Luther

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Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
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Wealth Tier: Tier 4

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Luther

Luther
Image
Name: Luther

Race: Undead (Ghost: The Empty), Formerly Human

Date of Birth: 17th of Ashan, 694

Date of Death: 8th of Saun, 717

Marks: None

Factions Joined: None

Languages Spoken: Fluent = Common, Broken = Rahaki

Appearance

Living
In life, Luther was a man of average attraction; fair for a commoner but by no means reaching the beauty that those of better breeding held. Standing at 5'9" and weighing in at 150 pounds, he was a man of lean and unassuming frame. Chocolate brown hair kept short for work sat in curled knots atop his head and was matched by a unkempt, scraggly beard which lined his jaw. Pale skin and cool grey-blue eyes served as the man's only notable trait that separated his appearance from other men his age. He dressed poorly, clad in the patched brown pants that his brother had before him and in a mud-stained white work shirt he had never quite grown into. He was not a man of wealth, and the only item of clothing he could claim was of moderate value was his grandfather's military longcoat; the apparel dyed a royal blue with gold trimmings denoting his retired ranking in the Eternal Empire. With better grooming, Luther could have passed for handsome, but he had neither the time nor the drive to waste nel on his appearance. He was who he was, and that was fine for him.

Echo
In death, however, Luther no longer looks like the unassuming commoner he was in life. His skin flickers with cinders, unending burn marks from an unjust and violent death. Every movement of his is followed by a phantasm of smoke, the smell of charcoal choking the air as he passes. His clothes are stained with soot and ash, the edges of his garments burning with a subtle, illusory ember. Calm grey eyes have shifted into broken storm clouds; pain and confusion plain in his ghostly gaze.

Phantom
As Luther has progressed into a Phantom, he forgets more of the life he had among the living. In response, his ghostly image has become a mixture of his strongest memories; those he had in youth and those he's made since death. Chin bare of beard, Luther looks more like he did when he was seventeen arcs old rather twenty two. Cinders still flicker across his form, but the smoke around him is no longer as wild; sinking into his body instead of pouring out. His skin is now an ashen grey and his eyes have darkened like smooth, black coals. Confusion doesn't haunt his gaze anymore, instead his unblinking eyes hold a restrained ferocity. A voice like silk hiding steel, this former farmboy looks far more worthy of his military heritage in undeath than he ever did in life.

Empty
Ascending into an Empty during the events of dark and twisted dream, what would have been a gnashing void of teeth was been altered by the mark of Daia and a courageous spark. Inspired by the Immortal, Luther now looks more like a soldier than a scholar. His face has shifted into sharp and handsome angles; appearing as someone in their late twenties rather than a youth of 17-some arcs. Long, diagonal scars cut across his face; a empathy witchmark disguised as battle-born wounds. His spectral form has filled out, a body bearing muscles suited for stealth and swords. A faintly glowing tattoo of a tiger stretches across his chest, the heart of the beast covering his own and burning with the mark of Daia. Finally, his eyes, once empty and black, have cleared to reveal a stilted cyan blue which still hold a hint of that endless hunger. This form looks foreign to any image of Luther prior, and perhaps that is intentional. Perhaps this is the man the boy could have become had he lived long enough to find an Immortal that would fight for him.
Last edited by Luther on Thu Sep 12, 2019 6:17 am, edited 51 times in total. word count: 675
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Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
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Wealth Tier: Tier 4

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Personality


Undeath Before Daia
Broken by his faith's betrayal, Luther's undeath has left the spirit scrambling for answers. Once a devout man, he no longer knows what institutions, authorities, or individuals to trust; so he trusts nothing. He is constantly questioning his surroundings, immediately skeptical of any imperative or agenda presented before him. A contrarian and impish nature that was hidden by living duties and obligations has emerged, and Luther has found himself much more willing to ask the hard questions in order to discover where truth lies. Confused, hurt, and angry about the injustice of life and the unfairness of death, Luther has rejected the idea that anyone, be they mortal or Immortal, has any right to rule over his soul. An intelligence sharpened by obsession with truth and a need to rule over himself, Luther will not rest until he becomes the master of his own soul.

