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[Desnind] City Map and Locations
Posted: Wed Nov 16, 2016 3:45 am
by Nymph
wiki
Developed by Nymph
The Bythni Kanna is located in the northwest corner of Desnind, outside of Desnind Proper. The northwestern border overlooks both the Ta'langean Erọim and Vyẹnyẹ Bou'ae'et as it consumes the land on the corner cliff. The southeastern border begins to blend in with the grassy plains associated with the treeless portion of Desnind. This is the only tainted land left in Desnind that can be associated with Lisirra. Called simply as the "bad lands", this small clearing has rotting branches, dead grass, and standing water all encircling a large, stand-alone dead and decaying tree. A mist is always present, giving the environment a foreboding feeling. The tree itself stretches approximately 10 feet off the ground and curves strangely into the sky. A knot in the tree opens up to a nest where an old owl nests. No one know how old this creature is or if it is a spy that relays messages to Lisirra. It is the 'watchdog' for the temple below the roots. The roots of the tree are above ground with various hiding places located beneath them.
In the past, Lisirra was honored in the city as a way of remembering the past and the creation of the Sev'ryn. Over time, the citizen of Desnind began to develop ill will towards practitioners of Serga Mavranu. Smaller idols were broken and burned and practitioners were chased out of the city. This religious revolution concocted out of fear and hate for the Immortal. Despite the poor favor to Lisirra by most natives, there are few that still believe she is the true mother of the Sev'ryn and praise her for her skills with poisons and disease. They have built a temple in the heart of the Bythni Kanna, under this dead tree. Similar to the Itọju, the entrance to the temple below appears to be bewitched in some way. Only devoted followers to Lisirra know exactly where the entrance is among the visible roots.
The Nọọsï sọ Abin is the temple dedicated to Lisirra. Known in common as the "Temple of Disease," this particular temple allows sanctuary to practitioners of
Serga Mavranu and is home to the
Cazav. The temple is a series of dirt caverns and tunnels. Despite the small appearance of the tree, the root system is vast and appears to hold the walls and rooms together. Worms and various burrowing insects creep in and out of the walls and floors, adding to the dark feeling.
The main room of the temple sports a statue of Lisirra, cracked in the process of hiding it during the religious revolt. Followers anticipate that the Plague Bearers are capable of fixing the statue, but have elected to keep it the way it is as a constant reminder to devotees about how the rest of Desnind views Lisirra. Currently no other Immortal is honored in this sanctuary. Cazav members take up residence in the temple, maintaining it to the best of their ability while remaining hidden.
[Desnind] City Map and Locations
Posted: Thu Dec 01, 2016 8:34 pm
by Nymph
Wiki
Ifaworanhan Slosneppe (Meat house)
Developed by Ti'niva
The
Ifaworanhan Slosneppe, roughly translated to common as meat house, is the only professional butcher within the city of Desnind. The building is built around 5 tall trees and has 3 floors. The first floor is the shop in which you may come and trade for meat. The second floor is the storage area, where you can find hanging creatures ready to be butchered and sold. Already prepared meat wrapped in paper and on large cool slabs of stone is stored on the second floor. The third floor is purely residential and home of the senile owner, Ra'noti, and his hunter son, An'ela. An'ela works the shop when his father is unwell or needs help.
Walking around the place you can always smell blood. It gives a strange feeling and some people may find this disturbing due to the feeling of death that hangs over the structure. Although no creatures are killed at this location, it is still filled with them and Ra'noti can often be seen with bloody hands and clothes. He is often the muse of many young children who will come and spy on the scary looking man. They will watch him until he notices them and then will often run away screaming. The building is quite an impressive one and, without the horrid feeling that resides over it, it would make a beautiful home.
The
Ifaworanhan Slosneppe is the centre of most peoples meat resources and is an important business for hunters as it is a place where they can trade much of the prey they have caught. You can often see many hunters coming and going from the location entering with a deer and leaving with different and much smaller items. The
Ifaworanhan Slosneppe is a thriving business that plays an important part in the economy of the city and supports the jobs of many hunters from the forest city.
[Desnind] City Map and Locations
Posted: Sun Dec 04, 2016 7:29 am
by Nymph
wikifantastic
Developed by Nymph
Early in the development of Desnind, groups of Sevir would go into the Makubwa Lori with intention of creating smaller villages. Although the idea was honorable, the Makubwa Lori was far too stubborn to give up land to the Sevir. Most settlements failed before they were considered villages. One village stood for several arcs before failing. Constructed approximately 20 arcs after Desnind was established, this village was to shelter mixed blood citizens. These people did not appear to 'fit in' with the pureblooded and familiar-bonded citizens of Desnind.
They were originally led by Garrett Gomps, a mixed breed man that claimed his human heritage over his Sev'ryn heritage. His followers called him a 'naficula kukuru' or 'magic man.' He became known as Naficula Gomps to the natives, although some referred to him as Shaman Gomps in the common tongue. They built their village out of stone and mud. The group not only survived, but the seemed to thrive deep in the Makubwa Lori.
