Silaqui Falone

Age: 25
Race: Naerikk
Date of Birth: 3rd of Ymiden, 693
Marks: Cursed by Cassian
Factions Joined: None
Languages Spoken: Fluent in Common, Signs in Common but brokenly
Partners:
Appearance
Silaqui's tattoo's are of the typical Naerikk fashion. Soaked in the ether of the homelands soil and written in a language none speak. By personal preference, be it hers or her mothers, all of her tattoo's are located in places easily hidden and protected with the majority being on the insides of her arms, her thighs though spaced appropriately and the middle of her back.
For clothing she wears, as all Naerikk's do, a tight leather body suit. This suit holds two functions. The first being a means of mounting or attaching various knives, daggers or other items of import that simply need to be at hands reach quickly. The second function being very slight protection from slashing weapons. While it will do little to nothing to stop a slash from a fine sword it may be just enough to stop a shallow knife stab from slicing her illusory skin. Over this she has draped a well made cloak of oil clothe and a dark green silken tunic that drapes to her mid thigh.On her feet she wears sturdy leather boots of the latest in female fashion with the most modest of heels that run to just shy of the hem of her tunic.
Personality
Silaqui is for lack of a better wording, a bit of a stuck up bitch. While she won't come out and say it directly to anyone, unless the perfect storm of events have occurred, she believes whole heartedly that she is above everyone around her. She believes she is superior to them in all ways. She is not, however, foolish enough to come out and say it in a manner that others can understand. As is part of being a member of the Naerikk Silaqui is an actor if nothing else. Capable of stuffing her feelings of superiority so deep within herself she can present a kind and welcoming face or whatever face the present situation calls for. Her voice while not high pitched is neither deep and brassy. Instead, it falls somewhere in the middle but leaning more towards the higher tones.
As mentioned above, Silaqui is an actor if nothing else. Touchy subjects exist for her but one would be hard pressed to discern them when facing her directly. In terms of things that she simply will not stand for regardless of the facade she puts forth is incompetence and willful mediocrity. If one were to list her traits at the top would patience. To be an actor and to hide away feelings of superiority and deal with people she feels are miles beneath her everyday she is in town would take a herculean amount of patience.
Perhaps something that is detectable by those around her is the unavoidable sneer she puts on the word "I". Despite her best efforts the sneer is unavoidable.
History
Before she was ever born, in fact within hours of her mother being certain she was with child, Silaqui's father was sent away and nothing of his was kept. Anything he could not take with him her mother destroyed. When Silaqui would ask about him as much as she would get from her mother was, "He was a human," before changing the subject. As she grew Silaqui's interests in the subject of her paternal lineage waned and eventually disappeared. Even now she is unsure if she's ever met her father. If she has then she was unaware it was him and he, having never seen her, was unaware who she was. And to Sila, thats as it should be.
Growing up her mother was domineering. She demanded excellence of the child from a young age. Everything she did no matter how small she demanded the child do it perfectly every time no matter what. In time the child grew to resent her mother for such an attitude and as she reached her humanoid teen years she began to be openly argumentative with the woman who'd raised her, trained her, tried to mold her. It wasn't resentment Silaqui felt It was something more akin to disappointment that her mother failed to see that she was nothing like her and was so much more than what her mother saw. Eventually, their relationship strained to breaking, Silaqui left in the middle of the night. Taking with her what she could carry and resolving to find, steal or buy the rest as she went.
Somewhere along the way, Yithiral specifically, Silaqui hooked up with a group of Ithecal pirates seeking to kill a giant sea turtle known as "The Black Mountain". In the ensuing battle Silaqui was wounded by her own foolishness and lost her left arm up the bicep and the majority of the use of her right eye. From there she traveled to Desnind and has been there ever since eking out a living by sifting through the trash of the settlement for her daily meals after dark.
Eventually she found herself wrapped up in an expedition to check out the spread of the blight in the Lori. While on this quest of sorts she was nearly killed by a pack of Spulmokawarta. After a fierce battle by the rest of the group everyone made it out with only minor injuries. On the evening of their second day they shared a bit about themselves and Sila explained her story and why she couldn't return to Augiery. Following storytime as she sat staring into the dark unable to sleep because of the pain her still healing wounds caused was forced into sleep by Cal. Upon awaking the group found that Cal and Mo, a woman they had run into the previous day, were gone. Sila was left with a clothe that when help to her skin eased her pain and a curse from Cassion urging her to live a little more.
Housing
Considering that Silaqui has taken to the nomadic bow for hire life style she has gone through several tents in her time of wandering. Her current tent is of modest size, nothing close to that which a rich merchant may have or even a traveling noblemen, tent constructed of oil cloth. The seams and stitching have all been sealed and water proofed to prevent leaks.
Inside the tent is but a simple folding cot and a heavy woolen blanket which she will occasionally sleep on as she often chooses to sleep out under the stars when the weather and area permits.
Knowledge & Skills
The table below is an example - replace the skills with the ones you choose. A full list of skills can be found here. Note that in this example, this pc has Endurance as a Fast Track skill so identifies this in the column where they would normally record points out of 250
| Skill | Total Points | Proficiency |
| Climbing | (5/250) | Novice |
| Ranged Combat(Long Bow) | (5/250) | Novice |
| Field Craft | (5/250) | Novice |
| Hunting (FT) | (25/100) | Novice |
| Stealth | (5/250) | Novice |
| Navigation | (5/250) | Novice |
| Unarmed Combat(Feris Tenebris) | (25/250) | Novice |
Skill Point Ledger
Record all of your Skill Point Expenditure here.
Example:
| Thread or Skill Name | Points Acquired | Points Spent | Running Total |
| Unarmed Combat(Feris Tenebris)[RB] | 25[RB] | 00 | |
| Starting Package | 50 | 00 | 50 |
| Climbing | .. | 5 | 45 |
| Ranged Combat(Long Bow) | .. | 5 | 40 |
| Field Craft | .. | 5 | 35 |
| Hunting | .. | 25 | 10 |
| Stealth | .. | 5 | 05 |
| Navigation | .. | 5 | 00 |
| Tale of a Turtle | 15 | 0 | 15 |
| To Kill a Mountain | 15 | 0 | 30 |
| Pervading Darkness | 20 | 0 | 50 |
| Pervading Darkness - Day 2 | 20 | 0 | 70 |
| Trapping Schwein | 15 | 0 | 85 |
| Gloom and Doomsayers | 15 | 0 | 100 |
Marks Section
Items
- Wilderness Starter Pack
- Treated canvas walled tent
- Campsite Equipment (Pots, pans, cooking essentials, etc.)
- 1x Bedroll and bedding
- 1x Camp Knife
- Fishing Gear (with a set of hooks)
- Trapping equipment for establishing a safe perimeter around a camp
- 1x flatbed wagon
- 1x Hunting Kit (equipment for hunting, skinning animals, etc)
- 1x leatherworking kit
- 1x Storage Chest
- 1x Embersteel khukri
Ledger
| Item | Debit | Credit |
| Starting Package(Wilderness Package) | Tier 1 | ... |
| Trapping Schwein | +5wp | ... |
| ... | ... | ... |
| ... | ... | ... |
| ... | ... | ... |
| ... | ... | ... |
Renown Ledger
| Item/ Thread | Renown | Total |
| Starting Renown | (determined by approving prophet) | ... |
| To Kill a Mountain | +10 | 10 |
| Pervading Darkness | +15 | 25 |
| Pervading Darkness Day 2 | +20 | 45 |
| Trapping Schwein | +5. | 50 |
| Gloom and Doomsayers | +5. | 55 |

