[Ne'haer] Locations & Linkmap

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Harbor View Village
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Credit goes to ?

Harbor View Village is a section of housing found in the western half of the city. Though it is not as upscale as the more pricier, eastern side of Ne'haer, the Village is a quiet and quaint place with spacious, affordable apartments. Each apartment space comes with a bathroom, counters, cabinets, and a hearth for cooking and heating. There is an office within the Village that citizens and travelers may visit for inquiries about renting space.

Note: Players are allowed to start with a rented room here, already furnished as part of the City Dweller's Starting Package, so long as they remember to include cost of rent in their ledger! Meanwhile players that begin renting here will have the option to do so with a vacant space, meaning they'll have to purchase their own furniture, or with an additional 100 GN as a down payment rent it fully furnished from the start. However the furnishings will not belong to the PC, as they are considered property of the Harbor View Village.
Room 1
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Room Style 1

A 600 square foot studio apartment that is priced at 60gn a season
Room 2
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Room Style 2
A 600 square foot studio apartment that is priced at 60gn a season
Room 3
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Room Style 3

A 900 square foot one bedroom apartment that is priced at 90gn a season
Room 4
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Room Style 4
A 900 square foot one bedroom apartment that is priced at 90gn a season

Greg

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Race: Human
Skills:
Business Management - 60
Drawing - 80
Etiquette - 40
Intimidation - 40
Linguistics - 50
Sociology - 55
Mark: Vaelus - Adored
Personality: Gregory, or just Greg, is a surprisingly young and somewhat charismatic individual with a modest sense for business, also deeply invested in the successful upkeep and business of his family's property as well. Greg's inheritance of the Lake View Village building happened when his grandfather retired, and because his father died at an early age the property itself fell onto his shoulders to run. He is a solid down to earth fellow who is modest if not quite friendly, and does his best to makes sure those staying within the complex are living comfortable lives. Often in his spare time he is caught drawing rather interesting, and exquisite, pieces of artwork when he isn't conducting business, and he works hard to make sure every tenant of the Lake View is upholding their end of the bargain when it comes to rent.
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Oscillette
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Credit goes to Ilied


Oscillette's façade is simplistic in its elegance and design given the functionality of the facility far outweighs its appearance in value. The entire complex is engineered for maximum insulation of heat (or lack thereof) to preserve the ice and prevent melting. That being said, there are no openings in the structure save for exits, and window spaces tend to be thickly glassed and narrow. Small lanterns are the primary source of light in climate controlled areas such as the warehouse and bar, while other areas may have more exposure flames and heat sources. Through the main entrance, customers come to the main lobby (which serves as the bar during evening hours). Here services and transactions for all of the facilities features are handled during day time hours. A pathway through the back leads to the main spa. Cloistered from the city proper, the area offers a number of beds, hot baths, and a large swimming pond among the décor. Offshoots from the main cloister lead to small rooms for massages, ice baths, and more. Closer to the city harbor and walls is the ice packaging complex. In a large warehouse styled setting, enormous ice-blocks are frozen in molds, cut or chipped apart, and picked up. Oscillette features a quick access to a smaller pier in the west part of the city for ships to efficiently load their cold cargo for later use. Similarly, carriages can pull around to this back area for pick up too. Residual ice chips are collected and sold in small sacks as well, though this is the least reliable way to get ice from Oscillette.

For those Ellune seeking refuge from the heat, Baelam offers lodging in his private quarters. Dug into the rock and densely structured in ice, the lower quarter is a near replication of a home in Treidhart. The residence is as cold as Ne'haer's climate will permit and designed with an array of Ellune works of art and other sentiments of Oscillus. Most rooms are simply places to store things and rest, though with the power of Nilas they may also be customized. The immediate areas of the lower quarter are mainly dedicated to storage, along with some office spaces and restricted rooms. Note: These rooms follow the typical starting package space and item arrangements offered to players. Any upgrades within the confines of Oscillette will need to be pursued in-game. Enjoy!

History

A project 20 years in the making, Oscillette – as the venue is popularly known in Ne'haer – is the life's work of Baelam Sheulai qalar-Treid, an immigrant Ellune and citizen of Ne'haer. As the story goes, Baelam's quest find a means to save Treid led him to the corners of the world. Having sailed all the frozen seas of Idalos without an answer, he dared the warm waters of Central Idalos at the risk of his life. As his Ellune brethren fell beside him, he called for a settlement to be made to offer refuge to Ellune from the raging heat of these lands so far from home. Making landfall in Ne'haer, Baelam erected a palace of ice, becoming its lord, and offering refuge to any Ellune who sought relief in their life-born quest.

