• Information • [Desnind] City Map and Locations

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[Desnind] City Map and Locations

Link Map
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[columns=3][/columns]
Locations Outside the City
[columns=3][/columns]
word count: 110
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Kärshẹ

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Kärshẹ (Screen)
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Developed by Nymph
This is the inn located in the city proper that offers rooms for weary travelers. Some Sevir have been known to make it their home for a small fee as it has all the basic amenities - bed, table, chair, wash basin, and good company if desired. The main building is built high into the trees with a system of walkways extending upwards and into nearby trees so all tenants have access to the dining area and Nae'ila, the owner of this fine establishment. She runs the inn with a smile and compassion, while her significant other, Duarne, keeps the ruffians at bay with terrible cooking and good booze. Together, this pair have become a foundation in Desnind. The Kärshẹ has been a center piece for many parties and holidays.

NPCs

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Name: Nae'ila
Race: Sev'ryn
Familiar: Dolphin (with ears of a rabbit)
Occupation: Inn Keeper/Owner
Skills:
[columns=3]Business Management: 50
Negotiation: 35
Storytelling: 20[/columns]

Other Information: Nae'ila has always had a calling to take care of those around her. She has been drawn toward family and is extremely social. Naturally, running an inn seemed an appropriate calling to her. Nae'ila inevitably took over from the former innkeeper, who retired to live out the rest of her days in one of the rooms. Nae'ila loved to chat up the outsiders that came in for the night, listening to their stories of the outside world. Her favorite were tales of heroic deeds and sea monsters. The sea spirits often called to her, and it was along the beach that she found her matriarchal familiar. To go along with her ocean loving ways, it was no surprise when she fell in love with a Biqaj. Duarne only made her life better, and she was happy to have him run the inn with her.

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Name: Duarne
Race: Biqaj
Occupation: Cook/Bouncer
Skills:
[columns=3]Cooking: 40
Unarmed Combat: 45
Persuasion: 20[/columns]

Other Information: Duarne had been a classic sailor, traveling the open sees for fame and fortune when he ended up in Desnind. His one night stay turned into a permanent home when he met Nae'ila. At first, he just kept renting out his room so he could stay at the inn and get to know her. Eventually, they struck a deal where he was allowed to stay free of charge as long as he cooked and bounced out drunken ruffians. This deal went on for an arc or two before he finally plucked up the courage to ask her to be his. Nae'ila happily accepted. It was a happy union for all to celebrate. Of course, Duarne was forbidden to cook for the occasion. Although some of his meals - especially ones fish oriented - are good, a lot of them are heavily salted and seasoned. It takes a special tongue to truly appreciate his cooking.

Prices

RoomPrice
1 Night 5 sn
5 Nights 3 gn
10 Nights 6 gn
20 Nights 9 gn
Season prices will be based on the 20 night price. The season will be divided by this number for total season cost.

FoodPrice FoodPrice
Fish Entree2 gnVenison Entree3 gn
Fish Stew1 gnVenison Stew2 gn
Insect Stew5 snInsect Entree1 gn
Potato Bun6 snNut Bun5 sn
Potato Loaf1 gnNut Loaf9 sn
Fruit Cup5 snFruit/Nut Cup1 gn
Fruit Tart (Nut Flour)8 snFruit Tart (Potato Flour)1 gn
DrinkPrice DrinkPrice
WaterFreeJuice5 sn
Imported Mead1gnImported Ale1gn
Holpxay (Sev'ryn Wine)5 gnImported Wine2 gn
word count: 589
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Ìbátan Tsis

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Ìbátan Tsis (Insect Farm)
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Developed by Nymph
Insects are a staple within Desnind - specifically ants. In the past, ants and other insects were harvested from the Makubwa Lori. This became a difficult task after Lisirra plagued the animals. Some insects became more deadly and large, making it significantly more dangerous for harvesters to safely remove large quantities of safe and small insects. In the recent arcs, one brave soul managed to bring small quantities of certain kinds of ants with one key element - the queen. Tey'ga became known as the ant farmer, bringing these small colonies back to Desnind to a locations away from the city proper. Here, he created large glass homes with a specific sifting design that allowed him to smoke and collect sedated, mature colonies for selling.

