Fast Facts
Height: ..................................... 5'2"-5'8"
Weight: 110-160 lbs.
Life Span: Between 80 and 110 arcs.........
Creator Moseke
Notable Features Familiars
Leader The Elders
Mostly Live In Desnind, Southern Idalos
Racial Bonus One non-arcana skill +25
Fast Track Skills Player choice of one non-arcana skill
Notable NPCs Sev'ryn NPCs
Player Characters Sev'ryn PCs


Since the discovery of the inhabitants of Idalos, Desnind has changed drastically. Southern Idalos was not widely covered by trees. The lands were flat and plain. A group of humans occupying the location that would become Desnind fought to survive for hundreds of arcs. Moseke found this group and their living animals around arc 472. At that time, they were normal, hard-working humans. They had wild animals with a domesticated heart. Their food came from the lands, and their water was cleaned from the ocean. They were a small group, numbering somewhere between 100 and 150 souls. Yet they worked, ate, and celebrated together like a small family.

For the first 10 arcs, Moseke lived as one of them. Occasionally she would depart for trials on end to spend time with Lisirra. After this time, Moseke gathered the people - men, women, old, young - to an area away from the small settlement. No one quite knows what happened that day. Sevir today only speak of myths and stories. One thing is for certain; the Ojọgbọn was born that day. It practically grew overnight under the watchful gaze of Moseke. The people - now her people - grew in number as the forest grew. By arc 490, the Makubwa Lori was populated by massive trees. Animals filled it to the brim, and the humans began to prosper.

By arc 500, Moseke had steered her focus completely onto her people. Somewhere along the way, Lisirra felt the need to disrupt Moseke's work. No mortal truly understands why she did it, and only verbal myths and speculations remind mortals there is a truth. Lisirra created a plague with intent to damage the Makubwa Lori and its people beyond repair. Moseke attempted to stop her, but Lisirra threatened to submit all of Idalos to her plague. Subdued, Moseke could only and remain quiet.

It began slowly. The trees started to change. The people could not explain why and Moseke did not want to place blame on Lisirra. The leaves fell off early and refused to grow back. The branches became brittle and would snap beneath the weight of a sitting bird. Fungi prospered, popping out between splits in the bark. Insects crawled about the dying plants, spiders created large webs between branches, and earthworms churned the dead grass into smelly compost. It took many arcs before the disease hopped to animals. The herbivores went first. Some died because there was not enough forage. Other appeared to fall over dead, their skin pale, yellow, and extremely cold bits after death. Close inspection revealed that the animals were emaciated, their insides were pale and yellow. The forest was dying, and Moseke could not stop it. The people, although disheartened, kept hope that it would pass.

It did not. It only got worse.

Arc 567 brought a new spin on what the people were calling "sädudä ceh'aj". The first group to get sick were the hunters and gatherers. Symptoms were basic, and many did not attribute it to the sädudä ceh'aj. Dizzyness, gasping, and weariness were common during Zi'da and Cylus. Only when people started having yellow skin and red urine did the populace become truly afraid. The sädudä ceh'aj affected the forest, the animals, and now the people.

Moseke wept as her people begged for her salvation. Ymiden, whom had been by her side for several arcs now, stayed to comfort Moseke during this difficult time. She watched her people die. Not a single person survived. The forest was bare besides the Ojọgbọn and the mammals were all dead. Souls and Spirits ran rampant through the forest, but were unwilling to leave the area of their death. Moseke forbid Famula to lead their souls away, desperate to undo the fate that had been thrust upon them. Moseke, and Ymiden, hunkered near the Ojọgbọn where they mourned together. Lisirra, satisfied with her work and the sorrow she had brought to her sister, left the Southern region to return home. Shortly after Lisirra's departure, Ymiden created the Tunäwä. He sought to create a people that Lisirra would overlook should she ever bring her plagues to bare again. Seeing him create a race gave Moseke a new goal: to bring her people back.

