Please read this article and let me know your thoughts. Please consider anything I may have missed or any situation I may not have considered. It is my plan for the mission system to go live at the same time as the new Lightning Knight rewrite. Probably in the next week.
Lightning Knight Missions and Rewards
Rharne Mission System
The Rharne Mission System is a new initiative to provide engaging stories and rewards for the Thunder Priestesses, and Lightning Knights of Rharne. While these missions are designed to be taken by Knights and Priestesses, players are allowed to bring along a non-faction friend if they receive prophet permission. However, be aware that non-Knight/Priestess players cannot claim or utilize mission points earned through these missions. Non-faction players will be awarded only the monetary rewards associated with the missions, and they must always be accompanied by a faction member.
If you are a Lightning Knight, please keep a Mission Point Ledger in your Character Sheet.
Rewards
Members of either the Thunder Priestess or Lightning Knights faction will receive rewards from each mission they perform along with a form of OOC currency known as Mission Points. Mission points will serve players in a unique way. There are special rewards associated with Mission Points that can be awarded by the local prophet when you ascend to a new rank in your faction. These are often unique pieces of gear that are specific to your faction. Rewards are specific to Thunder Priestess and Lightning Knights so there will be separate rewards for each faction.
Joining In:
These missions are meant to be taken by Lightning Knights or their squires however, most missions will allow for non-Knight volunteers to join in. If you are taking a mission and you are not a Lightning Knight, you MUST be accompanied by a Player Lightning Knight.
These missions will count as a job thread for Lightning Knight Players.
Mission Danger Ratings
Danger Ratings: Lightning Knight Missions come with a "Danger Rating" that will give you a rough idea of how difficult they will be to complete. Be aware that if you take a very dangerous job and you do not take into full account the difficulty then a Prophet may just modbomb your thread to enforce the correct level of danger.
Limited Danger: Novice and Competent skills in combat should be adequate for surviving these encounters
Medium Danger:Having Competency in your combat skill will be necessary to survive this encounter.
High Danger:Having an expert level in your combat skill will be necessary to survive this encounter.
Extreme Danger:You stand risking dying in these encounters no matter your skill level. Mastery is highly advised.
Danger Ratings Note- Combat Skills can be anything from weapon skills, unarmed skills or stealth and survival skills.
Mission Point Scale
Extreme Danger: 10 Points
High Danger : 8 Points
Medium Danger: 6 Points
Limited Danger: 4 Points
Mission List
A Fly in the Ointment: High Danger - 8 Mission Points
Knight Mission:"A Fly in the Ointment"
Details: Rumors in the Dust Quarter suggest that smugglers have starting bringing a new and dangerous drug into the city at night along the river. Several people in the Dust Quarter are turning up dead after overdosing on this new compound. You have been tasked with investigating if these claims have any merit. Some suggest that a woman known as the “Witch Doctor” is involved.
Moderation: Self-moderated. Will take two threads to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating: High Danger
Reward: 400gn
Mission Points: (8) Mission Points that will contribute toward additional rewards in the future and ranking up in your faction
Details: Rumors in the Dust Quarter suggest that smugglers have starting bringing a new and dangerous drug into the city at night along the river. Several people in the Dust Quarter are turning up dead after overdosing on this new compound. You have been tasked with investigating if these claims have any merit. Some suggest that a woman known as the “Witch Doctor” is involved.
Moderation: Self-moderated. Will take two threads to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating: High Danger
Reward: 400gn
Mission Points: (8) Mission Points that will contribute toward additional rewards in the future and ranking up in your faction
Thundermaw Stampede: Medium Danger - 6 Mission Points
Knight Mission: "Thundermaw Stampede"
Details: A large group of Thundermaw are seen stampeding across the heart of the Stormlands. Livestock have been killed in startling numbers and a farmer has been seriously injured. There are at least 10 Thundermaw in this stampede and they are killing everything in sight. These creatures are highly dangerous. It will require planning and preparation to sufficiently cull their numbers.