Of course, Baelam would tell a more modest and accurate story. Though Baelam did sail in his own quest for help to save Treid, his stop in Ne'haer was not expected to be something of permanence. Noticing the dangers of the world outside of Oscillus, he worked to creating a small home-away-from-home. Taking advantage of his mastery of Nilas and the Ne'haer's limited access to ice, Baelam struck a deal with a young Rauve de Visci and Ne'haer's council at the time and secured himself citizenship, wealth, and fame.

Founded in 693, Oscillette started as an ice distributor and packing business operated almost solely by Baelam and the occasional Ellune passing through. Noting an opportunity, Rauve de Vesci capitalized on Baelam's initiative and struck a deal with the Ellune (much to the disappointment of other investors of the time). In the 20 years since, it has grown to a sizable feature of Ne'haer's economic ring dabbling in just about anything there is to do with ice. Baelam has retained ownership of the facilities since its founding, but it's thought that Rauve still receives some kickback or benefit from the Ellune's venture to this day.

Reputation

Oscillette is a resort most locals cannot afford. Oscillette operates a cold spa, offering an assortment of skin tingling services to help relax and cool its clientele. As night approaches, however, Oscillette is transformed into an evening bar, offering exclusive drinks and treats unlike any other in Ne'haer (and quite likely, unlike any in West Idalos).

The true prize of Oscillette's business is its ability to create and sell ice. A majority of the complex is dedicated to this function. Ice is made, cut, and sold for a myriad of purposes. Purchased by weight, ice as a raw material is available for purchase by any customer, provided orders are appropriately made and paid for. Baelam's services are popular among ship captains with any temperature sensitive cargo sailing great distances. Luxury businesses in Ne'haer similarly benefit from the operation. Lastly, though there's no certainty of it being an act of good will or good measure, Oscillette is known to provide ice freely to Seacres Hospital as well.

Baelam, being a master of his trade, realizes ice can melt quickly. Though he does not disclose his secrets to insulting Oscillette freely, his services can be contracted to help alter a holding unit to safely transport ice. Ship holds, carriages, and small ice boxes are a few examples. Customers may even order ice boxes from Baelam's business directly, though there's a bit of time for the product to be properly made.

Though not commercialized, Baelam and Ellune among him are vigilant of traveling kinsmen. Knowing full well the dangers of the heat, Oscillette offers lodging services strictly to Ellune. For a pledge of service, the lodging may even be free of charge.

Employment

Oscillette's management, namely Baelam, hires a surprisingly wide variety of persons to his service – given the service he provides is nearly irreplaceable without the power of Nilas. Strongmen and laborers are always welcomed to aid in security and operation of the ice and packing business. Masseurs (namely those with softer hands!), bar tenders, and part-time entertainers are also welcomed in the operation of other facilities. Most business operations are permanently staffed by Baelam and his Ellune kin, though the old winter king of the west isn't one to turn down talent. While not widely advertised, Baelam wouldn't mind the help of Ellune gifted with Nilas or mages skilled in the ways of ice when it comes to helping maintain Oscillette. The Ellune draws closer to his dying breath with every day, after all.
Services:

Spa

30 minute session |15gn| any service
1 hr session |30gn| any service
Day package |80gn|
Services provided: swimming pond, hot/ice/mud bath, massage (body parts and full body), hair and skin treatments, body waxing.

Bar

Glass x 2 | Bottle x 4
Alcohol | Price
Sev'ryn Wine (Weak) | 2 GN
Apple Brandy | 5 GN
Orcage Wine | 5 GN
Hynith Ale (Pale) | 3 GN
Draska Ale | 5 GN
Red Lager | 2 GN
Irea Lager | 2 GN

Smoothies
Chocolate| 2 GN
Strawberry| 2 GN
Blueberry| 2 GN
Vanilla| 2 GN
Orange & Mango| 2 GN

Frozen Treats
Ice Cream | 2 GN | 2 Scoops, any flavor.
Ice Cream Cake | 4 GN | Chocolate, Strawberry, Vanilla.
Frozen Fruit | 1 GN | Choice of any.

