[Approved by Pegasus] Elisabeth Angelus Black

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Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Elisabeth Angelus Black  [Approved CS]

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Elisabeth Angelus Black
Race: Human

Date of Birth: Vhalar 23rd 696 (25 arcs)

Marks: Celarion (Adored), Nalos (Adored)

Partner: Balthazar Black (Husband - Married Ashan 100, Arc 722)

DW Brand: An ashen handprint on the small of her back (Balthazar's Dreamwalking mark)

Factions Joined: Ice-Forged (Death-Forged)

Languages Spoken:
Fluent - Common
Conversational - Scalveen (Approval here)
Broken =-Ancient Language, Yari Dialect


Appearance

Elisabeth is a slender young woman, standing 5'4", but it is apparent that she is fairly athletic. Piercing, intelligent blue eyes are constantly taking in her surroundings, chronicling the world around her.

Personality

Elisabeth, or Elisa as her guardians (Vin and Rilith) call her, is a bit of a puzzle. She was raised in the world of academics and because of that upbringing, things such as reading, learning, researching, and questioning the world around her come naturally. As she grew older, other facets of her personality emerged - the longing for adventure and to help people. She can be rather guarded at first, having learned to rely upon herself. Once she gets to know someone a bit, her personality emerges. A girl that knows a little about a lot of different things, Elisabeth can have a polite conversation with almost anyone.

Defiance Mage - Expert


Kin Element - Fire


Spark persona: "Annexamus" Elisabeth's spark is similar to Balthazar's. It has a strong will and an incessant desire to grow. It compels Elisabeth to seek out new experiences. It has an ever-growing need to learn more and expand its connection to the elements. If Elisabeth pursues an equal balance and growth among the four elements, in all aspects of her life, in accordance with her spark’s theme, her spark is warm, welcoming, and calming. However, when she becomes unbalanced according to her spark, it will become demanding, aggressive, and jealous. It is open to new people, experiences, etc if they fall into the balanced theme of four, but despises a lack of elemental balance in all aspects of Elisabeth’s life. (I realize this will start to get a bit tricky when she starts picking kin elements. To maintain the balance between kin and the others, she will need to use her non-kin elements more to offset.)

Theme: “Connection” Elisabeth's spark pursues growth of power by seeking to evenly exert its influences into all aspects of her life. It seeks to pass on its own viewpoint, that all things fall into some category of an element. Specific emotions, people, places, etc will seem as more specifically one element more so than another in Elisabeth's eyes. By embedding this viewpoint in Elisabeth, her spark hopes to normalize magic both as an everyday, simple use as well as the larger aspects of Defiance that push the boundaries. By normalizing this use of the magic, coupled with the quaternary viewpoint, the spark hopes to push Elisabeth into a life completely dominated by her magic and the growth of the spark. All things connect to the spark via Elisabeth and to Elisabeth, everything is magic.

Witchmark: "Enlightenment" Whenever Elisabeth is in the presence of softly falling sources of water, they will gently fall a bit more in her direction. This would include things like rain, snow, etc. This does not include particularly large or torrential types of falling water. (Range 25 feet)

Competent Mutation: "Echoes"
Elisabeth's eyes swirl with ribbons of color, depending on the element she's currently channeling. The effect is instantaneous and remains, unless changed by another element, for 5 bits before subsiding. While this eye color is in place, Elisabeth's spark pushes her to continue to use this particular element. It does this by causing a rush of euphoria when channeling the element, which causes a slight dulling of pain and fear while channeling the chosen element. It's a way for the spark to create a temporary elemental addiction in Elisabeth. After the effect fades, she will find herself somewhat more susceptible to pain and fear, by way of withdrawal.

Fire - Crimson
Water - Dark Blue
Earth - Gold
Wind - Silver

Expert Mutation: "Veritas" (Truth) Elisabeth's fire is now white. This honors her connection to Balthazar (who initiated her/has a piece of his spark) and her deeper connection to the elements. As she uses this fire, the fire manifests a strong, warm, positive feeling within her that she links directly to him. This will encourage her to use the white fire.

Corruption Mutation: "Evaporate" - Elisabeth's disregard for the element of water has caused the element to refuse to manifest for her, as a warning. She is able to manipulate water from a natural source, per her skill level, but water will never form for her where it doesn't exist.
Last edited by Elisabeth Black on Sat Jul 16, 2022 4:02 am, edited 29 times in total. word count: 790
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Approved NPC

Approved NPCs
Lorista Brennan
Image
Name: Lorista (Lore) Brennan

Race: Human

Date of Birth: Month Date 686(33 arcs)

Marks: None

Factions Joined: None

Skills:
Combat - Blades: 40 (Competent)
Combat - Shield: 30 (Competent)
Strength: 30 (Competent)
Endurance: 30 (Competent)
Brewing: 30 (Competent)
Mount (Land) - 76 (Master)

Personality: Lorista is an experienced adventurer and as such, he doesn’t surprise easily. During training, he can be rather serious but otherwise has a very easy-going personality. He trains his students hard and expects much from them….but also demands the same of himself.

Relationship to PC: Sword/shield mentor

Approval : Here
Upgrade Approval: Here
Upgrade Approval: Here



Appearance

Lorista is a tall human man, dark hair with bright blue eyes. It is apparent that he is athletic but he has more lean muscle than actual mass – a trademark of a seasoned swordsman.
Fintan - IceForged Diri
Diri Name: Fintan (Fin)
Appearance: Due to Elisabeth's title as 'Death Forged' and the events that led to her death and resurrection during the Forging of 721, her diri takes the form of a phoenix. Fintan is a small, majestic creature whose various shades of blue-toned feathers fade into icy translucence, shimmering with a soft iridescence. As beautiful and graceful as he appears, Fintan piercing eyes are constantly surveying that which is around him, taking his job as Elisabeth's companion and guide seriously, warning her of dangers.
Personality: Fintan is his own being, independent and serious at times, but once he gets to know someone, his true personality shines through. Being bored doesn't suit the curious being, often asking Elisabeth question after question about new things and experiences. While he can be playful, he reserves that behavior for those he knows extremely well. Unless needed elsewhere, Fintan can often be found on Elisabeth's shoulder, observing her interactions with others and always asking questions.

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Fastia Ghastlius - Awarded NPC

Name: Fastia Ghastlius
Race: Ithecal (Wyvarnth)
DoB: 688 35th of Ashan
Skills: Athletics: 100 (Master)
Endurance: 60 (Expert)
Unarmed Combat: High-Flying and some Ki'enaq for striking: 50 (Competent)
Strength: 50 (Competent)
Detection: 50 (Competent)
Discipline: 50 (Competent)

Fast is a swift fighter, with a lightning fast style that pulls no punches or kicks. A little light when it comes to grappling, this doesn't prevent her from engaging in high-fllying maneuvers.

She has three little children that are about a year old, who she takes with her to settle in Haven in the Hot Cycle, a clutch of three. Their names are Quintus (Squirt), Lucius (Beam), and Stephanius (Leaf).

She's overall a kind individual, but a fierce fighter and competitor. She enjoys good wine.

Awarded here by Pig Boy
Nia Wynne
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Name: Nia Wynne
Race: Human
Date of Birth: Vhalar 13, Arc 682

Skills:
Logistics - 51 (Expert)
Discipline - 51 (Expert)
Leadership - 51 (Expert)
Business Management - 40 (Competent)
Socialization - 40 (Competent)
Cooking - 40 (Competent)
Caregiving - 26 (Competent)
Teaching - 26 (Competent)
Psychology - 26 (Competent)
Etiquette - 26 (Competent)
Politics - 26 (Competent)

Appearance: Standing at average height for a human woman, the first thing one notices about Nia is her honey-colored eyes. Often contained in a bun or braid, her long, dark tresses, when loose, reach to the middle of her back. Perhaps a few wrinkles on her sharply shaped face, but otherwise has a healthy, glowing complexion.

Personality: Nia often plays the role of a stern mother-figure to the younger settlers, but always with good intentions. She wields an evident clever wit and intelligence, and while sometimes she can come off a little strong, there is always a warmth to her personality. She's well-liked and respected by everyone in Haven.

Relationship to PC: Up-and-coming assistant settlement leader. Nia is one of the original Haven settlers. Before coming to Haven, she worked in Scalvoris Town doing multiple administrative-type jobs over the arcs and collected an impressive array of skills. Nia agreed to come to Haven because of the desire for a different kind of life. When she took over Haven, Elisabeth interviewed all the settlers to find out what skills they had and, upon discovering the woman's aptitude for organization and management, decided to discuss an idea she was considering with Nia.

Knowing that there was the possibility that a time would come when there was a need for her outside of Haven for extended periods, Elisabeth discussed with Nia the idea of her eventually becoming an assistant settlement lead. At that point, Elisabeth was early in her leadership career. She knew she had a lot to learn about guiding a settlement, so they decided to wait for an arc. This time allowed Elisabeth to settle into her leadership role and determine the continuing needs of the settlement. Additionally, it would enable Nia time to settle into Haven and get to know the people. After that arc, they would reconvene on the matter and decide the best path forward. (This meeting will be the introduction of Nia into the Haven story, but she's been there all along)

Approved here.
10 Renown flavor npcs (750 Reward)

A new group of flavour NPC followers who are absolutely loyal to the PC. This group can have names and identities and unique skills particular to each personality. However, should one of them die the replacement must assume the same skillset/skills as the deceased at the time of their creation. Ten NPCs with 75 skill points each, which must be spent on no less than 5 and no more than 30 skill points in any one skill per NPC. Must be approved via the PSF. These NPCs are meant to be 'background' NPCs and do not increase in skill, etc. However, should one be lost / die - they will be replaced in the next season so that the number of followers stays constant. Unlike usual Settlement NPCs, these may be added to a settlement with no corresponding impact on Order.