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating: Medium Danger
Reward: 300gn to all participants
Lightning Knight Rewards:
(6) Mission Points that will contribute toward additional rewards in the future and recognition within your faction.
Expires: Ongoing
Moderation: Self-moderated.
Details: A large group of Thundermaw are seen stampeding across the heart of the Stormlands. Livestock have been killed in startling numbers and a farmer has been seriously injured. There are at least 10 Thundermaw in this stampede and they are killing everything in sight. These creatures are highly dangerous. It will require planning and preparation to sufficiently cull their numbers.
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating: Medium Danger
Reward: 300gn to all participants
Lightning Knight Rewards:
(6) Mission Points that will contribute toward additional rewards in the future and recognition within your faction.
Expires: Ongoing
Moderation: Self-moderated.
Attack in the Stormlands: Medium Danger - 6 Mission Points
Knight Mission:"Attack in the Stormlands"
Details: Bandits have been seen harassing and stealing from an old man’s farm in the central Stormlands. The farmer’s name is Larry Crowley and he runs a wheat and cattle farm in a remote location that is prone to attacks. Cattle are being stolen at an alarming rate and Mr. Crowley has requested help from the Lighting Knights now he has begun fearing for his life. Capture or kill the bandits in question and attempt to recover Mr. Crowley’s cattle.
Reward: 200gn If bandits are dealt with. / 300gn if the cattle are also returned
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating: Medium Danger
Lightning Knight Rewards:
(6) Mission Points that will contribute toward additional rewards in the future and recognition without your faction.
Expires: Ongoing
Moderation: Self-moderated.
Details: Bandits have been seen harassing and stealing from an old man’s farm in the central Stormlands. The farmer’s name is Larry Crowley and he runs a wheat and cattle farm in a remote location that is prone to attacks. Cattle are being stolen at an alarming rate and Mr. Crowley has requested help from the Lighting Knights now he has begun fearing for his life. Capture or kill the bandits in question and attempt to recover Mr. Crowley’s cattle.
Reward: 200gn If bandits are dealt with. / 300gn if the cattle are also returned
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating: Medium Danger
Lightning Knight Rewards:
(6) Mission Points that will contribute toward additional rewards in the future and recognition without your faction.
Expires: Ongoing
Moderation: Self-moderated.
Medic!: Medium Danger - 6 Mission Points
Knight Mission: "Medic!"
Details: Healers and medics have been summoned to trek out into the northern Stormwastes in order to locate and tend to a the wounded members of a Lightning Knight scouting party. Four Knights were attacked by a strange flaming creature and have been badly burned. They were located ten miles south of the River Zynyx and are unable to travel until their wounds have been treated. You may take this mission as a medic if you have medical knowledge or as an armed escort in order to ensure the safe travel of the healers.
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating:Medium Danger
Reward: 150gn to all participants
Lightning Knight Rewards:
(6) Mission Points that will contribute toward additional rewards in the future and recognition within your faction.
Expires: Ongoing
Moderation: Self-moderated.
Details: Healers and medics have been summoned to trek out into the northern Stormwastes in order to locate and tend to a the wounded members of a Lightning Knight scouting party. Four Knights were attacked by a strange flaming creature and have been badly burned. They were located ten miles south of the River Zynyx and are unable to travel until their wounds have been treated. You may take this mission as a medic if you have medical knowledge or as an armed escort in order to ensure the safe travel of the healers.
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating:Medium Danger
Reward: 150gn to all participants
Lightning Knight Rewards:
(6) Mission Points that will contribute toward additional rewards in the future and recognition within your faction.
Expires: Ongoing
Moderation: Self-moderated.
Storm Roc Training: Limited Danger - 4 Mission Points
Knight Mission: "Storm Roc Training"
Details: Three young juvenile Storm Rocs have been brought into the Skywatch Keep training yard to be trained with the Knights. Participates must help feed and provide for these animals while they are teaching them to tolerate wearing a harness and saddle. The birds are feisty and prone to nipping at fingers that get too close.
