[Approved by Strange] Clavam Raskalsson

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Clavam
Approved Character
Posts: 70
Joined: Thu Mar 12, 2020 8:14 am
Race: Mortal Born
Profession: Murder Hobo
Renown: 55
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Wealth Tier: Tier 3

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Clavam Raskalsson


Clavam

Image



Name: Clavam
Race: Mortalborn
Date of Birth: 694 Zi'Da 34th
Factions Joined: The Forbidden Post
Religion: Signalist.

Likes: Common Sense, Metalcraft, Winning.
Dislikes: Rigidity, Weakness, Decadence, Losing.
Merits: Persistence, Courage, Ambition.
Flaws: Foul-mouthed, Reckless, Disloyal.
Languages Spoken:
Fluent = Common
Broken = Ith'ession



Appearance


While having inherited his father's curly hair and perhaps his nose, that's where the similarities between father and son end. Otherwise, he's the spitting image of Raskalarn, with dark hair, brilliant green eyes, and a strong jaw sporting a styled growth of facial hair. He stands at about 6'1" tall, and has a lithe build. He doesn't have much muscle definition at present. For clothing, he prefers leathers strongly, and eschews rich fabrics and clothing, as he finds them repulsive.



Scars


Last edited by Clavam on Thu Aug 25, 2022 3:51 am, edited 59 times in total. word count: 146
User avatar
Clavam
Approved Character
Posts: 70
Joined: Thu Mar 12, 2020 8:14 am
Race: Mortal Born
Profession: Murder Hobo
Renown: 55
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

Miscellaneous

Personality


Personality


A gritty mercenary type, who has a penchant for getting into and out of trouble. He ekes out the life of exile to the wilderness of the Forbidden Spit.



Last edited by Clavam on Wed Nov 15, 2023 10:30 pm, edited 13 times in total. word count: 30
User avatar
Clavam
Approved Character
Posts: 70
Joined: Thu Mar 12, 2020 8:14 am
Race: Mortal Born
Profession: Murder Hobo
Renown: 55
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

Miscellaneous

History


History


His life began in the cradle of the Imperial Nursery, where Raskalarn had raised Valtharn, and however many other Mortalborn children she has had. Yet, before he could even walk, his father gambled off the son while fostering him, in a game with Etzori traders. From there, the Etzori slipped out of Korlasir via boat and ended up traveling for many miles before reaching Etzos once more.

There, until the time he was a toddler Clavam was raised as the Etzori trader's own child. However, the trader had issues, ever since taking the lad on, with accumulating wealth. And since accumulating wealth was the trader's stock and... well, trade, he wasn't able to make ends meet. The family was stricken with plague sometime in 697, and Clavam himself ended up in an orphanage.

In the Orphanage, one supposes he spent his happier years as a child. He had plenty of friends to play with, plenty of enemies to fight with, and was well taken care of by the benefactors of the orphanage. The Orphanage, unlike the trader, seemed to get by just by the skin of its teeth ever since Clavam began lodging there. When at last he grew to manhood and was set to leave the Orphanage, they begged for him to stay on as a helping hand. But he refused, sensing the call to thrill and adventure in the Etzori military.

In the military, he spent much time learning the rudiments of discipline and some fighting. Eventually, he was selected as a scout, having discovered an aptitude for sneaking around in the wilderness. He used this knack, much to the chagrin of his fellow soldiers and superior officers, to pull vicious pranks on other soldiers. He ended up making enemies. Nevertheless, he proved his worth in aiding the set up of various ambushes of enemy forces.

When the Rhakros war came around in 719, Clavam was among the forces that were laid to waste on the Northern Flank. However, using his Poverty Domain power (which he was aware of, but didn't know from whence it came), he evaded the worst of the damage inflicted. He backpedaled from there, figuring his service done and complete. When they caught him, as additional waves of troops traveled to Rhakros, he was presumed to be deserting, and thus thrown into the Etzos dungeons to await judgment.

When it came time to pass judgment on him, those above him saw fit to exercise mercy, and instead of executing him for desertion, they exiled him to the Forbidden Post, where he would continue to serve as a scout.