Farm Hands (7)
Gardening - 30
Strength - 23
Endurance - 22


Clam Farm Help/Hunters (3)
Hunting - 30
Strength - 23
Endurance - 22

Approved here
Last edited by Elisabeth Black on Thu Jul 14, 2022 4:47 am, edited 16 times in total. word count: 1011
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

History



Abandoned as a child, Elisabeth was found in the wilderness by fledgling academics Vin & Rilith Hallowswift. The couple, traveling to Viden, came upon the crying infant and vowed to raise her as their own. They completed their trek and happily settled into their new lives teaching at Viden Academy and raising the curious, intelligent 'Elisa'. While she would readily call her upbringing 'happy', there were pieces that were perplexing. Vin and Rilith refused to tell her the details of the day they found her, no matter how much she begged. Beyond that, both were insistent on her learning about the Immortals....but especially Ethelynda. While this wasn't an odd fact considering the pair were indeed scholars, further inquisition by Elisa of the couple's long-time acquaintances, it was discovered that they only became interested in Ethelynda after they found Elisabeth.

Acting as an academic assistant to both her guardians (Vin in Languages and Rilith in Medicine), Elisabeth gained the appropriate skills to easily learn new subjects...and relished the opportunity every chance she had. Growing up in an academic environment taught her discipline, appreciation and zeal for a wide array of subjects - something her guardians hoped would serve her well in the future.

More recently, Vin and Rilith had decided that it was time to move on and educate a new generation of minds. Leaving the only home she had ever know - Viden Academy - was difficult...but Rharne and the new Institute for Innovation offered her guardians fascinating new and unique challenges...and that was a deadly combination to intelligent minds. Elisa also felt that something was calling to her in Rharne...

Perhaps it was finally time to start an adventure of her own.
Last edited by Elisabeth Black on Thu Aug 12, 2021 4:18 am, edited 8 times in total. word count: 287
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Skills & Knowledges

Skills & Knowledge

Skills
Skill Total Points Proficiency Knowledge
Logistics (250/250) Tier 2 89
Socialization (250/250) Grandmaster 153
Leadership (+3 - Celarion) (253/250) Grandmaster 88
Detection (151/250) Master 142
Discipline (+6 - Celarion) (157/250) Master 117
Endurance (151/250) Master 68
Athletics (151/250) Master 45
Research (RBS) (151/250) Master 56
Meditation (151/250) Master 40
Combat:Blade 1-h/2-h FT (76/100) Master 46
Combat:Blade (Two-handed) N/A N/A 6
Gardening (151/250) Master 37
Combat: Unarmed (151/250) Master 36
Etiquette (76/250) Expert 139
Investigation (76/250) Expert 111
Psychology (+3 - Nalos) (101/250) Expert 107
Tactics (76/250) Expert 95
Caregiving (76/250) Expert 60
Field Craft (76/250) Expert 23
Strength (76/250) Expert 38
Defiance (100/250) Expert 34
Intelligence (76/250) Expert 48
Medicine (76/250) Expert 26
Linguistics (26/250) Competent 13
Cooking (26/250) Competent 18
Mount (26/250) Competent 11
Animal Husbandry (26/250) Competent 22
Woodworking (33/250) Competent 14
Teaching (+6 - Nalos) (26/250) Competent 21
Stealth (26/250) Competent 11
Engineering (26/250) Competent 18
Politics (26/250) Competent 21
Science (26/250) Competent 14
Business Management (26/250) Competent 17
Storytelling (26/250) Competent 21
Writing (26/250) Competent 25
Resistance (26/250) Competent 19
Acting (0/250) Novice 4
Alchemy (0/250) Novice 2
Animal Training (0/250) Novice 2
Appraisal (0/250) Novice 10
Art (0/250) Novice 5
Cartography (0/250) Novice 4
Cosmetology (0/250) Novice 18
Cryptography (0/250) Novice 13
Dancing (0/250) Novice 11
Deception (0/250) Novice 4
Intimidation (0/250) Novice 6
Navigation (0/250) Novice 10
Needlework (0/250) Novice 2
Seafaring (0/250) Novice 3
Seduction (0/250) Novice 8
Shield - Buckler (5/250) Novice 3
Singing (0/250) Novice 6
Swimming (0/250) Novice 1

Knowledge A - M

A - M
Acting
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Alchemy x 2
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Animal Husbandry
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Animal Training
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Appraisal
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Art
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Athletics
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Business Management
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Caregiving
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Cartography
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Combat: Blade (One-handed)
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Combat: Blade (Two-handed)
► Show Spoiler

Combat - Bludgeon
► Show Spoiler

Combat - Shield
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Combat - Unarmed
► Show Spoiler

Cooking
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Cosmetology
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Cryptography
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Dancing
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Deception
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Defiance
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Discipline
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Detection
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Endurance
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Engineering
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Etiquette
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Fieldcraft
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Fishing
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Gardening
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Intelligence
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Intimidation
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Investigation
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Leadership
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Linguistics
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Logistics
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Medicine
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Meditation
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Mount
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N - Z

N-Z

Navigation
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Needlework
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Politics
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Psychology
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Research
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Resistance
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Seafaring
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Science
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Level up to Competent/b]
Science: x2 [Certificate Homework] Reading is for Bookworms

Seduction
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Singing
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Socialization
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Stealth
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Strength
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Storytelling
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Swimming
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Tactics
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Teaching
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Woodworking
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Writing
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Places

► Show Spoiler

People

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Death Forged Memories

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Skill Capstones

Socialization
► Show Spoiler

Leadership
► Show Spoiler


Logistics
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Tier 2 - Logistics

Awarded here and as of this psf ticket approval, Elisabeth is Tier 2 Logistics.

Novice Ability
Logistical 'Bones'

Elisabeth has spent a lot of time making plans for all sorts of projects over a wide range of skills. Her ability to walk into a situation, quickly assess what's going on based on the information in front of her and develop a road map for an operation is something that her experiences have well-prepared her for.

During her development as a leader, Elisabeth coupled her love of learning with the idea that she needed to know anything and everything about a skill before she could be helpful in developing a logistics plan for something related, but over time, she's realized that all logistics boil down to similar 'bones,' and has adapted her abilities to recognize and adjust them regardless of the project.

The depth of experience she's had allows Elisabeth to break down any project to the logistical 'bones,' regardless of her level of skill in abilities necessary for the project (engineering, gardening, woodworking, etc) and swiftly create a solid plan. For example, she doesn't need to know anything about textile production to be able to develop a feasible, well-considered plan to build a material production operation. The participants in the projects she makes also do not require levels in related skills in order to carry out her plan.

This ability requires her direct oversight and total attention. She cannot set up everything needed at all times with no knowledge of any of the skills she has set up - she needs to set a task with a clear goal and monitor the progress to prevent errors or miscommunications. If these processes already include capable people (at the required skill level for the task and carrying out tasks that they should be reasonably expected to complete) then they can continue without her intervention once they begin, but those of lower skill won't last.

There is a limit, however, to the quality of the product of this method. Those that know nothing about what they are doing will never excel beyond those that do, so while the results will be of a good quality, as though made by someone of a high-competent, and the tasks they complete will be as though those involved have a high-competent skill level, it will never outright replace the work of someone at Expert or above, and any tasks they do will have the usual minor errors or issues that would not otherwise have happened to someone of an acceptable skill level.

This ability is flexible in terms of moderator interpretation. There are no mechanics attached to it and is intended to be utilized in a logical manner and within story/plot parameters.
Last edited by Elisabeth Black on Thu May 04, 2023 7:05 pm, edited 424 times in total. word count: 18371
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Skill Point Ledger