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating:Limited Danger
Reward: 100gn to all participants
Lightning Knight Rewards:
(4) Mission Points that will contribute toward additional rewards in the future and recognition within your faction.
Expires: Ongoing
Moderation: Self-moderated.
Details: Three young juvenile Storm Rocs have been brought into the Skywatch Keep training yard to be trained with the Knights. Participates must help feed and provide for these animals while they are teaching them to tolerate wearing a harness and saddle. The birds are feisty and prone to nipping at fingers that get too close.
Moderation:Self-moderated. Will take one thread to complete. Please contact the local prophet for details before beginning this mission.
Danger Rating:Limited Danger
Reward: 100gn to all participants
Lightning Knight Rewards:
(4) Mission Points that will contribute toward additional rewards in the future and recognition within your faction.
Expires: Ongoing
Moderation: Self-moderated.
Collaborative Bonus Points! Oh My!
So you can earn extra mission points for every mission that you take on with another player character. This is to encourage collaborative play.
- Bringing along your non-faction civilian friend: 1 Bonus Mission Point
- Bringing along a member of a non LK or TP faction member: 2 Bonus Mission Points
This can include Order of Adunih members or any other faction other than the Knights and Priestesses. - Bringing along a Thunder Priestess or Lightning Knight: 3 Bonus points for each player.
Grandfathering in Characters
Hey! What if I've been a Lightning Knight all this time? Do I get any mission points for the things my Knight PC has done for the people of Rharne?: Yes you do! You may submit a list of threads (with links) that pertain to your character doing their job as a Lightning Knight. This can be a simple adventure or perhaps even a seasonal event. A Prophet will review your claim and award Mission Points appropriately.
Grandfathered Mission Points Claim Form:
Code: Select all
[u]Grandfathered Mission Point Claim Form[/u]
[b]Character Name:[/b]
[b]Applicable Threads(Please Provide Links):[/b]
1.
2.
3.
etc. Lightning Knight Tier Rewards
Lightning Knight Mission Point Tier Rewards
108 Points: Milestone Rewards: Milestone rewards are split by division. Meaning that you get a unique item that is tied to your particular division within the Lightning Knights.
Divisional Milestone Rewards
Guardians: Aegisward Cloak - This deep indigo blue cloak is made of a strange silken material that feels almost like liquid to the touch.. Once per trial the Knight can pull this cloak across the body and it will form a shield out of solid blue light that is roughly the size and shape of a tower shield. This shield lasts for five bits and will move with the Knight as necessary until they lower the cloak or the shield reaches its time limit. One trial is required for the cloak to recharge this ability. This energy shield is resilient to both physical and magic/mark abilities; Although magic and mark abilities will exhaust it twice as quickly as normal attacks, granting only two and a half bits of protection. If torn or damaged the cloak will regenerate itself fully during the next lightning storm. If it is damaged then the cloak may not work properly when trying to form a shield
Justiciars: Eaglesight- The Eaglesight is a special and valuable item indeed. It is made using top of the line and experimental optical glass along with several components that are made only by a select group of alchemists. The Eaglesight is a collapsible spyglass that is capable of seeing vast distances and zooming in on targets of interest via the brass dial on it’s side. The Eaglesight is also heat sensitive and will allow it’s user to see targets via their body heat. This feature is activated by a small silver button at the base of the spyglass. This button can only be used once per trial otherwise you risk breaking the Eaglesight.
Inquisitors: Coverguise - This simple brown leather coat appears unassuming at first but it is a valuable asset for those who often need to work with a level of anonymity. Once per trial for the length of a break, the Coverguise can be activated via a small drawstring in the inner pocket that with cause the garb to display an illusion around your body that will make you appear as though you are wearing a completely different set of clothes along with different hair if desired. Whatever clothing the illusion displays is random, but is always perfectly suited to your surroundings, and to the people around you. This allows the Inquisitor to perfectly blend in and conceal their identity whenever their job demands it.
