I have a couple questions about this. First of all, what does "strain" mean in this context? Is it the use of aesthete? Or would it be something like "breathing ice makes you resistant to ice"? If so, that seems redundant with the immunity section—surely most breath powers channel the effigy's aspect already?If their Effigy requires a certain strain upon the Mortal body to use, the body will become resistant to that strain. Like their Dragon, the Bearer is immune to any powers, be they from Effigies, Blessings, Magic, or natural sources, that fall under the Aspects of their Effigy.
Also, what does it mean to be immune to an aspect? Some of them are relatively self evident: fire immunity conveying protection from heat, poison immunity from toxins, etc. But what about more emotional aspects like fear and rage? Is an immunity only applicable to unnatural manipulation of these emotions, or are they entirely deadened for the wielder? How about abstract aspects? What is an immunity to bonds? Or to growth? Does the effigy of vindecaldra halt age, in that case? I'm pretty skeptical that it should.
Are these immunities able to be switched on and off at will? With vindecaldra's aspects including restoration, would a wielder of her effigy be unable to be healed by others? This feels outside the original intention of effigy.
Finally, it feels somewhat strange to me that someone with vindecaldra's effigy is able to avoid damage by excessive heat, but would not be able to retain/generate their own heat if affected by cold, if that makes sense. This one I'm less certain about, and I mostly bring up because it ties into my proposed solution, which is for the effigy bearer to be able to regulate these aspects within themselves.
That is to say, that the effigy bearer is able to keep at a baseline level of this aspect (growing at an appropriate rate, body temperature normal, normal amounts of fear) and then choose if and to what degree they want external influences to shift that aspect within them.
This makes it clearer what immunity is (you remain at a normal state) and allows characters to decide the degree of immunity they want, depending on the situation.
Note: no real timelimit on this question for me, the threads I'm planning where this might become relevant are quite a bit later down the line.



