Eddrick Brodon

Deserter

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Eddrick Brodon
Approved Character
Posts: 185
Joined: Tue Feb 23, 2016 3:05 pm
Race: Human
Profession: Deserter/Bandit
Renown: +133
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal

Contribution

Milestones

Eddrick Brodon

Tue Feb 23, 2016 3:12 pm

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Eddrick Brodon
Name: Eddrick Brodon
Age: 30 arcs
Race / Gender: Human male
Date of Birth: 58th trial of Zi'da, 686th arc
Marks: None
Factions Joined: Chieftain of Rahkrii Raiders.
Former Athartian Slave Raider, Deserter
Languages Spoken: Fluent common, a touch of Lorien (avriel)



Appearance
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Personality
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History

Part One: Beginnings
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Part Two: Opportunity
► Show Spoiler
Part Three: Recruit
► Show Spoiler
Part Four: Betrayal
► Show Spoiler
Part Five: Departure
► Show Spoiler




Housing
Past
Eddrick has very little in the way of home furnishings, or even a home. He has just a single, one-man tent, of military style, and not much to go with it besides an impromptu bed and a large sturdy crate where he keeps the gear, tools and essentials he grabbed while fleeing his impending arrest and enslavement.

There is no set location where Eddrick will be found yet. Mobility is a key element in avoiding being caught. He is aware that he can be tracked fairly easily, with his Poko mount leaving such distinct insectoid tracks. But these tracks led initially into the Hotlands, and not many people were so eager to bring him back that they would follow him there. Lucky for him, it is actually only the humans of Athart that are after him, and not the Avriel.

On the rare occasions that he finds a decent spot to camp, he is doubly cautious of being caught unawares by someone returning to what they consider "their" spot. He has not yet been forced to conduct a fighting retreat from such a location, but only because he has not been caught napping at the time. But the denizens of the Hotlands are every bit as unforgiving as the desert itself.

He occasionally swings back into the rain forests of the Crescent Peninsula. But he does not want to follow any sort of pattern in doing so. Mostly, he moves from place to place in the desert, wondering if he should set his aimless wandering toward trying to find the city, Nashaki, that he has heard an occasional stranger mention.

Present
As a leader of the Rahkrii Raiders bandit faction, Eddrick now enjoys a private chamber in the Raiders' cave network known as the "Krii Caves". It is a spartan chamber with not much more than the gear he brought with him when he left Athart. A few embellishments have been added, more as deference to his rank within the faction than as a confirmation of ownership. These things would be immediately taken from him were he to fall into disfavor with the rest of the troupe. Outside of his own modest possessions, there is a hammock, a chest, a stone bench, a privy pot, and a few wicker baskets; as well as decorative hangings and a bead curtain. But he is more than content with these things, as it is not opulence he seeks; only peace mind and freedom of body.
Last edited by Eddrick Brodon on Sat Aug 11, 2018 11:16 pm, edited 7 times in total.
User avatar
Eddrick Brodon
Approved Character
Posts: 185
Joined: Tue Feb 23, 2016 3:05 pm
Race: Human
Profession: Deserter/Bandit
Renown: +133
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal

Contribution

Milestones

Eddrick Brodon

Sat Sep 17, 2016 7:44 pm

Old "Fame" System
THREADGAINLOSSSTANDING
At Fame System Start.....................................-30
Balancing Scales (T1).....+1-29
Under Siege (T8)-8-37
On the House (T-10)-11-48
Claypan - Western (T-5)-32-80
Claypan - Eastern (T-6)-12-92
Bringing Down the House (T-11)-16-108
Night Vision (T-12)-8-120
Shedding Some Light (T-13)-10-130
Let the Sands Take Them (T-16).....+5-125
Renown
THREADPOINTSSTANDING
Brought down from old "Fame" System.............+133
Separate Ways (T-20)+5+138
Skills at Start
SKILLSTARTING POINTSBONUSESTOTAL
Ranged (short bow)25 - 25
Whip (Ball & Chain)15(JD) 520
Mount (insect)10 - 10
Animal Training (Falcon) 5 ("Grandfathered" RB)(JD) 510
Field Craft (AL)5 ("Grandfathered" RB)(JD) 510
Leadership (New "RB")25 - 25
Skills Through Old System
SKILLPOINT SOURCE/100/251#KsTIER
Acrobatics10T2,11,1610/10010/2510Novice
Acting5T155/1005/25113Novice
Blades3T123/1003/2512Novice
Bus. Mgmt.0---1Novice
Deception5T1,115/1005/2510Novice
Detection10T1,2,410/10010/2519Novice
Discipline11T12,198/1008/2512Novice (+3/Krorros I)
Endurance15T1,2,5,16,1815/10015/2515Novice
Etiquette0---1Novice
Falconry (FT)29(RB)(JD) T1,2,8,14,17,1929/100NA5Competent
Fieldcraft (AL)31(RB)(JD) T1,2,3,4,14,17,1828/10031/25112*Competent
Hunting0---2Novice
Intelligence10T1,2,5,1010/10010/2516Novice
Interrogation0---6Novice
Intimidation10T2,10,1510/10010/25113Novice
Investigation0---3Novice
Leadership (RB)40(SP) T8,13,18,1932/10040/25121Competent
Logistics10T13,14,1710/10010/2513Novice
Medicine0---4Novice
Mount (Insect)25(SP) T3,4,18,1925/10025/2516Novice
Negotiation10T12,14,1510/10010/2519Novice
Persuasion2T1,22/1002/2514Novice
Psychology0---1Novice
Politics6T206/1006/25110*Novice
Ranged (Short Bow)27(SP) T1,826/10027/2511Competent
Rhetoric2T12/1002/2510Novice
Sociology0---1Novice
Stealth15T1,3,6,12,13,1415/10015/2515Novice
Storytelling2T1,22/1002/2514Novice
Strength10T1,6,1110/10010/2510Novice
Tactics30T1,2,3,5,15,16,17,2027.5/10030/25139Competent
Teaching0---1Novice
Torture0---4Novice
Trap Making3T153/1003/2511Novice
Unarmed (Brawling)30T1,2,5,10,11,2027.5/10030/25115Competent
Whips (Ball and Chain)30(SP)(JD) T1,2,8,2027.5/10030/25110 (9-B&C, 1-Bullwhip)Competent
Additions Since New Skill System
THREADXPEXPENDITURE
Under Siege (T8)+10Ranged (short bow)-1/Leadership-2/Whips (Ball & Chain)-3/Animal Training-4
On the House (T-10)+10Intelligence-2/Intimidation-4/Unarmed (Brawling)-4
Claypan - Western (T-5)+20Endurance-5/Intelligence-4/Tactics-2/Unarmed (Brawling)-9
Claypan - Eastern (T-6)+11Strength-6/Stealth-5
Ghosts...Winds Up (T-3)+15Field Craft-4/Mount (poko)-4/Stealth-3/Tactics-4
Bringing Down the House (T-11)+15Acrobatics-3/Deception-4/Strength-3/Unarmed (Brawling)-5
Night Vision (T-12)+10Blades-3/Discipline-3/Negotiation-3/Stealth-1
Skeletons in the Closet (T-14)+15Animal Training-3/Fieldcraft-3/Negotiation-3/Logistics-3/Stealth-3
Shedding Some Light (T-13)+15Leadership-3/Logistics-3/Stealth-2/Unarmed Combat-7
Let the Sands Take Them (T-16)+15Acrobatics-5/Endurance-5/Tactics-5
Trials of Bandit Hunting (T-17)+15Animal Training-3/Field Craft-4/Logistics-4/Tactics-4
Tomb of the Lost Immortal (T-15)+20Acting-5/Intimidation-5/Negotiation-4/Tactics-3/Trap Making-3
Battle: Northern Fortress (T-18) +20Field Craft-5/Endurance-5/Leadership-6/Mount (Insect)-4
Imperial Audience (T-19) +20Animal Training-4/Mount: Insect-6/Leadership-5/Discipline-5
Separate Ways (T-20)+15Politics-6/Tactics-3/Unarmed Combat-3/Whips (Ball and Chain)-3
Last edited by Eddrick Brodon on Tue Aug 21, 2018 2:30 am, edited 28 times in total.
User avatar
Eddrick Brodon
Approved Character
Posts: 185
Joined: Tue Feb 23, 2016 3:05 pm
Race: Human
Profession: Deserter/Bandit
Renown: +133
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal

Contribution

Milestones

Eddrick Brodon

Sat Sep 17, 2016 7:54 pm



Knowledge




Combat
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Falconry and Mounts
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Locations
► Show Spoiler
Mental
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People
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Society, Culture and Events
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Survival
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Last edited by Eddrick Brodon on Tue Aug 21, 2018 1:56 am, edited 19 times in total.
User avatar
Eddrick Brodon
Approved Character
Posts: 185
Joined: Tue Feb 23, 2016 3:05 pm
Race: Human
Profession: Deserter/Bandit
Renown: +133
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal

Contribution

Milestones

Eddrick Brodon

Sat Sep 17, 2016 8:04 pm

Starter Pack Items

Starting with the Infantry Deserter Packet:
► Show Spoiler



Ongoing Cash Ledger

ENTRYDEBITCREDITLOOTBALANCE
............0on, 0gn, 2sn, 0cn
On The House (Vhalar job)...500gnVhalar 716 wages500gn, 2sn
Vhalar 716 expenses...Beggar......500gn, 2sn
Bringing Down the House (Zi'Da job)...558gnZi'Da 716 wages1058gn, 2sn
Zi'Da 716 expenses "poor"-27gn, 9sn......1030gn, 3sn
Tomb of Lost Imm....300gn...1330gn, 3sn