One day, everything changed. Older storytellers in Desnind speculate that the sädudä ceh'aj took the lives of all the inhabitants of the village. Others suggest that Naficula Gomps killed his people to capture their souls for magical uses. To this day, no one knows exactly what occured in the village; however, the remnants of their existence remains. The village has since been reclaimed by the forest. Trees crawl through the stone openings as if they were part of the earth. Animals make their homes in the caverns of old homes while the birds titter high in the trees. Since the earth has decided to wage war on the unsuspecting village, the citizens of Desnind have named it Muradi Sngäp in honor of the Makubwa Lori battle against trespassers.
[Desnind] City Map and Locations
Posted: Sun Dec 04, 2016 8:26 am
by Nymph
wiki
Olọravu Slosneppe (Medicine House)
Developed by Nymph
The Olọravu Slosneppe, or 'Medicine House', is a relatively new building in Desnind. Prior to the construction of this building, the shamans and doctors that practice in Desnind worked out of their homes. Many found it difficult and unsanitary to provide the appropriate care for their patients. Upon petitioning the Cïkäkkẹn for a new building in which to establish a medical centre, the Olọravu Slosneppe's plans were drafted. It is a large building that boasts fine craftsmanship. Unlike most buildings in Desnind, the Olọravu Slosneppe has insulation and window panes to prevent the external climate from entering the building.
The building itself is quite spacious. Upon entering the main foyer, one would be greeted by one of the many nurses that is employed here. A short interrogation session occurs prior to being admitted as a patient. Once admitted, each patient is given a private room as Desnind does not find itself often overwhelmed with sickness. Some believe this as a effect of their 'natural' way of life while others believe it to be the hardiness of the Sev'ryn people. Either way, the Olọravu Slosneppe never appears to be completely full. Once inside a room, one of two medicine women will come to treat the patient with various elixirs and herbs. 'Northern Medicine' - modern medicine is considered advanced and from the north - is not commonly practiced by either of the known medicine women. 'Northern Medicine' is only practiced by outsiders and traveling doctors.
Although the Olọravu Slosneppe is open mainly for people with physical illnesses, they have been known to treat emotional illnesses as well. Those suffering from depression, anxiety, etc. can find counseling services and aid on select days out of the season.
[Desnind] City Map and Locations
Posted: Mon Dec 05, 2016 7:32 am
by Nymph
wiki
Developed by Nymph and Maltruism
There has not been a sight prior to Zi'da 716 of this peculiar door. One day, it simply appeared in the side of the rock cliff, as if some carpenter had leaned it there and forgotten it. An adventurer stumbled upon the peculiar door placement and, out of curiosity, went as far as to open it. To his great surprise, the door did not open to reveal stone, but a dark tunnel. Some may classify his decision to enter the tunnel misguided and insane, but the adventurer had quite the story to tell.
This door leads to Mastes' Maze. Various doors have been noted to lead to the maze, one present in the
Sev'ryn Main. The dungeon beneath is filled with exotic hazards that guard exotic rewards. This new entrance to the maze has caused a stir in Desnind, drawing greedy adventurers to it.
Adventurers that enter this location may not always find themselves exiting the way that they came. Since this location has not been entirely explored to date, no one knows where the exit leads. This may mean they no longer find themselves in the forest. Luckily, the treasure obtained is more than sufficient to buy passage home.
OOC Note: Entrance into this particular dungeon requires moderation. This is only one door of many. Characters that enter through this door may end up in a different location.
[Desnind] City Map and Locations
Posted: Mon Dec 05, 2016 8:18 am
by Nymph
wiki
Developed by Nymph
The mutums, or docks in Common, is a place of commerce. Two large docks extend into the Vyẹnyẹ Bou'ae'et (Xanthean for Spiritual Bay) and are often lined with small sloops and trading ships. Since the mutums are small docks in comparison to larger ports, these small ships will travel out into the bay to meet merchant ships. Cargo is moved back and forth between the main lands via these lämbärs (shuttles). Once docked, men and women workers haul crates to and from the ships to the main hold on land. Officers go through the inventory brought in to ensure that nothing dangerous is brought into Desnind. Large ships are only allowed to come close to port if in need of dire repairs. Lämbär use is free of charge to merchants with intent to trade goods. Sailors that wish to disembark their ships require their own dinghy.
The port itself is basic. There is one large building per dock where the cargo is inspected. This is referred to as the Yiwuba (Xanthean for 'Customs'). All crates are required to go through inspection. It would cost a pretty penny to bribe a Yiwuba officer. Many will not consider bribery as that is considered treason to the city; however, it is not unheard of. Once beyond the Yiwuba, there is a small collection of stalls where trade can occur. Sailors interested in a short jaunt on land will frequent these shops before returning to their ship. The stalls are arranged in a way that they seem to barricade Desnind Proper from curious eyes. Beyond the clearing, the great trees of the city stand. Wagons can be seen coming and going into the city forest with goods. There is always a Cïkäkkẹn standing guard alongside the path that leads from the mutums into the city.
