10 Cylus 724 - Explosion in the Streets of Almund
11 Cylus 724 - The Descent
All things considered Balthazar was happy to still be alive. He'd been blown up by a volatile and nearly impossible to test liquid and come out the other end alive. Mostly. His hands wouldn't stop shaking and every time he heard a loud noise it startled him. With hearing like his, a lot of noises were loud. The eleventh morning of Cylus was one of the loudest yet. It couldn't all have been due to the one explosion. There was far more panic in the streets than one explosion could have caused. The people in Almund should have been used to things getting attacking in Cylus by now but Balthazar wasn't so how could they be?
Balthazar saw the rioting and looting in the streets as he crossed from his house to the Black Cat's headquarters after a night failing to get a good rest. Every time he closed his eyes he saw the explosion again. He felt the weight pressing down against his body. It made it hard to focus on what he should have been thinking about. The riots were the perfect cover to move things through Almund and the tunnels- but he wasn't thinking about the tunnels. He was trying to figure out how to stop the city from tearing itself apart.
Robin, Lyanna, and Croft were waiting for him at the entrance to the headquarters. They were talking to the greeter, Avery, and dropped the conversation as soon as they saw Balthazar come through the door. They quickly ran through
what they knew. Word was out and it had caused a wild panic across all of Scalvoris. They only really had enough time to find out about Almund's state but the rumors implied the panic was much further spread. Balthazar had Lyanna write out a report detailing their last trip into the tunnels which resulted in the loss of building. Once she was done he instructed Croft to deliver it to Albarech. By now he hoped she was getting more familiar with Croft's face. He always sent Croft to deliver the messages and that wasn't accidental. While Croft delivered the report Balthazar took Robin and Lyanna out into the city with a bag full of goodies.
The rioting at the docks was some of the worst. People were doing anything and everything they could to get onto a ship and Balthazar could feel that it was going to lead to violence. It hadn't boiled over yet. The Elements were keeping people back but they were spread thin against the force of Almund's panic. Balthazar reached into his bag and produced a small,
hard candyYou find yourself unable to eat more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear." in a wrapper. He opened it and popped it into his mouth with a slightly disgusted look. He thought it would taste bad but it didn't. It was old but just as pleasant as it was on the first trial he'd been given them. He probably shouldn't have been thinking about the taste given everyone screaming and yelling and pushing back against the Land Troopers trying to stop them from jumping aboard stranger's boats with wild offers.
A smile spread over his face and he reached back into his bag.
"Robin and Lyanna eat this and spread out for crowd control. Help the Element's however you can. I'll try to... calm everyone down." He pulled out two more of the candies and gave them to his allies. They each ate the candy and moved to spread themself into the rioting crowd. Far enough apart so that the candy's effect wouldn't overlap- but none of them really knew how far it would spread.
Next Balthazar produced a strange,
brightly colored cubeFor this, you are awarded a small children's puzzle made of wood and brightly coloured. It draws attention, should you be trying to solve it. People will stop what they're doing and watch you, they'll be intrigued. It isn't massively powerful (Discipline, etc, will be able to resist it) but it's very useful for de-escalating situations. , and a
bracelet.A simple bronze bracelet. When worn, this bracelet enchants the wearers voice and allows them to shout up to five times as loudly as they normally could without damaging their throat He slipped the bracelet onto his write and began turning the wooden cube in an effort to solve it.
He didn't have to yell. He was ready to yell but he didn't need to. Very slowly, but very surely, a strange quiet slipped throughout the port, centered on Balthazar and his effort to solve the puzzle he knew he never would. He wasn't disappointed either. It was all fun. The candies effect would radiate outward as well- purging the negative emotions from those around him who had the discipline to ignore the cube's magic. If not from the candy's natural effect, it would radiate outwards because Balthazar was
sharing his emotionsThe character is able to share their emotions with a crowd within a short range around them for a single break. Greater levels of alcoholic intoxication increases the power of this ability. and he was impacted. He took advantage of the distraction to push for de-escalation. He spoke loudly, and the bracelet cast his voice over the port.
