Properties:
Starter House
House: Tier 5 House with a large art studio in Scalvtown (starting package).
Almund Dwelling
The Forecastle of a beached wreck of an old galleon, painted in cool colors with small swirls of design painted all along its entryways.
- Sinjo’s Nest Room (Small Bedroom): The roof deck led around the bend, into a small fully constructed tower that enclosed the former crow’s nest, now turned into a very small private refuge for safe sleeping. There was just enough room in there for a cadouri-sized bedroll atop a shelf, and rounded walls with rib-like beams enclosing it, exposed at several parts with their own awnings to let in fresh air.
In the top corner, there was a small porthole window she could peek through without being seen herself. She envisioned putting up pinned sketches that came to her in dreams, as fluttering thoughts held in the middle of the restful nights.
It would serve her perfectly in her double life as a humble portraitist during the day, and a graffiti scratching heroine by night.
- The Entry Hold (Average Room): The entrance and parlor.
- The Studio Corner / Illusionist Workshop (Average Room)
- The Galley Kitchen (Average Room): There, above the Cabin she found the galley kitchen, a smaller room than the prior three. There, cadouri-height counters were built into the wrecked walls, as luck would have it at the perfect height for her four-foot something frame. Herbs and greens hung from the beams, along with scavenged shells that served as small prep and spice bowls.
There was a tiny breakfast table built from a ship’s wheel hub, and then a narrow staircase leading onto a roof deck.
- The Grand Cabin (Large Room): The first entry was into the finest room, arguably, of the entire property. After a small flight of steps on the exterior, leading upwards into the hull-threshold, which was covered by a fancifully constructed awning, the door gave way to the inner space. The Grand Cabin, or what had been the Captain’s Quarters once upon a time. Now it served as a dining and living area, with wide curved walls, decorated on the edges with many old nautical charts and calculations, some which she intended fully to paint over with her own designs. A hammock was strung up between corners when she needed a small nap. It was lit by lanterns in repurposed bottles of beer, illuminating the rest of the space. Along the flat wall, which led into the breach of the hull, was a battered burgundy sofa stuffed with tweaked rope and sailcloth.
It was cozy, and nice. In time it would become the beating heart of the house, she was sure.
- The Lower Deck Workshop (Large Room): A workshop. Perfect for all her painting and practicing illusions. Along the side, a sturdy glass mirror was set against the flat side, which would help her practice her glamour auras and various disguises.
In time, this would be her biggest creative space, a war room, and a place for the Rippletorn Scratcher to prepare for graffiti greatness. There was ample storage for her paints, solvents, and scavenged materials for frames and new brushes, easels and such. Plus a small elevator system, powered by rope and pulleys for hoisting large bunches of stuff between floors. In the corner, she’d another locked chest fitting her skeleton key. There she’d put all of the Rippletorn Scratcher’s implements for nighttime painting.
The only real quirk to the floor was that it was slanted and unevent from the ship’s impact against the shore. She was sure, however, in time, she’d adapt to it. Perhaps it’d even turn out to be a boon?
- The “Hull Hall” / Friends’ Gathering Room (Large Room): where the crew of the Galleon had once set up their resting areas. Here, she could host friends and family, and anyone else who needed help hiding out, and had earned her favor to do so. She knew Almund was not the most honest town, but she firmly believed that urchins at least had a right to have a safe place to be themselves, and escape the streets. She hoped to host many friends there, in due time.
Colorful rugs and mismatched cushions marked the space, with long benches and a few makeshift hammocks from rugs and broken sails. There was a removable wall, that could serve as a shuttered window, serving equally as an outlook as much as a secret entry-way.
Fitting then, that the place which had first crashed into the beach would in turn become a place for Sinjo’s allies and friends to crash, themselves.
Inventory:
Hierloom: A good-quality skill tool kit for Art. This consists of a fancy leather belt that contains all of her brushes, her phials of paints and inks, as well as a pallet for mixing and various pigments.
Wardrobe: TBD
June: An average-conditioned pony with average-quality training. She uses this pony as a pack animal more than a mount. It's a gelding.
Whisperpaint Set
Acquired:
[Seasonal Hot 725] The Reflected Moonglass
Description:
This compact, beautifully lacquered paint case contains six thumbnail-sized compartments of shifting colour. When used to paint or sketch (on any surface), the image created absorbs a trace of ambient story—capturing not only a moment but an emotional memory.
Effect:
Once per season, Sinjo may use the Whisperpaint Set to create a painting, sketch, or symbol imbued with emotional memory.
Anyone who looks at it hears a faint whisper - not words, but an emotional echo of what was felt in that moment (e.g., grief, awe, hope, fear).
Echoetched Pendant
Acquired:
[Seasonal Hot 725] The Reflected Moonglass
Description:
A small, uneven pendant made of translucent stone, faintly warm to the touch. When worn against the skin, it hums very softly - especially near places or objects that have been broken and remade.
Effect:
Once per cycle, the wearer may reveal a hidden layer or internal truth of any inanimate, non-magical object, structure, or terrain by pressing the pendant to it and focusing.
The surface shifts momentarily ~cracking, folding, or echoing the glyph’s reaction ~ and one of the following becomes clear:
A secret compartment or hollow is revealed (if it exists).
A false surface (e.g. paint, plaster, fake wall) becomes translucent for a few moments.
A broken object shows what it was before (but does not repair it).
A piece of old art, architecture, or terrain reveals an earlier stage of itself (e.g. a painting’s underdrawing, a faded mural, an earlier glyph beneath a newer carving).
Rippletorn:
Acquired:
[Seasonal Hot 725] The Unshattered Bloom
A shifting opalescent sheen that never holds still—white, violet, shadow-blue - like a mirror fractured just beneath the surface. This stone can be crumbled and adding just a tiny amount to ink means that the ink will shimmer and change hue to match the Rippletorn stone.
Lightline Brush
Acquired:
[Seasonal Hot 725] The Unshattered Bloom
A slim brush of pale wood tipped with glassy bristles and a ferrule bound in fine gold thread. When lifted, it catches ambient light like ink.