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The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Coroth
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Posts: 172
Joined: Thu Jul 18, 2019 2:23 pm
Race: Avriel
Profession: Leatherworker/Warrior
Renown: 95
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Plot notes


-Future plans-


Current storyline 12/4/2021:
One ambush is a ploy set by syroan worshippers. They set a second ambush for the avriels shadow wing squad, to eliminate it for reasons currently unknown (need mod assist). They fail to wipe out the squad and retreat. The caravan that was being ambushed first was of mercenaries and a syroan priest or noble who later leads them into another ambush. The entire set up was planned and used to lure in the shadow wing.


Other notes:
Leatherworking : -Make a reptile leather skirt for lola

Combat - Get standard combat weapon skils to competent

Work on common with his slave till it is fluent enough to go to another city.

Upgrade all combat and flying etc skills before going into magic.

Last edited by Coroth on Sat Dec 04, 2021 5:37 am, edited 11 times in total. word count: 128
User avatar
Coroth
Approved Character
Posts: 172
Joined: Thu Jul 18, 2019 2:23 pm
Race: Avriel
Profession: Leatherworker/Warrior
Renown: 95
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Wealth Tier: Tier 3

Milestones

Miscellaneous




Last edited by Coroth on Mon Jun 15, 2020 3:07 am, edited 9 times in total. word count: 0
User avatar
Coroth
Approved Character
Posts: 172
Joined: Thu Jul 18, 2019 2:23 pm
Race: Avriel
Profession: Leatherworker/Warrior
Renown: 95
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Wealth Tier: Tier 3

Milestones

Miscellaneous

Re: Plot notes




(picture below shows future plans for mutations, strength growth, etc etc)


Image

word count: 11
User avatar
Coroth
Approved Character
Posts: 172
Joined: Thu Jul 18, 2019 2:23 pm
Race: Avriel
Profession: Leatherworker/Warrior
Renown: 95
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Wealth Tier: Tier 3

Milestones

Miscellaneous

Re: Plot notes




Abilities


(Abilities created but not approved via psf thus are not going to be used or allowed to be used in writing =D )

So in a scientifical out look in the use of defiance he started using the elemental to empower his blood with the oxygen from the air that he breaths which comes from the wind. The elemental in this connection is able to increase his endurance, and anything else that has to do with his biology that the oxygen/air in his blood can get to or sustain, which is quite a bit of the human anatomy. With this mutation, he can put off pain, soreness, and later on he'll figure out how to use it to heal himself as some defiance examples say we can do.

On another note, with the spark within him, and Air being made his kindred elemental. The mutation calls for him to have the air elemental in his blood stream at least in a small amount at all time. As the wiki explains that the elementals are to nearly always be a companion with the defiler, it will remain in his bloodstream and with the aid of the spark as the magnet .The harnessing and use of his spark will require higher levels of discipline and endurance to put to use as his are still currently at a minimal novice.

Pain/ Sensories override: To further explain this ability/mutation: The air elemental within his bloodstream can collect and or be directed and or move on its own whim throughout his body via the bloodstream. The nodes of his nerves that send off signals of pain, soreness, or other sensations that would alert him will be closed off, or kept from him by the elemental by the use of the air taking up the space of the connecting sensors within his body. This will cause him to not have to focus on the pain or ailings and keep his attention on what he needs to focus on instead.
I.e., the elemental will prevent the electrodes from being sent to coroths brain, disabling him from feeling anything that the elemental within his bloodstream would keep him from knowing about. I.e. An extreme example would be he would lose a leg and not feel the pain. A gash in his side would bleed, but not be felt during combat till its over, and he's safe to deal with the wound, or feint.
Going Berserk.


Immunity abilities/spells: The air elemental now that it flows with his blood could use the bloodstream to hasten the sending of Healing T-cells and other virus defeating cells to the areas of infectious poisons, flus, virus' etc in greater amounts to fight off the contagion. This process could cause him to run out of fighting T-cells and other cells if the virus/infection is too strong for his current health state. It can be enhanced with potions, herbs or other magical means.

Healing abilities/spell:
Option A.) (From the Inside) Further healing abilities would include the sending of red blood cells instead of white blood cells and other cells within the bloodstream to staunch the blood flow at a wound, and cause the immediate drying of the opening with a forming scab and an outside drying via the passing wind. At Master: The process would then continue the healing of wounded flesh with other blood cells necessary for the task of sealing the wound over with new flesh. Not instantaneously, but at a faster rate than normally possible.

Option B.) (From the Outside )The wind/air blows over the wound, sealing it up by drying the blood and producing scabbings or sealing the flesh with another layer of new pink skin. If there is a poison in the wound, while the wound is open, the elemental can blow air into the wound to cleanse it, and/or suck out the poison from the blood if it has set within the flesh.


Similar defiance conversions could be used with water as blood by other defilers.

All abilities of the mutation will depend on magic defiance xp and will liably lead to near invincible abilities at Master. Other abilities will rely on endurance to maintain the mutations abilities and lengthen them. To actually be able to harness and control these abilities/mutations without the elemental itself controlling them will require discipline.
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