[Skill] - Investigation

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[Skill] - Investigation

This is a WIP. Please feel free to comment or PM with ideas for the development of this skill write-up, but it isn't ready for an official review yet.

Name: Investigation
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Overview

Investigation has a range of applications from criminal investigation to intelligence gathering to doctors and academics studying mysteries. While not everyone who investigates is doing so because of the law, professional investigators (or detectives/sleuths) usually come in contact with the law due to tracking criminal activity in their inquiries. Depending on what the investigator is delving into, it can be important to know where they stand with the city they are within, the locations they must interact with to find clues, and whether to work with relevant people or not. Investigators can work with the support of society or outside the bounds of polite civilization.

Investigation, broadly put, is the determination of causes. It is seeking to find the answer to a currently unknown "What" - what happened, what was the cause; the "Why" - why did it happen; the "Who" - who was involved; How - how did it all happen; ("what" - whether that is what happened in a place (eg: a crime scene), what caused an event to happen (eg: a disaster) , what an individual has done (eg: a corrupt politician).) All of these questions and their subsequent findings build a better picture for the investigator to derive understanding from.

Elements of Investigation

Evidence
Investigators, in whatever form or function, are seeking to find out. If speculation were sufficient, then investigators would actually be able to just sit and chat about most likely answers. Evidence, in terms of this skill, is anything which points the investigator towards (or away from) an answer to the questions they are asking. It might be physical or testimonial, absolute or very unclear. It is the pointer towards the final answer. It is essential for those investigators following the law's justice (rather than "street justice") for the collection of evidence to build a case in criminal dealings or to convince others of a finding.

Networks
While, undoubtedly, some investigation is done alone, for many who seek to undertake investigations regularly - of whatever kind - then a network of contacts is undoubtedly useful. Witnesses, causes, background information - all of these can be much easier to gain when one has a network. Note, however, that this overlaps heavily with the Intelligence skill and an investigator with no points in that skill might know a lot of people - but they are unlikely to have information of any use.

Equipment
The equipment needed to investigate something is dependent on what is being investigated. But the truly cool and awesome investigators always have magnifying glasses, long trenchcoats, stylish hats, umbrellas and canes, cigarettes, journals, stamps, stationary, lots of red string, and a handkerchief.

Procedure of Investigation

1. Collect evidence / data
2. Examine evidence - build up initial hypothesis
3. Analyse evidence in detail - refine hypothesis
4. With refined hypothesis - follow up questions / leads / gather more evidence as needed
Repeat 3 and 4 till you have built a case study sufficient to answer the initial question.

Key Related Skills

Acting: If going undercover.
Detection:
Discipline:
Endurance: Stake-outs and following possible targets around can require a lot of stamina.
Hunting:
Intelligence:
Interrogation:
Persuasion: Making a case for your concluded findings.
Politics: A lot of things can be solved by understanding the political details of an area.
Psychology:
Research:
Stealth:
Storytelling: Another way to make a convincing case.
Tactics:
Writing:

Supplementary Related Skills

Appraisal:
Business Management: If freelancing as a private eye.
Combat (Unarmed): It sure doesn't hurt to know.
Construction & Engineering: If the question to be answered involves, for example, the collapse of a building, then a skill in construction will allow the investigator to ascertain what might have caused it, to identify weak areas, etc.
Deception:
Etiquette:
Forgery:
Leadership:
Logistics:
Medicine: If the investigator is looking at anything which deals with patterns of disease - or if a death has occurred and foul play is suspected - a good medical skill will help. Knowing what a body should do when poisoned, stabbed, etc will allow the investigator to see if there are inconsistencies or clues in the evidence before them.
Physics: Many investigations involve physics - it is the study of the world and how it works, after all. A physicist is able to consider whether that rock would have been sufficient to kill that person, what difference the wind direction might have made, and whether the falling piano jumped, or was pushed.
Running: Also a good skill to have for this... whether chasing or fleeing.
Seduction: Charisma rarely hinders when it comes to gathering information.
Socialization: Depending on the type of investigator, those more involved with city guards might want to know the ins and outs of socializing with the others.
Sociology:
Trap Making: For those times when you need to catch someone or something.




Novice: 0-25

The investigator

Competent: 26-75

At competent, the investigator

Expert: 76-150

An expert investigator is recognized professionally by the areas they operate within. Those guards and law enforcement in their resident city know who they are, and either have favorable or unfavorable relations with the detective.