"Return to your homes!" He shouted as he lowered the cube. He had their attention now so he didn't need it to distract them. He spoke with a firm tone. He was no asking them to go home. He was
commanding it."You are tearing your own city apart! If there is an enemy, you are giving them what they want! You are the only danger to each other here! You are as safe as you can be anywhere else. Go home! Return to your families and cast aside these rumors. Be with those you love and let those who have always defended you, do it once more. Live your lives. Breathe. Scalvoris will be here when the suns rise again."
There was disagreement among the crowd but the plan to spread the effects of Saoire's candy seemed to be working. It was hard to riot when all your negative emotions were being pushed out of you- and Balthazar knew how effective the candy could be.
12 Cylus 724 - Dukahrn Dips
Between his effort at the docks and the Albarech's own efforts, Balthazar felt comfortable to focus on the business side of the conspiracy. He was going to peel through each and every business in Almund which had been stockpiling weapons. He was going to pull apart whatever he needed to in order to get the information he wanted- even if it was his own soul. His mentor had once theorized that an Attuner could grow powerful enough to steal thoughts from a frequency. Perhaps he'd have to test that and find out if there was any truth to it. He would start with his most recent mistake-
Dukahrn's Medical Facility.
He had helped Dukahrn's after the pirate attacks at the request of Lyanna. She had friends who used the facility and they estimated it would not get government help before the Order's outposts. He thought it was a good olive branch to the seedier side of the city. Instead he had just helped speed along another enemy. They were one of the first places he'd looked under. So... disappointing. Dukahrn would get no mercy from him. Not after a slight like that.
The problem was that Dukahrn's was entirely abandoned when he arrived.
Shit. When had he left? Why hadn't the journal- oh...
Do they know when I'm using the journal? The journal was currently set to show everything about Scalvoris Town. Balthazar was using his memory to investigate Almund's stockpiles now. Memory was only true to the moment. The door was locked up but that was only a matter of a
firm kick to solve. He didn't care to be discrete at the moment. The building was in bad enough shape. It looked like the rioting had hit them hard. Cots were cut up and knocked around. A few had been stacked as a makeshift barricade against the door but it didn't seem to stop anyone.
The medical equipment was gone. Either looted or taken whenever the owner fled. A quick trip through Dukahrn's secret entrance into the tunnels revealed the stockpile of weapons was missing too. The barrels were emptied out and left behind but the weapons were gone. The mage took a frustrated breath and returned to the surface. He
searched the facility again to make sure he hadn't missed anything but in the end the only conclusion he could draw definitively was that Dukahrn's people had run.
When he received Winston's warning later that trial he began to understand why. He made sure to write a report to Kura that Dukahrn's and the stockpile beneath it had been emptied out. Ironically he received her message about the explosives shortly after sending his out. It was good to know, but Balthazar felt how his diri did about the bombs. He wanted to keep them at a distance for now.
13 Cylus 724 - Nellie's Nowhere
He went to investigate a brothel where he'd cut his investigative teeth in Scalvoris before joining the Elements. It had been arcs since he'd come to check in on how things were going at Nellies which felt foolish in hindsight. He did that a lot early on. He came in, solved what he saw as a problem, and left everyone else in his wake. He'd helped the Element's arrested the former Madame Nellie when he discovered she was abusing her girls. Apparently someone else came in using the same name but he had heard things were better... or at least he hadn't heard about more girls being scarred.
The brothel was only slightly better than Dukahrn's had been and that was because there were at least people inside. Everything else was as bad as everywhere else. When he arrived he found three of the girls milling about with brooms- trying to clean up the damage caused by the rioting. He could
smell the dead before his mark or any other senses told him that someone had died. His eyes shifted across the room to a closed door in the back.
"Please- just leave." One of the girls begged upon seeing Balthazar in the doorway.
"There's nothing left to take. Madame's gone."
