Rynata Ki'Oriq

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Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
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Rynata Ki'Oriq

Fri Feb 23, 2018 5:35 am

Rynata Ki'Oriq
Image
Name: Rynata Sirin Ki'Oriq


Age: 20 arcs
Race: Biqaj
Date of Birth: Arc 698, 8th of Ashan
Profession: Merchant
Marks: N/A

Factions: Merchants Guild, Isonomia
Business: Ki'Oriq Trading Company
Languages Spoken: (Fluent) Common (Broken) Rakahi, Common Sign, and Scalveen

Special: Has a mild case of randomly occurring olfactory synesthesia.

Inspiration
Appearance

Rynata is on the smaller end for a Biqaj and her general demeanor communicates gentleness. Coming from a seafaring background, her physique is athletic, allowing for smooth and precise movements. Her complexion is dark from the many hours spent outdoors. In an attempt to look more mature and mimicking her mother, Rynata's long black hair is usually pinned up into a loose bun with the escaping strands obscuring distinctive pointed ears. Strong brows accentuate her blue green eyes whose color shifts constantly like light filtering through calm waves. Strangely, there is a wispy vapor clinging about her hair, looking rather like the mists of spring. The longer she stays still, the more mist swirls into view.

She is wearing simple clothes consisting of long black pants, black boots, a loose white shirt, and a fitting vest. A splash of decorative color comes from the sash around her waist. Fluttering in her hair is a speckled feather and when visible, she is wearing a gold armband set with precious stones.
Personality
Untrue to the popular stereotype of the carousing Biqaj, Rynata is calm and soft spoken. Still, while she may be less boisterous than some of her people, this fails to make her any less friendly than the most welcoming of her kind. She has a carefree sense of humor and a love for making people, including herself, smile. In fact, one of her greatest virtues is her kind heart, this being the most common reason for her getting involved in people's business. Rynata is also perceptive and insightful, often relying on intuition as much as logical thought. Being a romantic, her heart soars at the idea of daring rescues, impossible escapes, and golden adventures sailing the seas. When she is not careful, these combined traits cause her to appear dreamy and whimsical.

Though it may not appear so at first glance, Rynata's main vice is greed and competitiveness. Though she likes to think that this does not interfere with her as a person, money is always attractive and winning, even more so. Furthermore, underneath her pleasant mannerisms, Rynata has a problem with authority. She tends to even out the stage, favoring the underdog and cheerfully ignoring any cumbersome restrictions along the way. Valuing her own will and freedom, she sees these liberties as extended to others as well. She believes that structure is necessary but that those exercising authority should remain humble and not be blatant about their supposed power. Therefore, in Rynata's case, one is far more likely to get better results and get in her good graces if they ask instead of order.
History

Born as Sirin to the fishing family of Qy'Ufnaj, Rynata grew up as the youngest child surrounded by family in a busy but peaceful lifestyle. It was a constant rhythm of the clan setting out on fishing trips and returning to bustling ports to market their wares. From a young age she watched others perform their various duties and quietly absorbed some of their expertise. Rynata herself was often at her mother’s side who led navigation at sea and managed the family’s ledger. However, some of her favorite moments out at sea were relaxing under the bright stars to listen to the evening stories her father would spin. There were tales of great adventures and haunting mysteries. Rynata suspected that some were extravagant versions of her father's personal experiences.

And so, under the care of patient adults and forever teasing three older brothers, Rynata grew old enough for the rite of passage where she came to be known by her new name. The obvious choice was to continue life with her family, but Rynata wanted to explore different prospects. This was the first chance at her own freedom without the protective circle of her clan. A chance to make a name for herself like in her father's old stories. Most of her family was skeptical at what seemed a youngster's foolish dreams, but for whatever reason, her father was supportive and blessed both her rite and independence. It probably helped that her brothers' strong leadership within the clan helped put to rest any unease about the future of the Qy'Ufnaj. Consulting her father on her new alias, the two came up with the appropriate titles. Ki’Oriq, fitting for a hopefully flourishing merchant clan, and Rynata, which her father laughingly approved for his dreamer of a daughter. His final gift to her was an heirloom dagger. Though in recent years it had not seen use aside being the occasional useful tool, if her father’s wild tales were anything to go by, it must have seen more exciting days in his youth.

With her new found independence, her family set her ashore at Scalvoris to continue on her own way. Arranging for her to have enough supplies and tools of the trade, her family said their goodbyes and sailed off, leaving Rynata alone for the first time.
Housing

Home sweet home, The Gilded Siren. A one-masted sailing sloop with a mainsail and jib rigged fore and aft. The sloop has a small hold and living quarters under the deck. A humble hammock is strung up below deck. The center of the room is taken up by a small table and accompanying chair. A simple shelf is secured on the side wall. A lantern is hung from a hook above while a chest in the far corner of the room holds the rest of its owners' belongings.
Last edited by Rynata on Thu Sep 13, 2018 1:08 pm, edited 40 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
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Plot Notes
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Point Bank Thread

Contribution

Rynata Ki'Oriq

Fri Feb 23, 2018 5:38 am

Skills

SkillPoints AcquiredProficiency
Detection150/251Expert
Seafaring75/251Competent
Navigation50/100 (FT)Competent
Business Management75/251Competent
Leadership75/251Competent
Medicine30/251Competent
Negotiation30/251Competent
Tactics30/251Competent
Discipline30/251Competent
Swimming10/251Novice
Fishing 3/251Novice
Blades (Daggers)10/251Novice
Intelligence10/251Novice
Linguistics10/251Novice
Storytelling2/251Novice
Meditation25/251Novice
Investigation5/251Novice
Knowledge

