[Approved by Munchkin] Character Profile

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Sinjo
Approved Character
Posts: 52
Joined: Mon Apr 28, 2025 7:54 pm
Race: Cadouri
Renown: 70
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Wealth Tier: Tier 4

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Character Profile  [Approved CS]


Name: Sinjo Ivy-Vindle

Race: Cadouri

Date of Birth: Vhalar 72nd 707

Languages Spoken:Fluent = Common Broken = Scalveen

Family: Lucius Vindle (Uncle)

Appearance

A tri-colored orange, black, and white cadouri, she stands at 4'2" tall, with a light, spindly frame. She possesses features as delicate as her small frame would suggest. Her bright green eyes draw much of the attention to her face, which helps her draw portraits of artistic clients and subjects. A neck-length mane of orange and black fur drapes around her shoulders, framing a petite, whiskered face.

She often wears simple clothing of plain wool or linen, along with a thick woolen cloak that allows room for her keen ears to listen to the ambient sounds. Almost never seen without the trappings of her profession as an artist, several phials of various kinds of paints can be seen hanging from her belt, along with a pallet and brushes.
Last edited by Sinjo on Sun Jul 06, 2025 5:23 am, edited 9 times in total. word count: 154
User avatar
Sinjo
Approved Character
Posts: 52
Joined: Mon Apr 28, 2025 7:54 pm
Race: Cadouri
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 4

Milestones

Miscellaneous

Personality

Personality: Curious, intense, and passionate. She loves art, and loves sharing artistic knowledge with everyone who will humor her. One way to get on her good side is to ask her to draw a portrait. She's generous towards those who wish to be drawn, and often offers a free portrait as a sample of her work, in order to gain their patronage.

Backstory:

Sinjo grew up surrounded by beauty, in the heart of Saoire's Dream where gifts of such splendor were made and crafted with love and devotion. Her own family and extended family are composed of several notable artists and craftspeople. Her own uncle by marriage is none other than Lucius Vindle, one of the foremost teachers of ensorcelling in Saoire's School. While she was enamored of the many works of art that stood in their ancestral home in the Dream, staring day and night in admiration at the beautiful images and trinkets, her mother was already planning her future apprenticeships. Before she knew what hit her, she was saddled with an apprenticeship for ensorcelling under her uncle Lucius Vindle. Although she had a strong sense of duty to follow through with her mother's wishes to follow in her uncle's footsteps, she always rather wished she'd been given the opportunity to pursue a simple existence as an artist.

She took every spare moments she could to build on her fundamentals of drawing, line-work, and planning images. Taking apart the works she witnessed mentally and trying to recreate them in her own manner. However much of her time was stolen from these pursuits, to attend to Lucius in his fractive tinkering.

Upon learning more about the art of ensorcelling, she graduated to working on actual wells for him, cleaning his own stockpile both before and after they'd been refined. She took to this duty cannily enough, and even enjoyed the simple beauty of some of the wells she was made to clean and polish.

However, an accident occurred one fateful day, when she mistook one of her uncle's wells for a piece of chalk pigment. She could hardly be blamed, for the well was so unrefined and dirty, that it even resembled a piece of blue chalk. She didn't know she held a sorellian opal in her hands.

So as she took it to her studio to begin trying her hand at mixing pigment, she used the well in this way, splitting iit open, then unleashing the power of the well immediately upon breaking it. She was blown backward from the force of the ether unleashed, as it seeped into her very being. She saw stars, at first, only imagining them. Then, they looked almost real enough that she could touch, and sure enough she did! They were warm to the touch, and flew around her fingers like motes of warm fire.

Her uncle, roused by the ruckus, entered her studio and saw what had become of his sorellian opal. Sternly, he demanded answers. She meekly admitted that she'd taken it, mistaking it for a piece of chalk. He did not take this kindly. If she could not distinguish between a simple piece of chalk and a powerful well, then she was not fit to be his apprentice. Thus, was she relieved of that station.

She wasn't entirely happy about it, or the way that she'd more or less been exiled from her Uncle's life, but nevertheless felt the first taste of freedom, of being able to choose her own path from then on. Little did anyone know, she had gained a special power of Glamour through the magic of the sorellian opal. A power that she kept hidden for sometime, almost unwitting and unknowing, until an incident where the illusions she conjured couldn't be ignored or passed off as a trick of the light.

