The Iron Hand
Twelve generations ago, a fleet of foreign ships sailed up the river from the east. They docked in the depths of Lake Krome and attacked the small settlement nearby. A tribe of three hundred trained warriors, most of them young boys, pitted against Rynmere's farmers and fishermen, but they did not end a single life. Instead the foreigners turned the village upside down in search of Zor, a gifted peasant boy they claimed had the ability to see the future and had been taken from them by the knights of the dragon.
After three days of searching and with the foreigners finding no sign of the boy, they turned their eye on the noble family of Krome and stayed in the village for an arc. Tired of waiting and fighting for the boy, Zor, they moved on the capital and ten days later arrived on foot at the gates, demanding the safe return of the boy in exchange for a daughter of Krome, but not just anyone, no, this girl was said to harbour the blood of an immortal. Avari Krome.
The Knights of Rynmere were set upon the foreigners by order of the King. Almost nine hundred Knights died that day while the strangers from the sea suffered zero casualties. Displeased and fearing another wave of attacks, the following morning the King struck a peace deal with the sailors in which they agreed to return to their ships and sail around the coast to dock in Cyrene Bay where the boy Zor would await them. Before the Warriors could return to their ships, however, the men of Burhan and Warrick had taken a pass through the Burning Mountains and sailed down the river into the lake where they proceeded to torch the foreign ships.
When the warriors finally arrived, the lake looked as if it had erupted, black smoke billowing skyward, a wall of men lined the shores, ready to take the lives of the men who had attacked the City of Andaris. It was a bloodbath, and those who weren't cut down in battle were later hunted like dogs, marked with the King's brand and thrown into the pits to fight each other to the death for entertainment and sport. Avari was taken back by her people and sailed out around the coast to Cyrene Bay where they had strung young Zor up by his hands and left him to die. Greeted by such a sight, the daughter of Krome bit off her own tongue and refused to tell the King what she had learned from the foreigners about their homelands.
The people of Krome named the rivers either side of the lake after the two children and arcs later when the noble woman was grown, she paid for the freedom of the last remaining slaves of that raid.
Today the attack is not only remembered for Rynmere’s loss or victory, but for the acts that followed. King Dedrick Gawyne united the individual armies of sailors in Burhan and Skyriders in Warrick, along with his trusted knights, to form a collective force called The Iron Hand, which is yet to be defeated in battle, rulers of land, air, and sea.
Below are the lists of the separate factions that make up The Iron Hand and the armor they are issued.
Note: All armor sets include chest, gauntlets, greaves, fauld, padding or pauldron, and helmet (great helm or barbute in design). Legend
Chest Plate: Designed to protect the torso.
Gauntlets: Designed to protect the arms.
Greaves: Designed to protect the legs.
Fauld: Designed to protect the waist area.
Pauldron: Designed to protect the shoulders.
Helmet: Designed to protect the head.
Banners and Cloaks
Cloaks: A cloak in the colour of the individual's region is issued to them when they graduated beyond the rank of squire of equivalent. Cloaks are worn with pride and are to be cared for and respected at all times. One of the biggest insults to a knight, sailor, or skyrider is to take and destroy his cloak in front of him. If a cloak if destroyed, the individual is responsible for replacing it (50gn paid to the city).
Banners: Are flown on the walls of royal or noble houses. They are also carried into battle or set up at campsites where members of The Iron Hand are carrying out missions. The Iron Hand's banner is black with a white hand. Any destruction or vandalism of a city emblem, banner, cloak, or property is an offense that will earn the individual or group jail time and a fine of up to 500 gold nel.
Draketh: A language of old spoken by the original settlers of Rynmere. Draketh is still used today by high ranking members of The Iron Hand (captain and above). It is also spoken by history experts from the University of Rynmere.
Regional Emblems
Andaris: Dragon. Warrick: Lion. Venora: Rose. Burhan: Compass. Gawyne: Scales. Endor: Bear. Krome: Wolf.
Knight Lord Commander: The Lord Commander is the highest ranking knight in Rynmere, a position currently held by Thomas Endor. Thomas Endor is in charge of Rynmere’s army and naval fleet, answering directly to the king.
Lord: Golden Shield. An honoured title for a knight who has seen war and defended the realm. Knights honoured with this award are gifted land in the region of their choice (up to ten acres) and offered the title of baron/baroness. These men and women oversee larger armies anywhere from 100 to 1000 strong.
Warden: Four Swords. Charged with overseeing smaller armies of at least one hundred men. A warden answers to the Duke that oversees their region, or any higher ranking officers.
Captain: Three swords. Oversees a group of ten knight stewards, usually tasked with watch duties or small missions. (Players can make up to ten NPC knights).
Steward: Two swords. Tasked with taking care of new knights, teaching them the ropes and leading small patrols, usually in the city or any one of the outposts. (players make five NPC knights for their group)
Knight: One sword. Any man or woman who has earned a knighthood.
Squire: A person training to one day become a knight, usually ages between 15 and 22 years old. These young men and women are trained by knights and stewards.
Xiur Skyrider Ranks (Skyriders are usually from Endor and Warrick)
General: Golden Wings. Awarded the title of ‘Blazer’ and permission to visit Sunset Isle in the attempt of forming a bond with one of the Jacadon, Generals command a wing of 100 to 1000 Volareon fighters. Generals only answer to the Knight Lord Commander and the King of Rynmere.
Colonel: Four wings. Answers to the Duke that oversees their region, or any higher ranking officers. They oversee a wing of 50 to 100 men.
Captain: Three wings. Responsible for a wing ten men strong. (Players can make up to ten NPC officers and are awarded with a full set of armour). Must answer to Colonel.
Major: Two wings. In charge of five Sergeants. (Players make five NPC knights for their group and are awarded with their first Volareon)
Sergeant: One wing. A man or woman who has earned their first silver wing.
Airman: Squire equivalent, generally aged between 15 and 22 years old. Airmen are trained by Sergeants and Majors.
U’frek Sailor Ranks (Sailors are usually from Burhan and Gawyne).
Admiral: Golden Cross. Awarded with a Tall Ship, admirals command a fleet of ten Galleons, each manned by their own lieutenant. Admirals answer only to the Knight Lord Commander or the King of Rynmere.
Lieutenant: Four gold stars. Answer to the Duke that oversees their region, or any higher ranking officers. Awarded with a Galleon ship, overseeing a crew of 50 to 100 men.
Captain: Three gold stars. Responsible for a crew ten men strong. (Players can make up to ten NPC officers and are awarded with a two mast Schooner). Must answer to Lieutenant.
Officer: Two silver stars. In charge of five seamen. (players make five NPC knights for their group). Must answer to Captain.
Seaman: A man or woman who had earned their first silver star.
Recruit: Squire equivalent, generally aged between 15 and 22 years old. These recruits are trained by Seamen and Officers.