Undeath After Daia
Having found a faith he didn't think he could, Luther's mind has, in part, been healed by the mark of the Lioness, the influence of his spark, the dreamlike meeting of his friend Praetorum. There is a frenetic, focused energy about him; a purpose he could never claim to have held in life. His spectral form now burns with confidence, almost dangerously so, and his scholars' mind has been razored into a warrior's weapon. He does not see himself ruled over by Daia, nor does he see himself as simply serving her. Rather, Luther realizes that Daia and he are saving each other from the darkest parts of themselves. In this idea of salvation, he has found devotion. Yet, those darker aspects of himself have not vanished from his mind. That gnawing hunger still calls to him from the corners of his mind, but now Luther has a way to aim it. Broadly; but aim it still. His Emptiness is in part filled by love for his chosen immortal, focused into purpose by his dormant spark, and reminded of its consequence by his memories of his friend. The man that Luther was has truly died, and the ghost hopes in its place a better soul arises.
Last edited by Luther on Thu Sep 12, 2019 5:41 am, edited 20 times in total. word count: 363
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Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
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Wealth Tier: Tier 4

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History


Born to a pair of devout yet poor farmers in the outer territories of the Eternal Empire, Luther lived a hard life but one absent of fear. Sure, his family had to worry about the wildlife or a bad harvest every once in a while, yet even then they didn't know what true, abject terror was. And why would they? Luther's family was a blessed one. Devout followers of their eternal protector Raskalarn, his grandfather had even been blessed by the Conqueror before an injury on campaign forced him to end his military career in favor of farm life. It was on this farm that Luther was raised for most of his life, the third son of two loving parents, and while in the quiet of the night he dreamed of doing greater things he couldn't complain about his lot in life. They worked in the morning, took lessons from his grandfather in the afternoon, worked in the evening, and repeated the cycle the next trial. A simple, hard life, but a good one.

Bearing a keen mind and sharp tongue, Luther was the troublemaker of his family for much of his youth. He asked too many questions and shirked work in favor of his grandfather's lessons too often. He would wander too far from the farmstead, endlessly curious about the world outside of his family's parish. There were even times that he would question his family's worship of Raskalarn, wondering why they would devote themselves so much to a woman that only his grandfather had ever seen and who, realistically, had little impact on their day-to-day life. However, as he grew and grew tired of the conflict that questions brought, he learned to temper his curiosity in favor of the security that faith bought. It was easier, simpler to stop pressing his parents for questions they didn't have. Instead, he quelled his contrarian nature and adopted his family's view, accepting that Raskalarn had earned his elder's faith, and as such had a right to his faith as well. His dreams of far off places and a greater life than that of a farmer had begun to fade, and Luther accepted that he would most likely live and die never leaving the borders of the Empire.

It was unfortunate how right he was.

Soldiers came without warning, pulling them from their sheets in the middle of the night. His father and mother tried to defend their family, but were cut down for their efforts. They were luckier than those who remained. Luther remembered screaming for help as their captors bound him and his surviving family in rope. He remembered the feeling of hot tears streaming down his face, he remembered his throat going raw as he begged Raskalarn to intervene, and he remembered still mouthing the name of the mother of the empire when they slipped a gag around his mouth. Blood, warm and red, splashed against his face as they butchered his brothers in front of him. They grabbed him next, holding him down as they pressed a blade to his throat. Luther managed to spit the gag out of his mouth, and seeing his death draw near he promised the killers that Raskalarn's followers would hunt them across the ends of Idalos for their crimes.