A-C

Acrobatics
Acrobatics: Dodging a collision
Acrobatics: Balancing on one foot
Acrobatics: Dodging a lunging attack
Acrobatics: Breaking a fall with one's arms
Acrobatics: Catching a flipped coin
Acrobatics: The importance of balance on a ship
Acrobatics: Balancing on stepping stones
Acrobatics: Dropping down from a height

Animal Husbandry
Animal Husbandry: Playing with a cat
Animal Husbandry: Picking up a small animal
Animal Husbandry: Knowing what a cat eats
Animal Husbandry: Allowing an animal to get used to one's presence

Blades
Blades (Dagger): Executing a close quarters parry
Blades (Dagger): Run and stab
Blades (Dagger): The sensation of a knife through flesh

Cutlass: Feinting

Business Management
1~10
  1. Business Management: Keeping accurate records of Nels is crucial (AG)
  2. Business Management: Investing in tools of the trade
  3. Business Management: Taking advantage of what is provided
  4. Business Management: Keeping the customer happy
  5. Business Management: Remain professional
  6. Business Management: Filling out documents
  7. Business Management: Receiving proper paperwork
  8. Business Management: Identifying the most effective customers
  9. Business Management: Consider the placement of your business
  10. Business Management: A fledgling location can provide many opportunities
Business Management: It's important that you know who is in charge
Business Management: Always go speak to the person in charge
Business Management: A gratuity for new customers is incentive
Business Management: Seizing an opportunity
Business Management: Repaying a loan on time
Business Management: Handling monetary transactions at the bank
Business Management: Looking for an office
Business Management: Taking out a business loan
Business Management: Taking care of mundane tasks
Business Management: A timely expansion
Business Management: Maintaining relations with business partners
Business Management: Know when not to be cheap

Caregiving
Caregiving: Reassuring someone
Caregiving: Comforting someone in tears
Caregiving: Looking after someone who's cold
Caregiving: Names are important
Caregiving: Making sure the child in your charge is warm
Caregiving: Giving reassurance
Caregiving: Encouragement can be a very powerful thing
Caregiving: Not lying, but not telling the truth either

Cartography
Cartography: The practice of mapmaking
Cartography: Accurate measurements are key
Cartography: Monsters are just designs?!

Climbing
Climbing: Climbing the ratlines
Climbing: Hanging off the side of a ship
Climbing: Use all limbs at your disposal
Climbing: Scaling a cliffside
Climbing: Making use of a boost
Climbing: Make use of resources available to you

Cryptography
Cryptography: Revisiting a mystery
Cryptography: Using your sense of touch
Cryptography: Piecing together a message
Cryptography: Creating misinformation

D-F


Deception
Deception: Exaggerate problems
Deception: Asking what you already know
Deception: Using a true story as a base for lies

Detection
1~10
  1. Detection: Recognizing confidence
  2. Detection: Recognizing unease
  3. Detection: Recognizing a shrewd negotiator
  4. Detection: Loose floorboards
  5. Detection: Feeling someone's gaze
  6. Detection: Spotting useful resources for a contraption
  7. Detection: Spotting important details about your companions
  8. Detection: The scent of herbs
  9. Detection: Noticing someone’s range of activities
  10. Detection: Spotting objects in the snow
11~20
  1. Detection: Listening for movement behind a door
  2. Detection: Determining the temperament of an animal
  3. Detection: Noticing details about someone by their manner of clothing etc
  4. Detection: Spotting scars
  5. Detection: Noticing someone's wounds from afar
  6. Detection: Inconsistencies in appearance and measurements
  7. Detection: Note your surroundings
  8. Detection: Spotting incoming wind out at sea
  9. Detection: Noticing a new addition to a place
  10. Detection: Details of torture can tell you about the perpetrator
Detection: Spotting clues to danger
Detection: Perceiving a painful past
Detection: Noticing the signs of battle stopping
Detection: Paying attention to your surroundings

Discipline
1~10
  1. Discipline: Sticking to a thankless task
  2. Discipline: Withholding selfish comments
  3. Discipline: Working together as a team
  4. Discipline: Not looking into the pretty lights
  5. Discipline: Breaking out of hypnosis
  6. Discipline: Listening to parents
  7. Discipline: Caution is overrated
  8. Discipline: Remaining calm after a scare
  9. Discipline: Saying something even when you feel awkward
  10. Discipline: Looking past anger
Discipline: Fighting when you don't want to
Discipline: Not giving in to fear
Discipline: Acting quickly when in panic
Discipline: Keeping to the budget
Discipline: Fighting off sleep
Discipline: Functioning through emotional turmoil
Discipline: Continuing to work even though you are afraid
Discipline: Focusing on what you need to focus on
Discipline: Not losing your head in chaos
Discipline: Not reacting to a callous expression
Discipline: Not giving in to feelings of helplessness
Discipline: Accepting sad news with poise

Drawing
Drawing: A child's scrawls

Etiquette
Etiquette: Showing concern for someone's comfort
Etiquette: Congratulating someone with new children
Ettiquette: Knock before you enter
Etiquette: Thank people for their hospitality
Etiquette: Greeting someone and being clear why you're here
Etiquette: Greet your group
Etiquette: Being civil during teamwork
Etiquette: Inappropriate profanity
Etiquette: A polite farewell
Etiquette: Greeting someone at the door
Etiquette: Offering refreshments
Etiquette: Thanking people for gifts

Endurance
Endurance: A day of manual labor
Endurance: Carrying heavy objects
Endurance: Being pushed backwards by a gust of wind
Endurance: Surviving a flaying
Endurance: Swimming a long distance
Endurance: Enduring cold waters
Endurance: Exhaustion from battle
Endurance: Adrenaline wears off
Endurance: The pain of a bag to the face
Endurance: Extreme, consistent cold
Endurance: Clinging onto a ledge