Master: 151-250

The master investigator
Outdated Backup
Investigation has a range of professional application from criminal investigation to examination of mysteries and causes for happenings. These two tracks often overlap with one another, especially in cities where most criminal activities have elements of mystery to them and causes for things often lead to criminal dealings. It is important for investigators (also known as detectives or sleuths) to know where they stand with the city they are within, whether they work with the local guard or law enforcement, or if they work outside the bounds of polite society as a hired freelancer, or if they're just a busybody vigilante who sticks their nose where it doesn't belong.

Evidence
More important for those looking to follow the law's justice (rather than "street justice"), the collection of evidence is key to build a case in criminal dealings or to convince others of a finding that involves a mystery.

Networks
A professional investigator never goes it completely alone. Whether a companion to help them out, or entire groups and factions, a sleuth rarely chooses to work alone - and those who do, it usually isn't by choice. To be an investigator's assistant has been rumored to be a dangerous job.
Last edited by Llyr Llywelyn on Fri Sep 06, 2019 4:26 pm, edited 6 times in total. word count: 1077
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Re: [Skill] - Investigation

Love it so far

That's a lot of key-related skills, didnt know I needed them till now lol :o :shock:
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Re: [Skill] - Investigation

Hiya,

So - things I would just say about this.

Investigation is broader than solving crimes - it's used by doctors, journalists, intelligence agents, construction workers (trying to find out what went wrong in a mine collapse), scientists..... etc. Also - remember that not everyone who investigates is doing so because of the law - or because a crime is being committed. Without getting complicated - I think that it's important to point out that investigation is about trying to determine "what" - whether that is what happened in a place (eg: a crime scene), what caused an event to happen (eg: a disaster) , what an individual has done (eg: a corrupt politician).

With Faith, for example - I've used investigation as a skill to:
- Investigate the spread of - and cause of - diseases. She introduced a new discipline to the University in Scalvoris (epidemiology as we would call it) - where she investigates the causes, spread, etc of diseases. You don't need medical knowledge to do that, necessarily - you need investigation, research, and intelligence.

- Investigate crimes - yes, absolutely - the "usual" investigation.

- Investigate disaster areas - when the Scalvoris Docks collapsed, killing thousands, Faith led the relief effort. She investigated the area thoroughly - trying to find out where people might be alive, trying to work out where there might be new collapses, etc.

- Investigate medical cures: when searching for a cure - you go through a process of investigation.It's a scientific step-by-step.


So - to me, this write up needs to be far less specific. :) Now, on to the sections.

Elements of Investigation -
Evidence. Yes, absolutely - but broaden it out. This is a slow and painstaking task where evidence is collected, collated etc.
Networks - well, that's just not true. People can (and do) investigate alone.
Equipment - is very much specific to the type of investigation.

I'd say that the elements of an investigation are:
1. Collect evidence / data
2. Examine evidence - build up initial hypothesis
3. Analyse evidence in detail - refine hypothesis
4. With refined hypothesis - follow up questions / leads / gather more evidence as needed
Repeat 3 and 4 till you have sufficient to answer whichever "what" question you're asking.

Key Related Skills:
Acting - if going undercover.
Hunting - following tracks etc.
Stealth - if investigating things and not wanting to be seen.
Writing - making clear notes - etc.

Also - depending on the kind of investigation:
Medicine
Construction
Physics
Engineering etc

Hope that's helpful?
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Re: [Skill] - Investigation

When leaving feedback for this skill development, feel free to suggest actual flavor writing that can be edited in!

@Faith, thanks for the feedback! Here is some corresponding development in response to it.

Overview:

Yup, I agree on the broader comment. I sketched out an inclusion via "examination of mysteries and causes for happenings" to make a note of this. Not the best wording though... anyway... For the skill, I'm trying to build the foundation from an archetype of a possible character who would use Investigation as the driving force of their character - built around the skill, rather than as a side-skill. Just as a starting point.

Including every application of this skill could burden the write-up. For instance, I developed an Appraisal business for Etzos and Investigation is definitely meant to be frequently used in that, for determining the worth and value of houses, businesses, etc. So, when the skill gets broadened, the list can continue and continue to expand. So, for the Overview's write-up, it might be good to avoid too much bloat... or alternatively, figure out a concise way of explaining it all.

Thus the idea of "What" is a good approach to include that broader sphere, and maybe expand to: What, Why, Who, How, When, Where.