Stewards: Blessed Touch - The Blessed Touch is a golden ring that is worn on the index fighter that has been fitted with a single perfectly circular opal. The ring carries within it a magic that is capable of fully mending one life threatening wound every three trials, or three minor wounds (cuts, scrapes or small punctures) every trial. Using the ring to heal a minor would will require a full trial to recharge before it can be used to heal a life threatening wound. The opal gem glows with a golden light that extends tendrils of radiance out into the wound that the Steward is touching. Healing a minor wound takes roughly one bit and healing a severe/life threatening wound takes five bits.
Justiciars: Eaglesight- The Eaglesight is a special and valuable item indeed. It is made using top of the line and experimental optical glass along with several components that are made only by a select group of alchemists. The Eaglesight is a collapsible spyglass that is capable of seeing vast distances and zooming in on targets of interest via the brass dial on it’s side. The Eaglesight is also heat sensitive and will allow it’s user to see targets via their body heat. This feature is activated by a small silver button at the base of the spyglass. This button can only be used once per trial otherwise you risk breaking the Eaglesight.
Inquisitors: Coverguise - This simple brown leather coat appears unassuming at first but it is a valuable asset for those who often need to work with a level of anonymity. Once per trial for the length of a break, the Coverguise can be activated via a small drawstring in the inner pocket that with cause the garb to display an illusion around your body that will make you appear as though you are wearing a completely different set of clothes along with different hair if desired. Whatever clothing the illusion displays is random, but is always perfectly suited to your surroundings, and to the people around you. This allows the Inquisitor to perfectly blend in and conceal their identity whenever their job demands it.
Stewards: Blessed Touch - The Blessed Touch is a golden ring that is worn on the index fighter that has been fitted with a single perfectly circular opal. The ring carries within it a magic that is capable of fully mending one life threatening wound every three trials, or three minor wounds (cuts, scrapes or small punctures) every trial. Using the ring to heal a minor would will require a full trial to recharge before it can be used to heal a life threatening wound. The opal gem glows with a golden light that extends tendrils of radiance out into the wound that the Steward is touching. Healing a minor wound takes roughly one bit and healing a severe/life threatening wound takes five bits.
96 points: Homeward Compass: This item is a palm sized compass that is custom made for each and every Knight at this rank. It is normally made of a local wood that is crafted in Mistral Village and metals and gemstones found within Rharne’s borders. The needle of the Compass has been magically imbued to always point in the direction of the capitol of Rharne so that any wayward Lightning Knight can always find their way home. It is considered a great honor to carry one of these custom made compasses as it signifies that you have reached a position of great respect within the Order. Many Knights wear the compasses visibly on their belts or shoulderguards so the world can see their accomplishment.
84 points: Zephyrgale Armor: A “Masterwork” set of armor, either Heavy or Leather. If the armor is mail or plate then it will be made of Geminite. This beautiful metal gleams like dark azure gemstones and is known to withstand almost any punishment. If the armor is leather then the material itself can be left up to the recipient, it will also include embossed leather with artistic renditions of wind and storms along the arms and shoulders. There will also be silver studs decorating the boots, gloves and cuirass along with occasional sewn in orbs of Rainbow Moonstone that glisten beautifully.
72 points: Stormlance: An “Extravagant” ranged weapon. It can be anything such as a bow or crossbow; or essentially any ranged weapon that makes use of projectiles. The Stormlance also includes a set of arrows or other suitable projectiles made from Adamantite. The weapon itself is either made of weatherproofed Yew from Ywyngyll Forest or Adamantite steel.
60 points: Milestone Rewards: Milestone rewards are split by division. Meaning that you get a unique item that is tied to your particular division within the Lightning Knights.