"I'm not here to take anything." Balthazar said with a cautious step into the building. He raised both hands to show he meant no harm. The other two girls who had been sweeping were holding their brooms with white-knuckled grips.
"What happened here?"
Those three words, when strung together in that order, in this particular places, lead to a very unfortunate tale. Balthazar
never let it feel like an interrogation but he was mining for information. He was careful
not to push too hard when he saw the other begin to react sensitively. Nellies had been attacked and hit hard during the rioting- just like Dukahrn's. Only while Dukahrn's seemed to escape unharmed with all of their supplies, Nellies girls were less fortunate. The new Madame Nellie and Molly were gone, but no one knew where. All they knew was that they weren't there when the rioting hit the building.
So much for 'a local favorite.' Maybe that was the problem.
Three girls were dead. The three who remained were alone and had no idea what to do now. They'd only started working in the prior few seasons so they didn't know where to go now. They didn't want to leave their friends' bodied for other looters to find. Balthazar understood. He offered them temporary shelter at the Black Cats Headquarters until they could find somewhere to go. They'd be safer there than they would be in the ruin that was left behind from the rioting. They insisted on staying with the bodies and Balthazar offered to help move them so that the girls could have proper rites.
This offer, they accepted gladly.
It was during that time that Balthazar found the a long chain- like a necklace. It was a thin silver chain and clutched in the cold grip of one of the girls. It was long enough that whatever was on it originally could have been hidden beneath clothing but there was no pendant or adorning jewelry. It was just the necklace chain. Thinking it belonged to the victim, Balthazar asked the surviving girls about it but they all said they'd never seen it before.
Curious.
He spent most of the trial helping the girls and getting the rites organized for the dead- which was difficult given the chaotic situation persisting in the city. A lot of people needed help but Balthazar made sure these girls got it. He kept talking to them throughout it all to try and gather other information. Predominantly- 'where was the first place you heard the rumor?' The problem was that no two answers were ever the same. Sure there were similar places but always a different person in that place.
Only at the end of the trial did he return to Nellies and search their underground stockpile. Just like Dukahrn's, everything was gone. He wrote out another report for the Albarech and had Croft deliver it. When he received word from Kura about having Jacien investigate places associated with various factions- Balthazar found himself staring at the necklace he'd found clutched in the dead girl's hands. He knew about the Crafter and the Church of Eternal Mercies but the others he was less familiar with. Either way, he had names to work with going toward.
14 Cylus 724 - The Scalvoris Sapphire Scoots
The Scalvoris Sapphire didn't have any real personal link to Balthazar. He'd stayed a few times but he never thought much about their seeming love of the Pirate Lords. Now that he knew they had a stockpile of weapons beneath them and were likely part of a larger conspiracy he was beginning to think it was bold how open they'd been about it. He arrived at the inn and shouldn't have been surprised by what he found. It was the same as Dukahrn's and Nellies. Closer to Dukahrn's since it was entirely abandoned as well. All the staff were gone and the building had been cleared out quickly. Balthazar took his time moving from room to room in the empty inn.
He searched everything but it was becoming frustrating. Everywhere he went he found the same things. He wasn't getting anywhere and if the warnings were to be believed, time was running out. Each room had been overturned and ransacked by rioters or fleeing owners. There weren't many clues to be found about anything he wouldn't have already known. The inn was large so the search took time but Balthazar didn't let his lack of findings
dissuade him from searching thoroughly. Given's Kura's information about the explosives, Balthazar was trying to rely on his more mundane senses to find the secrets being hidden from him.
All three floors of the building were devoid of life. The familiar scent of lavender and roasting meat was gone- replaced with the odor of dust and... mold? Balthazar wasn't entirely sure what mold smelled like. The more he saw, the more he had to wonder who had done all the damage to the buildings. If these conspirators with stashes of weapons beneath their businesses were all part of the same plot against the island- why had they let their businesses be ransacked and destroyed? Especially knowing that they had the weapons to defend it with during the rioting. Nellie had let girls die. The Scalvoris Sapphire was in ruin. Tables and chairs were broken for no reason but to create a mess. It didn't make sense. Chaos for chaos sake. Maybe they were trying to cover their tracks. They could return later and claim the government had failed to protect them no matter how quickly anyone stepped in to stop the rioting.