Tey'ga did not limit himself to ants. He will go into the Makubwa Lori and collect spiders, centipedes, butterflies, and beetles. He will roast, smoke, and candy these delicacies for the consumption of his customers. Occasionally, there will be even rarer delicacies, if he believes it to be appropriate. Catered events are rare, but possible.

NPCs

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Name: Tey'ga
Race: Sev'ryn
Familiar: Ant (Category 1)
Occupation: Ant Farmer
Skills:
[columns=3]Animal Husbandry: 50
Business Management: 45
Cooking: 30[/columns]

Other Information: Tey'ga is considered to be one of the older and wiser Sevir in the city. Although he was directly a part of Lisirra's attack on their race, it is believed that his spirit was around at that time. After multiple rebirths, he and his familiar became very good at finding and manipulating queens to create domesticated colonies for consumption. Tey'ga prefers the company of his insects in his small home on the outskirts of the city proper.

Prices

Type of InsectAmountPrice
Black Worker1 ounce1 sn
1 pound1 gn
Black Swarmer1 ounce2 sn
1 pound1 gn 5 sn
Bubble Ant5 ants1 gn
30 ants5 gn
Beetles1 ounce1 sn
1 pound1 gn
*All options can be roasted or smoked.

Type of InsectAmountPrice
Ant Lollipop1 lollipop5 sn
Honeyed Beetles1 ounce1 gn
Scorpion Lollipop1 lollipop1 gn
Honeyed Spider1 spider2 gn
Flavored Bubble Ant5 ants5 sn
Sweet and Salty Butterfly1 butterfly1 gn
Holpxay Infused Bubble Ant1 ant1 gn
Chocolate Covered Ants1 ounce5 gn

Jobs

There is little skill needed to work at the Ìbátan. Tey'ga is looking for someone that is interested in insects and the culinary arts, but believe that this can all be learned. He would prefer someone that is respectful, quiet most of the time, and spiritual. He believes that his role in feeding the city is important and wants someone to be in tune with that belief. Wild, wandering minds are too uncontrollable for this career path.
Pay: 3gn/day*
*Depending on tax option taken by the player.
word count: 469
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Kẹjí Kisa

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Kẹjï Kisa
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Developed by Nymph
Excellent, hand-crafted, exotic, Southern Region wines are often hard to find within Desnind. Importation of wine from other cities is common, but the favorite of the Sevir is the forest wine from the Makubwa Lori. When Phyt Sylvanus Shamsaldin followed his path from the burning desert to the northern regions for training in wine making, he decided to make a name for himself by establishing himself in the Southern Region and using exotic fruits not found in the northern cities. His first creation was the blackest wine ever created, yet one of the most pleasing tastes he had ever succumbed to. He named the vineyard Raise Darkness winery. The Sev'ryn of the city translated that into Xanthea, and he further developed his brand on their behalf. Kẹjí Kisa winery was born.

Located outside the walls of Desnind, the winery building itself is considered small in comparison to northern wineries; however, it is one of the large buildings associated with Desnind. With Moseke's blessing, it was made from Makubwa Lori trees and the lands were removed of larger trees to make barrels and provide sunlight to the bushes that were planted there. Various fruits and berries are harvested each season and brought into a building where they processed into barrels made from Makubwa Lori trees that had been removed. From the best resources, to the purest water, vintners around Idalos would raise Kẹjí Kisa wines up with some of the best northern wines.

