Hi! Caden's player here with a new character concept that I'm still working on.
I read that the cap for magical disciplines is four. I know there's a cap of 2 for starters.
How do "magical skills" factor in?
For example, I want to add dreamwalking as a skill, raise it to competent, since its in the same table as basketweaving I thought this was okay. Then I'd have my guy learn Attunement and Graft at the novice level, but then I lost myself in the nuances because dreamwalking is a "magical skill" and Attunement and Graft are "magical disciplines."
Is this allowed?
Thanks very much for your consideration!
Magical Discpline Cap / Starter Rules
Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker
Forum rules
Here you can ask questions relating to the Standing Trials roleplay to everyone in the community. All members are welcome to assist here. PLEASE NOTE: Q & A answers which are more than 2 years old / very specific, are best asked again. Standing Trials is a dynamic and changing world - these forums represent the best answer at the time.
Here you can ask questions relating to the Standing Trials roleplay to everyone in the community. All members are welcome to assist here. PLEASE NOTE: Q & A answers which are more than 2 years old / very specific, are best asked again. Standing Trials is a dynamic and changing world - these forums represent the best answer at the time.
- Jacen Kyros
- Approved Character
- Posts: 27
- Joined: Fri Jul 18, 2025 2:34 pm
- Race: Sev'ryn
- Profession: Seer & Scholar
- Renown: 15
- Character Sheet
- Character Wiki
- Plot Notes
- Templates
- Letters
- Wealth Tier: Tier 5
Magical Discpline Cap / Starter Rules
word count: 113
- Pig Boy
- City Moderator

- Posts: 7373
- Joined: Wed Feb 06, 2019 9:54 pm
- Race: Prophet
- Profession: Rharne City Moderator
- Renown: 666
- Office
- Templates
- Point Bank Thread
- Wealth Tier: Tier 1
Re: Magical Discpline Cap / Starter Rules
The idea of a magical practice skill is something that's an old concept, and not really a consideration for skills you can take at the start or any other point. Ensorcelling/alchemy/dreamwalking are treated like any other skills with respect to those magical discipline limits.
So you can take 2 magical disciplines to start, with a somewhat soft limit of 4 before things get funky with needed psf tickets and plots to unlock more in regular play.
So you can take 2 magical disciplines to start, with a somewhat soft limit of 4 before things get funky with needed psf tickets and plots to unlock more in regular play.
word count: 79
- Jacen Kyros
- Approved Character
- Posts: 27
- Joined: Fri Jul 18, 2025 2:34 pm
- Race: Sev'ryn
- Profession: Seer & Scholar
- Renown: 15
- Character Sheet
- Character Wiki
- Plot Notes
- Templates
- Letters
- Wealth Tier: Tier 5
Re: Magical Discpline Cap / Starter Rules
Thank you! I want to make sure I am working within the rules as I write my 3000 word backstory
So I’ll kick dreamwalking to novice, keep attunement where it’s at (novice), and nix graft for now? I don’t want to hit the soft limit anytime soon.
Does that work for a starting point, if I’ve got the education in the backstory?
So I’ll kick dreamwalking to novice, keep attunement where it’s at (novice), and nix graft for now? I don’t want to hit the soft limit anytime soon.
Does that work for a starting point, if I’ve got the education in the backstory?
word count: 66
- Pig Boy
- City Moderator

- Posts: 7373
- Joined: Wed Feb 06, 2019 9:54 pm
- Race: Prophet
- Profession: Rharne City Moderator
- Renown: 666
- Office
- Templates
- Point Bank Thread
- Wealth Tier: Tier 1
Re: Magical Discpline Cap / Starter Rules
No no, You can take Dreamwalking at Competent if you want, just like any other skill. It's just the magical disciplines like attunement, graft, glamour, becoming, etc. that are restricted in how many you can know from the start.Jacen Kyros wrote: ↑Sun Jul 20, 2025 11:28 am Thank you! I want to make sure I am working within the rules as I write my 3000 word backstory![]()
So I’ll kick dreamwalking to novice, keep attunement where it’s at (novice), and nix graft for now? I don’t want to hit the soft limit anytime soon.
Does that work for a starting point, if I’ve got the education in the backstory?
word count: 116
- Jacen Kyros
- Approved Character
- Posts: 27
- Joined: Fri Jul 18, 2025 2:34 pm
- Race: Sev'ryn
- Profession: Seer & Scholar
- Renown: 15
- Character Sheet
- Character Wiki
- Plot Notes
- Templates
- Letters
- Wealth Tier: Tier 5
Re: Magical Discpline Cap / Starter Rules
My apologies I completely misread that. (I really need my cup of coffee.)
Thank you for confirming! I’ll keep writing away. <3
Thank you for confirming! I’ll keep writing away. <3
word count: 23