They laughed. Murder in the air and they were laughing at his claims. Luther insisted that they would die for killing a former Marked of Raskalarn's family, and they only laughed more. Their leader stepped forward and removed her helmet, revealing the faint golden circle that marked her as Krorros. She walked over to his grandfather, forced his mouth open and grabbed the man's tongue, revealing the faintest image of spider. The mark of Sintra. The Webspinner. The most hated enemy of the Eternal Empire. Luther couldn't believe it, refused to believe it; frantically denying the woman's proof and instead accusing her of being an agent the Great Arachnid. Enraged by his accusation and denial, the woman filled a bucket with coals and ordered her men to hold his mouth open. If Luther would blaspheme, lie in the face of truth, she would give him a liars death. Coals, hot and glowing, were dropped one by one into his mouth, but still Luther prayed to any Immortal that would listen for respite. His cheeks charred, and still Luther prayed. Smoke from his own burning flesh filled his lungs, and still Luther prayed. His tongue turned to ash, and Luther died with a prayer on his lips.

Judgement came next, standing before a pair of twin Immortals that weighed the evil and the good in his soul. Death didn't wash away the taste of ash and flame from his mouth, and he couldn't help but be angered by the sight of Immortals who didn't answer his pleas for relief. They made their ruling, and it wasn't long before Vri came to take his soul away. Luther wouldn't let it happen. He shunned the Lord of Ends offer of relief. There was no other option for the dead man. Luther had lived a hollow life, devoted to a family that lied to him and to an Immortal that couldn't protect him. He needed answers about his death. He needed truth for what his family truly was. And he needed explanations for why no Immortal would answer his prayers as he was burned from the inside out. In life, he stifled his intelligence, traded curiosity for contentment, and trusted others to rule his life for him. Luther would not make those same mistakes in undeath.

Rejecting the hand of Vri, Luther entered the Beneath as an Echo of who he once was.
Last edited by Luther on Fri Feb 15, 2019 5:03 pm, edited 13 times in total. word count: 969
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Skills & Knowledges

Skills
Skill Total Points Proficiency
Materialization (RB) (FT) (100/100) Grandmaster
Syphon (76/250) Expert
Discipline (26/250) Competent
Dancing (+3 Mark Bonus) (26/250) Competent
Meditation (26/250) Competent
Possession (26/250) Competent
Hex (5/250) Novice
Intelligence (5/250) Novice
Farming (3/250) Novice
Endurance (2/250) Novice
Empath (0/250) Novice

Knowledges

Dancing

  • Dancing: The March of the Empress
  • Dancing: Falling into a crowd’s rhythm
  • Dancing: Conveying culture through movement
  • Dancing: Dancing with Daia
  • Dancing: The joy of a perfect partner
  • Dancing: Two souls moving in absolute harmony
  • Dancing: The Invader’s Waltz
  • Dancing (The Invader’s Waltz): Easy to learn, hard to master
  • Dancing: Leading
  • Dancing: Feeling a partner’s weight
  • Dancing: Trusting your partner

Deception

  • Deception: Learning Your Whole Life Was a Lie (CS Approval)

Discipline

  • Discipline: Duty to the family
  • Discipline: Pushing past emotional pain
  • Discipline: Staring down a phantom
  • Discipline: Refusing to lose oneself in a memory
  • Discipline: Ignoring anger
  • Discipline: Regaining your moral backbone
  • Discipline: Chronic psychic pain
  • Discipline: Fighting against ecto-form failure
  • Discipline: Surviving the Call
  • Discipline: Focusing on the hunt despite psychic injury
  • Discipline: Letting a meal go
  • Discipline: Listening to the human side
  • Discipline: Pushing past a soul-shaking agony
  • Discipline: Keeping a goal in mind can reduce mental pain
  • Discipline: The stronger the psychic pain, the harder it is to focus
  • Discipline: Limiting the hunt to the scum of Rharne
  • Discipline: Focusing on an objective in the face of confusion
  • Discipline: Regaining composure after sensation-overload
  • Discipline: Mentally surviving a second death
  • Discipline: Holding an Immortal together
  • Discipline: Discovering Devotion
  • Discipline: Hunger gnaws away at clarity
  • Discipline: Panic makes focus fail
  • Discipline: Anger is the enemy of calm
  • Discipline: Hard to ignore one’s vices when a prick is monologue-ing
  • Discipline: Resisting the urge to feast
  • Discipline: Being strong in order to overcome past failures
  • Discipline: Using devotion to forge oneself into a better person
  • Discipline: Realizing when one is losing an internal battle
  • Discipline: Forcing a final moment of clarity
  • Discipline: Asking for others to stop the worst part of oneself
  • Discipline: Maintaining a social mask

