Template Plot Notes

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Jinyel
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Template Plot Notes

Last edited by Jinyel on Sun Feb 16, 2025 10:31 am, edited 7 times in total. word count: 13
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Jinyel
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Re: Template Plot Notes

Thread Tracker
Origins and Flashbacks

CS

Origin Reknown Rewards
Character Sheet +10 +18 sp, knowledges x3 Deception x2 Stealth

Arc 723

Date Thread Reknown Knowledges Summary
Text11 Text21 Text31 Text31 Text41
Text12 Text22 Text32 Text31 Text41
Text13 Text23 Text33 Text31 Text41
Text14 Text24 Text34 Text31 Text41

Arc 722

[/tbody]
Date Thread Reknown Knowledges Summary
Arc 724

Ymiden

Date Thread Reknown Knowledges Summary
7th Coop Catcher +5 x1 Tactics, x1 Stealth, x4 Hunting On the road from Yaralon, Jinyel accepts a job to catch a fox and sets a trap.
8th Foxbite +5 x2 Animal Husbandry, x2 Hunting, x2 Combat: Unarmed The trap is sprung. Jinyel catches his fox, and recieves a nasty bite in return.

Zi'da

Date Thread Reknown Knowledges Summary
75th A Horse Is A Horse +5 x3 Animal Training, x2 Hunting, x1 Mount Jinyel is hired to track down a horse with a few... oddities.
75th A Horse Is A Dog? +5 x4 Animal Training, x1 Cooking, x1 Mount Jinyel returns with the horse in hand.
75th Clearly A Medical Matter None x5 Medicine, x1 Socialization Jinyel is accosted by medical students looking to practice their skills.
Arc 725

Cylus

Date Thread Reknown Knowledges Summary
1st [Sacred Forest] Winterdoves +5 x2 Animal Training, x1 Fieldcraft, x3 Hunting Rebirth job thread.
6th [Sacred Forest] The Beast 0 x Athletics, x1 Combat: Ranged, x1 Detection, x1 Hunting, x2 Investigation, x3 Tactics Jinyel follows a very peculiar specimen.
9th Out Of Thin Air (Rickith) +5 x2 Combat Ranged, x3 Discipline, x2 Medicine, x1 Fieldcraft In the middle of the forest, a Scalvoris native appears literally out of nowhere. Jinyel is mauled by a warthog.
9th Out Of Thin Air pt. II(Rickith) +5 x1 Athletics, x2 Discipline, x3 Fieldcraft, x1 Medicine, x1 Teaching Rickith sets Jinyel's broken leg and they head toward the castle.
10th Rotten Secrets 0 x1 Appraisal, x5 Discipline A mysterious doctor coerces Jinyel into eating rotten meat in exchange for medical care.
10th Wanderlust (Rickith) 0 x3 Cooking, x1 Deception, x1 Detection, x1 Fieldcraft, x1 Investigation, x4 Leatherworking, x1 Tactics, x1 Teaching Rickith finds Jinyel for conversation.
11th Into The Sacred Forest Once More (Rickith) 0 x3 Animal Training, x1 Appraisal, x1 Combat: Ranged, x1 Fieldcraft, x1 Hunting, x3 Mount, x1 Stealth, x1 Tactics Jinyel and Rickith head into the wild in search of medicinal plants.
11th Into The Warmth Of The Stables (Rickith) 0 x1 Alchemy, x5 Animal Husbandry, x3 Animal Training, x1 Appraisal, x1 Medicine, x2 Mount, x2 Teaching Jinyel and Rickith warm up after the journey.
11th Into The Warmth Of The Kitchen (Rickith) 0 x2 Appraisal, x3 Cooking, x1 Fieldcraft, x1 Linguistics, x3 Medicine, x2 Stealth, x1 Tactics Jinyel and Rickith head to the kitchens.
12th The Pleasantries Of Hoghair 0 x5 Leatherworking, x1 Meditation Jinyel works his first hide.
15th A Feast In The Dark (Rickith) 0 x1 Appraisal, x1 Cooking, x1 Detection, x1 Larceny, x1 Linguistics, x1 Tactics The Feast of the Empress.
17th A Waterproof Cloak (Rickith) 0 x3 Alchemy, x1 Animal Husbandry, x1 Investigation, x1 Leatherworking, x1 Meditation, x1 Teaching Jinyel and Rickith experiment with alchemy.
30th Sparkwake 0 x1 Discipline, x5 Graft Jinyel receives a parasite.
]

Ashan

Date Thread Reknown Knowledges Summary
12th [Sacred Forest] Small Favors pt. I 0 x5 Fieldcraft, x1 Hunting Jinyel encounters a water anak who has a problem.
12th [Sacred Forest] Small Favors pt. II 0 x5 Fieldcraft, x1 Animal Training Jinyel solves the water anak's problem, and is rewarded with a fish.
18th Sorrows In A Gossamer Mist (Woe) 0 x1 Appraisal, x1 Athletics, x4 Combat: Ranged, x2 Stealth, x1 Tactics The trip to the warfront takes an unfortunate turn.
19th The First Deer 0 x1 Combat: Ranged, x3 Graft, x1 Hunting, x1 Stealth Jinyel kills his first deer.
19th [Imperial Frontier] This For That 5 x1 Appraisal, x2 Deception, x2 Hunting, x1 Stealth Jinyel shelters in a frontier village and agrees to help them.
20th [Imperial Frontier] Freedom's Echo 5 x1 Investigation, x1 Linguistics, x2 Medicine, x1 Meditation, x1 Tactics As he plans an attack, Jinyel recieves aid from an unexpected source.
20th [Imperial Frontier] The Quiet Dusk 0 x2 Combat Ranged, x1 Discipline, x1 Investigation, x2 Stealth Jinyel lays a trap for bandits.
21st [Imperial Frontier] The Quiet Twilight 0 x1 Combat Ranged, x1Combat Blades, x2 Graft, x1 Medicine, x1 Stealth Jinyel springs his trap.
21st [Imperial Frontier] The Quiet Dawn 5 x1 Athletics, x1 Combat: Unarmed, x2 Deception, x1 Detection, x1 Graft Ouch. That hurt.
21st [Imperial Frontier] The Quiet Morning 15 x1 Discipline, x1 Graft, x1 Intelligence, x2 Leadership, x1 Tactics Jinyel takes a breather after getting beat.
22nd [Imperial Frontier] The Road To Recovery 0 x2 Detection, x3 Meditation, x1 Graft Lesson: How to fix getting beaten to a pulp.
24th [Imperial Frontier] Unwinged Things 0 x2 Animal Husbandry, x1 Animal Training, x1 Gardening, x1 Hunting, x1 Woodworking Jinyel finds a thairoch with a problem.
28th [Imperial Frontier] To Thread The Veins Through Woven Flesh 5 x3 Animal Husbandry, x2 Graft, x1 Singing Jinyel and Agnis heal the thairoch's wing.
33rd [Imperial Frontier] Pieces Of Recovery 5 x2 Appraisal, x1 Cooking, x1 Detection, x1 Leatherworking, x1 Mount Jinyel barters off pieces of a kill.
33rd [Imperial Frontier] We Fly In Hindsight 0 x1 Combat: Ranged, x4 Mount, x1 Tactics First flight.
48th [Imperial Frontier] What We Ought To Be 0 x2 Deception, x2 Leatherworking, x2 Mount Jinyel and Agnis discuss semantics.
59th [Imperial Frontier] Hunting For Leads 5 x1 Cooking, x2 Deception, x1 Gardening, x1 Graft, x1 Linguistics Jinyel interrogates a prisoner and plans next steps.