NPCs

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Name: Phyt Cruces Shamsaldin
Race: Qi'ora
Age: 90 arcs
Title: Vitner
Marks: None
Familiar: None
Occupation: Vintner
Skills:
[columns=3]Vinting: 70
Business Management: 30
Negotiation: 10[/columns]

Other Information: Phyt was born in Nashaki, the hub for the Qi'ora. As he grew up, he found a love for wines and wine-making. The vitners in Nashaki provided him with the basics before he set out to other cities - Andaris City, Rharne, Ivorian, and Athart. Each city had different wines and different methods, but what drew Phyt the most was the different flavors that each city brought to the table. With this passion for flavor, he headed to the exotic southern region and set-up shop in the city of Desnind. It felt most like home to him, as he had always felt a pull to his mother Immortal. Qi'ora in Nashaki often questioned his beliefs in their runaway mother, but this only made the pull south stronger.

His travels have created a fine wine that is only found fresh in the Southern Region. Exportation of the Holpxay wine is common to other cities, as it is highly demanded by wine enthusiasts and vitners. He currently runs the Kẹjí Kisa by himself, so making wine on a massive scale is not possible. Phyt tends to prefer it this way as each bottle is hand-crafted by native Sev'ryn and the wine is even better when it is harder to get.

Prices

Type of WineAmountPrice
HolpxayPendingPending

Jobs

Phyt is currently considering taking on an apprentice vitner to one day take over the Kẹjí Kisa. He hopes a young Sev'ryn would be interested prior to seeking out their familiar. Providing his apprentice with the basic knowledge of wine making and then sending him/her out into the world would be ideal. He fully believes that a well-rounded education on all wines and the various types each city makes creates a great vitner.
Pay: 5 gn/day*
*Depending on tax option taken by the player.
word count: 594
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Toṣïbẹẹrẹ Whakamātao

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Toṣïbẹẹrẹ Whakamātao
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Developed by Toscun'ahesesi
The waters of the Toṣïbẹẹrẹ Whakamātao, often shortened to be simply the Toṣïbẹẹrẹ are almost always clear and crisp, and reliably safe to drink. The beginning of the river sprouts from an underwater spring, that travels 3 to 4 miles from Desnind. On top of that, a bend of it can be found only about fifteen bits out of Desnind. It is one of the first place children growing up in Desnind are allowed without adult supervision, though still not usually alone. It is a popular place particularly on hot, muggy days when one can often find Sev'ryn there dipping their toes.

While it tends to be fairly clear of predators, both because of its closeness to Desnind as well as the Hunters efforts, some look to less mundane reason for the safety usually found along its banks. That said, other than the Ojọgbọn, no where within the Makubwa Lori can truly be said to be safe, and encounters with local wildlife are always a possibility, if a slim one.

Gentle miniature waterfalls and deeper pools for paddling can be found along it's length, the majority of the Toṣïbẹẹrẹ is only about shin deep on an average humanoid adult however. Though a few fish frequent it, most are too small to be worth fishing, so dedicated fisherman and those looking to fill their bellies usually look elsewhere.

Some believe that back when Desnind was new, other than the sea which was too salty to drink, the only river close to Desnind rushed and roared, deep and fast and dangerous. Many Sev'ryn were claimed by its embrace trying to fill their waterskins. One day a young boy went to fetch water for his family. He leaned too far in and lost his balance, falling in and being swept away. It is said that rather than being reincarnated, his spirit chose to stay with and tame the river, making it safe for his people and for other children. The Toṣïbẹẹrẹ Whakamātao was named in his honor, it could be translated into common roughly as Little Water Child.
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Hunter's Fire Pit

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Hunter's Fire Pit
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Developed by Toscun'ahesesi
Though fire is heavily regulated within Desnind, it is still necessary for cooking food, and both fire and food can almost always be found at the Hunters' Fire Pit not far from Moseke's Temple.

A place large enough to roast the bigger kills, it also serves as an in-town gathering spot. There is a large central fire pit with three or four smaller pits for smaller affairs. Non-hunters are welcomed as well of course, if they are hungry, particularly if they have any skill with cooking beyond simply putting things over the fire. There is almost always some hunter or another returning with game, and while much of this goes to their families or is traded for other goods, it is tradition to contribute something to the hunters pit when you can.

