[Approved by Rozkia] Character Profile

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Ink
Approved Character
Posts: 48
Joined: Sat Apr 02, 2022 5:06 am
Race: Mer
Profession: Snake Charmer
Renown: 15
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Milestones

Miscellaneous

Character Profile  [Approved CS]

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Caphinkla

Name: Ink of the Tidewhispers (Shortened from Caphinkla)

Race: Mer female, Category 3
Waterbreathing Type: Can breathe air while in tailed form.

Date of Swarming: 43rd of Ymiden 701
Date of Hatching: 40th of Zi'da 701

Languages Spoken:Fluent = Common


Appearance


Biometrics:
Coloration:
  • Skin: Pale mint greenish
  • Scales: Black and Bronze
  • Fins: Pink, blue, and green
  • Eyes: Black with green pupils.
  • Hair: Black/blue
Measurements:
  • Height/Length (With tail): 11'11"
  • Height (With legs): 5'11"
  • Build: Lithe
  • Muscle tone: Light
Eyes like black pearls, and blue-black hair frame a remarkably human-like face, albeit with a complexion that borders on sickly pale green. Her upper body is covered in markings of varying shades of green, while the tail glistens with a lustrous shine, ending in diaphanous tail fins of pink, blue, and green. When she changes into her 'land-form' she can pass for a human almost, were it not for the strange lack of irises, the alien look of her face, and her webbed hands.

History


She is from Endor, in Rynmere. She was present through many of the island's disasters but mostly isolated from the happenings of land-walkers, by virtue of her association with the Tidewhisper clan. Her most intimate interactions with land-walkers was mostly relegated to eating the ones that would fall astray from their ships and become food for her kind. Or else a mortal that proved too adventurous and curious of the mer, and thus met their end by the whims of a seductive siren of their clan.

It was one of these sirens who took Ink into her confidence, teaching and initiating her into the magic of Empathy. She took her to a darkened grotto, where there would be a dearth of distractions for the ritual to commence. Free of prying fish eyes, feelers, hands, arms, and bereft of vegetation. The trench was dark, and out of it she felt the crone's hands grasp her by the temples, as she channeled the ether into her tangle. The process was slow and methodical, but not painful. Nevertheless, she had to maintain her composure and be centered throughout, as her emotions were pulled, tugged, loosened as it were in order to meddle with those of others.

In the end, she was made an Empath, with a particular affinity with the emotions of desire, hunger, and need. Her fingertips became green on black, infused with empathic ether. At this point, they emerged from the grotto, and Ink felt celebrated, for the first time experiencing what it meant to be special among a tribe of disposable mer.

When she survived and endured the initiation, the siren took her further into her confidence and began teaching her all she knew of dominating the minds and wills of mortals. She became almost as a mother, or as much of one as a mer could be.

Ink used this newfound power and skills to wrangle a group of males and lesser females around her, and began entertaining the idea of forming an offshoot clan of Tidewhispers. Yet her loyalty to the old siren and their tribe would end up staying her plans to depart, at least until disaster struck.

As isolated as she was from the disasters that hit Rynmere, no9t even the elusive Tidewhispers were exempt from the fallout of the arrival of the Dragon. The Dragon laid waste to the free will of every living being on the island, which happened to include some of her own clan. She, along with a select few others, was astray from the clan, on a hunt while the Dragon took over the minds of the Endor Tidewhispers. When they came back, they found that something horrible had happened and that the mer were acting all very strangely, their telepathic emanations returning with a strange cadence that repulsed the returners.

Unsure of what had happened, but repulsed by the claims that they had found a "Leviathan' in the 'Dragon', Ink along with several of their number called Reisah against this creature, this false Leviathan. Upon the pronouncement of that curse, they were driven off by the dominated mer, and cast into the wider seas, where they would wander.




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Last edited by Ink on Mon Oct 17, 2022 9:30 pm, edited 34 times in total. word count: 703
User avatar
Ink
Approved Character
Posts: 48
Joined: Sat Apr 02, 2022 5:06 am
Race: Mer
Profession: Snake Charmer
Renown: 15
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Milestones

Miscellaneous

Personality

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NPCs and Tribe
Menopeira
Name: Menopeira
Race: Mer (category 3)
Swarming: 43rd of Ymiden 701
DoB: 47th of Zi'da 701
Biometrics:
Coloration:
  • Skin: Light lavender
  • Scales: Black
  • Fins: Silver
  • Eyes: Black outer sclera, blue irises, black pupils.
  • Hair: Dark gold
Measurements:
  • Height/Length (With tail): 9'11"
  • Height (With legs): 5'10"
  • Build: Lithe
  • Muscle tone: Light
Skills

Combat: Polearms: 51 Expert
Athletics: 51 Expert
Navigation: 32 Competent
Swimming: 26 Competent

Background: One of three of Caphinkla's swarm sisters, they have bonded through the swarming to their growth into young adults. They often accompany each other on hunts, and during the swarm, becoming a bit of a social group among their former tribe.

