Citizenry of the Empire: Culture and Law

General lore source and OOC for The Eternal Empire.

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Citizenry of the Empire: Culture and Law

The Eternal Empire
Politics and Law
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Politics Overview


Politics within The Eternal Empire is relatively simple to understand, due to the simple nature of progression. There are two means of attaining political power in the empire, and both are very straightforward. The first is to rise through the ranks of the Imperial Army, and the second is to climb the ranks of the various Imperial educational facilities. However, all power in The Eternal Empire comes at the indulgence of the Imperial Throne. If Empress Raskalarn decides to strip any individual of their position, she can do so for any reason she wishes to give, or for no given reason whatsoever, if such is her decision.

Ostensibly, The Eternal Empire is an meritocracy, with political progress being decided by an individuals ability in their chosen field. To a great extent this is true, as incompetency is a fast way to get ones self removed from any position of power. However, this mandate, known as The Law of Ability, is not always enough to keep those in power from promoting those whom they personally like or those who bestow them with gifts of gold or other prizes. While this sort of corruption is heavily frowned upon, and will not gain anyone the highest ranks due to the closer oversight of the Empress, it can be enough to rise into the middling ranks.

Make no mistake, despite the best efforts of the empire, the wording of the laws, and the threat of Empress Raskalarn's displeasure, corruption can infect those who hold power in The Eternal Empire as easily as any other political entity, with the possible exception of Saoire's Dream, though that place can hardly be considered a political entity due to Saoire's temperament. In the case of The Eternal Empire, it is simply too vast for even Raskalarn and Karem combined to maintain a close enough watch to prevent such corruption. That being said, anyone found to be abusing their power in such a fashion is stripped of their high rank at best, and sent to the try to contain The Forest of Corpses at worst.

Government


In order to understand imperial politics, one must understand the two governmental bodies and how they work.

The Imperial Throne:Raskalarn rules from The Eternal Throne, and her word is the highest law. While Raskalarn welcomes suggestions, corrections, and improvements to her plans and laws, outright disobedience is considered the highest treason and utterly unthinkable to most citizens of the empire. There have been times when Raskalarn has forgiven such disobedience, but this only happens when such disobedience occurred because Raskalarn herself was in the wrong and the offending party in the right. And even then, such forgiveness can only come Raskalarn herself.

The High Counci: Made up of Raskalarn's closest and most trusted advisers, The High Courts are the generally considered to be the only political group besides Raskalarn herself that is above the corruption that infects the other groups, largely due to the fact that Raskalarn herself decides who ascends to this coveted position.

The members of The High Courts are made up of the Marshal's of the Imperial Army, the Headmasters of the Imperial Universities, and of course, Karem. As Raskalarn selects those who join The High Courts, this political entity is the purest example of The Law of Ability, as only those who are truly talented and skilled are selected by the Empress to advise her.

The position of a member of The High Courts is held until the bearer either resigns the post, retires completely, or dies. In the entire history of The Eternal Empire, only one member of The High Courts has been forcibly removed from the position: Valtharn.

Crime and Punishment


Murder: Punishable by death
Assault: Punishable by a prison or labor sentence of a minimum of thirty Trials up to maximum of thirty Arcs.
Theft: Punishable by a prison or labor sentence of a minimum of thirty Trials up to a maximum of thirty Arcs.
Treason: Punishable by death.
Kidnapping: Punishable by enslavement to the victim or their family.
Espionage: Punishable by torture, enslavement, or death.
Blackmail: Punishable by enslavement to the victim or their family.

Special Laws


The Law of Ability: One of the very few laws set down by the Empress without input from The High Council, The Law of Ability dictates that it is skill in one's trade that dictates how far they can rise within the empire, as opposed to monetary or political clout. Not to say that it doesn't get circumvented now and then, but such things are generally considered treason unless one can provide a very good reason for why they promoted a less skilled person over a more skilled one. This usually revolves around temperament or loyalty in situations where the circumvention is done honestly, as opposed to being done for money or favors.

The Law of Trial By Combat: A defense for those who feel they have been judged unfairly, The Law of Trial By Combat means that if someone feels like they are innocent of the crime they have been charged with, they can challenge their accuser to a fight so that they may defend themselves directly. These fights are not to the death, but until one side either yields or a judge calls the fight. If the defendant wins, they are innocent. If they lose, they are guilty. This law can only be overturned by the Empress.

