Jasper
Lynond
Rel Ardeichy
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Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker
| Emotion | Reaction |
| Negative | Rises |
| Relief | Curls |
| Angry | Rises |
| Wistful | Waves |
| Passion | Waves |
| Worried | Clings |
| Positive | Waves |
| Curiosity | Curls |
| Amused | Curls |
| Afraid | Rises |
| Hurt | Rises |
| Hopeful | Waves |
| Conflicted | Curls |
| Happy | Waves |
| Sad | Clings |
| Shock | Rises |
| Restful | Waves |
| Despairing | Clings |
| Likes | Dislike |
| Spirits | Pointless Fighting |
| Singing | Cold Cycles |
| Peace | Laziness |
| Outdoors | Waste |
| Reading | Thoughtlessness |
| Being Active |
| Strength | Weakness |
| Friendly | Self Effacing |
| Intelligence | Stubborn |
| Active | Active |
| 12th Trial of Ymiden 713th Arc | The Ranger | Departing into the forest |
14th Trial of Ymiden 713th Arc |
The Beast | Battles a Grendel. |
| [20th Trial of Ymiden 713th Arc | The Mother | Return Home from the Forest |
| 22th Trial of Ymiden 713th Arc | The Ceremony | Jasper completes the Hesterfor |
| Traveling with a foal | Nursia |
| A thrashing animal is an injured animal. | Nursia |
| Paying attention for warning signs the animal gives. | Jackalope |
| Showing affection back when it has been given by the animal. | Jackalope |
| Knowing a sliepnir's strengths. | Pig Boy |
| Understanding the herd nature of the sleipnir. | Bas |
Reciept for Alivilda Golden Ale |
SP |
Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
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Brewing |
Don't just stand still when being punched |
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How to hold your fist when punching |
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Dodging should be a controlled movement |
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Some people fight more with anger then skill |
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Don't give opponent time to get into position |
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Be aware of what the other appendages are doing in a fight. |
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Unarmed |
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Unarmed |
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Unarmed |
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Unarmed |
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Unarmed |
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Hitting people while on the back of a mount makes it hard for them to hit back |
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Unarmed |
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Unarmed |
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Unarmed |
Children laughing |
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The glow of the lantern |
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Recognizing why someone is interested in you. |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Observing details of a group at a distant. |
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Paying attention to peoples motives for a visit. |
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Sensing when someone wants to be alone with you. |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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Detection |
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eliminating what isn't the problem |
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Using evidence around you to tell if the world is affected by a spirit |
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Using Fire Manipulation to monitor fires on a ship |
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Detection |
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Detection |
Being brave to protect vulnerable animals. |
CS |
Controlling your expressions while in a negotiation. |
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Being polite, but firm |
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Controlling the panic when discover Spark is asleep. |
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Discipline |
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Discipline |
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Discipline |
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Not lecturing your brother when it won't help |
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Not panicing when unexpected visitors arrive. |
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Don't let yourself get goaded into a fight.. |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Pushing past minor pain while trying to meditate |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Trusting your previous observations in the face of something different. |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
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Discipline |
Exercises everyday increase endurance. |
SP |
Setting a good pace while hiking |
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Fighting through pain when in an fight. |
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Hiking with an injured leg. |
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Resting an Injury is important |
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Your attitude can help. |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
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Walking out Soreness after riding. |
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Endurance |
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Endurance |
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Controlling bodily function while trying to extract yourself from a situation. |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
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Endurance |
Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
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Gardening |
Protecting friends from another's wrath |
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Willingness to handle a dangerous and delicate situation |
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Knowing the rules about the Mages Trial. |
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Speaking the truth to those who look up to you. |
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Leadership |
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Leadership |
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Leadership |