In time, she became proficient in the manipulation of these illusionary powers, even using them to enhance her artwork, conjuring images to trace upon with her brushes and paints.
Last edited by Sinjo on Thu Jul 03, 2025 7:57 pm, edited 2 times in total. word count: 679
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Sinjo
Approved Character
Posts: 52
Joined: Mon Apr 28, 2025 7:54 pm
Race: Cadouri
Renown: 70
Character Sheet
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Wealth Tier: Tier 4

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Re: Character Profile

Properties:
Starter House
House: Tier 5 House with a large art studio in Scalvtown (starting package).
Almund Dwelling
Image
The Forecastle of a beached wreck of an old galleon, painted in cool colors with small swirls of design painted all along its entryways.

  • Sinjo’s Nest Room (Small Bedroom): The roof deck led around the bend, into a small fully constructed tower that enclosed the former crow’s nest, now turned into a very small private refuge for safe sleeping. There was just enough room in there for a cadouri-sized bedroll atop a shelf, and rounded walls with rib-like beams enclosing it, exposed at several parts with their own awnings to let in fresh air.

    In the top corner, there was a small porthole window she could peek through without being seen herself. She envisioned putting up pinned sketches that came to her in dreams, as fluttering thoughts held in the middle of the restful nights.

    It would serve her perfectly in her double life as a humble portraitist during the day, and a graffiti scratching heroine by night.
  • The Entry Hold (Average Room): The entrance and parlor.
  • The Studio Corner / Illusionist Workshop (Average Room)
  • The Galley Kitchen (Average Room): There, above the Cabin she found the galley kitchen, a smaller room than the prior three. There, cadouri-height counters were built into the wrecked walls, as luck would have it at the perfect height for her four-foot something frame. Herbs and greens hung from the beams, along with scavenged shells that served as small prep and spice bowls.

    There was a tiny breakfast table built from a ship’s wheel hub, and then a narrow staircase leading onto a roof deck.
  • The Grand Cabin (Large Room): The first entry was into the finest room, arguably, of the entire property. After a small flight of steps on the exterior, leading upwards into the hull-threshold, which was covered by a fancifully constructed awning, the door gave way to the inner space. The Grand Cabin, or what had been the Captain’s Quarters once upon a time. Now it served as a dining and living area, with wide curved walls, decorated on the edges with many old nautical charts and calculations, some which she intended fully to paint over with her own designs. A hammock was strung up between corners when she needed a small nap. It was lit by lanterns in repurposed bottles of beer, illuminating the rest of the space. Along the flat wall, which led into the breach of the hull, was a battered burgundy sofa stuffed with tweaked rope and sailcloth.

    It was cozy, and nice. In time it would become the beating heart of the house, she was sure.
  • The Lower Deck Workshop (Large Room): A workshop. Perfect for all her painting and practicing illusions. Along the side, a sturdy glass mirror was set against the flat side, which would help her practice her glamour auras and various disguises.

    In time, this would be her biggest creative space, a war room, and a place for the Rippletorn Scratcher to prepare for graffiti greatness. There was ample storage for her paints, solvents, and scavenged materials for frames and new brushes, easels and such. Plus a small elevator system, powered by rope and pulleys for hoisting large bunches of stuff between floors. In the corner, she’d another locked chest fitting her skeleton key. There she’d put all of the Rippletorn Scratcher’s implements for nighttime painting.

    The only real quirk to the floor was that it was slanted and unevent from the ship’s impact against the shore. She was sure, however, in time, she’d adapt to it. Perhaps it’d even turn out to be a boon?
  • The “Hull Hall” / Friends’ Gathering Room (Large Room): where the crew of the Galleon had once set up their resting areas. Here, she could host friends and family, and anyone else who needed help hiding out, and had earned her favor to do so. She knew Almund was not the most honest town, but she firmly believed that urchins at least had a right to have a safe place to be themselves, and escape the streets. She hoped to host many friends there, in due time.

    Colorful rugs and mismatched cushions marked the space, with long benches and a few makeshift hammocks from rugs and broken sails. There was a removable wall, that could serve as a shuttered window, serving equally as an outlook as much as a secret entry-way.

    Fitting then, that the place which had first crashed into the beach would in turn become a place for Sinjo’s allies and friends to crash, themselves.
Inventory:

Hierloom: A good-quality skill tool kit for Art. This consists of a fancy leather belt that contains all of her brushes, her phials of paints and inks, as well as a pallet for mixing and various pigments.

Wardrobe: TBD

June: An average-conditioned pony with average-quality training. She uses this pony as a pack animal more than a mount. It's a gelding.

Whisperpaint Set
Acquired: [Seasonal Hot 725] The Reflected Moonglass
Description:
This compact, beautifully lacquered paint case contains six thumbnail-sized compartments of shifting colour. When used to paint or sketch (on any surface), the image created absorbs a trace of ambient story—capturing not only a moment but an emotional memory.