Skill Point Ledger from Starting Package to 07/25/2021
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Linguistics -10 40
Combat: Blade -5 35
Shield - Buckler -5 30
Mount: Horse -10 20
Medicine -5 15
Leadership -5 10
Investigation -5 5
Discipline -5 00
Linguistics (Starting package reward) +3 00
Discipline (Starting package reward) +2 00
In Diem Vivere... Part one +10 10
In Diem Vivere... Part two +10 20
Combat: Blade -19 01
Lingustics -1 00
In Diem Vivere...Part three +10 +10
Combat:Blade -2 +8
Linguistics -8 00
Journeys... +10 +10
Discipline -10 00
Fighting Forges Friendships +15 +15
Hallowed Halls & Ivory Towers +15 +30
Resonance +15 +45
Night Falls +10 +55
Nickles & Rhymes +15 +70
Research -1 +69
The Game is Afoot +15 +84
Discipline -9 +75
Intelligence -21 +54
Holidays & Homecomings +15 +69
When in Rharne +15 +84
Combat: Blades -24 +60
Forging Forges Friendships Too +15 +85
Linguistics -3 +82
Books, Brawls and the Unexpected... +15 +97
In Somnis Veritas +15 +112
Detection -26 +86
Strength -25 +61
Endurance -25 +36
Metamorphosis +10 +46
The Earth Marketplace +15 +61
Carpe Noctem +10 +71
Under a Violet Moon +15 +86
Enlightenment +15 +101
Investigation -21 +80
Intelligence -5 +75
Dancing to the Feel of a Drum +15 +90
Leave this World Behind +15 +105
A Day in the Life +10 +115
Lingustics -1 +114
Acrobatics -20 +94
Combat: Unarmed -25 +69
Tactics -25 +44
Remnants +15 +59
Good to be Back +15 +74
Art of War +15 +89
Strength -1 +88
Endurance -1 +87
Meditation -25 +62
Mummer's Ball +30 +92
Initiationem (D) +15 +107
Defiance -15 +92
Light it Up +15 +107
Discipline -50 +57
Detection -50 +7
Reluctant Reunion +15 +22
Flames & Faith +15 +37
The Copper Prince's Champion +15 +52
Rising +10 +62
Combat: Unarmed -5 +57
Psychology -26 +31
Elements (D) +10 +41
Defiance -10 +31
Requiem +10 +41
Well, that's not good... +15 +56
Tactics -5 +51
Standing Beneath an Orange Sky +15 +66
Cold Nights, Warm Smiles +15 +81
Psychology -50 +31
Socialization -30 +1
Grace Under Pressure +10 +11
Combat: Blades -11 0
The Heart of the Matter +15 +15
Saoire Event] Seira and Elisabeth +15 +30
Mutually Assured Destruction +15 +45
La Casa De Black +15 +60
Cylus Dusk +20 +80
Cylus Dusk (Persuasion) +5 +85
Endurance -50 +35
I Know What You Did Last Vhalar... +15 +50
The Trial of Balthazar Black +20 +70
Vae Dormienti +15 +85
Elemental Truths(D) +10 +95
Defiance -10 +85
Caregiving -26 +59
Ettiquette -26 +33
Home +10 +43
Unending +10 +53
Meditation -5 +48
Between the lines +10 +58
Persuasion -26 +32
Knock, Knock +10 +42
The Seafood Ex'clam'ation +10 +52
A Child With Scissors +15 +67
The Meditation Rumination +15 +82
I'd Hammer Out A Warning +15 +97
I'd Hammer Out Danger +15 +112
I'd Hammer In The Evening +15 +127
Past & Present +15 +142
Snow Falls +15 +157
If I Had A Hammer +15 +172
Plans, Plotting and Potatoes? +10 +182
Faldrass' Box (Like Pandora's, More Fire) +10 +192
Once Upon a Time... +20 +212
Help Will Always Be Given To Those... +10 +222
The Written Word +10 +232
Warning Shots +15 +247
Red Alert +15 +262
Detection -75 +187
Persuasion -50 +137
Research -50 +87
Investigation -50 +37
Leadership -21 +16
One Nel, Two Sides +20 +36
Alea Iacta Est....Alterum +15 +51
Arming the Unarmed +15 +66
Tactics -46 +20
Cooking -20 0
New place, new people +15 +15
The Rubrum Exposition +10 +25
The Sword of The Evening(D) +15 (5 D) +40
Defiance -5 +35
The Clam Queen +15 +50
Taking the Reins +10 +60
Vega & the Bookdweeb +15 +75
Ignis Internum +15 +90
Acrobatics -10 +80
Legends +10 +90
Strength -50 +30
More Lanterns?! +15 +45
The Clam Chowder Methodology +10 +55
All v One, and One v All +15 +70
Combat:Blade -15 +55
The Curious Matter of Baby Trees +10 +65
Thinking Outside the (Sand)box +10 +75
Combat:Unarmed -46 +29
A Trial to Remember... +10 +39
Serenity & Serendipity +15 +54
As It Is Written +20 +74
Rain On Me +10 +84
Endurance -75 +9
Troubles +15 +24
Resource Management 101 - Gardening +10 +34
A Warm Reception +15 +49
Meditation -46 +3
A Trial to Remember - Volume Two +15 +18
Elisabeth and Azrael +15 +33
Visions & Volcanoes +15 +48
Glass Chessmen, En Prise (D) +10 (Defiance) +58
Glass Chessmen, En Prise +10 +68
Defiance -10 +58
I See Dead People +15 +73
Servire et Tueri +15 +88
A Night Without Stars +15 +103
Skills Update: Persuasion (Persuasion was higher) +30 +133
Socialization -75 +58
Medicine -21 +37
Logistics -26 +11
Starting Small Scale +15 +26
Cooking -6 +20
Serious Matters Require Serious....Research? +10 +30
The War of Slags Deep: Exposition 4 +20 +50
Leadership -50 0
Fire on the Water +15 +15
Midnight Musings +10 +25
While You Were Sleeping... +15 +40
More Questions Than Answers... +15 +55
Starting Over +10 +65
Hold This Thread As I Walk Away +15 +80
The Art of Surviving +15 +95
Skill Point Ledger from 07/25/2021 to 03/08/2022
Thread or Skill Name Points Adjustment Running Total
Balance carried over 95
Logistics -50 45
Fieldcraft -26 19
Back to Basics +15 34
What a Difference a Trial Makes... +15 49
Athletics -46 3
Changing of the Guard +15 18
Step One: State the Issue +10 28
Life Forged, Death Forged +20 48
The Academic Vortex +10 58
Step Two: Consider the Facts +10 68
Step Three: Gather Information & Make a Decision +10 78
Leadership -75 3
Celarion - Illustrius SKills I (Blades, Leadership, Discipline, or Endurance) +3 6
Leadership -3 3
Nalos - Optimism (Etiquette, Navigation, Psychology or Teaching) +3 6
Psychology -3 3
A Little Progress Each Trial +10 13
Sir Storm Verses the Farm (On a Volcanic Island) +10 23
To Honor & Remember +10 33
Lighting a Candle +10 43
One For The Road +15 58
Memento Mori +10 68
Gardening -26 42
Balance +15 57
Ishallr +15 72
Ice +15 87
Life and Death +15 102
Starting Small +10 112
Discipline -75 37
Medical Misadventure....and Storm +10 47
Black Rock (D) +10 57
Defiance -10 47
Proposals and Purpose +15 62
The Ex'clam'ation Creation - Part One +10 72
The Ex'clam'ation Creation - Part Two +10 82
Step One: Plans, Tea & Sir Storm +10 92
Step Two: Break It Down +10 102
Saoire's Heroes: The Spirit Table +20 122
Ruin's Dawn: Conquering Hive (D) +50 172
Celarion +6 +6 178
Nalos +6 +6 184
Discipline -6 178
Teaching -6 172
Mount -16 156
Research -75 81
Defiance -15 66
Animal Husbandry -15 51
What to Do When the Leader Dispoofs... +10 61
It Began With a Wish.... +10 71
Elemental Questions (D) +15 86
Defiance -15 71
Munny Farm - Step One - Look Down (D) +10 81
Defiance -10 71
Munny Farm - Part Two - Foundations and Expectations +10 81
Starter Skill Change Bonus - Existing PC +32 113
Woodworking -26 87
Teaching -20 67
Tempus +15 82
Devotion and Duty +15 97
Stealth -26 71
Haven's Cravin's +15 86
Stolen Moments +10 96
Munny Farm - Part Three - Walls & Worries +10 106
Engineering -26 80
The Awakening +15 95
Miles To Go Before I Sleep +15 110
Munny Farm - Part Four - Framing the Future +10 120
Munny Farm - Part Five - Are We There Yet? +10 130
We Have a Farm - Now What? +10 140
A Nel for Your Thoughts... +15 155
Medicine -50 105
The Trail on The Road +15 120
We Have a Farm - Now What? (Part Deux) +10 130
The Curious Matter of Baby Trees - Episode III - The Revenge of Storm +10 140
The Curious Matter of Baby Trees II - The Return +10 150
Saoire's Heroes +15 165
The Quiet Moments Between +15 180
A Moment to Breathe +15 195
Death Forged +10 205
‘Cause Sometimes You Have to Bake a Cake... +10 215
Kindred Spirits +15 230
The Eternal Band +20 250
Leadership -99 151
Reflex Check +15 166
To Be or Not to Be...(Part One) +10 176
Days Off? What Are Those? +15 191
Blessings & Curses +15 206
A tale of love and kippers..... +15 221
The All-Taverns Tournament: Elisabeth vs. Fast Ghastly +15 236
Revenge of the Slap Master +15 251
Insights & Perspectives +15 266
Catching Up +15 281
The Cylus Checklist +10 291
Logistics -75 216
Writing -10 206
Storytelling -10 196
Resistance -5 191
Woodworking -7 184
Gardening -50 134
Fright Night +15 149
Fright Night +5 (Dance) 154
Dance -5 149
Say Yes to the Dress +10 159
I See Dead People, Part II - Elisabeth +15 174
Death, Sadness, Remembrance & Love +10 184
Traditions and Vows +10 194
It's About Damn Time.... +15 209
Step By Step +10 219
Here We Go Again.... +10 229
Of Chapels and Wedding Bells... +15 244
In This World, Nothing Is Certain Except... +10 254
Without a Solid Foundation... +10 264
Thread or Skill Name Points Adjustment Running Total
Balance carried over 264
Council Meeting: Cold Cycle 721 +20 284
Logistics -99 185
Memories Within These Walls... +10 195
Where Flowers Bloom, so Does Hope... +10 205
To Be or Not to Be...(Part Two) +10 215
Etiquette -50 165
The All-Taverns Tournament: Infirmary +15 180
Brilliant Blade Battling +15 195
It Takes Two... +15 210
Well, this is Awkward +15 225
Dress to Impress... +15 240
Haven to Haven +10 250
Politics -26 224
Business Management -26 198
Storytelling -16 182
Soul To Soil +10 192
Quarter Final 3: Elisabeth Angelus vs. The Ladyman +15 207
Ripples of the Past +15 222
A Tale As Old As Time +15 237
Always a Few More Thing to Do... +10 247
The Chapel +15 262
Grand Finale: Fury's Gauntlet +15 277
The All-Taverns Tournament +20 297
Winter Wonderland +20 317
Writing -16 301
Resistance -21 280
Athletics -75 205
Intelligence -50 155
Meditation -75 80
Visiting a Haven +15 95
What does love do? +20 115
The Ithecal Whisperer +10 125
Cows, Chickens and Bees, Oh My! +10 135
Sometimes a Little Change is a Good Thing +10 145
New Projects and Old Friends +10 155
Elisabeth +10 165
Gardening -75 90
Haven's 'Road' Map - Volume One +10 100
The Search for Home +15 115
Reflections in Stained Glass +15 130
Blackberry Picking! +20 150
The Not-Sleepover +15 165
One Stone. Two Birds! +15 180
Better late than never! +15 195
Bringing Together the Past and Future... +15 210
[Certificate Homework] Reading is for Bookworms +15 225
Something wicked this way comes...... +20 245
"It is often the small steps, not the giant leaps..." +10 255
Chasing Tales +15 270
At A Rate Of Knots +15 285
Well, That's Not Good.... +15 295
A Ghost Story: Faldrass Edition +15 310
Combat: Unarmed -75 235
Caregiving -50 185
Fieldcraft -50 135
Science -26 109
A Ghost Story: Faldrass Edition +15 124
Into the Storm
+15 139
Last edited by Elisabeth Black on Thu May 04, 2023 6:59 pm, edited 342 times in total. word count: 1867
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Elisabeth Black
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Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
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Wealth Tier: Tier 8

