[Approved by Pegasus] Oram Mednix

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Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
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Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

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Oram Mednix  [Approved CS]

Thu Jan 09, 2020 2:59 am

Oram Mednix


Name: Oram Mednix

Race: Human

Date of Birth: 45th trial of Zi’da, Arc 693. .

Marks: None (useful link here!)

Factions Joined: None

Languages Spoken: Fluent = Common. Conversational = Scalveen as of Zi'da 720 due to language loyalty bonus. Conversational = Rakahi from "Princess of Fection" book. Conversational = Common Sign from Bonus "Princess of Fection" book. (A Note about languages.)

Appearance

Oram stands 5'9" with a wiry build, weighing about 155 pounds. Lifelong exposure to the elements have weathered his fair skin to a ruddy tan. He has bowl-cut chestnut hair (he cuts it himself) and a close-cropped beard that is a lighter shade of reddish-brown. The beard makes his thin face seem somewhat less so. His hazel eyes are wide- and deep-set on either side of an aquiline nose.

His manner is noncommittal and his carriage unassuming. Oram is likely to get overlooked in groups where his attire and mannerisms do not otherwise stick out. In public he often walks with a shuffling gait that contrasts with the assured and relaxed way he moves and carries himself in the countryside.
Last edited by Oram Mednix on Sat Oct 16, 2021 3:04 pm, edited 38 times in total. word count: 202
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Personality

Thu Jan 09, 2020 2:59 am



Oram is, by temperament if not by circumstance, more of a woodsman than a traveler. He enjoys hunting in the wilds for furs more than he does haggling over them in town. He is ambivalent about the disreputable “gypsy” reputation his people have (conveniently ignoring that the same reputation also attaches to his own “poaching”). Nonetheless, he finds the prospect of living completely in the wilderness daunting, and grudgingly concedes the advantage of staying close to, and in touch with, civilization.

Oram lives mostly in the present and does not think overmuch about politics, religion, philosophy, nor even the future. He likes to think, speak, and act in simple, straightforward terms, and doesn’t like “fussy” discussions about complex social or moral topics. He also dislikes haggling or overly involved business dealings, and does not admire those who get wealthy off of dishonest or even “sharp” trading practices. He fancies such simplicity to be a virtue, a mark of honesty and quality, and distrusts most types of sophistication as insincere affectation. He sometimes suggests, only half-jokingly, that his two pack goats are better company and trustier companions than most people, including the other travelers of his troupe.

Weary of his strained relationship with his remaining family, Oram aspires to make enough money from trapping to strike out on his own and perhaps start his own family. But he’ll need to sell a lot of marten furs to make that happen. He also is socially awkward, especially with women, making courtship as much a someday conversation for him as wealth.

Things Oram likes


The forests of Scalvoris on a cool crisp day and the thrill of making a good catch. The prospect of independence and being completely on his own. People who aren’t loud. The smell of a campfire with the right sort of wood; he will sometimes take extra time to find firewood that has a good smell that he can enjoy while it burns.

Things Oram dislikes


His sister-in-law. Loud people or noises in general. Taking needlessly dangerous risks just to be macho. Topics and conversations that are needlessly "fussy" (i.e., complicated).

.
Last edited by Oram Mednix on Mon Aug 02, 2021 9:15 pm, edited 8 times in total. word count: 360
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

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History

Thu Jan 09, 2020 2:59 am



Oram comes from a family of travelers, currently living in a camp without about eight other traveling families just outside the city of Scalvoris. His father served as the lead hunter of the camp, providing both food and pelts for trade. He has an older brother who mainly works as a tinker and farrier around town. The brother is married to a high-spirited townswoman with whom Oram doesn’t get along; he finds her loud and bossy, while she finds him dull and uncouth. Oram himself followed more closely in his father’s footsteps, learning to hunt, fish, and trap. Perhaps because of this, it was to Oram that his father gave a prized crescent hare ushanka before he departed for his last, fatal outing (see below).

Oram’s mother died when he was still quite young, giving birth to a younger sister who also did not survive. Some time later, seeking to boost both his status and his wealth, Oram’s father took to hunting bumble bear around the Golden Cliffs for bounties and pelts, and was one day mauled to death by his quarry. Largely as a result of this experience, Oram himself has no use for the machismo associated with hunting big game with weapons. Instead, he focuses on trapping quarry such as fox, rabbit, and marten, which brings in good money with considerably less peril. At his father’s insistence, though, he did learn to hunt and fight with spear as well.

After dad’s death, Oram’s relationship with his sister-in-law deteriorated almost to the point of being intolerable, and as a result the two siblings are no longer as close as either would like. Wishing to minimize the time spent around his now-fraught family dynamic, Oram sometimes stays out on his hunting trips for days on end, especially if the hunting and weather are favorable.

Weary of his strained relationship with his remaining family, Oram aspires to make enough money from trapping to strike out on his own and perhaps start his own family. But he’ll need to sell a lot of marten furs to make that happen.
Last edited by Oram Mednix on Mon Aug 02, 2021 9:06 pm, edited 11 times in total. word count: 360
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Skills & Knowledges

Thu Jan 09, 2020 2:59 am


Skills & Knowledges (notations next to knowledge items refer to thread list items here)
Hunting (FT, from Trap making) (90)
  1. -Basic techniques for trap-hunting small furry critters.
  2. -Rabbit-tracks (Peg)
  3. -Harvests bring pests, and pests bring pest removal opportunities. (C19a)
  4. -Unwanted critters might steal the bait from your trap. (C19b)
  5. -Pre-baiting a site can lull your quarry into thinking it is safe. (C19b)
  6. -Trapping or hunting in the same area too long can deplete the stocks. (C19b)
  7. -Foxes like to raid henhouses. Who knew? (R720a)
  8. -Foxes also like to follow boundaries, such as walls and fences. (R720a)
  9. - Using poison on quarry (R720b)
  10. - How to skin a rat or a mole rat (R720b)
  11. - Behavior: Thwarthogs are cunning enough to use hunters’ traps against other hunters. (R720d)
  12. - Soft spots: A warthog’s skull isn’t one.(R720d)
  13. - Oh deer have much thicker hides than normal deer. (MEMe)
  14. - Oh deer are unrelentingly aggressive to the point of stupidity. (MEMe)
  15. - (Soft spots) Eyes and mouth are vulnerable spots for most adversaries, even shadow beasts! (MEMf)
  16. - Hunters like to tell tales about encountering fantastic creatures. They may or may not be true.(R720e)
  17. - There are different shafts and arrowheads for different archery tasks. (MEMh)
  18. -(Soft spots). Siren light tentacles are rubbery and yielding. (R20G)
  19. -(Behavior). Siren lights prefer to ambush the helpless and to avoid standing fights. (R20G)
  20. -Talking to the right residents to learn about local fauna. 719c
  21. Watering holes attract wildlife. (H20d)
  22. Big cat tracks (H20d)
  23. (Behavior) Muskrats forage underwater, even during winter. (C20c)
  24. (Behavior) Muskrats build and live in “pushups”. (C20c)
  25. Skinning a cougar is time-consuming. H20j
  26. (Behavior) Cougars can make an uncannily and upsettingly human-like scream. H20j
  27. Recognizing beaver damming behavior (R21b)
  28. Increases in general animal activity can be a mixed blessing (R21b)
  29. Live-caught animals are much harder to transport than dead ones. Fit the First
  30. Animal behavior can vary from season to season. Fit the First
  31. One can often infer the size of an animal from the size of its leavings. Fit the First
  32. Looking at an animal’s droppings and vomit can tell you what it’s been eating. Fit the First
  33. [Fishing] - Basic tools and techniques for angling. (Peg)
  34. [Fishing] - Spotting where will be a good spot to fish. (Peg)
  35. [Fishing] - How to catch live crayfish with a spear. (MEMa)
  36. [Fishing] - Using crayfish as bait for bigger fish. (MEMa)
  37. [Fishing] - Correcting for refraction when aiming at something underwater. (MEMa)
  38. [Fishing] - Cleaning and scaling a fish. (MEMb)
  39. [Fishing] - A fish that isn’t dead can still escape back into the water. (MEMb)
  40. [Fishing] - Basics of ray-finned fish anatomy. (MEMb)
  41. [Fishing] - Using tools to remove a hook from a fish’s mouth. MEMd
  42. [Fishing] - Using a landing net to help bring up a big fish.MEMd
  43. [Fishing] - Peculiarities of carp.MEMd
  44. [Fishing] - Even good fishermen sometimes believe bogus lore.MEMd
  45. [Fishing] - Using traps to catch fish. (H20a)
  46. [Fishing] - Fish are sometimes cannibals. (H20a)
  47. [Trap Making] - Scissor trap (H20b)
  48. [Trap Making] - Tools and items for making basic traps.
  49. [Trap Making] - How to make a rabbit snare. (C19a)
  50. [Trap Making] -Funneling helps ensure that your quarry actually has to go into your trap to get the bait. (C19a)
  51. [Trap Making] - How to build, set, and bait a bucket trap for rats. (C19b)
  52. [Trap Making] -Metal body-grabbing traps are a thing. (C19e)
  53. [Trap Making]-Designing traps so as to foil and catch game-robbing critters. (C19e)
  54. [Trap Making]-Using a chin-up stick under a snare to keep critters from nosing under it. (C19f)
  55. [Trap Making]-Making a deadfall trap. (C19f)
  56. [Trap Making]-Some traps are hard and even dangerous for one person to set up alone. (C19f)
  57. [Trap Making] -How to set a typical metal leg trap. (R20a)
  58. [Trap Making] -How to make a hay set for trapping fox. (R20a)
  59. [Trap Making]-Making and setting a treadle snare. (R20b)
  60. [Trap Making] - Adapting rat traps for a boat. (R20e)
  61. [Trap Making] - Fish baskets. (H20a)
  62. [Trap Making] - Automatic fishing pole trap. (H20a)
  63. [Trap Making] - Alarming/flagging a trap to alert you when it springs. (H20a)
  64. [Trap Making] - How to make and use an eel pipe trap. (H20c)
  65. [Trap Making] - Ensure that trap parts are recoverable and reusable, unless you want to keep making new ones. (C20c)
  66. [Trap Making] - Making a net snare large enough to catch a large cat. H20j
  67. [Trap Making] - How to make a Light/Water Trap for flying insects. Locust classicust
  68. [Trap Making] - Warn unintented targets about your traps so that they don’t wander into them. viewtopic.php?p=171703#p171703
  69. Locust hopper bands. Leining- I mean, Oram, versus the an- I mean, locusts.
  70. Sometimes the best trap is a simple pit. Leining- I mean, Oram, versus the an- I mean, locusts.
  71. Early Ashan is a poor season for fur-trapping, but good for fishing and bird-hunting. ’trees
  72. Some traps naturally make a lot of noise when they go off. Pigpens make the sounder founder
  73. Wild pigs are smart and social. It’s best to trap the whole sounder at once. Pigpens make the sounder founder
  74. Making and using simple decoys. (Eatimus chickenus)
  75. Using calls to attract animals. (Eatimus chickenus)
  76. Coyote behavior and perceptiveness. (Eatimus chickenus)
  77. Even adult wolves can be playful. A Fairy Productive Meeting
  78. Wild turkey (kazan fowl) are common on Faldrass. ...about that lumber cart
  79. Detective Mednix, Bovicide
  80. Bumble bear diet, habitat and general behavior. Bear Necessities
  81. Bumble bear levitation and “scudding”. Bear Necessities
  82. Pantheon size-range, movements, and behavior. The Long Moo
  83. The snarling cry of an angry, hurt pantheon. The Long Moo
  84. Following a blood trail. The even longer moo
  85. The location of a Pantheon’s heart. The even longer moo
  86. Tracing a large flying creature’s path through broken treetops. The even longer moo
  87. Vermin activity may spike where human activity does. Tube Stake Boogie
  88. The angry roar of a brown bear. Hover Bear- Part I
  89. Bear denning behavior. Hover Bear- Part I
  90. The Re-Order of Whoduniht #1
(106/100) Grand Master
Hunting Capstones
  1. Capstone 1 Telegraphed Behavior
    A life of hunting has taught Oram much about how animals behave. He's seen all the tricks. As a result, whenever Oram confronts an animal in the wild, he can, as long as he can see it, interpret its body language and behavior accurately, and anticipate both the rough timing and general nature of its next move. This makes it much easier for him to fight aggressive animals or catch skittish quarry. He can anticipate general behavior (i.e., the critter is about to lunge/bolt/etc.) but not exact details such as specific attack moves or directions of flight.
  2. Capstone 2 Lookuphere! Lookuphere!
    Oram has heard many an animal call, and can readily identify most of the ones he's heard. He has also recently tried his hand at imitating those calls. Using this Capstone, Oram can imitate with Grand Master Proficiency any animal call he has specifically learned as a Hunting skill knowledge (Example: Hunting: Animal Calls: A pheasant's mating call). Oram starts this capstone with the knowledge of a (bovine) calf's distress call.

