[Approved by Strange] Saza Moshe

This is where CSes are moved to when they are marked as "Approved". If this accidentally locks your CS, don't worry, just PM a prophet and we'll unlock it straight away!

Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker

User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Saza Moshe

SAZA MOSHE
Image

Full Name: Saza Moshe
Aliases: Corinne Darling, Kalba
Age: 20 arcs
Race: Biqaj
Sex: Male
Date of Birth: Vhalar 73, 700

FC: Lucas Bin

Marks: None
Factions Joined: None
Languages: Common (F), Common Sign (C), Ith'ession (C), Rakahi (B)


Image




Corinne Darling

Last edited by Saza Moshe on Wed Oct 14, 2020 8:28 pm, edited 5 times in total. word count: 59
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Personality


BASICS
Height: 6'3"
Weight: ~150lbs
Build: Slender, lean
Eyes: Blue (neutral)
Hair: Dirty blond
Skin: Tan, freckled
With sharply-pointed ears and ever-shifting eyes, denying his biqaj identity is impossible for Saza. He's pureblooded and proud, and he is often told that he closely resembles his father - not that he's ever met the man to know. His face is most often set into some sort of displeased expression, and to those who don't know him well, he can appear as if he is perpetually annoyed. (It's usually true.)

Dirty blond hair is typically kept at about chin length, curly and uneasily tamed. This difficulty does not stop him from trying though, and Saza's hair typically smells of whatever he's used that trial to try and tame it. Pointed ears poke out from the dark blond curls, pierced but never adorned, and his right ear has a v-shaped nick near the top.

His eyes are naturally a dark blue, framed in long, dark lashes and habitually half-lidded.
SUNSET - EYE COLOR CHART
rough eye color/emotion chart, sorting out properly at some point
Natural blue: Neutral
Silver: Angry, jealous, embarrassed
Gold: Thoughtful, distracted, curious
Yellow: Happy, surprised
Orange: Sad, guilty, confused
Blood-orange: Suspicious, wary, focused
Red: Overwhelmed, frustrated
Pink: Admiring, appreciative, afraid
Light blue: Insecure, unsure
Violet: Offended, hurt, defensive
Burgundy: Vulnerable, sensitive
Saza is tall and slender, but outgrew his awkward, long-limbed lankiness long ago. He does not have the best of posture at all times (though has quite a steady stance), but he does try to keep it in mind, and does what he can to appear refined... it just does not always work. Underneath his tanned, lightly freckled skin are toned muscles from a life of physical labor, and while he has left his clumsy lankiness behind, his movements are far from fluid or graceful. He is not the most flexible, and an old injury in his right knee occasionally prevents him from heavy running, as well.

He has many scars, the only one of note being the slice in his right ear, and he has a few beauty marks across his face (along with plenty of moles and freckles over the rest of his body). If given a choice, Saza prefers loose-fitting, open shirts tucked into fine-tailored pants, but he will not outwardly object to whatever clothes he can find. He does not typically wear flashy or excessive jewelry, and will always opt for simpler, minimal adornments.


Personality

FLAWS
Finicky · Anxious
Impatient · Stingy

VIRTUES
Ambitious · Resilient
Nonviolent · Orderly
While Saza might be a kind-hearted, caring youth, most of these more digestible qualities are overshadowed by his anxiety and his quick temper. Far from the life of any party, he is almost always stressed out for one reason or another (or all the reasons, all at once). It can be hard to please him, if only because he allows his anxiety to get the best of him and convince him that any acts of good will are not, purely, out of good will.

He is distrusting and suspicious, whether the matter concerns something as big as a new opportunity or as small as a smile, but he will often go along with things regardless. He might appear tense and side-eye you the entire time, but he is open to any proof that he might be wrong. In these cases, Saza will relent and relax somewhat - but it might take more, still, for him to trust anything else. He thinks of it as a healthy precaution, but in reality, he just needs repeated validation in order to feel safe in a situation.

Saza is a dedicated and organized worker, and does his best to push through his frustrations in work environments. Always dreaming of one day rising above his station, he is incredibly ambitious, but not overly confident. He hides his insecurities well enough, and will not draw attention to his flaws, but much of his quick-tempered demeanor stems from his frustrations with his own abilities. He can come across as picky, or too focused on trivial matters, but he is simply a perfectionist, and finds it difficult to accept anything but the best of work from himself and those around him.