Last edited by Clavam on Thu Aug 25, 2022 3:52 am, edited 7 times in total. word count: 439
User avatar
Clavam
Approved Character
Posts: 70
Joined: Thu Mar 12, 2020 8:14 am
Race: Mortal Born
Profession: Murder Hobo
Renown: 55
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

Miscellaneous

Skills & Knowledges


Possessions and Housing




Starting Package, Bought, and/or Acquired Items

  • Heirloom: Clavam's Score: A sash of colorful, ithecal scale hide with various trophies attached to it, taken from every opponent that Clavam has vanquished. He uses it as a sling for whatever shield he's using at a moment.(Basic Quality, Tier 3) [Starting Package]
  • Treated canvas walled tent that measures twelve feet long, ten feet wide and seven feet tall. [Starting Package]
  • An average horse (Tier 5)[Starting Package]
  • a pack animal. (Tier 5)[Starting Package]
  • Pack Animal Saddle Bag(And all required equipment) (Tier 5)[Starting Package]
  • Campsite Equipment (Pots, pans, cooking essentials, etc.) (Tier 5)[Starting Package]
  • Bedroll and bedding (Tier 5)[Starting Package]
  • Camp Knife (Tier 5)[Starting Package]
  • Hunting Bow (with 10 broadhead arrows) (Tier 5)[Starting Package]
  • The equipment to set up traps and security around your camp. (Tier 5)[Starting Package]
  • One flatbed wagon, sufficient to store all your equipment in. (Tier 5)[Starting Package]
  • One Hunting Kit (equipment for hunting, skinning animals, etc) (Tier 5)[Starting Package]
  • a leatherworking kit (Tier 5)[Starting Package]
  • A storage chest (Tier 5)[Starting Package]
  • 3 poor quality iron javelin heads
  • 3 iron ingots
  • average steel greatsword

    Inventory as part of starting Wealth Tier 1:
  • Weapons: 2 Poor quality iron short spears (1-H)
  • Armor: 1 poor set of hide and leather armor
  • Shield: 1 poor round shield of hardened leather framed by cheap wicker and some hard wooden strips.
  • Clothing: 3 Poor Quality outfits. Mostly tunics woven from jute or hemp, along with matching breeches and sackcloth socks. He wears his armor often for added warmth and weather resistance.
  • Tool Kits: Poor Skill tool kits.
  • Maps: 1 poor quality map of the forbidden spit.


    Inventory upon starting Wealth Tier 2:
  • Weapons: 5 Poor+ pugio daggers
  • Armor: 1 set of basic-quality leather padded armor
  • Shield: 1 basic-quality wooden tower shield
  • Clothing: 2 Outfits: one of poor quality and one of basic quality
  • Tool Kits: Poor+ Skill tool kits.
  • Maps: 1 poor quality map of Etzos Territory.

    Inventory upon starting Wealth Tier 3:
  • Weapons: 1 Basic short, hewing spear (1-h/2-h)
  • Armor: 1 set of basic-quality Tier 4 iron-riveted leather armor
  • Shield: 1 Average-quality Tier 3 oaken heater shield
  • Clothing: 3 Outfits: one of basic quality
  • Tool Kits: Basic Skill tool kits.
  • Maps: 1 Average Map of Rharne Territory.


Housing


A bunk in the barracks of the Forgotten Post.

Companions and Contacts

Saul Provence, Magic Mentor

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Approved: here

Name: Saul Provence
Race: Human
Birthday/Age: Cylus 24 675
Languages Spoken:
Fluent: Atvian
Broken: Common
Skills:
Skill Table
Skill XP Level
Abrogation 76 Master
Attunement 51 Expert
Teaching 33 Competent
Tactics 30 Competent
Discipline 30 Competent
Shields 30 Competent

Appearance/Biometrics:

Hair: Bald scalp, black mustache and beard.
Eyes: Red (Mutation related)
Complexion: Pale.
Build: Average.
Height: 5'11"

Personality: Saul is an intense and uncompromising individual. At times, he is as stubborn as the dominant abrogative spark that resides within him. He likes order and regimented life. Things falling out of place tend to upset him. He dislikes disheveled, disordered people, and failing any attempt at reforming them, he will go out of his way to intimidate them until they go away.

Backstory: Trained and brought up in the Imperial Arcane Academy in The Eternal Empire mountain territories, Saul's life path was laid out for him the moment he adopted the Abrogative spark. From then, he became obsessed with maintaining the status quo, and upholding the rightful rule of Raskalarn. In short, he is an Imperial fanatic. It was he who managed to locate the long-lost son of Raskalarn, Clavam, where he had gone to. He discovered that the son of their Immortal Empress had been sequestered at the Forbidden Post in Etzos, and it was under his auspices that he sent along Orania Sabello to go and extricate him from the fortress.

