Vega

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Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Eva "Vega" Lei'nox

Forged in Fire
Vital Statistics

Age: 25 arcs

Birthday: ~~~ Zi'da 79th 696

Race: ~~~ Mortalborn

Languages Spoken: Linguistics: Expert
Common (Fluent), Xanthea (Fluent)
Rakahi (Fluent), Common Sign (Conversation)
Banumi (Conversation), Murnasian (Conversation)
Pailtic (Broken), Scalveen (Conversation).
Weirdness
Injuries & Scars
ThreadInjury/ScarStatus
The Warmth of DeathAn intricate, rose-shaped scar on the palm of Vega's left (dominant) hand. Gone
Open Seas, Dark Skies Concussion leading to headaches etc throughout Cylus 718. Active
Molten MusingsSlash like scar along the left side of Vega's neck, from a molten thorn slicing through and cauterizing the wound.Various small specks of burns upon Vega's body from the spray of lava upon her. Permanent
Titles
TitleLinkDescription
Vega TruetongueDerbyton DerbyVega will find that those who truly value life giving her more respect
Vega StonefallDerbyton DerbyWhen stories of the Derby are told, Vega will be remembered most for causing the rock slide
Favours
LocationLinkDescription
ScalvorisDerbyton DerbyVega will find that the businesses associated with Cornel and the Logging Consortium will refuse to do business with her
Scalvoris WildernessDerbyton DerbyVega will find that the Darbyton Rangers, particularly the older members, will approach her to converse while in the wilds
Scalvoris RangersDerbyton DerbySighor, the leader of the Mountain Rangers will grant Vega one favor of her choice within his capabilities.
Last edited by Vega on Sat Aug 07, 2021 6:17 pm, edited 70 times in total. word count: 372
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Archive. Please see UCP for up to date levels
Skill Stuff

~~
Current Skill Levels
~~
~~
"Livin' an' Learnin', I suppose."
~~
Skill Points Proficiency
Athletics (250/250) GrandMaster
Alchemy (74/250) Competent
Animal Husbandry 30 / 250 Competent
Caregiving 151/ 250 Master
Combat: Blades (Longsword) (256/ 250) - +3 Renown, +3 Renown Tier 2
Combat: Ranged (Shortbow) (154/250) Master
Combat: Unarmed (Brawling) (76/250 ) Expert
Cosmetology 27/250 Competent
Cooking (26/250) Competent
Dancing (253/250) +3 Daianara GrandMaster
Defiance (Magic) (20/250) Novice
Detection 155/250 Master
Dreamwalking 12/100 NA
Discipline 153/250 Master
Endurance (256/250) - +3 Celarion + +3 Renown GrandMaster
Engineering 76/250 Expert
Ensorcelling (20/250) Novice
Fieldcraft 100/100 (FT) GrandMaster
Gambling 35/250 Competent
Gardening 28 /250 Competent
Hunting 256/250 ~ +6 Renown GrandMaster
Intimidation 76/250 Expert
Investigation 76/250 Expert
Leadership 256/250 ( incl. +6 Celarion) Grandmaster
Linguistics (82/250) Expert
Logistics 35 / 250 Competent
Medicine 27/250 Competent
Meditation (87/250) Expert
Mount: Horse 26/250 Competent
Musical Instrument: String: Bow 253/250 - +3 Renown Tier 2
Musical Instrument: Wind 25/250 Novice
Musical Instrument: Keyboard 51/250 (incl: +6 Renown) Competent
Musical Instrument: Stringed: Plucked (26/250) Competent
Navigation 30/250 -+6 Nalos Competent
Needlecraft 70 /250 Competent
Psychology 262/250 (incl +12 Nalos, + 3 Renown) Grandmaster
Resistance 10/250 Novice
Seafaring (147/250) Expert
Singing (79/250) +3 Palenon Expert
Socialisation (26/250) Competent
Stealth (26/250) Competent
Storytelling (77/250) Expert
Strength (250/250) Grandmaster
Swimming (25/250) Novice
Tactics (174/250) Master
Teaching (30/250) Competent
Woodworking (250/250) Grandmaster
Last edited by Vega on Tue Mar 08, 2022 7:08 pm, edited 112 times in total. word count: 347
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Skill Stuff

~~
Current Capstones
~~
~~
"I'm not jus' elbows an' knees no more"
~~

Athletics

Gazelle
Approval: here

Vega's athletics has developed largely from the navigation of difficult and changing terrain. Balancing, jumping from one place to another, all those sorts of things have really built up Vega's flexibility. With this capstone, she effectively capstones her ability to jump. She doubles the distance she can jump - be that straight up, horizontally, or in whatever direction and she is able to land from these double-distance jumps without hurting herself.
On Point
Approved: here

Vega is a dancer and she has developed her athletic ability in conjunction with that. This, combined with the feats of climbing and acrobatic manoeuvres she has performed (such as jumping off dragonlings on to mountains, etc) means that she has learned to control her center of balance perfectly. She can maintain her balance, no matter how small a space she is balancing on. Examples include being able to stand "en pointe" (balancing on her toes) on top of a pole in the wind, hold perfectly still while balancing on the knuckle of one finger, or being able to jump on to a tiny or narrow foothold, or jumping across a river by jumping on to tiny exposed stones, just big enough for her to balance on. The length of time she can do this is dependent on her strength and endurance skills.

Dance

Approved: here
All-Dance
For Vega, dance is many things. It is worship, it is celebration and it is a means of expressing herself through music. With this capstone, Vega is able to dance while performing any other skill - within the boundaries of what is physically possible, she can dance. Neither skill is impacted, no matter how difficult it is for her to dance. As long as it is physically possible for her to move her body, she is able to use the full extent of her dance skill with any other.

Endurance

Approved: here
Power Nap
Vega has become so used to living and working without sleep that she now manages on the absolute bare minimum. Usually, in day-to-day living she sleeps for maybe four hours a night but in times of pressure or when under stress she can "power nap" - a 20 minute snooze counts as a night's sleep for her - and she can maintain this during pressure. However, when that pressure wears off (be it a ten-day-long siege or a month-long battle) - Vega will then "crash" and will need to sleep for 12 hours a night for half as long as she's just survived on power-naps (so 5 nights and 15 in the examples).
Speed Healing
Vega's endurance really came into it's own when she was shattered during the Scalvoris docks attack. Her focus on healing despite the odds and her stubborn determination throughout that means that she has pushed her body to an extreme of physical fitness. She heals faster than most people do, effectively cutting in half the time she would heal - without assistance or healing. This does not speed up, or make more efficient, any healing or medical interventions, nor does it make her less likely to get infections etc.
If You Can't Stand The Heat
Vega has experienced extremes of heat over the last few years. She was burned to death in the Scalvoris Docks collapse, she was overtaken by fire and her arms turned into lava in the Death-Forged Rose storyline and then, her Immortal father cursed her. She has been running a perpetual low fever and feeling like she's over-heating for well over a year now. Having endured heat for so long now, Vega has increased her ability to do so - she can endure heat which others would find unbearable. This does nothing to mitigate damage and it certainly doesn't make her immune to fire or smoke inhalation etc. However, it means that she could endure the heat of a burning building or the extreme heat of the desert at noon.
Approval

