Rakvald
Name: Rakvald
Race: Chimera and Protean (Revealed Mage)
Date of Birth: Zi'da 54th 690
Languages Spoken:
Fluent = Vahanic (SP), Common (B: SP; F: Competent Linguistics)
Broken = Xanthean (Novice Linguistics), Common Sign (Novice Linguistics).
Appearance
His appearance depends largely upon the totem he is transformed into:
Rakvald's Becoming Totems:
Totem Families/Categories:
- All Families (Revealed Becomer)
- Becoming: Permanent Echo defined as Mer Gills (Amphibious Waterbreathing).
- Permanent Echo: Extreme Hot/Very Cold Temperature/Climate tolerance (Paltharnum Ithecal)
Echoes
- Echo (Permanent): Mer gills: can breathe both fresh air as well as water.
- Echo: Rakvald's Voice (Mer x Lotharro Totem)
- Echo: Strength of a Lotharro doesn't quite transfer to a pygmy marmoset's muscles.
- Echo: Echo of the Dubaebo's sense of smell leaves your eyesight less than adequate.
Traits and Abilities Known per Totem
- Mer Trait: Amphibious Water-Breathing.
- Mer Trait: Deep water pressure resistance.
- Totem: Dubaebo Racial Abilities: Vibrating ground sense, poor eye-sight, enhanced sense of smell.
- Totem: Ithecal (Paltharnum) Racial-Traits: Natural armor (thick skin), Natural Weapons (Sharp claws/teeth/tail), non-retractable claws,
- Totem: Ithecal (Paltharnum) Racial Abilities: Enhanced Speed (x2 speed for x2 fatigue), Exposure Resistance (Extreme cold/heat tolerance), ability to regenerate teeth/skin/scales.
Sovereign Substance Claims
Gestalt: Emperor Bat x Avriel
Approval: here
Species: Emperor Bat and Avriel Gestalt
Totem Item: An ossified, blood-colored marble.
Gestalt Traits: Avriel Air sense, Avriel wing limbs (for flight), Bat echo location, bat regeneration/blood lust.
Diet: Hemophage.
Graft Alterations: None Yet.
Description: The creature's skin was a dusky blue of the avriel, almost gray from head to feet. Large wings folded behind them, not feathered but stretched hide as wickedly curved as the emperor bat. His limbs were thin, almos spider-like in their sinuous lengths. His lower face curves into a wicked smile fanged rows of teeth beneath it. His eyes piercing blue, like the avriel, and with the same air-sense as that creature.
Species: Emperor Bat and Avriel Gestalt
Totem Item: An ossified, blood-colored marble.
Gestalt Traits: Avriel Air sense, Avriel wing limbs (for flight), Bat echo location, bat regeneration/blood lust.
Diet: Hemophage.
Graft Alterations: None Yet.
Description: The creature's skin was a dusky blue of the avriel, almost gray from head to feet. Large wings folded behind them, not feathered but stretched hide as wickedly curved as the emperor bat. His limbs were thin, almos spider-like in their sinuous lengths. His lower face curves into a wicked smile fanged rows of teeth beneath it. His eyes piercing blue, like the avriel, and with the same air-sense as that creature.
Gestalt: Ascended Mantis x Ithecal (Paltharnum)
Species: Gestalt of Ascended Mantis and Ithecal (Paltharnum)
Totem Item: A totem in the shape of a reptilian scaled egg.
Graft Alterations: None yet.
Description: A creature, six feet tall, ensconced on its external dermis the exoskeleton of the Mantis, hardened against impact, wrapping around the tendril-like flesh limbs of the other half of its gestalt, its external sinews lending force and strength and lightning quickness to its movements.
The exoskeleton covered this thin, gray-skinned, pallid form with a dark outer shell, that spread from shoulder to shoulder, from limb to limb, but with some weak points. There wasn’t enough exoskeleton to cover him entirely. His abdomen was exposed, writhing with scaled flesh. His fingers extended into sharpened claws.
His maw was a circular row of teeth and mandibles, with enough of a voice box for mortal communication.
