Hey all!
As per the magic working group we have had some discussions on Sparks, Revelations and general caps that we had in place. We felt that a lot of limits were in place for players that didn’t allow for risks to be taken and, as such, have decided to update the Caps on certain limits that were had. However, a lot of these limits being pushed will require mod involvement with both the PSF and potentially modded threads too.
So, without rambling too much, below are the changes we have made to PC limits.
Mortalborn Caps
Being a part of the changes, we decided that Mortalborn caps were overly harsh and needed to be changed. As such, we are upping the number of Mortalborn a player can have from two to four. This is an overall number, not at a time, which means once you have had four Mortalborn past or present you can’t make any new ones. However, the limit of two was one we felt was too limiting, especially when Domains can now be overlapped and shared. This is, of all the changes, the only hard cap available.
Spark Caps
Initially, the cap for magics was three. Now, we have made a soft cap of four. What this means is a mage can safely get four sparks with the same risks as before, Mutations and such. Mortalborns can now have the same number of Sparks as all other races, four as a soft cap. However, you can now if you desire try and get more than four Sparks – with a risk. These risks, and this new spark(s), will need to be discussed with a mod in the PSF and worked out. However, know that this will be a dangerous and risky process for anyone that wants to try it.
But, be my guest
Revelation Caps
As well as the changes to sparks being made a soft cap, we also decided to let PC’s experiment with Revelations. Now, instead of just the one Revelation, there is potential for up to four. However, this is a dangerous process to attempt, as forcing a Revelation in just one magic can and will change your soul forever – changing your soul that way more than once is a powerful but dangerous. Each Revelation will be a mix of whichever magic(s) they have chosen to reveal in, taking abilities and enhancements that each would give you while forming a near to unique shape, mixing both together in unique ways of the Player’s choosing. Each time this transformation takes place it becomes harder to do, the second Revelation onwards needing modded support and threads, as well as a big plot to make it happen. As well as this, each Revelation will become more and more erratic and, potentially, dangerous. This will cause a high risk of death, the general survival of the storyline being anything but guaranteed, so make that decision at your own risk. You will be asked to confirm this as a risk for every Revelation.
Revealing and levelling magic
With the multiple Revelation change, to note, the ability to level up a magic while Revealed has come back. This means that if you Reveal you can level up your magic again, or take on a new Spark!
If anyone has any queries about this please let us know!
Munch
As per the magic working group we have had some discussions on Sparks, Revelations and general caps that we had in place. We felt that a lot of limits were in place for players that didn’t allow for risks to be taken and, as such, have decided to update the Caps on certain limits that were had. However, a lot of these limits being pushed will require mod involvement with both the PSF and potentially modded threads too.
So, without rambling too much, below are the changes we have made to PC limits.
Mortalborn Caps
Being a part of the changes, we decided that Mortalborn caps were overly harsh and needed to be changed. As such, we are upping the number of Mortalborn a player can have from two to four. This is an overall number, not at a time, which means once you have had four Mortalborn past or present you can’t make any new ones. However, the limit of two was one we felt was too limiting, especially when Domains can now be overlapped and shared. This is, of all the changes, the only hard cap available.
Spark Caps
Initially, the cap for magics was three. Now, we have made a soft cap of four. What this means is a mage can safely get four sparks with the same risks as before, Mutations and such. Mortalborns can now have the same number of Sparks as all other races, four as a soft cap. However, you can now if you desire try and get more than four Sparks – with a risk. These risks, and this new spark(s), will need to be discussed with a mod in the PSF and worked out. However, know that this will be a dangerous and risky process for anyone that wants to try it.
But, be my guest
Revelation Caps
As well as the changes to sparks being made a soft cap, we also decided to let PC’s experiment with Revelations. Now, instead of just the one Revelation, there is potential for up to four. However, this is a dangerous process to attempt, as forcing a Revelation in just one magic can and will change your soul forever – changing your soul that way more than once is a powerful but dangerous. Each Revelation will be a mix of whichever magic(s) they have chosen to reveal in, taking abilities and enhancements that each would give you while forming a near to unique shape, mixing both together in unique ways of the Player’s choosing. Each time this transformation takes place it becomes harder to do, the second Revelation onwards needing modded support and threads, as well as a big plot to make it happen. As well as this, each Revelation will become more and more erratic and, potentially, dangerous. This will cause a high risk of death, the general survival of the storyline being anything but guaranteed, so make that decision at your own risk. You will be asked to confirm this as a risk for every Revelation.
Revealing and levelling magic
With the multiple Revelation change, to note, the ability to level up a magic while Revealed has come back. This means that if you Reveal you can level up your magic again, or take on a new Spark!
If anyone has any queries about this please let us know!
Munch