Ice and Packaging

Item | Price | Notes
Ice | 1gn per pound | chipped or blocked, containers and transportation not provided
Ice box (small) | 1gn | lunchbox sized
Ice box (medium) | 25gn | chest sized
Ice box (large) | 40gn | bed sized
Custom Container | Inquire within | Some designs on hand, other designs require blueprints provided by customer

Lodging

Inquire within.
NPCs:

Baelam

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Name: Baelam Sheulai qalar-Treid
Race: Ellune
Age: 38 (born )
Title: Owner of Oscillette, "Ice King of the West" among high society
Blessings/Curses: Ezere: Hated
Languages: Leni, Common, Rakahi
Skills: Business Management (master), Nilas (master), Observation (expert), Deception (competent), Interrogation (competent), Logistics (competent)

Other Information: Making landfall in Ne'haer over twenty years ago, Baelam made a lucky encounter with the young Rauve de Vesci. Starting an ice business in the city, Baelam spread his wealth beyond anything he could have imagined in Treidhart and became a permanent resident of Ne'haer. Though abandoning his quest to help restore Treid, Baelam became a caretaker of fellow Ellune who strayed too far from home. Founding Oscillette, dina-qalar-Treid – "Little Treidhart" in his native tongue, Baelam rapidly established himself as a talented figure among the people of Ne'haer and its surrounding territories for his entrepreneurial spirit, though perhaps at the cost of his honor.

Baelam is known for his keen business practices. Brief with his words, he mostly keeps his head in his books. Though he often operates within Oscillette, it is unbecoming of him to interact freely if it does not suit his interests. He tends to show some friendliness to his kin, though he retains a coldness about him that's even discomforting to Ellune - courtesy of the curse he bares. He is incredibly private in all aspects of his life, successfully so as he is still a mystery in Ne'haer today. He is tall by Ellune standards and well-kept, despite his lankiness, after years of operating Oscillette's ice mill. His face has few wrinkled grooves and a notable lack of laugh lines. Without a serious means of getting his attention, Baelam is more likely than not to walk by anyone without even a passing glance.
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Sifrea's Winery
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Credit goes to ?

Place Holder.
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The Golden Flask
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Credit goes to Jade

The inn is a two story stonewalled building with a slate roof. It was once a manor owned by the infamous scholar, Ter Syh who mysteriously vanished during a voyage to the southern islands. The attic is home to her legacy now, which contains a vast amount of artwork, journals, maps, and old statues hardly worth anything. Accommodations consist of several small rooms with beds and woolen mattresses with few larger rooms. It is expected that all weapons are given to the server, Toben Jyers, upon entrance to Inn where they will be kept in a secure location till you exit the inn. If you refuse to give over your weapons, you will be escorted from the Inn.

Please ask your server or the Innkeeper for inquiries regarding the house special. The house special changes day to day. Entertainers, performers, and faction leaders can consult the Innkeeper for entertainment jobs.

Menu
FoodPriceDrinkPrice
Stewed Goose5snTanker of Ale3sn
Boiled Sausage and Beetroot5snTanker of Beer3sn
Pickled Mutton and Oat Biscuits7snTanker of Cider2sn
Poached Oxen with Cinnamon9sn
Braised Oxen and Pecan Bread10sn
Smoked Sausage and Radish7sn
Braised Catfish and Apricot Pie10sn
First Floor
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Second Floor
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Room Details


The Golden Flask offers many rooms to travelers and city folk. Ranging from a room with a single bed, nightstand with a water basin, and a dresser to lavishly decorated rooms that have tubs for bathing, fireplaces for warmth, and larger beds. The rooms are cleaned daily unless declined ahead of time and customers may request food until the midnight hour. Depending on what you would like to pay, and so long as you do pay, the Inn will not discriminate you based on appearances. The staff has been trained to treat each and every customer with respect so long as they receive it. Furthermore, there is opportunity for employment at the Inn.

Rooms & Cost
RoomPrice
Simple Room (13, 14, 15, 16, 17, 18)4sn x number of days
Spacious Room (4, 5, 8, 9)6sn x number of days
Simple Suite (3, 6, 7, 10)8sn x number of days
Extravagant Suite (1, 2, 11, 12)10sn x number of days


Innkeeper Aunic Kensmith

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Race: Human
Skills:
Business Management - Competent
Brawling - Expert
Socialization - Competent
Intimidation - Competent
Armed Combats (Sword) - Expert
Mark:
Elithem: Favored
Vaelus: Adored
Details: Once a soldier for the city, Aunic resides at his home and business, The Golden Flask. He's as stubborn as they come but he knows how to run a tight ship. Aunic is not one who tolerates disrespect, especially from the inebriated. Though he comes across as a disgruntled pessimist, he's very perceptive to those around him and can be quite the charmer when he's interested in something he sees. However, his temper can and has often gotten the better of him. He is a good sparring partner and while the Inn tends to stay quite busy, in his down time, he enjoys teaching his staff a thing or two about sword fighting.