Marks

Immortal Marks & Forging
Adored of Qylios
Celarion
Skills:
Favored: +3 Leadership
Adored: +6 Discipline
Abilities
Favored
Bond (Minor) - gained with mark approval - Pegasus
Illustrius SKills I- gained with mark approval - Pegasus
Bound in Battle - gained with mark approval - Pegasus
Brilliant Weapons (Minor) - gained with mark approval - Pegasus
Bound Tongue (Minor) - gained with mark approval - Pegasus
"Hold the Line!" - Earned in Life & Death - Pegasus
Guiding Light - Earned in Life & Death - Pegasus
Radiant Mantel (Minor) - Earned in Ruin's Dawn: Conquering Hive - Jackalope
"Fall Back!" - Earned in Ruin's Dawn: Conquering Hive - Jackalope

Adored
Bond (Moderate) - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Illustrious Skills II - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Bound Beyond Blood - Earned in Ruin's Dawn: Conquering Hive - Jackalope
At the end of this, when you are all standing together, Qylios speaks to Elisabeth and tells her that she is impressed by Elisabeth's determination and courage.


Adored of Xiur
Nalos

Skills:
Favored: +3 Psychology
Adored: +6 Teaching
Abilities
Favored
Optimism - gained with mark approval - Pegasus
Flow of Morale- gained with mark approval - Pegasus
Calming Overcast - gained with mark approval - Pegasus
Night Torch - gained with mark approval - Pegasus
Fog Bank - gained with mark approval - Pegasus
Shooting Star - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Cooling/Warming Trend - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Eyes of Dusk - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Dry Ice Cloud - Earned in Ruin's Dawn: Conquering Hive - Jackalope

Adored
Bolstered Optimism - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Starry Eyes - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Cloud Nine - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Fulcrum of Fervor - Earned in The All-Taverns Tournament - Pig Boy
Starlight Key - Earned in The All-Taverns Tournament - Pig Boy
Shadow of Doubt - Earned in The All-Taverns Tournament - Pig Boy
Cloudy Armor - Earned in "What does love do?" - Pegasus
Guiding Stars - Earned in "What does love do?" - Pegasus
Spread the Word - Earned in "What does love do?" - Pegasus
Xiur approaches Elisabeth and tells her that he is pleased with her and her hopeful optimism. He thanks her for finding comfort in the stars.


Ice Forged of Ishallr - Primus Principales

Abilities
Reforged: Forged are not named as they are for no reason. By accepting an Induk's deal their body is filled with their power and tempered by it, making it tougher than it was before. A Forged will find that their skin is like a leather armour and their bones like iron rods, making them more resistant to blunt physical damage.
Frozen Heart: Sometimes a guardian must make tough choices in order to do their duty. They must be able to put aside their own personal desires and act in the best interests of many. Ishallr understands this better than most, and with this ability allows his Iceforged to ease the burden of such a difficult decision. Frozen Heart is an ability that can be activated by the user at will, or triggered by Ishallr or the Iceforged's diri. With it the Iceforged's emotions are temporarily removed, allowing them to act with cool dispassion and focus in any situation, and make the most logical decisions without taking into account individual emotions.
Identify: As someone who has developed a close bond with a spirit themselves, the forged in partially connected to the spiritual realm. Not only can the forged see spirits of all kinds, but when they look upon a spirit they will receive a fairly close, if not entirely accurate, impression of what that spirit's concept is.
Ice Spear: An old classic. The Iceforged can conjure a levitating spear of ice in their hand. This ice is surprisingly tough, and sharp enough to pierce through a grown man's body with ease provided it has enough momentum. The Iceforged can fire this spear in any direction to a speed of up to 6 meters per second. One ice spear can be created per trial for every five points they possess in the Order of the Forged.

Elisabeth has been Forged as an Iceforged.


Last edited by Elisabeth Black on Mon Jun 20, 2022 1:17 am, edited 12 times in total. word count: 681
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
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Point Bank Thread
Storybook
Wealth Tier: Tier 8

