• Solo • [Sweetwine] A Sounder Footing

continuation of "The Princess and the Pig"

The home to the Induk Sweetwine and populated by fairies, this enchanted forest has many secrets

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Oram Mednix
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[Sweetwine] A Sounder Footing

6 Saun 721

continued from here

The search party had -albeit hesitantly- returned to the Ranger Headquarters, leaving Oram with Sh’ron Ng’yi to track the thwarthides they believed to have Priscilla. Though the pair could not know it once they parted ways with their comrades, the Rangers returned and promptly told Bear what had happened. The senior ranger immediately told them to get their weapons and gear up for a raid, but wisely held back on actually sending them out before Hop and Jim got back to debrief the search party.

Cooler heads prevailed on what to do next. After a meal and a short rest, the party would indeed go back into the Sweetwine. To anybody outside the Rangers, the story was to be that they were simply continuing the search. Should anyone ask why they were arming, they would reply that it was Ranger policy to arm if they were spending the night in the field. Such had indeed been their practice of late, although that was more due to their posture during the Slag’s Deep incident than to any long standing policy. Once in the Sweetwine, they would make camp and start to patrol the nearby area, under guise of continuing the search. Should Oram and Sh’ron fail to return in two trials, the patrols would become more probing…

Oram and Sh’ron knew nothing of this, as they made their way back to the ambush site, although possibilities weighed upon the hunter’s mind the whole time. They were on foot, with Oram leading Mule. Oram stopped to peer once more at the tracks where Priscilla had emerged onto the wood trail. She had been wandering through untracked woods for some time before then. Oram found some tears of fabric on branches, probably from her clothes. Finding the wood trail was a stroke of luck for the girl, or should have been. She had turned down the trail and walked a hundred paces or so before she reached the clearing. Her little stride, to that point, had been steady, even resolute, surprisingly so for a small girl who had been walking for some time and was lost.

Peering about the clearing, Oram visualized the events based on the traces he saw. The thwarthides had surprised Priscilla; she had been walking quickly at that point, not cautiously. She had stopped initially, shuffled around. She had not tried to run right away. Had she tried to talk to them? the hunter wondered. But eventually, she had tried to run, to escape. Oram noticed that some of her running prints were made over the thwarthide prints, obscuring them; the creatures already stood around her by the time she decided to try to flee. By then, of course, it had been far too late.

The rangers who had first found the scene had left their own prints, which complicated things a bit. Initially, the pair could not determine where the tracks led off to, but after a while they managed to find them. There were three pairs of hoof prints. They had obviously picked the girl up; her own footprints did not lead out of the clearing. Oram asked Sh’ron to lead Mule; he himself was the better tracker of the two, especially with Choir to help him.

The tracks led southeast into the forest. While the thwarthides did not follow any mortal-made paths, they did follow clearings and other natural seams in the terrain. ”They’re making a beeline to somewhere,” Oram determined. The party hadn’t been concerned about being tracked, it seemed. No doubling back or looking for rock outcroppings to walk on. No unnecessary creek crossings.

After a couple breaks, Sh’ron and Oram noticed the smoke rising from the trees, white in the Saun glare. Oram turned to notice that Shron and Mule were both sweating. He sometimes forgot that everybody didn’t have his tolerance for heat. ”Let’s find some shade and water before we get any closer,” he suggested. ”Then we can plan how to approach that fire site.”
word count: 683
Villains are powerless against story beats.
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Oram Mednix
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Re: [Sweetwine] A Sounder Footing

Lancelot, Gallahad and I jump out of the rabbit…

Once the rangers had found a site with shade and water, Oram sent Choir ahead to scout out the camp. Soon the song wolf let him know: six pigs, no girl. Smell girl, but don’ see. Oram scowled. No girl? He was certain he had followed the right hunting party. That fire had to be their camp. And Choir said her smell was there.

The hunter did not want to think about what might have happened to Priscilla. Nor did he wish to ponder what would happen next should it turn out the thwarthides had harmed her. Sh’ron, lounging against a tree and drinking water from his freshly refilled skin, looked curiously at his companion. ”What’s wrong? Bad news?”

Oram looked up. ”Maybe. The girl’s not there anymore. Choir smells her but doesn’t see her.”