It is a near-impossible task to truly gain Saza's trust. He does not like to rely on anyone, nor does he accept help easily (unless that help is for the betterment of his work), and he does not like to show any hint of vulnerability. There is a sensitive, compassionate heart underneath it all, and while he does not view this as a weakness in himself, he is simply too concerned with other things to worry about any sort of social life or personal fulfillment. To Saza, all that matters is his work, and everything else is secondary.

LIKES
  • Organization
  • Cleanliness
  • Nice handwriting
  • Punctuality
  • Praise (not that he knows how to accept it)
  • Being useful
  • Simple foods
  • Mint (flavor, smell)
  • Music (lute, psaltery)
DISLIKES
  • Laziness
  • Long waits
  • Lying
  • Violence
  • Complicated foods/flavors
  • Spending money
  • Rain
Last edited by Saza Moshe on Sat Jul 11, 2020 4:01 am, edited 8 times in total. word count: 852
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

History

SAZA MOSHE - CHILDHOOD
The only thing young Saza was ever told about his parents, was that he was better off not knowing anything at all. He didn't know what it meant back then. He didn't know much about the Towers (they were just cool spikes that touched the sky, right?), he didn't know about the harsh realities and looming dangers of being poor in Nashaki - he was a child, curious and optimistic, and for the first thirteen arcs of his life, he believed that his parents would one day return from whatever perilous journey they'd surely set off on.

With no mother or father of his own to care for him, he spent most of his childhood drifting from one house (or, more often, tent) to the next, living a few weeks with one family, a few weeks with another... it never bothered him then, for he was happy to have so many people to consider his family. He was fed and clothed by various mothers, lived and played and learned alongside their sons and daughters, and it made no difference to Saza that he didn't have a permanent home. Those who had known his parents gave him the name his mother had wanted for him - Saza Moshe - but never allowed him to learn more of who, exactly, she was. She was not in Nashaki, and neither was his father, so he waited for them to return and tell him themselves.

He made what coin he could doing little tasks for the different families he stayed with, as well as working off-and-on in stalls and shops when possible. More than playing in the dirt and running around with his friends, he enjoyed watching the markets and learning anything that friendly shop-keeps and merchants would teach him. Saza began stashing away whatever coin he could spare in the hopes of one day owning his own shop - one with sturdy, stone walls, and a real bed behind the counter, so that he would never have to leave.

As time passed on and Saza grew older, he was taken into his friends' homes less and less frequently. By the time he was fourteen, he had to fend for himself. Though his savings gradually grew, he remained homeless - what did he need a tent or a house for, after all, when he could just buy little shop to live in soon?
KALBA - ADOLESCENCE
It was not until the end of Saza's fourteenth arc that he finally learned the truth about his mother.

Aris Moshe was born and raised in Nashaki, and never went anywhere else in her life. She was kind, strong-willed, and determined. She spent her youth on the outskirts of the city, sharing a small, weathered tent with two parents, an uncle, and three siblings. Her parents and her uncle were travelers, but the wandering trio of biqaj set up camp outside of Nashaki when her mother gave birth to her, their final child. Life was always hard for the family. They struggled to settle in, they struggled to afford a more permanent home (and never did), they struggled with everything and more - and none struggled more than Aris.

She was a troublemaker of sorts, an unruly young girl with no love for the city around her. Frequently was she caught and punished for petty crimes, most of them committed in the hope of somehow improving her family's chances of success. Her siblings warned her often of the dangers of her methods, but Aris was determined. She would bring home food. She would find them coin. She would clothe them, and shelter them, and give them the life they deserved in a nice stone house near the Towers. She had not been alive for twenty arcs before she was sold to the Tower of Flesh.

Seventeen arcs passed after she was sold off to a new master, and Aris grew weak. She considered herself unfortunate, every arc, not to have died in the Cylus cold like so many of her fellow slaves. During her thirty-sixth arc, her weakness overwhelmed, and a terrible sickness rendered her virtually useless to her master. She was sold back to the Tower of Flesh, but knew that this time around, the cold would take her too. Four children were born to her during her time as a slave, all to different fathers with faces long forgotten (or perhaps never seen), and though she waited for the end of her life... it was then that her firstborn found her.