Without people to question, motivations were hard to determine. All he could do was look at the pieces of the puzzle he found and was fed. He'd clip them together bit by bit until the picture was clear. He checked the basement last because he started his search on the top floor and worked downwards in a grid pattern. The grid let him make sure he saw every part of every room in the building. Hidden doors and the like were
not easily hidden from him. The story was the same on every floor above ground- ruined rooms. Destroyed furniture. Looted kitchen. The basement was where things changed.
The basement to the Scalvoris Sapphire Inn was always guarded and was a place of mystery to the patrons who visited. Now it was laid bare- unprotected and evidently unlocked. It seemed like it had been used for storage but all the shelves had been knocked over. There was a table too and some chairs- but most importantly there was another door at the far end of the basement. It lead out into the tunnels beneath Almund where once again Balthazar found a stockpile of emptied out barrels. They'd their weapons and run as well. He cursed under his breath and returned to the basement. He shifted some of the cabinets and shelves out of the way to make an easier path back up to the exit and when he did he saw a faint glimmer.
Balthazar knelt down and shifted aside some rubble that was covering a thing silver chain. It was just like the one in the girl's hand at Nellies. He pulled on the chain carefully with a single finger to pry it free from the rubble it was under. Trill by trill the chain came up from the dirt. It had a pendant at the end- just where he thought the other one should have. He took the charm into his hand and rubbed some of the dirt off to get a better look.
A phoenix?
That was one of the groups Kura had Jacien investigating. He'd make sure to include that he found the pendant at the inn when he wrote his report for Kura. Having found all he would be able to at the inn, Balthazar returned to his office to get his reports done and prepare for the next trial.
15 Cylus 724 - Berlwin's Bow Out
Balthazar targeted Berlwin's Brews on the fifteenth because of the poisons he had found in the stockpiles under The Kennels. Berlwin was one of the more renowned poison makers- or had been before his untimely demise. It couldn't be a coincidence. When he arrived it was a lot like Dukahrn's. The building was locked up but it looked like the rioting had still hit hard. The windows were smashed and a quick portal into the building revealed that the interior wasn't much better off. The shelves of reagents and poisons had been stripped but it was strange. Not everything was gone. Balthazar's experience with alchemy helped him identify a few reagents in various bottles which had been knocked over and either broken or been abandoned on the floor.
Remus, Berlwin's 'replacement' had fled in a hurry. He must have only taken was most important to him which might of included-
Yep. When Balthazar checked the stockpile beneath Berlwin's he found a few dozen empty crates. If everything tracked the same that meant barrels had weapons, marked barrels had the explosive, and crates had an assortment of poisons. It seemed that Remus kept most of his supply down in his stockpile. Perhaps that was why he'd been unable to take more. No. Balthazar returned to the main room of the shop and looked around again. Things had been knocked over while moving them. That didn't indicate he had no space. It indicated that he'd been in a rush to gather everything before leaving. Balthazar looked around for any sign of a necklace with a charm like the one he'd found at the inn but he found nothing. If Remus had one it was likely on the poisoner.
Where had everyone gone in such a hurry? Where was the safe place that these criminals were going to hide? Was there one? There had to be some sanctuary that they were using... but where? Balthazar pondered that for the rest of the trial while he wrote out his report to Kura. He didn't pose that question though. He had a different one brewing now. If time was running out they were going to need someone who knew better than them. In his heart he wanted to turn to Vri, or Ilaren, or even Qylios for some guidance- but if they turned to the immortals to solve everything they had failed to see coming, they would never be ready for the next time.
No. They needed someone who'd been around for a while... but Balthazar wasn't convinced yet.
