• Mature • 1. Find Your Way [Event Chapter 1]

Melrathi Cold Cycle 719 Event. Abra, Navyri, Anos, Praetorum, Victor, Amaris, Alex.

120th of Vhalar 719

The hidden, restricted areas of Melrath that aren’t accessible by wandering through. Often set between both the wilds and the cities and villages, these places can be found through-out Melrath and just outside its gates. Such locations include the Ragnari headquarters (Laerad Tower, Thrudheim Tower, Nifheim Tower, Lyngvi Tower), the prisons (Hel), and those locations that yet have a name. This also includes The Myrk Veil and the False City. Posting in this section is freely available, but perilous if you are somewhere you don't belong.
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Strange
Prophet of Old
Posts: 1105
Joined: Wed Mar 27, 2019 1:43 pm
Race: Undead (Ghost)
Renown: 999
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Re: 1. Find Your Way [Event Chapter 1]


Review Rewards
Find Your Way Chapter One
Melrath Cold Cycle 719 Event

OOC Start: October 29, 2019 | End: November 22, 2019
IRP Start: 112 Vhalar 719 | End: 120 Vhalar 719

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Anos

Review

Anos proved a proactive prisoner, with a sense of determination and honor in his attitude. I liked the inclusion of his past in his decisions, such as the thought of the orphanage when it came to sharing bread, and of his vows when it came to the opportunity to kill another person. Great job and enjoy your rewards!

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Intimidation: Melrath Cold Cycle 719 Event: Ch 1.
  • Persuasion: Melrath Cold Cycle 719 Event: Ch 1.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/3 : Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/3: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 3/3: Melrath Cold Cycle 719 Event: Ch 1.
  • Unarmed Combat (Grappling): 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Unarmed Combat (Grappling): 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Strength: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: +5 (for loudly standing up to that ithecal bread thief!)

Loot

None, but you kept your vow!


Abra

Review

Abra played this whole scenario, as confusing as it was for them all, fairly coolly. His attempts to remain neutral seemed mostly successful, even as things happened around him that might have swayed him one way or the other. I was slightly surprised that he decided to go with the prisoners instead of try to follow along with the guards, but then... it does seem as if Abra gets easily distracted by a pretty face! I appreciated his seduction skills, here. Great job and enjoy your rewards!

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Intimidation: Melrath Cold Cycle 719 Event: Ch 1.
  • Persuasion: Melrath Cold Cycle 719 Event: Ch 1.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Seduction: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: none.

Loot

+1 wooden bowl


Victor

Review

The lone law-abiding prisoner! Victor's hope about his brother sending help and his familial relations being realized to provide him with exception, was fun to read. The way he snubbed Sneabru was on-point to where Victor seemed to be at when it came to his personal understanding of the situation. Did he make the right choice in going with the guard? Only time will tell... Great job and enjoy your rewards!

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Politics: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Etiquette: Melrath Cold Cycle 719 Event: Ch 1.
  • Politics: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: 2/2: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: +10 (There must be a mistake! Don’t they know who your brother is?!)

Loot

Better cell accommodations, for now.


Praetorum

Review

Praetorum is the epitome of a tactical leader. The choices he makes are thought-out, and he makes quick decisions but he isn't purely reactive either. I got the sense that Praetorum would try and help everyone in the prison if he could, even someone like Ferret! He made great use of his skills through his personal interaction with the situations. If only the guards had known about that tail of his! I wonder where he'll end up in the end... Great job and enjoy your rewards!

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Intimidation: Melrath Cold Cycle 719 Event: Ch 1.
  • Persuasion: Melrath Cold Cycle 719 Event: Ch 1.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Strength: Melrath Cold Cycle 719 Event: Ch 1.
  • Leadership: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Leadership: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: 1/3: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: 2/3: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: 3/3: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: +5 (for trying to stop the bread thief)

Loot

None


Alex

Review

Alex is just a lil' Yari lad, out of his comfort zone, dealing with things he'd never imagined he'd have to deal with; and all that considered, he handled himself very well! I thought his choice of deception when it came to Ferret's request for his gloves was excellent. I wonder if he wants his abilities returned or not... great job and enjoy your rewards!

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Etiquette: Melrath Cold Cycle 719 Event: Ch 1.
  • Psychology: Melrath Cold Cycle 719 Event: Ch 1.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: +5 (for announcing to everyone nearby that you are diseased)

Loot

None


Navyri

Review

Clever Navyri made me wonder which side she'd end up on... and I am not entirely convinced she's actually chosen one to ally herself with. She seems fairly opportunistic, but it works well to her skills and the way she interacts with the others. Her willingness to draw attention to herself, to calm down Ferret's outburst, was rather courageous and bold. I think more than a few people noticed that... and might I say; it was smart of her to forcibly vomit up what she'd eaten after hearing what Ferret had said. Great job and enjoy your rewards!

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Etiquette: Melrath Cold Cycle 719 Event: Ch 1.
  • Psychology: Melrath Cold Cycle 719 Event: Ch 1.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: Melrath Cold Cycle 719 Event: Ch 1.
  • Acrobatics: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: +10 (for trying to stop Ferret’s outburst by inviting him to sit with you)

Loot

None


Amaris

Review

Amaris seemed pretty chill, which isn't necessarily a bad strategy though I would have liked to have seen a bit more interaction from them. Despite this, Amaris definitely made a choice as to whether they wanted to ally with the guards or the prisoners. I wonder if anyone will realize that unlike the others, Amaris has no direct reason to be among the prisoners... that's what we call bureaucratic oversight during overcrowding. Great job and enjoy your rewards.

PM me if you have any questions, issues or concerns.

Knowledge

  • Endurance: Solitary Imprisonment (8 trials).
  • Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
  • Detection: Melrath Cold Cycle 719 Event: Ch 1.
  • Logistics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
  • Tactics: Melrath Cold Cycle 719 Event: Ch 1.
  • Discipline: Melrath Cold Cycle 719 Event: Ch 1.

Points

XP: +20 (cannot be used for magic)

Renown: none.

Loot

None, unless you count two big boys.
word count: 1472
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