Bar Keeper Awọ Zánma

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Race: Sev'ryn
Skills:
Storytelling - Expert
Unarmed Combat - Expert
Socialization - Competent
Cooking - Expert
Intimidation - Competent
Mark:
Sevrath: Adored
Details: Awọ Zánma is a very boisterous man that enjoys telling tales of the journeys he's taken across the world. He has a way of entrancing those who pause to listen to him while he goes about preparing drinks with ease. Most don't believe his tales, and they can continue to believe that for all he cares, but he does attempt to teach lessons every time he recites a story. Awọ can be seen speaking his native tongue to no one in particular. He explains that it is his spirit companion who doesn't wish to be name but only to those whom are worth of it. He can be a bit odd at times but Awọ is mostly a very entertaining man, if you stay on his good side. He can be very fearsome and intimidating to those who cross the line at the Golden Flask.

Ingrid Yavura

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Race: Human
Skills:
Etiquette - Competent
Dancing - Competent
Singing - Competent
Cooking - Competent
Gambling - Expert
Mark:
None
Details: Ingrid is an eloquent, graceful woman that appears to dance around on the balls of her feet half the time. Though she's not the best performer, she loves to dance, sing, and provide joyful entertainment to those who request it. However, she's never consistent with her moods and can flip at the toss of a coin to an individual who is much more introverted. Memories, that's what happens to her. Random, vivid, and powerful. They take her from the world and return her shaken. It's something she isn't able to hide nor is she able to recover from quickly. Because of this, the regular customers call her moody and often blame her womanly nature for her behavior. Overall, Ingrid is an enchanting individual to be around.

Toben Jyers

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Race: Human
Skills:
Unarmed Combats - Competent
Intimidating - Expert
Persuasion - Competent
Armed Combats (Short Sword) - Competent
Tracking - Competent
Mark:
None
Details:With a history as a fighter in the arena, Toben was hired by Auric as a server at the Golden Flask. He does well taking orders from customers, cleaning tables, and participating in the events that are held there but mostly, he's the first confrontation any visitor meets coming into the Golden Flask. His main task is removing weapons from the customers. While he is a natural charmer, his experience with warriors in the arena comes in handy when customers don't comply with his requests. Because of Toben, trouble rarely ever comes into the Golden Flask and he is thanked for that everyday. Toben is still a boy at heart and can be quite easily caught off guard by blunt flirtation, even though he's worked there for some time.
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Auminah's Stables & Mount Gear
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Credit goes to Inali

Anuminah’s Stables and Mount Gear can be found just outside the town gates on a large plot of pastured land. The facility is well maintained - sturdy white fences surround the training yard, stables, and grazing pastures. Large wooden statues of animals grace the opening gates and many more can be found throughout the stables and pasture land. Massive oak trees provide a measure of shade as visitors enter through the main gates. The stables and small shop are the focal point of Anuminah’s business and she proudly maintains a large selection of horse tack, armor, and feed.

The shop and stables are both made of study pine boards and a thick tin roofs. The smell of hay, oats, and horses permeates the air surrounding the stables, while the sounds of neighing horses and braying donkeys complements the melody of swaying oak branches. Anuminah’s is never without motion - stable hands are constantly mucking out stalls and can often be seen leading the horses to and from the grazing pasture.

The interior of the shop is meticulously organized - feed and general tack are lined up along pegs on the western wall. Mount armor is displayed on wooden mannequins along the eastern wall. In the middle of all the chaos, Anuminah’s husband, Leadorel, can be seen tallying purchases and writing down the current stock of mounts that the business has for sale. Leadorel is more than happy to help any confused customers by explaining the function of each piece of equipment.

Anuminah spends most of her time in the stables overlooking the health and training of the mounts within her care. She wears a large apron with pockets filled to the brim with apples, carrots, and sugar cubes. She is equally helpful to customers, though she often asks them a series of questions to ensure that her precious horses will be going to a good owner.