Ymiden

Date Thread Reknown Knowledges Summary
1st [Imperial Frontier] Ready For Takeoff 0 x1 Animal Training, x1 Fieldcraft, x1 Gardening, x1 Mount, x1 Strength, x1 Tactics Jinyel and his prisoner set out to find the Keha'al.
3rd Imperial Frontier] Colorful First Contact 5 x1 Detection, x1 Discipline, x2 Hunting, x1 Mount, x1 Tactics Jinyel finds the Keha'al.
4th [Dreamscapes] The Hunted Ones 0 None, dream thread. Jinyel has a nightmare.
5th [Imperial Frontier] Colorful First Impressions I 0 x2 Navigation, x2 Woodworking, x2 Tactics Jinyel resolves to impress the Keha'al.
5th [Imperial Frontier] Colorful First Impressions II 5 x1 Combat: Ranged, x4 Detection, x1 Hunting Jinyel smoothes over introductions with the Keha'al.
5th [Dreamscapes] The Unbent 0 None The Keha makes another attempt at dream interrogation.
6th [Imperial Frontier] Mended Trust 5 x1 Appraisal, x1 Discipline, x1 Graft, x1 Investigation, x1 Meditation, x1 Tactics Jinyel heals the Keha's mysteriously broken arm.
6th [Imperial Frontier] Show Me Your Teeth 5 x1 Gardening, x1 Graft, x2 Leadership, x1 Linguistics, x1 Medicine Jinyel turns graft to the task of dentistry.
8th [Dreamscapes] No Wolves Here 0 x2 Combat: Ranged, x1 Combat: Siege, x1 Detection, x1 Discipline, x11 Dreamwalking, x1 Graft, x1 Tactics in his dreams, Jinyel encounters a plethora of wolves.
9th [Imperial Frontier] Awoken 5 x1 Combat: Unarmed, x1 Detection, x1 Dreamwalking, x1 Intimidation, x1 Leadership, x1 Meditation Jinyel awakens from his dreamwalking initiation.
10th [Dreamscapes] Bond Unforseen 0 x1 Combat: Unarmed, x3 Psychology, x2 Storytelling The Keha comes for Jinyel's dreams a third time.
13th [Frontier] Day By Day 0 x2 Cooking, x4 Meditation Jinyel relearns what it means to survive.
17th [Frontier] A Matter Of Spite 0 x1 Graft, x2 Strength, x3 Mount: Flying Jinyel carves out another day of survival.
17th [Frontier] Feverbreak 5 x1 Animal Training, x1 Combat: Unarmed, x1 Endurance, x1 Graft, x1 Strength, x1 Woodworking Jinyel finally comes to his senses.
28th [Frontier] The Springwalker's Colors 5 x2 Art, x2 Storytelling, x2 Textile Production Jinyel recieves fashion advice.
41st [Frontier] Littlespark 5 x5 Caregiving, x1 Medicine Jinyel doctors an unusual patient.
59th [Frontier] The Young Wolf 5 x1 Graft, x5 Storytelling How the wolf lost its legs.

Saun

Date Thread Reknown Knowledges Summary
7th [Frontier] What Was Unmade 5 x3 Animal Training, x1 Graft, x2 Medicine Jinyel fixes his mistake.
38th [Dreamscapes] Too Many Wolves 0 x3 Endurance, x3 Dreamwalking, x2 Discipline, x3 Cosmetology The Hollow Prince returns.

Vhalar

Date Thread Reknown Knowledges Summary
20th [Frontier] Staghawk pt. I - The Arrival 5 x1 Animal Training, x2 Animal Husbandry, x2 Storytelling, x1 Tactics A grandfather comes looking for his grandson.
20th [Frontier] Staghawk pt. 2 - The Welcome 5 x1 Intimidation, x5 Investigation Vex Halladrin comes to the Keha'al camp.
21st [Frontier] Staghawk pt. 3 - The Admission 5 x2 Investigation Vex Halladrin finds what he's looking for.
22nd [Frontier] Staghawk pt. 4 - The Confrontation 10 x2 Leadership, x2 Tactics Vex confronts Jinyel.
22nd [Frontier] Staghawk pt. 5 - The Warning 15 x3 Combat: Unarmed, x1 Intimidation, x2 Rupturing Vex ignores Jinyel's warning and initiates him into rupturing.
22nd My Turn 10 x3 Combat: Unarmed, x2 Rupturing, x3 Strength Jinyel's initiation takes him to an unexpected place.
23rd Had A Bad Night? 0 x3 Discipline, x3 Caregiving, x4 Detection, x1 Graft, x2 Rupturing, x2 Teaching Jinyel meets a friendly face.
23rd Tomorrow's Problems 0 x3 Field Craft, x1 Graft, x4 Meditation, x2 Psychology, x4 Teaching Jinyel and Sade prepare for the day.
23rd Tomorrow's Solutions 0 x2 Deception, x2 Detection, x2 Discipline, x2 Rupturing The day's plans go awry.
26th Too Many Turtles 0 x5 Cooking, x1 Field Craft Jinyel encounters a plethora of turtles.
27th Bumble Rumble 10 x6 Discipline, x6 Field Craft, x6 Hunting, x6 Meditation Jinyel encounters fairies tussling with a bear.
29th Halfway To Egilrun - pt. I 5 x4 Athletics, x1 Deception, x1 Stealth Jinyel discovers somewhere that definitely isn't Egilrun.
29th Halfway To Egilrun - pt. II 5 x1 ALL: Discipline, Field Craft, Hunting, Medicine, Meditation, Stealth Jinyel looks for Egilrun and finds a minor fracture instead.
29th Halfway To Egilrun - pt. III 0 x2 Ensorcelling, x1 Medicine, x3 Science Jinyel and his new friend plan their path forward.
29th Halfway To Egilrun - pt. IV 15 x1 Animal Training, x1 Combat: Ranged, x1 Deception, x1 Rupturing Jinyel solves one problem with another problem, and nearly dies again.
36th Woe Unto Ye Weary Travelers 5 x2 Gardening, x2 Investigation, x4 Navigation, x2 Seafaring Jinyel finally reaches Egilrun.
37th Committed To Mismemory xxx REQ: Jinyel misremembers a morning.
39th A Hunter after Woe's own Hart xxx REQ: Jinyel helps Woe hunt another mortalborn across Emea.
43rd The Reasonable Thing To Do 0 x3 Leadership, x3 Logistics Jinyel prepares the household for winter.
43rd Oh My Deer 5 x2 Combat: Unarmed, x4 Strength Oh dear? Oh deer? Oh shit.
46th Arts, Crafts, and Other Wholesome Activities 0 x7 Ensorcelling, x2 Sculpting An arts and crafts day.
48th Something Found, Something Made 5 x1 Art, x5 Jewelrycrafting Jinyel practices jewelrycrafting
54th The Taste Of Salt 0 x4 Cooking, x9 Swimming Jinyel discovers a coral reef.
87th An Evening Errant xxx REQ: Jinyel attends his first party.