Her first held a special place in her heart, callused though it was after fourteen arcs without him. Saza Moshe had grown into a handsome (if slightly awkward) young man, the only survivor of Aris' difficult births, and had been told of his mother's life only after overhearing his friend's mother speak of her. Using all of the coin he had managed to collect and store away for his dreams of one day owning a store, he bought his sickly mother from the Tower, and cared for her for only two weeks before she died.

Saza was left with nothing but the will to start again. With no money, no home, and no one to rely on (for by this time, many of the kindly mothers and fathers he'd known had died in the harsh elements or were sold for false crimes), he had no other choice. Again, he took whatever work he found. Again, he saved every coin he could, without even the exception of food. His friends took to calling him Kalba, likening his dietary habits to those of the canine scavengers that prowled the hotlands at night, and he did not have the pride to refute it. He could sell whatever fresh foods were given to him, but the scraps and rotten foods he found, he could not - so the choice was an easy one for him.

He was seventeen when he finally broke down. Out of the desire for shelter, and protection from the Tower of Flesh, he accepted an invitation into the Tower of Arms. Poorly trained and less than passionate, Saza was an infantry soldier that fortunately never saw combat. He was simply grateful to have a roof over his head, and spent most of his time breaking up fights rather than participating in them.

Near the end of his eighteenth arc, Saza was injured. After failing to calm a petty dispute between friends, the situation was soured further, and though the youth had never been one for violence, he attacked one of them for a particularly harsh comment about his late mother. It was his first and last fight, and besides the good chunk taken from the top of his ear, his right leg was broken, cementing his distaste for violence. He would have been of little use after that should the need for war arise, and he was removed from the Tower of Arms - but by then, Saza hardly cared.
CORINNE DARLING - ADULTHOOD
Unable to get around like he used to, Saza could not help with the stocking of inventory in his beloved shops near the Towers, nor could he do any of the other labor-intensive jobs while he waited for his leg to heal. Determined not to waste any time, though, he found other work, where he could at least remain in the markets and learn - he took to writing, and bookkeeping, and everything else he could possibly do while sitting down.

Although many of the smaller stalls and tents farther from the Towers could not afford to pay him for such work (which many of them deemed unnecessary), he discovered a real love for it in himself, and sometimes helped them out for only the experience of doing so. As he distanced himself more and more from the friends he'd grown up with, Saza tried to distance himself, too, from any associations that followed his name.

The result of it all was Corinne Darling.

A name unlike any of the names around him, a name without the weight of a family blown away in the wind, a name that he wasn't even sure was a name, but it looked nice when he wrote it at the bottom of a page. Professional and refined, Corinne Darling might not have been real, but he was the man Saza wanted to become. He began using the name for all business-related matters, and even after his leg was healed, he did not return to his previous work. He did not want to spend his life hauling boxes, and rearranging, and fixing, and everything else he used to do before - he decided, then, to be something more than just a scavenger.

With the will to better himself and his work, Saza began gathering everything that he thought could possibly help on that journey. Literature, old business records, rumors, anecdotes - anything that could assist him, he sought out.
STARTING
Despite all that he still has to learn, Saza is willing and determined to succeed. He has little care for what sort of business needs his services, or even the sort of services they might need, so long as they are willing to pay him enough to keep himself alive and focused on what matters - the work. He is unconcerned with anything else, and even during his free time, he practices and learns what he can to make himself a better potential employee.
Last edited by Saza Moshe on Wed May 27, 2020 6:33 am, edited 1 time in total. word count: 1583
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Skills & Knowledges



Skill
Total Points
Proficiency
Resistance [RB]
(30/250)
Competent
Etiquette [FT]
(40/100)
Competent
Negotiation
(25/250)
Novice
Discipline
(35/250)
Competent
Forgery
(5/250)
Novice
Investigation
(25/250)
Novice
Logistics
(25/250)
Novice
Writing
(30/250)
Competent
Intelligence
(40/250)
Competent
Detection
(45/250)
Competent
Caregiving
(25/250)
Novice
Strength
(10/250)
Novice
Endurance
(30/250)
Competent
Business Management
(10/250)
Novice
Politics
(0/250)
Pending
Mathematics
(0/250)
Pending
Linguistics
(30/250)
Competent
Appraisal
(0/250)
Pending
Cryptography
(0/250)
Pending
Research
(0/250)
Pending