Balthazar returned to his office and found a letter from Winston with a plan that seemed... optimistic. He had to remind himself that if anyone could do it, it would be Winston. The genius ferret had survived Yaralon according to his own claims, he could survive a lot... but Balthazar would consider lending any help he could.
16 Cylus 724 - The Merchant Guild Mishap
Someone in the building was guilty and Balthazar knew it. The moment he walked into the headquarters for the Merchant's Guild where his secondary office resided, he could feel eyes shift towards him. They always did because of the mutations but this time they lingered. Maybe he just looked good on the trial but Balthazar doubted that. He hadn't been as subtle about his investigating the abandoned businesses. By the sixteenth word had certainly gone around that the 'Officer of Bars' was checking in on everyone. The riots gave the criminals a cover to escape and Balthazar a cover to investigate. He went to his office first and shut the door. It was important that
people think he was
just paying a normal visit to the office.
After a few bits of going through the letters that hadn't been redirected to the Black Cat's yet, Balthazar went out to
'socialize with his coworkers.' It was honestly a relief to have people to talk to. The girls at Nellies had been traumatized so he had been delicate in questioning them but around the proverbial 'water cooler' Balthazar was able to be a bit more coy and charismatic. He wouldn't say he was 'having fun with it' but he was enjoying it more than walking around abandoned buildings that had been pillaged in the riots. Balthazar ended up spending the whole trial in his office at the Guild Headquarters but the time was used much like a stake out.
After his first trip out to talk with others, he left his door open so he could see out into the headquarters throughout the trial. He tried not to think about what was directly beneath all their feet while he worked. Instead he thought about the idea he had the night before. It might not work. It might do more harm than good. It never had before but he seemed to keep getting things wrong. He wished Elisabeth was there. He wanted her opinion. He wanted to talk to her. He-
Balthazar stood abruptly and left his office so he could focus on the investigation. A few local merchants were passing through and he spoke with them about the 'wild rumors' and strange difficulties facing their businesses but it was difficult to pin anything down for certain. Every person he spoke too, he
looked at carefully to see if they were wearing a hidden necklaceAll-Seeing: Balthazar's senses have been refined so thoroughly that they allow him the ability to perceive the presence of sentient beings, creatures and objects hidden by any sort of mundane barrier (hollow floors, shadows, buildings, boxes, concealed weapons, etc). When actively focusing his senses to search his surroundings Balthazar gains a perfect sense of anything concealed through conventional/non-magic means within his range of perception. Using all of his senses he can gather basic information about hidden subjects (size, person or animal, etc.) but overcoming the concealment and interacting with whatever is hidden would require other abilities.
It is important to note that this ability works to counter passive concealment the majority of the time. If someone or something were to actively attempt to hide from Balthazar it would require a Tier 2 level ability or skill to match his level of detection like those he'd found in Nellies and the Scalvoris Sapphire Inn. He couldn't assume anything based on the presence of similar necklace alone but- it would still be useful to get an estimate of who had them and who didn't. Most of the smaller business owners didn't seem to be wearing them. Really, most of the people he saw didn't seem to be wearing them.
Over the course of the trial Balthazar began to notice things that were unusual for how the Merchant's Guild normally functioned- even in Cylus. Unusual in a way that even the recent rioting didn't justify. Everyone should have been more busy, like he was, but instead certain people were missing. He didn't know their names but he remembered their faces. He always saw them going into and come out of their offices. He made sure to ask around about the missing members when he made his next social trip through the offices.
It seemed that a large number of people with very particular viewpoints had taken a trip to 'get away from it all' or 'spend some time with family.' No one wanted to explain what 'particular viewpoints' meant to the Officer of Bars but Balthazar was able to grind them down with brief but valid points about why he was the best person to tell. When it finally came out, he recognized some of the sentiments. They aligned with the factions Kura had mentioned. Two of which Balthazar had personal experience with. The Church of Eternal Mercies had tried to kill a friend of his. The Crafter's had kidnapped Anton Callipo and put him in- oh...