He awaits the return of Orania, in Rharnean Territory, where he will linger in hopes of seeing if the son of Raskalarn takes to the spark. He hopes to do this with the idea that Raskalarn will reward him for not only returning her son, but empowering him into the bargain.

In-Game History Thus Far:

Relationship to PC: Savior, and potential mentor. He sees Clavam as a way of serving his empress, and also serving his own interests in so doing. He hopes to earn a promotion in the Order of the Legion.



Orania Sabello
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Approved Here: Approval
60 XP +10 Endurance, +10 Leadership, +10 Tactics, +30 Detection.

Name: Agent Orania Sabello
Aliases: Etzos: Gladis Tanner
Race: Human
DoB: 16th of Ashan 688
Languages: Fluent Common; Fluent Ith'ession; Broken Atvian

Skills:
Table Title
Skill XP Level
Combat: Ranged (Crossbow) 80 Master
Deception 60 Expert
Stealth 60 Expert
Intelligence 60 Expert
Detection 60 Expert
Linguistics 30 Competent
Etiquette 30 Competent
Combat: Blades (Spatha) 30 Competent
Discipline 30 Competent
Leadership 30 Novice
Tactics 30 Novice
Endurance 30 Novice


Description:

Eyes: Black
Hair: Brown shoulder-length.
Height: 5'10"
Build: Lean and strong.
Complexion: Light olive-skin, freckled.
Clothing Preference: Simple fabrics, leathers. and animal hide. Her favorite cloak is a black-feathered mantle of gray fox furs.

Relationship to PC: She's one of several agents from the Imperial Order, dispatched to the corners of Idalos to find Clavam for Raskalarn. She won't know who he is immediately. His imperial name is not Clavam.

Personality: In stark contrast to the professional stoicism that many Order agents espouse, Orania is sentimental, playful, and romantic. These traits have served her well, nonetheless, and she's proven one of their more talented members when it comes to societal infiltration. She's well capable of adapting to the atmosphere and cultural particulars of her target organizations.

She uses her borderline childish behavior and ostensibly sentimental nature as a shield and cover for her status as a spy, but at the same time this can sometimes attract unwanted attention or even hostility. Forming attachments to her targets is considered her primary weakness within her Order Dossier.

Backstory: A foundling of unnatural cunning, she was turned out of her orphanage at an early age for 'troublemaking'. Once out on the streets, she turned to petty crime and con jobs in order to earn her bread. Before she reached adulthood, she was noticed by Order agents who saw potential in her not only for her cunning but her lack of family connections anywhere. She allowed them to take her under their wing and inducted her into the Imperial Order. From there, she thrived at developing arts of subterfuge. Yet her longing for attachment has long been considered her greatest weakness.

This has kept her from getting promoted in the past, as they cannot fully trust someone who is known to form attachments to both assets and targets. Despite this shortcoming, she has proven invaluable to the Order. She was transplanted early on in her career as a case manager of a sizeable independent intelligence network operating in the military orders of the Western Continent. It is a network she has built up from having worked around Etzos and surrounding territories independently for arcs. Once established, she started the mercenary group "The Crossroads Company", based between Etzos and Ne'haer to shore up her cover. It has the happy consequence of the mercenary's contracts that she built contacts in both cities' militaries. But most of her business is centered around Etzos.

At some point in the 719th arc, her talents for infiltration and intelligence management were tapped by higher-ranking members of the Order. Her handlers saw a potential asset in her ability to form relationships and attachments. Also factoring in was the idea to put her field combat experience to use, they sought to send her to the Rhakros war front. She was sent there in pursuit of a rumor that Raskalarn's wayward son was suspected to be among their ranks. She was given the task of trying to figure out if any among the soldiers were mortalborn or showing extraordinary talents as mortalborn often do. And if she found him, to protect him at any cost and await further orders.

Ostensibly, she was condemned to the Forbidden Post on her company's return from the hositilities. She would have fought against the charges of 'war atrocities' committed by her company, had she failed to receive a missive from an Order informant that her intended target was being escorted to the Forbidden Post as well, on charges of desertion. So she went along with the farce, allowing herself to be condemned to the Spit.

The Crossroads Company was more or less absorbed into another mercenary company, or else taken over by one of her lower level officers, who hadn't as much guilt in the way of their 'war atrocities'.