    Additional learned calls:
    1. The snarling cry of an angry, hurt pantheon. The Long Moo
    2. The angry roar of a brown bear. Hover Bear- Part I
Acting (0)
(1/250) Novice
Animal Husbandry (22)
  1. - Basic care of a pack goat, even one with a dumb name. (C19a)
  2. -Your animals need to be protected from the cold. (C19e)
  3. Feeding and interacting with an old betty. (R720c)
  4. -Shearing a goat.(R720e)
  5. -Unfamiliar settings and experiences can stress an animal out. 719c
  6. -Make sure your animals don’t eat wild plants that are bad for them. 719c
  7. Locusts are attracted to the light of glowing chickens. (R21k)
  8. Chickens eat bugs, including locusts. (R21k)
  9. Regulating an animal’s food intake so that it eats what and when you want it to. (R21k)
  10. Domestic animals can get envious of attention paid to others. (R21l)
  11. Animals may "punish" you if they are upset with you. (R21l)
  12. It is good to soothe and reward a stressed-out animal. (R21l)
  13. Inspect new accommodations yourself before entrusting your animals to them. Fit the First
  14. Keep your animals’ tackle as dry, warm, and clean as possible Dunes have two faces
  15. Animals sometimes panic during thunderstorms. Don't know why there's no sun
  16. Even small calves have surprisingly deep voices.(Eatimus chickenus)
  17. Ruined Dawn - Storied Gold #1
  18. Ruined Dawn - Storied Gold #2
  19. Ruined Dawn - Storied Gold #3
  20. Ruined Dawn - Storied Gold #4
  21. Ruined Dawn - Storied Gold #5
  22. Detective Mednix, Bovicide
(26/250) Competent
Animal Training (13)
  1. Put a misbehaving animal on time-out (R21l)
  2. Stroking and talking softly to an animal can keep it quiet..(R21f)
  3. Horses really *can* find their own way home. Sometimes. (R21n)
  4. It is just as important to understand how people respond to animals as the other way around. The Road to Recovery
  5. Recognizing when a dog is friendly. The Order of Whoduniht
  6. Animals can be sensitive to changes in their handler’s smell. The Order of Whoduniht
  7. Ruined Dawn - Storied Gold #1 Card of Requirement
  8. Ruined Dawn - Storied Gold #2 Card of Requirement
  9. Ruined Dawn - Storied Gold #3 Card of Requirement
  10. Ruined Dawn - Storied Gold #4 Card of Requirement
  11. Ruined Dawn - Storied Gold #5 Card of Requirement
  12. Detective Mednix, Bovicide
  13. Separating animals that might not play well together. Haven's Cravin's
(26/250) Competent
Appraisal(1)
  1. Oak paneling is prized and considered "upscale"
(1/250) Novice
Athletics (23)
  1. - [Acrobatics] (R20m)
  2. - [Acrobatics] (R20m)
  3. - [Acrobatics] (R20m)
  4. - [Acrobatics] (R20m)
  5. - [Acrobatics] Even routine tasks become challenging if the surface under your feet is bucking. (Salting the Wound)
  6. [- Acrobatics] It is easier to control body movements if you can watch yourself doing them. Customer Review: Dyrgen(tm) Masterwork Crossbow
  7. - [Acrobatics] Keeping one’s footing in high winds is difficult. Don't know why there's no sun
  8. - [Running] Sprinting through dark streets is tricky. (C19d)
  9. - [Running] Fire Forged event (R720i)
  10. - [Running] Fire Forged event (R720i)
  11. - [Running] Fire Forged event (R720i)
  12. - Wether's Walk
  13. Climbing a tree can be harder than it looks. ’trees
  14. Keeping your balance while somebody climbs up your back. Raise Your Glass
  15. Catching a falling coat before it hits the ground. Raise Your Glass
  16. 1/5 Forging Event
  17. 2/5 Forging Event
  18. 3/5 Forging Event
  19. 4/5 Forging Event
  20. 5/5 Forging Event
  21. Low crawling while carrying a spear. A Sounder Footing
  22. Ruined Dawn - Storied Gold #1
  23. Ruined Dawn - Storied Gold #2
(76/250) Expert
Basket Weaving (0)
(1/250) Novice
Business Management (10)
  1. …involves a lot of paperwork. R21d
  2. A spike in demand can be stressful if one hasn’t prepared to deal with the rush. (R21m)
  3. Developing a record-keeping system is vital. (R21m)
  4. Figure out which buyers will give you a good price. (R21l)
  5. One can deposit money in a bank. ...and that's ex-sack-ly how it happened.
  6. Giving a customer a big discount can earn you goodwill. What did we learn, Palmer?
  7. The arcane secrets of how banks handle money No taste for accounting
  8. The arcane secrets of interest-bearing accounts No taste for accounting
  9. Cultivate good relationships with repeat customers. Tube Stake Boogie
  10. Cultivate good relationships with vendors. Tube Stake Boogie
(1/250) Novice
Caregiving (14)
  1. -When possible, help a person with their own supplies rather than yours. (R720d)
  2. Dealing with children in shock. (C19d)
  3. Saving somebody on fire. (R20G)
  4. Treating an injured person for shock. (R20G)
  5. Always tend to a rescuee’s basic needs. (Salting the Wound)
  6. Food and rest help one recover after strenuous exertion. Fit the First
  7. Giving someone time to get comfortable with an animal. The Road to Recovery
  8. Comforting a traumatized child. The Road to Recovery
  9. Emotional support animals are a thing. The Road to Recovery
  10. Saoire's Heroes #1
  11. Saoire's Heroes #2
  12. Ruin's Dawn - Storied Gold #1
  13. Ruin's Dawn - Storied Gold #2
  14. Ruin's Dawn - Storied Gold #3
(26/250) Competent
Cartography (2)
  1. Maps provide clarity (R21t)
  2. : Looking at maps help with ideas. (R21t)
(1/250) Novice
Combat: Axes & Cudgels - 1 handed(8)
  1. Smashing apart a deer’s skull with a hatchet. Hover Bear- Part I
  2. Starting Skill Change 3/28 Changes to Startup Skills
  3. Starting Skill Change 4/28 Changes to Startup Skills
  4. Starting Skill Change 5/28 Changes to Startup Skills
  5. Starting Skill Change 6/28 Changes to Startup Skills
  6. Starting Skill Change 7/28 Changes to Startup Skills
  7. Starting Skill Change 8/28 Changes to Startup Skills
  8. Starting Skill Change 9/28 Changes to Startup Skills
(1/250) Novice
Combat: Axes & Cudgels - 2 handed(3)
  1. Starting Skill Change 10/28 Changes to Startup Skills
  2. Starting Skill Change 11/28 Changes to Startup Skills
  3. Starting Skill Change 12/28 Changes to Startup Skills
(^^^^^^^) Novice
Combat: Ranged - Crossbow Focus (11)
  1. Combat: Ranged x 1
  2. Combat: Ranged x 1
  3. Combat: Ranged x 1
  4. Crossbow draw mechanics are…mechanical. Draw consistency should be automatic. Customer Review: Dyrgen(tm) Masterwork Crossbow
  5. A crossbow user controls the weapon’s aim mainly by pointing alone. Customer Review: Dyrgen(tm) Masterwork Crossbow
  6. Crossbows take longer to reload than bows. Customer Review: Dyrgen(tm) Masterwork Crossbow
  7. Getting a bow or crossbow to fire automatically with proper aim is tricky. Pigpens make the sounder founder
  8. Using a beam of light to assist in aim. (Eatimus chickenus)
  9. The Long Moo #1
  10. Starting Skill Change 1/28 Changes to Startup Skills
  11. Starting Skill Change 2/28 Changes to Startup Skills
(26/250) Competent
Combat: Ranged - Bows(6)
  1. Basic draw and release techniques. (MEMh)
  2. Setting up and using an impromptu practice range. (MEMh)
  3. Recurve bows are especially suitable for horse archery. (H20i)
  4. Consistent mechanics are at least as important to accuracy as aiming. (H20i)
  5. Each bow has a different draw. (H20i)
  6. Forearm guards are useful. (H20i)
^^^^^^^) Competent
Combat: Polearms & Staves -Versatile (20)
  1. -Basic spear-fighting techniques.
  2. -It’s hard to swing a long weapon skillfully. (C19e)
  3. -Bracing your spear to receive a charging boar (R720d)
  4. -Striking quickly when you have an opening (R720d)
  5. -Hold onto and retract your weapon! It can get stuck in your opponent’s body. (R720d)
  6. -Using the shaft defensively (MEMe)
  7. -Combat with a spear involves more than just the spear (e.g., kicking when your weapon is bound). (MEMe)
  8. -Tip control is hard, especially in the heat of battle (MEMe)
  9. -Using a spear in formation is different from using it solo. (MEMf)
  10. -Overhead thrusts don’t have as much force as underhand. (MEMf)
  11. -Striking at targets low to the ground.(R20G)
  12. - H20g
  13. - H20g
  14. - H20g
  15. Protrusions like a spear’s lugs can hook a target. (Salting the Wound)
  16. A polearm’s leverage can be used to unbalance an opponent. (Salting the Wound)
  17. - Wether's Walk
  18. - Wether's Walk
  19. - Wether's Walk
  20. : Bracing a spear to receive an attack from overhead. The even longer moo
(26/250) Competent
Combat: Polearms & Staves -Two-Handed (6)
  1. -Being mindful of what’s behind you when using a polearm. (MEMf)
  2. Ruin's Dawn - Ascension #1
  3. Ruin's Dawn - Ascension #2
  4. Ruin's Dawn - Ascension #3
  5. Ruin's Dawn - Ascension #4
  6. Ruin's Dawn - Ascension #5
^^^^^^ Competent
Combat: Whips & Flails-2H(1)
  1. Throwing a net over a close target. (Salting the Wound)
(1/250) Novice
Cooking (7)
  1. - Carp is harder to prepare than many other types of fish, but is edible. (MEMd)
  2. Adding meat to stew. (H20b)
  3. : Nettle and thistle leaves can be brewed to make a nourishing and palatable tea. (MEMi)
  4. Mushrooms can be roasted, but they shrink considerably in the process. (MEMi)
  5. Smoking and grilling turkey breasts can dry them out ...about that lumber cart
  6. The arcane secrets of ceviche No taste for accounting
  7. The arcane secrets of cutting radishes No taste for accounting
(7/250) Novice
Cosmetology (1)
(0/250) Untrained
Dancing (1)
  1. Dancing with the fairies. Life Forged Event (Ashan 721)
(1/250) Novice
Deception (6)
  1. Playing along with somebody else’s ruse. (R21k)
  2. A plausible lie is sometimes more believable than the actual truth. Quartering Party
  3. Feigning anger and frustration. Beula? Beula? Beula?
  4. Continuing a ruse after it is no longer strictly needed can help to conceal its purpose. Beula? Beula? Beula?
  5. Deceptions are easier to pull off when they show the target something they expect. Beula? Beula? Beula?
  6. Misdirecting attention to help an ally escape.
(1/250) Novice
Detection (77)
  1. : Noting similarities and differences in your environment (R21r)
  2. : Trying to spot someone helpful in a crowd. (R21r)
  3. : Watching the person you're speaking to (R21r)
  4. -Using tracks and traces to reconstruct animal attacks.
  5. -Spotting a naked mole rat burrow (R720b)
  6. -Cutting down glare makes it easy to see in the water (R720c)
  7. -Finding crayfish in the water. (MEMa)
  8. -Picking out constellations. MEMc
  9. -Faint light sources like stars and fireflies can’t be seen alongside bright light sources like the sun. MEMc
  10. -Detecting recently filled-in holes. (H20c)
  11. -It’s easier to detect something if you already know what it looks like. (H20c)
  12. -Detecting the out-of-place is easier if you know the setting already. (C19d)
  13. -Sensing movement even when you can’t see clearly. (C19d)
  14. -Sounds can provide an early warning of as-yet unseen dangers. (C19d)
  15. -Fire Forged event (R20f)
  16. -Fire Forged event (R20f)
  17. -Fire Forged event (R20f)
  18. -Fire Forged event (R720i)
  19. -Fire Forged event (R720i)
  20. -Fire Forged event (R720i)
  21. -R721g
  22. Using scent as well as sight and hearing. R21d
  23. Voids in dust and residue can tell you where something used to be. R21d
  24. Distinguishing textures in ice to detect different freezing events. (R21b)
  25. - (R20m)
  26. - (R20m)
  27. - (R20m)
  28. - (R20m)
  29. - (R20n)
  30. - (R20n)
  31. - Tasting subtle flavors can be challenging, especially if you’re expecting lemon drops. (MEMi)
  32. Changes in ambient night sounds can indicate important changes in the environment. (R21k)
  33. Noting peculiar smells (R21t)
  34. Pay attention to small details (R21t)
  35. Noticing different between two visits. So, seen any Nazgul lately?
  36. Sensing when the other person is ready to start another activity So, seen any Nazgul lately?
  37. Picking up a clue in the rambling of an old man. So, seen any Nazgul lately?
  38. Spotting things which are unusual
  39. Surveying an area
  40. Attending to strange music
  41. - Looking out for signs of an ambush. What's wrong, Seymour?
  42. - Noting decrease in natural wildlife. What's wrong, Seymour?
  43. Fresh disturbances can conceal or obscure older traces. Fit the First
  44. : Noticing when half of your group seem "out of reality" Life Forged Event (Ashan 721)
  45. Spotting changes in the environment. Life Forged Event (Ashan 721)
  46. Noticing ways your diri changes Life Forged Event (Ashan 721)
  47. Noticing changes in your environment by seeing changes in someone else's. Life Forged Event (Ashan 721)
  48. Noticing non-verbal reactions that indicate unease. ContinEWWWing adventures
  49. Pausing to detect pursuit upon leaving a location. I thought that went well.
  50. Noticing a unique decoration amid a forest of trinkets. Raise Your Glass
  51. 1/4 Forging Event
  52. 2/4 Forging Event
  53. 3/4 Forging Event
  54. 4/4 Forging Event
  55. Mortal decomp smell. The Order of Whoduniht
  56. Saoire's Heroes #1
  57. Saoire's Heroes #2
  58. Saoire's Heroes #3
  59. Saoire's Heroes #4
  60. Saoire's Heroes #5
  61. Saoire's Heroes #6
  62. Saoire's Heroes #7
  63. Ruin's Dawn - Storied Gold #1
  64. Ruin's Dawn - Storied Gold #2
  65. Ruin's Dawn - Storied Gold #3
  66. Ruin's Dawn - Storied Gold #4
  67. Ruin's Dawn - Storied Gold #5
  68. Ruin's Dawn - Storied Gold #6
  69. Ruin's Dawn - Storied Gold #7
  70. Ruin's Dawn - Storied Gold #8
  71. Ruin's Dawn - Storied Gold #9
  72. Ruin's Dawn - Storied Gold #10
  73. Detective Mednix, Bovicide
  74. Deer and antelope #1
  75. Deer and antelope #2
  76. Deer and antelope #3
  77. Deer and antelope #4
(151/250) Master
Discipline (68)
  1. - Don’t skip steps in a process just because you’re frustrated (R720b)
  2. - Overcoming squeamishness. (MEMb)
  3. - Regaining composure after an upsetting event. (MEMb)
  4. - Don't break rank! (MEMf)
  5. - Breathe when exerting yourself; resist urge to catch breath. (MEMg)
  6. - Controlling over-eagerness. (Don’t skip breakfast!) (MEMh)
