• Closed • [Faldrass] Leader of the Pack

Tio and Nir'wei team up to deal with a pack of undead animals.

17th of Vhalar 717

From Tried's Mouth to the mysterious Tower, the waters around Scalvoris and the island itself hold a vast array of secrets, just ripe for discovery. Here are landmarks, jungles, mountains, forests and islands of note.

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Tio Silver
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Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
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Wealth Tier: Tier 6

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[Faldrass] Leader of the Pack

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Nir'wei seemed to grasp the concept of a soul trap quickly enough, and theorized that the horse's own soul was the one stuck in the well. What he'd just described was a Revenant, and from the look on his face the thought of it absolutely disgusted him. However Tio frowned at the thought. It was certainly close to being a Revenant, but something about it just wasn't quite right. "No... I don't think it's this horse's soul trapped in the well." He muttered. "It's certainly a horse's soul, but the pale horse itself is still technically alive. It's heart is beating, and it's acting too freely for an undead. I think we're dealing with something new here; something both living and undead at the same time."

He tilted his head to the side, as if looking at the well from another angle would shed some light on the matter. "I have no idea how this came about, but I think that somehow this horse was temporarily killed, imbued with the soul trap, and then brought back to life again." VonDwight could feasibly manage something like that with the help of a Phoenix Stone, but he wasn't willing to share that information. "The soul trap is still connected up properly, and so forces the body to stay alive. But the necromantic energy isn't meant for a living body, and so leaves it permanently weak and deathly. This is an existence that isn't meant to be." He sighed regretfully. "This horse is on the brink of death, and all the well is doing is stopping it from crossing the final boundary. You're right; it needs to be allowed to pass away in peace. The greatest kindness we can afford it now is put an end to its misery."

Picking up the knife again once more, Tio reached into the wound and, as gently as be could manage, severed the puckered flesh connecting the well to the rest of the body. A small tremor ran up the horse's body, and slowly it started to age right before their eyes as the forgotten years caught up with it. Strangely enough the steed didn't seem to be alarmed or in pain from the action, just... relieved. The impurity in its body had been removed, and now it was finally free to move on to better things. Gradually it closed its eyes, like it was simply going to sleep for a while, and the time between its breaths grew longer and longer until, eventually, they stopped completely.

Tio looked down at the well in his hands, his expression marred with disapproval. It was a shame to waste a perfectly good well, but the soul trapped within deserved freedom just as much as the horse did. He tossed the well over to Nir'wei. "I need you and Traveller to do one more task to bring this to a close. Fly up over the volcano and drop that well in. There aren't many things that can destroy a powerful well like that, but magma should do the trick.

He gathered up his things and turned to head out of the cave. Just before he reached the exit however he looked back at the Sev'ryn."Thank you for your help today. I hope you don't run into another situation like this one again, but if you do give me a shout and I'll be there. Good luck to you."

Off Topic
I think we've reached a good point to draw things to an end. If you want to make one last post go for it, or otherwise shoot me a PM to let me know you're done and I'll submit a review request.
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Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Nir'wei
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[Faldrass] Leader of the Pack

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He'd assumed that the pale, pasty complexion was a byproduct of being kept in such a state of dead-yet-not-dead. Now, as he gently rested his hand on the horses neck, he felt the faint, almost non-existent pulse. It was erratic, skittering and uneven... far too slow. Still, it was there. Not entirely dead, not a corpse animated by the soul, but... a source of power, something keeping it just on the edge, a hair's breadth away from the afterlife. Or, well, not even that. His mind struggled to even comprehend the kind of manipulation with life that this could mean. "Killed... its soul allowed to leave its body. Then brought back to life, a living soulless husk just for a different soul, taken from a different animal... shoved in its place." His mind clicked, though by this point he wished it didn't. He didn't want to understand any of it, comprehend it. They were talking about playing as gods, as Immortals, in the most twisted of ways.

If it didn't have to be the same horse inhabiting the same body... did it even have to be the soul of a horse at all? His stomach lurched uncomfortably as he looked down into the well, offering no words as the glowing stone was cut away. Their hopes of revival had been feeble to begin with, he'd accepted that fact... but now, knowing that this probably wasn't even the same soul, the true being of the horse having died... he couldn't even estimate how long, judging by how the body seemed to drain away once its power source was removed. Its final breaths rattling through decomposing lungs, its flesh paling and peeling back... years of decay cycling through bits. All those arcs spent trapped inside a partially-living body, an elaborate parody. To create an eternal living body, powered by necromancy.