At the very least there is always The Stew. It deserves the capital letters. It is possible at some point the large cauldron is fully emptied and scrubbed, one would certainly hope so, but this never seems to be observed, and it is the habit of almost all to simply throw in a little more meat, a little more vegetables, a little more water as the stew diminished, resulting in something that was very nearly primordial. It is warm and rich and gamey and could certainly keep you going though, which is largely what the Hunters cared about.

If someone is looking to find a hunter, either for meat, tracking, or any other task or simply to converse, this is a good place to start looking. Assuming you are friendly with the hunters, it is also a good place to get the recent news, as the hunters gossip worse than old women with those they know.
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Moseke's Temple

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Moseke's Temple
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Developed by Nymph
Located at the "heart" of the city, a tall, perfectly circular tree stands on its own. The streets of Desnind proper meet at the door to the temple, circle it, and then run as a single street to the Gwälọs. The flattened earth by Desnind's residens make the ground look like branches and roots if seen from the air. The Oludïbọ Cïkäkkẹn had planted this tree at the fusion of the paths to make the trunk of the tree, heading towards the ocean and the Gwälọs (or roots). Collectively, they sang the tree towards the sky. Fifty Sevir would have to stand fingertip to fingertip to encircle the trunk of the temple.

The Cïkäkkẹn convinced the tree to build itself into Moseke's temple. Natives refer to it as the Nọọsï sọ Dabi, or Temple of Life. A large root covers the entrance, one of the few stone embellishments of the temple. Upon climbing the few stone steps and passed the stone columns, a person would find themselves in a single, circular room that fills the entire trunk. The walls are seamless from the floor to the ceiling, which reaches a point above the center of the room. The ceiling is broken by open diamond holes that the tree gave to the Cïkäkkẹn as windows, providing light to the centerpiece.

Standing in the center, surrounded by a small stone wall, is a young sapling. It has been there many arcs but does not appear to grow all that quickly. Even the Cïkäkkẹn find it difficult to encourage it to grow any faster. This sapling is the only tree that has ever been grown from a cutting of the Ojọgbọn. The people named it "Besryn" for the common word "baby". It is protected by the Cïkäkkẹn at all times, as it can be a dangerous weapon to the Tunäwä. Two members are always on watch to protect the tree.

Although there are multiple statues located around the room to various other immortals that may be worshiped and prayed to for guidance, the largest statues stand in front of the sapling. Ymiden's statue is on his knees with his face towards a small humanoid on his shoulder, a representation of Aläïwä, the original Tunäwä. One stand hand reaches up to hold the delicate stone hand of Moseke, whom stands with her head held high. She holds the hand of a small child, presumed to be one of the first Sevir ever to be saved from the plague.

Although this temple is dedicated to Moseke and the practice of Aiséirism, the Oludïbọ Cïkäkkẹn claim this temple as the home to their faction. Six pennants hang equally spaced along the walls from little wooden protrusions on the wall. They represent the six "äwọns" or "statutes" of their faction. Many of the members can be seen in a single moment in the temple, and it appears that all members will visit the temple at least once a day. Rumor has it that there is a secret entrance leading to rooms where faction members do most of their business.
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Duro Yi

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Duro Yi
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Developed by Niv
The Duro Yi was first established by a Qi’ora tailor named Melna, who was initially drawn to the vibrant forest the goddess Moseke cultivated. The tailer diligently constructed the building that would be her work shop and place of business. Once it was finished however, it didn’t get much attention. Most sev’ryn preferred having their clothing made by relatives or friends. This didn’t leave much room for an aspiring artist with little connections.

It wasn’t until the nearly forgotten shack was discovered by a flamboyant Tunawa named Nautu, that Melna’s store gained attention. While the Qu’ori made great work, the magnificent bead work and creative flair the tiny savant provided helped to draw attention. Nautu also helped showcase her work to his friends and family give the location the Notoriety it deserved.

The store front isn’t particularly dazzling but once a customer steps inside they’ll be met with a delightful array of colourful designs and embellishments. Nautu is usually the one that handles the customers while Melna hides in the back diligently sewing her next piece.

