Difference between revisions of "Category:NPCs"


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=Introduction=
 
=Introduction=
Non Player Characters (NPC) are used to enhance a story, a bit like supporting actors, they never get the spotlight, but help make the main character, or in this case our playable characters (PC), shine. NPC are used by prophets and players for a number of reasons, including character development, plot twists, and enriching the reading and writing experience. NPCs are used to fill a wide variety of roles, from a character's child or spouse, to an arch-enemy, employee, or shopkeeper. With Standing Trials, players can choose from the use of many different NPC types, each of which have their own costs and regulations.  
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Non Player Characters (NPC) are used to enhance a story, a bit like supporting actors, they never get the spotlight, but help make the main character, or in this case our playable characters (PC), shine. NPC are used by prophets and players for a number of reasons, including character development, plot twists, and enriching the reading and writing experience. NPCs are used to fill a wide variety of roles, from a character's child or spouse, to an arch-enemy, employee, or shopkeeper. With Standing Trials, players can choose from the use of many different NPC types, each of which have their own costs and regulations.
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Also important to note that all NPC skills are on a scale of 0-100, as if their skills were all fast track.
  
 
=Types of NPCs=
 
=Types of NPCs=

Revision as of 19:21, 23 July 2023

NPCS.jpg


Populating The World


“Look at all the people. What wonderful chaos!” – Aelig, Immortal of Mimicry

Read up on The Immortal Aelig or explore Stories involving him

Introduction

Non Player Characters (NPC) are used to enhance a story, a bit like supporting actors, they never get the spotlight, but help make the main character, or in this case our playable characters (PC), shine. NPC are used by prophets and players for a number of reasons, including character development, plot twists, and enriching the reading and writing experience. NPCs are used to fill a wide variety of roles, from a character's child or spouse, to an arch-enemy, employee, or shopkeeper. With Standing Trials, players can choose from the use of many different NPC types, each of which have their own costs and regulations.

Also important to note that all NPC skills are on a scale of 0-100, as if their skills were all fast track.

Types of NPCs

Personal NPCs

  • A single NPC with a name and description
  • Must be attached to a player, a location (eg: a settlement) or a group (eg: a faction)
  • Starts with 160 xp (Min 5, Max 60)
  • Can gain 5 xp for every active cycle where they are used in one thread, for up to 20 xp for four threads in a cycle. (except Memory NPCs, below)
  • Can gain xp (non-magic) from PB points.
  • Can gain N xp (non-magic) per thread where the PC is teaching them (teaching must be the focus of the thread), max 20 per cycle, where N depends on their teaching skill (N is 1 at comp, 2 at expert, 3 at master, 4 at GM, 5 at T2.) (does not apply to memory NPCs)
  • Can only gain magic XP when following the process laid out in Mage Apprentice NPCs Guide.
  • Cannot start with magic, but can be initiated by a PC.
  • Cannot have marks

Types of Personal NPCs

  1. Personal NPCs - attached to a player
  2. Memory NPCs - attached to a player
  3. Mage Apprentice NPCs - attached to a player (note the specifics on teaching / learning magic applies to this NPC type specifically)
  4. Business NPC - attached to a location (the business in question)
  5. Faction NPCs - attached to a group (the faction in question)
  6. Settlement NPCs- attached to a location (the settlement in question)

Personal NPC Groups

  • Must be attached to a player, a location or a group
  • Start with 110 xp (Min 5, Max 30) per NPC (non magic)
  • Can gain N xp per thread where the PC is teaching them , max 20 per cycle, where N depends on their teaching skill (N is 1 at comp, 2 at expert, 3 at master, 4 at GM.) Must be clearly tracked and applies to non-magic skills only.
  • Cannot have magic
  • Cannot have marks
  • May spend PB to gain xp. The cost per individual remains the same and this must be clearly tracked.
  • May be transferred to Personal NPC via the PSF. All bonuses gained remain.

Types of Personal NPC Groups

  1. Faction NPCs - attached to a group (the faction in question) - UNTIL written up.
  1. Settlement NPCs - attached to a location (the settlement in question) - - UNTIL written up.


Note These are not the renown reward NPCs. The renown reward NPCs specifically state how much XP they start with AND that they can not gain in skill.

Flavour NPCs

  • Individual NPCs used in passing in RP.
  • Should not be a significant or recurring NPC, otherwise they should be submitted as either a personal NPC or a City one.
  • Can, but does not have to be attached to a player, a location or a group
  • Have up to 3 x Competent skills
  • Can not gain in skills.

Types of Flavour NPC

  1. Flavour NPCs

City NPCs

  • A single NPC with a name and a description
  • Must either be attached to a location or a group, but not a PC
  • No restriction on skills, or marks
  • Can have up to three magics, one at master, one at expert, and one at competent (Mage Mentor)
  • Restrictions on how this NPC can be used is up to the moderator of the area this NPC is in.

Types of City NPCs

  1. City NPCs
  2. Magic Mentors

Useful Links

  1. Wealth & NPCs
  2. Family Wealth
  3. Wealth & NPCs
  4. Family Wealth


Please noteAll NPCs would have the same restrictions of role play. They:

  1. Cannot give your pc anything the pc doesn't earn or pay for
  2. Cannot be the focus of the story

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "NPCs"

The following 9 pages are in this category, out of 9 total.