It was difficult at first. Moseke had to turn to Ymiden for guidance on rebirth. Ymiden directed her to Thetros whom she spoke to in Uthaldria, one of the only times she has physically left Desnid. She even went as far to consult Ashan, the Immortal of Spirits. The souls of her people, although cut from their bodies, were not falling to insanity. Instead, local spirits that had lived in communion with the Desnid people kept close to them, keeping them grounded. Without experimenting, she brought forth her power to place a soul back into the body. Yet, it was not as simple as she had hoped. Without the domain of Souls and Spirits, only Life, her understanding of what she wanted to accomplish was incomplete. When she managed to place a soul back into a physical body - purposeful reincarnation - they seemed as lost as they had been in between worlds.. Initially, Moseke thought she had failed her people. Instead, they were reborn different. These people became known as the Sev'ryn.

After nearly an arc had past, Moseke noticed the reborn people, her people, rebounded from the plague rather quickly. The signs of it still lingered everywhere; however, it seemed they had adapted to its effect. The tribesmen spoke to themselves often, when they thought they were alone, and communicated with something Moseke could neither see nor hear. The Immortal knew better than to assume insanity. Such conversations were too complex to be madness and, while time continued on, the Immortal finally glimpsed a soft silhouette of what appeared to be an animal. It shifted from a radiant soft blue to something that appeared alive. It appeared that the Spirits that had helped the Souls maintain their sanity in between worlds had elected to stay and bond with their physical counterparts. These Spirits had irreversibly bonded with the Sev’ryn, destined to serve their masters through each life. The Sevir called them Osẹ-bori (Xanthean for “half ghost”).

Her heart warmed then, understanding finally that her efforts were not in vain. She had changed the people she looked after, but saved them from Lisirra’s Plague. Though she could not save all the creatures from their unfortunate fate, she knew they would forever be linked to that of their most cherished companion, bonded and connected to them more than any other being could know.

In her honor, the Sev'ryn built for Moseke a temple which later became the heart of the city known as Desnind. Now, many arcs later, the people and its Immortal are still battling back Lisirra's plague on parts of the land and its creatures while countering assassination attempts made by outsiders.


The Sevir are a highly spiritual race, believing that all that they need is being provided for them by the nature surrounding them. They do not want for what they don't need and never do they feel alone, for they are surrounded by their people and connected with a familiar. They are mostly peaceful at heart, enjoying the simple pleasures that the forest has to give to them. However, there are some people that are dark of nature, a by-product of the dark and tainted blood that had a-risen when Moseke had accidentally brought back her people from the dead. A Sev'ryn will always look out for their brethren, even if one has fallen onto a dark path, they will try to bring them back, to help them achieve a sense of unity with nature and life itself. They will always unite as a whole should something threaten their way of life. Even as peaceful that they normally are, not everyone is understanding of their ways.

They are thought of as nothing but wildlings, wildlings that live and breathe with a thick wall of trees surrounding their city. On the outside, it appears as if they are complex, for they tend to pause, to draw upon their knowledge and wisdom before speaking. To each other though, they are rather simple of nature. Sometimes, if they spend a great deal of time with their animal counterpart, they develop animal habits and can sometimes, behave similar to their familiar. However, a period of time needs to be had before such a thing starts to show. Most of the time, it won't show til the later years.

Perception of the World

Those that have ventured beyond the surrounding forest and mountains, tell tales of great wonder, tales of quests that have been taken by fellow Sevir. Dangers that have been faced and stories to tell of other civilizations. Civilizations that are occupied by different races, races that intrigues the Sevir. While they do may find that to venture outside of their forest is often frightening, they gain some serious knowledge and understanding of the world outside of their forest and mountains. Therefore when the Sev'ryn goes out to look for his or her familiar, they may often go around asking others that have bonded, about the world outside in order to prepare themselves for the up-coming journey.

Some see the madness of the outside, strange, chaotic and dark, but it really depends upon the understanding of the individual and some even see the goodness and light within the strange world. Each individual's journey outside of their city and the safety of its forest, varies. Some may find the journey enchanting and will yearn to learn more, this often will be of the cause of some Sev'ryn never returning to their homeland for many years. However, eventually they do return, only to tell their stories and share their experiences with the younger generation so then they too can prepare themselves for such a journey.

Others may find the journey difficult and do not adapt so well to the strange ways. This can lead to them returning without their familiar or them falling into some kind of trouble with another race and they may have to face their punishment for it. Of course, these kind of individuals are not common, for most tend to adapt well while searching for their familiar. As change is one of the many things that the Sev'ryn have learned to accept within their lives. When Sev'ryn do return, often they have been changed by their experience, some good and some bad, but most of all they have changed in some way or form. Whether it be mentally or physically. It could even be that they have changed on a more spiritual level and have gain a higher understanding of the world around them. This change of spiritual understanding mostly happens when one has been walking amongst the other races for quite some time.