Slavery in the Empire


Slavery in the empire comes in many forms, from personal slaves to pleasure slaves to labor slaves. However, across all of these forms of slavery, one thing is constant. A slave, no matter their origin, is considered a citizen of the Empire, however low their station, and are protected as such, meaning that the unwarranted assault or murder of a slave is subject to the same punishments as if they were committed against a free citizen. There are, however, extenuating circumstances, such as if a slave refuses to do their duty or attempts to escape. Owing to chains being a symbol of authority in The Eternal Empire, slaves are not bound in chains within Imperial borders. In its place, rope is often used.
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Re: Citizenry of the Empire: Culture and Law

The Eternal Empire
Culture
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Cultural Attitudes


The most defining personality traits are pride, honor, and courage. Imperials tend to be very proud of their abilities, be they martial or otherwise, and in the work they do. Likewise, they are proud to be part of the empire, and those who are raised as Imperials tend to have an almost reflexive dislike of values that stand opposed to their own, even if it's a minor thing. As a result, there is a belief among the Imperials that their conquests are justified if it brings a "lesser" culture into true civilization by way of making the conquered peoples into Imperials. By extension of this, however, Imperials generally have an extreme dislike of those who engage in colonialism, as subjugating people to just extract wealth and resources for them is considered dishonorable and cruel. Also, despite their pride, Imperials tend to dislike vanity, as they view self-absorbed boasting as crass and indicative of a lack of security in ones accomplishment. As a result, vanity is often referred to as "false pride" within the Empire.

Honor and courage, the other two primary traits of the empire, go hand in hand. Imperials tend to see themselves as the betters to almost everyone that isn't an Imperial, and their sense of honor demands they act the part, not by vain shows of superiority, but by refusing to engage in what they see as lesser behavior. It is considered dishonorable, vile, and counterproductive to loot a conquered village or town, as those people are now Imperial citizens. Likewise, it goes against Imperial honor to engage in needless cruelty to prisoners or to take advantage of those weaker than you. Likewise, cowardice is considered the worst action one can engage in, as Imperial culture views it strictly as endangering others merely to save oneself. Consequently, pacifism is strictly viewed as cowardice in the Empire and is considered a sign of both physical and moral weakness. They do not, however, look down on those who don't seek a fight, merely those who refuse one that comes to them.

As a result of this, military service is prized in the empire, and it's rare for Imperials to not serve in the Imperial Army for at least two arcs. Not everyone has the fortitude for constant danger however, and these people are allowed to leave to work in farms or trades with no shame, as their two arcs of service show at least a willingness to risk ones life to protect others and expand the empire. However, barring a physical illness that prevents it, people who entirely refuse military service are looked at a little oddly, especially if they otherwise show themselves to be courageous and honorable.

In regards to foreigners, Imperials have an odd outlook. There is a noted tendency to look at foreign cultures as inferior, but this does not translate to foreigners who come to visit The Eternal Empire. Instead, Imperials are wont to try and convince any visiting foreigners to live within the empire permanently and become Imperial citizens. Imperials look upon this as a chance to convince people of the righteousness of the empire and add to its ranks without bloodshed. Any foreigner who joins the empire, whether as a citizen or a part of the Imperial Army, is instantly considered part of the empire and treated as a fellow citizen.

Finally, there's the matter of slavery. Slavery exists in a weird state in The Eternal Empire, as it is considered dishonorable to mistreat a slave, and indeed, there is the rising question of whether or not is dishonorable to even keep a slave. As a result, most slaves in the empire are decently fed and treated, with little of the tortures that are so common in other places. However, there is a sort of confusion regarding what to do with slaves, and they are often put to manual labor just to keep them busy. Combined with other traits of Imperial character, and it's a common sight to see a slaves working a field of grain right alongside their master, who refuses to not work his farm on account of it being his farm. As a result, Imperial slaves are often just as confused about their place in things as their masters.

Relationships, Marriage, and Divorce


Before one can discuss marriage and divorce in the empire, one must discuss physical relationships, as they have a strong impact on marriage and family in Imperial culture. Put bluntly, Imperials place no emotional importance on the act of sex whatsoever. It is considered a purely physical act, and jealousy over physical intimacy is considered weird and barbaric by Imperials. As a result of this, there is no cultural bias against sharing ones physical or even romantic partners, as restricting love is looked on as needlessly selfish. The result is that Imperial culture is largely polygamist, with families being centered around large clans. Incestual relationships, however, are strongly frowned upon and it is considered extremely deviant to marry within ones own clan.