NPCs

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Name: Melna
Race: Qi’ora
Age: 45th of Ashan, 692nd Arc
Skills: Sewing: 50, Gardening: 28, Basket weaving: 14, Drawing: 32, Painting: 27, Mathematics: 26

Other Information:
Malna is friendly but very introverted, preferring the company of her work to other people. She usually lets Nautu handle the customers and sticks to he back rooms work in peace and quiet. She designs the clothing and puts them together prior to having Nautu embroider and decorate them as the client wishes it.


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Name: Nautu
Race: Tunawa
Age: 34 day of Ymiden, 698 Arc
Skills: Sewing: 50, Field Craft: 28, Acrobatics: 17, Drawing: 29, Painting: 26, Cosmetology: 45

Other Information:
Nautu is male but with his elegant dresses and flawless make up he easily mistaken for a beautiful female. This doesn’t bother him in the slightest and actually thrives from the attention it brings.
Nautu can ether be seen tirelessly working on his next creation or chatting with as many people as he can. Despite only being interested female tunawa, he has a terrible habit of flirting with nearly anyone.

Price List

Service Time for Service Price
Fitting 1-2 breaks 1-5 GN
Make-up Application 30 bits 2-4 GN
Product Color Price
Nail Paints Green 3 GN
Red 3 GN
Purple 4 GN
Pink 2 GN
Kohl Black 1 GN
Eye Paint Pink 2 GN
Gold 4 GN
Red 3 GN
Blue 2 GN
Lip Stain (Lip Stick) Red 2 GN
Pink 1 GN
Rouge Red 2 GN
Pink 1 GN
Please see the garments price list for pricing on all the custom clothes. Custom made clothes take approximately 3-5 trials to make, depending on the intricacy of the item. All fabrics and dyes are currently provided at this location.

Job Information

Please set up a meeting with Nauta to ask for a job. He will speak with Melna about your employment.
  • Embroiderer
  • Seamstress
  • Tailor
word count: 508
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[Desnind] City Map and Locations

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Bakan Isorosi (Mind Growth)
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Developed by Ini'ra
In common the title bakan isorosi can be translated to mind growth, or for a less literal translation - for the growth of one's mind. A rather large structure for the city, Bakan Isorosi is constructed across two very large trees with long ramps that lead up to the main door. Two storied and painted in a pale blue to stand out amongst the foliage, many Sev'ryn hold great respect for this location due to its content of knowledge. One can come here to find books and scrolls on a number of subjects, very few of the tomes inside restricted knowledge. If, for instance, there is a rarer piece of literature or very few copies known to be published, the avid reader may be asked not to leave the grounds without returning it, or in even fewer cases, will have to seek permission from the librarian him/herself.

When one walks into the structure, the first thing they notice is the soft, colorful glows of the iyo lamps that hang all around the room. Books line the walls from top to bottom, and a number of chests are placed around for readers to sit. If one were to open these, they would be able to find a box of ink and quills for taking notes, as well as hide blankets and down pillows for extra lounging. This is a very soothing place for the community, often filled with smiles.

Bakan Isorosi is a pillar of free teaching for both children and adults, and while formal education is not required of Sev'ryn, for those so inclined, lessons are held here from different members of the community (often times posted on the community notice boards). These are usually free, however the volunteer instructor(s) may attempt to barter depending on their level of expertise. Beneath the main platform of the library is a fenced in area where most children play or read, some even having picnics since food and drink are not allowed within the establishment.

NPC

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Name: Bo'kuno
Created by: Ini'ra
Race: Sev'ryn
Birthday/Age: 23rd of Ymiden, 641 Arc
Title: Head Librarian of Desnind, Protector of Knowledge
Skills: Research - 60, Teaching - 35, Storytelling - 30, Rhetoric - 26.