Fiddle

Song of Hope
Vega has developed her ability to the point that she can use sound as a means of increasing the skills of those around her. Her devotion to Xiur and Qylios is such that she is determined to be hopeful, and to always do her best. She can play and, when she plays, it gives a boost to the skills of those who hear it. When Vega focuses on a group and actively uses this ability - she is able to inspire them to be the very best version of themselves. Any and all who are in the room / area where she plays (so not someone that hears it in passing, they have to be listening) have a +1 level bonus on a non-magic skill for the next trial (so, novice becomes competent, competent becomes expert etc). This skill will be directly linked to the focus Vega has so - if it is in a camp preparing for battle, for the soldiers it will be a combat skill - but the cook for that camp would gain a bonus to cooking for the troops. No more than one bonus per day can be given.

Approved: here

Fieldcraft

Bamboo
Vega has lived in the wilderness, or on the oceans, all her life. During that time she's seen a lot of extreme weather conditions. She has learned the art of building a camp which withstands the elements. Like the bamboo bends in the wind, rather than snaps, Vega has learned to set up a camp - large or small - which protects against the elements. Wind, rain, sleet, snow - they are all protected against. By putting a windbreak in just the right place, by having hot stones or warm sand around, things don't get broken, spoiled, etc. The upshot of this is that, subject to her having the resources she needs, Vega can make a comfortable and functioning camp in even the most extreme of weather - the inhabitants will suffer no ill effects from the weather in all its forms. They may not be warm in snow - but they won't be cold, won't be wet, will not stay awake hearing the wind howl, etc. One camp protects against all potential elements / weather conditions.

If the camp is of the usual size (eg: Vega, Arlo + NPCs) - then it takes half the time it usually would to set the camp up.

Approved: here

Hunting

Maximum Resource
Due to the nature of Vega's hunting skill, she can get twice the usual amount of quarry from any single hunt. This might be from felling a very fat example of a deer, or a particularly feathered bird, or coming across a whole bunch of animals together.

Approved: here
Quality Prey
Due to the nature of Vega's hunting skill, the prey she hunts are always the best example of the creature / resource. They have the tenderest and most abundant meat, the shiniest and most perfectly-marked coats, the sharpest and most well-shaped teeth, etc. In mechanical terms, this means that the product of Vega's hunt will be of the highest quality possible for the resource and to the maximum amount possible.

Approved: here

Leadership

Irritatin' an' Chipper
Irritatin' an' Chipper
Vega is aggressively optimistic. Her time in Rharne during the Siege of Storm's Edge taught her that, no matter what, she had to keep up her own sense of optimism. This has allowed her to lead others by example, but specifically by making people happy in whatever task she is leading them in. If Vega is part of a group working to a common goal, then her enthusiasm and optimism mean that people are able to keep going just that bit longer, or perform just that bit better. This has an impact on the outcome of a task - when working together on a task which has a physical product (like rebuilding the walls in Storms Edge) then that outcome will be better than it would otherwise be, while the outcome of more abstract tasks (like exploring) will simply be more efficient.

Mechanically, this means that a physical outcome (like rebuilding the walls) will result in the job will either be finished in half the time, or at one quality level above what would be expected (eg: average will become good. If these criteria aren't in place, it'll need to be story-specific but will follow this format). Which of these outcomes it is will be dependent on whether Vega's pushing people to hurry, or to do their best. For more abstract tasks (eg: exploring) the task will simply be performed to the best capability in half the time.

Approved: here
Leadin' by example
During the Siege of Storm's Edge, Vega found herself in a number of positions where she had to make snap decisions and act on them. There were things which needed doing, jobs which had to be done. She has learned that one way to get things done is by the simple expedient of starting them. Rather than tell people what to do, Vega is very much an "in there and doing it" kind of leader. That means that, when she's working in a team - whether she's in an active leadership role or not - her very nature of leading by example, of getting right in there and getting her hands dirty makes people more inclined to do the same. This specifically means that teams work better when Vega is in them. Whether she's crew on a ship or a member of a military unit, they work smarter and harder and get things done. The outcome of this is that the group functions at peak efficiency - resources are used the best they can be, communication is at its best. The longer Vega is part of this team, the more they work like a well-oiled machine and the more efficient they become.

After working in a team once, this capstone starts to take effect. Thereafter, the multitude of tasks which need doing in any group situation get done more quickly and to a higher standard. Mechanically it means that they need less people to do a job than they might otherwise, freeing people up to do other tasks. If building a wall would take five people five days - if Vega is in the team then it'll take less people (maybe 3) to build it in 5 days. All five people would build it in 3 days.

Approved: here
When in doubt, shout

During her time at Storm's Edge, Vega gave help to anyone she could. The upshot of this is that she learned the importance of asking for - and giving - help. When she is part of a group, Vega's way of being in the group makes it more and more acceptable to ask for help. After working together once, this capstone will begin to take affect - and the more she works with people, the more comfortable they are with asking for, receiving, or offering, help. This means that they work together better, of course, but this capstone is about increasing efficiency. Mechanically it means that, after she's been part of a group and been bossing people about for that time (eg: The Lightning Knights of Storms Edge) for a full season, tasks will be performed at full efficiency in half the time in any task Vega is involved in. If this is combined with another capstone, the quickest it can be is one quarter of the time.

Approved here

Psychology

DSM-I: I Know Me
Dweeb Stupid Moment I: I know me.
Vega has grown up believing that she does not fit in. It is in this feeling of "disconnect" that she has built her identity. It has given her an indepth understanding and knowledge of herself and her own process. She knows what makes her tick, she knows what she likes and dislikes - namely, she knows herself better than most people ever do. This level of self-awareness means that Vega recognises when something is impacting her emotions in some way which is not natural. If she should be being externally manipulated to feel something (by marks, magic or other abilities) Vega will know that she is. This does not infer any ability to do anything about it, nor does it tell her the source it comes from. It simply means that she knows herself well enough to recognise what is her emotion - and what is not.