Fishing
Fishing: The difference between a nibble and a bite (AG)
Fishing: Casting a fishing net
Fishing: Setting a baited trap box

G-I

Gambling
Gambling: Placing bets

Intelligence
Intelligence: Taverns are hubs of information
Intelligence: Records as potential sources of information
Intelligence: Tying available information together
Intelligence: Identifying lack of supporting evidence
Intelligence: Collecting information from individual sources
Intelligence: Spotting vague information
Intelligence: Accepting information with a grain of salt
Intelligence: Obtaining tips from acquaintances
Intelligence: Gathering information from slaves
Intelligence: Gathering information from how a person looks
Intelligence: Accents can point to a person's place of origin
Intelligence: Black market merchandise
Intelligence: The importance of speedy communication

Interrogation
Interrogation: Ask short, sharp questions to a dying man
Interrogation: Ensure you make yourself clear

Investigation
Investigation: Missing persons
Investigation: Following someone's last known trail
Investigation: When discretion is advised
Investigation: Identifying unclear
Investigation: Interviewing potential sources of information
Investigation: Looking at the surrounding area
Investigation: Strange natural phenomenons
Investigation: Mark a spot to return there
Investigation: Appearances can be deceptive
Investigation: Consider all sources of information
Investigation: Identifying key information
Investigation: Passing key information on
Investigation: Putting together information can be helpful
Investigation: Search for clues quickly, in the first instance
Investigation: Search for more detail once you've determined there is no danger
Investigation: Working against a deadline
Investigation: Brushes with the underground
Investigation: Searching a cliff side

J-L

Leadership
1-10
  1. Leadership: State a clear case
  2. Leadership: Treat your charges well
  3. Leadership: Put suggestions forward to the group leader
  4. Leadership: Speak your mind clearly and kindly
  5. Leadership: Understanding group dynamics
  6. Leadership: The election of a leader
  7. Leadership: Having your voice heard through a speech
  8. Leadership: Giving information clearly and succinctly
  9. Leadership: Instruct when you have to. Give orders when you need to
  10. Leadership: Taking charge in a quiet and compassionate manner
Leadership: Calm and in control
Leadership: Stepping up into a leadership position
Leadership: Knowing one's own strengths

Linguistics
Linguistics: The Scalveen accent
Linguistics: Pirate Tongue (Modern Scalveen) has elements of Rakahi
Linguistics: Phonetic alphabet
Linguistics: A written language
Linguistics: Basic lessons in Rakahi
Linguistics: An accent from Etzos

Logistics
Logistics: The most efficient way to clear away rubble
Logistics: Organized work leads to long term results
Logistics: The need for money and working hands
Logistics: Planning building usage
Logistics: Keeping awareness of funds
Logistics: Planning purchases

M-O

Medicine
1~10
  1. Medicine: Changing bandages
  2. Medicine: Disinfecting wounds
  3. Medicine: Checking for signs of infection
  4. Medicine: Raft bandage
  5. Medicine: Keep burns wet
  6. Medicine: Identifying the severity of burns
  7. Medicine: Removing clothing from sites of injury
  8. Medicine: Breathing for patients who cannot
  9. Medicine: Speed in treating poison is vital
  10. Medicine: A tourniquet is a good means of slowing bleeding
Medicine: Stopping circulation helps slow down blood poison
Medicine: Field medicine
Medicine: Basic resuscitation
Medicine: Made easier by working with a more experienced colleague
Medicine: The principle behind cardiac massage
Medicine: Elevate wounds to slow bleeding

Meditation
Meditation: Sitting in silence
Meditation: Focusing in one’s breathing
Meditation: Concentrating on an object
Meditation: Helping to heal the soul
Meditation: Calming down after a traumatic event
Mediation: Deciphering one's emotions

Navigation
1~10
  1. Navigation: Sensing the direction of the ocean
  2. Navigation: Sea birds usually mean land is nearby (AG)
  3. Navigation: Recognizing friendly stars around Scalvoris
  4. Navigation: Navigating icy waters
  5. Navigation: Following the coastline
  6. Navigation: Reading maps of city streets
  7. Navigation: Determining current location in relation to astral bodies
  8. Navigation: Identifying useful stars
  9. Navigation: The four cardinal directions
  10. Navigation: Traversing Ol'Tucks
Navigation: Planning a route from point A to B
Navigation: Uncovering a hidden location
Navigation: The quickest route back to Almund

Negotiation
1~10
  1. Negotiation: The nature of negotiation is a game
  2. Negotiation: Disperse tension
  3. Negotiation: Know what is valuable to the other
  4. Negotiation: Setting a general price for offer
  5. Negotiation: Agreeing trade discounts
  6. Negotiation: Considering your location
  7. Negotiation: Looking to serve your community
  8. Negotiation: Setting your eyes on the reward
  9. Negotiation: Getting the other to name a price
  10. Negotiation: Caution when dealing with mysterious strangers
Negotiation: The future in exchange for coin
Negotiation: Being generous to ensure good will
Negotiation: Putting forward a fair and caring deal
Negotiation: Inspecting purchase conditions
Negotiation: Taking advantage of a favor

P-R

Persuasion
Persuasion: Subtle flattery
Persuasion: Presenting reasonable arguments
Persuasion: Presenting a plan with an attractive outcome
Persuasion: Appealing to someone's conscience
Persuasion: Knowing when to back off
Persuasion: Calmly stating what you want
Persuasion: Ensuring that you are clear what must be done
Persuasion: An imploring look
Persuasion: Look appropriate to those you want to persuade
Persuasion: Being a sympathetic figure
Persuasion: Have an advocate
Persuasion: Standing your ground

