Prior Threads in this Event Series in rough sequence:
The All-Taverns Tournament: Sign-Ups ~~
viewtopic.php?t=28356
The All-Taverns Tournament: Vivian vs Dirt Pie ~~
viewtopic.php?t=28552
The All-Taverns Tournament: Balthazar vs. The Slicker ~~
viewtopic.php?t=28549
The All-Taverns Tournament: Rozkia vs. The Angler ~~
viewtopic.php?t=28550
The All-Taverns Tournament: Elisabeth vs. Fast Ghastly ~~
viewtopic.php?t=28551
The All-Taverns Tournament: Praetorum vs. The Wall ~~
viewtopic.php?t=28553
The All-Taverns Tournament: The Victor's Hall ~~
viewtopic.php?t=28689
The All-Taverns Tournament: Infirmary ~~
viewtopic.php?t=28688
The All-Taverns Tournament: The Brig ~~
viewtopic.php?t=28690
Quarter Final 1: Balthazar vs. the Glass Pillar ~~
viewtopic.php?t=28771
Quarter Final 2: Praetorum vs. the Ground Pounder ~~
viewtopic.php?t=28773
Quarter Final 3: Elisabeth Angelus vs. The Ladyman ~~
viewtopic.php?t=28775
Quarter Final 4: Vivian vs The Angler ~~
viewtopic.php?t=28777
The All-Taverns Tournament: Ilaren's Box ~~
viewtopic.php?t=28969
Grand Finale: Fury's Gauntlet ~~
viewtopic.php?t=29149
Alright everyone, I'm going to write a epilogue later, but for now here are the main rewards for the entire lot. IF there are any mistakes in these here powers plz forgive me, it took me a couple of hours to come up with them/copy.
Thanks for joining my event, I really found it a pleasure to mod each and everyone of you. I hope you all join future events as well! Stay tuned!
Rewards:
Praetorum:
Won your first round of combat by KO:
Item: Life-Time Supply of Beer - a flask or other convenient (and mostly indestructible container) of beer that never runs dry on beer. When you need more beer, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties!
Custom Ability: Rising Lightning: Praetorum is able to direct a bolt of lightning beneath their feet, giving them an added boost to a jump. He is able to use this ability to increase the height of their jump up to 15 meters.
KO'd in the Quarter Final: Custom Ability: Conduit The Favored is able to send lightning flowing through any metal object they are in direct contact with. Depending on the distance and the amount of direct contact, the charge can cause anything from discomfort to numbness in the limb that was in contact with the object.
Blue Lightning!: From now on, whenever Praetorum controls elemental lightning in any form, he can toggle its color, to blue.
XP: 20 xp
Magic xp: None
Renown: 20
Rozkia:
Lost your first round of combat by Decision: Item:
Life-Time Supply of Ale- a flask or other convenient (and mostly indestructible container) of beer that never runs dry on Ale. When you need more Ale, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties!
Listened to the voice in your head and attacked the Angler: +6 Shadow Quarter Points - Minor Assault added to your Rap Sheet (ETA when I get around to implementing it)
Brought into the Fold of the Shadow Quarter in the Brig: +6 Shadow Quarter Points
Escaped Prison: Broken Shackles (Minor) Rozkia must be free. This ability imparts some of that mission onto their being. Rozkia can never be bound with simple restraints. Knots will untie, hooks will unclasp, and simple manacles will spring open. If the restraint purpose is to restrict Rozkia's personal movement and does not include a lock of complex design, the Rozkia can free themselves whenever they desire
XP: 20 xp
Magic xp: None
Renown: 20
Vivian:
Won your first round of combat by Decision: Item:
Life-Time Supply of Skywatch Stout- a flask or other convenient (and mostly indestructible container) of Skywatch Stout that never runs dry on Skywatch Stout. When you need more beer, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties!
Forfeited the Quarter Final: Custom Ability:
Custom Ability: Catch and Return Sometimes, merely stopping an offensive strike is not enough render it harmless. In such cases, all that can be done is to make sure it doesn't harm anyone besides the one who attacked. Catch and Return creates a temporary reflective effect that takes in any attacked and rebounds it towards the attacker. This is most effective against ranged or supernatural attacks, but it does bounce back physical melee attacks as well. This ability can be used once a trial
Yellow outline, blue core Lightning!: From now on, whenever Vivian controls elemental lightning in any form, she can toggle it's color, to yellow outline, blue core.
