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Ambassador of his People

Witchmarks, Revelations, Etc.:
Witchmark (Defiance): The air surrounding Quiet is charged with static, as if the air is excited to be around him. Reactions to the air's excitement vary, and are experienced separately based on circumstance and individual, and although it is perhaps not always easily detected, it is always present.
Competent Defiance Mutation: When Quiet moves, the air follows him, almost as if it is subtly pushing his movements. This effect is omnipresent, so long as there is nonstagnant air surrounding Quiet. When Quiet and his element agree, Quiet's movements become natural, easier, smoother, aided by an unseen hand. When Quiet and the air around him can communicate and telegraph their desires to each other, their teamwork is notable at the least. However, such a bond is difficult to create, and Quiet will often have trouble. If he and the wind around him do not agree, he may find himself pushed. If he jumps when the wind expected him to run, he may be forced to the ground. If Quiet signs words which he and the wind did not agree on, he might find his fingers and hands stumbling to communicate. The air will always encourage Quiet to move less as if he is a person, moving through their as a heavy object, and more as a sheet of paper or as a leaf. Obeying this desire will allow Quiet to move in ways others may not be able to, especially when utilizing his Defiance. Such a bond is a powerful asset, but nearly impossible to create through exclusively nonverbal communication. To utilize it, Quiet must learn how to begin utilizing the path of least resistance, behaving less like a blunt object and more like the wind itself. While the wind guides Quiet, those near Quiet will feel its effects.
Level Up
Expert Defiance Mutation: As Quiet's spark develops and its traits solidify, its focuses on communication and ambition take on a more selfish hue. Quiet's spark is beginning to push Quiet towards forceful advancement in the magic to make him into a more suitable host, while also attempting to isolate Quiet from outward distractions or relationships. As such, at Expert level, Quiet's voice begins to resonate much more heavily with the air around him, even a whisper resulting in an aerial shockwave around Quiet that causes damage or disruption to his surroundings and, potentially, himself. The louder his volume, the more forceful the shockwave, a hushed tone resulting in enough force to push a marble, and a screech resulting in enough force to blow multiple persons backwards. This effect, however, is not immune to its more obvious drawbacks. Quiet, as a result, will, by and large, not be able to speak after his mutation. As well as this, if he does, he will not be immune to overstepping, making the possibility of pushing his limits to the breaking point an unfortunate probability.
IC Earned Scars, Tattoos, Etc.
TBD
Appearance
Although young, Quiet’s demeanor and appearance give off the indication of a harsh and unforgiving upbringing, wrought with challenges that he, and he alone, must have had to overcome to ensure survival. He is unshaven, and somewhat bestial in appearance. His arms, legs, and torso are slight but bound tightly in developed muscle. His head is kept shaved, although the patchy beginnings of what may someday be called a beard are evident along his jaw and his upper lip.
Although bestial, Quiet is nothing if not refined. His posture, his behavior, and his apparel denote a humble outlook. His clothes are primitive, but tight and sharp. Quiet is similar.
Quick Facts
Name: Quiet
Race: Human
Gender: Male
Date of Birth: 57th Ymiden, 700 (18)
Marks: N/A
Magic: Defiance (Competent)
Aliases: TBD
Jobs - Self-Proclaimed Ambassador
Factions Joined: Seeker-Aligned
Languages Spoken: Fluent: Common (Signed [New Haven]), Fluent: Unnamed Language, Broken: Common
Partners: Anya aj'Siera (Platonic)
Race: Human
Gender: Male
Date of Birth: 57th Ymiden, 700 (18)
Marks: N/A
Magic: Defiance (Competent)
Aliases: TBD
Jobs - Self-Proclaimed Ambassador
Factions Joined: Seeker-Aligned
Languages Spoken: Fluent: Common (Signed [New Haven]), Fluent: Unnamed Language, Broken: Common
Partners: Anya aj'Siera (Platonic)
History
Quiet's history is brief, and, to a local of New Haven, largely uneventful.
To the rest of the world, however, Quiet is an absolute intrigue.
Although most or all of Idalos' denizens are unaware of its existence, New Haven is a township established sometime between 413 to 415 officially. It is not a town known by any governing body nearby, and its location is hidden among waves and distance. Its discovery was nothing short of a godsend to those pilgrims that had initially set out for it.
In the arc of 413, a group of 31 scientists, their heritages mixed but largely Nashaki, foresaw the doom of Quacia and fled the city by boat. Their small fleet, mainly of rafts, poorly put together schooners, or stolen ships. Although it isn’t recorded how many had reached the island, those who were lucky enough to reach its shores found sanctuary. It was forgiving, but they were not a group of survivalists. They were scientists. And even the most forgiving of regions, if unassisted, meant death.
And then, finally, seven remained.
Desperate, one of the seven, whose name was lost but whose memory is revered by the name of One, was a Defiance mage. Although perhaps not the most notable, his abilities were absolutely remarkable, and the island itself, with its mountain, its caverns, and the ocean surrounding it, was a perfect setting for those imbued with the gift of Defiance to thrive. Miraculously, all six of the individuals he had gifted the spark to survived, but he, as a result of overextending his abilities, perished. However, with the gift of Defiance, the remaining six of 31 scientists were able to secure, for themselves, a home. Slowly, a village was built on the island, establishing the township of New Haven.