As a result of the lack of restriction on physical intimacy, Imperial clans tend to be massive and even immediate family groups tend to be large, as the polygamist nature of relationships leads to several adults in a single family and a noticeably large number of children. A natural consequence of this is that family lines are largely maternally derived, with the child taking their birth mothers surname. That said, children rarely have trouble referring to all the adults in their family as their parents, and usually one has to specify when asking for a child's birth mother. Usually, if a child is reluctant to refer to one of their family adults as a parent, it is a sign of a very troubled relationship and the other adults will generally look into the matter, as privacy within family groups is non-existent.

Marriage and divorce within the Empire is generally an informal affair, with the family only needing to register themselves as a family with the local notary in order to make it official. Ceremonies are rare and are generally made up on the spot, though there have been the occasional odd tradition that survived from before The Eternal Empire conquered an area. These generally become less common as the arcs pass, however. Divorce is along the same lines, merely requiring a registration with the local notary. Acrimonious divorces are sometimes taken to the courts, though this is usually taken as a sign of serious, quite possibly criminal, trouble.

Holidays


1st - 3rd of Cylus, The Year's Dawn: A holiday timed with the start of the year, The Year's Dawn is a privately held celebration for each Imperial household. While traditions vary from family to family, the Year's Dawn always serves the same purpose: to celebrate the birth of a new year and to bring it into the world on a cheerful note. The most common tradition is to share ones hopes and plans for the year, so that one can begin to work towards their goals. The Year's Dawn is a paired celebration with The Passing.

15th - 17th of Cylus, The Feast of the Empress: One of the most well known celebrations in the empire, largely because it started as an act of benevolence by the Empress that was almost immediately embraced as a yearly holiday by the empire. Commerating a time when Raskalarn opened the castle's storerooms to the populace during a particularly harsh Cylus, the Feast of the Empress is held in the middle of Cylus. Every major Imperial educational and military installation opens its storerooms for three days, holding a grand feast that every citizen of the Empire may partake of without cost. In addition to being a time of general gathering and merriment, it also eases the worries of the populace in regards to keeping themselves fed throughout the rough Cylus nights.

28th - 30th of Cylus, The Preparation: The final celebration of the winter seasons, The Preparation marks when farmers prepare to return to work, when soldiers prepare for the years coming conflicts, when schools prepare for resumption of classes, and in general, the empire as a whole marks the resumption of normal life. As these trials mark an end to the long night of Cylus, the Preparation is also a celebration of the imminent of the return of light to Idalos. As a result, the Preparation is generally a busy holiday as people get ready, but is touched with an air of joy as people emerge from the solitude of Cylus, especially in more hostile regions.

20th - 25th of Ashan, The March: The first festival of Ashan is one that is likely seen as strange to many outside perspectives, but it is one that is born of the emphasis that Imperial culture places on military service. The March is when the soldiers of the Imperial Army are rotated to new posts, whether to join a new campaign or just to give the soldiers a more varied experience of the Eternal Empire. The March is basically an empire spanning parade, with crowds gathering to both welcome the incoming soldiers and to see the outbound soldiers off. Because of this and the sheer size of the empire, the March doesn't happen at the same time all throughout the empire, instead spanning a range of 15 days, with each gathering happening when the soldiers depart or arrive.

73rd of Ashan, The Blooming: Taking place just as Ashan is fully in swing throughout most of The Eternal Empire, the Blooming is a celebration of new life as flowers bloom and, less poetically, most animals go into their breeding season. The Blooming is largely a farmer and ranchers festival, as these things are of great importance to those who work so closely with plants and animals. As such, it is mostly celebrated with dancing, music, and good food. The celebration is also particularly important in the Sacred Forest, and it is common for those who become pregnant around the time of the celebration to ask Maguon for a boon, though Maguon doesn't always grant these.

110th of Ashan, Egg Day: A festival that started largely as a way to entertain children and turned into an empire wide party, Egg Day is two part celebration. The first is the egg hunt, where children roam over a designated area, usually an open field, part of a safe forest, or a particularly large and spacious house, to find eggs that the adults of the area had hidden the night before. The second part of the festival is a large, egg based feast. Owing to Imperial culinary habits, the egg dishes on offer are often very simple, scrambled eggs or omelets, but there are a lot of them and they're almost always well prepared. These egg feasts are often quite cheerful, as families gather to talk and strengthen their relationships. Many a lifelong friendship has been formed on Egg Day because of this.