Divisional Milestone Rewards
Guardians: Boomstick - Unique to the Guardians of the Lightning Knights; this three and a half foot long silvery steel rod is capable of producing a mild but painful electric shock on contact that will cause most targets to either stumble or be rendered unconscious. The weapons are called “Boomsticks” because of a sound of thunder that often accompanies their use. Boomsticks are invaluable because they act as a non-lethal means of apprehending a criminal.
Justiciars: Calmsong - This strange device is invaluable for dealing with the local fauna of the Stormlands. The Calmsong is essentially a small green gem enclosed within a palm sized metal case that is inscribed with leafy designs. When the case is opened the gem begins to emit a soft humming sound that instantly causes nearby animals to become less aggressive. This effect is temporary and especially aggressive creatures are capable of ignoring its effects entirely. The Calmsong can only affect an area within a twenty foot radius.
Inquisitors: Whisperwill - The Whisperwill comes in the form of a large silver and amethyst ring that is worn on the thumb. It will glow very faintly when you are standing in the presence of someone who is intentionally and specifically trying to decieve you. This tool is invaluable when suspects are being questioned. The Whisperwill can be confused at times if the individual does not does not truly understand that they are lying, in these cases the ring can give false readings.
Stewards: Clarity - This item is an unassuming silver circlet that is worn on the brow. It is capable of temporarily enhancing the discipline of an individual so that they can think clearly while under duress. The effect lasts for a single bit and can be used once per trial. It has been a boon to all stewards alike, from healers to message runners. Allowing them to better function when working in the midst of a battle.
Justiciars: Calmsong - This strange device is invaluable for dealing with the local fauna of the Stormlands. The Calmsong is essentially a small green gem enclosed within a palm sized metal case that is inscribed with leafy designs. When the case is opened the gem begins to emit a soft humming sound that instantly causes nearby animals to become less aggressive. This effect is temporary and especially aggressive creatures are capable of ignoring its effects entirely. The Calmsong can only affect an area within a twenty foot radius.
Inquisitors: Whisperwill - The Whisperwill comes in the form of a large silver and amethyst ring that is worn on the thumb. It will glow very faintly when you are standing in the presence of someone who is intentionally and specifically trying to decieve you. This tool is invaluable when suspects are being questioned. The Whisperwill can be confused at times if the individual does not does not truly understand that they are lying, in these cases the ring can give false readings.
Stewards: Clarity - This item is an unassuming silver circlet that is worn on the brow. It is capable of temporarily enhancing the discipline of an individual so that they can think clearly while under duress. The effect lasts for a single bit and can be used once per trial. It has been a boon to all stewards alike, from healers to message runners. Allowing them to better function when working in the midst of a battle.
(The type of weapon can be selected by the player, so long as it is metal and has a sharp edge.)
36 points : Milestone Rewards: Milestone rewards are split by division. Meaning that you get a unique item that is tied to your particular division within the Lightning Knights.
Milestone rewards are split by division. Meaning that you get a unique item that is tied to your particular division within the Lightning Knights.
Divisional Milestone Rewards:
Guardians - Homing Bola Launcher: Sometimes, people try to flee from the Guardians, not wanting to spend time in jail or because they were wanted for more serious crimes that weren't pinned on them yet. As the Guardians don't like it when people run from them, a special tool was developed for them to help catch these runaway ne'er-do-wells. This crossbow like apparatus fires a bola at a fleeing target and the bola is enchanted so that it will follow whoever the launcher was aimed at when fired, making it difficult for a criminal to avoid being caught. However, the Guardian has to be careful, as the bola homes in on whoever the launcher is aiming at at the exact moment of firing. If mis-timed shot can lead to the wrong person being bola'd.
Inquisitors - Memory Playback Crystal: Sometimes, it helps an Inquistor to be able to view things as they happened, rather than simply relying on stressed memories. These crystals were made to fill that exact niche, allowing whoever is holding them to draw themselves and the people around them into a memory. These memories can be repeated at will, allowing the Inquisitor to gain evidence that might otherwise be forgotten or lost, though the memory has to be played willingly.