In the arcs following its origin, its society began reflecting its isolationist, utilitarian state. Its social structure and culture splintered from Quacia, and revolved itself around the magic which allowed it to be built - Defiance.
New Haven’s society, although with the pitiful population of only roughly 60 individuals, is culturally rich.
The inhabitants, whether or not they have been granted the gift of Defiance, revere the world around them, meditating and respecting the island around them, even going so far as to create a signed language assothat nearly perpetual silence would allow for better meditation. As well as this, every individual on the island is trained in a custom form of bo staff combat, both for self defence, and as a form of Dancing with the elements, although this is the only form of Dancing that the inhabitants of New Haven remember.
As previously mentioned, New Haven’s society is based around the gift of Defiance, although not all individuals are given The Gift, as it is referred to. At age fifteen, a child is considered for Reception, the ceremony wherein six individuals are chosen by each of the six masters of The Gift, each one representing an original founder of New Haven. If it is deemed that the child has proven themselves an asset to island, a master of The Gift may choose to ready them for Reception. Reception, being the highest honor an individual from New Haven could undertake, although a decision not taken lightly (due to the high risk of death), it is an offer almost always received positively.
Quiet was one such individual.
He had dedicated his life to his island. Up before the sun to train and meditate, morning to night spent assisting the town, sleep with the sun, rising early the next morning to repeat the cycle.
His parents, Large and Virtue, were proud of the son they had raised. If Quiet had not been selected for Reception, they still would have been proud. Quiet had quickly become a staple of New Haven's prosperity. Although, they could not take credit for his altruistic sense of duty towards New Haven. After all, it takes a village, doesn't it?
Quiet was an obvious choice for Reception, and he graciously accepted, not completely understanding the risk that The Gift posed.
The master of The Gift, who was assigned the name of Patient, had taken Quiet to the peak of Outside Island's mountain, and faced him towards a cliff. To his sides were two others, Hand and Stern, selected for Reception, brought by two other masters of The Gift. Their masters infused the trio at the same time, and Quiet could only focus on the sharp, unending sting of the wind on his skin, on his lips, chipping at the brims of his nostrils, forcing his breath. And before he knew it was over, he felt a foot on his back, and all at once, he and his peers were pushed off the cliff.
Quiet felt no panic.
It was no exaggeration to say that he was chosen for this moment.
And he embraced it.
And as the wind carried him down do the bottom of the hill, the corpses of his two peers were at his feet.
They had died an honorable death, and would be mourned well, but no 15 year old should need to see such a grizzly scene. Quiet would feel guilt for the rest of his life from that. Not because of their deaths, but because he was far too overjoyed for having received The Gift to truly notice the consequence of the test he had passed, and what had happened to the other two who had failed.
The rest of the trial felt like a blur.
Quiet had lived a life fitting to his name, up until that moment. He spent a while training with his newfound gift before realizing that stagnation was no longer an option for him.
But no one had left the island since it was founded.
This struggle would consume him. The battle to remain an asset to New Haven or to appeal this new sense of wanderlust was too divisional to bare.
Until Patient bestowed upon Quiet a mission.
Return to the outside world. Ascertain whether or not the world beyond New Haven is safe to explore once again. Deem whether or not it is deserving of New Haven's return.
And report back.
And so, in the dead of night, Quiet made for himself a raft similar to those of his ancestors, fashioned a loose sail to it, and utilized his own wind to blow himself to the Southernmost continent.
In Ymiden of 718, Quiet landed in Quacia, and was immediately met with a Ferahom. The journey to Quacia proper was much harder than Quiet had initially anticipated creating intelligent contact with the outside world would be. Quiet initially became depressed by the thought of Quacia; gray and demented, not at all the utopia that he considered New Haven to be. He had met a few people, and was largely underwhelmed, with only a few notable standouts. In Saun, however, he mt Anya aj'Siera, Seeker and practitioner of The Gift. Attached at the hip, he and Anya became a partnership, and through her eyes, Quiet observed Idalos.
To the rest of the world, however, Quiet is an absolute intrigue.
Although most or all of Idalos' denizens are unaware of its existence, New Haven is a township established sometime between 413 to 415 officially. It is not a town known by any governing body nearby, and its location is hidden among waves and distance. Its discovery was nothing short of a godsend to those pilgrims that had initially set out for it.
In the arc of 413, a group of 31 scientists, their heritages mixed but largely Nashaki, foresaw the doom of Quacia and fled the city by boat. Their small fleet, mainly of rafts, poorly put together schooners, or stolen ships. Although it isn’t recorded how many had reached the island, those who were lucky enough to reach its shores found sanctuary. It was forgiving, but they were not a group of survivalists. They were scientists. And even the most forgiving of regions, if unassisted, meant death.
And then, finally, seven remained.