Hmm.. when and where could likely get rolled into What, but I feel like How, Who, and Why could do as their own inquisitive approach. The Question of Who tends to be a lot more important in political investigations than What, which would be something supplemented by Torture, Politics, Psychology, Interrogation... heh heh... uh... what was I saying? Oh.

So how about for a next draft version...

Investigation has a range of application from criminal investigation to intelligence gathering to doctors and academics studying mysteries. While not everyone who investigates is doing so because of the law, professional investigators (or detective/sleuth) usually come in contact with the law due to tracking criminal activity in their inquiries. Depending on what the investigator is delving into, it can be important to know where they stand with the city they are within, the locations they must interact with to find clues, and whether to work with relevant people or not. Investigators can work with the support of society or outside the bounds of polite civilization.

Investigation, broadly put, is the determination of causes. It is the "What" - what happened, what was the cause; the "Why" - why did it happen; the "Who" - who was involved; How - how did it all happen; ("what" - whether that is what happened in a place (eg: a crime scene), what caused an event to happen (eg: a disaster) , what an individual has done (eg: a corrupt politician).) All of these questions and their subsequent findings build a better picture for the investigator to derive understanding from.



Elements of Investigation

If others want to write out these descriptions, that'd be great. Especially the Evidence one.

On the matter of Networks: Yeah, it's not true that they are never alone... but again, this is from a more professional and main skill foundation. An investigator who goes at something alone is putting themselves into needless danger, especially if what they investigate ends up being involved with criminal activities or dangerous sorts. Even just someone who knows they are "looking into something" can be better because completely isolated investigators are easy to disappear.....

The Networks section is also the spot to provide explanation about the Intelligence skill overlap that Investigation often has. But again, if someone else wants to write that blurb... otherwise, I'll clarify the section later.

Equipment is only ever magnifying glasses, stylish hats, and cigarettes. Fite me.


The steps provided for elements, I think that would go well under a new category called...

Procedure of Investigation

1. Collect evidence / data
2. Examine evidence - build up initial hypothesis
3. Analyse evidence in detail - refine hypothesis
4. With refined hypothesis - follow up questions / leads / gather more evidence as needed
Repeat 3 and 4 till you have built a case study sufficient to answer the initial question.


There could probably be more added to it, but that'd do more around what comes after and before... like finding out about the issue/case at all, then notifying the proper people, the use of the Tactics and Logistic skill in the more nuanced process of collecting evidence/data and Research for examining it... Hmm, this section could get expanded a lot more and perhaps provide a space for more of that broadened discussion that you brought up before too.

Might even be able to remove some skills from the list and instead add them into this section with relevant application....


Related Skills

Is it Acting or Deception? I always get those two skills confused.

Added: Acting, Hunting, Stealth, Writing. to the Key list.

I'm a little wary to add the suggested supplementary ones (Medicine, Construction, Physics, Engineering) without write-ups that explicitly link them to Investigation as a skill.
Could you write a sentence or two for each to make it clear why they are on that list describing the connection?

Ideally, every listed skill is going to have a brief sentence explaining its connection and if not... then it'll be removed from the list.
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Re: [Skill] - Investigation

I love this - a few suggested edits below.

Investigation has a range of applications from criminal investigation to intelligence gathering to doctors and academics studying mysteries. While not everyone who investigates is doing so because of the law, professional investigators (or detectives/sleuths) usually come in contact with the law due to tracking criminal activity in their inquiries. Depending on what the investigator is delving into, it can be important to know where they stand with the city they are within, the locations they must interact with to find clues, and whether to work with relevant people or not. Investigators can work with the support of society or outside the bounds of polite civilization.

Investigation, broadly put, is the determination of causes. It is seeking to find the answer to a currently unknown the "What" - what happened, what was the cause; the "Why" - why did it happen; the "Who" - who was involved; How - how did it all happen; ("what" - whether that is what happened in a place (eg: a crime scene), what caused an event to happen (eg: a disaster) , what an individual has done (eg: a corrupt politician).) All of these questions and their subsequent findings build a better picture for the investigator to derive understanding from.



Elements of Investigation

If others want to write out these descriptions, that'd be great. Especially the Evidence one.