Zi'da

Date Thread Reknown Knowledges Summary
5th Last Call 5 x5 Intelligence, x5 Investigation, x5 Leatherworking, x5 Medicine, x5 Science Jinyel tracks down Sade to offer a gift.
11th Taste Of Our Own Medicine 0 x1 Discipline, x1 Medicine, x1 Meditation, x3 Seduction Jinyel goes in search of surgery.
12th Fingers Like A Harp 5 x2 Hunting, x2 Larceny, x2 Stealth Jinyel gathers what components he needs for surgery.
13th Built Bone By Bone 0 x1 Animal Husbandry, x5 Needlecraft Jinyel's surgery is completed.
40th First Encounters Redux 0 x9 Gardening, x4 Science Jinyel runs into someone he doesn't remember.
43rd Fancy Meeting You Here 10 x4 Animal Husbandry, x2 Animal Training, x4 Detection, x4 Larceny, x4 Stealth Sade helps Jinyel secretly acquire a pony.
43rd You Wouldn't Download A Horse 0 x5 Animal Husbandry, x5 Cooking, x3 Field Craft, x2 Graft, x5 Medicine Jinyel explores a new career in horse laundering.
44th To Hunt One's Own 5 x1 Animal Training, x2 Intimidation, x1 Rupturing, x2 Strength Jinyel mistakes prey for predator.
44th I'm Not That Nice 0 x3 Combat: Blades, x2 Rupturing, x1 Seduction, x3 Singing, x2 Stealth Jinyel and Sade have a perfectly healthy discussion.
44th Under Cover Of Dark 0 x3 Brewing, x3 Caregiving, x3 Cooking, x3 Navigation Jinyel and Sade prepare for sleep.
44th Against Nature 0 x6 Athletics, x4 Detection, x7 Dreamwalking, x4 Meditation, x6 Navigation, x6 Strength Jinyel awakens Sade to Emea.
45th Greed, Politely 0 x1 Caregiving, x5 Discipline, x1 Graft, x5 Resistance, x5 Strength Jinyel learns to dance.
62nd You Wouldn't Pirate A Ship xxx REQ: Grand Theft Maritime.
62nd Forgive Us Our Misdeeds 0 x4 Combat: Ranged, x3 Strength, x4 Tactics Now and then blur together.
62nd As We Forgive Misdeeds Against Us 0 x4 Athletics, x5 Meditation, x1 Rupturing, x5 Science, x4 Stealth Now and then peel apart.
67th Fire In The Water 0 x1 Animal Training, x1 Field Craft, x1 Hunting, x3 Jewelry Crafting Pearldiving.
85th It's Not Funny Anymore 10 x1 Art, x3 Cooking, x3 Cosmetology, x1 Field Craft, x3 Investigation What a beautiful wedding.
85th Where Your Path Splits From Mine 0 x4 Combat: Unarmed, x4 Cosmetology, x4 Intimidation, x1 Rupturing Breakup 2.0.
90th [The Adamantine Throne] A Bramble Whorl xxx REQ: Jinyel embarks on a quest.
Arc 726

Cylus

Date Thread Reknown Knowledges Summary
3rd Well Met By Moonlight 0 x5 Art, x1 Graft, x1 Mount, x5 Navigation, x5 Writing Jinyel reunites with a forgotten friend.
6th The Long And Sunless Night 5 x1 Hunting, x3 Intelligence, x2 Psychology Jinyel returns to empty water.
9th Where The Wild Things Wreck xxx REQ: A ship full of animals runs aground.
11th Leaveless 10 x1 Animal Training, x1 Combat: Blades, x1 Combat: Ranged, x1 Hunting, x1 Medicine, x1 Rupturing Jinyel hunts a loose tiger, poorly. Job thread.
11th To The Warm And The Weary 5 x3 Detection, x3 Investigation Jinyel is visited in the Cylus night.

Ashan

Date Thread Reknown Knowledges Summary
1st Burnt Down To Embers x REQ: A dream.
25th A Dog Or An Arrow, Always A Stray 0 x1 Musical Instrument: Pluck, x2 Psychology, x3 Sculpting Jinyel prepares for a trip.
26th One Stray To Another 0 x1 Navigation, x5 Seafaring Jinyel embarks.
26th Well Met By Daylight xxx REQ: x11 Musical Instrument: Pluck, x2 Tactics Remembering a friend.
27th The Hunter's Hour xxx REQ: x1 Cooking, x5 Sculpting Jinyel is approached with an offer.
30th What's This? What's This? xxx REQ: x3 Deception, x3 Field Craft Jinyel is approached with an offer.
57th The (Bumble) Bear Necessities xxx REQ: Jinyel looks for bears.
59th Music And Mischief xxx REQ: Jinyel meets Jasper.
Placeholder Tracker
Placeholder 5