Empathy


Endurance

  • Endurance: Fighting Through Physical Pain (CS Approval)

Etiquette

  • Etiquette: Courting a city girl
  • Etiquette: Asking to be an escort
  • Etiquette: One insult begets another
  • Etiquette: Flirting between a farmer's son and merchant's daughter
  • Etiquette: Embarrassment can be turned into entertainment

Farming

  • Farming: Basics to Farming Crops (CS Approval)

Hex

  • Hex: A hexcore can only be opened by Syphon
  • Hex: Hexcores hold memories
  • Hex: Memories feel too real

Intelligence

  • Intelligence: Questioning Everything is a Quick Way to Learn Everything (CS Approval)
  • Intelligence: A Quizzitive Mind is Needed for Learning (CS Approval)
  • Intelligence: Asking for a favor
  • Intelligence: Hart
  • Intelligence (Hart): A diplomatic man
  • Intelligence: Vega
  • Intelligence (Vega): An aggressive woman
  • Intelligence: Connecting past information to new data
  • Intelligence: Revealing vulnerability to gain information
  • Intelligence: Honest opinions beget an honest reaction
  • Intelligence: Pressing an Empty to reveal their obsession

Intimidation

  • Intimidation: Undeath easily creates fear

Materialization

  • Materialization: A poor substitute for real life
  • Materialization: Channeling frustration into fuel
  • Materialization: Absence of ectoplasm equals an unstable form
  • Materialization: Can’t solidify when exhausted
  • Materialization: Can’t flux when exhausted
  • Materialization: Can’t utilize tendrils when exhausted
  • Materialization: Anger destabilizes the soul-form as much as hunger
  • Materialization: Smoke and cinder intensify when in a rage
  • Materialization: Convey
  • Materialization (Convey): A quick escape
  • Materialization (Convey): Effective against locked doors
  • Materialization (Convey): Limited when wearing an Anchor
  • Materialization (Convey): Requires concentration
  • Materialization (Convey): Getting stuck sheds ectoplasm
  • Materialization (Convey): Phasing through locked doors is dangerous
  • Materialization (Convey): Look before you leap
  • Materialization (Convey): More dangerous with a living body
  • Materialization (Convey): Makes a living body look spectral
  • Materialization: Traverse
  • Materialization: Traverse- Requires intense focus
  • Materialization: Traverse- Take a lot of ectoplasm
  • Materialization: Traverse- Needs strong emotion
  • Materialization: Traverse- Forcing the Veil to open
  • Materialization: Tendril
  • Materialization (Tendril): Choke
  • Materialization (Tendril): Restraining a sword-arm
  • Materialization (Tendril): Drag
  • Materialization: Tendril works best on its own
  • Materialization (Tendril): Useful in ghost-to-ghost combat
  • Materialization (Tendril): Grabbing glass
  • Materialization (Tendril): Interacts with the living world
  • Materialization (Tendril): Can be used stealthily
  • Materialization (Tendril): Channeling Insurgent
  • Materialization (Tendril): Wrapping around an ankle
  • Materialization (Tendril): Effective for multi-target attacks
  • Materialization (Tendril): Summoning two tendrils at once
  • Materialization (Tendril): Can be summoned from the leg
  • Materialization (Tendril): Can be summoned from the back
  • Materialization (Tendril): Freeing an Immortal from an Empty’s control
  • Materialization (Tendril): Insurgent ineffective against family members
  • Materialization (Tendril): Grappling two targets
  • Materialization: Solidifying requires focus
  • Materialization: Solidifying the fingers
  • Materialization: Solidifying the back
  • Materialization: Solidifying is replicating the memory of physical form
  • Materialization: Can only feel, not grab, when not solid
  • Materialization: Flux
  • Materialization: Flux makes me look transparent
  • Materialization: Flux is useful for stealth
  • Materialization (Flux): Mid-combat vanish
  • Materialization (Flux): Mid-air invisibility
  • Materialization (Empty): The Rind
  • Materialization (Convey): Phasing through an anchor
  • Materialization (The Rind): The fullest form of invisibility
  • Materialization (Flux): Endless combat utility
  • Materialization (Flux): Getting the drop on a surprised opponent
  • Materialization: Solidifying inside a body
  • Materialization: Physically tearing oneself out of a stolen form
  • Materialization: Works while possessing an unfamiliar form
  • Materialization: Solidification while possessing a body yields bloody results