Effect:
Once per season, Sinjo may use the Whisperpaint Set to create a painting, sketch, or symbol imbued with emotional memory.

Anyone who looks at it hears a faint whisper - not words, but an emotional echo of what was felt in that moment (e.g., grief, awe, hope, fear).

Echoetched Pendant
Acquired: [Seasonal Hot 725] The Reflected Moonglass
Description:
A small, uneven pendant made of translucent stone, faintly warm to the touch. When worn against the skin, it hums very softly - especially near places or objects that have been broken and remade.

Effect:
Once per cycle, the wearer may reveal a hidden layer or internal truth of any inanimate, non-magical object, structure, or terrain by pressing the pendant to it and focusing.

The surface shifts momentarily ~cracking, folding, or echoing the glyph’s reaction ~ and one of the following becomes clear:

A secret compartment or hollow is revealed (if it exists).
A false surface (e.g. paint, plaster, fake wall) becomes translucent for a few moments.
A broken object shows what it was before (but does not repair it).
A piece of old art, architecture, or terrain reveals an earlier stage of itself (e.g. a painting’s underdrawing, a faded mural, an earlier glyph beneath a newer carving).

Rippletorn:
Acquired: [Seasonal Hot 725] The Unshattered Bloom
A shifting opalescent sheen that never holds still—white, violet, shadow-blue - like a mirror fractured just beneath the surface. This stone can be crumbled and adding just a tiny amount to ink means that the ink will shimmer and change hue to match the Rippletorn stone.

Lightline Brush
Acquired: [Seasonal Hot 725] The Unshattered Bloom
A slim brush of pale wood tipped with glassy bristles and a ferrule bound in fine gold thread. When lifted, it catches ambient light like ink.

Last edited by Sinjo on Tue Feb 03, 2026 2:40 pm, edited 2 times in total. word count: 1200
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Sinjo
Approved Character
Posts: 52
Joined: Mon Apr 28, 2025 7:54 pm
Race: Cadouri
Renown: 70
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Wealth Tier: Tier 4

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Metaphysics


Marks/Magic/Abilities:
Mark of Vaelus: 3 Favored

Those possessing the Blessing of Vhalar, Vaelus, appear to have runic symbols tattooed from the left side of their face, down their neck and shoulder and finally, dropping off onto their side. These symbols appear differently from person to person, sometimes in different formations. This blessing is almost always mistaken for an odd tattoo but it's the colors of the mark that captivates others. The colors vary from shining silver, gold, red, and a deep black. If one looks close enough, the colors appear to move within the mark, as if it's water reflecting sunlight.

Autumn's Servant This ability grants the Vaelus a small Autumn spirit familiar. Taking the physical manifestation of autumn leaves, and the strong smell of a Harvest, this spirit is not one granted for combat but rather for protection. The spirit can innately communicate when something the Favored is about to eat is rotten, altered, or poisoned. Ordinarly it is a patient and quiet spirit, communicating in simple concepts and generally enjoying the Favored's presence.

Should this spirit ever be destroyed it will take one whole Cycle before another will come.

Art Works (1 Color: Blue): For Vhalar, there is no greater pursuit than that of an artist. This ability works off that artist's skill of creation. Drawing, Painting, or Sculpting are the skills used in tangent with this power specifically, although some dancers and poets have found some success utilizing it as well. This ability allows the artist to create a small item from a special Immortal paint they can draw from their mark. Usually this item can be no larger than a long sword and must be a simple item. 1 color refers to the first color of Vhalar's palatte that the Favored has to draw from. This can be any color but it is the only color that can be used with this ability. Creations last only a few breaks before dissolving and this ability cannot be used more than twice a trial at this level.

Discipline Skills I The character is granted an extra three skill points which may be spent only on the following skills: Any Weapons skill, Art, Socialization, Linguistics, or Leadership. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Guarding Stroke
With a single, continuous stroke traced in six calm heartbeats, Sinjo paints a visible line of light up to 10 paces on ground, stone, air, or water. For 8 hours, the line acts as a gentle ward: any person crossing it, or large animal etc, will cause the area to light up brightly. This allows Sinjo to rest while alone in relative certainty that she will be woken.

Nightvision
Sinjo has seen the "Darkness" underneath / within the island. As a result of this she has developed Nightvision with the same range as her usual eyesight.



word count: 505
User avatar
Sinjo
Approved Character
Posts: 52
Joined: Mon Apr 28, 2025 7:54 pm
Race: Cadouri
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 4

Milestones

Miscellaneous

Re: Character Profile

NPCs and Companions
Familiars:
Foil (Autumn Spirit)

Image
Name:Foil
Race: Spirit of Autumn (Diri)
Birthday/Age: Vhalar 1st of 725
Languages Spoken: Rustling of the leaves that somehow Sinjo can understand as speech.