Possessions

Possessions

Armor
Armor
  • Masterwork + quality set of tier 8 armor. One of the two ingots that went into its making is Malorite and the other is Tienite.
    • Tienite is known by another name: glacier ore. Tienite is only found in the most remote of places, one being Oscillus. It is rumored that Treid's living body affects the land around him, thus giving the metal an ethereal radiance of blue and white. Even after smelting down the ore, Tienite still radiates the same ethereal colors, causing anyone who wears the metal to appear surreal and divine. Tienite is as durable as Embersteel, but unlike Embersteel is light weight and easily worked. However, due to its rarity within the other regions of Idalos, this ore is priced at an exuberant amount.
    • Malorite is also known as star metal in Idalos. Star metal is hard to come by, often found in the most unlikely of places. It is very hard to craft into strong armor because of its rarity; however, when crafted properly it is known to withstand the sharpest of blades. Malorite, when refined from ore, appears to glisten as if giving off its own light. Translucent and seemingly starlit, Malorite is coveted by many.
  • Ladies Leather Vest - Tier 3 Masterwork, leather arm guards
  • Ilaren's Armlet of Reversal - Ilaren takes you aside after the battle, and shakes your hand. You feel something in your palm, it's an armlet. An armlet of Reversal with one charge! An armlet that can bring your character back from the dead if they are wearing it but shatters after a single revival. Don't wear with a ring of reversal.
Books
Books
Clothing
Clothing
  • 1 Masterwork OutfitImage - "Outfits for both were laid out on the bed, and Elisabeth was stunned by the dress Saoire had created for her. Gold was not a color Elisabeth normally considered wearing, but the gown was simple with only a few embellishments. The gown fit her like a glove, checking herself in the mirror carefully, adjusting the material here and there and returning to the main room to see how Balthazar was getting on with things." - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • These are akin to a duplicity suit and will simply blend in with whatever else Elisabeth is wearing. Rewarded in "Fright Night" by Peg.
  • 2x Masterwork Outfits - Vouchers turned in here to pay for Elisa/Balth's wedding attire.
  • Four outfits of average quality
Immortal Favors
Immortal Favors or Notations
  • Ziell's favour
    Elisabeth has impressed Ziell with her focus on trying to talk down Isis. You have 1 favour from him, should you call on him.
  • Cassion's Eagle Feather: Image - A singular feather from Cassion's eagle. One use to call for the aid of the Eagle, wherever Elisabeth may be.
  • Chamadarst's Coin
    The Coin which Elisabeth finds in her pocket is icy cold and made from glass. It has a single use of a favoured ability on it from the mark of any Immortal NOT listed as sibling, ally, or enemy of the Coinking. Alternatively, it may remove 1 curse from 1 individual. Please choose one use and PSF it.
  • Famula's gaze (Not an item, but I want to record it someplace)
    Her interaction with such a tortured soul as Isis - and her dealings with Jacien - have turned Famula's gaze to Elisabeth. As she is a mage, the Immortal of Souls simply watches at this time.
Items of Note
Items of Note
  • Whetstone
    "Later on, after the ball, Ethelm sends Elisabeth a care package in the form of a basket of fruit. Included with the fruit basket is a gift, which includes a whetstone that can repair any battle damage or dulling of a blade, if used on the sword over the course of a trial. Depending on the severity of the damage on the weapon, it may take anywhere from a bit to repair the weapon, to a full trial. "
  • Defender's Knot: This sword knot when tied to the hilt of a sword can render the sword able to block any attack without damaging the weapon, utilizing nothing but the wielder's weapon skill. The Knot can manifest its ability to block attacks once a bit, and to be used once a bit. Base Item: This sword-knot is made of black taffeta, woven into an eight-inch long cord that wraps around from the pommel of the sword, and reaches about up to the hilt. Threading through the taffeta cordage of the knot are thinner threads of cloth-of-gold. The end of the sword-knot has a flared tassel of the threads used in the cordage.
  • A book which will record Elisabeth's spoken words (can be whispered) if directed to the book. Only she can read it, to anyone else it seems to be empty
  • U'frek's Hip flask: The hip flask which U'frek gave Elisabeth will re-fill itself magically once a day (when full, it holds roughly enough for 4 shots of spirits, or 2 glasses of wine). It only ever holds alcohol, but when she drinks from it, it will taste of the alcohol she wants it to taste of - and while she can get tipsy from it, it will give her no other side effects, she will suffer no hangover from it, never get drunk to the point of throwing up, etc. It works only for her, or those marked by U'frek.
  • Infinity Bracelet: This blood metal/silver bracelet allows Elisabeth to summon Iustitia (her adamantite longsword), along with its sheath/scabbard. The sword needs to be within one trial's travel of Elisabeth and will manifest straight into her hand. Summoning requires her to call its name. Once summoned, the sword/sheath/scabbard stay with her. She can summon the sword/sheath/scabbard at will (unlimited). (Found by Elisabeth IC in Stolen Moments)
  • Magic Chocolate:
    For that, in the gift box Saoire sends you there is a small box with 10 chocolates/candies. They are, frankly, beyond delicious and taste like your very favourite thing. You find yourself unable to more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear."
  • A beautifully carved wooden box. - Rewarded in "Ice" by Pegasus - Used for Haven's voting ballots.
  • An ornamental figure - Of a "Crescent Bat" (a animal Elisabeth saw on Ishallr - half emperor bat, half crescent hare). It can be placed at a perimeter or point where it acts as an alarm. When there is movement within a 40ft radius of it, Elisabeth will hear an alarm. The alarm can only be heard by Elisabeth and up to four other people she designates. She can remove access to hearing the alarm at any time, but can only give access twice a cycle. - Rewarded in "Ice" by Pegasus
  • A story book, - "The Princess of Fection" - it is the tale of a princess who traveled the world but ends up back home (in Fection.....). It tells of all the many different languages she has learned on her travels and the glorious food she ate and the many adventures she had. When you read this it imparts one language (your choice) to your pc. This language is at Conversational level and does not count towards your Linguistics maximum number of languages. You may assume that you have the base requirements for this language and may progress it as usual if you choose to. - Rewarded in "Ice" by Pegasus
  • A beautiful and very delicate-looking decanter - Item will once a trial create pure, clear water. The decanter is actually very tough and will hold up to four servings. Those who drink this water will have any negative effects from tiredness, tension etc, washed away with the drink. It leaves you feeling refreshed and clear-headed. It does not, however, heal wounds etc and will not combat magical effects. - Rewarded in "Ice" by Pegasus
  • The Very Pineapple of Usefulness - A small cut-glass pineapple which would fit in the palm of your hand. When placed on the ground it functions as a campfire in terms of warmth and providing a place to cook. - Rewarded in "Ice" by Pegasus
  • A piece of parchment - Twice a season, you may activate this and it folds itself into a small origami bird. You speak to the bird and give it a message - it "records" that message and then flies off to find the person the message is for. The message may be no longer than 30 words (contractions count for the correct number of words) and the bird will take the required amount of time to fly to the recipient. Upon arriving, the bird speaks your message (in your voice) and then flies back. If the recipient is dead or hidden by magical / immortal means - the bird will circle overhead when you summon it and not fly in any direction. - Rewarded in "Ice" by Pegasus
  • A small bunch of 10 grapes - Each one is wonderfully sweet - eating 1 grape will heal you of minor injuries. This is cuts and bruises, scrapes and grazes etc. If you have moderate injuries (deeper cuts etc) then it will take 3 grapes. Major injuries take 6 grapes and someone can be brought back from a critical condition with 9 grapes. Please note, though - if you gave (for example) 1 grape to someone with moderate injuries, it would do nothing. You have an all-or-nothing grape situation. - Rewarded in "Ice" by Pegasus
  • Scrying Snowglobe - A palm-sized crystal ball, within which appears to be a minitaturized replica of your settlement. This orb is in fact a powerful magical item enchanted with the ability to remotely view your settlement from afar. By watching the snowglobe you are able to see, in real-time, everything that occurs outside of buildings within the boundaries of your settlement. - Gifted to Balthazar Black here. Balthazar gives to Elisabeth as new settlement leader here.
  • Basic Order Medical Supply Bag (given by Genna)
    “This is the bag we give new members of the order. It has all the basics supplies and understanding each component of the bag will help you treat most basics needs.”
  • Crystal Sculpture - While not magical, there is something very lovely about these and they just have a bit of a 'feel good' about them. "Of note were the exquisite crystal figurines placed between her and Balthazar’s plates. Elisabeth’s was clearly a flaming snowflake, created with exquisite detail, reminding her of the ice sculptures on Ishallr that looked alive." - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Chainstone - The chainstone is granted to the Death Forged. For her sacrifice during the forging she is granted this item which may be activated only twice a cycle. Upon activation, the chainstone glows brightly and glowing energy shimmers around Elisabeth forming a protective outer layer, rather like armour. It protects her against mental attacks, such as possession or empathy for one break. It would take an extremely powerful ghost or a revealed mage to penetrate this armour, and even then the effect is significantly reduced. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Shellter – For your bravery, ingenuity, and determination you are awarded a crystal turtle: ~ Each crystal turtle allows you to have a home. Twice a cycle it will transform into a turtle-shell shelter (shellter). Up to four adults can comfortable shelter in the Shellter. No matter what the weather is, the Shellter is warm and comfortable and dry. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Health Pack - Two times a season, this small box will produce enough emergency rations for up to four people for one trial. This will appear in the form of nutrition bars and clean water. The rations can be split further but this will lower the effectiveness of the rations. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Saoire’s Sweets - A small box of your favorite chocolates / candies (10 total). You find yourself unable to eat more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear." - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • A Spare Vial of Memory Potion - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Krorros TiaraImage - Tiara with two Krorros abilities: Conqueror's ArmorThe Blessed creates a set of perfectly fitted black plate armor, and the required padded garments for wearing plate armor, that instantly appears on their body upon creation. The armor is no more durable than common armor and isn't a proper replacement for a personalized set of armor forged by a master smith, but can be summoned as many times as needed, meaning that Raskalarn's Blessed are never unarmored in a fight, even if they're caught unawares. & Conqueror's EmpowermentAn ability that spreads out like an aura from the Blessed, Conqueror's Empowerment affects all those who are truly loyal to the Blessed, granting them enhanced durability and strength. While this power is active, both the Blessed and the ones they're empowering are given a sigil that glows with black light. The sigil is in the shape of the Krorros crown, but covers their upper chest and shoulders instead. Sustaining this ability comes at a cost to the Blessed, draining them the longer its sustained, with the average time this ability lasts being up to a break.. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Dragonfly Figurine - This figurine will activate if a structure the character is in is in danger of collapsing; the dragonfly will take flight and guide him or her along the best route to the nearest safe exit. Unless the collapse is very sudden and unforseeable in onset, the figurine will always activate in time, albeit just in time, to give the character the opportunity to escape. If there is not an exit available, the figurine will guide the character to whichever part of the building/tunnel/etc. is least dangerous. Once a season, the character can also activate the figurine to get it to show the nearest safe exit even if a structure is not in danger of collapsing (for example, if the character is merely lost).- Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Key Kitty - Once a season, Elisabeth can call on the kitten (a spirit) that she met in the Labyrinth to retrieve the key to a door or other physical portal, wherever it might be. Note that this is *the* key, not a magically-generated copy, meaning a rightful owner could miss it. For this ability to work, the key must be an extant physical object securing a physical lock, located within a trial's journey by foot from Elisabeth's location. The key must also be an object a cat could feasibly carry. The kitten moves in the spirit realm, and is very stealthy and resourceful. Even if a key is in the owner's pocket or a locked cabinet, the kitten will be able to retrieve it. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Get-a-Clue - This is a ball of yarn that, when one end of it is touched to a location, will leave a "clue" of apparent string visible only to the owner, tracing the route the owner takes, for a distance of up to a mile. the visualized thread is not a physical object that can be obscured, severed or damaged in any physical way. It will seem to extend through doors or panels that might get closed to shut off the character's route. In addition to enabling the owner to retrace their steps, once a season the Get-a-Clue can be activated to teleport the owner back to the starting location. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Must...Have...Air... A necklace of glass beads that can, once a trial, be activated to provide the owner with a bubble of breathable air around his or her head. The bubble will last for half a break. the beads will pulse and flash faintly about five bits before the time is up. And yes, it can be used underwater. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Pair of leather bands - A pair beautifully crafted, intricate little black leather bands, which shift into either bracelets, necklaces or collars (depending on need). Once per arc, a Elisabeth may designate one person or animal as her companion by giving them the second band. When Elisabeth and the designated person/animal wear the bands, that person/animal shares a connection with Elisabeth which allows them to work together in harmony. While they are sharing an adventure (not necessarily combat, but non-mundane circumstances) the pair function together more effectively and communicate without speaking. Approval here.
  • Deathforged Ability : For stepping forward and accepting the role of "Death Forged", Elisabeth has taken on an aspect of balance of Scalvoris. Now able to tap in to the past of the island, she can relive the memories of anyone who lived for a substantial amount of time on Scalvoris, so long as she already knows the person she wants to see the memories of and the day she wants to see. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Small crystal glass made from rainbow sand. It swirls constantly with different colours. Rewarded in "Fright Night" by Peg.
  • Small bag of flour. It is enough to bake 4 cakes which would feed 6 people each - basically there are 24 uses, but only if used in cooking). Anyone who eats something made with it will have any minor cuts / abrasions dealt with (minor stuff only) and will feel as refreshed as if they'd slept a full night's sleep and just woken up! Rewarded in "Fright Night" by Peg.
  • Small origami bird. It can be unfolded, ripped, whatever and, the next day, it's a small origami bird again. Rewarded in "Fright Night" by Peg.
  • Small packet of seeds. These will grow into bee-attracting flowers, rich in pollen. they will take only 30 trials to reach full maturity and then will be robust specimens, Bees like them. Like - REALLY like them. As the flowers grow, however, Elisabeth will realise that there's something different about the bees attracted to these flowers. Specifically, they attract kitten bees.Rewarded in "Fright Night" by Peg. (Planted Ashan 24, Arc 722 in Haven House garden)
  • Small statue of a woodpecker. Once a cycle it can be animated with a command word (you must include this word in your inventory / link to it and your PC chooses it now) and will then fly to the nearest piece of wood and attempt to bore a hole through it. It will stay active for 1 hour and can bore through a piece of wood approximately 4 inches (10 cm) deep and roughly the same diameter in that time. However. It is activated on use of that word the first time it is spoken in it's "earshot" each cycle. So, if someone else happens to say it, it'll fly and find the nearest piece of wood and start pecking.Rewarded in "Fright Night" by Peg.
  • Whistle - You find a small bird-whistle. It makes sounds like birds. Rewarded in "Fright Night" by Peg. Rewarded in "Fright Night" by Peg.
  • Gold coin which is most odd-looking and not a nel (it looks like a florin, OOC) - when you flip it for heads or tails -it always lands on the opposite of what was called. Always. Rewarded in "Fright Night" by Peg.
  • Feather quill. It will never need to be dipped in ink, and will change colour of ink on command. Your quill will change the colour of its ink on demand, as many times as you like. Rewarded in "Fright Night" by Peg.
  • Small children's puzzle made of wood and brightly coloured. It draws attention, should you be trying to solve it. People will stop what they're doing and watch you, they'll be intrigued. It isn't massively powerful (Discipline, etc, will be able to resist it) but it's very useful for de-escalating situations. Rewarded in "Fright Night" by Peg.
  • Coin purse. It is delicately made and beautifully decorated. Any coins which you put into it disappear and are lost. However, twice a cycle can be activated to produce a simple, unmarked, golden coin. This coin will remain solid for one trial and, during that trial Elisabeth may give the coin to someone else. While she holds the coin purse, she can understand anything the person holding the coin is saying, no matter what language. The coin will only work for one person per activation, so passing it around won't help. Rewarded in "Fright Night" by Peg.
  • Life-Time Supply of Rum- a flask or other convenient (and mostly indestructible container) of Rum that never runs dry on Rum. When you need more Rum, just pour more water. Set it and forget it. This cask or container of alcohol can be shared with as many people as you wish. Great for parties! Rewarded in The All-Taverns Tournament by Pig Boy.
  • Earmuffs: These earmuffs make you happy. They lift your mood. When you're sad, put them on and you'll feel better! If you're a bit cold, they'll be warm. If you're a bit warm, they feel cool. Nothing major, just a minor enchantment which make them "Magic Earmuffs of Comfy" Rewarded in Winter Wonderland by Pegasus
Jewelry
Jewelry
  • Silver ring - Connected to Balthazar'sImage- A pair of silver rings that are connected to each other. Whoever wears them knows if the other is in danger or needs help and knows which direction they are in.]
  • Heirloom item - Small locket necklace with an inscription in a language that none have yet been able to translate - Mods - Please consult Basilisk regarding this necklace if Elisabeth states wearing it.
  • Ring of Reversal
  • Fish pin - You are given, when you leave, a small pin which mirrors exactly the fish you saw. ("As they passed over the lake, she noted a small school of iridescent, glowing fish. The one closest to her seemed to rotate through a kaleidoscope of colors, causing her eyebrow to arch gently." It's beautiful, really well made. Rewarded in "Fright Night" by Peg.
  • A brooch - Carved from fine wood, and plated with gold. Wood carvings are a traditional wedding gift. This one takes the shape of a Tempest Lily, a flower that is native to Faldrass, and it glows softly in the dark, just like a real Tempest Lily. Awarded by Doran as a consequence here.
  • A small lucky charm - Kind of like a real life monopoly-piece - in the shape of a battered looking hat. Awarded by Pegasus here.
Weapons
Weapons
  • IustitiaImage - Masterwork + quality longsword made out of Adamantite
  • The Black Dagger - Given to Balthazar by Elisabeth in Zi'da 720, then returned to Elisabeth when Balthazar proposed to her in Vhalar 721. Adamantite dagger embossed with the initial ‘B’ on the hilt - Good+ Quality
  • Average quality gladius with a leather sword belt
Custom Abilities
Custom Abilities
  • Ethelynda's Thanks - With thanks for all she has done, Ethelynda gifts Elisabeth one of her abilities. She thanks Elisabeth for seeking to Inspire those around her and gives her this ability. This may be utilised 3 times a season.