Planning, Kingdom of Sheor
Kingdom of Sheor lore
Remnants Of Sheor location
Ruins of Nightmare
  • Cylus events:
    • 3, approach Rickith for help learning the difference between a divorce and an annulment
    • 6, return to Faldrass with divorce, find Sade gone. Sit on the beach and despair.
    • 8, calendar event, In the perpetual twilight, people report their shadows behaving oddly—moving independently, pointing toward things, or seeming to whisper. Most dismiss it as imagination, but some panic, fearing the Shadow Beasts of ten arcs ago are returning. Scuffles break out in taverns, and over the following trials, a handful of wild-eyed "Doomsayers" appear on street corners, warning of darkness to come.
    • 9, calendar event, Fishermen and coastal dwellers report strange, bioluminescent lights moving beneath the waters around Scalvoris. The lights seem to follow boats and pulse in patterns. Some fear they are Emea-born creatures; others think lost souls. Investigation needed.
    • 9, also calendar event same day, A merchant ship runs aground near Almund in poor visibility. The crew is rescued, but the cargo hold contains exotic animals and goods from distant lands that now need temporary homes and buyers. Point Bank loot list:
      • 1 more night glow gem (160)
      • Fallen star staff (75)
      • Metal morph (100)
      • Echo boxes (300)
      • Marionette (120)
        • Total: 755
    • 22, calendar event, Reports spread across settlements of people experiencing unusually vivid, shared dreams during this trial. Many dreamers describe the same location: a frozen palace with a throne of ice, and a figure sitting upon it, watching. Is this Emea bleeding through, or something else?
    • 30, calendar event, The 30th Cylus sees people all over the island releasing lanterns into the sky throughout the trial. From the 'dawn' to when the sun finally reappears, there are lanterns in the sky above Scalvoris. The people are very clear that they get the light one trial before anyone else on Idalos. They make it for themselves and, of course they do. They are Scalvorians, after all.
  • Ashan events:
    • 1-5, Sade dreamwalks to Jin. Time for a TALK
    • Toutouye trip:
      • 27: Beacon: Rest the night. Is tracked down by Gaul Jundland and his apprentices who want Jinyel to tag along on a Scaltoth expedition, to see if Gaul wants to hire him. The expedition: get a sick client to the Wild Witch for graft treatment after Anudih healers fail to heal him.
      • 29: Meet the healer. Jin and the Witch realize the other is a Grafter and a healer, Jin tries to smooth out her appearance a bit. PM Peg about success.
      • 31: Depart from healer, go through Scofflaw's Folly and encounter Mur'thi tribefolk. Adventure zone.
      • 36: Almund: Jin agrees to help Gaul on their next hunt: a "giant hyena" that also escaped from the ship. Jin thereby encounters and befriends Agri instead of killing her.
      • 40: Egilrun: General maintainence around the Egilrun cottage, mess with the garden a bit.
      • 42: Egilrun: With Tazi's help, explores Slag's Deep for some gemstones. Buff mining skill, look for the Warden's room for Woe
      • 50: Sweetwine: Looks for "Champion Boo" to try and befriend the bumble bears. Also looking to tell a story to the grizzly bees in exchange for royal honey.
    • Learns about the Mer cultural exchange classes. Interrogates the Mer on what the hell is marine biology, why are life forms so weird and how can he differentiate them
    • Maybe solo lesson with a Mer? Out in the waters identifying species. In exchange Jin hunts the Mer's favorite prey, seal, which always jumps onto land to escape.
    • Okun acquisition: Rhiannon and Jin (also Kisaik) converge on a treasure location. Jin looking for a hotstone?
    • 15, calendar event, Thousands of brightly coloured songbirds arrive on Scalvoris from distant lands. However, they seem agitated, circling certain locations repeatedly. What are they trying to show people?
    • 22, calendar event, Strange melodic sounds begin emanating from caves throughout the Scalvoris Mountains. Some say they hear voices in the music; others claim it's just the wind. Investigation encouraged.
    • 61, calendar event, Ashan's Walk Festival, This marks the middle of the season and the people of Scalvoris undertake a pilgrimage of sorts. From a set point in their town / village to the main place of worship, people lay petals on the ground in honour of the Immortal Ashan. All shops and businesses are closed on this trial, so that everyone can experience freedom ~ it is said that the only people who toil on Ashan's Walk are healers and undertakers.
    • 67, calendar event, Minor earthquakes shake several settlements. The University suspects volcanic activity, but miners report hearing rhythmic pounding from deep underground. Rumours spread that the sounds are emanating from Slag's Deep...
    • 115, seasonal modded event, A spectacular thunderstorm sweeps the island, but the lightning strikes in brilliant colours—purple, green, gold. Where the coloured lightning strikes, strange crystalline formations appear.
Last edited by Jinyel on Wed Mar 05, 2025 5:20 am, edited 48 times in total. word count: 3242
User avatar
Jinyel
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Peer Reviewer
Posts: 868
Joined: Fri Jul 26, 2024 2:23 pm
Race: Human
Profession: chaos magnet
Renown: 300
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Wealth Tier: Tier 4

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Re: Template Plot Notes

Magic Tracker
Graft
Approved here
Theme: The Perfect Specimen
The spark is primarily concerned with wild things, and what traits make one hawk “better” than another. Its first goal is to categorize the ways various living organisms combat their environment, and how these traits pass from one generation to the next. Its second goal is to gather the very best of these traits and turn Jinyel into its idea of a “perfect creature.”

Witchmark
A hand splayed over his chest. The palm and undersides of the fingers are all fused to his left pectoral, giving the illusion that someone has reached out of his ribcage, slipped under his skin, and is trying to grasp his heart. This makes it uncomfortable for him to sleep on his front.
Mutations
Competent: Lick The Science
Jinyel’s tongue is long, narrow, and prehensile. At full length, it stretches a foot and a half can grab small objects. While it is retracted, a casual observer might think he has a swollen tongue, and his speech is noticeably garbled. It will take at least one cycle for Jinyel to relearn how to speak clearly after reaching competent.

Expert: Taste The Science (Approval)
Jinyel’s eight canine teeth are unnaturally long and sharp. Jinyel’s mouth accommodates them so he doesn’t bite himself, but they are extremely obvious to bystanders unless he wears a mask or keeps his mouth closed. Biting with these teeth will create clean, precise punctures which can be easily closed and healed. They don't provide any combat advantage.

If Jinyel drinks the blood of a creature, he can receive an impression of its enervations as if he had spent minutes laying hands on it. A tablespoon of blood will provide an in-depth map, a teaspoon of blood will provide only basic disruptions like broken bones or dire illness, while a mere lick of blood will only provide basic information like species and age.