His eyes were as blue orbs, pupiless but capable of seeing well. He possessed the temperature resistance of the native Paltharnum half of the gestalt, the suffusive nature of the exoskeleton against blunt and bladed impacts. Lightning bursts of speed were his as well, and he could close upon prey with deadly accuracy.
He of course ommitted the tail of the Paltharnum, seeing little use for that vestigial flesh.
Borrowed Abilities:
- Totem: Ithecal (Paltharnum) Racial-Traits: Natural armor (thick skin), Natural Weapons (Sharp claws/teeth/tail), non-retractable claws,
- Totem: Ithecal (Paltharnum) Racial Abilities: Enhanced Speed (x2 speed for x2 fatigue), Exposure Resistance (Extreme cold/heat tolerance), ability to regenerate teeth/skin/scales.
- Racial-Trait: Ascended Mantis: Exoskeleton that suffuses the impact of most singular blows.
- Racial-Trait: Ascended Mantis: Skeletal structures/claws/teeth that are deadly sharp. Natural weapons.
- Racial-Trait: Ascended Mantis: Superior reflexes and hunting senses.
Ash Flaw
Approval: /viewtopic.php?f=263&t=27803
Species: Ithecal (Paltharnum)
Totem Item: A totem in the shape of a claw, covered in the scales of a Ithecal.
Graft Alterations: None
Description: His scales were pale gray, his eyes blue, and his head which resembled a cobra was nevertheless warped by strangely bat-like features. A mouth that opened four ways, for one, and long fangs. He stood at seven feet tall, and his claws were wickedly sharp on both his hands and feet. But where his left arm should’ve been, was still the tentacle mass that served as his arcane focus, the focal point for much of his craft.
Abilities:
Species: Ithecal (Paltharnum)
Totem Item: A totem in the shape of a claw, covered in the scales of a Ithecal.
Graft Alterations: None
Description: His scales were pale gray, his eyes blue, and his head which resembled a cobra was nevertheless warped by strangely bat-like features. A mouth that opened four ways, for one, and long fangs. He stood at seven feet tall, and his claws were wickedly sharp on both his hands and feet. But where his left arm should’ve been, was still the tentacle mass that served as his arcane focus, the focal point for much of his craft.
Abilities:
- Totem: Ithecal (Paltharnum) Racial-Traits: Natural armor (thick skin), Natural Weapons (Sharp claws/teeth/tail), non-retractable claws,
- Totem: Ithecal (Paltharnum) Racial Abilities: Enhanced Speed (x2 speed for x2 fatigue), Exposure Resistance (Extreme cold/heat tolerance), ability to regenerate teeth/skin/scales.
Rakvald the Boar
Approval: Pending
Species: Cadouri (Boar)
Totem Item: A small ossified marble of sovereign substances.
Graft Alterations: None Yet
Description: He stood at six feet tall and half again as wide, with thickly muscled arms and a barrel abdomen. His eyes were beady, brown and red. His snout was slightly deformed, but not too much so, due to his bat-like mutation. His pointed ears were also curved backward, with fin-like protrusions. His left arm was a mass of blackened tentacles, with no fur to it, but only a rubbery, tar-like dermis. His fur was cool, light brown. And his legs were that of an ungulate, bent backward slightly at the knees, but fully capable of supporting bipedal walking.
Abilities: Nothing special.
Pygmy Marmoset Identity
Totem Item: A strip of condensed monkey hide, with the bones formed into a fully-formed skull, with blood streaks across its face.
Graft Alterations: none yet.
Description: 6" in length, weighing 3.5 ounces. It has brownish gray fur with yellow splotches. Underneath its fur is peach skin. All of Rakvald's corruptions and witch marks are evident on this form, albeit scaling to his much smaller size.
Abilities: Increased climbing and acrobatic ability, as a small creature with cilia on its hands and feet that help with gripping surfaces.
Rakvald A.K.A. Pygmalion's Monster (Lotharro x Mer Gestalt) (Lost and Deprecated/Destroyed)
Totem Item: A gray marble of ossified bone and blood containing a finger knuckle from the Lotharro.