Oh, you're an idiot Balthazar Black.
He was disappointed but
never showed it. The other merchants
didn't notice or at least they didn't seem to. After a while of two parts subtle prying, and one part otherwise idle chat about gossip, Balthazar returned to his office with a vague idea of the Merchant Guild's involvement. He was going to have to spend the rest of the trial at the headquarters to find out more. He had to make sure not to ask the same people the same questions twice. Anyone who came in would get added to the mental list. Eventually, everyone would be questioned. It would just take time to confirm his suspicions.
It was very possible that members of the guild were in factions. The Merchant's Guild was arguably a faction. That wouldn't have been unusual. The usual thing was that they were all leaving the island at the same time. They'd coordinated. These groups were coming together somehow and he could suspect why. He knew certain parts of the ideology for the groups overlapped but he'd never have considered it would be enough.
One of the groups just happened to believe the best way to do that was to burn it all and rise from the ashes. Balthazar found himself back in his office staring at the necklace with the phoenix charm. He took a breath and began to work out a report for Kura with what he had found and with his peculiar request. If these groups were so mad about change, let them be hunted by the Militant they wanted.
Once that was done he'd spend the rest of trial continuing his investigation at the Merchant Guild Headquarters.
17 Cylus 724 - Saving Private Rand
It had been approved on the sixteenth but Balthazar needed the rest of the trial to finish investigating the Merchant's Guild. He wanted his vague image to become clearer. So instead, early on the seventeenth, Balthazar went to where Rand was being monitored. He had a single goal and only one method of achieving it. He wasn't sure it would work but they needed the Militant back. They needed another set of eyes on what they were doing. Another voice of reason. Balthazar was the only one with the particular power that he had. It wasn't domain magic. It wasn't a mark. It wasn't granted to him through his forging. Whatever was keeping Rand in a coma shouldn't have been able to get worse... but Balthazar thought the explosives wouldn't go off on him.
Regardless of his doubt, he would
attempt to wake Rand from his coma.Flames of Lovalus - Lovalus has granted Balthazar the ability to conjure and manipulate a stream of purple flames which can encompass an individual or a large building (up to tier 4 in size, meaning three average rooms and a small room worth of space) in need of healing/repair. This purple flame is nothing like any conventional form of fire. Rather than give off heat, it seems to emit a cooling sensation like water and rather than burn it repairs damage done to whatever in surrounds slowly. This can be used to heal mortal wounds but it can not be used to restore life. Alternatively the flames can restore whatever building they encompass to immaculate condition, repairing damage done to foundations, windows, walls, etc. The purple flames leave a slightly damp sensation that lingers for a few bits after use and do not spread like normal flames would, they only spread as directed by Balthazar. These flames can only be conjured once a trial and require concentration to maintain, which in combination with their slow progress makes them ineffective in combat
18 Cylus 724 - They're Probably Empty Too But... Why Not?
Balthazar's plan for the trial changed when he received Woe's information from Kura. He and the rest of the Black Cats agreed that it was more important to track down what Woe thought was an active recruiting site than it was to look into another, probably abandoned, building. Croft had suggested using the journal again but Balthazar shot the idea down. They only had one more use of it this season and he wanted to save it for whatever 'sanctuary' they thought they could find. For now, they knew their enemies were moving and the stockpiles were being cleared. Kura had the Elements working on the tunnels, Balthazar needed to focus on the businesses.
Fortunately 'The Lost Prospect Inn' was a business and fell under the umbrella of The Merchant Guild's responsibility. He could have gone to give them a 'check up' but it didn't seem fitting given the intelligence they had about the location. Balthazar knew very little about The Court of Miracles so when he found out that they were operating out of Almund and they had dealings with the pirates, he was surprised it had slipped his notice. He wanted to find out what they were about and that was just something 'Balthazar Black' couldn't do. Nor could Robin, Croft, or even Lyanna. Any familiar face would have been recognized by a collective of thieves.
