This section provides players with information on the many races available at Standing Trials. Each race has its own advantages and disadvantages so please make sure to read over the sections thoroughly. If you have not taken a look at the History of Idalos, it's highly recommend that all players read through the history for a better understanding of how these races came to be, how they tie into the storyline, and how they are able to kill the Immortals. Each race also has their common likes and dislikes of other races as well as which cities they can or cannot access. We will continue to update the races as the role play progresses but please do not post your suggestions about races we should create in the support desk.
Below are the different races and descriptions of them. Please click on one you like for more information. You may find the quick links in the Table of Contents to the left.
The Aukari are a race most Idalosians love to hate. Born from smoke and fire, these people struggle each day to please their creator, Faldrun, for it is his blessing that helps them control erupting into flames.
As a race known for their magisterial and pompous attitudes, the Avriel are winged, ethereal beings who are far from kind. An Avriel can be one of the most difficult beings to get along with if one is not apart of their race and/or contradicts their beliefs.
As patrons of the sea, the Biqaj are a free kind of race, holding no obligations to any deity to preserve their life. They journey where ever their heart desires, entrancing others with their odd beauty and ever changing eyes as they go.
Accidentally created by Yvithia, the Eidisi people are the result of failed experimentation in her quest for knowledge. It is not surprising that the Eídisi prize intelligence above all else. An unwaveringly proud race, they believe that they alone have the potential to unlock the mystery shrouding the Great Shattering.
Protectors of the wounded Immortal, Treid, the Ellune truly believe that information is power. There is only one thing that the Ellune do not have tucked away in their vast, frozen libraries-the knowledge of how to reunite an Immortal with his heart.
Humans are fighters, battling each day for their right to the lands of Idalos while the Immortals force them into being pawns for their war. They are the first race, aside from the Immortals, to exist within Idalos and if they have it their way, humans will be the last.
Noble, trustworthy, and hardworking, the Ithecals are a race of half human, half snake people who worship Ethelynda. They have strict rules and moral values set in place to preserve the people of their race. Anyone who has an Ithecal as a companion is mighty fortunate.
A race spawned by the hands of Thetros, the Lotharro are an all male race with animalistic traits, incredible endurance, and a love of life, adventure, and passion.
A tribal people burdened by a void in their hearts, the Mer occupy the oceans of Idalos. A voracious people, they are nomadic due to necessity, traveling the world as they seek to find their purpose.
Considered abominations to the world, Mixed races are looked down upon in Idalos, especially if they are not able to prove their worth through skill, knowledge, and abilities. Mixed Races are often enslaved, mistreated, and taken advantage of.
As an all female race, the Naerikk do not take kindly to strangers who venture onto their home land. Dangerous yet beautiful, the Naerikk are often mentioned in many songs and legends across Idalos.
Native to the Hotlands, the Qi'ora are a hardy race of craftsmen with extremely high standards of quality. From glassblowers to masons, they find that they're quick to learn and talented with their hands. A plant-like race, the Qi'ora are wholeheartedly neutral, leaving the wars for others to sully their hands with.
The Sev'ryn is a race known for its spirituality and familiar companions. They take up journeys in search of these companions, meeting new individuals and experiencing things that they later bring back to their homeland to share with their people.
A mischievous race with smiles as bright as the sun, the Tunäwä are the smallest race in Idalos, residing in Magani. They have a close affiliation with the Sev’ryn people and are bound to the forest via their unique and highly sought-after abilities, engineering some of the world’s most deadly poisons and uncommon antidotes.
Everywhere and yet nowhere, the Yludih are composed of crystal with the ability to shapeshift. No place is safe for this mistrusted people who rely on the skill of disguise and mimicry to blend into the masses. Their only place of safety is the interdimensional kingdom of Uleuda where Yludih learn discover their true identity.