Anuminah

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Name: Anuminah
Created by: Inali
Race: Sev’ryn
Age: 40 arcs
Born: Vhalar 18,
Title: None
Blessings/Curses: Loshova (Adored), Sevrath (Favored)


Skills:
Animal Husbandry - 25
Animal Training - 50
Business Management - 10
Endurance - 15
Other Information: Anuminah is the proud owner of the stable and gear shop that shares her name. The majority of her life thus far has been spent travelling across Idalos with caravans. Her love of horses is apparent by the sheer joy that radiates from whenever she is near them. While she works from the time the sun rises until it sets, no one has ever heard her complain about the burden, and many Ne’haerians refuse to purchase their tack from any other merchant.

Leadorel

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Name: Leadorel
Created by: Inali
Race: Human
Age: 45 arcs
Born: Zi’da 30, 671
Title: None



Skills:
Business Management - 40
Woodcarving - 40
Teaching - 20

Other Information: Leadorel met Anuminah while he was travelling central Idalos. His first love is woodcarving, and many small animals decorate the fences and pastures around Anuminah’s land. Leadorel is the first to joke around about the hectic nature of managing a stable, but he maintains a jovial attitude throughout the stress and strain. He endeavors to spend more time with his daughter, Si’kail, though she is often out pursuing her own dreams.

Si’kail

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Name: Si’kail
Created by: Inali
Race: Mixed Blood
Age: 20 arcs
Born: Zi’da 15, 696
Title: None
Blessings/Curses:Loshova (Favored)
Skills:
Animal Training - 30
Storytelling - 25
Painting - 15
Woodcarving - 25
Other Information: Si’kail is the passionate only child of Anuminah and Leadorel. While Anuminah tried to share her love of animal training and husbandry with her daughter, Si’kail was far more likely to spend her days in the streets of Ne’haer. She fancies herself an artist and a bard and promises her family (and all those who would listen) that she will travel to Rynmere to make entertain the nobility. While her family does their best to calm her ambitions, Si’kail’s passionate arguments and independent streak often still their arguments.

Mounts

Foal (Donkey) - 10gn
Horse - 50gn
Thorned Horse - 150gn

Note: The above prices are for untrained mounts. To obtain the price of a trained mount, double the listed cost.

Exotic Mounts

Mergala Equestor - 400gn
Bruxen - 600gn

Note: For the safety of the citizenry, the above mounts can only be purchased fully trained. The listed prices reflect the cost of training these spirited mounts!

Mount Armor

Chanfron (face) - 10gn
Criniere (neck) - 10gn
Croupiere (hind quarters) - 15gn
Flanchard (flank) - 20gn
Petral (chest) - 20gn
Caparisons (body) - 10gn
Full normal set of horse armor (includes all of the above) - 85gn
Full good set of horse armor (includes all of the above) - 170gn

Note: Please consult the price list for modifiers to buy single pieces of armor. Due to their rarity, extravagant and masterwork horse armor requests must be made to a local prophet.

Riding Gear

Lead Rope - 2gn
Bit - 4gn
Halter - 6gn
Leather/Chain Reins - 8/10gn
Harness - 20gn
Crop - 3gn
Saddle - 25gn
Horned Saddle - 35gn
Two seated Camel Saddle - 50gn
Rope Bridle - 5gn
Rope Halter - 3gn
Saddle Blanket: Small/large - 10/15gn
Saddle Bag: Small/large - 6/12gn
Spurs - 4gn


Note: Brushes, hoof picks, and other ‘mount care/maintenance’ items can be purchased at Zuroni’s Animal Care and Sanctuary

Food

Hay (small square bale) - 5sn
Hay (large round bale) - 1gn, 5sn
Concentrate, five pounds (pre-mixed barley, oats, corn) - 2gn
Salt block (small, 16 oz) - 1gn, 6sn
Salt block (large, 5 lbs) - 3gn
Sugar cubes (5 lb sack) - 3gn
Apples (bag of 15) 4sn
Carrots (bag of 15) 6sn
This location can be self-moderated. Any requests to purchase rare mounts that are native to other regions of Idalos must be run by a prophet.
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Betty's Bits and Baubles
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Credit goes to Chronicle

Across from the apothecary known as Every Day Elixirs resides a shop with a large wooden sign straddled above the door, with the name "Betty's Bits and Baubles" plastered across the weathered surface to landmark its location. The place serves as a shop that both buys and sells items that many would consider junk; odds and ends that people typically have no use for commonly wind up here. Upon entry one will find themselves greeted by Betty who runs the front of the store, while shelves remain lined and decorated with lanterns for lighting; along with whatever items are displayed for sale.