Meditation

  • Meditation: Clearing Your Mind To Know The Next Step to Take (CS Approval)
  • Meditation: x10 (Character Update)

Possession

  • Possession: A battle of wills
  • Possession x10 (Character Update)

Syphon

  • Syphon: Emotional Energy
  • Syphon: A favorite of phantoms
  • Syphon: The opening of one's soul
  • Syphon: Drains ectoplasm
  • Syphon: Life Energy
  • Syphon: Life Energy- Addictingly warm
  • Syphon: Memory Snatching
  • Syphon: Memory Snatching leads to instability
  • Syphon: Emotions have a different tastes
  • Syphon: Consuming too much is like getting drunk
  • Syphon: Mid-combat drain
  • Syphon: The sweet taste of fear
  • Syphon: Soothes the mental anguish of death
  • Syphon: Best to choose villainous victims
  • Syphon: Can be interrupted by mental pain
  • Syphon: Life energy tingles
  • Syphon: Abates the endless hunger of the afterlife
  • Syphon: Every living soul has a unique taste
  • Syphon: Best time to syphon is at night
  • Syphon: Ultimately a futile effort to fill an empty belly
  • Syphon: Disturbs the human side of my mind
  • Syphon: Linking souls with a kiss
  • Syphon: The taste of an Immortal
  • Syphon: Absorbing a dead god’s emotions
  • Syphon: Feasting on a friend
  • Syphon: The taste of a spirit-merged being
  • Syphon: Devouring a shadow of one’s soul
  • Syphon (Empty): Domination
  • Syphon: The taste of an eternal
  • Syphon: Starvation creates strength
  • Syphon: The feeling of being feasted on
  • Syphon (Domination): Ordering a soul that shares ones obsession
  • Syphon (Domination): Dominating a spirit-merged soul
  • Syphon: Battling a creature skilled in Syphon
  • Syphon: x8 (Character Update)