Details: Bo'kuno, or known affectionately as Bo by many of the children who come to read, is an older man with wrinkles around his eyes and mouth. Protective over the knowledge he has been entrusted to protect, this Sev'ryn is a kind man, but has no time for impulsive fools who threaten society's intelligence. He does his best to educate the youth, often times being convinced by younger patrons into a story time, where he will sit and share a fable. These stories hold bits of truth to them, and almost always have a moral lesson.

Price List

Borrowing a standard book is free of charge, however, if one wishes to take a book home, they must give Bo'kuno a token of personal value for collateral. If he accepts it as a fair trade, he will record the date you borrowed the book and your item, after which time the borrower has up to two weeks to return it. If the book is returned, Bo'kuno will return your token, and if it is not, Bo will keep your token, sometimes even donating the item to the community after so much time has passed, or using it as leverage to barter for new reading material for the library's collection..
**Initiation to magic cannot occur during any of the community lessons.**
word count: 603
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[Desnind] City Map and Locations

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The Stone Oven
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Developed by Ini'ra
The Stone Oven serves as sort of bakery, overseen by a loving, but stern half Sev'ryn who keeps a close eye on its workings, due to the city's strict fire restrictions. This location trades simple sweets throughout the day - first come, first serve, but will take orders for celebrations and festivals if given an early enough notice. These requests are mostly for bread, a food not normally found upon the Sev'ryn table in day to day life. Nothing ever seems to go to waste here, with any excess often donated to citizens in need or given as donations to the local temples.

The sweets that do come from this location usually revolve around natural fruit brought to Nu'vasi - pies and tarts (sometimes in exchange for other ingredients such as eggs, milk, or sugar). Gatherers can come here to make trades with the fruit and berries they find, The Stone Oven serves as more than just a place with working ovens, but a trading hub for kitchen ingredients among other cooks. Food, as well as hand-crafted home necessities (bowls, plates, pots, etc) can be found here.

Boasting of three wood burning ovens, usually only one or two are used at a single time, both of which are outdoors. The third sits within a small stone, platform covering, to allow use in rainier days and keep split wood dry. Ingredients for baking as well as Nu'vasi's supplies are also stored here. Bad weather can and does affect this business, sometimes even closing in particularly nasty days. Due to the use of fire here, a fresh water well and water containers are only a few feet away in case of an unlikely accident. Anyone who works here is extensively trained in fire safety and protocol, and if one were to be interested in something more "meat centered", they would be directed just north - to the Hunter's Fire Pit.

NPC

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Name: Nu'vasi
Created by: Ini'ra
Race: Mixed-Race (Sev'ryn x Human)
Birthday/Age: 54th of Saun, 682 Arc
Title: Baker
Skills: Baking: 75, Fieldcraft: 58, Cooking: 40, Bartering: 26, Stealth: 10

Details:Nu'vasi's story is quite interesting and tragic, as she did not grow up in the city of Desnind like most of her brethern. Her and her parents were dedicated followers of Aiséirism, and spent much of their life travelling between their home and Athart, tracking Avriel slavers and freeing their captives in the night. They did this in secret - using their extensive knowledge of fieldcraft to lead these people through the thick wilderness and escape their kidnappers. During this time, Nu'vasi learned the common tongue in order to communicate with the scared slaves, telling them stories of Moseke to soothe them.

One night, however, they did not make a clean escape. Due to the peaceful teachings of Aiséirism, when the Avriel slavers eventually tracked them, her parents were unable to defend themselves. They died that night and the slaves were recaptured. Barely escaping, Nu'vasi returned home and has stopped such fervent worship. She still holds onto her beliefs, and is quick to share them, but finds her happiness providing for the city and its residents just as well.

Price List

Prices revolve around fair trade. See Desnind's bartering system for details.

Still having a weak spot for others, Nu'vasi decided to name this location in the common tongue in hopes that travellers will feel more comfortable and as such, will still accept the occasional coin from outsiders if no other payment is possible and the buyer insists.

Employment

Nu'vasi will employ bakers and cooks. Contact a local prophet to inquire about employment.

Payment varies based on the tax option of the player's choice.
word count: 639
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