If the donor creature is experiencing some ailment ― broken bone, illness, or the like ― Jinyel will experience the pain in his own body until he has 1: fully digested the blood, or 2: used graft to solve the problem in the donor’s body. He cannot use non-magical methods or medicine to remedy the donor, it must be solved with magic or the pain will persist. This doesn’t apply if the donor is already dead before he tastes the blood. If the donor is experiencing some physical pleasure, Jinyel will likewise experience that sensation in his own body, albeit for a much shorter duration unless he expends ether to figure out how it works and how to replicate it in himself or others.

Master: Sweetspike (Approval)
Sometimes a big job requires big magic, and the spark wants to make sure Jinyel is always prepared. When he is well-rested, Jinyel can “store” some of his ether in a spike which grows out of his spine. Though this isn’t a well, and cannot be used for ensorcelling, Jinyel can later “drain” the ether out of the spike to achieve similar effects to flaying a well. He can use it to boost a spell, or to lessen overstepping consequences, and it doesn’t cause addiction the way a well might. After he has drained a spike of ether, its base will scab and then it will fall off. The more ether stored, the larger the spike.

While useful, these spikes have the drawback of being incredibly obvious when Jinyel is shirtless, and also making it difficult to wear shirts. For warmth purposes, his best bet is custom shirts with the holes already made and reinforced, so his spikes don’t tear them to shreds.

Mechanics Note: These spikes MUST be made in-thread, and cannot be assumed. If Jinyel wants to store ether, he must:
  • Devote IC time to storing it
  • The mechanics of this mutation must be noted in-thread for the grader’s benefit
  • After a spike is graded it must be noted on his character sheet with a link to where it was awarded
  • Jinyel cannot use any spikes that haven’t been tracked this way. The spike does not exist until it is awarded by a grader.
  • Jinyel can only have a maximum of 5 spikes at a time:
    • Cervical (neck)
    • Thoracic (upper back)
    • Lumbar (lower back)
    • Sacral (fused)
    • Coccygeal (tailbone)
Master: The Masochism Tango (Approval)
Healing is a common application for graft, and what better way to learn than to heal oneself? The spark wants to be used, but the distraction of pain can delay Jinyel’s self-healing. The spark has decided Jinyel should no longer suffer from pain at all, and so it has been replaced by pleasure.

Though Jinyel still feels a knife as it stabs him, and he is a rational person who knows it is harmful, he now physically experiences pain as pleasure. The more painful an injury would normally be, the the more pleasure he feels from it. This removes some of the panic when it comes to focus-based skills like Meditation or Discipline, but replaces them with a whole new type of distraction. Too much damage can overwhelm him in a much different way.

The flipside, of course, is that this pleasure requires self-destruction. Jinyel is much more comfortable with suffering physical damage, and doesn’t have the same drive to preserve himself. His spark will preserve him, after all. All he has to do is use more magic. This is a particularly dangerous vice for empaths or spirits of addiction to exploit.

This mutation does NOT apply to magical pain or divine pain. Any mages or marked with pain-causing abilities will still be able to use those abilities as normal.


Corruptions
Vestigal Wing Muscles: Suffered here
Jinyel suffers another, permanent consequence as a reminder of expending all of his ether in Emea. In his dream, he tried to get rid of his wings, but his spark disagreed with his actions. Vestigial wing muscles have appeared under his skin, and remain even after his skin has healed. This causes his shoulders to be slightly more powerful, but it is also painful, especially when he draws a bow.


Mentor

Name: Agnis Carlethyr
City Location: Eternal Empire, Imperial Medical Headquarters, Sacred Forest
DoB: Ymiden 10, 674
Race: Human
Organization: Imperial Medical Headquarters, faculty member
Skills:
80 Graft
60 Teaching
55 Medicine
55 Art

Approved here.

History

History:

Once, Agnis was an important woman to know. Sharp-tongued and quick-witted, she swept into the Imperial Medical Headquarters and studied healing with a fervor that few of her peers could match. More than one Imperial mage could be found in her bloodline, and she knew all the right words and passed all the right tests. When the opportunity came to enlist in the mage corps, she took it with the same attitude she took everything else: with determination and the youthful confidence that she could accomplish anything she put her mind to.

For many years, that held true.

She was a researcher, first and foremost, although that came as little surprise given the nature of Graft. She combined it with the art of medicine to serve as a powerful healer, first on the front lines of battle, and then in the rear garrison as the years caught up with her. When she aged into a desk job, she decided it was time to choose her own protege. After all, it would be a waste to let her knowledge die without an heir. She never married, so being a mentor was the closest she would likely get to being a mother.

Her first initiate died just two breaks after taking her flesh.

It was a tragedy, of course, but not a surprise. That was the reality of magic: more initiates died than survived. She had spent most of her adult life surrounded by the survivors, so a few failures were to be expected. She didn’t know how to explain that she was supposed to be better than that. So she taught, and she trained, and she picked through her classes for only the brightest, strongest students. Some were clever, but with weak constitutions. Some were strong as oxen, but with wits to match.

After ten years of searching, Agnis found her next initiate. Her perfect candidate. A young woman from a career military family, who had spent her whole life training body and mind. Healthy. Smart. Ambitious. Everything a new Spark could want.

Her second initiate died, too. And not in the clean way as the first; the young woman suffered the half-failure of Graft, and lived out her last painful trials as a Mortise. Agnis’ peers made all the platitudes, of course. Perhaps it just wasn’t meant to be. This sort of thing happened. She had to let it go, or she would go mad.

Agnis had never been that sort of person. If the choice were to let it go or go mad, she chose madness gladly.

Her third initiate died quickly. Her fourth died slowly. She and her Spark had grown old together, and this was one mystery they could not solve. Something was wrong, but what? They had to try again. They had to discover the answer.

Before she could make a fifth attempt, Agnis was politely informed of her retirement to the Imperial Medical Headquarters and impolitely ordered to spend the rest of her days teaching medicine, or to stop teaching entirely. She was forbidden to teach Graft, and absolutely forbidden to attempt any more initiations. She was shipped off to the place where her career had begun, under the careful watch of younger, more obedient Grafters.

Relationship

Relationship:

Agnis and her Spark both hungered for an answer. What went wrong? Was it her weakness, or theirs? The nature of Graft is to discover, and she had solved every mystery in her life except this one. She also hungered for an heir, and for proof that her legacy would not die with her. If she succeeds, will her initiate be different from others? What new and exciting discoveries will they show her, now that she is too old and too caged to wander?

Agnis first noticed Jinyel as a hunter. He was willing to accept unorthodox requests: recapture escaped test subjects, deliver live animals, even gather plants. He knew more about the natural world than she did, and his stories of the wild managed to slake some of her thirst for discovery. More importantly, he was a foreigner with no records, no family, and no friends. If she failed a fifth time, his disappearance would not be noticed.

