Magic Disciplines



Disciplines

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Aberration


Currently not released as this magic is being reworked.


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Abrogation

The use of Ether to deconstruct the magic of others and the creation of shields and protective force.


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Attunement

The Ability to Attune oneself to the various Frequencies that Resonate through Ether. In doing so, Attuners seek to understand the world.


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Becoming


The use of Ether in conjunction with totems to duplicate the shape and function of another living being.


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Defiance

The use of Ether to establish a relationship with elements, controlling their manifestation and intensity.



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Empathy

The use of Ether to forge emotional and mental links with other sentient individuals, coaxing, beguiling, and in some extreme cases, compelling their cooperation with your will.


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Graft

Magic to experiment and manipulate living organisms. Grafters wrestle the line between healer and maniacal scientist, experimenting with life-giving energies called Enervations to attach new properties to themselves and others
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Hone

Hone is a magic of the body that is cast by way of Runes. Runewrights may choose between granting powerful boons to their allies or inflicting terrible afflictions upon their enemies.



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Necromancy


Utilizing ether and wells to create constructs, phantoms, servitors of dead flesh or corrode the world around them.




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Rupturing


Ether used to tear holes between one location and another, to facilitate expedient travel.



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Transmutation

When Ether is used to change one substance into another, or to memorize the 'qualities' of objects and temporarily enchant them into other items.

Subcategories

This category has the following 11 subcategories, out of 11 total.

A

B

D

E

G

H

N

R

T