But Balthazar didn't need to wear a familiar face. He went into one of the many abandoned buildings that he had visited in the prior trials as 'Balthazar Black' and he came out as
OrikTransformer's Timepiece - A Sorelian Steel pocket watch that is ornately designed and twice a season turns the wearer into a true sorcerer of shapes for a full trial, allowing them to shift their bodies into most anything they can imagine that is humanoid in nature, including any native Idalosian race. The user has complete control of what they look like, within the extent of the mortal sentient races of Idalos. More complex transformations will show signs of reversal within seven breaks or half a trial but if the transformation is reversed within the trial of opening the watch, the user can assume a different transformation. The transformation wasn't as significant as if he'd turned into a tunawa but it was far more than enough to make him not look like Balthazar.
Orik was a tan, bald heade, thick bearded biqaj who stood half a foot shorter than Balthazar with a wider build. He still had the dim glowing band around his arm but he covered his other marks with a thick shirt and gloves. As Orik, just incase the building wasn't abandoned, the detective would seek out Cobra and this 'Court of Miracles.'
19 Cylus 724 - The Bel Alley Tolls
On the nineteenth of Cylus, Balthazar looked into the place where his most notable competition was hiding. Bel Alley. He made a habit of avoiding there territory to be respectful but the time for respect had passed. He walked their streets now and visited the businesses- each one seedier than the last. At least the Black Cats were a decent part of a seedy city. Then again, it was more optimistic to remember that Bel Alley was gross but it wasn't abandoned. Balthazar spent the trial circling the territory of the Widow's Lament without coming into direct conflict with them at any point. They were a little more thuggish than his people but that might just have been because they didn't like him.
The business owners were more cooperative because they had more vested interests. The Merchant's Guild mattered to them more than it would to the Widow's Lament. After all, the guild had hired their only real competition to the role of Officer of Bars. Balthazar kept and eye out for any signs of necklaces similar to the ones he had found twice before. It was becoming clearer, throughout the trial, that the factions had come together but
how remained. He heard whispers of Centipede in one building that was empty now, The Church of Eternal Mercies in another that just looked like housing, The Crafters in a well, The Phoenix- everyone was somewhere in the alley. The problem was that they were whispers. They weren't clear and they didn't bring anyone guilty to Balthazar's reach.
It wasn't hard to theorize why these group came together. Balthazar didn't think people were going to be happy with the changes Kura made but he understood the need. The Element leadership was taken out in one swift move. She had to do something.
This problem, these attacks, began before Kura had to make the hard choices. So why? What was driving these forces together to bring the end to Scalvoris? Balthazar reported more signs of the factions unifying to Kura, but was disappointed not to have more.
20 Cylus 724 - The Glass Kennels
Balthazar visited the place that started it all and found nothing new. Empty, abandoned, no necklaces, no stockpile. He reported it and he went to the Glass Tree to sit for short time with his thoughts. There at the tree, he closed his eyes and let his mind slip back. He didn't know if anyone in his family line had ever dealt with this sort of thing before but... he was running out of ideas. He focused on Vri's mark and tried to
step back in search of guidance.Genetic Memory (Minor)- As a domain, Remembrance is often overlooked by those who follow Vri. Although of vital importance, few pay it the proper homage it’s due. Most take it for granted. Those who follow Vri know differently, however. Memory is a record of the past and in that past, answers to current problems can be found. This ability relies on the creative powers of the player to help describe, but can be immensely valuable to the marked. Entering into a meditative trance, a marked of Vri can step ‘back’ two generations of their lineage seeking the answer to a problem. These answers come in the forms of visions, snatches of imagery and experience. Some with this ability spend many trials poring through the lives of their parents and their parents parents, hungry for experience and knowledge. This ability cannot be used on those who are already alive as they must have passed through Vri’s hands to be applicable. If one's father still draws breath, this ability cannot look into their lives. Only the dead may whisper their secrets through genetic experience.