Aided Ilaren in the Bloodworks/Infirmary/Brig: Celarion advances 3 powers in Favored.
Killed a Sessfiend: Palenon advances another 4 powers. You're ready for Champ advancement. +1 to Steelblood and Shiryu's House capacity.
Destroyed the Delana Gem: Next 3 powers in Aeva's mark. Also pieces of the Delana gem survive its destruction. 2 refined shards of Leechsliver (Oolasyte) wells.
XP: 20 xp
Magic xp: None
Renown: 30
Elisabeth Angelus:
Won your first round of combat by Decision: Item: Life-Time Supply of Rum- a flask or other convenient (and mostly indestructible container) of Rum that never runs dry on Rum. When you need more Rum, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties!
Won the Quarter Final by knockdown: Rising Lightning: Elisabeth is able to direct a bolt of lightning beneath their feet, giving them an added boost to a jump. She is able to use this ability to increase the height of their jump up to 15 meters.
Forfeited the Semi Final: Custom Ability: When shouting your battle-cry, "Bring it on!" once a trial, Elisabeth activates:
Capacitance They are able to capture and store lightning within themselves. They can then turn this inner energy into a field around themselves that can either repel thrown metal weapons, or contain it within themselves to cause any whom they come into contact with to be wracked with painful spasms. The energy field version of this ability extends out from them five feet in all directions (Spherical Aura). The field only lasts for a total of ten bits per day. The function of the field can only be changed once every trial and is negated if theyare completely soaked or standing in water that is knee deep or higher.
Silver with white core Lightning!: From now on, whenever Elisabeth controls elemental lightning in any form, she can toggle it's color, to Silver with white core.
Fought and defended against the Syroan Cultists: Fastia is impressed with your valor and wishes to join forces with you, or become a body guard. You relationship is for you to define, either way you get an NPC.
Name: Fastia Ghastlius
Race: Ithecal (Wyvarnth)
DoB: 688 35th of Ashan
Skills: Athletics: 100 (Master), Endurance: 60 (Expert), Unarmed Combat: High-Flying and some Ki'enaq for striking: 50 (Competent), Strength: 50 (Competent), Detection: 50 (Competent), Discipline: 50 (Competent) .
Fast is a swift fighter, with a lightning fast style that pulls no punches or kicks. A little light when it comes to grappling, this doesn't prevent her from engaging in high-fllying maneuvers.
She has three little children that are about a year old, who she takes with her to settle in Haven in the Hot Cycle, a clutch of three. Their names are Quintus (Squirt), Lucius (Beam), and Stephanius (Leaf).
She's overall a kind individual, but a fierce fighter and competitor. She enjoys good wine.
Calmed down the crowd of Scapegoated Rharneans: Next 3 powers of Nalos.
You Died! (but it's alright don't worry about it): Ilaren takes you aside after the battle, and shakes your hand. You feel something in your palm, it's an armlet. An armlet of Reversal with one charge! An armlet that can bring your character back from the dead if they are wearing it but shatters after a single revival. Don't wear with a ring of reversal.
XP: 20 xp
Magic xp: None
Renown: 30
Tristan
Spectated the first two rounds of combat: Item: Life-Time Supply of Venora Rose- a flask or other convenient (and mostly indestructible container) of Venora Rose that never runs dry on Venora Rose. When you need more Venora Rose, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties!
Volunteered in the Infirmary: 10 WP to your wealth ledger.
Led the efforts to defend the Infirmary against incursion from without and within: Moseke's magic bag of refilling dirt, filled with this power:
Heal the Land Heal the Land is an ability granted to bring relief to those places darkened by Blight and destruction. Tristan must stay in an area for at least three trials for this ability to work, running their hands through the soil or surfaces, letting his sweat seep into the soil. So long as this is done, any area decimated by fire or blight or even salted earth will renew itself and grow a great profusion of plant life. The life will be appropriate for the foliage of the area, unless Tristan also plants seeds as they do this...in which case the seeds will grow. This ability can turn an area without plant life into a jungle as the power of this ability lingers long after Tristan left. For the reminder of the Cycle and the Arc after, plants will grow at nearly four times the rate they would anywhere else. This area can stretch as far as a mile but Tristan is only capable of using this item once an Cycle.