Anger flashed in the ranger’s eyes as he fingered his falchion. ”Those pigs will pay for whatever they did to her.”

Oram tried to calm the man down. ”Let’s not go on a rampage just yet,” he warned. ”We need to investigate further.”

Sh’ron glared skeptically, but asked: ”How do you propose to do that?”

The traveler thought a bit. ”Perhaps I will just ask them,” he declared.

The other ranger snorted in disbelief. ”Are you trying to get yourself killed?!”

Oram met snort with scowl. ”What do you think? I have an idea. We approach the camp stealthily. How good are you at setting up for sniping?”

Sh’ron smirked. ”As good as there is in Egilrun, anyway,” he said.

Oram nodded. ”Good. You set up outside the camp. I’ll leave Choir parked where he is. I’ll approach the camp. I have reason to think they might not attack me, at least not right away.”

The handsome young ranger frowned. ”Why not? Some sort of magic you have?”

”Actually, yes,” the hunter replied, fingering Saoire’s medallion under his gambeson. ”But I’ll know for certain once we’re close enough to see what the thwarthides are doing. You just set up your sniper position. And hold your fire unless absolutely necessary, got it?”

Sh’ron didn’t look convinced but he nodded curtly. ”Got it. I hope you know what you’re doing.”

”We’ll soon find out.”

The two rangers, moving stealthily, came to within about a hundred paces of the campsite when Sh’ron signaled mutely that he had found where to set up. Oram handed him his crossbow, in addition to the bow Sh’ron already had. The ability to keep the former weapon drawn meant that Sh’ron could hold his fire until the moment it was needed, while still retaining his own bow for rate of fire, should things go badly with the thwarthides in the camp. Oram, who would be in the creature’s faces, would not have time to use the weapon, anyway. He took his boar spear, which seemed grimly appropriate somehow.

Sh’ron moved without a sound and vanished from view into the surrounding vegetation. Oram for his part, moved as silently as he could, circling around to be downwind from the camp. Oram did not know if the thwarthides had watchdogs, nor even if they had posted sentries, but he wanted to make sure that, at least, scent would not give him away. Not trusting his own catlike tread, he used the Snow Falls Silently ability from his Ezere mark to silence his motion as he sidled around the edge of the camp, moving from cover to cover to stay out of view.

It was not hard for the hunter to tell when he had come downwind of the camp; even his human nose could smell it. Also, Choir had parked there, and Oram could see the wolf, crouched beneath a bush, its golden eyes just visible among the green branches. Once in that position, Oram got down low, even flat to the ground, and began to crawl closer to the camp.
word count: 677
Villains are powerless against story beats.
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Oram Mednix
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Re: [Sweetwine] A Sounder Footing

Hello there!

Oram lay low to the ground as he neared the thwarthide camp, not making a sound thanks to his Marked ability. He had not thought to bring his duplicity suit on this outing (which had started out as purely search and rescue, after all), so he relied on his ordinary skills, such as they were, to stay out of sight. Fortunately, it appeared that the thwarthides had not posted lookouts. The hunter was able to crawl behind one of the crude lean-tos and peak around at the creatures. They were gathered around a fire, all facing inward, talking loudly in some some incomprehensible series of grunts and squeals. They held shiny, slender objects in their hands, which they periodically raised to their mouths. At one point, one of them belched loudly, which provoked a snorting chortle from the others.

They’re drinking Oram realized, recognizing the shiny objects as wine bottles. Maybe even drunk. They seemed already to be in a cheerful mood; perhaps he could use that. Slowly, behind the lean-to, he raised himself to a standing position. The thwarthogs themselves were armed with clubs and stone spears. A crude board shield lay next to one of them. They did not seem to have missle weapons, at least none to hand. Seeing this, Oram left his spear on the ground; he just hoped he would have time to retrieve it should his plan fail.

He stepped out into the open, waiting a moment to step farther forward, then pausing again. One of the thwarthides saw him and let out an alarmed squeal. As the others turned, Oram touched the medallion Saoire had given him. Courage he thought; focus. Oram was guessing, rather than he actually knew, that the good cheer effect of the medallion would work on these creatures. Maybe it would help that they already seemed to be enjoying themselves.