15th of Ymiden, The Dip: Something that is largely seen as a children's holiday, The Dip marks the point of Ymiden where most waters within The Eternal Empire get warm enough to swim in. As such, most children are inclined to make use of the warm waters and take the day off from their lessons, apprenticeships, or training and go for a swim. While this is largely a day of fun for children, adults in the empire have grown to see it as a day of rest, giving them a break from teaching while the kids have their fun.

42nd of Ymiden, The Founding: According to the histories, the 42nd of Ymiden, Arc 001, that Raskalarn and Karem first took charge of the tribes that would become the first citizens of The Eternal Empire. While the empire didn't receive its name yet, this is considered to be the moment The Eternal Empire was founded. As is only natural, this is a day of celebration within the empire and is marked by music, dancing, and shows of martial skills. No blood is deliberately drawn during these latter demonstrations, though accidents do happen, as these are merely demonstrations of ability, not fully fledged battles.

73rd of Ymiden, Shade Building: An architect and artists holiday, Shade Building is a response to the upcoming heat of Saun and the Imperial tendency to be nosy about the security of those around them. As a result, many architects and artists, the latter coming from the empire's tradition of fortifications as an art form, build small shelters in open areas in cities or along the side of the road. These shelters are not long term buildings, but they almost always last through Saun and will help travellers or the homeless get out from under the blistering sun for a time. Most of these structures are made of wood or stone to keep them from overheating the way metal does.

10th-11th of Saun, The Mourning: Though no Immortal has ever given a concrete date, it is believed by Imperial scholars that the destruction of Idalos during the Immortal War took place during Saun. This belief is held due to Faldrun's pride and malice, his role in starting the Immortal War, and his connection with Saun. The Mourning is held to remember the world that was lost due to the blindness of the Immortal War, and is held during the exact middle of the arc. The Mourning is a two day fast for all who aren't medically incapable of doing so, and unless attacked, no battle is done on the days of The Mourning.

25th of Saun, Take A Break Day: One of the very holidays officially mandated by The Empress, Take A Break Day is pretty much exactly what it sounds like: A day on which everyone in the empire is to take a break. Raskalarn, recognizing the imperial tendency towards stubbornness and how dangerous it could be to overwork oneself during Saun, officially declared Take A Break Day as an imperial mandated holiday, during which no citizen of the empire is to do business unless it is vitally important to save lives.

37th of Saun, Patience Day: A holiday held towards the end of Saun, Patience Day is meant to celebrate the coming end of the hottest time of the arc, as people look forward to the return of night and its cooler temperatures that Vhalar symbolizes. Patience Day celebrations tend to be quiet, as people are usually worn from the endless days of Saun, but there usually a good offering of foodstuffs to be had. This is generally ambitious culinarians attempt to make cooling foods to see the empire through the final few days of Saun.

29th of Vhalar, Concert Night: Music in the Eternal Empire is almost exclusively performed by groups of 3-5 people, and while there aren't too many art festivals in the Eternal Empire, this one will always stand out. Concert Night began as an informal affair started by several of these groups, playing together on the same night every year, both to draw a larger audience than usual, and to get together. The practice quickly spread across the Empire, with everyone using the same night as a show of musical solidarity, and it was eventually made an official holiday by the Empress, serving as a night of music and relaxation.

63th of Vhalar, The Wolf's Hunt: The only holiday dedicated to Karem rather than Raskalarn, The Wolf's Hunt is, as one might guess from the name, a hunter's holiday and almost exclusively celebrated by hunters. Hunters, especially those in service to Karem herself, know that they survive off the wild, and this is holiday is observed as a recognition between mortal and animal hunters. Any game killed during The Wolf's Hunt is not to be used by mortals except at great need, but rather left for the predators and scavengers of the wild, a free source of food for them. Conversely, those who find themselves hungry will often find food left for them during The Wolf's Hunt, though no mortal has ever admitted to having provided the food.

111th of Vhalar, Harvest Day: While harvesting all the crops can take a while, especially on larger farms, Harvest Day is generally when the harvest ends and is the day before the food buyers come to pick up their purchases, or make them if they're late on the draw. This final day of the harvest period is always marked by a big gathering around fresh food and drink, especially the latter is this is also around the time most new batches of beer or other liquors are finished and ready for consumption.