Approved: here
DSM-II: BLUF
"Bottom Line Up Front" is an expression which more or less sums up Vega's way of being. She is not a trained therapist, nor is she a learned academic - far from it. However, time and again Vega has simply broken through to the heart of the matter and spoken the truth. She would hate - truly hate - to be a therapist, but she doesn't need to be one. With her innate understanding of people - and her unique means of talking - if Vega is presented with a problem, then she cuts straight to the chase and says it how it is. Somehow, she manages to give advice in such an obstreperous manner that it works. The mechanical impact of this is that a PC or NPC who is experiencing a trauma or a situation where they would usually seek a therapist can, after a chat with Vega, somehow feel like their problem has been worked through with to the point of having a much greater insight. Fundamentally, one "BLUF" conversation with Vega is equivalent to intensive therapy or soul-searching.

Approved: here
DSM-III: Pumpernickels
Vega is a fundamentally hopeful person and, by virtue of that, she allows, expects, and demands, that others are hopeful too. Psychological theory is clear - people feel hopeful (or not) about themselves, the world, the future. The more of these one can feel hopeful and positive about - the better one feels. Vega understands that tiny shreds of hope are vital to people and she can find and exploit them even in the darkest situations. From ridiculous names for terrifying creatures, to being able to make things comfortable when previously they had been hopeless, people feel better when Vega is there. Her presence means that people feel hopeful about the world, about the future - and about themselves and therefore work harder and more cohesively. This promotes a sense of common purpose and a shared identity - akin to a biqaj clan. Mechanically, this means that any "clan-like" situation Vega is in (examples from play include the Lightning Knights, the Wardens of Lovalus, the Settlement of Hopetoun) simply functions in a more orderly and communal manner. People are cohesive and friendly, and they function as a group.

The impact of this capstone is situational and, as such, I'll include it in review requests etc.

Approved: here
DSM-IV: Shurrup an' Get On
Vega has absolutely no interest in sitting down and talking things through. For her, the best therapy is time working on something. Intensely practical, Vega has found her therapy in helping out in Hopetoun, for example, as it allows her time and headspace to work things through. She is able to help people do the same and, as such, working with someone on a "project" (defined here as something which has a physical outcome, be it needlework, hunting, woodwork, or even building a wall - something physical, though not necessarily demanding) she is able to work with them psychologically. Thus, building a wall together (as an example) acts as therapy for the individual and helps them as much as a series of sessions of therapy would normally. It should be noted that this is not taking therapy outdoors - it's Vega's ability to get to the heart of the matter, say it how it is, and promote a sense of achievement at the end.

Approved: here

Strength

Strength Under Pressure
In moments of pressure or concern - Vega's nature kicks in and she becomes impassioned. This adds to her strength, effectively doubling it for the duration of her panic or fury. However, during this time she is very focused on the task she is doing / whatever is causing her to feel that way. Her ability to focus on anything else is lost to her, and effectively she works tirelessly until the situation is resolved. If this lasts for more than one hour in any 24-hour period, when the second hour wears off, Vega will get exhausted and need to rest for at least 12 hours.
Approved: here.

Sword

Songsword
Songsword:
When using her longsword, Vega is able to move it so effectively that it produces a high pitched resonating sound, something akin to the sound made when moving a damp finger over cut crystal. In order to produce this sound she must focus on keeping the sword moving in a specific manner - and this means that, whilst she is able to attack, she is unable to defend. However, the sound increases the effectiveness of the sword in shattering solid (not complex), dense non-living material such as metal, stone or wood. It does not make it more effective against a mortal body, but does make it more likely that Vega will be able to shatter a piece of armour. It does not work against Yludih as, although made of crystal, they are alive. A non-living, usual crystal would be shattered, but Yludih would not. Furthermore, if she were to slice a wooden chest filled with books, for example, this capstone would only work against the wood of the chest since the sword is vibrating at the correct pitch for that, not the books inside.
In a PvP situation, against armour especially (or other things, I guess - weapons, possibly, items etc) this capstone would require moderator oversight / input in order to ensure fairness, but the following factors would make it more or less likely to succeed.
  • The defender's skill in whatever means of defence they utilise vs Vega's longsword skill
  • The quality of the item - masterwork is far less likely to be shattered with a glancing blow etc
  • Whether the item carries any enchantments etc.
Approved: here
Airwaves
Airwaves:
Akin to the previous capstone, Vega has learned to utilise the air moved by the swinging of her sword in such a way that it is a bonus. By concentrating on her movements, Vega can use the sword to "push" air in front of her blade and therefore extend the reach of her sword by 2 inches. This effectively means that, when facing an opponent they might feel that she is about to miss them or that they are about to hit her as her parry is just short, when in fact the "pushed" air does the job. If Vega uses this for a strike, however, it does not cut but hits with blunt force, akin to a wooden sword. Because of the concentration required to perform this and to move the sword in this manner she can either focus on attack or defence, not both, when using this ability.
Approved: here

Tactics

Scavenger Tactics
Vega has been in many situations where she does not have the resources to carry out the tactical manoeuvres she would like to and she has worked to find a way around that. From the Siege of Storm's Edge, where she was literally rebuilding walls into the night, to the Mummer's Ball where she had a ballgown and a pair of high heels to fight an Immortal, she has had to learn to think on her feet and use what she can. This tactics capstone takes this ability and hones it to the point where she can create tactical advantage seemingly out of nothing. Should she be in a situation where she needs a wall built, or a pallisade constructed, she can scavenge what is needed from the environment and make it work. These "scavenged" constructions are - by virtue of this capstone - as effective as if she had all the resources needed. Of course, being able to get the resources doesn't mean that Vega can build thing - that requires the engineering skill but, with this capstone, she provides the resources even when none, seemingly, exist. The quality of the construction is partly dependent on the skill of the person actually building it but, due to the flimsy and sometimes downright odd nature of the parts, can not be at a quality level higher than average.
Approved here
Maximising Context
From the siege at Storm's Edge to every camp she has ever set up, Vega is used to working with the environment she is in to maximise her tactical chances and / or to weaken her opponents. In any given situation she is able to use the environment to give her maximum tactical advantage and to disrupt the enemy. Obviously, this will be dependent on the context and the time Vega has. When she has time to plan and prepare, she is able to prepare defences / sentries which provide absolute coverage of an area and also identify the most efficient places to put traps and alarms so that a surprise attack is near to impossible to achieve. In the heat of the moment, she can find the single most useful spot to stage an attack, or how the environment can be used to weaken an enemy's defences. The environmental context becomes a fundamental part of Vega's tactical arsenal here, and she uses it like a resource which both strengthens her position and weakens that of her enemy. She can, in the moment, make such changes and adjustments as necessary to make the landscape as favourable to her side as it can be. Examples might include things like: if she's leading a group of missile troops and archers, she can find a high ground with cover. Or if she's leading a group from danger, she can find an escape with plenty of cover. Equally, it might be that she picks an escape route which seems obvious but, as she does so, it draws the enemy into a tactical disadvantage because of some aspect of the environment which she had spotted.
Approved: here

Woodworking

Built to Last
: Vega has lived all her life outdoors and she has used her woodcrafting as an integral part of that life. The items Vega makes have had to withstand the elements and extremes of weather, and she has always planned for that and made them to be as resiliant and hard-wearing as possible. This capstone shows the logical continuation of this and leads to the items she crafts - be it a box or wooden house, a fence pole or a short bow - being durable and strong and - most importantly - resistant to the elements and weather. Wind, rain, snow or even extreme heat of Saun will not warp, rot, or in any way impact the items she makes - even a flood would find the items Vega crafted undamaged in the water. It does not make the wood (or the item) more resistant to direct damage than it otherwise would be (depending on the type of wood.). It prevents warping, weathering, rot and degradation from exposure to the elements.