  7. - Seeing a task through, even when you’re tired and disgusted. (C19d)
  8. - Acting brave for somebody else, even when you’re scared yourself. (C19d)
  9. - Fire Forged event (R20f)
  10. - Fire Forged event (R20f)
  11. - Fire Forged event (R20f)
  12. - Resisting the trance of siren lights. (R20G)
  13. -Fire Forged event (R720i)
  14. -Fire Forged event (R720i)
  15. Killing an animal with unexpectedly human-like traits can be traumatic. H20j
  16. Even a minor distress can impair your ability to think clearly. H20j
  17. - H20g
  18. - (R20m)
  19. - (R20m)
  20. - (R20m)
  21. - (R20m)
  22. - (R20n)
  23. - (R20n)
  24. (R21a)
  25. (R21a)
  26. (R21a)
  27. It is sometimes vital to follow instructions strictly and promptly. (H20i)
  28. : Not giving into being teased. (R21r)
  29. Discipline: Don't give in to the grumpy. (R21r)
  30. Remain focused when talking to an Immortal (R21t)
  31. Do not let fear control your actions (R21t)
  32. Telling an Immortal no. (R21t)
  33. Keeping a straight face on encountering something unintentionally humorous. Footsores and Footnotes
  34. Feeling emotions which are out of place
  35. Focusing on what you are doing.
  36. When angry, hold your tongue until you’ve cooled off.Fit the First
  37. Don’t panic when you run out of air. Tiny Bubbles
  38. Standing in the presence of Induks Life Forged Event (Ashan 721)
  39. Standing in the presence of Immortals Life Forged Event (Ashan 721)
  40. Not being overwhelmed by Cassion's story Life Forged Event (Ashan 721)
  41. Continuing to focus in the face of exhaustion. Life Forged Event (Ashan 721)
  42. Standing firm, being loyal. Life Forged Event (Ashan 721)
  43. Not balking when you recognise a Diri of Destruction Life Forged Event (Ashan 721)
  44. The art of a defiant glare Life Forged Event (Ashan 721)
  45. Keeping a conversation on topic when others actively try to derail it. ContinEWWWing adventures
  46. Proactively fulfilling a task, even when it’s unpleasant and you’re tired. I thought that went well.
  47. 1/5 Forging Event
  48. 2/5 Forging Event
  49. 3/5 Forging Event
  50. 4/5 Forging Event
  51. 5/5 Forging Event
  52. 1/3 Forging Event (Bonus)
  53. 2/3 Forging Event (Bonus)
  54. 3/3 Forging Event (Bonus)
  55. No. Sudden. Moves. The Wild Man Speaks
  56. Have patience with yourself when doing something unfamiliar. Ibid
  57. Saoire's Heroes #1
  58. Saoire's Heroes #2
  59. Saoire's Heroes #3
  60. Ruin's Dawn - Storied Gold #1
  61. Ruin's Dawn - Storied Gold #2
  62. Ruin's Dawn - Storied Gold #3
  63. Ruin's Dawn - Storied Gold #4
  64. Ruin's Dawn - Storied Gold #5
  65. Ruin's Dawn - Storied Gold #6
  66. Ruin's Dawn - Storied Gold #7
  67. Ruin's Dawn - Storied Gold #8
  68. Do *your* job; don’t let what others are doing sidetrack you.
(151/250) Master
Endurance (46)
  1. -Walking in snowshoes is tiring, if you aren’t used to it. (R720a)
  2. - Fording ice-cold water, even when only navel-deep, is highly uncomfortable. (R720c)
  3. - Dads can hit hard; take it like a man. (MEMb)
  4. - Outrunning persistent pursuit. (MEMe)
  5. - Maintaining form and focus through fatigue. (MEMg)
  6. - Using a bow is physically demanding. (MEMh)
  7. - Simply walking around in extreme heat is surprisingly tiring. (H20c)
  8. - Don’t lose your lunch at the sight of gore. (C19d)
  9. - Recovering one’s breath after a sprint. Do more intervals! (C19d)
  10. - Fire Forged event (R20f)
  11. - Fire Forged event (R20f)
  12. - Enduring cold, wet conditions. (R20G)
  13. -Fire Forged event (R720i)
  14. -Fire Forged event (R720i)
  15. -Working in snow is tiring. (R21c)
  16. - H20g
  17. - (R20m)
  18. - (R20m)
  19. - (R20m)
  20. - (R20m)
  21. - (R20n)
  22. - (R20n)
  23. Unaccustomed exertions can strain not only muscles, but tendons. (H20k)
  24. Stay awake and alert, even when tired. Fit the First
  25. Brace yourself for a sudden change of temperature. Fit the First
  26. - Wether's Walk
  27. The Forging Life Forged Event (Ashan 721)
  28. Standing in a maelstrom Life Forged Event (Ashan 721)
  29. The wrath of Qylios Life Forged Event (Ashan 721)
  30. The toll of a very long day! Life Forged Event (Ashan 721)
  31. Feeling battered by your environment Life Forged Event (Ashan 721)
  32. Physical battering. Life Forged Event (Ashan 721)
  33. 1/4 Forging Event
  34. 2/4 Forging Event
  35. 3/4 Forging Event
  36. 4/4 Forging Event
  37. 1/3 Forging Event (Bonus)
  38. 2/3 Forging Event (Bonus)
  39. 3/3 Forging Event (Bonus)
  40. Realizing when you do and do not need a breather. A Fairy Productive Meeting
  41. Refueling with the right food can restore energy quickly. A Fairy Productive Meeting
  42. Ruin's Dawn - Ascension #1
  43. Ruin's Dawn - Ascension #2
  44. Ruin's Dawn - Ascension #3
  45. Ruin's Dawn - Ascension #4
  46. Ruin's Dawn - Ascension #5
(76/250) Expert
Engineering (25)
  1. A new design may obviate features of an older design. (H20k)
  2. Select an attachment point that can take the strain it will be subjected to. (H20k)
  3. Engineering x 1
  4. [Construction] Improvised stack structures can be precarious. The Man of Road...to War
  5. [Construction] Structures should be fortified against likely environmental attacks. Fit the First
  6. [Trap Making] - Metal springs can provide powerful and compact tension arms. (C20c)
  7. [Trap Making] -Attaching trap parts to a baseboard to make the trap portable. (H20b)
  8. [Trap Making] - Customizing traps for other end users. (H20b)
  9. [Trap Making] - Using a safety catch so that a trap doesn’t trigger while you’re setting it (H20b)
  10. [Trap Making] - Scaling up a body-grip trap to catch bigger game. (R21b)
  11. [Trap Making] - Sinew is an excellent material for tension cordage.(R21b)
  12. [Trap Making] - Making and using simple tweezer springs in traps.(H20k)
  13. [Trap Making] - A good release mechanism makes it easier to evacuate a trap and retrieve quarry from it. (R21m)
  14. Rebuilding something broken Life Forged Event (Ashan 721)
  15. How to reconstruct in a crisis Life Forged Event (Ashan 721)
  16. Building without looking! Life Forged Event (Ashan 721)
  17. Digging a proper ditch can take a number of man-breaks. Leining- I mean, Oram, versus the an- I mean, locusts.
  18. Levers redirect effort. Pigpens make the sounder founder
  19. Contraptions that require accuracy need to be reinforced against unwanted movement. Pigpens make the sounder founder
  20. Do-it-yourself stone fireplace! The Wild Man Speaks
  21. Landscaping stakes are a thing. ...about that lumber cart
  22. Fires can be used to draw fresh air through a ventilation system. The Mystery of Frederick Harper's Vaults
  23. Groin vaults are a good, strong structure for tunnels. The Mystery of Frederick Harper's Vaults
  24. Making adjustments to access shafts to make them safer. The Mystery of Frederick Harper's Vaults
  25. Breezeways help keep buildings cool.
(26/250) Competent
Etiquette (33)
  1. - Opening somebody else’s mail without their permission is some sort of no-no.(R720e)
  2. - Punctuality is a thing, apparently.(R720e)
  3. -Fire Forged event (R720i)
  4. -Fire Forged event (R720i)
  5. -Not talking with your mouth full. 719c
  6. (R21a)
  7. (R21a)
  8. (R21a)
  9. Keep up your end of a bargain whenever possible. ...if you do take a thief
  10. People appreciate generosity. (R21l)
  11. People appreciate follow-ups; they demonstrate concern. Locust classicust
  12. Some people care about titles and styles of address. Footsores and Footnotes
  13. Offer people something for their time. (R21v)
  14. Wait your turn to ask questions. viewtopic.php?p=171703#p171703
  15. Offer hospitality to a visitor in need. viewtopic.php?p=171703#p171703
  16. Give directions when asked, if you can. viewtopic.php?p=171703#p171703
  17. The leader mounts last, dismounts first. Quartering Party
  18. - Offering food to a weary traveler. What's wrong, Seymour?
  19. - Leaving visitors unattended is poor hospitality. Spiderman, Spiderman
  20. Pick clothes for public appearances that are appropriately fashionable, not just presentable or sufficiently formal. New Order
  21. In some situations it is valid to be blunt and confrontational. ContinEWWWing adventures
  22. Introducing an associate. A Fairy Productive Meeting
  23. The myriad pitfalls of a “simple” handshake. Ibid
  24. Saoire's Heroes #1
  25. Saoire's Heroes #2
  26. Saoire's Heroes #3
  27. Saoire's Heroes #4
  28. Saoire's Heroes #5
  29. Detective Mednix, Bovicide
  30. Beating around the bush to seem “polite” is actually inconsiderate. Haven's Cravin's
  31. People sometimes prefer to run their own errands. Haven's Cravin's
  32. Deer and antelope #1
  33. Deer and antelope #2
(26/250) Competent
Field Craft (57)
  1. -Survival depends on a variety of skills (Peg)
  2. -Setting up a camp (Peg)
  3. -Keeping everything high and dry makes for happy campers. (C19a)
  4. -Building a campfire. (C19a)
  5. -Campsites get harder to keep clean the longer you stay in them. (C19b)
  6. -Animals create additional sanitation challenges for your campsite. (C19b)
  7. -Take care of your feet in the field. (C19f)
  8. -Using and improving natural shelter to make a good campsite. (C19f)
  9. -Walking in snowshoes is tricky, if you aren’t used to it. (R720a)
  10. -Stow food well away from your sleeping area if you want to keep critters out (R720b)
  11. Fording ice-cold water, even when only navel-deep, is highly dangerous and stupid (R720c)
  12. Ol’ Tuck’s Shellshine! It works! (R720c)
  13. Riverstones and turtle emeralds. Pretty and shiny! (R720c)
  14. -Choke-gripping and push-cutting with a hatchet offers greater control. (MEMa)
  15. -How to make a crayfish spear from scratch. (MEMa)
  16. - Parts and use of a bow drill. (MEMg)
  17. - Making and using a tinder bundle for firestarting. (MEMg)
  18. - Using natural materials to make cordage. (H20a)
  19. Protecting your night vision from light sources.(R20G)
  20. Preventing hypothermia by drying out wet clothes quickly.(R20G)
  21. Keeping people together in darkness to avoid losing each other.(R20G)
  22. -Royal Honey 719c
  23. -Using absorbent stuff like straw to dry out the inside of wet footwear. 719c
  24. -Tips and tricks on the road 719c
  25. Making a seep for water. (H20d)
  26. Trees can be tapped for water, depending on both the tree and the season. (H20d)
  27. Setting up a bear bag. (H20d)
  28. Knowing redundant techniques=Having a plan B. (C20c)
  29. Walking on ice is tricky. (C20c)
  30. -Making Snowshoes. (R21c)
  31. -Test your equipment before you really need it. (R21c)
  32. - Blood is hard to clean up, and can foul a water supply. H20j
  33. Harvesting sinew works best with larger animals (R21b)
  34. - (R20m)
  35. - (R20m)
  36. - (R20m)
  37. - (R20m)
  38. - Don’t despise the roots! Roots are often edible, and may be the only edible part of a plant. (MEMi)
  39. - There are no simple general rules for telling which mushrooms are safe to eat. (MEMi)
  40. - Sticky, spiny plants like burdock, thistle, and nettles are often not only useful, but edible, especially in early seasons when they’re tender. (MEMi)
  41. [Trap Making] - How to be resourceful in designing/building a trap from available materials. (C19b)
  42. Yellow dragon trees have a distinctive appearance. [url=viewtopic.php?p=179378#p179378]’trees
  43. Yellow dragon wood is sought after because of its long-burning qualities. ’trees
  44. Other parts of the yellow dragon tree (bark, flowers, leaves) have valuable medicinal properties. ’trees
  45. ‘Dummy-cording’ equipment to avoid losing it. ’trees
  46. 1/3 Forging Event
  47. 2/3 Forging Event
  48. 3/3 Forging Event
  49. Smoke from a fire can broadcast your location for miles around. A Sounder Footing
  50. Make steady improvements to your campsite the longer you are there. The Wild Man Speaks
  51. Ruin's Dawn - Storied Gold #1
  52. Rappelling is a thing. The Mystery of Frederick Harper's Vaults
  53. How not to wear out your eyes in low light. The Long Moo
  54. The arcane secrets of rubrum berries No taste for accounting
  55. Recognizing young secondary forest growth.
  56. The Re-Order of Whoduniht #1
  57. The Re-Order of Whoduniht #2
(76/250) Expert
(1/250) Novice
Intelligence (35)
  1. Fire Forged event (R20f)
  2. Fire Forged event (R20f)
  3. Fire Forged event (R20f)
  4. : Infiltrating organisations is effective. (R21r)
  5. : Providing an avenue to be given information. (R21r)
  6. : Using code words and phrases helps intelligence operations. (R21n)
  7. Pick a good vantage point from which to survey the surrounding terrain. Locust classicust
  8. Look out for possible interference or interruption during a reconnaissance. Locust classicust
  9. Understanding the enemy’s motivations, though not always crucial, can help thwart their plans. The Man of Road...to War
  10. Well-drawn and -symbolized maps can help visualize and organize information. The Man of Road...to War
  11. Discerning and outlining the gaps in one’s current intelligence baseline. The Man of Road...to War
  12. Reports can vary in reliability. Footsores and Footnotes
  13. Need-to-know refers to “when” as well as “who”. (R21x)
  14. Identify indicators. (R21x)
  15. Magical scrying is a great reconnaissance method, if you can use it. (Salting the Wound)
  16. People can forget infrequently used codes. A barchan dune
  17. - Collected intelligence needs to be organized. Spiderman, Spiderman
  18. One can infer adverse intentions and capabilities from documents that don’t explicitly mention them. Ranger Danger
  19. People doing sneaky stuff sometimes still use their real names. ContinEWWWing adventures
  20. Intelligence targets are moving targets; timely collection is vital. I thought that went well.
  21. Prompt debriefings ensure the greatest possible factual accuracy and objectivity. I thought that went well.
  22. You, too, must be debriefed! I thought that went well.
  23. 1/3 Forging Event
  24. 2/3 Forging Event
  25. 3/3 Forging Event