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Trusting others to act when supplied a warning |
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Sharing information about Anoks in context |
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Showing urgency as you instruct others |
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Having a system set up before the crises comes. |
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Leadership |
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Leadership |
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Stepping forward to help when not asked to |
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Leadership |
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Leadership |
Pausing to detect a sign from Myrkvior. |
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Focusing on an object to detect a Anok. |
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Recognizing that silence of the spirit means they are waiting on you. |
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Focusing on the world around you despite distractions |
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Detecting a Anok away from an any physical manifestations |
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Regulating breathing |
CS |
Clear your mind. |
CS |
Listening to the world around you |
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You can meditate anywhere. |
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Excellent way to prepare yourself for a big event. |
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Way to fight physical pain. |
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Immersing in the water when seeking to talk to water spirits.. |
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Meditation some times requires talking. |
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Drawing the attention of water spirits. |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Dancing with the wind spirits |
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Meditation |
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Meditation |
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Physical discomfort can prevent meditation. |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Allow the Meditation to end before what you seek overwhelms you. |
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Meditation |
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Meditation |
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Pushing out the world around you when it is literally changing around you. |
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Meditation |
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Sensing a Happy emotion from a Anok can be a danger sign |
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Sensing when a lot of similar Anoks are approaching |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
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Meditation |
Air: Raising your sleipnir from birth |
CS |
Air: Taking a running start for flying. |
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Air: |
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Air: |
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Air: |
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Air: |
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Air: |
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Air: |
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Air: |
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Air: |
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Air: |
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Land: Land Riding a Sleipnir |
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Land: When traveling by land Hooves hit the ground |
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Land: Adjusting for Different muscle movements when traveling by land |
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Land:Preparing for when the sleipnir starts running |
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Dodging elemental attacks while in the air. |
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Using your mounts bulk in battle. |
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Charging a object that is teetering on the edge |
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A Mounts speed is more important when racing through an enemy |
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A Mounts speed is more important when racing through an enemy |
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Mount |
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Mount |
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Mount |
Technique: Phasing |
SP |
Initiation |
CS |
Phasing: Dispersing the phase portal, after you've seen all you wish to. |
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Phasing: Looking through a wall fixture to see if it had a trap connected to it. |
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Phasing: seeing through obstacles to determine amount of enemies |
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Using snapshot to try and eliminate an enemy before a fight |
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Using the portal to deliver a critical message |
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Phasing is limited on the information you can gather due to small size of portal. |
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Recognizing when you have reached you ether limit. |
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Novices need large hand cutting motions to open a egress and ingress. |
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Positioning the egress and Ingress strategically for desired results. |
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Closing your portal once its need is done to save ether. |
Socialization |
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Socialization |
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Socialization |
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Socialization |
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Negotiation: Convince another Party to provide a distraction |
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Recognizing when another part is in a more powerful position. |
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How to offer gift to Myrkvior for safe passage. |