General Society and Culture

The Sev'ryns have a rather strong society and culture, all connected through their ancestors that had died and been resurrected to create their race. They are govern by no one. Instead, they treasured their elders, to respect and learn from them, for they are the ones that have lived long enough to gain the necessary knowledge that will help them to survive. The elders also tell tales of past histories long gone, stories of the forest and stories of Moseke's courage to cleanse their city of the plague. They don't take more than they need, always finding ways to give back to the nature that surrounds them, even if it is to plant a little seed or to nurse an injured wild animal back to full health.

It is custom to get tattoos upon one's body and is hard to find a Sev'ryn that doesn't have tattoos. There is a tattoo that every Sev'ryn gets a month after they are born, so then they know that they will always be a part of something and to never feel alone. This tattoo is generally a tattoo of a tree and the tattoo is placed where ever the child so chooses. For it is their belief that one needs to choose their own path and create their own decisions based on their own spiritual understandings.

All tasks are done by both male and female, there are no male or female dominated roles. For it is the belief of the Sev'ryn, that one must be free to express their spirituality understanding. If they feel that it is their path to hunt the food that the people eat, then that is what they will do. If one feel as if their path is to remain at home to cook, and create items, then that is what the can do. Their culture is based solely around their spirituality and their understanding of it and their path. Often, one will try many different things as a child, before settling onto the one thing that they feel is who and what they are, on what they feel, to be their spiritual path. Once chosen, sometimes the child will get a tattoo that represents that path.

As each season pass, the Sev'ryn also celebrate the passing of these seasons. So when the time is right and the lands take on the noticeable changes, they look to the moon. Once the moon is full and high in the sky, they have a celebration to respect and honour the change in nature. Not only that, but to celebrate life and to come together as brethren to enjoy food, drink and dance.

Sev'ryn Souls

There are two types of Sev’ryn souls: old and new souls. Old souls were present at the beginning, when Lisirra’s plague tore through Desnind and Moseke brought them back from the brink of Emea. A new soul has been created by the blending of Sev’ryn blood with another race and were not present at the time the Sev’ryn were created. The biggest difference is the ability to access locked memories of past lives. Old souls bind with Category I Osẹ-bori which will develop shared memories after they bond in that lifetime. Once the Sev’ryn passes, these memories are locked away for safekeeping. New souls have not developed memories from a previous life and bond with undeveloped Category II Osẹ-bori. As of right now, no new soul is reported to have reentered the cycle and been reborn. New souls tend to pass on into Emea, electing eternal rest alongside their familiar. Only time will tell if this will change.

Osẹ-bori and the Bond


There are two types of Osẹ-bori (Xanthean for "half-ghost") for the familiars and each one is based upon the individual's soul and spiritual levels. For further information, please consult the Familiar Primer.

Category One
These Osẹ-bori are considered ancient, powerful spirits that bond with equally old Sev’ryn souls. Some have been around since the very beginning of the Sev’ryn race. Category I Osẹ-bori have gone through many lives with their Sev’ryn counterpart. The Sevir will pass away and return to the cycle; however, the spirit will remain to roam Idalos until their bonded has reincarnated as a new person. Category I Osẹ-bori only seem to bond with full blooded Sevir, given that the soul has a potential to be around at the time Moseke created this race. Since they are powerful spirits, they often retain an unaltered animal form. Having more experience with their bonded, the dreams that come to their Physical counterpart are delicate and gentle. A Category I Osẹ-bori will wait until their Sev’ryn partner is ready to receive them.
Category Two
Category II Osẹ-bori are still considered Sev’ryn Familiars. These spirits were present at the creation of the Sev’ryn; however, with the small population of Sev’ryn souls at the time, not all spirits were able to form bonds with a Sev’ryn soul. These extraneous Diri desired to bond with a Sev’ryn and roamed Idalos in search of lost Sev’ryn. As full-blooded Sev’ryn began to find loving relationship with other races, these Diri began to develop bonds with half-Sev’ryn. These new souls had a lesser desire to form a bond with an Osẹ-bori and could live an entire lifetime without the bond. It is the Diri that will strive to develop the bond. The dreams that a person receives from a Category II Osẹ-bori are more earnest and sometimes frightening do to the Diri’s desire to form a bond.