Desperate, one of the seven, whose name was lost but whose memory is revered by the name of One, was a Defiance mage. Although perhaps not the most notable, his abilities were absolutely remarkable, and the island itself, with its mountain, its caverns, and the ocean surrounding it, was a perfect setting for those imbued with the gift of Defiance to thrive. Miraculously, all six of the individuals he had gifted the spark to survived, but he, as a result of overextending his abilities, perished. However, with the gift of Defiance, the remaining six of 31 scientists were able to secure, for themselves, a home. Slowly, a village was built on the island, establishing the township of New Haven.
In the arcs following its origin, its society began reflecting its isolationist, utilitarian state. Its social structure and culture splintered from Quacia, and revolved itself around the magic which allowed it to be built - Defiance.
New Haven’s society, although with the pitiful population of only roughly 60 individuals, is culturally rich.
The inhabitants, whether or not they have been granted the gift of Defiance, revere the world around them, meditating and respecting the island around them, even going so far as to create a signed language assothat nearly perpetual silence would allow for better meditation. As well as this, every individual on the island is trained in a custom form of bo staff combat, both for self defence, and as a form of Dancing with the elements, although this is the only form of Dancing that the inhabitants of New Haven remember.
As previously mentioned, New Haven’s society is based around the gift of Defiance, although not all individuals are given The Gift, as it is referred to. At age fifteen, a child is considered for Reception, the ceremony wherein six individuals are chosen by each of the six masters of The Gift, each one representing an original founder of New Haven. If it is deemed that the child has proven themselves an asset to island, a master of The Gift may choose to ready them for Reception. Reception, being the highest honor an individual from New Haven could undertake, although a decision not taken lightly (due to the high risk of death), it is an offer almost always received positively.
Quiet was one such individual.
He had dedicated his life to his island. Up before the sun to train and meditate, morning to night spent assisting the town, sleep with the sun, rising early the next morning to repeat the cycle.
His parents, Large and Virtue, were proud of the son they had raised. If Quiet had not been selected for Reception, they still would have been proud. Quiet had quickly become a staple of New Haven's prosperity. Although, they could not take credit for his altruistic sense of duty towards New Haven. After all, it takes a village, doesn't it?
Quiet was an obvious choice for Reception, and he graciously accepted, not completely understanding the risk that The Gift posed.
The master of The Gift, who was assigned the name of Patient, had taken Quiet to the peak of Outside Island's mountain, and faced him towards a cliff. To his sides were two others, Hand and Stern, selected for Reception, brought by two other masters of The Gift. Their masters infused the trio at the same time, and Quiet could only focus on the sharp, unending sting of the wind on his skin, on his lips, chipping at the brims of his nostrils, forcing his breath. And before he knew it was over, he felt a foot on his back, and all at once, he and his peers were pushed off the cliff.
Quiet felt no panic.
It was no exaggeration to say that he was chosen for this moment.
And he embraced it.
And as the wind carried him down do the bottom of the hill, the corpses of his two peers were at his feet.
They had died an honorable death, and would be mourned well, but no 15 year old should need to see such a grizzly scene. Quiet would feel guilt for the rest of his life from that. Not because of their deaths, but because he was far too overjoyed for having received The Gift to truly notice the consequence of the test he had passed, and what had happened to the other two who had failed.
The rest of the trial felt like a blur.
Quiet had lived a life fitting to his name, up until that moment. He spent a while training with his newfound gift before realizing that stagnation was no longer an option for him.
But no one had left the island since it was founded.
This struggle would consume him. The battle to remain an asset to New Haven or to appeal this new sense of wanderlust was too divisional to bare.
Until Patient bestowed upon Quiet a mission.
Return to the outside world. Ascertain whether or not the world beyond New Haven is safe to explore once again. Deem whether or not it is deserving of New Haven's return.
And report back.
And so, in the dead of night, Quiet made for himself a raft similar to those of his ancestors, fashioned a loose sail to it, and utilized his own wind to blow himself to the Southernmost continent.
In Ymiden of 718, Quiet landed in Quacia, and was immediately met with a Ferahom. The journey to Quacia proper was much harder than Quiet had initially anticipated creating intelligent contact with the outside world would be. Quiet initially became depressed by the thought of Quacia; gray and demented, not at all the utopia that he considered New Haven to be. He had met a few people, and was largely underwhelmed, with only a few notable standouts. In Saun, however, he mt Anya aj'Siera, Seeker and practitioner of The Gift. Attached at the hip, he and Anya became a partnership, and through her eyes, Quiet observed Idalos.
Personality
Quiet is a highly virtuous individual, holding true to the beliefs he was raised with in New Haven. His reverence for the gift he was given, being that of Defiance, is paramount, second only to his desire to protect and serve the town of New Haven and its people. Quiet holds an acute sense of duty, and, although never overtly abrasive, will never directly seek violence as a means to his end unless he deems it necessary.
Quiet, as his name implies, is not impressively talkative. If it weren't for his age and his curiosity, one may describe him as stoic.
Quiet, as his name implies, is not impressively talkative. If it weren't for his age and his curiosity, one may describe him as stoic.