Being a place that tends to accumulate random odds and ends, Betty's shop supplies a wide variety of things for locals; from books and writing essentials for avid scholars to housewares and even tools for outside work. Deeper in the back of the store lies another compartment with an assortment of gear for travel and exploration, along with a secondary counter manned by Harold. He is responsible for trade and purchases made in this section of the store, as he supplies travelers with wares for any long journeys they may have planned.

Pricing

Resort to the Price list for actual prices.
Location NPC List

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

Betty

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Race: Human
DoB: Vhalar 33 660
Title: Owner
Skills: Business Management 40, Negotiation 60, Linguistics 40, Persuasion 60, Pottery 40

Betty is a sweet lady with a lilted voice that warms those who enter her store, often would describe her a bright and personable figure. She is a charming and sensible woman with a knack for business, able to bargain even with the greediest of merchants. While Betty is getting on in years she still manages to remain spry and eager, with a vivid interest in unusual trinkets as well as pottery designs that find a way into her store.

Harold

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Race: Human
DoB: Zi'da 12 648
Title: Proprietor
Skills: Discipline 60, Musical Instrument: Lute 60, Negotiation 65, Persuasion 65, Politics 40

Harold is quite the opposite of his niece Betty; more uptight and quiet when it comes to customers within the store. He is withdrawn and mostly keeps to his lute, until a customer has finished browsing the wares. Nevertheless when it comes to questions about tools or exploration equipment, he certainly demonstrates wisdom in their uses; and more often than not knows quite a lot about political matters in the city.
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Brujo's Shipyard
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Credit goes to Bronik

Cameron struggled for years to start a boat building business in one of the toughest industries to get into within Ne’haer. His hard work and determination paid off eventually and over the years Cameron has managed to build two workshops and employ up to four staff. The difficulties of working away from a prime location like the dock, or lake is that Cameron has often had trouble keeping workers, who are usually poached by bigger, more successful companies who often entice his staff away from him with higher pay-packets and bigger projects after he has poured years of training into them.

The two workshops on site are big enough to build long ships in and keep all of the timber and tools locked away safely. Set back from the shore, Cameron isn’t able to build anything bigger than what his team is able to move with simple technology, and sometimes the journey to the shore is strainful enough on the vessels to undo many seasons of work before the boats has even touched the water. It takes a patient, trustworthy, hardworking person to accept work here, where most would warn you not to bother.

Brujo Shipyard NPC List

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

Berlion Brujo

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Race: Biqaj
Age: 67 arcs
Title: Master Shipwright
Skills: Ship Building: 60, Woodworking: 45, Business Management: 35, Teaching: 40, Storytelling: 30

Cameron has owned and run this small business for the last forty-eight years. He is a proud, stubborn man with a good sense of humour and amazing work ethic, letting nothing slow him down, even old age. However, Berlion is a sensible man and realises that he isn’t getting any younger, and with two daughters and no sons, he is looking to train up a handful of apprentices in the hopes that they might help his granddaughter Coral keep the small business going in future. He values loyalty above all else.

Coral Brujo

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Race: Biqaj
Age: 23 arcs
Title: Apprentice Shipwright
Skills: Ship Building: 35, Woodworking: 30, Business Management: 25, Singing: 45, Fishing: 40

Loyal, meticulous, and full of life, Coral has helped her grandfather build boats since she was a little girl and hopes to one day follow in his footsteps, becoming a master shipwright herself. She is dedicated to the success of Cameron's small business, and stops in at work even on her days off to make sure everything's running smoothly. Friendly but guarded, Coral doesn’t let anyone get too close, but appreciates people who work hard and often gravitates towards genuine souls.
word count: 448
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Curio's Curiosities Book Shop
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Credit goes to Avrae Kyric

Curio's Curiosities Book Shop is a quaint little place. Two stories and spacious, it's packed with books on nearly every subject. Much of the books are upstairs, rows and rows of bookshelves to be revealed behind the first few that are near the balcony that overlooks the first floor. One bookshelf downstairs by the front desk has books written by the shop's owner- Curios Xarethi. Curio is often seen at this desk, busily writing his latest book while customers shop around him. However, when he's really in the zone, he gets a short temper when a customer "bothers" him to buy something. Therefore, he's recently been looking for an assistant/cashier who can handle the customers while he writes.

Curio's often has books from local writers, or articles from local journalists, on display. It will also accept artwork such as paintings and sculptures, either to display in the shop as decoration, or to sell in the shop. The price on these are negotiable. There's a back room covered by a red curtain that holds storage- extra copies of books, or rarer books that are only brought out if inquired about. Only Curio himself is allowed back there, and he's been known to smack people with his tail (as he is an Ithecal) if they try to venture there.