Networks: While, undoubtedly, some investigation is done alone, for many who seek to undertake investigations regularly - of whatever kind - then a network of contacts is undoubtedly useful. Witnesses, causes, background information - all of these can be much easier to gain when one has a network. Note, however, that this overlaps heavily with the Intelligence skill and an investigator with no points in that skill might know a lot of people - but they are unlikely to have information of any use.

Evidence: Investigators, in whatever form or function, are seeking to find out. If speculation were sufficient, then investigators would actually be able to just sit and chat about most likely answers. Evidence, in terms of this skill, is anything which points the investigator towards (or away from) an answer to the questions they are asking. It might be physical or testimonial, absolute or very unclear. It is the pointer towards the final answer.


Equipment: The equipment needed to investigate something is dependent on what is being investigated. It should be noted, however, that only dweebs ever, ever have magnifying glasses, stylish hats, and / or cigarettes. Oh, and total losers. Ner.


Related Skills

Is it Acting or Deception? I always get those two skills confused.

Added: Acting, Hunting, Stealth, Writing. to the Key list.
I'm a little wary to add the suggested supplementary ones (Medicine, Construction, Physics, Engineering) without write-ups that explicitly link them to Investigation as a skill.
Could you write a sentence or two for each to make it clear why they are on that list describing the connection?

Ideally, every listed skill is going to have a brief sentence explaining its connection and if not... then it'll be removed from the list.
Medicine: If the investigator is looking at anything which deals with patterns of disease - or if a death has occurred and foul play is suspected - a good medical skill will help. Knowing what a body should do when poisoned, stabbed, etc will allow the investigator to see if there are inconsistencies or clues in the evidence before them.

Construction & Engineering: If the question to be answered involves, for example, the collapse of a building, then a skill in construction will allow the investigator to ascertain what might have caused it, to identify weak areas, etc.

Physics: Many investigations involve physics - it is the study of the world and how it works, after all. A physicist is able to consider whether that rock would have been sufficient to kill that person, what difference the wind direction might have made, and whether the falling piano jumped, or was pushed.
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Re: [Skill] - Investigation

Awesome, thanks!

Updated the Overview.

Updated the Elements section and edited minor portions. :3

Updated the Related Skills section.

All up to date!
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Re: [Skill] - Investigation

I am so sorry that I'm not finding time to get around to this stuff in a timely manner. :oops:

I'm worried that we'll be giving players the idea that they have to have all those other skills in order to be able to claim 'investigation" points.
I honestly don't think I'd bother listing stuff beyond directly-related skills like "Detection", "Appraisal", "Interrogation", and "Research".
IMO, every single skill we have is potentially something that will be needed.

The image you use, of the pair of investigators, is perfect, imo, as it supports the idea that the player is very likely to have help from other PCs, or NPCs, that will be switched in and out as various kinds of expertise is needed for any given investigation. For this reason, I think we need only the very basics, with some mention that the PC's very first challenge is likely to be determining what kind of help he needs, and who can provide it. Then we can give a quick okay to a city NPC, conveniently possessing that skill. I can see that the "Networks" section addresses this idea. And I think that would be a good place to explain why no long list of related skills is being logged, if you so choose.

There is another aspect of this that gives me pause as far as warnings of "overplaying" skills go. I often see, and use, the technique of stating in my post some detail for the collaborating partner to notice, and act upon, in their next post. What if a reviewer now finds that the detail is so subtle that, in their judgement, it is beyond the character's investigative skill to have been noticed?

I may admittedly be stretching here, but consider...Sintra is not likely to make some clumsy, novice mistake, nor to tolerate a minion that does. So if there's no players in Etzos that have sufficient skill level to notice such a rare and barely-perceptible slip-up, none of the means by which I would see her brought down will be involving any players. At least not until she flies into a rage and chaos erupts.

Okay, so that will still be fun to jump into. And since I'm pretty obviously talking about something modded, we can assume some allowances being granted. I just wanted to propose the concept of a potential sticking point.
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Re: [Skill] - Investigation

Llyr Llywelyn wrote: Thu Sep 05, 2019 8:32 pm This is a WIP. Please feel free to comment or PM with ideas for the development of this skill write-up, but it isn't ready for an official review yet.

Name: Investigation
Image

Overview

Investigation has a range of applications from criminal investigation to intelligence gathering to doctors and academics studying mysteries. While not everyone who investigates is doing so because of the law, professional investigators (or detectives/sleuths) usually come in contact with the law due to tracking criminal activity in their inquiries. Depending on what the investigator is delving into, it can be important to know where they stand with the city they are within, the locations they must interact with to find clues, and whether to work with relevant people or not. Investigators can work with the support of society or outside the bounds of polite civilization.