  26. Getting a source to describe a mark or insignia. ...about that lumber cart
  27. Using marks and insignia to identify an organization. ...about that lumber cart
  28. Calculatus eliminatus: narrow the search by bracketing and eliminating possibilities. The Order of Whoduniht
  29. Inexperienced targets act differently from experienced ones. The Order of Whoduniht
  30. Intelligence products (time-event chart and association matrix). What did we learn, Palmer?
  31. Exchanging information among the right people can enhance the intelligence effort. What did we learn, Palmer?
  32. Prominent figures often have secrets to protect from prying eyes. The Mystery of Frederick Harper's Vaults
  33. Identifying a leader in a group through behavior and apparel.
  34. The Re-Order of Whoduniht #1
  35. The Re-Order of Whoduniht #2
(26/250) Competent
Intimidation (1)
  1. : Glares work - sometimes. (R21r)
(1/250) Novice
Investigation (68)
  1. Getting names and contact info for potential informants.(R720e)
  2. Witness recollections get less reliable with time.(R720e)
  3. Sometimes you have to talk to several different people to get one simple question answered. (H20c)
  4. Culprits will sometimes insert themselves into an investigation to misdirect suspicion. (C19d)
  5. Don’t agitate your informants unnecessarily if you want good answers. (C19d)
  6. Certain authorities may try to take over your investigation; beware of vultures. (C19d)
  7. Insist on getting as much background information as possible before even starting an investigation. (C19d)
  8. -Fire Forged event (R720i)
  9. -Fire Forged event (R720i)
  10. -Fire Forged event (R720i)
  11. -Fire Forged event (R720i)
  12. -R721g
  13. -R721g
  14. Witnesses and informants can distract investigators with their own theories. R21d
  15. Profiling 101: General crime details can provide hints as to who the perp was. R21d
  16. - (R20n)
  17. - (R20n)
  18. (R21a)
  19. (R21a)
  20. You will not always ask the right questions the first time around. ...if you do take a thief
  21. Sometimes it’s better to let a partner take the lead. ...if you do take a thief
  22. : Can often be secret (R21r)
  23. : Undercover investigation (R21r)
  24. : Putting together clues (R21r)
  25. : Considering whether there could be one Big Bad behind lots of events. (R21r)
  26. : Always think about next steps (R21r)
  27. : May require you to act in a particular way. (R21r)
  28. : The Map is not the Terrain. (R21t)
  29. : Notice where things are not Investigation: Use your powers of deduction (R21t)
  30. The power-level of an individual can be guessed by the power of their enemies. (R21t)
  31. Sometimes, gut feelings are good. (R21t)
  32. : Follow every lead, even ones you're unsure of (R21t)
  33. : Answers often lead to more questions (R21t)
  34. Confirm your suspicions. (R21t)
  35. Approaching people you know well about your questions. So, seen any Nazgul lately?
  36. Sharing about yourself with unknowing contact. So, seen any Nazgul lately?
  37. Making it sound like the information is for person gain. So, seen any Nazgul lately?
  38. - Investigating anomalies is important. What's wrong, Seymour?
  39. - Asking appropriate questions for the situation. What's wrong, Seymour?
  40. - Sharing information can be important. What's wrong, Seymour?
  41. Physical evidence not only helps you investigate, it also helps you prove your claims. Fit the First
  42. [Interrogation] When questioning an Immortal, do so carefully. (R21t)
  43. [Interrogation] Explaining your question helps it make contextual sense (R21t)
  44. - Leads may have a time limit not only on availability, but also on usefulness. Spiderman, Spiderman
  45. Bluffing to provoke a tell. ContinEWWWing adventures
  46. Persuading an interviewee that they’ve just given something away can undermine their confidence. ContinEWWWing adventures
  47. Inferring things about people based on the sort offerings they leave. Raise Your Glass
  48. 1/5 Forging Event
  49. 2/5 Forging Event
  50. 3/5 Forging Event
  51. 4/5 Forging Event
  52. 5/5 Forging Event
  53. Always look for yourself in case a previous investigator missed something. The Princess and the Pig
  54. Interviewees may assume that they are in trouble even when they are not. ...about that lumber cart
  55. Secure the scene if you can. The Order of Whoduniht
  56. Draw an area/perimeter sketch of the scene. The Order of Whoduniht
  57. Update interested parties on developments when feasible. The Order of Whoduniht
  58. You can potentially become a person of interest in your own investigation. What did we learn, Palmer?
  59. Nefarious activities can arise from commonplace motivations. What did we learn, Palmer?
  60. Ruin's Dawn - Storied Gold #1
  61. Ruin's Dawn - Storied Gold #2
  62. Ruin's Dawn - Storied Gold #3
  63. Ruin's Dawn - Storied Gold #4
  64. Ruin's Dawn - Storied Gold #5
  65. Ruin's Dawn - Storied Gold #6
  66. Ruin's Dawn - Storied Gold #7
  67. Detective Mednix, Bovicide
  68. Psychometry can be a useful tool for investigating a crime or event scene. Hover Bear- Part I
(76/250) Expert
Leadership (53)
  1. Fire Forged event (R20f)
  2. Fire Forged event (R20f)
  3. Keeping a disgruntled person on-task. (R20G)
  4. - (R20m)
  5. - (R20m)
  6. - (R20m)
  7. - (R20m)
  8. Know when to listen. Anybody can have a good idea. Locust classicust
  9. Project confidence even when you don’t feel it. (R21x)
  10. Learn when and how to delegate tasks. (R21x)
  11. Leave somebody else in charge with instructions if you plan to be absent for awhile. Quartering Party
  12. Be sensitive to your subordinates’ needs. Quartering Party
  13. Sometimes it actually is more appropriate to do things yourself. Quartering Party
  14. Stick up for your teammates. (Salting the Wound)
  15. Lead, follow, or get out of the way. (Salting the Wound)
  16. - Making your expectations clear. What's wrong, Seymour?
  17. - Putting aside personal interest to follow orders. What's wrong, Seymour?
  18. - How to take initiative. What's wrong, Seymour?
  19. - Designating tasks to people. What's wrong, Seymour?
  20. - Knowing when to ask for help. What's wrong, Seymour?
  21. - Informing people how long you're going to take. What's wrong, Seymour?
  22. Assess an urgent situation quickly before making decisions. Don't know why there's no sun
  23. Having a clear chain of command in place is important because one may suddenly become indisposed. Don't know why there's no sun
  24. - If someone looks to you for a decision, insist that they then accept that decision. Spiderman, Spiderman
  25. - Making your voice heard in a large group. Slag's Deep - Exposition 4
  26. - Working in a team. Slag's Deep - Exposition 4
  27. - Ensure that everyone in your group knows what your strengths are. Slag's Deep - Exposition 4
  28. Being a good public representative of one’s organization is important. New Order
  29. Don’t let a logistical challenge get in the way of a good idea. New Order
  30. Know when to let someone else take charge. Leining- I mean, Oram, versus the an- I mean, locusts.
  31. Calling attention to an unsafe situation. ’trees
  32. Being in a leadership position exposes one to heightened scrutiny. Ranger Danger
  33. Staying professional in spite of feeling defensive and resentful. I thought that went well.
  34. Go where you are most needed. Beula? Beula? Beula?
  35. 1/4 Forging Event
  36. 2/4 Forging Event
  37. 3/4 Forging Event
  38. 4/4 Forging Event
  39. Task organizing a group. The Princess and the Pig
  40. Tell Poe that there is a plan, that there’s hope. The Princess and the Pig
  41. Realizing that subordinates may have different needs from you. A Sounder Footing
  42. Getting a subordinate to stand down in a tense situation. The Wild Man Speaks
  43. Ensure relief for subordinates on long shifts. The Order of Whoduniht
  44. Ruin's Dawn - Storied Gold #1
  45. Ruin's Dawn - Storied Gold #2
  46. Ruin's Dawn - Storied Gold #3
  47. Ruin's Dawn - Storied Gold #4
  48. Ruin's Dawn - Storied Gold #5
  49. Ruin's Dawn - Ascension #1
  50. Ruin's Dawn - Ascension #2
  51. Ruin's Dawn - Ascension #3
  52. Ruin's Dawn - Ascension #4
  53. Ruin's Dawn - Ascension #5
(76/250) Expert
Linguistics(1)
  1. Languages change over time, making older texts harder to read than more recent ones. Bear Necessities
(1/250) Novice
Logistics (39)
  1. Bartering for passage on a boat.(R720e)
  2. Coordinating schedules with even as few as three people can be a hassle.(R720e)
  3. Fire Forged event (R20f)
  4. Fire Forged event (R20f)
  5. - Basics of managing patrols. (R20G)
  6. Packing things so that you can access them when needed. 719c
  7. Using a sled to pull burdens over snow.(R21c)
  8. Developing a delivery system is also vital. (R21m)
  9. Making components in batches can increase efficiency. (R21m)
  10. Stockpiling materials requires dedicated space. (R21m)
  11. A successful operation requires good signals and communications. ...if you do take a thief
  12. : Know your environment (R21t)
  13. Consider the terrain (R21t)
  14. Making shift with scrap materials. The Man of Road...to War
  15. Even small patrols take time to plan and organize. (R21x)
  16. Planning an expedition
  17. Giving equipment for a group outing.
  18. - Figuring out where to put posts and patrols. What's wrong, Seymour?
  19. Identify beforehand what resources you will have to work with, and what you will need. Fit the First
  20. Account for the effects of changing daylight on your planned activities. Dunes have two faces
  21. A firefighting plan may involve organizing teams that don’t normally work together. Don't know why there's no sun
  22. Assigned resources can be reassigned. Spiderman, Spiderman
  23. Leaving visitors unattended is poor security. Spiderman, Spiderman
  24. Dealing with large groups of people Slag's Deep - Exposition 4
  25. Organising expeditions Slag's Deep - Exposition 4
  26. Ensuring that everyone has appropriate equipment. Slag's Deep - Exposition 4
  27. Synergies may exist between very different activities and entities. New Order
  28. Make sure you have enough tools for your manpower. Leining- I mean, Oram, versus the an- I mean, locusts.
  29. Domain bags can carry lots and lots of stuff. ’trees
  30. Organizing a quantity of stuff requires sufficient and suitable containers. ...and that's ex-sack-ly how it happened.
  31. Find ways to best incorporate new tasks into your current itinerary. Beula? Beula? Beula?
  32. Designating rallying points. The Princess and the Pig
  33. Ruin's Dawn - Storied Gold #1
  34. Ruin's Dawn - Storied Gold #2
  35. Figuring out the best time to assemble something. Tube Stake Boogie
  36. Break large projects down into manageable chunks. Haven's Cravin's
  37. Deer and antelope #1
  38. Deer and antelope #2
  39. Deer and antelope #3
(26/250) Competent
Mathematics(1)
  1. Figuring out the relationship between different quantities (e.g. mousetraps ordered and feet of wire required). Tube Stake Boogie
(1/250) Novice
Meditation (10)
  1. Letting your mind go blank can help you relax and concentrate. (R21v)
  2. Contemplating a pleasant vista can refesh and clear one’s mind. Spiderman, Spiderman
  3. Adopting a solemn and reverent frame of mind before performing a ceremony or ritual. ...and that's ex-sack-ly how it happened.
  4. Closing your eyes to concentrate. A Fairy Productive Meeting
  5. Talking to more than one spirit of familiar while also trying to focus on one’s surroundings is mentally taxing. The Long Moo
  6. Trying to focus while performing a psychometric reading. Hover Bear- Part I
  7. Starting Skill Change 21/28 Changes to Startup Skills
  8. Starting Skill Change 22/28 Changes to Startup Skills
  9. Starting Skill Change 23/28 Changes to Startup Skills
  10. Starting Skill Change 24/28 Changes to Startup Skills
(10/250) Novice
(1/250) Novice
Mount: Land (13)
  1. -How to mount, dismount, and sit a mule.
  2. Dismounting and leading on foot when the going gets too rough to ride. 719c
  3. : Sometimes, it's more trouble than it's worth. 719c
  4. Mules are sure-footed going up inclines. (H20d)
  5. -(R721g)
  6. Riding at night is difficult. (R21f)
  7. (R21n)
  8. Insect swarms can harass equines, making them trickier to control. Locust classicust
  9. Riding at a trot. Quartering Party
  10. Gauge whether a mount is sufficiently rested before riding it more. A barchan dune
  11. Riding a mule across a ford. Dunes have two faces
  12. Your mount’s vision probably works differently from your own. Dunes have two faces
  13. Some equines have an “ambling” gait. Leining- I mean, Oram, versus the an- I mean, locusts.
(26/250) Competent
Navigation (17)
  1. -Finding the four cardinal directions. MEMc
  2. -The North Star can be used to navigate. MEMc
  3. - Keeping your bearing at night. (R20G)
  4. - Following landmarks. (R20G)
  5. Snow is disorienting.(R21c)
  6. (R21a)
  7. (R21a)
  8. Plotting a journey
  9. Modes of transport make a difference
  10. Recheck your bearing continuously to ensure you aren’t drifting off course. A barchan dune
  11. Linear terrain features can be used to chart and follow a rough course. A barchan dune
  12. Ensuring that one can find a landmark again later. ’trees
  13. Meanders can sometimes compel one to cross the same creek or river more than once. ’trees
  14. In a city, asking locals for directions may be more useful than a map. Raise Your Glass
  15. Finding an alternative route home. The Road to Recovery
  16. Ruin's Dawn - Storied Gold #1
  17. 16-point compass rose. Haven's Cravin's
(26/250) Competent
Politics (8)
  1. Political leaders are not the only type of leaders Slag's Deep - Exposition 4
  2. Make sure that everyone knows what is expected of them. Slag's Deep - Exposition 4
  3. Tell people what their roles are, and what to expect. Slag's Deep - Exposition 4
  4. People tend to assume ambition. New Order
  5. Even generally beneficial actions can make enemies. Ranger Danger