So if a wood happens to be resistant to damage (like some kind of iron wood or whatever) it has its natural hardness/durability, but also is immune to warping and the elements.

Approved here
Wildwood
Vega has become very imaginative and creative with her woodworking and she combines the practical with the aesthetic and unique. With this capstone, she has learned how to carve wood in such a way that it takes on "special effects" - done by clever use of tricks of the light or carving wood in a particular way, she can make it seem to sparkle, or to be all the colours of the rainbow or even to shift through colour spectrums. If she carves reliefs or images into or with wood, she can make it look like the thing she creates is moving.

These are all purely visual tricks, but they allow for some stunning effects.
Approved here
Last edited by Vega on Fri Mar 11, 2022 1:00 am, edited 372 times in total. word count: 4127
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Skill Stuff

~~
Current Tier 2 Skills
~~
Sword

Sword Links
PSF Approval: here
Gateway Plot Tracker: here
Gateway Approval: here and here
Sword Abilities
Gateway Ability:
Sword-Dancer (Defence):
Vega is so in tune with the sword in her hand, and the rhythm of combat that she blocks a blow before it begins. She is able to defend herself - and those around her - from up to four opponents (one for each element) effortlessly. They must be close enough to her that they can hit her, but if they could reach her, even if they are attacking someone right next to her, Vega can defend, flawlessly. This is effortless and her sword is in place seemingly before they move, be it with hand to hand or weapon.
Sword Knowledge & Points
Novice:
Novice: 0 - 10 points & 0 - 22 knowledge
Current Total: 3 point & 11 knowledge
  • The Storm Wastes Massacre IV: Finding Bob = 6 Knowledge + 1 Point.
    • Tier 2: Sword: Defending groups.
    • Tier 2: Sword: Using your environment.
    • Tier 2: Sword: Fighting on the ground.
    • Tier 2: Sword: Fighting in close quarters.
    • Tier 2: Sword: Impaling enemies.
    • Tier 2: Sword: Using tactics to maximise efficiency.
  • The Rise of Rhaum = 3 Knowledge
    • Tier 2 Sword: Launching a concentrated volley of precise strikes.
    • Tier 2 Sword: Surprise attack, straight for the neck.
    • Tier 2 Sword: Wearing down mobility by aiming for joints.
  • There's Too Much Confusion = 2 XP and 2 Knowledge
    • Combat: Blade: Fighting on different ground
    • Combat: Blade: Learning from fights
Tier 2 Sword Plots

Novice

All Along The Watchtower
All Along The Watchtower
Approval: here
Threads:
Star Light, Star Bright - Vega goes to the closest Watch Tower and uses her Xiur-granted ability. She sees the task ahead.
Umbral Cavernsr
The Umbral Caverns
Approval: here
Threads:
Nickels & Rhymes -A researcher from Command Central comes to speak to her, Vivian tasks them with going to the Umbral Caverns.
Beneath An Orange Sky -The first thread of the Umbral Caverns Story.

Fiddle
Fiddle Links
PSF Approval: here
Plot Tracker: here
Achieved Tier 2: here
Fiddle Abilities
Gateway Ability:
Tune-bound:
Following on from her capstone, this ability allows Vega to effective 'buff' a group who hear her play. So inspiring is her music that, when she is attempting to instill any emotion linked with the Domains of Xiur or Qylios, she gives them the ability to fight together, as though they are bonded as per the Qylios mark. Whole groups can function together, fighting as one with each individual having full knowledge of what is going on in the battle. All of the people who are bonded in this way must have heard Vega play at the same time, and within the last trial. This applies to herself, as well.
Fiddle Knowledge & Points
Novice:
Novice: 0 - 10 points & 0 - 22 knowledge
Current Total: 1 point & 5 knowledge
Points:
+1 = 1

Knowledge:
Fiddle: Using music to calm a Flameborn
Fiddle: Playing in intense heat.
Fiddle: Music can bind a group together
Fiddle: Cooling down a thrashing beast.
Fiddle: Focus on the music to make abilities more effective.
Last edited by Vega on Fri Dec 11, 2020 8:41 pm, edited 319 times in total. word count: 586
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Archived. Correct tally is in UCP
Skill Stuff

