As a young boy, Duril grew up in the Vy'Dajal clan, the Weavers of Air travelling from place to place and settling down wherever the winds took them. Earning this nickname because of their majesty and proficiency with wind instruments, and the Defiance that a select few trained with, often favoring air for it's fluidity and beauty. It was far from a widespread thing, of course, only select members of the clan being initiated or even showing an interest in magic. But from a young age Duril was exposed to the wonders of magic and the ways in which it could help the clan and others around. Initially in life, however, it held little to no interest to him. Those who were trained as warriors in the tribe, including his father, were the people Duril looked up to.
As such, he often sailed out with his father and learned to fight as they did so, travelling from place to place in order to trade for money, making a living off of the produce they farmed and the wooden instruments and carvings they made. Most days Duril learned to spar with a blade, initially being given one carved out of wood so he could practice safely and without harm, but as his childhood passed mostly uneventfully he grew into a competent fighter. In his teen years, however, Duril found himself yearning for freedom. Sailing across the seas with his family had given him a taste of what life could be like some day, travelling alone and seeing the world. By his sixteenth birth trial, Duril brought the idea forward to his parents, expecting resistance.
Yet they embraced the idea warmly.
Telling him to wait so they could see him prepared for the world, Duril did as they asked - afraid it was a tactic to stall for time. Yet after some weeks, returning from a trade voyage, Duril found himself presented with belongings he would need. A blade, curved in the style of his fathers and sharpened well. Robes of his tribe, so that he could always dress as if he were home. Most prominently, however, was a wooden instrument. Well-made by his mother's own hands, a Pan Flute of incredible quality with small markings to remind him of home. Combined with his cut of the wealth from the past few trades, Duril was armed with enough to travel the world safely, and with an emotional farewell Duril asked where he could return to find his family, his father telling him to wait at the trade-docks of Rharne if he ever needed to find them again.
Then the boy set off. Many cities were a part of his journey, and as years went by Duril became familiar with plenty, refining his use of the blade as he went - both in training and when attacked. The roads were perilous, and his blade was trained on many bandits or vicious wildlife as needed. Each city had it's own unique things to offer, ranging from the beautiful wilderness of Melrath to the incredible people of Rharne, everywhere had their own traits and uniqueness that Duril enjoyed seeing. Yet as he travelled and met others, making a name for himself among people who saw him often on his return visits, he found himself seeking something more. Somewhere his talents would be better used as a Mercenary, able to learn how to fight better and train harder.
At the age of 21 Arcs, Duril was finally told of Yaralon by a fellow Mercenary he had worked with countless times. The man had never been, but had been told of the place by his superiors, told of the journey one must take to get there. Perilous, dangerous, but rewarding in a way that most other places were not. There wasn't a moment of hesitation in Duril's mind. Almost immediately, Duril set out for Yaralon, travelling to this strange secretive place with his companion at his side. The pair travelled by sea, sailing with just the two of them on a small Sloop, hoping to find themselves in Yaralon. While the journey was long and the two tackled a wide mix of weather conditions, eventually, they saw a port of an unknown city.
It was upon that arrival that they were granted their Silver Circles, Duril choosing to have his on his shoulder, easily shown with the robes he wore. They had found the city of Yaralon together. It was there that the pair set out to explore, finding places to stay for the night while seeing what the city had to offer, such as the Honey Springs Bathhouse and the various mercenary companies.
Settling in Yaralon for years, Duril found himself working alongside a large number of mercenaries on various missions and tasks, finding a home for himself. Many missions went by with little to no issue and the man found himself living the life he could have only dreamed of when he was young. Years passed, and all missions went well, Duril enjoying a life of comfort and fulfilment in Yaralon. But as his ability with a blade grew, so too did his arrogance, believing that him and his company were near-untouchable. A point that was soon disproven.
When a powerful mage was said to be terrorising the outskirts of Yaralon a large array of people rallied to help defend the city, for fear of what a mage that powerful could do. Duril joined the effort with nothing more than his blade and determination, believing himself to be prepared for whatever challenge may be ahead, even with his prior experience of magic. The group rode out together in search of this rogue mage, and eventually Duril' and a squad of around ten others found her.
Hair turned pale white and eyes a deep red, the cracks through her skin were met with the violent manic laughs that echoed from her as she backed up into the woods, leaning on a tree as she told the men they made a mistake coming here. Yet the mercenaries pushed forward, unaware of the runes below their feet. In what felt like a blink a wave of exhaustion was sent through a cluster of the mercenaries. Many of them dropped immediately, overwhelming weakness and fatigue coursing through their entire bodies as the woman howled laughing, her own body covered in Runes that seemed carved into her skin. Whatever madness this woman had lost herself to, Duril seemed determined to stop her.
As half the group was knocked in one move the other five seemed to hesitate, but they knew they couldn't leave her alive. Yet as one of the men drew a bow to prepare to strike the woman swiftly grabbed a blade, launching it forward and hitting the man directly with it, moving faster than anything Duril had seen before, the runes on her body empowering her to unnatural degrees. As soon as the blade collided with the man it was like his own strength was sapped too, the rune dropping him to his knees as he fought the urge to collapse, bow tumbling aside. Even as the next few mercenaries, Duril included, got closer they were met with fierce competition. More daggers launched and cut down two skilled mercenaries effortlessly, Duril's heart racing in his chest. But he had to do this. Had to prove that he was as good as he believed himself to be.
One by one, Mercenaries fell, the wicked laughter of the Hone mage echoing further as Duril stood against her, the last of the mercenaries on his feet, sweat pouring down his forehead as she clutched two blades. "Silly little man with his silly little sword thinks he can kill us" her voice hissed, the deep red runes on her arms flowing with wicked energy. Yet Duril stood as calm as he could be, blade in his hand as he stood prepared to fight. "Does the silly fool believe he has hope? Does he think he can stop us? Very well. We will show him. Show him he is wrong."
"And we will make it hurt."
As Duril swung forward the next blade that hit him cut not to kill, but to wound, slicing through his thigh with speed he simply couldn't match. Then a Rune, weakening his right arm as a blade cut it, making him drop his sword as he was unable to defend himself before a swift kick knocked him to the floor, the mage twirling daggers excitedly in her hands. Yet before she could strike the killing blow the sound of other horses approached, a larger band of mercenaries arriving with weapons ready, hearing the commotion and sounds of manic laughter from a small road away. The mage had lost, surrounded on all sides and with little to no ether left to cast.
But she would not go quietly.
As she rushed forward for Duril she placed both hands on the side of his face, putting all her Ether and more into a Rune of Night, causing her to overstep immediately. As her own runes scorched her skin and her body burned up, as well as two arrows planted into her body, Duril felt the vision leave him as a small scorching pain surged through him. Everything went dark, his sight gone - never returning. Mercenaries came and dragged him back to camp, helping him walk and bandaging his injuries, riding back to Yaralon. Others were saved, while those who had died were brought back to be honored and buried. But as time went by nothing changed, his blindness never fading.