Novice

Negotiation - 5
  • 1) Negotiation (SP)
  • 2) Negotiation (SP)
  • 3) Negotiation: Buying for someone else
  • 4) Negotiation: The limits of low charisma
  • 5) Negotiation: Using old contacts
Persuasion - 5
  • 1) Persuasion: x1 (Draw the Line)
  • 2) Persuasion: x1 (Draw the Line)
  • 3) Persuasion: x1 (Respawn)
  • 4) Persuasion: x1 (Respawn)
  • 5) Persuasion: x1 (Respawn)
Caregiving - 9
  • 1) Caregiving: x1 (Try)
  • 2) Caregiving: x1 (Try)
  • 3) Caregiving: x1 (Try)
  • 4) Caregiving: x1 (Try)
  • 5) Caregiving: x1 (Fail)
  • 6) Caregiving: x1 (Fail)
  • 7) Caregiving: x1 (Fail)
  • 8) Caregiving: x1 (Fail)
  • 9) Caregiving: x1 (Fail)
Strength - 11
  • 1) Strength: Working at a disadvantaged spot
  • 2) Strength: Using someone else's strength
  • 3) Strength: x1 (Bored)
  • 4) Strength: x1 (Bored)
  • 5) Strength: x1 (Bored)
  • 6) Strength: x1 (Fail)
  • 7) Strength: x1 (Fail)
  • 8) Strength: x1 (Fail)
  • 9) Strength: x1 (Find)
  • 10) Strength: x1 (Find)
  • 11) Strength: x1 (Find)
Logistics - 1
  • 1) Logistics: Bookkeeping (SG)
Investigation - 4
  • 1) Investigation: x1 (Find)
  • 2) Investigation: x1 (Find)
  • 3) Investigation: x1 (Find)
  • 4) Investigation: x1 (Find)
Navigation - 6
  • 1) Navigation: x1 (Accompany)
  • 2) Navigation: x1 (Accompany)
  • 3) Navigation: x1 (Accompany)
  • 4) Navigation: x1 (Refresh)
  • 5) Navigation: x1 (Refresh)
  • 6) Navigation: x1 (Refresh)
Mathematics - 2
  • 1) Mathematics: x1 (Accompany)
  • 2) Mathematics: x1 (Accompany)
Combat: Unarmed - 6
  • 1) Combat (Unarmed): x1 (Break My Stride)
  • 2) Combat (Unarmed): x1 (Break My Stride)
  • 3) Combat (Unarmed): x1 (Break My Stride)
  • 4) Combat (Unarmed): x1 (Patience Grasshopper)
  • 5) Combat (Unarmed): x1 (Patience Grasshopper)
  • 6) Combat (Unarmed): x1 (Patience Grasshopper)
Combat: Blades - 1
  • 1) Combat (Blades): Holding with a loose grip
Climbing - 1
  • 1)Climbing: x1 (Find)
Woodworking - 2
  • 1) Woodworking: x1 (Try Again)
  • 2) Woodworking: x1 (Try Again)