Justicars - Shelter Stone: When travelling the Stormlands, shelter is not always available. The Justicars have found numerous ways around this, not the least of which is training to build shelters. But sometimes, crafting even the crudest of shelters is an impossibility. In recognition of this, the Shelter Stone was created. This small, pyramid shaped rock can be embedded point down in the ground, at which point a dome of blue light, 10 feet in diameter and 6 feet high will enclose the area around the stone, providing a small reliable shelter. However, it should be noted that this shelter only protects from the elements, and by its nature is very visible, making it a poor hiding place. The structure will protect against wind and water but can be easily penetrated by weapons and invaders.
Stewards - The Stewards Coat: Not every tool a Steward uses can be carried in a tool belt. A surgeons operating table, a smiths anvil, things of this nature cannot, normally, be carried easily. For this, the The Stewards Coat was created. An overcoat with numerous pockets on the inside, a Steward will quickly find that these pockets are significantly bigger on the inside, allowing the Steward to carry things they may not have imagined carrying. Inside the pockets, items lose all weight and any item that can get even part of itself into a pocket can be made to fit. However, only one thing may be transported in a pocket at a time, so the carrying space is still limited. (Contains 6 pockets)
12 points: “Silverwind”: A “Good” quality sharp edged weapon made from Cobalt ingots (This can include but is not limited to swords, polearms, daggers, axes, and the like. Let the Prophet know what you prefer.) The hilt or grip is wrapped in fine gray leather and there is a round piece of Lapis Lazuli set in the pommel.
0 points: Divisional Starter Items Upon joining your division you immediately get the reward associated with your branch. You do not need approval to add this reward to your CS. It is automatically given upon entry to the division you choose.
Divisional Items
Guardians: Retractable Steel Baton: A small steel cylinder that can be extended to use as a bludgeon. Can be easily carried in a pocket or hidden under a cloak, ensuring a Guardian is always able to respond to disturbance, even during their off-hours.
Inquisitors: Padded Clothing: Simple clothing with a hidden layer of padding that is just thick enough so as not to be discernable. This allows the Inquisitor to follow a suspect in civilian clothes that don't stand out and still be afforded a light layer of protection. An alternate version of this would be a form of very light under-armor.
Justicars: Trained Animal Companion: Justiciars can apply to be given one small trained animal companion. This can be anything from a falcon to a fox. Please get Prophet approval for whatever animal you choose.
Stewards: Tool Belt: A heavy belt with lots of pockets and holsters of different size and shape. A Steward of any discipline has lots of tools to carry about, and a convenient way to carry them is a godsend. These belts can carry almost any hand tool and a number of supplies, so it is just as suitable for the medic as it is for the blacksmith.
Inquisitors: Padded Clothing: Simple clothing with a hidden layer of padding that is just thick enough so as not to be discernable. This allows the Inquisitor to follow a suspect in civilian clothes that don't stand out and still be afforded a light layer of protection. An alternate version of this would be a form of very light under-armor.
Justicars: Trained Animal Companion: Justiciars can apply to be given one small trained animal companion. This can be anything from a falcon to a fox. Please get Prophet approval for whatever animal you choose.
Stewards: Tool Belt: A heavy belt with lots of pockets and holsters of different size and shape. A Steward of any discipline has lots of tools to carry about, and a convenient way to carry them is a godsend. These belts can carry almost any hand tool and a number of supplies, so it is just as suitable for the medic as it is for the blacksmith.
Claiming Your Reward: When you have accumulated enough Mission Points to claim a reward please fill out the form below. Once posted your claim will be reviewed for approval.
Code: Select all
Reward being claimed:
Points Required:
Description: (Some rewards allow for creativity on the part of the player. Please describe your reward in detail) [/size]
[/googlefont][/style2][/style]