    Death Forged - For stepping forward and accepting the role of "Death Forged", Elisabeth has taken on an aspect of balance of Scalvoris. Now able to tap in to the past of the island, she can relive the memories of anyone who lived for a substantial amount of time on Scalvoris, so long as she already knows the person she wants to see the memories of and the day she wants to see.

    Capacitance When shouting your battle-cry, "Bring it on!" once a trial, Elisabeth activates: Capacitance - They are able to capture and store lightning within themselves. They can then turn this inner energy into a field around themselves that can either repel thrown metal weapons, or contain it within themselves to cause any whom they come into contact with to be wracked with painful spasms. The energy field version of this ability extends out from them five feet in all directions (Spherical Aura). The field only lasts for a total of ten bits per day. The function of the field can only be changed once every trial and is negated if they are completely soaked or standing in water that is knee deep or higher. Alcohol intoxication diminishes the power of this ability.

    Rising Lightning: Elisabeth is able to direct a bolt of lightning beneath their feet, giving them an added boost to a jump. She is able to use this ability to increase the height of their jump equal to one half the distance of the Manipulation distance. Alcohol intoxication diminishes the power of this ability.

    Silver with white core Lightning!: From now on, whenever Elisabeth controls elemental lightning in any form, she can toggle it's color, to Silver with white core.
*Mount - Horse (TBD)

Death Forged (Not an item, but I want to record it someplace)
Due to her near-death experience, and the nature of it, Elisabeth has been fundamentally changed in terms of Scalvoris. Chuckles will recognise her as Death-Forged. Whatever that means (you'll find out soon).
Last edited by Elisabeth Black on Wed Feb 22, 2023 7:19 pm, edited 59 times in total. word count: 4468
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Wealth Ledger

Wealth Ledger
Current Wealth Tier: Tier 8

Haven Tax Ledger
Season Adjustment Total WP
Ashan 722 11wp 11wp
Ymiden 722 11wp 22wp
Haven Farm Structural Upgrades 24wp - 2wp
Saun 722 11wp 9wp

Dream Journal

Dream Journal:
Thread Lucid/Non Lucid Reviewed
Dancing to the Feel of a Drum Non-Lucid Yes
In Somnis Veritas Lucid Yes
Vae Dormienti Non-Lucid Yes
Alea Iacta Est....Alterum Lucid Yes
Last edited by Elisabeth Black on Wed Mar 01, 2023 7:24 pm, edited 39 times in total. word count: 278
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Renown Ledger

Renown Ledger
Renown up to 600
Item/ Thread Renown Total
Starting Renown +15 15
In Diem Vivere... Part one +5 20
In Diem Vivere...Part two +5 25
Journeys +10 35
Fighting Forges Friendships +5 40
Hallowed Halls & Ivory Towers +5 45
Nickles & Rhymes +5 50
When in Rharne +5 55
The Earth Marketplace +5 60
Under a Violet Moon +5 65
Leave This World Behind +10 75
The Mummer's Ball +30 105
The Copper Prince's Champion +5 110
Well, that's not good +10 120
Standing Beneath an Orange Sky +10 130
The Heart of the Matter +15 145
Mutually Assured Destruction +10 155
Cylus Dusk +15 170
The Trial of Balthazar Black +15 185
The Seafood Ex'clam'ation +10 195
I'd Hammer Out Danger +10 205
Once Upon a Time... +10 215
One Nel, Two Sides +15 230
Arming The Unarmed +5 235
The Rubrum Exposition +5 240
The Clam Chowder Methodology +5 245
All v One, and One v All +5 250
The Curious Matter of Baby Trees +5 255
A Trial to Remember... +5 260
As It Is Written +15 275
Rain On Me... +10 285
Glass Chessmen, En Prise +20 305
The War of Slags Deep: Exposition 4 +20 325
Fire on the Water +5 330
Hold This Thread As I Walk Away +5 335
Changing of the Guard +10 345
Life Forged, Death Forged +25 370
Step Two: Consider the Facts +5 375
Step Three: Gather Information & Make a Decision +10 385
A Little Progress Each Trial +5 390
Sir Storm Verses the Farm (On a Volcanic Island) +5 395
Memento Mori +5 400
Ishallr +10 410
Ice +15 425
Life and Death +15 440
Proposals and Purpose +5 445
The Ex'clam'ation Creation - Part One +5 450
The Ex'clam'ation Creation - Part Two +10 460
Step One: Plans, Tea & Sir Storm +5 465
Step Two: Break It Down +10 475
Saoire's Heroes: The Spirit Table +30 505
Ruin's Dawn: Conquering Hive +60 565
What to Do When the Leader Dispoofs... +5 570
Munny Farm - Step One - Look Down +10 580
It Began With a Wish.... +5 585
Munny Farm - Part Two - Foundations and Expectations +10 595
Item/ Thread Renown Total
Devotion and Duty +10 605
Munny Farm - Part Three - Walls & Worries +5 610
Miles To Go Before I Sleep... +10 620
Munny Farm - Part Four - Framing the Future +5 625
Munny Farm - Part Five - Are We There Yet? +10 635
We Have a Farm - Now What? +5 640
We Have a Farm - Now What? (Part Deux) +5 645
The Curious Matter of Baby Trees - Episode III -
The Revenge of Storm
+10 655
Saoire's Heroes +5 660
A Moment to Breathe +10 670
The Eternal Band +25 695
Days Off? What Are Those? +5 700
The All-Taverns Tournament: Elisabeth vs. Fast Ghastly +10 710
Revenge of the Slap Master +10 720
Insights & Perspectives +5 725
Catching Up +5 730
Fright Night +10 740
Say Yes to the Dress +5 745
It's About Damn Time.... +5 750
In This World, Nothing Is Certain Except... +5 755
Council Meeting: Cold Cycle 721 +10 765
Memories Within These Walls... +5 770
The All-Taverns Tournament: Infirmary +5 775
Brilliant Blade Battling +5 780
Soul To Soil +5 785
Quarter Final 3: Elisabeth Angelus vs. The Ladyman +10 795
Ripples of the Past +5 800
The Chapel +5 805
Grand Finale: Fury's Gauntlet +20 825
The All-Taverns Tournament +30 855
Winter Wonderland +15 870
The Ithecal Whisperer +10 880
What does love do? +15 895
Sometimes a Little Change is a Good Thing +5 900
The Not-Sleepover +5 905
Blackberry Picking! +15 920
Bringing Together the Past and Future... +10 930
Something wicked this way comes...... +5 935
"It is often the small steps, not the giant leaps..." +5 940
Chasing Tales +5 945
At A Rate Of Knots +5 950
Well, That's Not Good.... +10 960
A Ghost Story: Faldrass Edition +10 970
Letting Go... +10 980
Into the Storm +10 990