Menopeira is one of the more belligerent of the sisters, often acting as the muscle of the group, dealing the death blow while her sister Nerostreia tracks their prey through the ocean. She barely gets along with Lyriope, but tolerates her presence.

In-Game History:

Approved: /viewtopic.php?t=29340
Upgrades:
+60 skills to all NPCs+21 Combat: Polearms, +16 Swimming, +21 Athletics, +2 Navigation
Nerostreia
Name: Nerostreia
Race: Mer (category 3)
Swarming: 43rd of Ymiden 701
DoB: 42nd of Zi'da 701
Biometrics:
Coloration:
  • Skin: Pearl white
  • Scales: Light gray
  • Fins: Mint Green
  • Eyes: White outer sclera, green irises, and black pupils.
  • Hair: Light gold.
Measurements:
  • Height/Length (With tail): 10'11"
  • Height (With legs): 5'10"
  • Build: Lithe
  • Muscle tone: Light
Skills

Combat: Ranged (Seacrossbow): 51 Expert
Hunting: 51 Expert
Fieldcraft: 32 Competent
Tactics: 26 Competent

Background: One of three of Caphinkla's swarm sisters, they have bonded through the swarming to their growth into young adults. They often accompany each other on hunts, and during the swarm, becoming a bit of a social group among their former tribe.

Often acting as a buffer between the hardened Menopeira and gentle Lyriope, Nerostreia is the best provider for their wandering group of sisters, having learned beneath some of the finest hunters among the Tidewhispers. She's especially good at setting up traps and engaging in wiley tactics even against human targets.

In-Game History:

Approved: /viewtopic.php?t=29340
Upgrades:
+60 skills to all NPCs +6 Tactics, +31 Combat: Ranged, +21 Hunting, +2 Fieldcraft

Lyriope
Name: Lyriope
Race: Mer (category 3)
Swarming: 43rd of Ymiden 701
DoB: 43rd of Zi'da 701
Biometrics:
Coloration:
  • Skin: Mint Green
  • Scales: Forest Green
  • Fins: Pink
  • Eyes: Pink outer sclera, black irises.
  • Hair: Platinum
Measurements:
  • Height/Length (With tail): 8'11"
  • Height (With legs): 5'10"
  • Build: Lithe
  • Muscle tone: Light
Skills

Socialization: 51 (Expert)
Singing: 51 (Expert)
Swimming: 26 (Competent)
Endurance: 26 (Competent)
Seduction: 6 (Novice)

Background: One of three of Caphinkla's swarm sisters, they have bonded through the swarming to their growth into young adults. They often accompany each other on hunts, and during the swarm, becoming a bit of a social group among their former tribe.

Lyriope is the gentler of the four wandering sisters, enjoying the finer things in life. It's her voice that often leads sailors astray of their path, when they have a mind to prey upon human targets (which is infrequent). She is afraid of Menopeira, but clings to Ink and Nerostreia.

In-Game History:

Approved: /viewtopic.php?t=29340
Upgrades:
+60 skills to all NPCs +6 Swimming, +6 Endurance, +21 Singing, +21 Socialization, +6 Seduction

Magic Mentor

Name: Kedaelus
Race: Ithecal (Wyvarnth)
DoB: 34th of Saun 678
Biometrics:

Scales: Red and yellow.
Eyes: Red
Height: 6''
Build: Lithe
Features: Witchmarks: White-colored ether (Sovereign), Abrogation scar over his right eye (Abrogation), flecks of rock growing like warts from his neck (Defiance).
Other Prominent Mutations/Scars: Glowing eyes, Glowing white aura around body (Sovereign), a trail of dirt following in his footsteps (Defiance) A dragging gait and livid red cracks in his etheric signature (Abrogation).

Backstory: A Captain in the Mage Corps, as talented as he is in the magic arts, he was considered not a good or patient enough teacher for a residence at the Arcane University, a position which he sought with all of his fervor. His position in Winter Reach, in a backwater port on the Northernmost shores of the Empire feel to him like a punishment. One which he is bitterly disappointed with. Nevertheless, he is dutifull toward Raskalarn, and shores up the magical defenses of the Winter Reach in its struggle to maintain order, even whilst the raiders of the former government complicate the settlement of the region.

Relationship with Mentor: Kedaelus will meet Ink in the port town where he's stationed. He'll be intrigued by the fact not only that she's a mer, but also one that has learned the arts of magic outside of mortal society. When by chance she finds out that he is a mage, she will try to seek tutelage in the magics he possesses, but he will rebuke her initial overtures. It's not until he learns of her aspirations of growing a tribe on the shores of the Empire, that he sees the potential for Imperial promotion.