Comp

Writing - 11
  • 1) Writing: Leaving out unnecessary details
  • 2) Writing: Slowing down to keep things neat
  • 3) Writing: Signatures & initials
  • 4) Writing: Reading through a contract
  • 5) Writing: The language of contracts
  • 6) Writing: x1 (1.1 The Briefing)
  • 7) Writing: x1 (1.1 The Briefing)
  • 8) Writing: x1 (1.1 The Briefing)
  • 9) Writing: x1 (1.1 The Briefing)
  • 10) Writing: x1 (1.2 The Meeting)
  • 11) Writing: x1 (1.2 The Meeting)
Intelligence - 17
  • 1) Intelligence: Rumor Gathering (SG)
  • 2) Intelligence: Spiders are spies by nature
  • 3) Intelligence: Something is always watching
  • 4) Intelligence: Secret doors
  • 5) Intelligence: Don't trust your surroundings
  • 6) Intelligence: Keeping records for future reference
  • 7) Intelligence: Keeping quiet about connections
  • 8) Intelligence: x1 (Patience Grasshopper)
  • 9) Intelligence: x1 (Refresh)
  • 10) Intelligence: x1 (Refresh)
  • 11) Intelligence: x1 (Find)
  • 12) Intelligence: x1 (1.1 The Briefing)
  • 13) Intelligence: x1 (1.1 The Briefing)
  • 14) Intelligence: x1 (1.1 The Briefing)
  • 15) Intelligence: x1 (1.2 The Meeting)
  • 16) Intelligence: x1 (1.2 The Meeting)
  • 17) Intelligence: x1 (1.2 The Meeting)
Discipline - 27
  • 1) Discipline: Do Your Best (SG)
  • 2) Discipline: Infantry Military Protocols (SG)
  • 3) Discipline: Ignoring nausea
  • 4) Discipline: Ignoring perceived insults of character
  • 5) Discipline: Staying neutral despite moral objection (slavery)
  • 6) Discipline: Remaining calm in discomfort
  • 7) Discipline: Waiting at a stranger's whim
  • 8) Discipline: Going against immediate urges
  • 9) Discipline: Leaving things untouched
  • 10) Discipline: Returning things you'd rather keep
  • 11) Discipline: Attempting personal space
  • 12) Discipline: Keeping your thoughts to yourself
  • 13) Discipline: Holding back laughter
  • 14) Discipline: Holding back complaints
  • 15) Discipline: When to stop staring
  • 16) Discipline: Convincing yourself with denial
  • 17) Discipline: When to stop asking questions
  • 18) Discipline: x1 (Draw the Line)
  • 19) Discipline: x1 (Try Again)
  • 20) Discipline: x1 (Try Again)
  • 21) Discipline: x1 (Patience Grasshopper)
  • 22) Discipline: x1 (Patience Grasshopper)
  • 23) Discipline: x1 (Patience Grasshopper)
  • 24) Discipline: x1 (Refresh)
  • 25) Discipline: x1 (Refresh)
  • 26) Discipline: x1 (1.2 The Meeting)
  • 27) Discipline: x1 (1.2 The Meeting)
Detection - 22
  • 1) Detection: Reminders to look around
  • 2) Detection: Signs of hostility (physical)
  • 3) Detection: Signs of hostility (emotional)
  • 4) Detection: Repetition of facial expression
  • 5) Detection: Check the shadows
  • 6) Detection: Signs of hesitance (nonverbal)
  • 7) Detection: Determining lies from known truths
  • 8) Detection: Signs of disinterest
  • 9) Detection: Hygienic habits (poor)
  • 10) Detection: Meaningful glances
  • 11) Detection: Identifying forgotten items
  • 12) Detection: x1 (Recall)
  • 13) Detection: x1 (Recall)
  • 14) Detection: x1 (Recall)
  • 15) Detection: x1 (Bored)
  • 16) Detection: x1 (Bored)
  • 17) Detection: x1 (Bored)
  • 18) Detection: x1 (Respawn)
  • 19) Detection: x1 (Respawn)
  • 20) Detection: x1 (Respawn)
  • 21) Detection: x1 (Respawn)
  • 22) Detection: x1 (Respawn)
Etiquette - 19
  • 1) Etiquette (SP)
  • 2) Etiquette: Using formal titles
  • 3) Etiquette: Knowing one's place
  • 4) Etiquette: Remaining polite in an odd situation
  • 5) Etiquette: Determining rudeness vs. misunderstanding
  • 6) Etiquette: x1 (Recall)
  • 7) Etiquette: x1 (Recall)
  • 8) Etiquette: x1 (Recall)
  • 9) Etiquette: x1 (Draw the Line)
  • 10) Etiquette: x1 (Draw the Line)
  • 11) Etiquette: x1 (Draw the Line)
  • 12) Etiquette: x1 (Try)
  • 13) Etiquette: x1 (Try)
  • 14) Etiquette: x1 (Try)
  • 15) Etiquette: x1 (Try Again)
  • 16) Etiquette: x1 (Try Again)
  • 17) Etiquette: x1 (Patience Grasshopper)
  • 18) Etiquette: x1 (Patience Grasshopper)
  • 19) Etiquette: x1 (Patience Grasshopper)
Resistance - 13
  • 1) Resistance (SP)
  • 2) Resistance (SP)
  • 3) Resistance: A stronger drink than expected
  • 4) Resistance: The taste of straight liquor
  • 5) Resistance: A few too many drinks
  • 6) Resistance: Temperatures (dry night heat)
  • 7) Resistance: The smell of mice
  • 8) Resistance: Stale warehouse air
  • 9) Resistance: Sleeping on a hard floor
  • 10) Resistance: Dust & Dirt
  • 11) Resistance: x1 (Patience Grasshopper)
  • 12) Resistance: x1 (Refresh)
  • 13) Resistance: x1 (Refresh)
Endurance - 11
  • 1) Endurance: Homeless Youth (SG)
  • 2) Endurance: Continuing through intoxication
  • 3) Endurance: Climbing stairs while drunk
  • 4) Endurance: Staying awake through exhaustion
  • 5) Endurance: x1 (Recall)
  • 6) Endurance: x1 (Recall)
  • 7) Endurance: x1 (Break My Stride)
  • 8) Endurance: x1 (Break My Stride)
  • 9) Endurance: x1 (Break My Stride)
  • 10) Endurance: x1 (Try Again)
  • 11) Endurance: x1 (Try Again)