Philosophy
Philosophy: Though different and unique, people are connected
Philosophy: Good people being prepared to do the right thing

Poison
Poison: Not as harmless as it looks

Psychology
Psychology: The implications of making someone wait
Psychology: People like compliments
Psychology: Fear of death is often fear by association
Psychology: Being alone is different from being lonely
Psychology: Mercy is not for the weak
Psychology: Death leaves a psychological scar

Resistance
Resistance: Experiencing hallucinations
Resistance: Recovering from hallucination experiences
Resistance: Hypnosis by Siren Lights

Rhetoric
Rhetoric: Eye catching slander
Rhetoric: Delivering a short speech
Rhetoric: Keep the message simple
Rhetoric: Expressing a hopeful sentiment
Rhetoric: A play on words

Running
Running: A quick start
Running: The consequence of being late
Running: Thinking ahead to the fastest route

S-U

Seafaring
1~10
  1. Seafaring: Determining points of sail
  2. Seafaring: Gauging apparent wind
  3. Seafaring: Setting a cautious pace
  4. Seafaring: Hauling in the sails
  5. Seafaring: The passenger limit of a sloop
  6. Seafaring: Sailing a sloop
  7. Seafaring: A steady course
  8. Seafaring: Lower the anchor to keep from drifting
  9. Seafaring: Know your limitations - and that of your companions
  10. Seafaring: Pulling up along other crafts
Seafaring: Sailing up river
Seafaring: Keeping your footing on deck
Seafaring: Small manuevers
Seafaring: Boarding another ship
Seafaring: Holding a ship steady

Singing
Singing: Traditional Scalveen song (The Tunawa Captain)

Socialization
Socialization: Recovery from an awkward introduction
Socialization: Cake is better when shared
Socialization: A friendly chat
Socialization: Asking about someone's occupation
Socialization: Exchanging gifts
Socialization: Rebuffing unwanted advances
Socialization: Making your compassion known
Socialization: Attending public events
Socialization: Sharing a joke
Socialization: Working out misunderstandings
Socialization: Agreeing to another’s request

Sociology
Sociology: Differences in atmosphere between locations.

Stealth
Stealth: Eavesdropping
Stealth: Maintaining appropriate distance when following
Stealth: Do not follow into one way streets
Stealth: Conversing away from prying eyes and ears
Stealth: Finding a good hiding spot
Stealth: Keeping quiet and out of sight
Stealth: Mouthing words to communicate
Stealth: Use cover to your advantage

Swimming
Swimming: Kicking back to the surface
Swimming: Diving
Swimming: Coming up for breath
Swimming: Holding one's breath underwater
Swimming: Keeping one's head above the waves
Swimming: Wading to a ship

Storytelling
Storytelling: Exaggeration often improves a story (AG)
Storytelling: Choosing a story appropriate to the audience
Storytelling: Taking on an enigmatic tone
Storytelling: Stories often contain morals and values
Storytelling: Telling your own backstory
Storytelling: A summary
Storytelling: Including easy to understand stereotypes
Storytelling: Capturing a scene in a drawing
Storytelling: Leaving out certain details
Storytelling: Consider what is appropriate for the audience
Storytelling: Being a good listener
Storytelling: The story of Faith and U'frek

Strength
Strength: Putting weight behind an exerted force
Strength: Carting a heavy wheelbarrow
Strength: Weight distribution helps ease the strain
Strength: Lift with the knees
Strength: Pushing is more effective than pulling
Strength: Hauling boats
Strength: Fighting against rough waters
Strength: Dragging up a heavy object

Tactics
1~10
  1. Tactics: Know when to keep quiet
  2. Tactics: Using a lever to move heavy objects
  3. Tactics: Using a net to subdue
  4. Tactics: Cheat better than your opponent
  5. Tactics: Knocking your enemy back by swinging down from above
  6. Tactics: Be friendly but ready for anything
  7. Tactics: Presenting courses of action
  8. Tactics: Someone has to do it
  9. Tactics: Group work is efficient
  10. Tactics: Know your team, strengths and weaknesses
Tactics: Communication is key
Tactics: Every member of a team is vital
Tactics: When it's time to beat a retreat
Tactics: Hand signals can aid communication
Tactics: Choosing a route based on all the information you have
Tactics: Keep calm in a crisis
Tactics: Forcing a large vessel to change course
Tactics: Learning to signal with lights
Tactics: Make someone operate under a false assumption
Tactics: Drawing out the enemy to less favorable ground

Unarmed Combat
Unarmed Combat: Brawling: A good, swift kick.
Unarmed Combat: Brawling: Wrenching out of grasp
Unarmed Combat: Brawling: Brace yourself with your foot

V-Z

Writing
Writing: Writing a letter to family
Non-Skill Knowledge

World

Faction: The Merchants' Guild
Faction: The Elements
Faction: Order of Adunih
Faction: Isonomia
Faction: NPC Group, The Gunvorton Consortium

Culture: Scalvoris, 1st of Ashan
Scalvoris: Impending cataclysm in Vhalar?!
Customs & Festivals: Scalvoris (HI)
Laws: Scalvoris (HI)
Layout: Scalvoris (HI)
Customs & Traditions: Biqaj (HI)
Race: Biqaj (HI)
Creation Legends: Biqaj (HI)
History: Biqaj (HI)

Creatures

Creatures: Siren Lights hypnotise their prey with lights
Creatures: Oriand, Amaris' and now Rynata's cat

Magic

Becomer: Magic user
Becoming: Dangerous to the mother and unborn child
Flaying: Mage consuming someone's soul
Thirst: A mage's desire for more

