The Hall
The end of the Hall nearest the entrance is primarily a storage and crafting area for projects that are too large to done in the houses, but need to be kept dry.
The chimney end of the Hall is set up as a communal kitchen complete with hearth, stove, and bread oven, flanked by enough benches and tables for everyone to eat at once. The tables and benches double as a place for the settlement's children to take their basic lessons.
A small door tucked between two of the box beds on the left leads into a row of small workshops for particularly smelly and messy tasks, as well as a washroom to clean up in afterwards. A matching door tucked between two of the box beds on the right leads into a small row of private rooms.
The Hall was built with Dandelion's Gone to Ground capstone, giving it this property: These shelters remain comfortable and functioning in even the most extreme of weather - the inhabitants will suffer no ill effects from the weather in all its forms. They may not be warm when it snows - but they won't be cold, won't be wet, will not stay awake hearing the wind howl, etc. One shelter protects against all potential elements / weather conditions.
Location NPC List
Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.
Credit: Dandelion
Credit: Dandelion