Linguistics

Novice (2 easy languages, broken): Common Sign, Ith'ession
Competent (2 easy languages, conversational): Common Sign, Ith'ession
  • Linguistics: Common Sign: Consists of hand gestures
  • Linguistics: Common Sign: Looks like bug swatting
  • Linguistics: Common Sign: x1 (Bored)
  • Linguistics: Common Sign: x1 (Bored)
  • Linguistics: Common Sign: x1 (Try)
  • Linguistics: Common Sign: x1 (Try)
  • Linguistics: Common Sign: x1 (Accompany)
  • Linguistics: Common Sign: x1 (Accompany)
  • Linguistics: Common Sign: x1 (Accompany)
  • Linguistics: Ith'ession: x1 (1.1 The Briefing)
  • Linguistics: Ith'ession: x1 (1.1 The Briefing)
  • Linguistics: Ith'ession: x1 (1.1 The Briefing)
  • Linguistics: Ith'ession: x1 (1.2 The Meeting)
  • Linguistics: Ith'ession: x1 (1.2 The Meeting)
  • Linguistics: Ith'ession: x1 (1.2 The Meeting)

Non-Skill

  • Location: Nashaki
  • Layout: Nashaki
  • Laws: Nashaki
  • Customs & Traditions: Nashaki
  • History: Nashaki
  • Location: Nashaki: Tower of Arms
  • Race: Biqaj
  • Customs & Traditions: Biqaj
  • History: Biqaj
  • Immortal: Chamadarst
Last edited by Saza Moshe on Sun Oct 25, 2020 9:38 pm, edited 49 times in total. word count: 1155
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Skill Point Ledger



Thread or Skill Name
Points Adjustment
Running Total
Starter XP
+50
50
Racial Bonus [Resistance]
+25
75
Etiquette, Negotiation, Discipline
-30
20
Forgery, Investigation, Logistics, Writing
-20
0
Discipline, Logistics, Intelligence [SG]
+15
0
Writing +5, Detection +10
15
Detection +5, Intelligence +10
30
Writing +15
45
Detection +5, Intelligence +5, Negotiation +5
60
Detection +5, Intelligence +5, Negotiation +5
75
Discipline +15
90
Detection +5, Negotiation +5,
Logistics +5
105
Logistics +10, Investigation +5
120
Etiquette +10, Caregiving +5
135
Etiquette +10
145
Investigation +15
160
Caregiving +10
170
Caregiving +10, Discipline +5
185
Endurance +15
200
Linguistics +15
215
Detection +15
230
Resistance +5, Endurance +10
245
Endurance +5, Etiquette +10
260
Linguistics +10
270
Intelligence +15
285
Linguistics +5, Business Management +10
300
Writing +5, Strength +10
315

Code: Select all

[tr]
[td] Link thread or Name of Skill [/td]
   [td]  Point Adjustment[/td]
      [td] New Total[/td]
[/tr]
Last edited by Saza Moshe on Sun Oct 25, 2020 9:37 pm, edited 27 times in total. word count: 239
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Marks


Placeholder
Last edited by Saza Moshe on Mon May 25, 2020 2:28 am, edited 1 time in total. word count: 2
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Possessions