Location

Scalvoris
Location: Scalvoris, Almund
Location: Scalvoris, Faldrass
Location: Scalvoris, Scalvoris Town
Location: Scalvoris, Havadr
Location: Scalvoris, Gunvorton
Location: Almund, Port Diablo
Location: Almund, Almund Bazaar
Location: Almund, The Glass Tree
Location: Almund, O'Rourke's
Location: Almund, The Element Hall
Location: Almund, The Scalvoris Sapphire Inn
Location: Gunvorton, The Home and Hearth
Location: Gunvorton, KT Headquarters
Location: Scalvoris Town, Order of Adunih Outpost
Location: Scalvoris Town, The Cabin Boy
Location: Scalvoris Town, Scholar’s Nook
Location: Scalvoris Town, Beacon
Location: The Cabin Boy, prints rubbish
Location: Faldrass, Serenity Garden

People

Family
Andres Qy'Ufnaj: Father
Aren Qy'Ufnaj: Mother
Ramsey Qy'Ufnaj: Eldest brother
Anton Qy'Ufnaj: Older brother
Korim Qy'Ufnaj: Older brother

Friends and Acquaintances
Amaris: Councilor of Natural Affairs
Amaris: Works with Faith
Hookor: Studies medicine at the academy
Faith: Healer of the Order
Faith: In Isonomia
Faith: Mother of twins
Faith: Doesn’t care much for travel by water
Faith: Was previously a slave
Kura: Council woman and Isonomia officer
Madison: Faith’s child
Noah: Faith’s child
Qit'ria: The Becomer who Flayed me
Theophilus of Viden: A cryptic fortune teller
Rowan: Foretold love interest?!
Inora Sintih: Interesting employee
Walter: Hot headed shipwright

Scalvoris NPC
Jacien Raque: Master of the Bazaar
Sherkel P. Filliman: First mate
Sherkel P. Filliman: Retired veteran
Sherkel P. Filliman: Potential smuggler
Whitler: Shady salesman
Ripi: Waitress at O'Rourke's
Dunha: Waitress at O'Rourke's
Raeburn: Bartender at O'Rourke's
The Cat (Princess): O'Rourke's cat
NPC: Shania

Immortals

Immortal: Chrien (HI)
Immortal: U'frek (HI)
Immortal: Treid (HI)
Last edited by Rynata on Mon Sep 24, 2018 5:42 pm, edited 75 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
Prophets' Notes
Plot Notes
Templates
Point Bank Thread

Contribution

Rynata Ki'Oriq

Sun Mar 04, 2018 8:17 am

Marks Section

Sevrath

Favored by Moseke
A dark tattoo of a birch tree seedling etched over the heart.

Abilities

Willow's Sanctuary
Through divine will, the user is able to draw toxins out of the body by pulling them through the skin. When this ability is in use, the mark of Sevrath shimmers green/yellow and releases tendrils of branches, transparent and completely made of energy, that will cover the user's body or the body of the individual. These branches will connect with the flesh and begin to draw the toxins from the body while forcing divine energy back into the body to heal any damage. The toxins gather in front of the mark where they may either be collected or burned up by the divine energy. Concentration is imperative while this ability is in use and must be completed once started. Should the character be interrupted during this ability, they risk allowing toxins into parts of the body that could be fatal to their life or the life of the person they are trying to save. Using this ability more than two times in a day will cause great exhaustion on the user.
Sevrath's Skills
Add an extra three skill points to one of the following skills: Meditation, Medicine, Singing, or Musical Instrument. Any skill points granted by this Mark can break the 100 point cap on skills. (Not applied)
Moseke's Light (Minor)
Similar to Sevrath's Will, the user is capable of focusing divine energy into a minor injury (abrasion, small cut/puncture, etc.) and coax the cells into healing. This ability requires multiple events to "convince" the cells to heal, and even then they may not heal. This ability does not weaken the character as another, more powerful healing ability would, however, the character is unable to heal major injuries. When this ability is in use, a pale green/yellow light emits from the character's skin like a mist and is focused towards the palms and fingers where it is released upon contact of another individual's flesh. Multiple uses of this ability for long periods of time will cause headache and fatigue.

Knowledge

Mark

N/A

Abilities

Knowledge

Last edited by Rynata on Wed Aug 29, 2018 5:18 pm, edited 2 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
Prophets' Notes
Plot Notes
Templates
Point Bank Thread

Contribution

Rynata Ki'Oriq

Sun Mar 04, 2018 8:19 am

Items

Assets

  • Sloop (The Gilded Siren)
    • 1 x Hammock
    • 1 x Gangplank
    • 1 x Small Anchor
    • 1 x Small table
    • 1 x Chair
    • 1 x Chest
    • 6 x Plates (assorted)
    • 2 x Eating knives
    • 1 x Set of toiletries
    • A small, beautiful bowl (Blue with white swirling designs of waves while the inside is a glossy black. Almost unbreakable and highly functional.)
    • The Blue Bowl (A pretty single-serving sized soup bowl with a lovely seascape pattern on it. Once a trial, at Rynata's command, it fills with a filling, healthy and hearty hot meal. Rynata can't tell it what meal she wants, but it's always a meal she enjoys. (May feed the contents to someone else once it's appeared.)
  • Cog ship (The Morgana)
  • Gunvorton Office (Wisteria Hall)
    • ► Show Spoiler
  • Business Inventory
    • 2 x Glass Flute

Business

  • Almund Bazaar permit
  • Yellow (Adept) Merchants Guild token

Consumable

  • 1 x Week’s worth of dried food rations
  • Small vial of truth serum (lasts one break)

Documents

  • Maps
  • 1 x Map (Scalvoris)
  • 1 x Map (Sweetwine Woods) This map is water proof and its parchment never ages
  • 1 x Map (Treasure Map) A gift from Ben. A treasure map in a scroll case.