In-Character History:
Leronis Lenderly
Leronis Lenderly
Race: Human Female
DoB: 684 1st of Cylus
Approved
60 XP +4 Axes & Bludgeons Combat, +20 Shield combat, +10 Cooking, +26 Caregiving

Former Life - Disgruntled housewife from Westguard, she murdered her abusive military husband when he returned alive and well from the Rhakros war. Was spared from execution only by family connections willing to speak on her behalf.

Relations among the Post - Gets along well with Mama Joe and is favored by Mama in turn. Keeps to herself otherwise.

Description: Stands at 5’8” with a wiry, lithe build. Her hair is dark blonde, and eyes are brown. Her complexion is ruddy. She is somewhat shy in temperament, and leans on her backfoot fairly often.
Skills
Skill XP Level
Combat: Axes & Bludgeons (Club) 30 Competent
Logistics 26 Competent
Endurance 26 Competent
Cooking 26 Competent
Shield 26 Competent
Caregiving 26 Competent
Kurt Vane
Kurt Vane
Race: Human Male
DoB: 669 40th of Saun
Skill Scale Down of 2021: Climbing becomes Athletics, and Acrobatics becomes Larceny. /viewtopic.php?f=469&t=13364&start=230
Approved
60 XP +40 Larceny, +10 Athleticcs, +10 Combat: Polearms and Staves.

Former Life - A notorious cat burglar that operated within The Rock.

Relations among the Post - One-sided admiration of Leronis, really hates Dock.

Description: He stands at 5’5”, thin but well built. His hair is black and eyes are green. His complexion is somewhat on the olive side. He tends to move about with confidence, his stride has been described as cocksure.
Skills
Skill XP Level
Stealth 26 Competent
Detection 26 Competent
Athletics 26 Competent
Larceny 56 Expert
Combat: Polearms (2h Staff) 26 Competent
... ... ...
Culler Roote
Culler Roote
Race: Sev’ryn Male
DoB: 699 73rd of Ashan
Skill Scale Down of 2021: Poisons becomes Medicine, and Medicine becomes Resistance. /viewtopic.php?f=469&t=13364&start=230
Approved
60 XP +30 Medicine, +10 Resistance, +10 Torture, +10 Gardening

Former Life - A turncoat from the Rhakros forces. He turned his expertise toward the aid of the Etzori, and was thus spared for the Forbidden Post after the fighting.

Relations among the Post - Gets along well with Nall Waller, is distrusted by the rest of the group.

Description: Culler is about 6’ tall, with a paunchy build. Dark complected, with black hair and black eyes. He slouches a lot, and has a jittery nature and tends to cast glances about in the field, as if expecting an attack at any moment.


Skills
Skill XP Level
Medicine 56 Competent
Combat: Dual Wield Whips (1h scourge whips) 26 Competent
Resistance 26 Novice
Torture 26 Novice
Gardening 26 Novice
... ... ...
Nall Waller
Nall Waller
Race: Human Female
DoB: 674 12th of Saun
Approved
60 XP +10 Seduction, +10 Shield, +10 Intimidation +30 Combat: Blades

Former Life - A former criminal ringleader from Etzos that has resided in the Post for some arcs.

Relations among the Post - Tolerates Culler, and subtly uses him to ward of threats to her authority when on missions. Respected for their experience, but personally disliked by the rest of the group.

Description: 5’10” in height, with a confident and straight posture. She’s got a light complexion, with brown hair and brown eyes. Nall rarely smiles, and often is harsh on the people she presumes to lead.
Skills
Skill XP Level
Leadership 26 Competent
Combat: Bladesl (1h Sword) 56 Competent
Intimidation 26 Competent
Seduction 26 Competent
Shield 26 Competent
... ... ...
Dock Massey
Dock Massey
Race: Human Male
DoB: 689 23rd of Zi’da
Skill Scale Down of 2021: Running becomes Athletics. /viewtopic.php?f=469&t=13364&start=230
Approved
60 XP +30 Seige Combat, +10 Ranged Combat, +10 Woodworking, +10 Athletics

Former Life - Vandal and looter in Westguard

Relations among the Post - Gets along well with Brocksmith. Clashes with the Coop Keeper. Is well liked by the rest of the group save for Kurt Vane.