Investigation, broadly put, is the determination of causes. It is seeking to find the answer to a currently unknown "What" - what happened, what was the cause; the "Why" - why did it happen; the "Who" - who was involved; How - how did it all happen; ("what" - whether that is what happened in a place (eg: a crime scene), what caused an event to happen (eg: a disaster) , what an individual has done (eg: a corrupt politician).) All of these questions and their subsequent findings build a better picture for the investigator to derive understanding from.

Elements of Investigation

Evidence
Investigators, in whatever form or function, are seeking to find out. If speculation were sufficient, then investigators would actually be able to just sit and chat about most likely answers. Evidence, in terms of this skill, is anything which points the investigator towards (or away from) an answer to the questions they are asking. It might be physical or testimonial, absolute or very unclear. It is the pointer towards the final answer. It is essential for those investigators following the law's justice (rather than "street justice") for the collection of evidence to build a case in criminal dealings or to convince others of a finding.

Networks
While, undoubtedly, some investigation is done alone, for many who seek to undertake investigations regularly - of whatever kind - then a network of contacts is undoubtedly useful. Witnesses, causes, background information - all of these can be much easier to gain when one has a network. Note, however, that this overlaps heavily with the Intelligence skill and an investigator with no points in that skill might know a lot of people - but they are unlikely to have information of any use.

Equipment
The equipment needed to investigate something is dependent on what is being investigated. But the truly cool and awesome investigators always have magnifying glasses, long trenchcoats, stylish hats, umbrellas and canes, cigarettes, journals, stamps, stationary, lots of red string, and a handkerchief.

Procedure of Investigation

1. Collect evidence / data
2. Examine evidence - build up initial hypothesis
3. Analyse evidence in detail - refine hypothesis
4. With refined hypothesis - follow up questions / leads / gather more evidence as needed
Repeat 3 and 4 till you have built a case study sufficient to answer the initial question.

Key Related Skills

Acting: If going undercover.
Detection:
Discipline:
Endurance: Stake-outs and following possible targets around can require a lot of stamina.
Hunting:
Intelligence:
Interrogation:
Persuasion: Making a case for your concluded findings.
Politics: A lot of things can be solved by understanding the political details of an area.
Psychology:
Research:
Stealth:
Storytelling: Another way to make a convincing case.
Tactics:
Writing:

Supplementary Related Skills

Appraisal:
Business Management: If freelancing as a private eye.
Combat (Unarmed): It sure doesn't hurt to know.
Construction & Engineering: If the question to be answered involves, for example, the collapse of a building, then a skill in construction will allow the investigator to ascertain what might have caused it, to identify weak areas, etc.
Deception:
Etiquette:
Forgery:
Leadership:
Logistics:
Medicine: If the investigator is looking at anything which deals with patterns of disease - or if a death has occurred and foul play is suspected - a good medical skill will help. Knowing what a body should do when poisoned, stabbed, etc will allow the investigator to see if there are inconsistencies or clues in the evidence before them.
Physics: Many investigations involve physics - it is the study of the world and how it works, after all. A physicist is able to consider whether that rock would have been sufficient to kill that person, what difference the wind direction might have made, and whether the falling piano jumped, or was pushed.
Running: Also a good skill to have for this... whether chasing or fleeing.
Seduction: Charisma rarely hinders when it comes to gathering information.
Socialization: Depending on the type of investigator, those more involved with city guards might want to know the ins and outs of socializing with the others.
Sociology:
Trap Making: For those times when you need to catch someone or something.




Novice: 0-25

The investigator

Competent: 26-75

At competent, the investigator

Expert: 76-150

An expert investigator is recognized professionally by the areas they operate within. Those guards and law enforcement in their resident city know who they are, and either have favorable or unfavorable relations with the detective.

Master: 151-250

The master investigator
Outdated Backup
Investigation has a range of professional application from criminal investigation to examination of mysteries and causes for happenings. These two tracks often overlap with one another, especially in cities where most criminal activities have elements of mystery to them and causes for things often lead to criminal dealings. It is important for investigators (also known as detectives or sleuths) to know where they stand with the city they are within, whether they work with the local guard or law enforcement, or if they work outside the bounds of polite society as a hired freelancer, or if they're just a busybody vigilante who sticks their nose where it doesn't belong.

