Rosebay
Player Name: Dandelion
Lead Mod: Pig Boy
Founding Skill: Socialization (Competent at the time of founding)
Survival Skill: Fieldcraft (GM at the time of founding)
Focus Skill: Leatherworking (GM at the time of founding)
Settlement Name: Rosebay
Settlement Location: The Stormlakes region (A green-growing portion of the former Stormwastes)
Location Writeup: Rosebay
Description: A settlement themed after taking a dead and barren area and return it to a thiving, living, place that lives in harmony with nature and supports itself by making fancy furs and leather goods
Statistics
Wealth: 0
- Tax: 0%
Population: 15
- Military: 0
Order: 47%
- Demographic: 100% Human
Current Focus Points: 0
Industry:
- Primary
- Earthen Soil/Dirt
- Small rocks
- Crops: Beans, Buckwheat, flax, turnips, carrots, red cabbage, onions, and beetroot. (Available as of Mid-Ashan 723)
- Secondary
- None
- Tertiary
- None
- Signs, Signs, everywhere a Sign: Everyone in Rosebay long-term is required to know or to learn Common Sign so that Dan can talk to them, and they to him
- Incredible Tanning: Due to the relentless and hot sun that still shines upon the Stormlakes as the Stormwastes before it, this settlement can produce twice the amount of furs and tanned leathers as usual, resulting in double the usual yield of raw leather for crafting.
- Pit Traps: The Pit traps will provide a regular supply of animal hides. This will need to be RP'd out and will require Dan / NPC to use Fieldcraft and / or Hunting to ensure that he / she / they are able to retrieve the animal hide. Any collection thread involving these traps in a given Cycle will give between 2 - 5 animal hides.
A side effect of this, however, is that pit traps are entirely un-discerning. There is a very real possibility of a humanoid or other, large, animal getting caught in the trap. If they do, I'll either modnote or do a settlement post in one of your threads. I understand that you dislike unannounced posts and I'll try to avoid using them on you as much as I can, but this is part of having a settlement. If I do need to do a settlement post in your thread, I will attempt to notify you ahead of time.
Location NPCs
Places of Interest
Settlement Aesthetics
TBA
Settlement Resources/Assets
- The masterwork wagon and the oxen that pull it are Rosebay's to keep
Guidelines for Thread Submission
- All threads must now be peer reviewed before being submitted on the settlement profile.
- When submitting a request for a settlement thread, players must now include a short list of what (if any) settlement resources they used in the thread. This could include people, settlement money, buildings, tools or anything else, but if it is not a resource that is listed on the settlement profile then links should be made to the thread in which this resource was obtained.
- Players must also include a short list of the changes they believe their actions should have on the settlement, include changes to population, order, WP or effects. A guide has been posted into the settlement forum listed what appropriate rewards should be received from certain actions. Mods reserve final judgement as to whether to approve, deny or alter these requests.
- If you don't request it, don't expect me to give it.
- If you don't give me information, don't expect me to research it.
- f I give you an outcome and you think it's wrong - ask yourself why.
If it's because you didn't give me information - learn from that and change it next time.
If it's because I misunderstood something you did tell me - then let me know.
Code: Select all
[b]Thread:[/b] (Name with Link)
[b]Cycle, Season, and Arc:[/b]
[b]Participants:[/b]
[b]Brief description of thread: [/b]
[b]Survival Skill Used (What Level if so):[/b]
[b]Survival Skill Knowledge Claimed? (How many):[/b]
[b]Focus Skill Used (What level if so):[/b]
[b]Focus Skill Knowledge Claimed? (How many):[/b]
[b]Settlement Resources Used:[/b][list]
[*][/list]
[b]Intended Changes:[/b][i][url=/viewtopic.php?f=538&t=26843]See this guide.[/url][/i][list]
[*][/list]