Renown Rewards

Link Point Level Reward
Approval Link 50 50 pbp
Approval Link 100 +1wp to Seasonal
Approval Link 150 50 pbp
Approval Link 200 +1wp to Seasonal
Approval Link 250 Signature Item
Approval Link 300 +1wp
Approval Link 350 +1wp to Seasonal
Approval Link 400 1/2 off Shoppe Item
Approval Link 450 +1wp to Seasonal
Approval Link 500 Signature Item
Approval Link 550 1/2 off Shoppe Item
Approval Link 600 +1wp to Seasonal
Undecided 650 ?
Approval Link 700 +1wp to Seasonal
Approval Link 750 10 Flavor NPCS
Undecided 800 ?
Approval Link 850 +1wp to Seasonal
Undecided 900 ?
Undecided 950 ?
Undecided 1,000 ?
Last edited by Elisabeth Black on Thu May 04, 2023 5:29 pm, edited 113 times in total. word count: 785
User avatar
Elisabeth Black
Approved Character
Posts: 1726
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Profession: Little Wonder-Bunny of Anger
Renown: 1035
Character Sheet
Character Wiki
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 8

Threads

Thread List/Social Agenda
Vhalar, Arc 720
Vhalar, Arc 720 (Complete)
The Earth Marketplace - 10 Vhalar, Arc 720 :D
Under a Violet Moon - 10 Vhalar, Arc 720 :D
Dancing to the Feel of a Drum - 10 Vhalar, Arc 720 :D
Leave This World Behind - 11 Vhalar, Arc 720 :D
In Diem Vivere... - 15 Vhalar, Arc 720 :D
When in Rharne - 16 of Vhalar, Arc 720 :D
In Diem Vivere... Part two - 17 Vhalar, Arc 720 :D
The Heart of the Matter - 17 Vhalar, Arc 720 :D PB
In Diem Vivere... Part three - 19 Vhalar, Arc 720 :D
Nickles and Rhymes - 20 Vhalar, Arc 720 :D PB
Standing Beneath an Orange Sky - 21 Vhalar, Arc 720 :D PB
Night Falls - 23 Vhalar, Arc 720 :D
The Game is Afoot - 25 Vhalar, Arc 720 (First meeting with Yeva - never happened) :D
Books, Brawls and the Unexpected - 26 Vhalar, Arc 720 :D
The Copper Prince's Champion - 27 - 31 Vhalar, Arc 720 :D PB
Enlightenment - 27 Vhalar, Arc 720 :D
Well, that's not good - 33 Vhalar, Arc 720 :D PB
[Storm's Edge] Fighting Forges Friendships - 41 Vhalar, Arc 720 :D
Forging Forges Friendships Too - 42 Vhalar, Arc 720 :D
Cold Nights, Warm Smiles - 45 Vhalar, Arc 720 :D
All v One, and One v All - 46 Vhlalar, Arc 720 :D
Journeys - 47 Vhalar to 52 Vhalar, Arc 720 :D
Ignis Internum - 54 Vhlalar, Arc 720 :D
Taking the Reins - 58 Vhalar, Arc 720 :D
[Institute for Innovation] New place, new people - 59 Vhalar, Arc 720 :D
Hallowed Halls & Ivory Towers - 60 Vhalar, Arc 720 :D
I Know What You Did Last Vhalar - 60 Vhalar, Arc 720 :D
The Mummer's Ball - 61 of Vhalar, Arc 720 (Event) :D PB
Resonance - 61Vhalar, Arc 720 :D
Metamorphosis - 63 Vhalar, Arc 720 :D
In Somnis Veritas - 67 Vhalar, Arc 720 :D
Remnants - 67 Vhalar, Arc 720 :D
[Storm's Edge] Light it up - 67 Vhalar, Arc 720 :D PB
The Art of War - 67 Vhalar, Arc 720 :D
Fire on the Water - 73 Vhalar, Arc 720 :D
Carpe Noctem - 75 Vhalar, Arc 720 :D
Zi'da, Arc 720
Zi'da, Arc 720 (Complete)
A Day in the Life - 1 Zi'da, Arc 720 :D
Glad to be back - 2 Zi'da, Arc 720 :D
Rising - 5 Zi'da, Arc 720 :D
Servire et Tueri - 10 Zi'da, Arc 720 :D
Past & Present - 15 Zi'da, Arc 720 :D
Flames and Faith - 20 Zi'da, Arc 720 :D
Seira & Elisabeth (Gifting Event) - 25 Zi'da, Arc 720 :D
Azrael & Elisabeth (Gifting Event) - 25 Zi'da, Arc 720 :D
Initiationem - 26 Zi'da, Arc 720 :D PB
Requiem - 35 Zi'da, Arc 720 :D
Holidays & Homecomings - 39 Zi'da, Arc 720 :D
A Warm Reception - 39 Zi'da, Arc 720 :D
Snow Falls - 40 Zi'da, Arc 720 :D
Reluctant Reunion - 44 Zi'da, Arc 720 :D PB
Vae Dormienti - 52 Zi'da, Arc 720 :D
La Casa De Black - 56 Zi'da, Arc 720 :D
As It Is Written - 65 Zi'da, Arc 720 :D
Kindred Spirits - 72 Zi'da, Arc 720 :D
Grace Under Pressure - 82 Zi'da, Arc 720 :D
Cylus, Arc 721
Cylus, Arc 721 (Complete)
Cylus Dusk - 1 Cylus - Arc 721 (Event) :D PB
Troubles - 2 Cylus - Arc 721 :D
The Academic Vortex - 4 Cylus - Arc 721 :D
The Meditation Rumination - 4 Cylus - Arc 721 :D
Elements - 5 Cylus - Arc 721 :D
Between the Lines - 7 Cylus - Arc 721 :D
Mutually Assured Destruction - 10 Cylus - Arc 721 (Modded Thread) :D
(In Jail from Cylus 10-Ashan 10)
Ashan, Arc 721
Ashan, Arc 721 (Complete)
The Trial of Balthazar Black 10 Ashan - Arc 721 :D PB
If I Had A Hammer - 12 Ashan - Arc 721 :D
Unending - 12 Ashan - Arc 721 :D
Elemental Truths - 13 Ashan - Arc 721 :D
I'd Hammer In The Evening - 14 Ashan - Arc 721 :D
The Seafood Ex'clam'ation - 15 Ashan - Arc 721 :D
A Child With Scissors - 15 Ashan - Arc 721 :D
Home - 15 Ashan - Arc 721 :D
Warning Shots - 15 Ashan - Arc 721 :D
Help Will Always Be Given - 15 Ashan - Arc 721 :D
Red Alert - 15 Ashan - Arc 721 :D
Knock, Knock - 15 Ashan - Arc 721 :D
The Written Word - 15 Ashan - Arc 721 :D
I'd Hammer Out Danger - 15 Ashan - Arc 721 :D
The Rubrum Exposition - 16 Ashan - Arc 721 :D
Legends - 16 Ashan - Arc 721 :D
Serenity & Serendipity - 17 Ashan - Arc 721 :D
Starting Small Scale - 17 Ashan - Arc 721 :D
Stolen Moments - 18 Ashan - Arc 721 :D
I'd Hammer Out A Warning - 18 Ashan - Arc 721 :D
Arming the Unarmed - 18 Ashan - Arc 721 :D
The Sword of The Evening - 18 Ashan - Arc 721 :D
Faldrass' Box (Like Pandora's, More Fire) - 18 Ashan - Arc 721 :D
Alea Iacta Est....Alterum - 18 Ashan - Arc 721 :D
The Clam Queen - 19 Ashan - Arc 721 :D
Visions & Volcanoes - 19 Ashan - Arc 721 :D
Vega & the Bookdweeb - 19 Ashan - Arc 721 :D
The Clam Chowder Methodology - 19 Ashan - Arc 721 :D
Into the Badlands - 20 Ashan - Arc 721 (scuttled)
While You Were Sleeping... - 20 Ashan - Arc 721 :D
Elemental Questions - 20 Ashan - Arc 721 :D
Standing At The Wall - 20 Ashan - Arc 721 (PH#1)
A Trial to Remember... - 21 Ashan - Arc 721 :D
A Trial to Remember - Volume Two - 21 Ashan - Arc 721 :D
Back to Basics - 22 Ashan - Arc 721 :D
Thinking Outside the (Sand)box - 22 Ashan - Arc 721 :D
The Curious Matter of Baby Trees- 22 Ashan - Arc 721 :D
Rain On Me... - 23 Ashan - Arc 721 :D
Resource Management 101 - Gardening - 23 Ashan - Arc 721 :D
Just a Dream... - 24 Ashan - Arc 721 Non-cannon
The Art of Surviving - 26 Ashan - Arc 721 :D
Insights & Perspectives - 27 Ashan - Arc 721 (Modded) :D
All I Have to Do Is Dream....- 28 Ashan - Arc 721
Once Upon a Time... - 29 Ashan - Arc 721 :D
Legends - 30 Ashan - Arc 721 :D
A tale of love and kippers.....- 30 Ashan - Arc 721 :D
Plans, Plotting and Potatoes? - 30 Ashan - Arc 721 :D
One Nel, Two Sides - 30 Ashan - Arc 721 :D
Glass Chessmen, En Prise - 30 Ashan - Arc 721 :D
The War of Slags Deep: Exposition 4 - 30 Ashan - Arc 721 :D
[The Forging] Ice - 30 Ashan - Arc 721 :D
[The Forging] Ishallr - 30 Ashan - Arc 721 :D
Balance - 30 Ashan - Arc 721 :D
[The Forging] Life & Death - 30 Ashan - Arc 721 :D
Death Forged - 30 Ashan - Arc 721 :D
More Questions Than Answers... - 42 Ashan - Arc 721 :D
A Night Without Stars - 48 Ashan - Arc 721 :D
Hold This Thread As I Walk Away - 65 Ashan - Arc 721 :D
I See Dead People - 71 Ashan - Arc 721 :D
Serious Matters Require Serious....Research? - 110 Ashan - Arc 721 :D
Tempus - 115 Ashan - Arc 721 :D