    Books
  • Old Dusty Journal - First Mate Sherkel P. Filliman
  • Journal (Rynata's logbook)

    Other
  • A small piece of parchment (Writing is permanent and cannot be destroyed. Writing may be cleaned by throwing the parchment into fire to burn away ink)

Tools

  • Living
  • 1 x Fish smoker
  • 1 x Tinderbox
  • 1 x Waterskin
  • 1 x Lantern
  • 2 x Vial of Ink (Black)
  • 1 x Ink Well
  • 1 x Ink Pen
  • A set of rags (Old clothes)
  • A coin purse (A gift from the University. Any amount of coin may be stored and retrieved.)
  • A large leather bag with a shoulder strap (Waterproof)

    Sailing
  • 1 x Spyglass
  • 1 x Compass
  • True North Gem
  • 1 x Hemp Rope (50ft)
  • 2 x Light Rope (10ft)
  • 2 x Heavy Rope (10ft)
  • 1 x Rope Ladder (10ft)

    Fisherman's Kit
  • 1 x Common Pole
  • 2 x Small Fishing Net
  • 1 x Trap Box (Screened to allow water flow but keep caught fish inside)
  • 1 x Tackle Box (Reinforced treated wood, with nemerous fold out compartments)
  • 20 x Hooks of various sizes
  • 50ft Common Fishing Line
  • 20 x Lead Weights
  • 10 x Pre made Leader Clips
  • 1 x Pouch of Dried Tadpoles
  • 1 x Worm shovel
  • 1 x Jar of Fish Eggs

    First Aid Kit
  • Bandages for casts (3)
  • Tourniquet set
  • Wooden splint braces (6)
  • Cloth bandage strips (bundle of 15)
  • Bandage Hooks (12)
  • Jar of sealing jelly
  • Folding Burner/brazier assembly
  • Boiling Pot
  • Vial of Burner Fuel (lamp oil)
  • Cauterizing iron (5 tip sizes)
  • Needle set (curved and straight)
  • 50' Spool of thread
  • Precision Tweezers
  • Precision Scissors
  • Large Vial of Antiseptic Alcohol
  • Sponges
  • Sling

Wardrobe

  • Clothing
  • 1 x Set of Clothing (long black pants, black boots, flowing white shirt, fitting vest, warm cloak, belt, and green sash)
  • 1 x Ankle boots
  • Enchanted Boots (Changes and swirls in color to match the wearer's wardrobe)
  • Garish Coat (Excessively embroidered and fancily cut from a bright shade of red. Doesn't suit the wearer but she still feels confident in it)
  • Cavani's Cloak (Shimmers a soft color of the wearer's aura in complete darkness. Regulates the wearer's temperature hot or cold)

    Jewelry
  • A multicolored feather (Speckled white, black, and gold, this feather protects the wearer from feeling the cold though not any damage from it)
  • Gold Armband (Molded to snake around the upper arm and set with a star sapphire and black pearls)
  • Raven's Locket (Small and silver, in the shape of a raven. When touching the skin, grants ability to see the dark as though it were late dusk)
  • A small, seashell necklace (A gift from Faith that hides the wearer from harmful spirits, familiars, and ghosts. Originally from U'frek)

Weaponry

  • Blades
  • 1x Dagger (Well crafted with a dark blade and hardened leather sheath.)
  • 1x Combat knife (A masterwork, small, easily concealed blade with serrated edges.)
  • 1x Cutlass (An extravagant straight, medium length blade with a darkened sheen. The hand guard is a sturdy but elegantly crafted thing.)
  • 1x Cutlass (A masterwork. Slightly curved blade with a looping, sliver hand guard.)

    Polearm
  • 1x Spear (A good spear with a straight blade. The other end is tipped with rounded metal so as to allow non-lethal blows.)

    Throwing
  • 5x Javelin (Simple javelins for throwing)
  • 15x Throwing Daggers (Small throwing daggers with variously balanced weights)

    Armor
  • 1x Leather armor (A masterwork. Black leather armor that's flexible, light, and durable.)
  • 1x Leather gauntlet (A masterwork. Flexible and fits Rynata perfectly)

Other

  • A glowing pebble (A small pebble that glows with a soft yellow light)
  • (One clue from Pegasus)
  • 1 favour from the Elements who will loan you an unusual mount / piece of equipment etc for up to ten trials.
Last edited by Rynata on Mon Sep 24, 2018 5:23 pm, edited 22 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
Prophets' Notes
Plot Notes
Templates
Point Bank Thread

Contribution

Rynata Ki'Oriq

Sun Mar 04, 2018 8:21 am

Coin Purse
► Show Spoiler
Debt: 300GN
Debt: 2000GN (120GN interest)
+1GN to daily wage
5% discount to business construction
Total Currency: 0 ON, 1232 GN, 4 SN, 5 CN
Scalvoris Bank Account: 0 ON, 1000 GN, 0 SN, 0 CN
Skill Point Ledger

► Show Spoiler
► Show Spoiler
Renown
► Show Spoiler
Point Bank
Approval/PurchasePointsTotal
Cylus Approval+1212
50 Renown+5062
Ashan Approval+120182
Ymiden+131313
NPC 250 skill-30013
Saun+255268
Heart’s Desire Gem-22048
... ... ...
Last edited by Rynata on Mon Sep 24, 2018 5:44 pm, edited 78 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
Prophets' Notes
Plot Notes
Templates
Point Bank Thread