His fingers plucked a small handful of wispy white hair from its mane, the tuft stained with the faint stench of decomposing and death. Before the remains could liquefy, he plucked a second tuft and pulled it tight, wrapping it around the neck of the first into a tight knot, looping the bottom around into a neat circle. It was a silly thing he'd been told how to do when he was little, making little charms out of hair and bone as a casual past-time. It seemed apt now, that he would commit the things he'd seen today to memory with one of these charms. If he'd had the stomach for it, he might have plucked a tooth to push through the loop, but one glance at the already-tattered remains of the pale horses face and jaw soon quelled such urges. He pocketed the charm for now. Hopefully a thorough wash might wipe away the offensive smell, though he sincerely doubted it.

Before he could stand up and turn away from the rotting remains of a corpse, the well was tossed; he caught it with one hand and nearly dropped it immediately. It felt warm, almost hot to the touch... he didn't know what it was supposed to feel like, but it was truly indescribable. Holding a soul. "I will. But Tio." He lifted the well, hefting it very meaningfully. "If I find anything else like this... I will find a way to reverse it. Or I will destroy it. This... this can never be allowed to happen again. Under any circumstances."

Traveller had caught enough of his breath for one final quick flight, which took them high above the outer edges of the island's volcano. Normally he'd be more than happy to toss it in from a distance, but he eased Traveller as close as he dared, above the heat drafts, to make sure that he watched the well vanish into the smoking mouth. If the well survived even that... no. He really, really didn't want to think about that. All he wanted to do was go home. Try not to think about how wholly under-prepared he was, to deal with all of this. How many others could still be trapped, perhaps even on this island. What he'd do if he found one.
word count: 716
We return to where we started, and pass onwards into history.
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Ellen'wyn
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[Faldrass] Leader of the Pack

Damn guys, this was intense. Awesome thread, lots of nice action. Traveller is a serious force to be reckoned with, all by himself. You really got your money's worth out of this one.

Nir'wei

Points

EXP: 15 points

These points may not be used for magic.

Renown: +5 for defeating skeletons in combat

Knowledge

Skill Knowledge:
Mount (Sohr Khal): Diving attacks make you vulnerable after impact.
Mount (Sohr Khal): Consecutive diving attacks are very taxing.
Mount (Sohr Khal): Larger enemies require greater heights to dive.
Mount (Sohr Khal): Long tails can be grappled.
Mount (Sohr Khal): Shaking grappling opponents with sharp movements.
Mount (Sohr Khal): Disengaging from groups of opponents.
Mount (Sohr Khal): Flying under intense stress.
Mount (Sohr Khal): Intentional rearing allows claw attacks.
Mount (Sohr Khal): Aerial hit-and-run tactics are most effective.
Mount (Sohr Khal): Immediate vertical take-off.
Animal Husbandry (Sohr Khal): Dressing minor wounds.
Animal Husbandry (Sohr Khal): Damage to the legs can effect take-off.
Animal Husbandry (Sohr Khal): Overexertion leads to weakness in the legs and wings.
Animal Husbandry (Sohr Khal): Using sealing gel to prevent leg infections.
Animal Husbandry (Sohr Khal): Keeping Sohr Khal well-hydrated and avoiding unnecessary flights can improve exhaustion recovery.

Loot & Consequences

Items: A horse-hair charm with a constant smell of decay.

Injuries/Overstepping: Nir'wei will have lasting scars on his legs. Traveller will have very pronounced scars on his hind leg. Greyhide will not have any lasting wounds due to now being a spirit. You may describe all of these wounds how you wish in your character sheet.
Tio Silver

Points

EXP: 15 points

These points may not be used for magic.

Renown: +5 for defeating skeletons in combat

Knowledge

Skill Knowledge:
Acrobatics: Dodging a skeletal tiger
Acrobatics: Keep rollin' rollin' rollin' rollin'...
Acrobatics: Trying to land on the ground gracefully
Acrobatics: Failing to land on the ground gracefully
Blades (Combat Knife): Stabbing bones
Blades (Combat Knife): Aim for the skull
Blades (Combat Knife): A desperate strike
Blades (Combat Knife): Knives work best at close range
Running: Running around a volcano
Running: Difficult in high temperatures
Running: Getting out of breath
Running: Can't run any further
Thrown (Knives): Throwing knives at a tiger
Thrown (Knives): Throwing knives at a skeleton
Thrown (Knives): Bone is tough to penetrate
Thrown (Knives): Mostly missing

Loot & Consequences

Items: 3 Ezymite wells
2 Imedyte wells

Injuries/Overstepping: Nothing lasting.
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