~~
Skill Point Ledger
~~
Thread or Skill Name Points Adjustment Running Total Defiance Adjustment Defiance Total
Archive NA 00 NA/2225 00
Fixing a Hole +15 15/2240 NAt 00
Simple Words Spoke +15 30/2255 NA 00
When Cooler Heads Prevail +15 45/2270 NA 00
Beginning with S +15/2285 60 NA 00
I spy with my biqaj eye +15 60/2300 NA 00
Tall Tales & Truths +15 75/2315 NA 00
Superstition Brings Bad Luck +15 90/2330 NA 00
Lights on the Water +20 110/2350 NA 00
Getting Into the Swing +10 120/2360 NA 00
Illuminating Paths +15 135/2375 NA 00
Fiddle -10 125 NA 00
Telling the Tale +15 140/2390 NA 00
Goat To Be Kidding Me? +15 155/2405 NA 00
Detection -155 Nil NA 00
Forever is a Long Time 15 15 /2420 NA 00
Woodcraft -15 Nil NA 00
The Path Less Travelled +10 10/2430 NA 00
Spark of Fire +15 25/2445 NA 00
Splintering + 15 40/2460 NA 00
Dawn of a new season + 15 55/2475 NA 00
Has beans? +15 70/2490 NA 00
The Path Less Travelled +10 80/2500 NA 00
Impulse Buys +15 95/2515 NA 00
Sons and Daughters +15 110/2530 NA 00
Last Time We Met +15 125/2545 NA 00
If you go down to the woods +15 140/2560 NA 00
When Lightning Cracks the Sky +20 160/2580 NA 00
Till Death Do Us Part 15 175/2595 NA 00
Treasure Hunting We Shall Go 15 190/2610 NA 00
A Cultured Man 15 205/2625 NA 00
Seafaring -120 85 NA 00
Unarmed: Brawling -50 35 NA 00
The Call 20 55/2645 NA 00
The Door of Death 20 75/2665 NAt 00
The Pure 00 75 /2685 +20 20
Skill:Defiance 00 75 -20 00
The Trial of the Scare 20 95/2715 00 00
Strength -95 00/ 2715 00 00
Honeymoon Sweet 15 15/2730 00 00
Missing Vital Information 10 25 /2740 NA NA
A Story Told A Thousand Times 15 40 / 2780 NA NA
Fire Forged 15 55 / 2795 NA NA
Endurance -55 00 / 2795 NA NA
Look How She Shines For You 15 15/2810 NA NA
Singing -15 00 / 2795 NA NA
All was quiet, in the deep, dark wood 15 15/ 2810 NA NA
The Greatest Party 15 30 / 2825 NA NA
Leadership -30 00 / 2825 NA NA
Why Chocolate Kills 15 15 /2840 NA NA
Daddy Issues 15 30 /2855 NA NA
Horses for Courses 15 45 /2870 NA NA
I don't see three ships a'sailing 15 60 /2885 NA NA
Endurance -41 19 / 2885 NA NA
Musical Instrument: Gittern -1 18 / 2885 NA NA
Combat: Unarmed -1 17 / 2885 NA NA
Investigation -1 16 / 2885 NA NA
Stealth -1 15 / 2885 NA NA
The Last Knights of Storm's Edge 15 30/ 2900 NA NA
Tactics -13 17 / 2900 NA NA
Bring in the Clowns 15 32 / 2915 NA NA
Mount: Horse -11 21 / 2915 NA NA
Does Anyone Want Anything from Rharne? 15 36/ 2930 NA NA
Stone and Fire 15 51 / 2945 NA NA
Drawing on Experience 15 66 / 2960 NA NA
Protecting the Wall 10 76/ 2970 NA NA
Singing -36 40 / 2970 NA NA
Fightin' Fiery Pumpernickels 15 55/ 2985 NA NA
Protecting the Wall 10 65/ 2995 NA NA
Leadership -46 19 / 2995 NA NA
On the way back 10 29/ 3005 NA NA
Call for Reinforcements II 15 44/ 3020 NA NA
Roaring Flames, Smoking Steel 15 59/ 3035 NA NA
Remember Sunshine & Happiness 15 74 / 3050 NA NA
Fire Across Storm's edge 15 89 / 3065 NA NA
Scouting 10 99 / 3075 NA NA
I don't feel like dancing 10 109 / 3085 NA NA
A very fine fiddle 10 119 / 3095 NA NA
Fixin' a hole II 10 129 / 3105 NA NA
Supply Lines II II 10 139 / 3115 NA NA
Before and After 10 149 / 3125 NA NA
Dancing -49 100/ 3125 NA NA
War Arrives: The Chill of Death 15 115 / 3140 NA NA
Take As Your Model 15 130 / 3155 NA NA
Leadership -100 30/3155 NA NA
Huckmuck 'n' Gwenders 10 40 / 3165 NA NA
Intimidation -40 00/3165 NA NA
Not Just Strong, Snuffle Strong! 10 50 / 3175 NA NA
Fighting Side by Side 10 60 / 3185 NA NA
Nostalgia 15 75 / 3200 NA NA
Tactics -75 00/3200 NA NA
An Unwanted Man 15 15/ 3215 NA NA
The Storm Wastes Massacre I: Embarking 10 25 / 3225 NA NA
The Storm Wastes Massacre II: Wolfernickels in Hiding 10 35 / 3235 NA NA
The Storm Wastes Massacre III: Attack of the Ramernickels 10 45 / 3245 NA NA
Siblings 15 60 / 4260 NA NA
Horse Sense 15 75/4275 NA NA
The Hey-nonny-nonny within 10 85 /4285 NA NA
Defining Stupid 10 95/4295 NA NA
Acrobatics -45 50/4295 NA NA
Meditation -50 00/4295 NA NA
Answers, Burned Away 20 20/4315 NA NA
Mummers Ball 30 50/4345 NA NA
Rummaging Around 15 65/4360 NA NA
Special Kind of Stupid II: Warning 10 75/4370 NA NA
Discipline -75 00/4370 NA NA
A Train Led By Joy 10 10/4380 NA NA
Another Day, Another Dweeb 15 25/4405 NA NA
Rise of Rhaum, Fall of Rharne 20 45/4425 NA NA
Court Martial 15 60/4440 NA NA
Well, that's not good 15 75/4455 NA NA
A Misery Loves Company 15 90/4470 NA NA
Construction -16 74/4470 NA NA
Leadership -74 00/4470 NA NA
Summaries 15 15/4485 NA NA
Fieldcraft -15 00/4485 NA NA
Ole Ball & Chain 15 15/4500 NA NA
Numbnuts McNumpty 15 30/4515 NA NA
Settin' Up Camp 15 45/4530 NA NA
d'ogne virtute / e d'ogni pene 15 60/4545 NA NA
The Wild Hunt 15 75/4560 NA NA
Fencin' in Feelings 10 85/4570 NA NA
Seeking a Sword Teacher 15 100/4585 NA NA
Fletching -10 90 NA NA
Teaching -30 60 NA NA
Alchemy -20 40 NA NA
Ensorcelling -20 20 NA NA
Hunting in Packs 10 30 NA NA
Vega & The Bookdweeb/glow] 15 45 NA NA
Doolally Frogs 10 55 NA NA
Good Fences Make Good Neighbours 10 65 NA NA
Needlecraft -25 40 NA NA
Borderin' on Hey Nonny Nonny 10 50 NA NA
Psychology -50 00 NA NA
Savoir of the Morning 15 15 NA NA
Construction -10 05 NA NA
Freedom Song 10 15 NA NA
Fetchin' Fletchin 10 25 NA NA
Priorities 10 35 NA NA
Feathers & Flights 10 45 NA NA
Knock nock 10 55 NA NA
Psychology -55 00 NA NA
Family Ties 10 10 NA NA
Small Furry Dweebs 10 20 NA NA
Feeding the Masses 15 35 NA NA
Vole Dancing 10 45 NA NA
Needlecraft -45 00 NA NA
Ignorance & Confidence 10 10 NA NA
Seeing Red 15 25 NA NA
An Unexpected Visitor 15 40 NA NA
First Steps 10 50 NA NA
Framing Things 15 65 NA NA
Tea Time 10 75 NA NA
Surviving 10 85 NA NA
The Storm 10 95 NA NA
The Freeze 10 105 NA NA
Putting Down Roots 15 120 NA NA
Psychology -95 35 NA NA
Storytelling -35 00 NA NA
Visions & Volcanoes 15 15 NA NA
Rule #3: Don't Dehydrate 10 25 NA NA
Rule #1: Don't Die 10 35 NA NA
Rule #2: Don't Get Killed 10 45 NA NA
Logistics -35 10 NA NA
Cooking -10 00 NA NA
SSD: Acrobatics Now Athletics 00 NA NA
SSD: Climbing 37 to XP Pool 37 NA NA
SSD: Construction Now Engineering 37 NA NA
SSD: Fishing 27 to XP Pool 64 NA NA
SSD: Fletching 34 to XP Pool 98 NA NA
Gardening 8 90 NA NA
Engineering 50 40 NA NA
Woodcrafting 24 16 NA NA
Rule #4: Stick Together 10 26 NA NA
Cooking -10 16 NA NA
The Expedition, Let's Begin +10 26 NA NA
Searching for Hope +15 41 NA NA
The Point of Hope +10 51 NA NA
Socialization -26 25 NA NA
Forging Ahead +10 35 NA NA
Size Doesn't Matter +10 45 NA NA
Knight Moves +10 55 NA NA
Clip Clippety Clop on the Stairs +10 65 NA NA
A Sharp Pane +10 75 NA NA
First, Aid. +10 85 NA NA
Second, Shelter +10 95 NA NA
Hope, Courage, Tunawa, Cadouri +10 105 NA NA
Golden Chain I: First Links +10 115 NA NA
Golden Chain II: Making New Links +10 125 NA NA
Intimidation +36 89 NA NA
But I Don't Know How +10 99 NA NA
The Golden Chain III: The Kindness of Strangers +10 109 NA NA
You could never know what it's like +15 124 NA NA
Even Educated Fleas Do It +10 134 NA NA
Too Much of a Good Thing +10 144 NA NA
All The Roads We Have To Walk +10 154 NA NA
Little Bird +10 164 NA NA
Preparing for the New Arrivals +15 179 NA NA
Face Off +15 194 NA NA
All The Lights That Lead Us There Are Blinding +10 204 NA NA
There Are Many Things I Would Like To Say To You +10 214 NA NA
A Beacon For Hope +20 234 NA NA
The Art of Surviving +15 259 NA NA
What A Difference A Trial Makes +15 274 NA NA
Cos Maybe, You're Gonna Be The One That Saves Me +10 284 NA NA
Creaky Hinges +15 299 NA NA
Hickory Dickory Docks! +15 314 NA NA
Short Stories, Tall Tales, Fables of All Sizes! +15 329 NA NA
Saoire's Heroes: the Earth Table +20 349 NA NA
I'm Your Huckleberry +15 364 NA NA
Alchemy -54 310 NA NA
Etch A Catch +15 355 NA NA
Blessings & Curses +15 370 NA NA
The Founding of Shellknight Lodge +15 385 NA NA
Changes to Start Up Skills +32XP 417 NA NA
Caregiving -151 266 NA NA
Athletics -92 174 NA NA
Dancing -171 3 NA NA
Serenity Island - Creede Style +15 18 NA NA
Who Do The Stars Gaze Upon +15 33 NA NA
And here we are living +15 48 NA NA
I believe in miracles +10 58 NA NA
6 hands help better than 2 +15 73 NA NA
Tactics -73 00 NA NA
Last edited by Vega on Mon Mar 14, 2022 2:44 pm, edited 392 times in total. word count: 1846
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Archive Knowledge. See UCP
Skill Stuff