  6. Outreach and transparency are important for building and maintaining public trust. Ranger Danger
  7. Identifying and reducing potential for armed conflict. The Princess and the Pig
  8. Conflicts of interest can lead to corruption. What did we learn, Palmer?
  9. It is important to avoid not just impropriety, but the appearance of impropriety.
(1/250) Novice
Psychology (16)
  1. (R21a)
  2. (R21a)
  3. (R21a)
  4. A well-timed interruption can take the wind out of somebody’s rhetorical sails. Footsores and Footnotes
  5. Group dynamics
  6. Personality types make teamwork more - or less - effective.
  7. The desires one projects onto others may reveal one’s own motivations. Dunes have two faces
  8. : Induk psychology is different. Life Forged Event (Ashan 721)
  9. Immortal psychology Life Forged Event (Ashan 721)
  10. Reading a room is an art. New Order
  11. Forming good relationships can make a person happy. New Order
  12. If somebody seems unconcerned about dropping something, they may have done it on purpose. Raise Your Glass
  13. Recognizing signs that someone is highly disturbed and upset. The Princess and the Pig
  14. Thwarthides can form the notion of ambition Hover Bear- Part I
  15. Some people are terrified of speaking in public. Haven's Cravin's
  16. Suddenly recalling suppressed memories can be traumatic and confusing. Haven's Cravin's
(1/250) Novice
Research (12)
  1. There are a lot of big words sometimes used to characterize research, like “interdisciplinary” and “symptomatic". Footsores and Footnotes
  2. Research includes both book-reading and field research. Footsores and Footnotes
  3. It can be useful to consult people with more expertise than you. (R21v)
  4. Write down observations
  5. Techniques for gathering evidence.
  6. Books sometimes have apparatus, like tables of contents and indices. Ibid
  7. The apparatus, especially the table of contents, can give you a quick idea of whether a book likely contains information you want. Ibid
  8. Libraries and book stores often organize their holdings by standard subjects. Ibid
  9. Planning your research strategy before simply rummaging through books can save time. Ibid
  10. Consult an expert.
  11. The book you are looking for may be mis-placed or mis-categorized. Bear Necessities
  12. Sometimes the “experts” will only tell you what you already know. The Long Moo
(1/250) Novice
Resistance (9)
  1. Starting Skill Change 13/28 Changes to Startup Skills
  2. Starting Skill Change 14/28 Changes to Startup Skills
  3. Starting Skill Change 15/28 Changes to Startup Skills
  4. Starting Skill Change 16/28 Changes to Startup Skills
  5. Starting Skill Change 17/28 Changes to Startup Skills
  6. Starting Skill Change 18/28 Changes to Startup Skills
  7. Starting Skill Change 19/28 Changes to Startup Skills
  8. Starting Skill Change 20/28 Changes to Startup Skills
  9. Starting Skill Change 28/28 Changes to Startup Skills
(1/250) Novice
Science (3)
  1. [Physics] - The night sky changes over the course of an Arc. MEMc
  2. Animals have their own distinct diseases and parasites. Bear Necessities
  3. Bees are vital to pollinating all sorts of plants. Bear Necessities
(1/250) Novice
Seafaring(1)
  1. Captains sometimes argue with their crews. Haven's Cravin's
(0/250) Untrained
Smithing (4)
  1. It is sometimes necessary to make or modify one’s own tools. (H20k)
  2. There are a variety of specialized methods and tools for wire-working. (H20k)
  3. A well-made padlock and strongbox requires the right tools and skills to open if you don’t have the key. (R21f)
  4. Smithing x 1
(1/250) Novice
Socialization (32)
  1. -Rat problems are a touchy and embarrassing subject for some people.
  2. - Dropping the right name can open doors (R21k)
  3. Meet friendliness with friendliness; don’t be hostile, even if the person you meet is odd. viewtopic.php?p=171703#p171703
  4. Extending an open invitation can lead to future visits. viewtopic.php?p=171703#p171703
  5. Chatting about common acquaintances.
  6. Centering conversation around shared concerns.
  7. - Introducing yourself to a new companion. What's wrong, Seymour?
  8. People use flattery to ingratiate themselves. A barchan dune
  9. [Rhetoric]- (R21a)
  10. [Rhetoric] - (R21a)
  11. Networking is a thing. New Order
  12. Defusing a potential confrontation by showing you mean no harm. ’trees
  13. Don’t only call on your friends when you need something. A Fairy Productive Meeting
  14. Getting your foot in the door for a chance to negotiate further. The Wild Man Speaks
  15. Saoire's Heroes #1
  16. Saoire's Heroes #2
  17. Saoire's Heroes #3
  18. Saoire's Heroes #4
  19. Saoire's Heroes #5
  20. Saoire's Heroes #6
  21. Saoire's Heroes #7
  22. Ruin's Dawn - Storied Gold #1
  23. Ruin's Dawn - Storied Gold #2
  24. Ruin's Dawn - Storied Gold #3
  25. Ruin's Dawn - Storied Gold #4
  26. Ruin's Dawn - Storied Gold #5
  27. Ruin's Dawn - Storied Gold #6
  28. Deer and antelope #1
  29. Deer and antelope #2
  30. Deer and antelope #3
  31. Deer and antelope #4
  32. Deer and antelope #5
(26/250) Competent
Stealth (23)
  1. -You can't be stealthy just by pretending to be.(MEMg)
  2. - Escaping through a window. Preferably quietly. (C19d)
  3. Silhouettes and shadows can give you away. ...if you do take a thief
  4. A preoccupied target is easier to take by surprise. ...if you do take a thief
  5. You can avoid waking a sleeping person if you’re quiet enough. (R21f)
  6. Wait an extra amount of time to make sure your pursuit has really moved on. (R21f)
  7. Avoid stumbling into things in a dark room. (R21f)
  8. Stopping and waiting unexpectedly to reveal pursuit. (R21n)
  9. Going off-road to avoid detection from said road. (R21n)
  10. Using light discipline to avoid detection in the dark. (R21n)
  11. Being detected doesn’t mean you’ve been located or identified. viewtopic.php?p=171703#p171703
  12. Flying overhead dramatically increases the chance of detection; don’t do that. (Salting the Wound)
  13. Loading a crossbow makes more noise than loading a bow and arrow. Customer Review: Dyrgen(tm) Masterwork Crossbow
  14. Minimizing silhouette movement makes your motions harder to detect. Customer Review: Dyrgen(tm) Masterwork Crossbow
  15. Seeing before being seen can give one an opportunity to hide. Ranger Danger
  16. Using a duplicity suit for camouflage in a windrow. (Eatimus chickenus)
  17. Being downwind of something decreases the chance of being detected by scent. A Sounder Footing
  18. Low crawling to avoid being seen. A Sounder Footing
  19. Camouflaging your campsite. The Wild Man Speaks
  20. Adjusting your route to avoid unwanted encounters. The Road to Recovery
  21. If one lookout notices you, everyone will soon notice you.
  22. Matching the texture as well as color of your surroundings improves camouflage.
  23. The Re-Order of Whoduniht #1
(76/250) Expert
Storytelling (41)
  1. - Setting up a shaggy dog tale by initially pretending it’s a true story. (MEMd)
  2. -Etymological fables. MEMc
  3. Inventing a cover story on the fly. (C19d)
  4. Organizing a summary of recent events. (C19d)
  5. -Fire Forged event (R720i)
  6. -Fire Forged event (R720i)
  7. -Fire Forged event (R720i)
  8. Exchanging stories is a good way to learn new ones. 719c
  9. There are often different versions of the same story, with none of them clearly the “right” one. 719c
  10. Hearing stories helps you tell your own. 719c
  11. The best stories are just fantastic enough to be true....719c
  12. -R721g
  13. -R721g
  14. - (R20m)
  15. - (R20m)
  16. - (R20m)
  17. - (R20m)
  18. (R21a)
  19. (R21a)
  20. (R21a)
  21. A story may sometimes be a fable or an allegory. (R21v)
  22. Audiences tend to read their own experiences and concerns into the stories they encounter. (R21v)
  23. Telling stories to pass time
  24. Tales can have truth to them.
  25. Telling the right story can put your actions in a favorable context. (Salting the Wound)
  26. Stories have power Life Forged Event (Ashan 721)
  27. Watching Cassion's story Life Forged Event (Ashan 721)
  28. Getting to the bottom line of a story Life Forged Event (Ashan 721)
  29. Watching yourself in a story woven by Cassion is a unique experience for a sojourner. Life Forged Event (Ashan 721)
  30. Telling a story about an object to pique somebody’s interest in it. Raise Your Glass
  31. Describing your own experience of an historical event or period. Raise Your Glass
  32. Adjust the level of detail to accommodate the audience. Beula? Beula? Beula?
  33. 1/3 Forging Event
  34. 2/3 Forging Event
  35. 3/3 Forging Event
  36. Ruin's Dawn - Ascension #1
  37. Ruin's Dawn - Ascension #2
  38. Ruin's Dawn - Ascension #3
  39. Ruin's Dawn - Ascension #4
  40. Ruin's Dawn - Ascension #5
  41. Recounting how you first met someone. Haven's Cravin's
(26/250) Competent
Strength (21)
  1. - Exerting downward force with arms (triceps, shoulders)(MEMg)
  2. - Using your back when drawing a bow(lat pulls ftw!) (MEMh)
  3. -Fire Forged event (R720i)
  4. -Fire Forged event (R720i)
  5. -Fire Forged event (R720i)
  6. -Fire Forged event (R720i)
  7. -Fire Forged event (R720i)
  8. - H20g
  9. - (R20m)
  10. - (R20m)
  11. - (R20m)
  12. - (R20m)
  13. Keeping a struggling person pinned down with your foot. (Salting the Wound)
  14. Doors and window shutters are hard to manhandle shut in intense winds. Don't know why there's no sun
  15. Helping lift somebody onto a tree branch. Raise Your Glass
  16. Ruin's Dawn - Ascension #1
  17. Ruin's Dawn - Ascension #2
  18. Forcing open a reluctant door. The Mystery of Frederick Harper's Vaults
  19. The even longer moo # 1
  20. The arcane secrets of hauling water. No taste for accounting
  21. The Re-Order of Whoduniht #1
(26/250) Competent
Swimming (7)
  1. Holding one’s breath and blowing bubbles underwater. Tiny Bubbles
  2. The air in your lungs affects buoyancy. Tiny Bubbles
  3. Temperature of water can take a while to get used to when first entering. Tiny Bubbles
  4. Everything looks and sounds different underwater. Tiny Bubbles
  5. Starting Skill Change 25/28
  6. Starting Skill Change 26/28
  7. Starting Skill Change 27/28
(1/250) Novice
Tactics (36)
  1. - Rudimentary drill and formation (MEMf)
  2. Alacritous retrograde maneuvers! (C19d)
  3. Don’t always do the obvious thing; your enemy may be anticipating it. (C19d)
  4. Whenever possible, don’t enter a combat situation before assessing it (C19d)
  5. -Fire Forged event (R720i)
  6. -Fire Forged event (R720i)
  7. -Fire Forged event (R720i)
  8. -Fire Forged event (R720i)
  9. -Fire Forged event (R720i)
  10. - (R20m)
  11. - (R20m)
  12. - (R20m)
  13. - (R20m)
  14. A prudent withdrawal can buy you space and time. (R21n)
  15. Use a diversion to draw attention away from something valuable. viewtopic.php?p=171703#p171703
  16. There are different types of security and reconnaissance missions. (R21x)
  17. Plan who travels where.
  18. Use the strengths of your people.
  19. A spur-of-the-moment change can achieve surprise. A barchan dune
  20. Use challenge-and-password to safeguard against infiltration. A barchan dune
  21. - Wether's Walk
  22. Taking individual parts and making them into a whole. Life Forged Event (Ashan 721)
  23. Aiming for peace. Life Forged Event (Ashan 721)
  24. Creation balances a Diri of Destruction Life Forged Event (Ashan 721)
  25. Positioning a sniper/sharpshooter to provide you with covering fire. A Sounder Footing
  26. Assume that obvious and convenient avenues of approach are under observation. The Order of Whoduniht
  27. Ruin's Dawn - Storied Gold #1
  28. Ruin's Dawn - Storied Gold #2
  29. Ruin's Dawn - Storied Gold #3
  30. Ruin's Dawn - Storied Gold #4
  31. Ruin's Dawn - Storied Gold #5
  32. Ruin's Dawn - Ascension #1
  33. Ruin's Dawn - Ascension #2
  34. Ruin's Dawn - Ascension #3
  35. Using an otherwise harmless ally as a diversion. The even longer moo
  36. [Tactics] It’s easier to get away if you don’t provoke a pursuit in the first place.
  37. The Re-Order of Whoduniht #1
(26/250) Competent
Teaching (3)
  1. Different instructors can have widely varying teaching styles and still be effective. (H20i)
  2. Explain things in terms your audience will understand, given what you know about their background. viewtopic.php?p=171703#p171703
  3. Use tests that are hard to guess the answers for. Tiny Bubbles
(1/250) Novice
Woodworking (8)
  1. Specific woodworking tasks are best done with proper woodworking tools (H20b)
  2. Bamboo is a useful type of wood, if you can get it. (H20c)
  3. Wood is easier to bend if it’s harvested during warmer seasons. (R21c)
  4. Felling axes and what they are for. R21d
  5. One can drill a hole through a larger piece of wood to admit a dowel.Pigpens make the sounder founder
  6. Wood can warp and deform from changes in humidity. Tube Stake Boogie
  7. : Thicker and more massive floorboards make less noise.
  8. : Oak paneling is particularly solid construction.
(1/250) Novice
Writing (9)
  1. : Keep it simple. (R21n)
  2. Consider the surface you're writing on (R21t)
  3. Make notes, then transfer them. (R21t)
  4. Writing a formal letter is hard. (R21v)
  5. [Rhetoric]- Know your audience. The Man of Road...to War
  6. Taking good notes not only makes it easier to recall things, but also to share them. Spiderman, Spiderman
  7. Making topical lists. Ibid
  8. Even the most preposterous claims may find a receptive audience. Ranger Danger
  9. Confusing analogies are confusing. Don’t use them. Ibid
(1/250) Novice
Non-skill stuff
  • -Scalvoris Town: Location
  • -Scalvoris Town: Layout
  • -Scalvoris Town: Laws
  • -Scalvoris Town: Customs and Festivals
  • -Scalvoris Countryside: Fauna
  • -Scalvoris Countryside: Layout
  • -Viden Town: Location
  • -Viden Countryside: Fauna
  • -Immortal: Cassion
  • -Immortal: Karem
  • -Maybe Oram is being too hard on his sister-in-law, rather than the other way round? Nah, can’t be. (C19e)
  • -Groom Peavers is a jerk and a creep, but knows the hunting trade, and foxes in particular. (R720a)
N/AN/A