Wealth Tier 5

CLOTHING
  • Casual outfit (x2, Average)
  • Sleepwear (x1, Average)
  • Outdoors outfit (x1, Average)
WEAPONRY
  • Knife (set of 5)
ARMOR
  • Leather Armor (x1, Masterwork, Tier 3)
  • Wooden Shield (x1, Masterwork, Tier 3)
JEWELRY
  • Heirloom: Ring (Rubellite Tourmaline, Good)
  • Set: Three Bracelets (Beaded Anklets, Average)
  • Set: Three Bracelets (Citrine Anklets, Average)
OTHER
  • One set of toiletries
  • One waterskin
  • Two sets of eating utensils
  • Tinderbox
  • Echo Scroll (linked to Llyr Llywelyn, from here)

Starting Location: Nashaki
Previous Locations: City of Viden
Current Location: Etzos

Housing situation will be figured out soon IC, but will remain Tier 5 or under.
Last edited by Saza Moshe on Wed Oct 14, 2020 8:11 pm, edited 7 times in total. word count: 95
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Wealth Ledger


Current Wealth Tier: Tier 5
Item Adjustment Total WP
City Dweller Tier 5 (66 WP) 66

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]
Last edited by Saza Moshe on Mon May 25, 2020 2:49 am, edited 1 time in total. word count: 35
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Renown Ledger


Item/ Thread
Renown
Total
Starting Renown
+15
15
+5
20
+5
25
+5
30
+5
35
+5
40
+5
45
+5
50
+5
55
+5
60
+5
65

Code: Select all

[tr]
[td]Link to thread where renown is gained [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]
Last edited by Saza Moshe on Wed Oct 14, 2020 8:14 pm, edited 11 times in total. word count: 79
User avatar
Saza Moshe
Approved Character
Posts: 111
Joined: Sun May 24, 2020 9:58 pm
Race: Biqaj
Profession: Secretaire
Renown: 65
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Wealth Tier: Tier 5

Milestones

Miscellaneous

Threads

ASHAN 718
(Memories)
65 Ashan - Watch: Meeting Ichabod Hyde in a tavern.
66 Ashan - Listen: Later in the night with Hyde; returning jackets.
66 Ashan - Chase: Even later in the night with Hyde; chasing mice.
66 Ashan - Drink: Later still in the night with Hyde; settling in at the tavern.
66 Ashan - Recall: In the morning with Hyde.
69 Ashan - Respawn: Another day, another drink, same Hyde.
69 Ashan - Bored: Outside with Hyde. On the... ground? With Hyde?
69 Ashan - Try: Making an attempt to help Hyde.
70 Ashan - Fail: At another inn with Hyde.
70 Ashan - Try Again: In the morning; finding Hyde.
70 Ashan - Accompany: Buying clothes... with Hyde.
70 Ashan - Refresh: At the bathhouse. With who? You guessed it. Hyde.
70 Ashan - Find: Hyde finds things. Or... doesn't. Bye Hyde!
YMIDEN 719
(Memories)
20 Ymiden - Comparative: Meeting Rahimius.
SAUN 719
(Memories)
38 Saun - Draw the Line: Conflict with Dion, Faraj, and Taiseer.
38 Saun - Break My Stride: Continued from Draw the Line.
YMIDEN 720
7 Ymiden - Looks Can Be Deceiving: Meeting Llyr / Ezili.
7 Ymiden - Balancing the Bones: In the Tower of Flesh with Llyr / Ezili.
8 Ymiden - Careful What You Wish For: A job offer from Llyr / Ezili.
9 Ymiden - Can You See Me Through Those Eyes: A pause in travels.
9 Ymiden - Better Watch Your Back: Continued from Can You See Me.
11 Ymiden - Questions: Discovering Llyr / Ezili's identity. Placeholder.
13 Ymiden - As Expected: WT placeholder.
51 Ymiden - Patience Grasshopper: At the gym with Llyr, Zemos, and Doran.
60 Ymiden - Corinne's Inferno I: Dream.
66 Ymiden - A Curious Place (Part One): Location scouting with Llyr.
SAUN 720
10 Saun - 1.1 The Briefing: Part one of the Valaris expedition.
15 Saun - 1.2 The Meeting: Part two of the Valaris expedition.
25 Saun - 1.3 The Landing: Part three of the Valaris expedition. Left behind in Etzos.
26 Saun - What Will Be: Placeholder. HYDE ????
30 Saun - To Have: Placeholder.
35 Saun - To Hold: Placeholder.
word count: 332
Post Reply Request an XP Review Claim Wealth Thread

Return to “Approved CSes”