~~
Knowledge Ledger
~~

Skills A - M

A - D
Athletics:
► Show Spoiler

Acting
► Show Spoiler

Alchemy
Animal Husbandry
► Show Spoiler

Animal Training
► Show Spoiler

Business Management
Caregiving
► Show Spoiler

Cartography
► Show Spoiler

Combat (Bladed)
► Show Spoiler

Combat (Ranged)
► Show Spoiler

Combat: Unarmed
► Show Spoiler

Cooking:
► Show Spoiler

Cosmetology
► Show Spoiler

Dancing
► Show Spoiler

Deception:
► Show Spoiler

Defiance
► Show Spoiler

Detection
► Show Spoiler

Discipline
► Show Spoiler

Dreamwalking
► Show Spoiler
E - G
Endurance:
► Show Spoiler

Engineering:
► Show Spoiler
Etiquette:
► Show Spoiler

Fieldcraft:
► Show Spoiler
Gambling
► Show Spoiler

Gardening
► Show Spoiler
Glassblowing
H-J
Hunting:
► Show Spoiler

Intelligence
► Show Spoiler

Intimidation
► Show Spoiler

Investigation:
► Show Spoiler
Jewelcrafting
K-M
Leadership
► Show Spoiler

Linguistics:
► Show Spoiler

Logistics
► Show Spoiler

Medicine:
► Show Spoiler

Meditation:
► Show Spoiler

Mount
► Show Spoiler

Musical Instrument: Stringed: Bow (Fiddle )
► Show Spoiler

Musical Instrument: Wind: General (Flute)
► Show Spoiler

Musical Instrument: Stringed: Plucked (Gittern & Harp)
► Show Spoiler

N - Z

N-P
Navigation
► Show Spoiler

Needlecraft
► Show Spoiler

Politics:
► Show Spoiler

Psychology:
► Show Spoiler
Q-S
Resistance:
► Show Spoiler

Science
Seafaring
► Show Spoiler

Seduction
► Show Spoiler

Sewing
► Show Spoiler

Singing:
► Show Spoiler

Smithing
Socialization:
► Show Spoiler

Stealth:
► Show Spoiler

Strength:
► Show Spoiler

Storytelling:
► Show Spoiler
Swimming
► Show Spoiler
T-V
Tactics
► Show Spoiler

Teaching
► Show Spoiler
W-Z

Woodworking
► Show Spoiler

Notes

Startup Changes: here
28 Knowledge are:
2 x Dancing
Last edited by Vega on Mon Mar 14, 2022 2:19 pm, edited 191 times in total. word count: 13620
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Archive Magic: Was removed by Vindecaldra
Skill Stuff

~~
Magic Ledger
~~
Defiance

XP Ledger

Thread Name Defiance Adjustment Defiance Total
The Pure +20 20
Thread Name NA NA

Knowledge

Thread Name Knowledge List Knowledge Awarded Knowledge Total
The Pure
► Show Spoiler
10 10
Thread Name
► Show Spoiler
NA NA

Theme

Theme: Water-Dancer
► Show Spoiler

Witchmark

Witchmark
► Show Spoiler

Mutations

Competent
Flowing Movement:
► Show Spoiler
Osmosis
► Show Spoiler
Expert
Mastery
Last edited by Vega on Fri Sep 25, 2020 8:59 am, edited 28 times in total. word count: 873
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Immortal Stuff

~~
Blessings, Curses, Mortalborn
~~
Champion of Xiur
Xiur Mark

Links

Nalos here
Favored Mark: Here
Adored Mark: Here
Exalted Mark: here
Champion Gained: here!