Feel free to stop into the shop to ask about the assistant position.

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

NPC

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Name: Curio Xarethi
Created by: Avrae Kyric
Race: Ithecal
Birthday/Age: Saun 10th, Arc 688, Age 29
Title: Book Keeper, Author
Skills:
Business Management (35)
Writing (58)
Details: Curio Xarethi is a pen name- for this man is a bit of a famed author. He's penned at least twelve books, all of which on a variety of subjects, though many have to do with the military arts and tales of famed battles throughout Idalos. One of them is his autobiography. Though being a writer may be a strange job for an Ithecal, it's what he loves doing. One arc ago, he opened this book shop in Ne'haer city, and has been pretty successful. He works hard to maintain it, and of course there is a section with his own books. In personality, Curio is an interesting man. He's vastly intelligent, but hot tempered. He's very tactile, disciplined, and has a short fuse. He doesn't tolerate stupidity, and has a very sharp tongue, always ready with retorts to make others look the fool. To be honest, many believe him to be a hard ass, and don't like him very much. He's a bit of a diva, but as long as he has his tea in the morning and his coffee at night (you'd think it'd be the other way around, wouldn't you?) he's been known to be tolerable.

Price List

Non-Fiction Book: 10 GN
Fiction Book: 8 GN
Autographed Book by Curio Xarethi: 9 GN
Blank Journal: 5gn
Fine Paper (10 pages) : 5gn
Ink Well: 2gn
Ink Pen: 1gn
word count: 538
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Every Day Elixirs
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Credit goes to Ilinis


Every Day Elixirs was a wonder to behold in Ne’haer. When entering the business, people were greeted with a gentle chime of the door’s bell. It was a friendly welcoming, but one that cautions patience, for people soon realized that they need to navigate shelf upon shelf of dried herb, remedy, elixir, potion, salve, and balm

The business was established ten arcs ago in response to the increased patronage at The Crazed Corner. It was rumored that, at the time, sickness had found its way within certain hauls of seafood that were being harvested from the port. As a relief to the illness, and the depression of some failed businesses, people were increasingly turning towards the nefarious offerings that the alley offered. Alphonse opened his doors in hopes that people would turn to him, and they did. Back then, it was not uncommon for handfuls of people to be within the small shop at once. Time has not treated Every Day Elixirs well. Gone are the days where the shop was populated, and Alphonse and his wife are barely able to keep the doors open.

Due to the lack of patronage, the shelves and elixirs are covered with dust, but that does not make them any less potent. Near the back of the establishment is a rickety old, wooden counter, and behind it you can almost always find Alphonse. Past the counter lays a room that is blocked by a velvet curtain, and there are rumors that great treasure can be found there; yet, when Alphonse is pressed for information on it, he only sighs and says that is where his wife prepares the remedies. Alphonse is hoping that in the coming arcs he can find a way to turn around his business.

Alphonse Markovic

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Name: Alphonse Markovic
Race: Human
Age: 63 Arcs
Skills: Alchemy 60, Business Management 30, Negotiation 30, Poisons 30, Storytelling 10

Alphonse used to be a sweet man. However, with the lack of success of his business he has grown bitter. He is talented at crafting different elixirs and potions, and he worked with the Order of the Adunih as a gold cloak for a time. He finds himself wishing that he was more active with them still. Alphonse can be friendly and a good contact – but that is only to his wife and his customers.

Bridget Markovic

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Name: Bridget Markovic
Race: Human
Age: 57 Arcs
Skills: Business Management 10, Negotiation 10, Medicine 60, Unarmed Combat 10, Intimidate 10

Bridget loves her husband, Alphonse, but regrets not voicing her opinion that they should have never opened the business to begin with. She still supports her husband, but she wishes that he would close the business so that he could return to the Order of the Adunih. While Alphonse still attempts to be friendly with the customers, Bridget just wants them out of the store. If someone comes in looking “only to browse”, she is not against making them feel unwelcome.
Self-moderation is allowed at this location, for requests on a particular salve or potion; pm a mod with your question!
word count: 524
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Hal's Chop Shop
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Credit goes to Aeon

The building was bought by Hal Sono not long after his arrival in Ne'haer, in arc 706, during which time he opened the shop for all that needed its services. The building itself has a ground floor and one floor above it, as on the ground floor and in the basement everything work-related is held, and Hal and his wife live on the second floor. If anyone, even accidentally, ventures onto the second floor they will be angrily chased down by a fat man with a kitchen knife in his hand, and that was what started the rumors. They say that on the second floor, besides torturing his own wife, Hal brings poor men that he kills, chops up into pieces, and then sells in his store. Whether the stories are true or not cannot be confirmed unless a brave soul went to see for themselves, but the Council of Minaih do not believe in them.