Description: 5’3” in height, he’s often seen to be smiling, especially when about his work undermining structures and doing damage to his surroundings. He’s dark complected, with black hair and blue, bloodshot eyes. His hands are often busy, showing nervous ticks when he’s been standing still too long.
Skills
Skill XP Level
Engineering 26 Competent
Siege Combat (Sapping) 56 Competent
Woodworking 26 Novice
Athletics 26 Novice
Ranged Combat: (Crossbow) 26 Novice
... ... ...



Last edited by Clavam on Fri Sep 29, 2023 11:12 pm, edited 124 times in total. word count: 2202
User avatar
Clavam
Approved Character
Posts: 70
Joined: Thu Mar 12, 2020 8:14 am
Race: Mortal Born
Profession: Murder Hobo
Renown: 55
Character Sheet
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Point Bank Thread
Wealth Tier: Tier 3

Milestones

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Mortalborn Information


Mortalborn Information


Approved here: /viewtopic.php?p=148301#p148301

Mortalborn story: Jon furrowed his brow over a stack of papers, trying to make sense of all the numbers and drudgery that his life had become. His nights were spent gambling in the halls, his only solace in the lot that he'd landed in. How a scandalous rogue had managed to get himself into the Imperial Tax Collection core was beyond his reckoning. It was mostly a blur how he got in his position. But now that he was there, it was steady income, but hardly enough to live the kind of life he wanted. And tax collection/accounting wasn't exactly a thrilling vocation.

Nevertheless, he found ways of making it entertaining. He would subtly cheat and steal the work of his fellows, which exercised his appetite for mischief. He would meddle with the numbers of his colleagues, and sometimes even pull pranks on them. He had few friends as a result in the collection core, and was often given the least tasteful of tasks, due to his poor skill at office politics.

One day, he managed to steal a particularly brilliant bit of accounting from one of his colleagues. It was only by luck that he recognized its brilliance, but once he did, he saw a way out of the drudgery perhaps. If he could just get a cozy seat in a lower council in the treasury, he'd be set! So he sent along the proposal directly to the Eternal Empress' council. He forged his name to the documents, to make it appear as if he'd done all the work.

When Raskalarn heard of all the nel she'd save in that one area, she sought out the one responsible for making the calculation. Often one to involve herself in matters of administration as much as conquest, Raskalarn elevated Jon to one of her lesser councils on the Treasury. During his appointment, she was present for the interview, and they both felt a mutual attraction. The attraction led to a whirlwind tryst, which ended poorly. Yet Jon remained on the council, and was on amicable enough terms with Raskalarn after their romance ran its course.

As it happened, Raskalarn had gotten pregnant by him during their romance. Yet she had little time or interest in raising a child. So she fostered him off to Jon, as a royal bastard and a spare in case Raskalarn had need of an heir, or if Clavam displayed aptitudes that would serve the Imperial Court well.

Of course, the rest of the story wasn't a happy ending for Jon. He was a compulsive and addictive gambler. He ended up wagering his infant son in a high-stakes game with an Etzori trader. The result was that Clavam was taken away from Korlasir by the trader. By the time Raskalarn found out what had happened, Clavam was long gone. In her fury, Raskalarn ordered the arrest and trial of Jon. He was found guilty of treason, and summarily executed.

Raskalarn spared no expense and delegated to her finest admirals to recover her son. Unfortunately, the admiral she appointed to this task thought very much of the larger ships and galleons in their fleet. While these would've been suitable to the destruction of an invading armada, they were not ideal for pursuit, and were easily outrun by the sloop owned by the Etzori traders. When the traders discovered they were being pursued, they sailed over shoals and reefs in order to throw off the large warships.

When he returned in failure, In her fury, Raskalarn punished the Admiral, court marshaling him. She's since attempted to employ the Order to locate Clavam, but has never succeeded as he was taken to Etzos, which hasn't the friendliest disposition toward the Empire.


Mortalborn domains: Victory, Scars, and Poverty

Mortalborn abilities:

Glory Hound

Glory Hound As the Mortalborn of Victory, Clavam is able to manifest a creature that feeds off of his victories and harmed by his failure and is strengthened/weakened respectively by the same. This creature takes the form of a large barghest hound. The creature is impetuous and brash, and enjoys all forms of victory, whether it be games of chance, debates, social arguments, or battle. He's a contentious and ascerbic creature. The highest form of victory that the Hound tends to enjoy, and the easiest typically to accomplish on a regular basis would be through personal combat or leading a major battle. Doing this can sustain the Hound at least until a commensurate failure (losing a battle or personal combat) or else for an entire season after the victory has been attained. Subsequent victories can strengthen him, but with gradual, diminishing returns from his original manifestation.