Non-Skill

  • Afterlife: The Hymn of Judgement
  • Afterlife: Masarvva, the Silent City
  • Afterlife: Colegut, the Ashen Tunnels
  • Afterlife: Olamanelle, the Silver Sky
  • Afterlife: Emea, the Bright Caverns
  • Anchors- Source of emotional ectoplasm
  • Anchors- Can be moved like they were in life
  • Anchors- Maintaining movement drains ectoplasm
  • Pier and Pre: Judge where souls end up
  • John Sharp: A dangerous phantom
  • John Sharp: Wants someone to master their soul
  • The False Lantern: A title to investigate
  • Torment and Damnation: What awaits blasphemers
  • Vri: Guides souls into the afterlife
  • Siegfried: Helped murder my family
  • Siegfried: Worked with a mage
  • Siegfried: Has my anchor
  • Siegfried: Knows too much about ghosts
  • Siegfried: Evades questions
  • Phantom: Man and Monster
  • Qit’ria: A ghost and a mother
  • Caz’aria: Daughter of Qit’ria
  • Faith: Red-eyed peacemaker
  • Faith’s advice: Don’t be alone, and don’t forget who you are.
  • Madelyn: Works at the general store
  • Madelyn: A stunning woman with a sharp tongue
  • Madelyn: Last name Greer
  • (SP) Location: Korlasair
  • (SP) Layout: Korlasair
  • (SP) History: The Eternal Empire
  • (SP) Laws: The Eternal Empire
  • (SP) Customs & Festivals: The Eternal Empire
  • (SP) Race: Human
  • (SP) Creation Legends: Human
  • (SP) Customs & Traditions: Human
  • (SP) Immortal: Raskalarn
  • (SP) Race: Ghost


Magic
Empathy
The Lionheart
Forged from the courage of a friend and set aflame by Daia’s divine purpose, the Lionheart is a spark that seeks internal strength. Though its origins dark and dreamlike, the spark’s purpose remains clear. It calls for courage from both its vessel and its vassals. It demands fear from those who put the ideals of its sworn Immortal to the sword. It tests the mettle of men to see what they truly are made of. When all is dark and hope seems lost, that is when the spark burns its brightest. It is a seething strength that seeks to protect, inspire, and ultimately, conquer the self as well as the enemy.

A combative being, the Lionheart manifests its will by pushing Luther to stand his ground firmly in the face of opposition. It encourages his already contrarian instincts an exceeding amount, making diplomacy difficult when the ghost truly stands against an idea. The Lionheart is not an idle thing and detests complacency when courage is called for. It urges Luther to take a more definite, and oftentimes, more violent stance on disagreements. Still, it is a noble thing, and nudges Luther to intercede on behalf of the weak rather than stoop to the cruelty known to often by the strong. While Luther may contain the mind of a peaceful, if scarred, scholar, the Lionheart urges his soul to become a sword devoted to Daia.
Witchmark
While most Empathy mages’ witchmarks are subtle things stitched across fingerpads, the Lionheart has no desire to sheathe its claws. The spark manifests itself on Luther’s soulform as a series of diagonal scars which stretch across his brow, nose, and mouth. Faint wisps of ghostly blue energy burn from these scars, as if to remind the world of the roar which awaits underneath.
Death Remnant:

Insurgent- In his family’s time of need, Luther believes the Immortals and the Eternal Empire abandoned them. They rejected his prayers for help, and now in undeath his soul rejects them. Whenever Luther touches another individual with a materialized tendril, he can force them to rebel against any order which binds them to authority. This ability could make a guard abandon his post, a priest refuse their religious duty, or a slave revolt against their master. However, there are limits to the strength of this rejection. Luther’s soul still respects family, and as such he could never force an individual to revolt against someone they consider as family. This ability cannot affect any Marked PC’s or NPC’s duty to their Immortal if they are ranked at Exalted or higher, and Insurgent can be resisted if an individuals levels of Discipline or Meditation exceeds Luther’s skill level of Materialization. If an individuals Meditation or Discipline skill matches Luther's skill in materialization, the affected time is cut in half. Insurgent scales with Luther’s level in Materialization: causing rebellion for 1 bit at Novice, 5 bits at Competent, 15 bits at Expert, 30 bits at Master, and for 1 break at grandmaster.