Sent for Reinforcements: Chester and your bond with him has improved, to the point where he has developed a new ability!
Telepathic Link This allows Tristan to establish a telepathic link with any one person. The link remains as long as he desires, though they must consciously end it when they wish to. This allows Tristan and their chosen recipient to speak back and forth telepathically. Verbal nuances such as sarcasm or tone are indistinguishable at this level, but they may relay whatever information they want.
Opened the way to the Arena for Faith: Zanik was mightily impressed with your example of... might. He's granted you adored status with the first 3 powers in Elithem.
XP: 20 xp
Magic xp: None
Renown: 30
Faith
Spectated the first two rounds of combat: Item: Ilaren's own Tea Pot- a pot for brewing (and mostly indestructible container) any mundane kind of Tea that never runs dry on that Tea. When you need more Tea., just pour more water. Set it and forget it. This cask or container of Tea can be shared with as many people as you wish. Great for parties!
Volunteered in the Infirmary: 10 WP to your wealth ledger.
Exposed the Syroan/Shadow Quarter plot to infiltrate the Tournament: Investigation Gateway Plot satisfied for Tier 2. Submit your gateway ability and competent theme to the PSF.
Led the charge into the Bloodworks: Custom Ability: Savior's Rush is a skill that gives the user a sudden burst of speed, allowing them to either reach their destination more quickly or retreat from a situation that has grown beyond their control. Repeated use of this ability will drain the users energy as if they had spent the day undergoing strenuous exercise.
Killed a Sessfiend: Next 6 powers in Gwelliph
Took a leap of Faith with Moseke and Healed the wounded(see what I did there): When Faith emerges from the Tree, she can apply for a new custom Champion ability for Moseke.
XP: +10 Tier 2 Medicine Points.
Magic xp: None
Renown: 30
Balthazar Black:
Won your first round of combat by Decision: Item: Life-Time Supply of Purple Whiskey- a convenient (and mostly indestructible) container of Purple Whiskey that never runs dry on Purple Whiskey. When you need more Purple Whiskey, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties!
Won the Quarter Final by knockdown: Rising Lightning: Balthazar is able to direct a bolt of lightning beneath their feet, giving them an added boost to a jump. She is able to use this ability to increase the height of their jump up to 15 meters.
Black core, red outline!: From now on, whenever Balthazar controls elemental lightning in any form, he can toggle it's color, to Black core, red outline.
Proceeded to the Semi Final: Custom Ability: When shouting your battle-cry, "Another one!" once a trial, Balthazar activates:
Capacitance They are able to capture and store lightning within themselves. They can then turn this inner energy into a field around themselves that can either repel thrown metal weapons, or contain it within themselves to cause any whom they come into contact with to be wracked with painful spasms. The energy field version of this ability extends out from them five feet in all directions (Spherical Aura). The field only lasts for a total of ten bits per day. The function of the field can only be changed once every trial and is negated if they're completely soaked or standing in water that is knee deep or higher. Alcohol intoxication diminishes the power of this ability.
Saved the Ground Pounder's life: Custom Ability: Elemental Manipulation - Lightning (Moderate) The character is able to control more lightning, and at longer distances. Their limit is extended to a distance of 30 meters before the lightning dissipates, and can be bounced up to two times, to strike a total of three targets. Capable of throwing two lightning bolts a bit. If the bolt hits it can cause lingering pains, numbness, and slight burns to any struck body parts. Those hit by the bounce effects of this ability are dealt damage as though hit by a bolt of the Minor version.
Fought like a demon: Custom Ability: Ride the Lightning Balthazar is able to travel along any bolt thrown using their Elemental Manipulation, ending where the bolt impacts or at a maximum of 30 meters.
You Won!: Well not really, but you earned the status of Champion with an asterisk. Ilaren obviously can't grant you the title of Champion of the All-Taverns Tournament, but she feels sorry that you never got the chance to fight for it, and never gave up. She gives Balthazar personal lessons in unarmed combat off screen. Satisfies a Gateway plot for Tier 2 Combat:Unarmed. Please submit a gateway ability to the PSF at your convenience.
XP: 20 xp
Magic xp: None
Renown: 30