[Desnind] City Map and Locations
Posted: Mon Apr 17, 2017 9:15 pm
by Nymph
wikiiiiii
Chieaza Itaja (Bow maker)
Developed by Ent
The Chieaza Itaja is the only Bowery and Fletcher in Desnind. It is also one of the few buildings that is not grown from a tree. The building is instead a canvas tent that hangs from the trees. It made this way so that the wood can be taken too and from the shop easily. This building style saves on cleaning time, as it is basically outside where there is no need to clean up the saw dust and waste wood from the process. The openness of the shop provides ventilation and prevents the workers from inhaling too much of the dust and damaging their lungs.
The shop is almost always alive with the two people making bows and arrows for the hunters around Desnind. Arrows are always in high demand, but not only within Desnind. Outsiders will commission bows and arrows because of the great skill the crafters have. Bows made by Ma'led are to be treasured as they are some of the finest bows a person could acquire. The Chieaza Itaja is also one of few places where you can have the rare and precious àwọsánmà ìlä worked into a bow. This is one of the reasons for their fame; it was the first place to ever craft such a bow and it is believed that the bow was given as a gift to Moseke. Although this is not certain and may be wrong, many believe this to be the current location of this original bow.
[Desnind] City Map and Locations
Posted: Wed Apr 19, 2017 10:33 pm
by Nymph
wikikikikikikiiiii - Already added to city index - Bumblebee
Ńẹ Sọ Anou Kanna (Wealth of the land)
Developed by Avrae Kyric
The Ńẹ Sọ Anou Kanna - which is Xanthean for "Wealth of the Land" - is a food market, of sorts. To locals, it's usually called Ńẹ Kanna for short. This is a trader's haven, in truth. Farmers trade here primarily, but so do herbalists and anyone who has edible wares. Sometimes people even come to trade furs and other spoils from their hunts - things that can be used just as much as the meat. Others cooked the food they got from the self sustaining lifestyles of the Sev'ryn, and brought it here to sell for extra nel, or even just to give out from the kindness of their hearts.
The prices here are all negotiable - based on barter and trade. It starts with its base price, and then goes down if you're good at arguing why it's overpriced, or up if you tick the traders off. This is a fairly simple way of life. In a way, this place is also kind of like a swap meet, because people can come with their items and sell it off to the highest bidder. Whether you're trading items for other items or trading items for coin, this is the place to do it. Though, as mentioned, it's mostly for food and edible things.
The shop is run by a lovely lesbian couple and their two adopted sons. With one of the women being a Sev'ryn, she fits in naturally here. Her partner, however, is a half-Ellune/half-Biqaj. Their son Augustus is human, while their son Kyle is a Lothar. This shop is known well by locals, and is a very friendly, welcoming environment to all types of people. However, don't be fooled by thinking just because it's friendly, it isn't defensive. These are people who hunt, after all. The walls have bows and spears hanging from them as decoration - but the shop keepers know how to use them, and they don't like thieves.
[Desnind] City Map and Locations
Posted: Tue Jul 25, 2017 4:36 am
by Nymph
done!
Moseke's Landing: Desnind

Moseke returned to Desnind on Ymiden 80th to make the final landing for her creations. She stopped to see the remaining handlers, advising that they leave shortly to take up housing in the new landing to be created that day. She entered the city and glided through it. Her people bowed and smiled to her as she walked, her birch staff leaving little indentations as she walked through the forest city. She went to the Gwälọs, a series of ever changing sandbars that allowed her to walk out onto the ocean for a great distance. Standing on the moving earth, Moseke placed her staff in the sand and then summoned her strength. From the ocean bottom a great stone plateau rose, 3x the size of the other landings to accommodate three beasts at any given time. Water dripped from the stone and ran down the various stone stairwells that would leave down to three individuals stone piers. Similar to its sister, this plateau harbored six individual rooms for the handlers as well as a large stone waiting room for the travelers to hide from the elements before boarding the Flutterbus.
Moseke stood, taking in her creation. A shadow passed over her in that instant as a great moth began its descent to the stone plateau. Two other beasts followed suit. For the first time in the last several trials, Moseke got to see her creations in its entirety. As the creatures landed, the winds picked up. Her plan had been appropriate. These beasts could generate wind strong enough to fell the ancient trees of Desnind and topple the stone buildings of the Northern cities. These plateaus made it safe for these cities to be connected to Desnind.
Travel would be made easier.
Moseke only hoped that Desnind would hopefully thrive with these new creatures bringing in new faces.
Re: [Desnind] City Map and Locations
Posted: Thu Nov 08, 2018 9:08 pm
by Pegasus
All uploaded. Archiving.