Appearance

Image

Appearance: An old woman with a proud, stern face. Long white hair, usually braided. Her witchmark is an eye on the back of her left hand, which she makes no attempt to cover.
Rupturing
Approved here
Persona: Ferocity
This spark was born from an act of capture, and its path to freedom has always been violent. When Jinyel is under any restraint, Ferocity will induce deep claustrophobia until he is free. When Jinyel is peacefully roaming, however, Ferocity is a gregarious spark that happily lets others choose the path.

Theme: Free Agent
Ferocity’s primary concern is attaining freedom ― and keeping it at any cost. Ferocity seeks to hone Jinyel into someone who can never be contained.

Witchmark
The Rupture Gleam afflicts all Rupturers. When a Rupturer attempts to perceive any distance over 200 feet away from them, their eyes spark with motes of light reminiscent of their Rupture portals.

Mutations
Competent: The Spirit of Cooperation
All magics can be the key to freedom, and Ferocity is a very cooperative spark. At competence, Jinyel’s “Rupture Gleam” witchmark expands to all sparks. Whenever Jinyel uses magic, his eyes glow with bright light. Rupturing causes his eyes to glow blue, and Graft causes his eyes to glow gold. This is very easy for bystanders to spot, even at a distance, unless Jinyel is physically blindfolded. If an onlooker knows Jinyel personally, they will be able to predict what magic he’s about to use. If Jinyel takes on more sparkmagics, they will each manifest a new color ‘gleam’ as he uses them. This mutation doesn’t apply to sparkless magics.

Expert: Dulcet Roar (Approval)
The spark strives for freedom, and with freedom comes self mastery. No longer do its doorways leave wild screeches in their wake; Ferocity's noise has become something precise and deliberate. Jinyel’s portals remain as loud as any other, but instead of uncontrolled noise it emits clear, musical notes. With practice, Jinyel can control these notes with expertise directly correlated to his Singing skill. At Competent Singing, his portals will sound pleasant, at Expert they will sound beautiful, and so on. By extension, he also has much finer control over his Roar ability; it is still thunderously loud, it still requires the same amount of ether, but he can “sing” with it if he has the skill to do so.

Mentor

Name: Vex Halladrin
City Location: Eternal Empire, Expansion Region
DoB: Cylus 23, 677
Race: mixed race - human/Avriel
Organization: Imperial Mage Corps, assassin
Skills:
80 Deception
55 Rupturing
55 Stealth
55 Combat: Blades
10 Flying
5 Teaching

Approved here.

History

History:

Vex is a half-avriel in service to Raskalarn, and proud of it. He’s proud of many things, not limited to: his skill as a Rupturer, his skill as a spy, his control over his baser instincts, the fact he is in the Mage Corps, his beauty even at this old age, whatever act of kindness he did yesterday, and the fact he woke up this morning.

Many years ago, a spy of the mage corps infiltrated Athart for information, and returned pregnant. Vex grew up prideful, because he knew his mother was a talented rupturer and an even more talented spy. His own path in life was a foregone conclusion, and he developed his mother’s talent for lying and sneaking around. She knew that avriel puberty might take him from her, and it was for this reason she initiated him into rupturing so young. Bonded by the spark, she could look through his eyes and know that he was alive, even when his teenage madness forced her to turn him loose.

Vex survived maturation, due partly to his rupturing, and mostly to his talent for deception. He spent five years roaming Idalos, flexing his wings and magic, and returned home as a seasoned liar. He started his career as a spy, similar to many of his peers, but was quickly turned to assassination. Because of how difficult many rupturers find staying in one place for long, Vex became accustomed to praise simply for the act of staying in service while other rupturers vanished to the wind.

Though no one doubted his usefulness as a spy, Vex struggled to find romantic partners due to his heritage and general arrogance. It wasn’t until his thirties that he finally garnered interest from Agnis Corlethyr, a graft researcher. For her, he was an exotic distraction. For him, she was the only person to “correctly” see how attractive he was.

So began a long, toxic entanglement. She wanted a physical distraction. He wanted adoration. She would turn him out whenever she went back to work. He would lie, trick, and aggravate the people around her until she was forced to pay attention to him again. One would swear that they were done; the other would curse and agree; trials would pass and then somehow they would end up together again.

Until, at last, things came to a proper end with Agnis’ reassignment. She had a reputation for initiating students from important families, which was awkward for her superiors because none of those students survived initiation. She was forcibly retired, which Vex would not stand for, so he asked her to marry him. She was aging, after all, and not nearly so beautifully as Vex. Few of her peers liked her, her career was ended, and she wasn’t nearly as interesting in bed as she used to be. Really, she was lucky anyone at all would ask for her hand, doubly so with a prime specimen like Vex.

For some reason, explaining this to her didn’t earn him a yes.

Again they parted ways, but this time it was different. This time was more permanent than all the others. Vex did his best to ignore it, to maintain his service as before, but frustration and old age both made their point: he also wasn’t as young as he used to be. His bones creaked, his joints popped, and worse, no one else in the Mage Corps could see how attractive that made him.

So, after many, many seasons, he swallowed his pride and went looking for Agnis. And then looked some more. She wasn’t in the Imperial Medical Headquarters, where she had been assigned. Vex was dismayed to learn that she’d been called to the warfront of the western conquest as a healer once more. He followed her path, and the path of some young scrap of a boy who was following on her heels. Who stayed by her side even when they went their own way. Who was this interloper, really? Everyone who remembered the travelers always described “an old woman and her grandson,” but that was impossible because Agnis hadn’t had any children. Was she playing another game on Vex? She’d always been too arrogant for games. Hadn’t she?

The answer, when he found it, was even worse. His Agnis, lingering in a warfront village with her talents turned to sheep-healing like a common backwater apothecary. Waiting, alone, for her apprentice to return. An apprentice! A real, living sparkchild who had survived the initiation she was forbidden to give, a sparkchild she had created without Vex’s participation. It was an insult of the highest order, especially after Vex had spent so long in her bed and in her ear about making families someday, explaining all the reasons she should leave her work and look after the children they were supposed to make together. And she’d gone off and made one by herself.

An apprentice, he noted, who wasn’t here.

She hadn’t heard from her apprentice in too long. Trials had turned into seasons. Seasons were quickly about to turn into a cycle. She knew he had gone searching for some tribe of wild-born nomads, but he hadn’t returned, and the nomads had moved on. Agnis was distraught, in a way she never had been for Vex. She wanted her apprentice back. And Vex Halladrin, lifelong assassin and Rupturer of the Eternal Empire, had just the skills to find him.

