Traveller is a Scalvoris Sohr Khal; an avian drake with two legs, two wings and two arms ending in humanoid-like hands. He is near fully-grown with a full twenty-five foot wingspan and the strength to easily carry Nir'wei with room for a companion as well. Originally found with a dislocated wing, he has now made a full physical recovery, although he still has attachment issues likely following the death of his first rider, who's corpse was found in a cave in Ishallr, frozen to death after being hypnotised by a relic of unknown origin. He follows Nir'wei constantly, often attempting to push his way into buildings that are too small for him or push his head through any available opening to watch him. Although he is very intelligent as shown by his ability to partially communicate through various sounds and expressions, he often shows a child-like, occasionally even canine-like behaviour pattern. He does have a serious streak and seems to have little trouble killing any creature, including humans, that come between him and his new rider.
Dire Evolution - Significant and noticeable increase to size, significant increase to strength and durability.
Alpha Evolution - Significant increase to strength, speed, endurance and intelligence.
Heart of the Pack - Fights twice and hard and twice as effectively when in the presence of Greyhide, Cold, Myrth, Squeak and Vabina.
Unshakeable - Less affected by adverse conditions.
Jasper is a common river otter. Playful if shy, Jasper was raised with a family of ferrets and has spent little time around other otters. Though he is a naturally gifted swimmer, he does not take to it regularly or with any great enthusiasm, preferring the dry and warm comforts of Nir'wei or Greyhide, whom he considers to be the equivalent of an older brother. He hunts for his own food occasionally, taking down small rodents and the occasional fish, and always shares these with Nir'wei, bringing him whole fish and large rodents when food supplies drop low, however for the most part Greyhide takes care of the day-to-day hunting schedule. Jasper can most often be found either wrapped around Nir'weis neck like a makeshift scarf or tucked into a specially-sewn pocket in his coat for warmth when he comes with Nir'wei on adventures, although he always prefers to stay at home and curl up on the bed. He fits better into the role as a traditional pet than an actual animal companion like Greyhide or the others, although he is fully trained and domesticated.
Gained as the Starting Package.
Malice is an impure Shire horse with hints of Clydesdale in his heritage, as shown by his bay coat with patches of white around the legs and face. He stands at seventeen-and-a-half hands tall, with wide shoulders and a body type more fit for drawing carts than riding; he is a heavy horse suited for endurance and stamina with heavy loads as opposed to speed and agility. He is not a gelding, which some say explains his temperament. Extremely hostile to everyone he meets, including Nir'wei himself, Malice more than lives up to his name with his stubborn and violent nature causing him to be labelled as a menace by every stable he's put into. He is unrideable; despite Nir'weis skill in training, Malice refuses to be ridden under any circumstances and although he can be made to pull a cart or wagon, he will still resist constantly, including the equipping of his gear. However, thanks to years of training and constant lessons, Malice no longer attempts to kick or trample Nir'wei on a regular basis, as he does for everyone else that strays close to him, including any of the other members of his menagerie or any of his close friends or family. He bites, spits, snorts and rears, however. Being able to resist the direct commands of a Grandmaster Animal Trainer, Malice has shown himself to be utterly untrainable by any means.