7th of Zi'da, Opening the Barns: It's hard for the homeless, or those who spend their lives on the road, to survive in Zi'da. As a result, many in the empire open their barns for these poor itinerents to sleep in during Zi'da and Cylus. The act was officially deemed a holiday by the Empress, largely out of appreciation for her people's kindness. Raskalarn also ordered the same thing done with Imperial Army barns, though many in the empire actually prefer the civilian hospitality, citing the official edict of the military hospitality as taking a bit of the homey edge off the tradition.

40th of Zi'da, Family Night: As Zi'da really gets underway, many trades and jobs, especially those that are done out of doors, experience a slow down or even cessation of activity due to the colder weather. As a result, this unofficial holiday came about as a result of many such trades hitting the slowest part of the year at this time. Families, a large part of Imperial life if only due to their size, take this time to gather together without the need to go to work the following trial hanging over their heads. Especially among young families, there's also something of a joke that this colder weather and slower work is partly the reason for the large of Imperial families, owing to the need to both keep occupied and stay warm. The moniker of Family Night thus has a different meaning to young families.

91st - 93rd of Zi'da, The Passing: A holiday timed with the end of the year, The Passing is a privately held celebration, with traditions that vary from family to family. However, The Passing shares a purpose across the empire: celebrating the passing of another year and mourning those who failed to see the year through. As such, The Passing varies heavily from celebratory to melancholic depending on the emotional state of each family and the losses they endured that year.
Demographics


The Eternal Empire cares little about race, and views it as uncouth to judge people based on which Immortal created them. In terms of numbers, Ithecal and humans make up the largest groups of the Imperial citizenry, with almost every other race being about equal. The exception is the Ellune, who are only present in the Winter Reach due to their troubles with warmer weather.
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Re: Citizenry of the Empire: Culture and Law

The Eternal Empire
Religion, Rituals, and Symbols
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Religion


Religion in The Eternal Empire is a weird affair, as it is lacking in the usual ceremonial nature of most religions. This is largely a result of the the attitudes of the two patron Immortals of the empire, as Raskalarn puts significantly more focus on her secular authority as Empress than on her religious authority as an Immortal, while Karem openly dislikes being worshipped. As a result, the most fervent followers of the two Immortals rarely engage in outright worship of the two, and instead show their devotion through action, rather than religious ceremony. As such, any organized religious happening doesn't take place in a church or a temple, but rather in a training hall for Raskalarn or an open forest for Karem. These few rituals are described under the Rituals section below.

As for the worship of other Immortals, these are mostly done in private ceremonies within households. While worshipping other Immortals isn't generally frowned upon, there is no widespread religious base for other Immortals and thus there are no temples or such built. There is, however, one Immortal whose worship is discouraged. Sintra's attempted assassination of an infant Valtharn is still remembered in Imperial culture and thus she is not well like at all within The Eternal Empire. In addition, harming another person is still considered a criminal act even if done for religious reasons, as some of the more malevolent followers of the likes of Lisirra or Faldrun have discovered.

Rituals


There are only three major within The Eternal Empire.

The Trial of Arms: A ritual devoted to both Raskalarn and Karem, this ritual is observed whenever a member of the Imperial Army is promoted to any rank higher than Warrant. The soldier trades blows with one who is of the same rank, under the supervision of a more senior officer. These trials are held for every rank and are done to confirm that a soldier is capable of defending themselves and others, a requirement of any military rank within The Eternal Empire. These trials are done with blunted wooden weapons and with both participants wearing padded armor, as the point is to test the newly promoted soldier, not to deal injuries.

The Burning: A ritual devoted to Raskalarn, The Burning is done when a new locale is brought into the empire, by truce or by conquest. Whether this means a major city, a small village, or even a country, the symbols that represented the political or military power of the new territory are burned and replaced with Imperial symbols. This is done to break for two reasons, one practical and one symbolic. The practical reason is the breaking of any enchantments attached to those symbols of power, while the symbolic purpose is the destruction of the old regime, with the intent of preventing any attempt to restore it.

The Harmless Hunt: A ritual done in Karem's name, The Harmless Hunt is done to show respect and appreciation for the wilds that help sustain mortal life. Hunters, especially those marked by the Great Wolf, go the forest, or whatever wild landscape is most convenient as Karem isn't picky, and engages in all the standard practices of hunting, except for one: harming the wildlife. Sneaking up close to wild creatures and observing them is the core of this ritual, as the point of The Harmless Hunt is to learn about the wild places of Idalos and the creatures that inhabit them. In this way, hunters learn more about the creatures they hunt and the world they interact with every time they take to the wild.