The Taste of Truth-
Following this, Luther finds himself able to tell when someone is lying to him, and he gets the knowledge via a strange tingling sensation on his lips and tongue. This isn't a very specific thing, it will just give Luther a sense of something not quite being right, and he experiences it in ghost and physical form. It can be overcome with Deception, Acting, etc .
(Earned here)
Last edited by Luther on Sun May 15, 2022 6:29 am, edited 64 times in total. word count: 1896
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Skill Point Ledger

[/tr]
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Materialization (Racial Bonus) +/-25 50
Syphon -15 35
Possession -15 20
Discipline -15 5
Hex -5 00
Clothes Make the Man +10 Ghost Points 10 GP
Intelligence (CS Approval) +/-5 10 GP
Farming (CS Approval) +/-3 10 GP
Endurance (CS Approval) +/-2 10 GP
When Souls Depart +10 GP 20 GP
Materialization -5 GP 15 GP
When Souls Depart II +10 GP 25 GP
Tear the Veil +10 GP 35 GP
Memory of a Man +10 GP 45 GP
Transitioning into a Phantom +25 GP 70 GP
Syphon -11 GP 59 GP
Materialization -21 GP 38 GP
Take the Lead I +10 SP 38 GP, 10 SP
The Call +20 GP 58 GP, 10 SP
Transitioning into an Empty +25 GP 83 GP, 10 SP
The Door of Death +20 SP 83 GP, 30 SP
Materialization -49 GP 34 GP, 30 SP
The Pure +20 GP 54 GP, 30 SP
Daiayana Skills +3/-3 Dancing 54 GP, 30 SP
Syphon -50 GP 4 GP, 30 SP
Discipline -11 SP 4 GP, 19 SP
The Door of Souls +20 SP 4 GP, 39 SP
Dancing -23 SP 4 GP, 16 SP
The Trial of the Sated +20 GP 24 GP, 16 SP
Character Update +32 SP 24 GP, 48 SP
Meditation -26 SP 24 GP, 22 SP/td]
Possession -11 GP 13 GP, 22 SP

Code: Select all

[tr]
[td] Link thread or Name of Skill [/td]
   [td]  Point Adjustment[/td]
      [td] New Total[/td]
[/tr]
Last edited by Luther on Sun May 15, 2022 6:28 am, edited 34 times in total. word count: 261
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Marks


Daiayana



Luther has been marked by Daia, a heart-shaped scar erupting with ghostly blue flames and carved into the center of his chest (Approval here)

Favored Abilities
  • Sentiment: The Favored has the unique ability of being able to pluck a shimmering, silvery hair from their head, regardless of whether or not they have actual hair. This hair may be tailored into anything that the Favored might make from Needlecraft. While the tailoring, as a whole, is being done, the Favored may focus on a memory or strong emotion, and weave it into the object. Once it is finished, the silvery hair will change color and appearance to fit the object made. Following that, anyone who makes contact with the object will either be able to see the memory as a vision or feel the emotions as strongly as the Favored imparted into the object. These things can be resisted easily if so desired by those who touch it.
  • Invigorate: The Favored has the ability to generate more Lifeforce than they need while dancing. Passively, this keeps the Favored young and vigorous, staving off the effects of aging. However, when used in the presence of decay, decrepit, or anything past the prime of its life (as this only applies to living things), this ability will turn back the biological clock, returning them to their peak, and never younger. This is strictly physical, and does not affect the mind, memories, etc. For simple things such as plants and small animals, this affect kicks in over the span of a few minutes. For more complex beings, such as older animals and people, it requires roughly one hour of dance per year of invigoration. This ability does not affect time, so it does not remove scars, injuries, etc.
  • Trusted Gaze: The Favored must lock eyes with a person and activate this ability. The Favored's own eyes will change to look like the eyes of someone that person trusts or believes in. This change includes eye color, shape, and other such details of the eyes. This is only visible to that person, and it can be done with multiple people in order to overlap the effect. This effect lasts for up to one hour. It cannot be used on the same people twice in one day.
  • The Beat of Your Own Drum: The Favored will find themselves able to improve in all aspects of their life simply by dancing. No matter what it is the Favored is doing, if they do it while dancing, they will find themselves better at it. This reflects itself in the Skills they use. If the Favored's dancing skill is of higher tier than the target skill they are improving, that target skill may be utilized at one tier higher than it currently is. If the dancing skill is of equal or lower tier than the target skill, the Favored will find smaller improvements to the skill that makes what they are doing easier and more efficient.
  • Daianya Skills: The character is granted an extra three skill points which may be spent only on the following skills: Dancing, Needlecraft, Leadership, Caregiving, and Endurance. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Last edited by Luther on Thu Oct 03, 2019 8:01 pm, edited 3 times in total. word count: 560
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Possessions

