosa (Major) - here - Pig Boy
  6. Exalted - Lemun Suna (Major) - here - Pig Boy
  7. Exalted - Protective Spirits (Major) - here - Pig Boy

Champion

  1. Champion - Resurrection - here - Pig Boy
  2. Champion - Tree of Life - here - Pig Boy

Vri

Favored

Favored Abilities

  1. Favored - Final Moment - Acquired with Mark - Nymph
  2. Favored - Death's Pallor - Acquired with Mark - Nymph
  3. Favored - Deathkeeper's Skills I - Acquired with Mark - Nymph
  4. Favored - Eidetic - Grandfathered in with Devotion
  5. Favored - Genetic Memory (Minor) - Grandfathered in with Devotion
  6. Favored - Durge's Stain - Grandfathered in with Devotion
  7. Favored - Memento - Grandfathered in with Devotion
  8. Favored - Lament's Judge - here - Jade
  9. Favored - Love's Caress - here - Ent

Adored

Adored Abilities

  1. Adored - A Vision of Demise - Acquired with Mark - Ent
  2. Adored - Death's Companion - Acquired with Mark - Ent
  3. Adored - Deathkeeper's Skills II - Acquired with Mark - Ent
  4. Adored - Love's Embrace - here - Oracle
  5. Adored - Muscle Memory (Minor) - here - Oracle
  6. Adored - Stolen Moments - here - Oracle
  7. Adored - Untouched by Death - here - Ghoul
  8. Adored - Shadow of Demise - here - Ghoul
  9. Adored - Thoughtweave (Minor) - here - Fairytale.

Exalted

Link to mark Level Up thread: here

  1. Interrupted Fate - gained here - Pig Boy
  2. Death's Guardian - gained here - Pig Boy
  3. Deathkeeper's Skills III - gained here - Pig Boy
  4. Thoughtweave (Major) - gained here - Pig Boy
  5. Muscle Memory (Major) - gained here - Pig Boy
  6. Genetic Memory (Major) - gained here - Pig Boy
  7. Doldrum - gained here - Pig Boy


Champion

Link to mark Level Up thread: here

  1. Deathless - gained here - Pig Boy
  2. Remembered Allies - gained here - Pig Boy

Ymiden

Favored

Favored Abilities

  1. Favored - Early to Rise - Acquired with Mark - Maltruism
  2. Favored - Painted Sunrise - Acquired with Mark - Maltruism
  3. Favored - Ray of Sunlight - Acquired with Mark - Maltruism
  4. Favored - Eye of the Beholder - Acquired from PSF ticket - Oracle
  5. Favored - Dawn Sweeper - Acquired from Thread - Basilisk
  6. Favored - Warming/Cooling Trend - Acquired from Thread - Basilisk
  7. Favored - Bright Eyes - Acquired from Thread - Basilisk
  8. Favored - Shimmering Blank - Acquired from Thread - Pig Boy
  9. Favored - Focus of Forgiveness - Acquired from Thread - Pig Boy

Adored

Adored Abilities

  1. Adored - Morning Watch - Acquisition - Pig Boy
  2. Adored - Updraft - Acquisition - Pig Boy
  3. Adored - Sun Spots - Acquisition - Pig Boy

Pier and Pre

Favored

Favored Abilities

  1. Favored - This Is The Truth (Minor) - Acquired with Mark - Maltruism
  2. Favored - Justified Skills - Acquired with Mark - Maltruism
  3. Favored - Hear No Evil - Acquired with Mark - Maltruism
  4. Favored - Self Reflection - Acquisition - Pig Boy
  5. Favored - Show yourself - Acquisition - Pig Boy
  6. Favored - Equality of Treatment - Acquisition - Pig Boy
  7. Favored - Flames of Justice - Acquisition - Pig Boy
  8. Favored - Balanced Secrets - Acquisition - Pig Boy
  9. Favored - Final Moment - Acquisition - Pig Boy

Adored

Adored Abilities

  1. Adored - This is the truth: (Moderate) - Acquisition - Pig Boy
  2. Adored - Justified Skills - [1] - Pig Boy
  3. Adored - See No Evil - Acquisition - Pig Boy
  4. Adored - Weight of a Soul - Acquisition - Pig Boy
  5. Adored - I Am The Law - Acquisition - Pig Boy
  6. Adored - Cursed Reflection - Acquisition - Pig Boy
  7. Adored - Kept for the Twins - Acquisition - Pig Boy
  8. Adored - Contradiction - Acquisition - Pig Boy
  9. Adored - A Vision of Demise - Acquisition - Pig Boy

Skill Related

Capstones

Business Management

  1. Efficient Delegation

Caregiving

  1. Safe in my care
  2. Thrive
  3. Designated Caregiver

Cooking

  1. Stretching the Larder
  2. Silk Purse
  3. Total Nutrition
  4. The Healing Menu
  5. Alchemical Gastronomy
  6. The Confectioner
  7. Gastronomique

Discipline

  1. Unwavering Determination
  2. Safe Hands

Detection

  1. Tastebuds
  2. Discerning Olfaction
  3. Insight
  4. Truth Detector
  5. Pseudo Sonar
  6. Scopaesthesia

Endurance

  1. Perpetual Motion

Etiquette

  1. Social Butterfly
  2. Immortal Etiquette

Investigation

  1. Meticulous Analysis
  2. Steel Fist Silk Glove
  3. Elementary Empiricism
  4. Time Detective
  5. Whispers From Long-Dead Friends

Leadership

  1. Inspiring Leadership
  2. Long Term Leadership

Logistics

  1. Global Efficiency
  2. Every Eventuality

Medicine

  1. Fighting Infection
  2. Medical Instincts
  3. Healing Hands
  4. Pain Relief
  5. Miracle Cure
  6. The All-Cure
  7. Enhanced Immunity
  8. Blood Types
  9. Unidentified Foreign Objects
  10. Perfect Cut
  11. Surgeon's Instincts
  12. Healing Poison
  13. Anesthesia
  14. Medicandy

Needlecraft

  1. Trick of the Light
  2. Careful Layering
  3. Make Do, Can't Mend
  4. Armour Pajama

Politics

  1. Apolitical Authority

Psychology

  1. Perfect Cognition
  2. Like A Book
  3. Extraordinary Therapist

Research

  1. Instinctual Index
  2. No Stone Unturned

Socialization

  1. In Good Faith
  2. Relentless
  3. Valuable Commodity
  4. Unrelenting Force
  5. Resolute by Nature

Tactics

  1. Unpredictable Strategem

Teaching

  1. (Class) Size Doesn't Matter

Skill Achievements

Faith has achievements in the following skills:

Tier 2 Skills

Medicine

  • Faith Augustin has been approved as achieving Tier 2 in Medicine
  • There is a completed Gateway Plot for this skill

Logistics

  • Faith Augustin has been approved as achieving Tier 2 in Logistics
  • There is a completed Gateway Plot for this skill

Investigation

  • Faith Augustin has been approved as achieving Tier 2 in Investigation
  • There is a completed Gateway Plot for this skill

Tier 2 Plots


Inventions

Medical Inventions

Discoveries

Medical Discoveries

Factions

Faith is a member of the following Factions:

Education

Medicine

Immortal History

  • Letter of Metaphysics in Immortal Studies from Scalvoris Campus.


Dragon Gifts

Frosvinndur

Kuvarakh

Faction Abilities

Wardens of the Lake

Faith is a Grand Warden of the Wardens

Custom Abilities