Graft Alterations: none yet.
Description: Hairless, His skin smooth, gray, and almost scaley like a fishman. But still retaining the shape of Rakvald the Last and his bone structure. Webbed hands and feet. The fingers of his tentacle arm in that form similarly formed webbed skin that stretched from slimy digit to digit. He stands at 6'4", with a stooped back. Fin-like protrusions around his joints and wherever else there are cartilaginous structures (such as the ears, nose, etc).
Abilities: Increased endurance and durability from the Lotharro base. Borrowed traits include: Water-breathing gills, and resistance to extreme water pressure.
Pygmalion: Old man Biqaj Identity
Species: Biqaj: Approved here.
DOB: Ashan 12th 670
Totem Item: A spherical marble of bone with smears of blood and swathes of old skin stretched across it.
Grafting Alteration to Pygmalion (old man): A new pinky finger, that lacks in some feeling but is mostly usable.
Description: Long gray-white hair with a beard. 5'9" tall with greenish eyes that change color in different lighting. His build is somewhat scant, his hands are thin and fine. Often wears robes and sandals as clothing. All witchmarks and mutations are plainly visible on this form, and slightly mishapen compared to the original Rakvald.
Abilities: Changing color of eyes and good sense of direction from biqaj? Also he's a bit weaker than usual as an older man.
Jim Fino: Totem of a human man named Jim Fino
DOB: Ashan 12th 690
Totem Item: A spherical marble of bone with smears of blood and swathes of old skin stretched across it.
Graft Alterations: None Yet.
Description: Short-cropped white hair and beard. 5'11" tall with blue eyes and light skin. His build is somewhat scant, his hands are thin and fine. He often wears clothing that covers every inch of flesh, down to his hands with a pair of heavy gloves.
Abilities: Fine hands good for fine tasks.
Dubaebo Totem
Species: Dubaebo: Approved here.
DOB: Ymiden 42th 711
Totem Item: A large black marble.
Graft Alterations: None Yet.
Description: /wiki/index.php?title=Dubaebo
Lost/merged/dead Totems
Avriel Totem: Gabe
Species: Avriel
Totem Item: A marble of bone containing feathers and blood residue.
Graft Alterations: none yet
Description: The avriel is thin and dainty, at 5'10" tall. He has white 'hair' with pink and white feathering and ruff. His skin is ruddy, his eyes are deep green.
Scars: None
Abilities: Flight, Avriel Air-Sense, hollow bones.
Acquired: Take these broken wings
Totem Item: A marble of bone containing feathers and blood residue.
Graft Alterations: none yet
Description: The avriel is thin and dainty, at 5'10" tall. He has white 'hair' with pink and white feathering and ruff. His skin is ruddy, his eyes are deep green.
Scars: None
Abilities: Flight, Avriel Air-Sense, hollow bones.
Acquired: Take these broken wings
Ascended Mantis Totem
Species: Ascended Mantis: Approved here.
DOB: Ashan 42th 715
Totem Item: An egg-shaped shell containing the ichor and flesh of an ascended mantis.
Graft Alterations: None Yet.
Description: /viewtopic.php?f=169&t=5606&p=33524&hilit=ascended+mantis#p33524
Abilities: Very fast with a strong exo-skeleton. Their shell has been used in alchemy, imbuing items with the ability to react to force. When the shell is struck, whether by blade or hammer, the material around the strike becomes near impenetrable. The rest of the time, the shell is soft and pliable, allowing the Mantis incredible speed and flexibility. They have a limited amount of locations they can protect simultaneously, and the best strategy is to attack from multiple sides at once.
Hollow Hand
Approval: /viewtopic.php?p=169782#p169782
Species: Ithecal (Paltharnum)
Totem Item: A totem in the shape of a tooth, covered in the scales of a Ithecal.
Graft Alterations: 1 flightless feathered/membraneous (left) wing. 1 Feathered Membraenous (right) wing Flight (Counts as 1 Enhancement in all as per Graft limits).