The hunter showed his empty hands. ”Peace,” he said, raising his voice just enough to be clearly heard. ”I come in peace. No fighting. I want to talk.”

A couple tense trills followed. The one who had seen him first was already clutching his spear. The others paused, uncertain. Then a large thwarthide, the one that had a shield, let out a loud, snorting laughter. The others sitting around the fire slowly followed suit; the one who had given the alarm was the last to relax, but finally it, too, put down its spear.

”Watchu want, Peace?” the one with the shield, who seemed to be their leader, asked.

Oram held his hand out to his side, indicating what he remembered to be Priscilla’s height. ”I’m looking for a little human girl.”

The thwarthides gazed at him with their beady eyes, not seeming to understand.

Thinking for a moment, Oram offered: ”Her name is Priscilla.”

Still no comprehension. Clearing his throat nervously, he ventured: ”She may have said she’s the princess of pigs or something.”

The outburst of snorting laughter startled the hunter. ”Princess!” a couple of the other thwarthogs laughed. ”Me Princess!” It was the only word of Common Oram heard any of the pig people besides the leader speak.

”Princess here,” the leader responded, ”but not now. Wild man took. Man like you.”

Oram frowned. ”You gave the Princess to a wild man?”

The leader huffed indignantly. ”Give? No! Trade!” To demonstrate, he brandished his wine bottle, a gesture the other thwarthogs promptly imitated, which led to an impromptu toast. Probably one of several they had made already, the traveler guessed. The leader also patted meaningfully on a hatchet tucked into its belt. Oram saw that it was iron, and almost certainly Scalvoris-made, unlike all the thwarthides' other crude stone tools.

Oram looked up at the leader. ”Where is this wild man? Where did he go?”

The leader gestured vaguely southward. ”Came there. Went back there. Maybe turtle hills? Saw fire there.”

Oram dared to look back southward over his shoulder. One could indeed see the northmost bits of Turtle Ridge from here. A fire would have been visible. And someone camping up there would have seen this fire.

Oram turned and started to ask another question when the thwarthide leader spoke once more. ”You go now, Peace,” it said, porcine finality in its voice. ”No Princess here. Talk wild man. We drink.” It then raised its bottle, a gesture promptly imitated by the other thwarthides, followed promptly with a cheer and a toast.

Realizing that this was all he could hope to get from the thwarthides without risking a fight, Oram withdrew. Quietly. Quickly.

To be continued here
word count: 771
Villains are powerless against story beats.
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Re: [Sweetwine] A Sounder Footing

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Player Name: Oram

Points awarded: 10
Magic xp: none

Knowledge:

[Athletics] Low crawling while carrying a spear.
[Fieldcraft] Smoke from a fire can broadcast your location for miles around.
[Leadership] Realizing that subordinates may have different needs from you.
[Stealth] Being downwind of something decreases the chance of being detected by scent.
[Stealth] Low crawling to avoid being seen.
[Tactics] Positioning a sniper/sharpshooter to provide you with covering fire.

Non-Skill Knowledge:

[Ezere Ability] Snow Falls Silently: Enables one to move in complete silence.

Renown: 5 for continuing the search, albeit with a bit more stealth
Loot: Data/Lore/Information
Injuries/Overstepping: none
Wealth Points: n/a

Skill Review: All Skills used appropriately to PC's level
Notes: First thing I'll mention, mark abilities no longer require knowledge in order to improve, and whatever knowledge you wish to claim can be considered Non-Skill Knowledge. So if you want another piece of knowledge from this, let me know!

Oram seems like such a pro at the search and rescue bit. The way he balances his caution and the way the story happens around him really brings the situation to life, especially as things back at the Ranger HQ seem to go in a different way than he planned, with them grabbing their weapons.

But the focus is on Oram as it should be. Choir seems very useful, in his ability to track scents and communicate exactly what they mean. I think Oram's use of the Ezere abilities to both sneak into the midst of the Thwarthidess, and then maintain a peaceful encounter and even a dialogue with them was well described. I almost laughed when the first one that spotted him squealed.

I wonder who this 'Wild Man' is? Is it another Thwarthide, or some crazy hermit? Hopefully Priscilla is okay, this is getting quite interesting!

If you have any questions, comments, or concerns regarding this review, feel free to PM. Enjoy your rewards!
word count: 327
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