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Importance of offering gifts to spirits in thanks |
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Understanding where the other party is coming from |
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Helping the other Party see where We are coming from |
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Persuasion: Presenting the different factors |
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Convincing the other person they have a good hand |
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Socialization |
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Socialization |
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Explaining your experience to others. |
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Socialization |
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Socialization |
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Socialization |
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Socialization |
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Socialization |
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Socialization |
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Socialization |
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Socialization |
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Finding about local traditions |
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Socialization |
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Socialization |
Exercising a specific part of the body helps muscle growth |
SP |
Carrying a pack while hiking. |
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You have more power to you attack when you use you whole body weight |
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Fear Produces Adrenaline |
CS |
Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
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Strength |
| Thread | Skill | Point Adjustment | Running Total |
| Racial | +25 | 25 | |
| Strength | -25 | 0 | |
| Starting EXP | +50 | 50 | |
| Brewing | -5 | 45 | |
| Discipline | -5 | 40 | |
| Endurance | -5 | 35 | |
| Animal Training | -5 | 30 | |
| Negotiation | -5 | 25 | |
| Meditation | -5 | 20 | |
| Research | -5 | 15 | |
| Rupturing | -10 | 5 | |
| Mount | -5 | 0 | |
| CS Approval | |||
| Animal Training | 5 | 0 | |
| Mount | 3 | 0 | |
| Meditation | 2 | 0 | |
| Stories of the Past - Alivildia | +10 | 10 | |
| Discipline | 5 | 5 | |
| Animal Training | 5 | 0 | |
| The Hesterfor 1: The Ranger | +10 | 10 | |
| Meditation | 5 | 5 | |
| Mount | 5 | 0 | |
| The Hesterfor 2: The Beast | +10 | 10 | |
| Negotiation | 5 | 5 | |
| Endurance | 5 | 0 | |
| The Hesterfor 3: The Mother | +10 | 10 | |
| Meditation | 5 | 5 | |
| Mount | 5 | 0 | |
| In the Dark of the Night | +15 | 15 | |
| Meditation | 5 | 10 | |
| Discipline | 5 | 5 | |
| Endurance | 5 | 0 | |
| A Snake Shaman | +15 | 15 | |
| Negotiation | 5 | 10 | |
| Discipline | 5 | 5 | |
| Brewing | 5 | 0 | |
| The Hesterfor 4: The Mother | +10 | 10 | |
| Meditation | 5 | 5 | |
| Mount | 5 | 0 | |
| The Fall of the Emea | +10 | 10 | |
| Meditation | 5 | 5 | |
| Endurance | 5 | 0 | |
| Home For The Holidays | +15 | 15 | |
| Animal Training | 5 | 10 | |
| Brewing | 5 | 5 | |
| Endurance | 5 | 0 | |
| Getting Ready for the Road | +15 | 15 | |
| Research | 5 | 10 | |
| Meditation | 5 | 5 | |
| Discipline | 5 | 0 | |
| The First Heavy Snow | +15 | 15 | |
| Research | 5 | 10 | |
| Animal Training | 5 | 5 | |
| Swimming | 5 | 0 | |
| New In Town | +15 | 15 | |
| Research | 5 | 10 | |
| Meditation | 5 | 5 | |
| Swimming | 5 | 0 | |
| Well That’s A Big Punishment | +15 | 15 | |
| Negotation | 5 | 10 | |
| Meditation | 5 | 5 | |
| Strength | 5 | 0 | |
| Death of The Prophet | +15 | 15 | |
| Meditation | 5 | 10 | |
| Detection | 5 | 5 | |
| Mount | 5 | 0 | |
| The Visitors | +10 | 10 | |
| Meditation | 5 | 5 | |
| Detection | 5 | 0 | |
| Dances of Hooves | +15 | 15 | |
| Meditation | 5 | 10 | |
| Detection | 5 | 5 | |
| Mount | 5 | 0 | |
| When the Defender needs Protection | +10 | 1 | |
| Combat (Unarmed | 10 | 0 | |
| The Sleeping Heart | +20 | 20 | |
| Meditation | 20 | 0 | |
| Ruins Dawn | +40 | 40 | |
| Detection | 20 | 20 | |
| Endurance | 10 | 10 | |
| Discipline | 10 | 0 | |
| Updating Starting Skills | +32 | 32 | |
| Brewing | 15 | 17 | |
| Strength | 5 | 12 | |
| Socialization | 2 | 2 | |
| Meditation | 2 | 2 | |
| the Joining | +15 | 15 | |
| Gardening | 15 | 0 | |
| Saoire Winter Event with Azrael | +15 | 15 | |
| Leadership | 15 | 0 | |
| Plans, Farewells, and Blessings | +10 | 10 | |
| Politics | 10 | 0 | |
| Saoire event with Vega | +15 | 10 | |
| Detection | 15 | 0 | |
| Arrival and Departure | +10 | 10 | |
| Detection | 10 | 0 | |
| Don't Mess with the Country Boys | +10 | 10 | |
| Rupturing | 5 | 5 | |
| Combat: blade | 5 | 0 | |
| Departing Feelings | +10 | 10 | |
| Unarmed | 10 | 0 | |
| Dancing with Wind and Fairies | +10 | 10 | |
| Dance | 10 | 0 | |
| Taming the Storm | +15 | 15 | |
| Detection | 15 | 0 | |
| Immortals and Morse Code | +10 | 10 | |
| Detection | 4 | 6 | |
| Unarmed | 6 | 0 | |
| Immortals and Morse Code | +20 | 20 | |
| Meditation | 16 | 4 | |
| Unarmed | 4 | 0 | |
| The Fire Classroom | +10 | 10 | |
| Discipline | 10 | 0 | |
| The Cycle Continues | +10 | 10 | |
| Discipline | 10 | 0 | |
| A Hazy Shade of Winter | +15 | 15 | |
| Discipline | 15 | 0 | |
| The Sweetsong of Pirate Doom | +15 | 15 | |
| Discipline | 10 | 5 | |
| Leadership | 5 | 0 | |
| The Calling of the Aesir | +10 | 10 | |
| Leadership | 10 | 0 | |
| Temporary Promotion | +10 | 10 | |
| Socialization | 10 | 0 | |
| Almund: Fire and Ash | +15 | 15 | |
| Rupturing | 15 | 0 | |
| Sweetsong Strikes Back | +20 | 20 | |
| Strength | 20 | 0 | |
| Dreams of Home | +10 | 10 | |
| Socialization | 10 | 0 | |
| The Scalvhearth Scavenger Hunt Part 1 | +10 | 10 | |
| Strength | 10 | 0 | |
| Friends Among the Weavers | +15 | 15 | |
| Strength | 15 | 0 | |
| Collective Living | +15 | 15 | |
| Endurance | 15 | 0 | |
| Storys End | +15 | 15 | |
| Endurance | 15 | 0 | |
| To Forge My Soul | +10 | 10 | |
| Endurance | 10 | 0 | |
| Pirate Rewards | +23 | 23 | |
| Endurance | 5 | 18 | |
| Mount | 18 | 0 | |
| Dedicating the Hearth | +15 | 15 | |
| Gardening | 5 | 10 | |
| Mount | 10 | 0 | |
| [Saoire Event 722] Kisaik/Jasper | +15 | 15 | |
| Gardening | 9 | 6 | |
| Research | 6 | 0 | |
| The Bumbling Scholar (PM to Join) | +10 | 10 | |
| Detection | 10 | 0 | |
| Orchards Walk | +15 | 15 | |
| Detection | 15 | 0 | |
| Whats In a Name | +15 | 15 | |
| Detection | 15 | 0 |