Ongoing Loot Ledger

THREADLOOTSTATUS
Awakened Response (T4)1 Howling BoneBroken (T5)
Under Siege (T8)200 GN worth of trinkets and jewelrysold for cash for faction
1 Set of Improvised (Poor Quality) plate armorgiven to faction
200 GN worth of weapons and armor piecesgiven to faction
Night Glow GemBought from Point Bank
Night Vision (T12)Night vision spyglassMade from Night Glow Gem
Bringing Down the House (T11)400gn looted from caravanGiven to complete 800gn faction start-up cost
Tomb of Lost Imm (T15)100gn worth of various treasuresKept for trades
Rain StonesBought from Point Bank



Point Bank Ledger

TO STARTADDITIONSEXPENDITURESLINKSBALANCE
194 points......here and here194
......-160 pts. for Night Glow GemUnder Siege 34 pts.
...+76 points...here and here110
...+97 points...here and here207
...+75 points...here and here282
...+48 points...here and here330
...+88 points...here and here418
...+70 points...here and here488
...+61 points...here and here549
...+2 points...here551
...+106 points...here and here657
...+3 points...here660
...+2 points...here662
...+3 points...here665
...+5 points...here670
...+3 points...here673
......-100 pts. for Rain StonesLost Immortal573
...+19 points...here592
...+7 points...here599
...+13 points...here612
...+5 points...here617
Last edited by Eddrick Brodon on Sat Aug 11, 2018 5:24 pm, edited 13 times in total.
User avatar
Eddrick Brodon
Approved Character
Posts: 185
Joined: Tue Feb 23, 2016 3:05 pm
Race: Human
Profession: Deserter/Bandit
Renown: +133
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal

Contribution

Milestones

Eddrick Brodon

Sun Apr 02, 2017 4:32 pm

Thread List
THREADTYPE/DATESTATUS
T-1.) Balancing ScalesMemory/87 Vhalar 713Graded by Rosamond
T-2.) I Am The SerpentPresent/19 Ashan 716Graded by Rosamond
T-3.) Ghosts Can Shove it Where the Sand Winds UpPresent/121 Ashan 716Graded by Pegasus
T-4.) Awakened ResponsePresent/10 Ymiden 716Graded by Basilisk
T-5.) Battle of the Hotlands Claypan - Western FrontPresent/15 Ymiden 716Graded by Basilisk
T-6.) Battle of the Hotlands Claypan - Eastern FrontPresent/15 Ymiden 716Graded by Basilisk
T-7.) Getting the WordMemory/45 Ashan 715In progress
T-8.) Under SiegePresent/18 Ymiden 716Graded by Basilisk
T-9.) At What Cost (Emea)present/2 Saun 716In Progress
T-10.) On the House Vhalar 716 job threadpresent/27 Vhalar 716Graded by Pegasus
T-11.) Bringing Down the House Zi'da 716 job threadpresent/4 Zi'da 716Graded by Fridgar
T-12.) Night Visionpresent/34 Zi'da 716Graded by Pegasus
T-13.) Shedding Some Light Cylus 717 job threadpresent/5 Cylus 717Graded by Pegasus
T-14.) Skeletons in the Closetpresent/17 Cylus 717Graded by Kovic
T-15.) Tomb of the Lost Immortalpresent/54 Ashan 717Graded by Basilisk
T-16.) Let the Sands Take Thempresent/34 Ashan 717Graded by Noth
T-17.) The Trials of Bandit "Hunting"present/25 Ashan 717Graded by Djinn
T-18.) Battle: Northern Reaches Fortress Exteriorpresent/26 Ymiden 717Graded by Basilisk
T-19.) An Imperial Audiencepresent/23 Zi'da 717Graded by Basilisk
T-20.) Separate Wayspresent/12 Ashan, 718Completed
T-21.) Snatched in the False Nightpresent/40 Saun, 718In Progress
Last edited by Eddrick Brodon on Sun Aug 12, 2018 8:12 am, edited 4 times in total.
User avatar
Eddrick Brodon
Approved Character
Posts: 185
Joined: Tue Feb 23, 2016 3:05 pm
Race: Human
Profession: Deserter/Bandit
Renown: +133
Character Sheet
Prophets' Notes
Plot Notes
Personal Journal

Contribution

Milestones

Eddrick Brodon

Fri Jun 22, 2018 3:49 am

Krorros, The will of Raskalarn

Ability NameAbility Description
Might of the ConquerorA skill that is passive in nature, Might of the Conqueror provides the blessed with a small, but noticeable, boost to their strength and endurance, so that they might be able to more easily perform tasks they would otherwise struggle with.
Mortal Foe The will of Raskalarn is one of the conqueror and equally strong individuals will stand in the way of such ambition. Mortal Foe allows the marked to identify a worthy opponent as their mortal foe, as someone who must be overcome at all costs. Once that foe is recognized, and only one may be active a time, a Marked will always be aware of when their mortal foe is near, or within the same city. They will always feel a tug toward that fated confrontation and when it occurs, fate intervenes in such a way as to separate the two for their duel. Once used, this ability cannot be again till Mortal Foe has been dismissed.
Krorros Skills Add an extra three skill points to one of the following skills: Any Weapons Skill (Including Seige Weapons), Unarmed Combat, Discipline, or Leadership. Any skill points granted by this Mark can break the 100 point cap on skills.
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