Last edited by Oram Mednix on Fri Oct 22, 2021 2:45 pm, edited 439 times in total. word count: 9642
Villains are powerless against story beats.
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Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
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Wealth Tier: Tier 8
Medal count: 14

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Skill Point Ledger

Thu Jan 09, 2020 2:59 am



Here is where you record all the skill points you receive (Startup XP, CS Approval Rewards and, of course, Thread Reviews!) and all the points you spend on your skills. Again, below is an example which you can edit.

Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Hunting -20 30
Combat: Spear -20 10
Fishing -5 5
Mount: Mule -5 0
Additional skill points awarded by Pegasus +8 8
Fishing -2 6
Hunting -3 3
Fieldcraft -3 0
Was ist das fuer ein Untier doch! +10 10
Animal Husbandry -1 9
viewtopic.php?f=249&t=21106 +10 19
viewtopic.php?f=249&t=21199 +10 29
viewtopic.php?f=249&t=21198 +10 39
Combat:Spear -5 34
Field Craft -17 17
Socialization -1 16
Animal Husbandry -8 8
Detection -8 0
viewtopic.php?f=249&t=21456 +10 10
Field Craft -5 5
Hunting -2 3
Endurance -2 1
Trap MAking -1 0
You make me feel so young... +10 10
Trap making -6 4
Hunting -1 3
Field Craft -1 2
Combat:Spear -1 1
Discipline -1 0
She shines shellshine by the...never mind +10 10
Thwog thweaven +10 20
Caregiving -1 19
Endurance -19 0
You get a line and I'll get a pole +10 10
A Clean Getaway +10 20
Detection -20 0
...where hamsters are giants and men become legends +10 10
That's a load of carp! +10 20
Cooking -1 19
Navigation -1 18
Storytelling -1 17
D'oh, oh deer, oh female deer +10 27
Between the motion and the act +10 37
Discipline -22 15
A curious celebration +15 30
Fishing -19 11
Endurance -5 6
Detection -5 1
This is not a drill +10 11
Logistics -1 10
Stealth -1 9
Strength -1 8
Basket Weaving -1 7
Combat:Bow -1 6
Investigation -1 5
...and it went wherever I did go +10 15
Woodworking -1 14
Climbing -1 13
Swimming -1 12
Running -1 11
Re: Some opportunities are traps! And vice versa... +10 21
Trap Making -19 2
I am the one who nocks +10 12
O eel tak' the high road +10 22
Almund's Missing Children +15 37
Fire Forged +25 62
Fire Forged +3 (Traveller's Skills I) 65
Discipline -3 62
Fieldcraft -50 12
Leadership -1 11
Intelligence -1 10
Fire Forged:Basecamp +10 20
Dusk Patrol +15 35
Fire-Forged B +5 40
Storytelling -5 35
Fire-Forged B +30 65
Investigation -25 40
Tactics -25 15
Search for Snaggletooth 15 30
Seep and you shall find 10 40
Trapped like...even more Rodenia! 10 50
Hunting -50 0
And they whirl and they twirl and they tango 10 10
Remembering the Blizzard of '21 10 20
Storytelling -20 0
Cassion Kid 10 10
The most peaceable way 10 20
Nock, and the door will be opened 10 30
Elements of spearing/sparring 10 40
[Dam you! Dam you to all eternity! 10 50
Fire Forged-Escaping 15 65
Fire Forged-Way Down Deep 15 80
Acrobatics -1 79
Strength -25 54
Business Management -1 53
The forages for the ages 10 63
Using Crops to Save Crops 10 73
Tactics -1 72
Etiquette -1 71
Resistance -1 70
Engineering -1 69
Smithing -1 68
Animal Training -1 67
Writing -1 66
Wire 'U' Doing This 10 76
Cylus Dawn 20 96
Detection -50 46
Psychology -1 45
Logistics -25 20
Deception -1 19
Who needs goals when you have targets? 10 29
Teaching -1 28
Building a more numerous mousetrap 10 38
If you do take a thief 10 48
Technicolor Dreamgoat 10 58
Let him show himself what he is... 10 68
and steal out of your company. 10 78
Combat: Thrown -1 77
Neither snow nor snow... +15 92
Intimidation -1 91
Locust classicust 10 101
Intelligence -25 76
Leadership -25 51
The Sign of Five 20 71
The Man of Road...to War 10 81
Footsores and Footnotes 10 91
Cartography -1 90
Research -1 89
Allebles and Paragories 10 99
At long last 15 114
Stealth -25 89
The Sign of Five and a Half 10 99
Quartering Party 10 109
So, seen any Nazgul lately? 15 124
Discipline -50 70
Endurance -50 24
Unboxing Dyrgen(tm) Masterwork Crossbow 10 34
Sweetwine Song: Base Camp 20 54
Sweetwine Song: Sky Worship 15 69
Combat:Ranged -25 44
Salting the Wound 15 59
Mound: Land -21 38
What's wrong, Seymour? 15 53
Navigtion -25 28
Customer Review: Dyrgen(tm) Masterwork Crossbow 10 38
Fit the First 15 53
A barchan dune 10 63
Dunes have two faces 10 73
Don't know why there's no sun 10 83
Tiny Bubbles 10 93
Animal Husbandry -17 76
****ITEMS BELOW ARE FROM SKILL SCALE DOWN*** 0 76
Athletics (new Skill from Skill Scale Down) -1 75
Acrobatics (Skill Scale Down) 1 76
Climbing (Skill Scale Down) 1 77
Running (Skill Scale Down) 1 78
Fishing (Skill Scale Down) 26 104
Rhetoric (Skill Scale Down) 1 105
Trap Making (Skill Scale Down -most skills to Hunting) 51 156
****END OF SKILL SCALE DOWN*** 0 156
Hunting -24 132
Athletics -25 107
Engineering -25 82
Spiderman, Spiderman 15 97
Wether's Walk 10 107
Slag's Deep - Exposition 4 20 127
Life Forged Event (Ashan 721) 20 147
Dawn of a New Order 15 162
Leining- I mean, Oram, versus the an- I mean, locusts. 10 172
’trees 15 187
Ranger Danger 10 197
Detection -75 122
Investigation -50 72
Etiquette -25 47
Pigpens make the sounder founder 10 57
(Eatimus chickenus) 10 67
The continEWWWing adventures 10 77
Discipline -75 2
I thought that went well. 10 12
Dancing -1 11
Meditation -1 10
Raise Your Glass 15 25
...and that's ex-sack-ly how it happened. 10 35
Beula? Beula? Beula? 10 45
The Forging - Songs 20 65
Mount: Air -1 64
Flying -1 63
The Princess and the Pig 10 73
Politics -1 72
A Sounder Footing 10 83
A Fairy Productive Meeting 10 93
viewtopic.php?p=181389#p181389 6 99
Hunting -6 93
The Wild Man Speaks 10 103
The Road to Recovery 10 113
Peacemaster's Skills from Ezere mark 3 116
Socialization -3 113
Socialization -22 91
Ibid 15 106
...about that lumber cart 10 116
The Order of Whoduniht 15 131
What did we learn, Palmer? 10 141
Saoire's Heroes 20 161
Ruin's Dawn - Storied Gold 25 186
Ruin's Dawn - Ascension 25 211
Peacefather's Skills II 6 217
Scholarly Minds I 3 220
Meditation -9 211
Skills of the Road II 6 217
Cooking -6 211
Detective Mednix, Bovicide 10 221
Combat: Axes & Cudgels -1 220
The Mystery of Frederick Harper's Vaults 10 230
Bear Necessities 10 240
The Long Moo 10 250
The Even Longer Moo 10 260
Science -1 259
Mathematics -1 258
Caregiving -25 233
Animal Training -25 208
Athletics -50 158
Leadership -50 108
No taste for accounting 10 118
Tube Stake Boogie 10 128
Hover Bear Part I 10 138
Changes to Startup Skills 32 170
Linguistics -1 169
Haven's Cravin's 15 184
Lean-tos for lean times 15 199
Hover Bear II 10 209
Acting -1 208
Stealth -50 158
Where the deer and the antelope play +15 173
Gandersauce Gables I +10 183
Appraisal -1 182
The Re-Order of Whoduniht 15 197
Last edited by Oram Mednix on Fri Oct 22, 2021 2:41 pm, edited 258 times in total. word count: 1267
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Marks

Thu Jan 09, 2020 2:59 am

Marks & other Weird Abilities
Soujourn (Adored)
Favoured, granted here.. Advanced to Adored here

NOTE: Sojourn abilities were changed. The list below reflects the new abilities, not the ones that were originally granted.

Abilities:
Ready for Adventure
Hunger's Bane
Skills of the Road I

Progressed abilities granted here
Surrounding Area
Journeyman
Safe Camp
Heroe's Meal

Progressed abilities granted here

Minor Plot Twist
Tales to Tell

Progressed abilities, granted here

Hidden Tale
Shared Adventure I
Skills of the Road II
Moderate Plot Twist
Brain Food
---------------------------------------------------------------------

Ezere (Adored)
Favoured, granted here. Progressed to Adored here .

Snow Falls Silently
Calm Before the Storm[.
Winter's Warmth
The Smell of Conflict
Chill Finger

Progressed abilities granted here

Touch of Greatness (Minor)
The Peacefather's Skills

Progressed abilities, granted here
Remaining Favored:
Safe Hearth
Prophetic Insight

Adored abilities:
Peaceful Intent
The Peacefather's Skills II
Snow-steed
Hibernate
Blizzard (Minor)
---------------------------------------------------------------------

Shirvain (Favored)
Favoured, granted here

Compendium of Immortal Wisdom
The Bear of Ralaith
Scholarly Minds I
PsychometryI
Eyes of the AntiquatedI
Bear Brother

-------------------------------------------------------------------
Miscellaneous abilities awarded from here
Fairy Friend: Oram has shown himself the friend of the fairy folk. Should he be on Scalvoris, he can call on them and they will help him.
Fairy Form: Once a season, Oram can transform into his fairy form. His equipment shrinks with him, etc. He can remain that way from sun up to sun down. (which makes it tricky in Saun, just saying)
Daia's favour: The Immortal of Prosperity is impressed with Oram's part in this. You have 1 favour from her, should you call on her.