Relationship

Relationship:

Vex’s relationship with Jinyel is most easily defined by his relationship with Agnis: Agnis ought to be Vex’s lover, her children ought to be Vex’s children, and therefore her apprentices ought to be Vex’s apprentices, too. But now she’s gone off and made an apprentice without him, that ungrateful Grafter. Lucky for everyone involved, Vex knows how to fix her mistake, and a Rupturing initiation is a bit less rough than a Graft initiation. If this young Jinyel can survive whatever Agnis did, Vex is confident Jinyel can survive what he’s about to do.

Vex’s intentions beyond initiation are many and imaginative. Vex wants to retire. Agnis has already retired. What better legacy than to offer the Imperial Army a replacement for both of them? If Agnis had trouble controlling the boy, that’s her own fault for not doing it right. Vex will be a much better teacher, once he gets Jinyel back into the heart of the Eternal Empire.

Appearance

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Last edited by Jinyel on Sun Feb 16, 2025 10:52 am, edited 3 times in total. word count: 3302
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NPC Tracker
Artiga Crowley
Image
Name: Artiga Crowley

Approval: here.

Race: Human/Biqaj

Date of Birth: Cylus 13, 706

Skills:
60 science
30 engineering
30 research
20 writing
10 ensorcelling
10 art

Appearance: Dark hair and dark eyes, soft of feature and sunny of smile.

Personality: Intelligent, curious, and a bit daft when compared to her peers, Artiga is skilled at figuring out the workings of the world and decidedly unskilled at everything else. She will pull apart a mechanism easily; she will miss every unspoken social cue just as easily. Artiga lives for discovery, not for praise, although she does get a bit lonely when so few people seem to genuinely enjoy her company. She often picks the wrong thing to say, or fails to realize the right thing to say, but she does her best, and there is an undeniable cheer to her when she’s on the trail of something truly fascinating.

Relationship to PC: Jinyel saves her from pirates, and the two work together to get to Egilrun. They then become science buddies and penpals.

History: Artiga was born of a human prostitute and one of her many Biqaj clients. A humble beginning, yet a happy one; her mother was abundantly loving and very stern that her daughter would never work the harlot’s trade. Although the girl was a bit… odd in her younger years, what with the taking things apart and putting them back together, she was an undoubtedly clever child. Her mother saved and scraped every nel she could manage, and Artiga was sent to the Viden University satellite campus when she came of age.

A wide-eyed Artiga thrived in the studious establishment, with a thirst for science but a lack of specialization. Unsure of which profession would suit her best, and with perfect grades to prove her trustworthiness, she was permitted to volunteer in various professions around Scalvoris to see where she fit. On the way to Egilrun, to serve in the Almanac, Artiga was captured by pirates looking to delve a fracture in the Golden Cliffs (South) adventure zone. They wanted an ensorceller, and though her knowledge of ensorcellment was theoretical at best, she was first and foremost a scientist. After all, what was ensorcellment but a scientific process, especially if the captain was willing to send his crewmates into the explode-y parts?



Memory NPCs

Hecrin

Name: Hecrin
City Location: Outskirt settlement of Yaralon
Race: Human
Skills:
55 Combat: Longsword
55 Combat: Unarmed
30 Mount
20 Field Craft

Approved here.

Dates

Dates:
Born 19th Saun 688
Died 11 Zi’da 723

History

History:

There’s a common saying amongst armies: “You can be a strong soldier, or you can be a smart soldier. If you’re enough of one, you don’t need to be much of the other.”

Hecrin was never very smart.

As a young man, he enlisted in the militia of his local village, and was promptly kicked out. He went to another village, a second and third after that, until rumor spread that he was just too aggressive and arrogant to work with. So he left his homeland behind and enlisted in a mercenary company, which was also full to bursting of arrogant warriors who thought they deserved anything they could plunder. The mercenary company tore itself apart soon after.

After taking a young slave boy as his plunder from the company, Hecrin made his way toward Yaralon with the hopes of joining a real mercenary company. He was unable to find Yaralon. The closest he could get was an outskirt mining settlement, which did indeed house a real Yaralon mercenary company, but once again Hecrin’s abrasive personality proved his undoing. None of them enjoyed his company except to laugh at him, and certainly none of them would show him the way to Yaralon, and so he spent one humiliating arc trying to beg, buy, and bully his way into knowledge of the Run.

In that arc, his slave boy grew taller than him. One night of drinking mixed with a thousand nights of beating, and the slave boy managed to kill Hecrin and make off with his equipment.

Relationship

Relationship:

Hecrin was Jinyel’s enslaver for many years, and the origin of Jinyel’s starter equipment. Because Hecrin had no patience for anything but riding and combat, Jinyel learned to care for horses, cook, and pitch camp. During their last arc in the Yaralon regions, Jinyel finally finished puberty and managed to kill Hecrin

Appearance

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Appearance:

A gruff, surly man with a permanent scowl. Usually covered in mud, usually smells bad, always has something unpleasant to say, and a discerning person can likely gauge all that just by looking at him from a distance.
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Animal Tracker
Current animals in Jinyel's possession are on his CS, this table is used to track posterity of animals that are no longer in his care.



Image
Name: Elraya (no longer in Jinyel's care; mentioned here for posterity)

Species: thairoch

Condition: average condition, basic training

Sex: male

Appearance: a large male thairoch, black body with grey scruff. Unusually muscular shoulders due to having spent several seasons grounded by a wing injury.

Personality: Elraya needs two things: food, and family. Once he has those things, he is content to go anywhere his rider asks. He’s still a bit confused by the concept of being ridden, but rarely makes the conscious choice to disobey unless that rider is trying to take them somewhere stupid. Elraya will not obey anyone he doesn’t consider part of the “family group,” but his family group is easily expanded with a season of regular contact, scratches, and playtime. He is an outgoing animal, always happy to make new friends and try new vegetables. He is befriended especially quickly with cooked vegetables.

History: Adult thairoch of unknown history. Wild, and then injured, until Jinyel found him in Ashan of 725 and doctored him back to health. He then served as Jinyel’s steady (if sometimes confused) mount, until Jinyel was initiated into Rupturing and forcefully relocated to Scalvoris in Vhalar of 725. Since then, Elraya has remained with the Keha'al tribe in the region between Rynmere and the Eternal Empire.

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Relationship Tracker
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Name: Woe

CS: Here.

Voice: young Jeremy Irons-ish

Relationship: Head of the household to which Jinyel is attached; employer(?); mentor(?)