Physical Traits

Familiars are spiritual animals, animals that do not appear to anyone except for the one that they have or will bond to. Familiars are not visible to anyone else once they appear will only be seen by the one they have bonded to; however, this will change as the bond grows in strength. They are translucent mostly, for they resemble much like a ghost, but the one who has bonded can reach out and touch the spiritual being. To the touch of their bonded, the Familiar feels very much like the animal they represent. While their form may be translucent, the colour of the animal's coat or skin would be that of the animal's natural form. So if the animal's coat was brown, then it will appear as a pale, translucent brown coat.

Their eyes tend to reflect the aura of the bonded one, as they are both one spirit. The aura is the bonded one's soul light. For example, if an individual's soul is dark or is darkened, the eyes of the familiar will change to a dark grey or a black to reflect such changes. If one's soul is pure and means to only do good, then the eyes of the familiar will be golden. Do note, that the colours reflected is the reflection of the bonded's understanding of colours and what they associate them to be. The familiar's eye will remain a neutral grey until bonded with their other half, for a familiar enters the world when their intended is born.

The type of familiar an individual gets is also a reflection of their soul. If one stood for wild, freedom and strength, then one might get a horse familiar. If one stood for wisdom, courage and strength, then one might get a wolf familiar. Everything about the familiar is a reflection of the intended's soul and characteristics. It is a testament of how deep the bond goes between the the familiar and intended for they are both one in mind, spirit and soul. One cannot live without the other.

Please consult the Familiar Primer for further information.

The Bond

The bond is not something that every intended completes and they risk losing one half of themselves if the animal counterpart dies. So, travel is involved and before the bond happens, a quest from the intended's spirit is given. Each quest is tailored by the familiar to the intended's characteristics and beliefs. At the end of their quest, which could take some time to complete, the intended finally meet their familiar as it reveals itself. The intended will know that it is theirs, for they will feel it deep within where the spiritual knowledge and recognition of their other half lies. To complete the bond, one only needs to reach out towards their familiar. If the familiar feels that the intended has remained true to themselves all throughout the quest, then it will come forth to meld with them in a bright light and the intended will feel whole. Never will the familiar seek the intended out, for the intended needs to earn their familiar and its trust. If the intended does not seek out their familiar and the familiar dies, then the intended will feel that pain of loss and will retreat within themselves. It is why it is so important for the intended to seek out its familiar.

Once the bond is complete, the bonded will have a mark that will appear anywhere upon their skin. It will represent the animal familiar within and that familiar can be called upon to manifest before the bonded. The familiar and the bonded are linked telepathically, therefore one can speak to the other within their minds. A new bonded may often talk aloud which will, depending on their surroundings, cause others to look at the them strangely. A newly bonded Sev'ryn who may accidentally talk aloud to their familiar won't cause stray looks to go their way, for it is a common and natural thing within the Sev'ryn.

A bonded can even fall into a sleep which will allow them to meld with the familiar's form, which will then materialize and become visible to the eyes of others. This is called Connection (See Familiar Primer). Then other people would be able to interact with the familiar while the bonded remain melded to it. The bonded, while melded into the familiar's form, can see, do and control the familiar. Although if damage is done to one form, then damage will also be done to the other. If one gets stabbed in the stomach while melded with the familiar's form, then a similar wound will appear on the bonded's body as well. If the bonded's familiar dies, then the one that is bonded to the familiar feels that death deep within themselves. The bonded will then retreat deep within and rarely do they ever come out of their stupor, for they have lost a half of themselves which is incredibly painful. If the bonded dies, then so too does the familiar, for the bonded is the familiar's anchor.

A familiar is mostly common to Sev'ryn for that was how Moseke made them to be. However, an extremely spiritual person who is not Sev'ryn, and is in touch with life, nature and have a high sense of spirituality, can also set out on a quest to find their familiar. The familiar for them, however, only enters the world when they reach that high level of spirituality. That is why non-Sev'ryns rarely, if at all, have a familiar.