Description: His scales were pale gray, his eyes blue, and his head which resembled a cobra was nevertheless warped by strangely bat-like features. A mouth that opened four ways, for one, and long fangs. He stood at seven feet tall, and his claws were wickedly sharp on both his hands and feet. But where his left arm should’ve been, was still the tentacle mass that served as his arcane focus, the focal point for much of his craft.
Abilities:
- Totem: Ithecal (Paltharnum) Racial-Traits: Natural armor (thick skin), Natural Weapons (Sharp claws/teeth/tail), non-retractable claws,
- Totem: Ithecal (Paltharnum) Racial Abilities: Enhanced Speed (x2 speed for x2 fatigue), Exposure Resistance (Extreme cold/heat tolerance), ability to regenerate teeth/skin/scales.
Rakvald the Last
Species: Lotharro
Totem Item: A petrified pinky finger in a pouch of skin.
Graft Alterations: none yet
Description: The animalistic traits are somewhat pronounced in Rakvald when he's getting angry. They manifest as a set of flaring nostrils that bring to mind the nose of a pig. Hirsute, with a tough skin all along his back, arms, and neck, all of it bristles with sparse and wirying long hairs. At the end of his hands, a set of sharp claws.
In Cylus 720 he grows his hair out again again at shoulder length dark blonde locks. His face has a few scars, straight and short, that indent the clear skin of his face. His goatee is thick and full. His eyes are deep black. His skin complexion is a light olive.
The Lotharro's body appears at times as wide as it is high. He stands at about 7' tall, and about 40 inches wide at the shoulders, and 36 at the waist, and hip. Square in build, but with a strong muscle definition. His gut, however, is full and proud. He bears a barrel chest and gut proudly, usually emphasizing his most proud attribute with a shiny belt buckle or some such.
His clothes, apart from the prominent belt buckle, are practical in make. Consisting usually of a leather jacket, simple shirt, trousers, and boots. He'll often wear the trappings of his profession as a pig farmer when out and about.
Scars: Many mutations, see Mutation section under magic.
Abilities: Stronger than the average person, natively, due to his size and more durable.
Totem Item: A petrified pinky finger in a pouch of skin.
Graft Alterations: none yet
Description: The animalistic traits are somewhat pronounced in Rakvald when he's getting angry. They manifest as a set of flaring nostrils that bring to mind the nose of a pig. Hirsute, with a tough skin all along his back, arms, and neck, all of it bristles with sparse and wirying long hairs. At the end of his hands, a set of sharp claws.
In Cylus 720 he grows his hair out again again at shoulder length dark blonde locks. His face has a few scars, straight and short, that indent the clear skin of his face. His goatee is thick and full. His eyes are deep black. His skin complexion is a light olive.
The Lotharro's body appears at times as wide as it is high. He stands at about 7' tall, and about 40 inches wide at the shoulders, and 36 at the waist, and hip. Square in build, but with a strong muscle definition. His gut, however, is full and proud. He bears a barrel chest and gut proudly, usually emphasizing his most proud attribute with a shiny belt buckle or some such.
His clothes, apart from the prominent belt buckle, are practical in make. Consisting usually of a leather jacket, simple shirt, trousers, and boots. He'll often wear the trappings of his profession as a pig farmer when out and about.
Scars: Many mutations, see Mutation section under magic.
Abilities: Stronger than the average person, natively, due to his size and more durable.
Mer Totem: Craw (Merged with Rakvald the Last)
Species: Mer Category 1: Approved here.
DOB: Vhalar 42th 700
Totem Item: A large, purplish pearlescent marble
Graft Alterations: None Yet.
Description: A bulky mer with bluish-green skin. His tail tentacles are about 3 meters long and appear as that of an octopus. He has large fines growing out of his cranium which are evident even on his land form. In his land form, he stands at around 6'4" with large muscles.
Rakvald's Grafting Catalogue:
Graft Enhancements (0/5)
- Corrupted wings for his Ithecal (Palthurnam) totem. Counting as a single alteration for purposes of Graft limits. (Undone here.)