The scale of victory depends typically on the consequence or stakes that arrives as a result of the victory. For instance, a sparring match with no intention of harming the other will not result in a win or loss in the Glory Hound's eyes unless there's something to be gained or at stake. Winning a game of chance for no wager will not satisfy the Glory Hound. Whereas wagering one's livelihood, a great amount of wealth, or even indentured servitude may equal even a victory or failure gained as a result of battle. Debates or social arguments that result in the gain or loss of allies or resources tend to be weighed as a third as potent as victory in battle. In all matters of victory, it must be clear through the narrative or ooc that Clavam intends to win. Throwing matches, arguments, or 'intentionally' losing battles and other forms of low cunning are considered dishonorable by the Glory Hound, and will not satisfy him and may in fact harm him. He has a couple of abilities which are as follows:

Physical Manifestation: For several breaks of the day, the Hound can take on a physical form that is able to interact with the world around. It can be seen by other mortals while in this state, and is not only able to engage in combat, it relishes it. When its physical injuries become too much for it to bear, it will be dispelled, and require Clavam to gain more victories before it can manifest again. Usually Clavam's defeating an opponent is enough to return the Glory Hound to its physical state.

Guardian against Failure: Clavam can be preserved from failure by spending the physical form of the Glory Hound. This comes in the form of luck, the form of which is open to narrative interpretation, or to moderator discretion. Longer odds result in a greater injury to the Glory Hound in order to stave off defeat, through which the Glory Hound will have to feed on much more victory before it can re-manifest.

Scars: Every Scar, a Badge of Valor Once every ten trials, the Mortalborn of Scars can choose a singular wound that is inflicted upon him or an immediate ally. That wound will not kill or maim them, but they must spend at least ten trials nursing it. At the end of those ten trials, they will be left with a scar from the wound. Henceforth whatever scar tissue is leftover will be as tough as a thin sheet of steel but flexible as cloth, impenetrable by most ordinary weapons. The wound that is inflicted upon them must be inflicted by an enemy with malicious intent or it may not be chosen for this power.

Poverty: Patron Saint of Mediocrity As a Mortalborn with the Domain of Poverty, Clavam finds himself barely scraping by in life, but still abiding. However much he clings to life and survival, however, he finds the accumulation of wealth as slippery and elusive as an eel. Yet for that, his domain grants him a boon. As he loses wealth, he and his immediate allies/companions can abide by difficult circumstances, injuries, wounds, and possibly even deadly situations. By sacrificing wp he can ensure their avoidance of these dangerous situations.

1 WP Sacrificed - Mild Danger is avoided / Mild Poison/Disease is Cured (unless of magical means) / Mild Injury is Healed (less than Novice Graft) / Easy Opponents are Avoided on a One-by-One basis (not groups).
3 WP Sacrificed - Moderate Danger is avoided / Moderate Poison/Disease is Cured (unless of magical means) / Moderate Injury is Healed (less than Comp Graft) / Moderate Opponents are Avoided (includes small groups).
5 WP Sacrificed - Severe Danger is avoided / Severe Poison/Disease is Cured (unless of magical means) / Severe Injury is Healed (less than Expert Graft) / Dangerous Opponents are Avoided (includes medium groups).
10 WP Sacrificed - Fatal Danger is avoided / Fatal Poison/Disease is Cured (unless of magical means) / Fatal Injury is Healed (less than Master Graft) / Dangerous Opponents are Avoided (includes large groups).
15 WP Sacrificed - Magical-means Poison/Disease is Cured / Multiple Severe-Fatal Injuries are Healed / An entire small village can be avoided.

These instances of avoidance are all treated on an individual basis. Each instance of avoidance/healing/curing/etc. must be cumulative, and will be added one to the other for each danger that is avoided/cured/healed.

Additionally, he cannot exceed the wealth tier of 3, although he can accumulate wp as normal. This means that any goods/services/items from the shoppe that are tier 4 and above will always need to be bought outright with wp, and will never be considered to be within his wealth tier.



Last edited by Clavam on Fri Mar 17, 2023 9:26 pm, edited 61 times in total. word count: 1593
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