During the ten years of work, Hal has established contacts throughout the farms near Ne'haer, from which he receives daily fresh meat. He is also well-known for the fish he has in his shop, which comes straight from several Biqaj fishing ships he is in daily contact with. When someone enters his store, it is expected of them to nicely greet the owner, and to address him with "sir" or other fancy titles. If someone, however, does not, their service will most likely be horrible and they will get the worst piece of meat available, and that would be the best case scenario. Most often, the men and women that treat Hal worse than he believes he deserves will be chased away from his store, "until they learn their manners". His wife is expected to be treated like a servant, with little to no respect, much like he himself treats her. The Biqaj woman is fine with this way, and she addresses all customers with proper, sometimes even exaggerated titles, because if she doesn't, she knows what would happen.

Hal Sono

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Name: Hal Sono
Created by: Aeon
Race: Human
Age: 54
Born: 20th of Vhalar, arc 662
Title: The Butcher dum dum dummm..

Blessings/Curses: Palenon - Favored
Skills: Blades (kitchen knife) - Competent, Cooking - Expert, , Torture - Novice, Strength - Competent
Other Information:Hal was born and raised in Rharne, with the Rharnish spirit, and their love for alcohol and loud music. He was an apprentice butcher for most of his life, and was blessed by Illaren during that time. After his master died Hal moved to Ne'haer so he could afford to open his own shop, and married a sweet Biqaj woman there.

Hal is of a bad temperament, at least since he moved from Rharne, and he can often snap at customers that do not respect the fact that he owns the shop. He often beats his wife, and with time, it has turned the woman into more of a slave than a wife. Hal has a lot of anger issues, but most people don't want to look at them, seeing how amazing his meat always is. He is believed to be a murderer in Ne'haer, though not by many. He looks scary to youngsters, and so many older kids will tell frightening tales about how Hal kills people and then sells their meat in his shop. The government in Ne'haer doesn't believe these tales, even though several people claim to have seen him walking around with his large kitchen knife covered in human blood, so it is only left to the brave to explore this possibility.

Leyha (Lay-uh) Sono

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Name: Leyha Sono
Created by: Aeon
Race: Biqaj
Age: 30
Born: 1st of Zi'da, arc 786
Title: N/A
Blessings/Curses: N/A
Skills: Discipline - Competent, Etiquette - Master, Medicine - Competent, Negotiation - Competent
Other Information: Leyha was born to a nice clan of Biqaj that sailed to and away from Ne'haer constantly, but after her rite of passage, she made a mistake of falling for a butcher from Rharne, which appeared to be an honorable, faithful person. She only learned how mistaken she was after their marriage, and after she was promised to him, with no possibility of an exit. Every bit of anger Hal has in his body will be taken out on this woman, sooner or later, and any time she does anything that doesn't please her well-liked husband she will receive punishment. Some say Hal has fun torturing his wife, some say he does it because he knows no different, and some don't even believe the fact, considering her scars are well-placed and undetectable by anyone except for her husband. In reality, Hal has stopped feeling love for the woman, but feels as though she is his property, and with all of the years of that behavior by him, Leyha has also begun feeling like a slave to her husband. She does what he wants, when he wants it, and without questions, because she knows better, and has even stopped believing that someone would come to rescue her one day. She has forgotten what it feels like to make your own decisions, to be your own person, and developed a deep connection to her husband, no matter all the things he does to her.

Price List

Listed below are all the meats you will find in Idalos. There are no prices listed below because the price of whatever meat you buy depends on the kind of cut and how big it is. Therefore, you must get with your local butcher or merchant to determine the price of the meat. Please note, poets, minstrels, or narrators must assist you with this.
Poor 1 lb 1gn Standard 1 lb 2gn Prime 1 lb 4gn
Item Name Item Name
Cattle Goat
Donkey Deer
Rabbit Lamb
Pig Moose
Elk Duck
Goose Turkey
Squirrel Mutton
Chicken Bison
Players are free to use these NPCs when writing about the location. The location can be self-moderated without any special permission. Please consult a local prophet about the prices of meat you are buying.
word count: 1027
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