Appearance/Biometrics: Foil appears as a shoulder-draped cape or mantle of autumn leaves, woven over one another. The mantle is of varying thickness depending on the season, but is rarely found far from Sinjo.

Personality: Inquisitive, curious, and argumentative. It often serves as a creative foil and form of social conscience for Sinjo. But it's loyal to her and always willing to watch her back.

Backstory: Was given to Sinjo upon the marking by Vhalar.

In-Game History Thus Far:

Abilities: It can detect poison, disease, or just plain bad food or drink for Sinjo. Otherwise can speak to her and be a companion. It also maintains a pair of 'eyes' on her back to watch out for her.




Sisters:
Jone
Image

Name:Jone Ivy-Vindle
Race: Cadouri
Birthday/Age: Vhalar 72nd 707
Languages Spoken: Fluent - Common, Broken - Common Sign
Approval: NPC requests
Skills:
Skill Table
Skill XP Level
Fieldcraft 26 Competent
Hunting 26 Competent
Combat: Polearms & Staves 26 Competent
Medicine 26 Competent
Navigation 26 Competent
Teaching 26 Competent

Appearance/Biometrics: With tan fur, brown hair, and pale green eyes, she's often been considered the 'plain one' among the Ivy-Vindle sisters. She doesn't much care about this, not being vain and oft as not carrying the dust of the road on her clothes and fur, or brambles in her hair as she is wont to go wandering the rough country. She usually wears functional and practical clothing, when not donning armor over it. She stands at 5' tall, being the largest of the three sisters with an athletic build.

Personality: A grounded and no-nonsense cadouri tracker. She spends a lot of time in the wilderness in her on-off job as a caravan guard. Somewhat protective of her younger sisters, she has a blunt demeanor and doesn't always show her loyalty to her sisters through words but more through her actions. She doesn't understand Sinjo's world of art-making but respects it as something she cannot do.

Backstory: She was the first born of the Ivy-Vindle sisters. Coming to Idalos, early, she ventured into the wilds and even became a ranger before that organization was absorbed into the Elements. After that, she worked on and off as a caravan guard between towns in Scalvoris. She's recently settled down, taking a break from the word of guiding caravans through the countryside to rest within the orbit of her sisters.

In-Game History Thus Far: N/A

Relationship to PC: Eldest sister. Protective.



Darjia
Image

Name: Darjia Ivy-Vindle
Race: Cadouri
Birthday/Age: Vhalar 72nd 707
Languages Spoken: Fluent: Common, Broken/Basic: Euthic Sign
Approval: NPC requests
Skills:
Skill Table
Skill XP Level
Cosmetology 26 Competent
Socialization 26 Competent
Etiquette 26 Competent
Dancing 26 Competent
Teaching 26 Competent
Intelligence 26 Competent
Appearance/Biometrics: A white-furred cadouri with speckles of orange over her fur, she has bright blue eyes that are strikingly distinct from the green eyes of her sisters. She stands at 4'5", with a lithe and willowy build.

Personality: Definitely the socialite of the cadouri sisters, Darjia loves nothing more than to gather bits and pieces of gossip about anyone and anything. She often has a ear to the ground for most rumors, reflected by her propensity for collecting such facts passively during social outings on the town. She has a serious aversion to the wild walking of her elder sister, Jone, but when it comes to her attitude toward the artistic and creative life of her sister Sinjo, she often uses her as a prop when she accompanies her on social engagements. Much to Sinjo's embarrassment.

Darjia often tries to promote Sinjo's artistic endeavors through more or less subtle ways. Sometimes going as far as to boast of her accomplishments to her fellow socialites, trying to get art gigs for Sinjo in spite of her sister's embarrassment.

Backstory: Darjia lives for frivolity and parties, spending much of her time schmoozing with the locals, usually preferring posher scenarios to engage with when possible. She frequents the Knight's Rest often as a matter of preference.

Since coming of age and into the world of Idalos, she's put on a few parties of her own, using Sinjo's inherited house in Scalvoristown to put on her 'shindigs'. She has many contacts among the social scene of Scalvoris, and is one to insinuate into areas where she's not necessarily expected, but is quite capable of making herself welcome in short order.

In-Game History Thus Far: N/A

Relationship to PC: Middle sister, promotes Sinjo's artistic career and often uses her as a prop to boast about.



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