Miscellaneous abilities awarded here

Xiur's Hope
Xiur also approaches Oram and tells him that, in the Sweetwine Tree and here he was more than impressed with Oram's determined nature. He blesses Oram's Bow and gives it the permanent enchantment of Shooting Star: His crossbow is blessed to emit a ray of star light in a path that displays the trajectory of the arrow nocked upon it. This does not affect the shooter's ability to maintain this aim, and if the light moves from the target upon release of the arrow, the shot will still miss the mark.

Domain: Sacrifice

Domain ability
By performing a simple ritual involving a raised level surface (a flat rock or plank will do) and a drop of his blood, Oram can sacrifice some of his wealth to summon an item he needs, as if he were buying it from the Shoppe. The item summoned can be anything up to Tier 8, with any availability other than Very Rare.

The item lasts for one trial, at the end of which it crumbles into worthless dust. For durable items small enough for Oram to reasonably carry, the cost is 1/2 WP (rounding up) per tier of item. Larger objects, such as mounts or boats, cost 1 WP per tier. Larger items cannot significantly disrupt nor displace existing structures, geography, or infrastructure. This precludes the summoning of houses or other "permanent" structures. Consumables, such as food or medicines, cost their normal shoppe price, +1 WP.

Each successive trial, Oram may "renew the lease" on a summoned item, so to speak, by performing additional rituals and expending more WP before the item disappears. He can perform the ritual once per trial.

Because using this power requires a ritual, albeit a simple one with rudimentary requirements, Oram cannot use it in situations that would not allow the rite's performance; thus, he could not summon a boat while swimming, nor a weapon in the middle of combat, nor wings while falling.

ETA: Although Oram may give a summoned object freely, should he try to sell or trade it for anything of value, it will turn to dust instantly.
Last edited by Oram Mednix on Mon Oct 04, 2021 10:50 am, edited 36 times in total. word count: 627
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
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Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Possessions

Thu Jan 09, 2020 2:59 am



Here you list the possessions from your Starting Package .
  • Treated canvas walled tent that measures twelve feet long, ten feet wide and seven feet tall.
    Average riding mule, named 'Mule', with saddle and gear. (They eat less and are hardier than horses)
    Two pack goats (both wethers. They eat even less than mules! Their names are 'Wether' and 'Ornot'. Osric's idea, not Oram's). Pack animal saddle bags(And all required equipment)
    Campsite Equipment (Pots, pans, cooking essentials, etc.)
    Bedroll and bedding.
    Camp Knife.
    Fishing Gear (with a set of hooks)


    Clothing:
    One outfit, Masterwork quality, 2 outfits basic quality, 1 of average quality. The last includes the hooded wool cloak and hunting boots he usually wears on outings.
    Description of the Masterwork quality outfit: A shirt and trousers in autumnal colors, made from heavy-duty, but worn-feeling linen. Accompanying this is a tightly-woven shaggyoat wool ruana, patterned in patches of light and dark gray, with designs looking a bit like large leaves. It came with a turtle-themed broach made of horn and matte-finished enamel.
    Hatchet.
    Skinning knife.

    Weapon: Boar spear.
    Armor: Gambeson, linen with wool batting.

    Hunting net for catching fowl.
    Heirloom item: A fine crescent hare ushanka that his father gave to him before leaving on his final hunting expedition.

    Purchases and other changes to above

    One jar grizzly bee royal honey. Approved here
    Tier 10 Trap Making skill kit
    One yellow glowstone (acquired during FireForged event).
    Average+ Quality hickory flatbow w/sinew backing and average+ quality arrows. (This and below arc-end equipment upgrade 720)
    Average Wilderness Survival skill kit
    Average Hunting skill kit
    Average Fishing skill kit (includes bow-fishing reel and a small freshwater fishing net)
    *end arc-end equipment upgrade*
    Cougar pelt (some condition issues).

    From the Cylus Dawn event
    Smooglenuff's Guide to Falldrass. It's a set of books which includes Flora, Fauna, Legends and History. (he has an extra copy of volume 5 from an earlier adventure.)
    A Book Entitled: The Legend of the Smooglenuff. This is a collection of stories about Enri Smooglenuff and the stories he told.
    "Reading Glasses"awarded early here These are enchanted glasses that give Oram the ability to read and write the following languages/writing systems: Common, Scalveen, Cursive, Xanthea, Leni. The glasses only work for Oram.
    A small solid glass sphere. It is swirling with colours and seems to contain within it constellations of stars. These reflect the stars currently overhead and can be used to navigate by the stars even when they aren't visible.

    True North Gem (Point Bank Store)

    Masterwork (tier 9) hunting crossbow with steel prod. Blessed with Shooting Star ability by Xiur here
    Masterwork (tier 9) bolts w/ variety of heads.

    From this thread
    Vhalar's Favour: Oram finds, nestled among his maps, a small wooden disc carved with a leaf. It is a single-use item and may be used to call on the Immortal of Oaths - who will help Oram if he can.

    250 Renown Signagure Item:
    Eagle bone whistle of valor
    This is a small, roughly finger-sized eagle-bone whistle with a fipple mouthpiece and a couple finger holes for varying pitch (although using them is optional for using the item's ability). Tier 7 quality.

    Blowing the whistle has an effect similar to the "Hold the Line!" ability from the Favored Celarion mark. It dispels fear in those who can hear it and renders them immune to further fear-based effects for ten bits, and also enhances stamina for that time. It does not increase shield ability, but in compensation, the whistle affects animals as well as mortals, assuming these can hear the whistle's sound.

    The effect resists fear from mundane sources, as well as Competent or lower Domain-based fear effects, and mark-based effects that are at Favored level, but not higher.

    The whistle does not require any particular skill beyond the ability to blow it, although musical skill may make the instrument's tone less strident, as by default this is loud, piercing, and unpleasant (though not alarming, assuming its ability is being used). One does, however, need the ability to blow with full breath, and to close one's lips over the mouthpiece.

    The ability can be used once per trial per competence level in Leadership (i.e., once at Novice, twice at Competent, thrice at Expert, etc.).

    Magnifying glass made from rainbow glass. It is of good+ quality and will visualize sound waves coming from sources within the glass' field of view in beautiful colors. It will do this even if the source is not visible, revealing its location. obtained here

    -----------------------------------------------------------------------------------------------
    Awards for Arc 721 Scalv hunt, awarded here

    Duplicity Suit (This item is a two-piece suit It can change appearance twice per trial, but can never deviate from its original design (ie. a duplicity dress can only shift into other types/colours of dresses). The wearer only has to picture what they wish to be wearing in order to activate the item. When the item changes appearance, it can look like anything from rags to a ballgown and can be any colour(s) the wearer imagines. It will never be warmer or cooler and will not add any other advantages. If purchased as a two-piece suit, both pieces must be worn simultaneously to work. Damage to the fabric renders the item useless.) *

    Stone Horse (A small stone statue of a horse. When activated, it becomes a life sized mount, perfectly suited to whoever activated it. The mount is tireless and completely obedient, requiring no sustenance. When it is time to sleep, the horse returns, once again, to a statue. May only be activated twice per trial.) Oram's stone horse is named Rocky.

    Saoire's Medallion Medallions are enchanted with the favored ability "Gift of Cheer" from Saoire's mark, Telka. "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear. " This ability can be used twice a season for a break (hour) each time. Simply touch the medallion and think of the two words inscribed upon it to activate. Two words for Oram are "Courage" and "Focus".

    Awarded here

    Snowsong! An ornamental doorstop-like figure. Made from what seems to be ice, it is the white blackbird which Oram saw. It can be placed at a perimeter or point where it acts as an alarm. When there is movement within a 40ft radius of it, Oram will hear an alarm. The alarm can only be heard by Oram and up to four other people he designates. He can remove access to hearing the alarm at any time, but can only give access twice a cycle.
    Words! ~ A story book, entitled "The Princess of Fection" - it is the tale of a princess who traveled the world but ends up back home (in Fection.....). It tells of all the many different languages she has learned on her travels and the glorious food she ate and the many adventures she had. When you read this it imparts one language (your choice) to your pc. This language is at Conversational level and does not count towards your Linguistics maximum number of languages. You may assume that you have the base requirements for this language and may progress it as usual if you choose to.
    This copy of the book focuses on the princess' interactions with the sailors on the ships that take her on many of her voyages, and how she makes a point of learning their languages and customs while on board. This imparts Oram with a conversational proficiency in Rakahi.
    Bonus! ~ for getting Infection in the title, too, you get 2 copies of the book. In the second one, however, the Princess dies of infection and the kingdom mourns her. When you read this it imparts one language (your choice) to your pc. This language is at Conversational level and does not count towards your Linguistics maximum number of languages. You may assume that you have the base requirements for this language and may progress it as usual if you choose to.
    This copy of the book describes in detail the dealings of the monks who administer the princess' funeral rites. The monks are sworn to silence and use sign language to carry out their duties when silence is in effect. This imparts Oram with a conversational proficiency in Common Sign.
    Urges! ~ A beautiful and very delicate-looking decanter which, once a trial, will create pure, clear water. The decanter is actually very tough and will hold up to four servings. Those who drink this water will have any negative effects from tiredness, tension etc, washed away with the drink. It leaves you feeling refreshed and clear-headed. It does not, however, heal wounds etc and will not combat magical effects.
    Malapropism! ~ The Very Pineapple of Usefulness. A small cut-glass pineapple which would fit in the palm of your hand. When placed on the ground it functions as a campfire in terms of warmth and providing a place to cook.
    Vowels! + Hidden Objective: Titles ARE Included! ~ A piece of parchment. Four times a season, you may activate this and it folds itself into a small origami bird. You speak to the bird and give it a message - it "records" that message and then flies off to find the person the message is for. The message may be no longer than 50 words (contractions count for the correct number of words) and the bird will take the required amount of time to fly to the recipient. Upon arriving, the bird speaks your message (in your voice) and then flies back. If the recipient is dead or hidden by magical / immortal means - the bird will circle overhead when you summon it and not fly in any direction.
    Fears! ~ A small grape. Eating it will heal you of minor injuries. This is cuts and bruises, scrapes and grazes etc.
    Star Trekking!! ~ A single crystal star, glowing with hope. Once the ability is used, the crystal star always glows and makes a beautiful nightlight. (has been used)

    Acorn Helmet (Signature Item for 500 Renown) This is a Tier 8 open-faced bascinet helmet that is fashioned to resemble an acorn, suitably cut away and hollowed out to accommodate the wearer’s head. It has the following abilities/properties.
    1) Autumn Armor. Oram can use this item to summon an armor that resembles a scaley covering of autumn leaves, as in the Autumn Armor ability from the Valeus mark. This armor has an aventail, leggings, and full-length sleeves ending in mitons; the only parts of Oram’s body not protected are his upper face, fingers, and feet. Unlike the standard ability, Oram can not summon and dismiss this armor at will, but only three times for up to one break each. The armor provided by this ability is Tier 6 scale mail in composition, and of Masterwork quality for reference.
    2) If Oram uses this ability outdoors between 1 Vhalar and 43 Zi’da, the armor blends in so well with the surroundings that it effectively increases his Stealth skill by one proficiency level while activated.

    Awarded from Saoire's Heroes
    Mednix's Book of Useful Things: Once a day, Oram may flick through the book and choose one of the pages- then he reaches in and takes whatever the item there is. The items portrayed are useful, non-magical things which could be helpful in an emergency. One page may have a toolbox, for example, another might have a tent, or yet another might be a medical kit. It's not earth-shattering, but it's incredibly useful.
    Crystal turtles ~ Each crystal turtle allows you to have a home. Twice a cycle it will transform into a turtle-shell shelter. Up to four adults can comfortable shelter in the Shellter. No matter what the weather is, the Shellter is warm and comfortable and dry.
    Health Pack! Two times a season, this small box will produce enough emergency rations for up to four people for one trial. This will appear in the form of nutrition bars and clean water. The rations can be split further but this will lower the effectiveness of the rations.
    Saoire’s Sweets - A small box of your favorite chocolates / candies (10 total). You find yourself unable to eat more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear."
    2 x memory vials. Since Oram did not drink his vial, he may take it with him and is given a spare.
    Joy Scroll – For those that accepted a scroll from the Immortals, allowing them to connect with Vega/Arlo.
    A crystal ornament representing a non-lethal mousetrap design. Oram did not notice at the time, but there is actually a tiny "mouse" inside, that runs up the glass tube, causing it to see-saw, if the ornament is heated with a small candle.

    Awarded from Ruin's Dawn - Storied Gold
    Arma Coin - A beautiful gold coin, intricately embossed. When Oram has this coin on him, he will find that he is never unarmed in an emergency. Oram can summon a single martial weapon to his hand if he or another is threatened. The weapon summoned is equal to good+ adamantite quality. Only one can exist at any time and if Oram drops the weapon, it immediately vanishes. The weapon will vanish when the need for it ceases.
    Embersteel Water Flask - Will once a trial create pure, clear water, up to four servings. Those who drink this water will have any negative effects from tiredness, tension etc, washed away. Leaves one feeling refreshed and clear-headed. It does not heal wounds etc and will not combat magical effects.
    The Wayfinder Map - A beautifully crafted, durable paper that, when activated to a location, can show the Oram a detailed map of who and what lies within. Shows miniature versions of people moving around, and location layout. Can be only be linked to one specific location at a time but will remain linked until Oram breaks the link. Location can be changed, if desired, up to 3x per season.
    Coins of Opportunity - Oram picked up a small handful of gold coins during the journey. Can be used for plot hooks in the future OR you may redeem them for +5wp.
    Calor Speculas - Practical, heavy duty protective glasses that allow Oram to detect the heat signatures. Used for locating people, animals - anything that realistically projects a heat signature. Lasts until deactivated but will cause headaches with prolonged use.
    Tool Chest - Smelling like cedar harvested in Vhalar, this medium sized chest is enchanted to allow Oram to summon one basic, common tool he needs. Once a tool is requested, it remains until placed back in the chest. Oram must wait a full 24 breaks before requesting a new tool.
    Awarded from Ruin's Dawn - Ascension

    Wolf's Howl: A wolf shaped whistle that, when blown, lets out an ethereal wolf call. Can be blown once per cycle, and only when the user truly needs help. However, when they blow it, the help they need will come.
    Gifted Bracelets: A pair of Bracelets that have the same powers as the Companionship Bracelet power of Daianya.
    Demon's Claw: A remnant of Syroa that Cassion gave to you. It allows take on the demon bear form she used to fight Cassion once a trial, for no more than a break.
    Ascension's Fall: A ring made from a fragment of the Ascension, imbued by Raskalarn with a limited effect: the ring drains Immortal Ether, impairing their ability to use their Domains, though it doesn't affect physical ability, knowledge, or skill.
    -----------------------------------------------------------------------------------
Housing


Oram's House Unofficial title: "Gandersauce Gables"; official Housing Office title: "Splintered Hatchet Logging Camp #4 Re-allotment Project, Lots 16 & 17, w/Camp Administration Buildings (Remodeled)". Gandersauce Gables is better.
Image
Oram lives in a Tier 7 house (Tier 6 living space floor plan w/good quality furnishings + large stable) built into a hill on four acres of land that was formerly the site of a Splintered Hatchet logging camp office just outside of Darbyton (about three miles distant on the west side of the Whisker River). Approved here.