More Lanterns?! - 30 Ashan - Arc 721 (Non-cannon) :D

Unused Placeholders
Fire & Water
Whispers
Ymiden, Arc 721
Ymiden, Arc 721
What a Difference a Trial Makes... - 1 Ymiden - Arc 721 :D
Duty And The Feast - 1 Ymiden - Arc 721
Devotion and Duty - 1 Ymiden - Arc 721 :D
One For The Road - 2 Ymiden - Arc 721 :D
The Trail on The Road - 2 Ymiden - Arc 721 :D
Starting Over - 3 Ymiden - Arc 721 :D
Changing of the Guard - 4 Ymiden - Arc 721 :D
Step One: State the Issue - 4 Ymiden - Arc 721 :D
Step Two: Consider the Facts - 4 Ymiden - Arc 721 :D
Step Three: Gather Information & Make a Decision - 4 Ymiden - Arc 721 :D
A Little Progress Each Trial - 5 Ymiden - Arc 721 :D
Sir Storm Verses the Farm (On a Volcanic Island) - 5 Ymiden - Arc 721 :D
Midnight Musings - 5 Ymiden - Arc 721 :D
Miles To Go Before I Sleep... - 6 Ymiden - Arc 721 :D
A Moment to Breathe - 10 Ymiden - Arc 721 :D
The Eternal Band - 12 Ymiden - Arc 721 :D
Proposals and Purpose - 16 Ymiden - Arc 721 :D
Black Rock - 19 Ymiden - Arc 721 :D
Starting Small - 20 Ymiden - Arc 721 :D
Medical Misadventure....and Storm - 20 Ymiden - Arc 721 :D
A Nel for Your Thoughts... - 30 Ymiden - Arc 721 :D
The Ex'clam'ation Creation - Part One - 31 Ymiden - Arc 721 :D
The Ex'clam'ation Creation - Part Two - 31 Ymiden - Arc 721 :D
Step One: Plans, Tea & Sir Storm - 32 Ymiden - Arc 721 :D
Step Two: Break It Down - 32 Ymiden - Arc 721 :D
The Awakening - 39 Ymiden - Arc 721 :D
Saoire's Heroes - 39 Ymiden - Arc 721 :D
Saoire's Heroes: The Spirit Table - 39 Ymiden - Arc 721 :D
The Quiet Moments Between - 39 Ymiden - Arc 721 :D
To Honor & Remember - 40 Ymiden - Arc 721 :D
Lighting a Candle - 40 Ymiden - Arc 721 :D
Memento Mori - 40 Ymiden - Arc 721 :D
It Began With a Wish.... - 40 Ymiden - Arc 721 :D
Munny Farm - Step One - Look Down - 41 Ymiden - Arc 721 :D
Munny Farm - Part Two - Foundations and Expectations - 43 Ymiden - Arc 721 :D
Ancient Sins - 46 Ymiden - Arc 721
Munny Farm - Part Three - Walls & Worries - 47-51 Ymiden - Arc 721 :D
Haven's Cravin's - 47 Ymiden - Arc 721 :D
A Beginning Haven! - 48 Ymiden - Arc 721
The Search for Home - 51 Ymiden - Arc 721 :D
Blessings & Curses - 52 Ymiden - Arc 721 :D
Munny Farm - Part Four - Framing the Future - 56-60 Ymiden - Arc 721 :D
Munny Farm - Part Five - Are We There Yet? - 63-68 Ymiden - Arc 721 :D
We Have a Farm - Now What? - 70 Ymiden - Arc 721 :D
We Have a Farm - Now What? (Part Deux) - 71-75 - Arc 721 :D
Saun, Arc 721
Saun, Arc 721

Visiting a Haven - 29 Saun - Arc 721 :D
What to Do When the Leader Dispoofs... - 32 Saun - Arc 721 :D
Well, this is Awkward - 33 Saun - Arc 721 :D
Ruin's Dawn: Conquering Hive - 35 Saun - Arc 721 :D
It's About Damn Time.... - 38 Saun - Arc 721 :D
Vhalar, Arc 721

Council Meeting: Cold Cycle 721 - 1 Vhalar - Arc 721 :D
Reflex Check - 3 Vhalar - Arc 721 :D
To Be or Not to Be...(Part One) - 5 Vhalar - Arc 721 :D
To Be or Not to Be...(Part Two) - 5 Vhalar - Arc 721 :D
Death Forged - 7 Vhalar - Arc 721 :D
I See Dead People, Part II - Elisabeth - 7 Vhalar - Arc 721 :D
Forged Souls - 10 Vhalar - Arc 721
The Curious Matter of Baby Trees II - The Return - 14 Vhalar - Arc 721 :D
The Curious Matter of Baby Trees - Episode III - The Revenge of Storm - 14 Vhalar - Arc 721 :D
Chasing Tales - 16 Vhalar - Arc 721 :D
Days Off? What Are Those? - 19 Vhalar - Arc 721 :D
Brilliant Blade Battling - 19 Vhalar - Arc 721 :D
Revenge of the Slap Master - 20 Vhalar - Arc 721 :D
Reading is for Bookworms - 22 Vhalar - Arc 721 :D
Ripples of the Past - 27 Vhalar - Arc 721 :D
[Spooky Spectacular!] Fright Night! - 30-31 Vhalar - Arc 721 (Almund, Scalv Town) :D
Catching Up - 32 Vhalar - Arc 721 :D
A Ghost Story: Faldrass Edition - 35 Vhalar - Arc 721 :D
The Case of Miss Fortune and Murphy's Law - 64-67 Vhalar - Arc 721
‘Cause Sometimes You Have to Bake a Cake... - 90 Vhalar - Arc 721 :D

Zi'da Arc 721
Zi'da, Arc 721
The All-Taverns Tournament 8th of Zi'da 721 :D
The All-Taverns Tournament: Elisabeth vs. Fast Ghastly - 8th of Zi'da 721 :D
The All-Taverns Tournament: Infirmary - 8th of Zi'da 721 :D
Quarter Final 3: Elisabeth Angelus vs. The Ladyman - 8th of Zi'da 721 :D
Grand Finale: Fury's Gauntlet - 8th of Zi'da 721 :D
Ripples of the Past - Zi'da ?- Arc 721
Of Chapels and Wedding Bells... - Zi’da 53, Arc 721 :D
Death, Sadness, Remembrance & Love - Zi’da 54, Arc 721 :D
Winter Wonderland - Zi’da 55, Arc 721 :D
A Tale As Old As Time - Zi’da 57, Arc 721 :D
The Cylus Checklist - Zi’da 60, Arc 721 :D
Traditions and Vows - Zi’da 62, Arc 721 :D
At A Rate of Knots Zi'da 77, Arc 721 :D
Step By Step - Zi’da 85, Arc 721 :D
Cylus Arc 722
Cylus, Arc 722
Ashan Arc 722

Always a Few More Thing to Do... - Ashan 1 and 4, Arc 722 :D
Reflections in Stained Glass - Ashan 4 Arc 722 :D
Haven to Haven - Ashan 5, Arc 722 :D
One Stone. Two Birds! - Ashan 19, Arc 722 :D
Soul To Soil - Ashan 23, Arc 722 :D
Elisabeth - Ashan 24, Arc 722 :D
Here We Go Again.... - Ashan 25, Arc 722 :D
Without a Solid Foundation... - Ashan 30, Arc 722 :D
Memories Within These Walls... - Ashan 37, Arc 722 :D
It Takes Two... - Ashan 48, Arc 722 :D
The Chapel - Ashan 58, Arc 722 :D
Letting Go - Ashan 62, Arc 722 :D
Cows, Chickens and Bees, Oh My! - Ashan 70, Arc 722 :D
The Not-Sleepover - Ashan 99, Arc 722 :D
What does love do? - Ashan 100, Arc 722 :D
What does love do? - Ashan 103, Arc 722
The Promise - Ashan 107. Arc 722

Ymiden Arc 722

Better late than never! - Ymiden 4, Arc 722 :D
Sometimes a Little Change is a Good Thing - Ymiden 4, Arc 722 :D
Black Tide Rising - Ymiden 4, Arc 722
New Projects and Old Friends - Ymiden 6, Arc 722 :D
The Ithecal Whisperer - Ymiden 10, Arc 722 :D
Haven's 'Road' Map - Volume One - Ymiden 15, Arc 722 :D
The One With Fire, Ice, Song, Soul...and a Ferret? - Ymiden 54, Arc 722

Saun Arc 722

Blackberry Picking! - Saun 38, Arc 722 :D
"It is often the small steps, not the giant leaps..." - Saun 39, Arc 722 :D


Vhalar Arc 722

The Marked Black - Vhalar 10, Arc 722
Something wicked this way comes...... - Vhalar 31, Arc 722 :D


Zi'da Arc 722

Fire and Water - Zi'da 47, Arc 722


Cylus Arc 723

Into the Storm Cylus 1, Arc 723 :D
Well, That's Not Good.... Cylus 26, Arc 723 :D


Last edited by Elisabeth Black on Thu May 04, 2023 5:23 pm, edited 364 times in total. word count: 2139
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