Abilities

Favored
► Show Spoiler
Adored
► Show Spoiler
Exalted
► Show Spoiler

Knowledge

► Show Spoiler
Adored of Qylios
Qylios Mark

Links

Celarion here
Favored Mark: Here
Adored: here

Abilities

Favoured
► Show Spoiler
Adored
► Show Spoiler

Knowledge

Daia
Daia Marked

Links

Daianaya here
Gained Favored Mark: Here

Abilities

► Show Spoiler
Ilaren
Ilaren Marked

Links

Palenon here
Gained Favored Mark: here

Abilities

► Show Spoiler
Faldrun
Cursed & Mortalborn

Links

When Lightning Crashed The Sky here
Honeymoon Sweet here

Issues

Scent of Smoke:
After repeated harrowing encounters with fire, Vega finds that she occasionally experiences minor hallucinations nearby of fire or smoke. This can mean that she smells smoke that is not there or see’s illusionary flames that are a figment of her imagination.
While she will initially think this is a result of intense stress, what she does not realize is that Faldrun has gained an interest in her and has plagued her with this affliction to test her resolve. This condition will not abate until it is removed either by the Immortal of Fire or another Immortal with a vested interest in Vega’s sanity.

Cursed

Hated Curse: Honeymoon Sweet - because she punched the loser in the gob. Totes worth it.

MB

Mortalborn story: Approved: here
Lei'nox adored Jo'qan (Vega's father) with every ounce of her soul and there was no doubt in her mind. She knew that he was the one for her and she left with him without hesitation. For all that her temper was quick and her tongue sharp, she loved her husband with everything.

Which is why she never told him.

Lei'nox and Joq'an had been to a biqaj gathering; no one from Joq'an's former clan, of course, but still it was good for him to be among his own people, she knew. There were lots of biqaj there and Joq'an had been drawn into a game ~ some kind of card game or such. Lei'nox had gone to stand and look at the ocean, looking south to Desnind. She missed her home, her people, her family. She knew her place was here at her husband's side and she did not regret her decision, but still. She missed her home. Hearing a sound behind her, she turned to look as one of the biqaj males approached her. She'd seen him throughout the night, with his dark red hair and his eyes which seemed to almost flicker. He smiled at her ~ not a pleasant expression ~ and as his hand closed over her throat, he spoke the only two words she ever heard from him.

"Hello, pretty."

Joq'an had already lost so much and Lei'nox knew that he would end up tearing the world apart to find the man who forced himself on her that night, and so she never told him. Fear filled her when she found out she was pregnant, but she kept her secret and took it with her to her grave. She'd had no idea that the man who had raped her was Faldrun, she thought him to simply be a biqaj male. For his part, Faldrun saw, wanted, and took. Then, of course, he forgot.

Emotions

Fire-forged: Approved: here
When Vega looses her temper, she becomes immune to fire. She is able to walk on hot coals, or through flames, and whilst doing the latter would burn through her clothes, she would be untouched. As her skill in meditation increases (I've chosen this one, cos she's currently rubbish at it - she has a high Discipline), she'll be able to turn this ability on and off. At Expert, she'll start to gain some control, but not until she has mastered Meditation will she have complete control over this. When she does, it will last for 1 break maximum and, after she's used it she will be shaky and emotional. Small sparks of fire - like embers flying from a fire - will spark from her now and then for the break following using this power.

Children

Truth: Approved: here
Lullabye:
When she sings, Vega is able to heal children. This might be from a wound, or a disease but she must be singing and it must be a child (15 or under). The more complex the illness / issue, the longer she has to do this - a child who has died in the last ten minutes can be brought back but it must be no more than 10 minutes ago. Simple things such as a single cut will take five minutes of singing - whereas more complicated issues can involve up to an hour or more. The cost of this is that Vega takes on the pain the child was in and will have the physical sensation of the symptoms (although not the disease / cuts themselves) whenever she uses this ability. It will cause the physical pain the child was in and Vega will bleed from her nose, ears and / or eyes. If the child was dead, Vega will not die, but she will experience the death itself, and all the pain it caused.

Rhythm

Tempo: Approved: here
Unlike her father, the Immortal of Turmoil, Vega is able to see the rhythm in a given situation. In combat, in her innate musical talent, in dancing or even in her worship, Vega is able to see the patterns and sense the rhythm in any circumstance. However, in order to do that, she needs to step back and take a clear look at the situation. With this ability, Vega is able to slow the tempo of a situation down, so long as she is playing an instrument or singing. When she is doing this, she is able to manipulate the tempo of a combat. This impacts up to three people and allows Vega to either speed up the tempo, for them (thus making them faster moving) or slowing it down (thus, slower). In practical terms, it allows her to speed up or slow down up to three individuals in a combat by a factor of 50%. This must be either speeding up, or slowing down and can not be both at once.

Knowledge:
Mortalborn Ability: Tempo: Slows someone up or slows them down here
Mortalborn Ability: Tempo: Can not be used in increments.here
Last edited by Vega on Sat Aug 07, 2021 6:28 pm, edited 53 times in total. word count: 6127
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 7

Vega

Thread Stuff

~~
Previous Seasons
~~

Arc 716

Click
Zi'da 716
► Show Spoiler

Arc 717

Click
Cylus 717 Ashan 717 Ymiden 717
► Show Spoiler
Saun 717 Vhalar 717 Zi'da 717
► Show Spoiler

Arc 718

Cylus 718
► Show Spoiler
Ashan
► Show Spoiler
Hot Cycle
► Show Spoiler
Cold Cycle
► Show Spoiler