Symbols


The only major symbol of importance to The Eternal Empire is the Imperial flag: A black sword with a wolf's head growing out of the right side of the blade and cross guard, with a crown over the pommel. This is set over a silver field. The flag itself has two tails, no matter how it is displayed.
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The Eternal Empire
Food, Music, and Art
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Food


Imperial cuisine is noteworthy primarily for it's simplicity. Owing to the size of most Imperial families, the driving force behind the evolution of food in the empire was "how can one feed a lot of people and make it taste good". Consequently, the empire is noteworthy primarily for it's stews and chilis more than all but one type of food. Both of these have a higher amount of meat than in most other areas, and overly spicy chilis are considered a poor mistake. However, the most famous of Imperial cuisine is their rotisseried meat tradition, with large cuts of meat cooked over an open flame and often carved at the tables. These are usually served with fruits and bread, in relatively small quantities. The simple comfort of the stews and chilis, and the more extravagent flavors of the meats, are largely responsible for mealtimes being a rather happy affair in the Eternal Empire.

There are two more important notes Imperial cuisine. The first is that desert is rarely done outside very large cakes or special orders, owing to the greater complexity of baking when compared to most Imperial cooking habits. The second is that slave cuisine follows almost the exact same lines as the rest of the empire, owing to the simple nature of Imperial cuisine, with the biggest differences being the lower quality of ingredients and a lack of cakes.

Music


Musical taste across the EE is varied as might be expected with such a large space. However, if there is a type of music particular to them it is usually instrumental. Rather than large orchestras, however, they prefer smaller groups of musicians playing mixed instruments. Melodically, the music tends to have a heavy bass with a fast tempo. There are some notable variations, however, as parades tend to be accompanied by orchestras with a focus on brass and percussion instruments. Of particular note is the Imperial Anthem, which was adopted by Raskalarn after one early musician combined the usual smaller group of musicians with a full orchestra as their backup. The combination proved difficult to write music for, however, and few have been able to replicate the feat.

Art


Imperial art is largely centered around three major forms of art. The first is literature, as The Eternal Empire was an early adopter of the printing press. Imperial literature leans heavily towards military fiction and records of Imperial history and folklore. The second is weapon and armor smithing, and a great deal of value is place upon the ability to make a weapon or suit of armor that is both fully functional and pleasant to look at. The third is, most uniquely, the construction of fortifications. This is along the same lines as their weapon and armor smithing arts, making a place that is both aesthetically pleasing and functional.

Painting and sculpture do exist in the EE, but are less prominent, with both largely leaning towards depictions of battles.

Fashion


Imperial fashion is known to make fashionistas from across Idalos fall into deep despair. Not because of Imperial fashion's high quality, but because of it's lack. Imperial fashion tends towards the functional, and overly fancy get-ups are generally a target of derision and disdain. Indeed, it is not uncommon for most civilians to own only strictly practical clothes, with maybe one slightly fancier practical outfit for religious ceremonies or on the off-chance that a high ranked person visits and wants people to look nice. Colors, however, tend to be relatively varied, barring that civilians don't wear black to avoid wearing the colors of the Imperial Army.

Of particular note, however, are two common staples of Imperial fashion. The first is a general fondness for long coats, as Imperials tend to find them both fashionable and functional for a variety of things. The second is the place of chains in Imperial fashion. Chains are, within The Eternal Empire, exclusively a sign of authority, and only those who hold some kind of rank wear chains. As an offshoot of this, no Imperial slave is ever bound by chains and seeing a slave with chains instantly marks the owner as an outsider.

Language


The are two major languages in The Eternal Empire. The first is common, spoken throughout the empire as a matter of convenience. It also the language used in all but the oldest of official documents, as it became the official language of the empire after Dynaash was merged into the empire. The second is Atvian, the language spoken by the various tribes that were first united into the empire. Owing to the early adoption and prevalence of common, Atvian is generally only spoken in or around Korlasir and since the language has had very little evolution, is very formal. However, the Atvian accent is very distinct for the almost casual clip it gives to common.
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Strictly OOC: Atvian uses Scottish Gaelic as its translation and the Atvian accent is Scottish.
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