Evidence
More important for those looking to follow the law's justice (rather than "street justice"), the collection of evidence is key to build a case in criminal dealings or to convince others of a finding that involves a mystery.

Networks
A professional investigator never goes it completely alone. Whether a companion to help them out, or entire groups and factions, a sleuth rarely chooses to work alone - and those who do, it usually isn't by choice. To be an investigator's assistant has been rumored to be a dangerous job.
I can't believe I've failed to notice this until now. So I'm going to respond. If you'll allow me, I'll suggest a few finishing touches for you, take or leave them?

So here we go:

Detection: To notice physical details that may inform an investigation.
Discipline: To maintain focus while on the look-out.
Hunting: Being able to track your quarry and knowing the signs of their passage.
Intelligence: Having a miasmic understanding of a situation surrounding a case, having contacts and friends in high (or low) places.
Interrogation: Asking the right questions, and knowing how to derive answers from the responses.
Psychology: Knowing and understanding mortal behavior can inform the detective as to the perpetrator's motives.
Research: Sometimes field investigation isn't enough, and you need deeper knowledge in order to inform a case.
Stealth: Going unnoticed while on the job, and being clandestine about the very fact that you're investigating.
Tactics: Staying one step ahead of the perpetrator through careful strategic planning.
Writing: Recording your notes, and possibly even developing a method of shorthand.

Appraisal: Knowing how much a person or piece of evidence is worth to the investigation, or developing/assessing assets in the field.
Deception: Not allowing the perpetrator or their associates to know that you're onto them, or lulling them into a false sense of security.
Etiquette: Knowing how to talk to people from different walks of life is exceptionally useful.
Forgery: Knowing the signs of faked documents, and how to spot forgeries. Sometimes even making them yourself to grant access to restricted areas.
Leadership: When leading a team of investigators, you can do so with all the more efficacy.
Logistics: Running an investigation means more than just finding the truth. You have to provide for all the necessities and plan and organize. Knowing that you'll need a batch of sweetrolls in order to survive a long stake-out, for example.

Novice: 0-25

At this level of investigation, the detective is just beginning to make connections between facts that are at their disposal. Their ability to piece together forensics data is still raw and untested, and more often than not will lead them astray without a guiding influence to teach them the right way to interpret the information they uncover. However, bolstered by successes here or there, they may be able to catch petty criminals, and make minor findings, enough so that they'd be useful to an investigating team.

Competent: 26-75

At competence, the Investigator has come into their own and finds moderate success uncovering the wrong-doing of petty criminals and ne'erdowells, and even some major misdeeds can be uncovered/solved. The Investigator more often knows where to look for information, and how it can correlate to the subject of their searches. Their forensics capability is still somewhat limited, but with related skills they can shore up their efforts to track the subject of their investigation, and find more information on them. Without sufficient tactics skill, they won't be great at staying one step ahead of the criminal, but they will definitely know and understand some details of the crime scene when they happen upon it.

Expert: 76-150

An expert investigator is recognized professionally by the areas they operate within. Those guards and law enforcement in their resident city know who they are, and either have favorable or unfavorable relations with the detective. They will have the capability of working successfully whether independently or in a team, and will even find great success while working alone, although having backup and contacts will only increase their efficacy and the accuracy of their findings and conclusions. Their forensics capability allows them to pinpoint potential crimes to within a few city blocks, and even some level of prognostication has begun to feed into their ability to track crimes to their source.

Master: 151-250

From the eye of a master investigator, there are precious few places that are safe to hide for those attempting to evade their notice. Their forensic capability has reached such a level that given enough time and effort, the master can find any criminal out. Whether they can stop the criminal from striking again is only a matter of stages. Each crime the Investigator uncovers brings them inevitably closer to the criminal. One can only hide their deeds so long before the investigator puts all the pieces together and finds out the who, why, what, and where of a criminal. These investigators are capable of putting together detailed dossiers of exceptional accuracy, to the point where one could've sworn they knew the criminal better than some of their most intimate friends and family without having met them. It's near impossible for a criminal to continue performing their misdeeds, without eventually informing the investigator as to their guilt and whereabouts. The Master investigator has developed a sixth sense of prognostication when it comes to the subject of their investigation, and they are able to deduce where they will strike next as often as not.


Hope this is helpful.
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Re: [Skill] - Investigation

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