Arc 719

► Show Spoiler

Arc 720

► Show Spoiler
► Show Spoiler
► Show Spoiler

721

Rebirth
Thread Stuff

~~
Current Season
~~
Season: Cylus 721
Date Thread Participants
20th Serenity Island, Creede Style Vega and Arlo meet Darius at Hopetoun
20th Settin' Up Camp Vega and Chip at Hopetoun
20th The Wild Hunt Vega and Chip go hunting
20th Hey Nonny Nonny.... Vega plays music at Hopetoun
22nd Huntin' in Packs Vega goes hunting with Lars
26th Small Furry Dweebs An otter, a squirrel, and a biqaj arrive in Hopetoun
26th Vole Dancing Finding the erstwhile vole
30th Fencin' in Feelings. Vega and Cousins make living fences and gabions
Season: Ashan 721
Date Thread Participants
1st [Hopetoun] Feeding the masses Arlo
1st [Hopetoun]Freedom Songs With Father - Flag
2nd [Hopetoun]Good Fences Make Good Neighbours With cousins - more fences.
3rd [Hopetoun] Fetchin' Fletchin With Father - fletching
4th [Hopetoun] Priorities Solo - Planning Teaching
5th [Hopetoun] Savior of the Morning With Sir Chip - finishing fencing
6th Feathers & Flights Teaching Fletching 01 - Reese
6th Knock nock! Teaching Fletching 02 - Lily
7th Family Ties Solo Sewing - Lily
11th Tea Time with Schon
13th Cool Resources With Huw
17th d'ogne virtute / e d'ogni pene Hart
19th [Haven] Visions & Volcanos Kura & Elisabeth in Serenity Garden
19th [Haven] Vega & the bookdweeb with Elisabeth
20th [Hopetoun] Doolally Frogs with Wren
21st [Hopetoun] Little Bird with Wren - interviews
22nd [Hopetoun] All the roads we have to walk are winding with Wren - getting started
23rd [Hopetoun] All the lights that light the way are blinding with Wren - letters
24th [Hopetoun] There are many things that I would like to say to you with Wren
25th The Art of Surviving with Elisabeth
26th [Hopetoun] An Unexpected Visitor with Wren & Doran
26th [Hopetoun] Framing Things with Doran
26th [Hopetoun] Tall Tales, Short Stories with Kisaik, Arlo & Doran
26th [Hopetoun] Putting Down Roots with Kisaik
26th [Hopetoun] First Steps with Reese, making steps
27th [Hopetoun] Preparing for the new arrival(s) with Arlo
28th [Hopetoun] Rule #1: Don't Die Experts from Saoire's School arrive
28th [Hopetoun] Rule #2: Don't get killed Teaching Saoire's experts
28th [Hopetoun] The Point of Hope Experts: Rover focus. Metal & Road
28th [Hopetoun] Rule #3: Don't Dehydrate Teaching fieldcraft to Experts + Settlers
29th [Hopetoun] Rule #4: Stick Together Teaching fieldcraft to Experts + Settlers
29th [Hopetoun] Size Matters Experts: Herman: Dumb Waiter & Structural Integrity
30th [Hopetoun] Storm Storm strikes
30th [Hopetoun] Searching for Hope with Ari'sora
30th [Hopetoun] The Freeze Organising the settlement.
31st [Hopetoun] Forging Ahead Experts: Reggie. Ovens and the dumb waiter.
32nd [Hopetoun] Going Clip Clippedy Clop Experts: Mavis. Hood, prisms, lights and sign
33rd [Hopetoun] First, Aid Making OOA comfortable. Getting supplies.
34th [Hopetoun]A Sharp Pane Experts: Mad-Eye: Beacon, jars and display
35th [Hopetoun] Second, Shelter Mavis & Reggie Baby. Preparing for the new arrivals
36th [Hopetoun] But I don't know how With Wren - working on the beacon.
37th [Hopetoun] Cos maybe, you're gonna be the one that saves me Freeze - Wren - beacon
38th [Hopetoun] The Golden Chain I: First Links Volunteers arrive from Bao
40th [Hopetoun] Survival Organising patrols.
41st [Hopetoun] Too much of a good thing Stock taking - surplus.
41st And here [we] are living With Hart
43rd [Hopetoun]Hope, Courage, Tunawa, Cadouri. Checking up on Construction
44th [Hopetoun] Golden Chain II: Making New Links Rangers and new building.
45th [Hopetoun] The Expedition: Lets Begin Teaching Experts: Expedition pt 1
46th [Hopetoun]Even Educated Fleas Do It Mavis and Reggie Thread (also preparing more)
47th [Hopetoun] I believe in miracles Miracle Marrow
48th [Hopetoun] The Ballad of Barry and Freda Miracle II
49th [Hopetoun] The Golden Chain III: The Kindness of Strangers Construction with the Bao folk
50th [Hopetoun] Hickory Dickory Dock Building a docks with Darius and Doran.
55th [Hopetoun] The Crowd Miracle crowd
56th [Hopetoun] A Beacon for Hope Beacon finale! Doran, Darius, Arlo - PH
57th [Hopetoun] Knight Moves Boy with pneumonia. Knights.
58th [Hopetoun] A Feast for the Eyes Plan the feast - non-food.
60th [Hopetoun] After All Your My Wonderwall Horatio & Surplus
65th [Hopetoun] The Measure of Civilisation Surplus - ink & ivory
70th [Hopetoun] Feedback Teaching feedback
Seasonal Placeholders
56th [Hopetoun] A Beacon for Hope Beacon finale! Doran, Darius, Arlo - PH 1
76th [Hopetoun] The Fence pt I PH 2
80th [Hopetoun] The Fence pt II PH 3
85th [Hopetoun] The Mill pt I PH 4
90 [Hopetoun] The Mill pt II PH 5
Hot, 721
Thread Stuff

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Current Season
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Season: Ymiden 721 (83 Trials)
Date Thread Participants
1st Creaky Hinges Kisaik & Vega
3rd I'm Your Huckleberry Doran, Kisaik, Vega
39th The Feast Lotsofolks
Season: Saun 721 (40 Trials)
Date Thread Participants
Seasonal Placeholders
39th Ithecal Skin Purse Vega Prae
Ymiden Benches Vega
Ymiden More Benches Vega
Ymiden Joy Vega
Ymiden Joy II Vega

Last edited by Vega on Mon Feb 28, 2022 11:47 am, edited 23 times in total. word count: 3123
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega
Approved Character
Posts: 2389
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1404
Character Sheet
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Point Bank Thread
Wealth Tier: Tier 7

Vega

Thread Stuff

~~
Current Season
~~
Season: Ymiden 722 (83 Trials)
Date Thread Participants
1st Home. Name. Reality solo
3rd Better Late Than Never! Elisabeth
5th Travel Plans Praetorum
7th Steelblood Vivian
53rd Dragon, Ferret, Redhead Winston
54th Ice, Fire, Song, Soul ... Ferret!? Winston, Woe, Balth, Elisabeth, Darius
60th (Let me bring you) Songs From The Wood solo
60th (Let me bring you) Love From The Field solo
60th A Dream Of A Tree, Or A Tream! Sir Chip!
61st Like Minds solo
61st Join the chorus if you can solo
78th Nïtọsï Ẹrẹkẹ Sir Chip!
Season: Saun 722 (40 Trials)
Date Thread Participants
4th Welcome to the Neighbourhood Darius
Seasonal Placeholders
Last edited by Vega on Wed Sep 29, 2021 6:52 pm, edited 128 times in total. word count: 214
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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