Kodi the Hand
A disembodied Kudi'Eltu Hand.
Grafted Enhancements: Superior Sight Corrupted traits for Kodi: Duplicated Fine Cilia on the hands (Corruption Enhancement). Enhanced agility from hollowed out bones (Enhancement 3/3)
Traits: Immunity to Poison/Disease.
Acquired: The Perfect Plan
- Revelation: The All-Father
Upon revelation, the All-Father will exert its will upon all the physiological mutations that have changed the shape of Rakvald's body, and draw them into his dermis/fur/scales as discolored tattoos. The discolorations illustrate the removal of these mutations as solid manifestations (or fur/scale patterns depending on the totem assumed at the time). These tattoos, however, are clearly arcane in nature, moving and writhing and doing as they would have before revelation. They are impossible to ignore and can be used to clearly identify him if one is familiar with them.
In place of the physiological mutations, he will grow a form that emphasizes his Altered Sage mutation, taking the form of a venerable example of the gestalt or totem's form. Yet like the Altered Sage, he will not suffer a loss of vigor for this appearance. It is for all intents and purposes a cosmetic change. Obviously this overwrites his Inheritor form in some ways, taking away the make up of his entire body as a mass of tentacles shaped roughly like any totem.
The All-Father seeks to protect those he's deemed its children, to provide and engender flourishing of status. As such, he treats his totems as favored children. Those who are harmonized especially so.
Approved: Revelation: Becoming (second revelation) - Revelation: The Inheritor
Upon revelation within the body of Rakvald, the Inheritor has taken on a grotesque, amorphous form of writhing tentacles and feelers. Its cranium always appears as a tightly-wound, writhing limbs of tentacles, and the head of a cephalopod with drooping tendrils curling from its nasal-labial creases. And of course a toothed maw beneath. It maintains the native attributes and strength of its former body, despite the lack of bones in its tentacles.
Note about Becoming: This Chimera possesses all native abilities of the flesh its body inhabits as well as the base Chimera abilities/revelation. If the flesh has claws and poison teeth, it will be able to form them by shifting its flesh around. If its flesh has flight as a base ability, its tentacles can melt into a pair of wings and fly. If the totem has four legs, he will present as a quadroped version of the chimera. And so on. - Thick, hairy hide grows on his back, forming discolored patterns in the rough shape of an eye. The fur now takes on the appearance of a tattooed fur patch, in the shape of an eye (All-Father revelation)
- Red Swine Eye: A non-seeing, large red pig's eye has grown on Rakvald's left arm. A large unseeing pig's eye tattoo is on Rakvald's Left Arm (All-Father revelation)
- Talky Hand Puppet : A small mouth grows on the back of Rakvald's thumb, which sometimes mutters his surface thoughts for him. The All-Father's spark Revelation caused a tattoo of a mouth to form between his thumb and forefinger. It sometimes talks.
- Bat Boy: Rakvald's face have taken on the nose the fangs, and the furrowed forehead and brows of a bat-like creature. He also has sunken skin around his eyes. (After Cylus 13th 720) After the All-Father revelation, his bat-like features turn into suggested curvature of shaded tattoos on his face, under his eyes, and along the cheeks as if to make him appear more gaunt. (All-Father revelation)
- Sinister Grasp: His left arm has turned into a black mass of tentacles in the shape of an arm (After Ashan 65th 720).
- Altered Sage: This manifests first as a purely cosmetic change in all his forms, making them appear as an elderly version of that totem without the frailty and weakness of age. Humanoid totems will find their hair graying, crows' feet setting into the corners of their eyes. Animals of various sorts will grow past the point of full maturity. In all forms, he radiates a sense of the eminence of age.
- Cephalopod: Rakvald grows a set of tentacles going from the bottom of his nasal crease, to all over and around his mouth, concealing his mouth. This change to his face carries over in some fashion to each totem he possesses. Rather than shaping his face, when the All-Father spark revealed, it left the tentacles as tattoos upon the bare skin of his face. They still writhe on his skin, but no longer are physical tentacles.