Contribution

Rynata Ki'Oriq

Sun Mar 04, 2018 8:24 am

Associations


NPCs

Walter

Race: Human
Date of Birth: Arc 689, 3rd of Zi'da (29 arcs)
Skills: Construction 40, Ranged Crossbow 40, Building 30, Engineering 20, Wood Working 20, Unarmed Combat (Brawling) 25, Intimidation 30, Mathematics 20, Swimming 25
Appearance: Lanky and tall with dark hair and eyes. He moves with a careless grace but has the bad habit of slouching. Has several scars both work related and suspiciously combat related.
Personality: A quick tempered but pragmatic man with a cynical streak. Despite his intimidating first impression, he has an ironic sense of humor and is actually quite kindhearted.
Relationship to PC: First-mate/Engineer
Other: Hails from Rharne's Shadow Network

Likes: Liquor, crafting, a good challenge
Dislikes: Complicated games, injustice, quitters

Inora Sintih

Race: Yludih
Date of Birth: Arc 690, 30th of Ashan (28 arcs)
Skills: Seduction 30, Research 30, Attunement 20, Intelligence 10, Business Management 10
Appearance: A very feminine physique with curves and graceful lines. Long, curling dark brown hair framing a heart shaped face with large, doe-like eyes. All in all, a stunning beauty if she could restrain the haughty disdain in her eyes. Or perhaps that is what makes her so attractive.
Personality: She is out for herself and is not one to mince words. A woman who is both selfish and often manipulative enough to get her way. However, when it comes down to it, she is also a person with lingering morals.
Relationship to PC: Employee?
Other: Real name is Alqahsintih.

Likes: Flirting, expensive jewelry, research
Dislikes: Manual labor, not getting her way, bad fashion

Animal Companions
  • Caravel (A Sous Sniffer tortoise with a strong sense of smell that can track down plant based ingredients.)
  • Oriand (A silky black cat with wide, feminine, sea green eyes.She has a bright patch of white fur on her chest.)
Memory NPCs

Andres Qy'Ufnaj

Race: Biqaj
Date of Birth: Arc 672, 15th of Ashan
Skills: Negotiation 20 Cutlass 30 Leadership 30 Storytelling 10 Fishing 10
Appearance: A tall, lanky man with a wide smile and ever changing emerald green eyes. His medium length dark brown hair is usually tied back, away from his face. He has some old scars that litter across his arms.
Personality: Almost perpetually bright and cheery. A charismatic being with a kind heart, though in his youth he was rather unruly and bold. Andres is always ready to forgive and is deeply devoted to his family. However, he still has some boyish sense of adventure and abandon that has never really left him.
Relationship to PC: Loving father
Other: In his youth, Andres was a briefly lesser known pirate in the southern seas. After running away as a boy and falling in with a pirate crew, he quickly charmed his way up to captain from cabin boy. Local taverns would often be entertained with tales of The Southern Kingfisher, a fancy title earned on one of his many exploits. Incidentally, these adventures were how he met his future wife and eventually settled down with his family. None of his children know of his pirating past, though they expect he must have been some sort of adventurer.

Aren Qy'Ufnaj

Race: Biqaj
Date of Birth: Arc 672, 28th of Cylus
Skills: Tactics 30 Daggers 30 Seafaring 30 Navigation 10
Appearance: A woman of average build with long black hair and vigilant dark blue eyes. Her thick brows draw one's eye to her face which always seems to be stern and aloof. Her hands are elegant but constantly stained with ink.
Personality: Cool headed and mature, Aren is always thinking several steps ahead. She is a proud woman who holds her head high and has little to say to those outside her familiar circle. To those she is close to, she shows another side by teasing them with harmless banter.
Relationship to PC: Loving mother
Other: Aren was formerly known for pirating and her association with pirates. She was a rather well respected tactitian and navigator within that circle and was sought after by many a ship, as she never remained with one for very long. Settling down after starting a family, none of her children have any idea of her wild past.

Ramsey Qy'Ufnaj

Race: Biqaj
Date of Birth: Arc 690, 5th of Zi’da
Skills: Fishing 30 Navigation 20 Seafaring 20 Swimming 20 Cooking 10
Appearance: Though tall and wiry, Ramsey's movements somehow manage to be graceful and quick. He has brown hair that's secured with a bandanna. His bright green eyes peer out at the world with quiet amusement.
Personality: As a hardworker, Ramsey always has something to keept him busy. He is a composed peacemaker that has inherited his father's looks and his mother's enigmatic sense of humor. As a result, he has developed a penchant for theatrics at odd moments.
Relationship to PC: Older brother

Anton Qy'Ufnaj

Race: Biqaj
Date of Birth: Arc 691, 21st of Vhalar
Skills: Cartography 30 Business Management 30 Fishing 20 Navigation 20
Appearance: Anton is of average height with short, dark hair and blue eyes. His expression is often serious and thoughtful. He is a little more pale compared to the rest of his family due to his lifelong preference for indoor activities.
Personality: Taking after his mother's more grounded approach to life, he is quiet but always alert. It may surprise some to know how quickly he can turn from model citizen to scheming brat, as he enjoys accompanying his brother on various wild adventures.
Relationship to PC: Older brother
Other: His twin brother is Korim.