In time, they nurture a mutual respect through intermittent interactions. Eventually, he sees her with her following, and begins to believe that she actually has the potential to lead a tribe, whether by magic or guile. He sees an opportunity to not only colonize and secure Winter Reach, but the oceans surrounding it through her group of mer, by making them part of the Empire.

Skills
Skill Level XP
Discipline Expert 51
Abrogation Expert 51
Sovereign Expert 51
Defiance Competent 26
Teaching Competent 26
Tactics Novice 19
Seumas
Name: Seumas MacBhaid
Race: Human
DoB: 23rd of Zi'da701
Biometrics:
Coloration:
  • Skin: Dark tan
  • Eyes: Brown
  • Hair: Brown
Measurements:
  • Height: 5'9"
  • Build: Lean
  • Muscle tone: Light
Skills

Seafaring: 60 Expert
Leatherworking: 60 Expert
Hunting: 30 Competent
Swimming: 10 Novice

Description: Seumas is an optimistic and sanguine individual, almost to the point of gullibility. He lives a lonely existence, hunting and fishing on the northern shores of Winter Reach, in a remote cabin about a half a trial's carriage ride from the nearest port. He spends most of his days fishing and hunting, but mostly makes his livings on the furs of seals, which he sells to traders at a nearby port stronghold of the Empire. He has few dealings with the remnants of the former government, and is a loyal citizen of the Empire. He did some arcs of service in the navy of the Eternal Empire, as a private on a coastal defense ship. Not much of a fighter, however, he mainly kept the ship running along with the other sailors.

These days, he spends a lonely existing subsisting on the land. He meets Caphinkla and her sisters when they save him, his boat, and his catch of seal furs as they get stuck on thin ice in the shallows.

In-Game History:

Approved: /viewtopic.php?p=189628#p189628
Upgrades:
+60 skills to all NPCs +30 Leatherworking, +30 Seafaring.
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Last edited by Ink on Wed Apr 12, 2023 10:50 pm, edited 29 times in total. word count: 1163
User avatar
Ink
Approved Character
Posts: 48
Joined: Sat Apr 02, 2022 5:06 am
Race: Mer
Profession: Snake Charmer
Renown: 15
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Milestones

Miscellaneous

History

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Space to Rent


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Last edited by Ink on Sun Oct 16, 2022 3:49 pm, edited 19 times in total. word count: 3
User avatar
Ink
Approved Character
Posts: 48
Joined: Sat Apr 02, 2022 5:06 am
Race: Mer
Profession: Snake Charmer
Renown: 15
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Milestones

Miscellaneous

Skills & Knowledges

Image
Ledgers, Inventory, and Threads


Inventory
  • Mount: Särkïn Average Training and Conditioning.
  • 2x Underwater Scent Traps (Simple Pouches, designed of seabased materials that house unappetizing predators pheromones that diffuse the water around the home. These traps are used to ward off water based predators and the material inside must be replaced every few trials)
  • 2x Sea Barrels (Especially well crafted and lightweight, these barrels seal objects and prey inside without leaving a scent trail for a predator to follow. Easily hidden under the sand, the waterproofing seal lasts for years)
  • 1x Airskin (Easily inflatable to allow a Mer to secure something hanging from a floating buoy. Some will fill them with air to release in case of attack for a momentary bubble screen or to use the force of the air to quickly propel them away from weapons or waiting jaws)
  • Heirloom: A good-quality, ancient, basalt eating knife: The blade is knapped from the hardest of basalt rock, set into a finely wrapped handle of whale ivory. The pommel is capped by a large pearl.
  • Outfit 1: A long coat, woven from long strands of kelp. It covers her torso and hangs down to mid-tail/mid-leg, protecting her from minor cuts and scratches. It has several pockets on the inside lining of the chest-covering. Also a kelp skirt that flows to the top of her tail fins/ankles.
  • 1x Average+ quality cobalt shortsword.
  • 1x Average quality cobalt chain hook.
  • 1x Compass from Wealth Tier 5
  • 200 Feet of Kelp Rope
  • 2x Strapped packs (worn around the front and back, these packs allow a mer to carry objects on long journeys while keeping their hands free)
  • 1x aquatic animal companion: A rainbow sea snake.
  • 2x Long Hook from Wealth Tier 5
  • 1x Mer Hook Net (designed to capture prey underwater, the net ends cascade hooks which dig into the prey as they frenzy trying to escape, weakening them and aiding only in tangling them further.)
  • Tier 6 basic quality scale armor (Cobalt): Consisting of cuirass, pauldrons, gauntlets, bracers, armored skirt, full metal small shield, and shin-guards.


Housing

Layout of current Home
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Sea Cave basement (Mer Pack)
A: Animal pen. (Average)
B: Storage/Food preparation (Average)
C: Sleeping/Resting area (Small)
D: Scent Traps (Small)
E: Living area. (Average)
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Tier 3 Cabin (2 small rooms one average)
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Last edited by Ink on Sat May 21, 2022 2:19 pm, edited 30 times in total. word count: 391
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