Residents: Oram, Skai Rimgaard, animals.
Last edited by Oram Mednix on Tue Oct 19, 2021 5:44 pm, edited 73 times in total. word count: 2828
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Wealth Ledger

Thu Jan 09, 2020 2:59 am



Here, you keep a track of your Character's Wealth Tier and the spending of Wealth Points. Information here!
Current Wealth Tier:
Item Adjustment Total WP
Starting Package Tier 4 (46 WP) 46
Wealth thread, Vhalar 719 +1 WP approved here 47
Wealth thread, Zi'da 719 +2 WP approved here 49
Wealth thread, Cylus 720 +3 WP approved here 52
Wealth thread, Ashan 720 +4 WP approved here 56
She shines shellshine by the...never mind +1 WP approved here 57
...and it went wherever I did go +5 WP approved here. 62
Some opportunities are traps! And vice versa... +11 WP approved here. 73 (Tier 5)
Purchase of Tier 10 Trap Making Skill Kit w/Small Renown Award approved here(%50 percent discount on item) -5 WP 68
Wages earned for Vhalar 720 8 WP 76
Wages earned for Zi'da 720 9 WP 87
Wages earned for Cylus 721 10 WP 97
Wages earned for Ashan 721 11 WP 108
+1 WP +1 WP 109
Award for sand project +5 WP 114
ScalvHunt award +14 WP 128
Ymiden 721 Wealth thread +17 WP 145
Saun 721 Wealth thread +33 WP 178
Forging event +5 WP 183
Beula Beula +3 WP 186
Small renown reward +1 WP 187
Deposited 20 WP into Savings account in Scalvoris Bank -20 WP 167
Awarded from Saoire's Heroes 5 WP 172
Bounty from The even longer moo 1 WP 173
What did we learn, Palmer? 3 WP 176
Purchase of a Tier 7 House + 2 x 2 acres outside Darbyton here with 50% renown discount (38 + 2/2=20) -20 WP 156
When you need to put another row in there, just put this code in below the last /tr] and before the /table]

Code: Select all

[tr]
[td]  New Item [/td]
     [td] Adjustment [/td]
          [td] New Wealth [/td]
[/tr]

Last edited by Oram Mednix on Sun Oct 17, 2021 12:47 am, edited 70 times in total. word count: 333
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Renown Ledger

Thu Jan 09, 2020 2:59 am



The person who approves your CS will award you "Starter Renown".

Useful Information : The Renown System Guide: here
Item/ Thread Renown Total
Starting Renown (determined by approving prophet) 20
Was ist das fuer ein Untier doch! +5 25
Rabbit run on the frozen ground +5 30
Catch the rainbow! Skin the rainbow! +5 35
You make me feel so young... +5 40
She shines shellshine by the...never mind +5 45
Thwog thweaven +10 55
D'oh, oh deer, oh female deer +5 60
Between the motion and the act +10 70
A curious celebration +10 80
...and it went wherever I did go +5 85
Some opportunities are traps! And vice versa... +5 90
Almund's Missing Children +15 105
viewtopic.php?p=154976#p154976 +20 125
Dusk Patrol +10 135
Fire Forged:Basecamp +5 140
Fire-Forged B +15 155
here +15 170
Trapped like...even more Rodentia! +5 175
Remembering the Blizzard of '21 +5 180
Cassion Kid +5 185
elements of Spearing/Sparring +5 190
Fire Forged-Way Down Deep +5 195
Fire Forged-Escaping +15 210
Using Crops to Save Crops +5 215
Cylus Dawn +15 230
Who needs goals when you have targets? +5 235
...if you do take a thief +5 240
Let him show himself what he is... +5 245
...and steal out of your company. +10 255
Neither snow nor snow... +10 265
The Sign of Five +10 275
Allebles and Paragories +5 280
At long last +10 290
The Sign of Five and a Half +5 295
Quartering Party +5 300
So, seen any Nazgul lately? +5 305
Sweetwine Song:Base Camp +10 315
Sweetwine Song:Sky Worship +10 325
Salting the Wound +15 340
What's wrong, Seymour? +10 350
Fit the First +5 355
Don't know why there's no sun +5 360
Slag's Deep - Exposition 4 +20 380
Life Forged Event (Ashan 721) +25 405
Dawn of a New Order +5 410
Leining- I mean, Oram, versus the an- I mean, locusts. +10 420
’trees +5 425
Ranger Danger +5 430
Pigpens make the sounder founder +5 435
(Eatimus chickenus) +5 440
Beula? Beula? Beula? +5 445
The Forging - Songs +15 460
The Princess and the Pig +10 470
A Sounder Footing +5 475
A fairy productive meeting +5 480
The Wild Man Speaks +10 490
The Road to Recovery +15 505
...about that lumber cart +5 510
The Order of Whoduniht +5 515
What did we learn, Palmer? +15 530
Saoire's Heroes +30 560
Ruin's Dawn - Storied Gold +30 590
Ruin's Dawn - Ascension +30 620
Detective Mednix, Bovicide +5 625
The Long Moo +5 630
The even longer moo +10 640
Tube Stake Boogie +5 645
Where the deer and the antelope play +10 655
Gandersauce Gables I +5 660
When you gain more renown, just add the following to the table above, after the last /tr] and before the /table].

Code: Select all


[tr]
[td] [url=https://www.standingtrials.com/viewtopic.php?p=176216#p176216]Slag's Deep - Exposition 4[/url] [/td]
     [td] +20 [/td]
          [td] 380 [/td]
[/tr]


Last edited by Oram Mednix on Wed Oct 20, 2021 2:18 pm, edited 92 times in total. word count: 543
Villains are powerless against story beats.
User avatar
Oram Mednix
Approved Character
Posts: 673
Joined: Thu Jan 09, 2020 2:59 am
Race: Human
Profession: Trapper
Renown: +660
Character Sheet
Character Wiki
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 14

Contribution

Milestones

RP Medals

Miscellaneous

Events

Threads

Thu Jan 09, 2020 2:59 am



Memory (MEM)

a) You get a line and I'll get a pole
b) A Clean Getaway
c) ...where hamsters are giants and men become legends
d) That's a load of carp!
e) D'oh, oh deer, oh female deer
f) Between the motion and the act
g) This is not a drill
h) I am the one who nocks
i) The forages for all the ages
j) Tiny bubbles

Cold Cycle, Arc 719 (C19)

a) Was ist das für ein Untier doch!
b) Trapped like Rodentia!
c) The Search for Snaggletooth
d) Almund's Missing Children Part 1
e) Rabbit run on the frozen ground
f) Marten, marten! Is there someone out there who's called marten, marten?

Rebirth Cycle, Arc 720 (R20)

a) Catch the rainbow! Skin the rainbow!
b) You make me feel so young...
c) She shines shellshine by the...never mind
d) Thwog thweaven
e) A curious celebration
f) Forged in Fire event
g) Dusk Patrol
h) Fire Forged:Basecamp
i) Fire-Forged B
j) Fit the First The crew was complete: it included a Boots -8 Cylus
k) Fit the second: They were all of them fond of quotations -?? Cylus
l) Under the Undergrowth. -23 Cylus
m) Fire Forged-Escaping
n) Fire Forged-Way Down Deep
o) How to recognize different types of trees from quite a long way away -23 Ashan

Hot Cycle, Arc 720 (H20)

e) Lean-tos for lean times - 1 Ymiden
f) Salting the Wound -13 Ymiden
a) …and it went wherever I did go -20 Ymiden
g) Elements of sparring/spearing -30-31 Ymiden
i) Who needs goals when you have targets -50 Ymiden
b) Some opportunities are traps! And vice versa... -4 Saun
c) O eel tak' the high road -7 Saun
d) Seep and you shall find -15 Saun
j) Nock, and the door will be opened to you -17-19 Saun
k) Wire you doing this -50 Saun

Cold Cycle, Arc 720 (C20)

a) Trapped like...even more Rodentia! -1 Vhalar
d) Her Half Baby is Bigger! -39 Vhalar
b) At long last -1 Zi'da
e) Immortal Si...ghting -5 Zi'da
c) And they whirl and they twirl and they tango -30 Zi'da

Rebirth Cycle, Arc 721 (R21)

a) Cylus Dusk -1 Cylus
b) Dam you! Dam you for all eternity! -5 Cylus
c) Remembering the Blizzard of '21 -14-18 Cylus
d) The most peaceable way -28 Cylus
e) ...if you do take a thief -29 Cylus
f) and steal out of your company. -29 Cylus
g) I'm lookin' for the one they call the 'Cassion Kid' -20 Ashan
h) Raise your glass -45 Ashan
i) Of Exploration and Expirations -100 Ashan
j) Sweetvine Song: Basecamp -121 Ashan (decanonized timeline)
ee) Sweetvine Song: Sky Worship - 121 Ashan (decanonized timeline)
k) Using Crops to Save Crops - 76-77 Ashan
o) Locust classicust - 77-78 Ashan
l) Oram and the Amazing Technicolor Dreamgoat -1 Ashan
m) Building a more numerous mousetrap -84 Ashan
n) Let him show himself what he is... -29 Cylus
p) Footsores and Footnotes - 26 Cylus
q) Unboxing Dyrgen(tm) Masterwork Crossbow -17 Ashan
ee) Customer Review: Dyrgen (tm) Masterwork Crossbow - 17 Ashan
r) Neither snow nor snow nor snow nor gloom of snow -3 Ashan
s) So, seen any Nazgul lately? -20 Ashan
t) The Sign of Five -22 Ashan
u) Who is 'Ibid', and why can't I find any of his books? -2 Ashan
v) Allebles and paragories -17 Ashan
ff) Spiderman, Spiderman -27 Ashan
w) Quartering Party - 8 Ashan
x) The Sign of Five and a Half - 22 Ashan.
y) What's Wrong, Seymour - 24 Ashan
aa) A barchan dune never bites, so it should be seif - 24-25 Ashan
ab) Dunes have two faces, like some people - 25-26 Ashan
z) Don't know why there's no sun up in the sky -30 Ashan
cc) Wether's Walk
dd) Leining-I mean, Oram versus the an-I mean, locusts 91 Ashan
gg) And the winner is... - 120 Ashan

Slag's Deep event - 30 Ashan

The War of Slag's Deep: Exposition 4
The Forging - Songs
Life Forged, Death Forged

Hot Cycle, Arc 721 (H21)

Dawn of a New Order - 1 Ymiden
The Order of Whoduniht 4 Ymiden
Drownproofing 17 Ymiden
Teach *your* kids about Ranger Danger! 20 Ymiden
The continEWWWing adventures of Oram Mednix 24 Ymiden
I thought that went well 24 Ymiden
Beula? Beula? Beula? 26 Ymiden
Hopetoun rangers build a lodge, doo-dah, doo-dah 34 Ymiden
About that lumber cart 35 Ymiden
Saoire's Heroes 39 Ymiden
The bear necessities of life will come to you 41 Ymiden
Haven's Cravin's 45 Ymiden
Etch-a-Catch 50 Ymiden
and that is ex-sack-ly how it happened 59 Ymiden
The Night Market! 60 Ymiden
No taste for accounting 62 Ymiden
What did we learn, Palmer? 65 Ymiden
...and Coyote (Eatimus chickenus) 67 Ymiden
Detective Mednix, Bovicide 73 Ymiden
The Long Moo 73 Ymiden
The even longer moo 73/74 Ymiden
Pigpens make the Sounder Founder 2 Saun 721
The Princess and the Pig 6 Saun 721
A Sounder footing 6 Saun 721
A fairy productive meeting 6-7 Saun 721
The Wild Man Speaks 7 Saun 721
The Road to Recovery 7-8 Saun 721
The Mystery of Frederick Harper's Vaults 15 Saun 721
Where the deer and the antelope play! 19 Saun 721
Even drowner proofing 23 Saun 721
Ruined Dawn: Storied Gold (Global Event) 35 Saun
Last Bit Lucy 40 Saun 721

Cold Cycle, Arc 721 (C721)

The Tube Snake Boogie 6 Vhalar 721
In re: Hover Bear vs. A Special Committee of Pigs [Mature] 12-14 Vhalar 721
IIn re-boot: Hover Bear vs. A Special Committee of Pigs 14 Vhalar 721
Last edited by Oram Mednix on Sat Oct 09, 2021 6:38 pm, edited 111 times in total. word count: 970
Villains are powerless against story beats.
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