Korim Qy'Ufnaj

Race: Biqaj
Date of Birth: Arc 691, 21st of Vhalar
Skills: Business Management 30 Tactics 20 Seafaring 20 Negotiation 20 Storytelling 10
Appearance: Korim is of average height with short, dark hair and blue eyes. Though he has gone well past the arc of his right of passage, he never seems to lose his mischievous grin. He has a long scar running up from his ankle to his knee, courtesy of one of his many misadventures.
Personality: Refusing to take anything much seriously, Korim chooses to use his own intelligence for his own amusement. He's a quick thinker who is just as quick on his feet and has the knack for reading others like an open book.
Relationship to PC: Older brother
Other: His twin brother is Anton.
Last edited by Rynata on Sun Sep 09, 2018 3:09 pm, edited 4 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
Prophets' Notes
Plot Notes
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Point Bank Thread

Contribution

Rynata Ki'Oriq

Sun Mar 04, 2018 8:24 am

Ki'Oriq Trading Company
  • Character Name: Rynata
  • Current Wage: 2(base)+ 3(skill bonus)+ 4(seasonal loyalty)+ 5(business)+ 1.5(skill modifier)+ 1.5(2 NPC employee) =17GN
  • Profession's Main Skill: Seafaring 75
  • Business Management Skill: 75
  • Business Name: Ki'Oriq Trading Company
  • Business Location: Gunvorton, Scalvoris
  • Type of Business: Merchant/Trader
  • Business Description: A business organization that trades and ferries cargo and passengers to various markets and locations.
  • Loan Amount: None (Repaid)
  • Number of Employees: 2 NPC
  • Shop Details:
    AssetPriceDescription
    The Gilded Siren300GNA one-masted sailing sloop.
    The Morgana10,000GN (5000GN)A cog ship.
    Wisteria Hall6000GNGunvorton, Scalvoris Office.
    Glass Flute x 2140GNPercussion instrument
    Image
    The Gilded Siren
    Image
    The Morgana
    Image
    Wisteria Hall
  • Services and Inventory:
    Service/ItemDescriptionPrice
    Transportation1 passenger and their personal effects.5SN per trial
    Ferrying CargoTransporting goods from one location to another.3SN x weight per trial
    Glass Flute x 2Percussion instrument150GN outside Scalvoris
  • NPCs

    Inora

    Race: Yludih
    Date of Birth: Arc 690, 30th of Ashan (28 arcs)
    Skills: (100) Seduction 30, Research 30, Attunement 20, Intelligence 10, Business Management 10
    Appearance: A very feminine physique with curves and graceful lines. Long, curling dark brown hair framing a heart shaped face with large, doe-like eyes. All in all, a stunning beauty if she could restrain the haughty disdain in her eyes. Or perhaps that is what makes her so attractive.
    Personality: She is out for herself and is not one to mince words. A woman who is both selfish and often manipulative enough to get her way. However, when it comes down to it, she is also a person with lingering morals.
    Job Role: Manager
    Anything: Approached Rynata on her own for the position, but may be with ulterior motives.

    Walter

    Name: Walter
    Race: Human
    Date of Birth: Arc 689, 3rd of Zi'da (29 arcs)
    Skills: (250 From Point Bank) Construction 40, Ranged Crossbow 40, Building 30, Engineering 20, Wood Working 20, Unarmed Combat (Brawling) 25, Intimidation 30, Mathematics 20, Swimming 25
    Appearance: Lanky and tall with dark hair and eyes. He moves with a careless grace but has the bad habit of slouching. Several scars both work related and suspiciously combat related run along his arms.
    Personality: A quick tempered but pragmatic man with a cynical streak. Despite his intimidating first impression, he has an ironic sense of humor and is actually quite kindhearted.
    Job Role: First-mate/Engineer
    Anything: Hails from Rharne's Shadow Network
Up to date for 718 Saun
Last edited by Rynata on Sun Sep 09, 2018 3:03 pm, edited 5 times in total.
User avatar
Rynata
Approved Character
Posts: 349
Joined: Thu Feb 22, 2018 6:28 pm
Race: Biqaj
Profession: Merchant
Renown: +210
Character Sheet
Prophets' Notes
Plot Notes
Templates
Point Bank Thread

Contribution

Re: Rynata Ki'Oriq

Thu Aug 23, 2018 5:11 am

Thread List
718 Cylus
DateThreadDesc.Status
1stNew Beginnings...Graded
4thThere and Back AgainJob Thread 1Graded
16thFrozenCylus QuestGraded
26thKing of the BazaarJob Thread 2Graded
27thSherkel P. FillimanStarting Quest P1Graded
29thNot So Friendly NeighborsStarting Quest P2Graded
718 Ashan
718 Ymiden
DateThreadDesc.Status
1stRemembranceDock MemorialGraded
6thDropping AnchorInvestment ThreadGraded
16thStorm Sent RichesJob Thread 1Graded
25thDiverging PathsIsonomiaGraded
27thA Beacon in the Dark...Ongoing
26thIs it the Shore or the Sea? (Pt 1)DreamGraded
30thRosemary and ThymeJob Thread 2Graded
35thWelcome to Scalvoris...Ongoing
71stFor Safety's Sake...Graded
78-80thDancer DistressEventOngoing
82-83rdIce, Ice, BabySeasonal EventGraded
82-83rdWho Wants To Live Forever?Seasonal EventGraded
---Beasties Over the EdgeMemoryGraded
---Bright Lights, Siren LightsMemoryGraded
---The Language of the WavesMemoryGraded
718 Saun
DateThreadDesc.Status
1stBlack Ships and Bright HeartsDark Hearts followupOngoing
2ndBreath of SpringAshan BlessingOngoing
5thRed RedoubtTrainingOngoing
11thA Better DealJob Thread 1Graded
12thRemains of Filliman (Pt 1)Starting Quest P4Graded
12thRemains of Filliman (Pt 2)Starting Quest P5Graded
12thRemains of Filliman (Pt 3)Starting Quest P6Graded
13thRemains of Filliman (Pt 4)Starting Quest P7Graded
13thRemains of Filliman (Pt 5)Starting Quest P8Graded
20thA Love Story With Cannons---Ongoing
35thHeal Thyself---Ongoing
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