  • Anchors (4/5)-
    • Military Dress Longcoat - an item inherited from Luther's grandfather, there was no more sacred piece of clothing than this royal blue military jacket. In his youth, he used to sneak into his grandfather's room and try on the coat in secret, pretending to be as an experienced military commander as his elder was. Luther still considers the day he was gifted it one of the best days of his life. It is currently located in a run-down clothing store in Rharne's Earth Quarter.
    • Praetorum - A childhood friend Luther recently reconnected with in a dark and twisted dream, Praetorum is the type of person Luther would aspire to become. They share a deep bond, but one that may be fraying due to Luther's actions in that unknown realm.
    • The Lion's Locket - A small locket, depicting the Immortal Daia and with a lion engraved on the outside. Any who wear the Lion's locket are able to communicate with each other - no matter the distance. Once a cycle you may teleport yourself (only) to one of the others who wears this. For Luther - and Luther only - this locket also gives you the ability to hunt for prey, like a lion - when you activate this, then Luther becomes an excellent Hunter and increases your Hunting or Fieldcraft by 2 levels (eg: Novice -> Master).
    • The ghost-bloom - A small beautiful bloom which Luther can fully experience no matter his ghostly form. Scent, touch etc - they are are absolutely real to him. The flower shares it's physical "state" with him - so when he's solid, it is, etc. The scent of the flower gives Luther a vague sense of calm and is soothing. Obtained from The Call
  • Possessions
Housing

Currently, a clothing store in Rharne's Earth Quarter when not in the Beneath.
Last edited by Luther on Thu Oct 10, 2019 7:20 pm, edited 19 times in total. word count: 310
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Wealth Ledger



Here, you record all your purchases - keeping a track of money going in and out of your character's account.
Item Adjustment Total
Starting Package: Ghost Package +66 WP 66 WP
Ghost Metal Armor (Tier 8 MW armor made from Tier 9 ghost metal) -19 WP 47 WP
Wealth Points: 47 WP

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]
Last edited by Luther on Fri Oct 04, 2019 2:47 am, edited 8 times in total. word count: 71
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Renown Ledger


Item/ Thread Renown Total
Starting Renown 0 0
Cross the Threshold +10 10
Take the Lead I +5 15

Code: Select all

[tr]
[td]Link to thread where renown is gained [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]
Last edited by Luther on Tue Sep 10, 2019 9:37 pm, edited 3 times in total. word count: 43
User avatar
Luther
Approved Character
Posts: 106
Joined: Mon Jan 21, 2019 10:04 pm
Race: Undead (Ghost)
Profession: Daia Devotee
Renown: 15
Character Sheet
Character Wiki
Wealth Tier: Tier 4

Contribution

Milestones

RP Medals

Miscellaneous

Threads



Event Threads
The Call
The Door of Death
The Door of Souls
The Pure
The Trial of the Sated

Dream Threads
Chasing Flame - 20th of Cylus - 719

Memory Threads
Children of the Empire - 27th of Ymiden, 708
Take the Lead - 68th of Vhalar, 710

719
When Souls Depart- 3rd of Cylus
When Souls Depart II- 3rd of Cylus
Tear the Veil - 5th of Cylus
The Hunger - 18th of Cylus
Clothes Make the Man- 28th of Cylus
Memory of a Man I - 43rd of Ashan
word count: 86
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