Current Affairs: Cold Cycle 725: Jinyel is grateful to Woe for his shelter and care, and has promised to aid Woe in dispelling the Doom Clock which haunts his dreams. In spite of this, Jinyel retains his aloofness, rarely divulging personal matters unless there is no other choice. Their past encounters have wrought great pain upon him, and he remains highly guarded against any more pain that might find him the same way.

Rebirth Cycle 726: Slightly more relaxed, but still mostly aloof, Jinyel has grown accustomed to the Egilrun house and the people within it. He still rarely initiated conversation, but will participate with good faith in any conversations which are initiatied by Woe. He is also content to sit quietly in the same space as they each work on their own tasks -- Jinyel is beginning to personally connect over crafts and handiwork like knitting, jewelrymaking, and ensorcelling.

Notable Threads
Personality: A fairly young anak that favors fires of celebration. Campfires, bonfires, hearthfires in the middle of a festival -- Littlespark enjoys all of them. It is fond of laughter, music, and the taste of grease as it leaps off cooking food into the flames. Littlespark also loves to be the center of attention, although this is a new concept for it. When it is gorged on both its concept and Jinyel's ephemera, Littlespark often does tricks in the fire to get the attention of guests.

Littlespark can understand spoken language, but responds exclusively in sign language, done through hand-shaped shadows inside its flames.
[/color=black]
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Immortal Tracker
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Ashan
Ashan took notice of Jinyel in this thread, when Jinyel sought to destroy a camp of slavers. Ashan offered hallucinegenic mushrooms to aid in the takedown, and marked Jinyel as Loshova.

Mark Thread tracker:
  • Here. Domains satisfied: freedom. Jinyel refuses to stay put even at risk of his own life.
  • Here. Domains satisfied: spirituality?? Might make an argument on this one, referencing Ashan's wiki personality in terms of 'meditating to control one's own emotions,' so don't count on this one.
  • Here. Domains satisfied: spirituality. Jinyel cares for a lost spirit.
While injured, infected, and addled from fever, Jinyel baited and crippled a wolf in this thread. Overcome with guilt afterward, he took in the wolf and nursed it back to health. Upon healing the wolf, he earned the attention of Karem in this thread, who offered Jinyel one favor from her.

Favors:
  • From here, a single favor he can call upon in the future.
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Scalvoris Plotting

Rupturing initiation, forceful relocation to Scalvoris. Perhaps the mentor, with high deception, casts Jinyel as a criminal in need of capture? Vex's main goal is to bring Jinyel to heel, and then bring Jinyel to Agnis who is back in the EE expansion zone.

Likely: Woe will be in Scalv during the cold cycle, and the emotional nature of a rupturing initiation will surely bring Jinyel to Woe's location. Whether Jinyel actually stays in Woe's location is another story. Too Many Wolves must be completed before the initiation.
Water Evolution

Maybe Jinyel will take to the water using Graft? Mer tribes around Scalvoris are controlled by the Leviathan Sotong. Winston has done lots of RP with the mer around Scalv, Peg is the local mod and authority on Sotong's stuff. A name search in the forums should bring back lots of references.

Mer race lore
Mer hatchery location - Deori
Scaltoth Tribes

Jinyel might also flee to Scaltoth, and perhaps find allyship amongst the tribes there. Or perhaps the monastery? As long as he has somewhere to rest with a watchguard he knows will wake him up if there's trouble.
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Research Board
Hunting
Mycology
Animal Training
Lichenometry - the science of using slow-growing algea to figure out how long rocks have sat in a place
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Alchemy Tracker
An alchemist's method for transference of properties from medium to medium, from reagent to item, is as varied as their walk of life. While there are alchemists who bend their backs over chemistry equipment, or a cauldron, it's just as possible to find a wild alchemist, engaging in arcane ritual and using the phases of the stars and moons to inform their processes. We encourage creativity when it comes to the method one engages in, and here we will set out to try and set limits around that creative process.

-- Alchemy Wiki Page
In the interest of being silly, here is the initial concept of Jinyel's alchemy, based on his one lesson from Rickith and various experiments:

Jinyel prefers water as a transferring medium, and then sand mixed with roughly-ground reagents as a "filter" to specify which properties he wants. For instance, if he wants to make clothing dye from iridescent beetles, he would grind up these beetles and mix them with water. The water would then be "filtered" through sand, filled with non-iridescent beetles, to remove the "beetle-ness" and leave only the iridescent property. The resulting water, having recieved the medium, will be combined with whatever clothing item Jinyel wishes to recieve the property.

Due to learning a lot of this through his own experimentation, Jinyel's methods are... unorthodox, and difficult to replicate by others. Due to the fact that alchemy cannot be used on/from living flesh, Jinyel concludes that the best "equipment" is a living tree via grafting wooden bowls onto living branches, to ensure no properties get mixed up in the bowls. Because this is physically changing the tree, his primers and catalysts are not items, but actions -- he "triggers" an alchemical process by pouring soup into the roots of the tree, to "thank" it for the assistance. There is no real magic happening here, the tree does not care or even understand what he is doing, but this is how Jinyel thinks it all works, simply because following these steps is the first time he actually succeeded in transferring a property, and he continues to succeed whenever he pours soup on trees.

He finds it out in the following way:
Alchemy journey
After flying on his thairoch for the first time, Jinyel finds difficulty with wind in his eyes. He decides to use alchemy to create transparent leather, which can be placed over the eyes to protect from wind while also allowing full vision. He decides to use glass as the reagent for transparency, and begins to experiment using his cooking pot.

The first attempt is just him realizing how alchemy actually works. He does manage to confer glass-like properties to a cut of leather, but that property is hardness instead of transparency. He has accidentally created brittle, breakable leather. But he knows generally how alchemy works now.

The second attempt is more deliberate, and he develops his use of a "filter" via ceramic. Using water as a medium, combining it with glass, and filtering it through ceramic, he removes the "hard" property from his experiment. When he finally mixes it into a pot with leather, he does indeed achieve transparence -- of the pot, not the leather. Jinyel now has a see-through iron pot and wet, ordinary leather.

For the third attempt, Jinyel magically grafts wooden bowls to a tree, because living things cannot recieve properties and therefore the tree won't turn invisible. He repeats the same "recipe" of crushed glass mixed with water and "primed" by pouring soup into the tree as thanks. Then the water is filtered through the sand/ceramic, into a final bowl with the leather, and the final process is triggered by the last step: another bowl of soup into the tree and verbally thanking it out loud for helping him with this. Ta-da! Finally successful.
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