Examples of Bonding Stories

Shadows in the Night

Sev'ryn and Familiars
Sev'ryn are the only race who may start with familiars. All Sev'ryn PCs who wish to have a familiar must apply to Prophet Support for one. Your character sheet must be finished (it does not have to be approved) and you must write out the journey your character went through to find their familiar in order to receive a familiar. Keep in mind that your Sev'ryn character will have glimpses of their animal's spirit, dreams, or visions to help them find their familiar. These visions help identify where your familiar is in the world. Once you've outlined this informaiton and submitted it to the Prophet Support Forum, a Prophet will assign you the familiar. If you don't wish to start with a familiar, then you may choose to forgo it. Once your character begins without a familiar, you must undergo the quest in RP to find the familiar, should you want one in the future.

Cities Occupied

Desnind is the ancestral home of the Sev'ryn and will likely remain so. Niomyr is also highly populated with Sev'ryn. Sev'ryn can be found throughout Idalos

Clothing and Grooming

Sev'ryn range from having a dark bronzed skin to tanned white. Their hair colours are Black, brown and very rarely red. Never does any of their children and never has any other Sev'ryn have had blonde or pale hair. The men and woman's hair is worn tied back and sometimes, they will wear their hair down. The men will wear their hair in either plaits or braids, the woman will wear their hair up in plaits, braids and buns or will even wear their hair down. Feathers and leather head bands generally also tend to accompany these hair styles, but it really depends upon the individual.

Their clothes mostly consist of animal hides and skins, for when a hunter kills a beast for food, they will not waste the hide and one will turn it into clothing. Although most Sev'ryn do not like to wear too much clothing during the warmer times, for they prefer to not be restricted by clothing. All genitalia are covered by these clothing. The people don't wear shoes, for it is their belief that in order to be able to properly connect with nature and life, their feet must be bare. They will also use skins for blankets to stay warm whenever the weather gets cooler.

Beaded or leather bracelets, necklaces, armbands and even anklets are worn by the people. They are made by the wearer or, are given to as gifts to either thank the wearer for doing something for the other. Sometimes a Sev'ryn can receive a gift from even a potential ' Dabi Uaya.' Meaning - Life mate. The materials that make such things out of, are varied for most of the materials come from nature itself. Teeth and bones of past hunts, claws, shells, stones, beads, leather, feathers and so much more. Whatever they can make from nature, they will.

Colours vary among the Sevir and it is often seen as if the people are very bright and colourful in their appearance, but such appearances always change and the Sevir always change from one season to another, some won't change too much and it could be just a slight change in the way they wear their hair.

Arts and Crafts

The Sevir are very creative in all that they do, especially when it comes to expressing their individualities. Many things that they make are jewellery, shoes made from animal hide, clothes, baskets, headdresses and so much more. Others have taken up the old art of tattooing where ink is hand-tapped into the skin using sharpened sticks or animal bone. Sometimes, if a Sevir can get a hold of them, they will use needles for this process. It is a process that can take quite some time, depending on the one getting the tattoo, some believe that it is a test of their strength and will, others believe that it is a test of patience. Some just simply like to express their passion for the art itself and the symbolic meanings behind it.

However, not all Sev'ryn are skilled in art and crafts, for it depends on the individual Sevir, their spirituality and where they believe that their path lies.

Religion and Worship

Worship isn't something that the Sevir take part in, nor do they believe that respecting and celebrating the changes of nature and seasons is a religion. They don't worship Moseke, the one that brought them life, but they do sometimes pray to her if they feel lost, or if they feel that they have trailed off of their intended path. Sometimes, those that have lost their familiar, pray to Moseke hoping that she will hear their plea for reincarnation so then they can start over and be a better Sev'ryn in order to head out to find their familiar in time.

Indeed, the Sev'ryn believe in reincarnation, for the older the soul and the higher spirituality the Sevir has, it could only come from information gain from previous lives. Previous lives that they cannot remember, but they feel deep within. Knowledge that while the individual cannot reach and reflect upon, it can be felt during meditation. Only felt, like an inner intuition that needs dedication and a calm and clear mind to reach. One that will need extensive meditation to feel and understand.

Reproduction, Aging, and Death

Sev'ryn reproduction is like most others, except that the two must first accept each other as Dabi Uaya, before they reproduce. A small ceremony is held by the parents of the two who have exchanged small tokens to each other. Small tokens that have meaning to each other. This is a sign and a promise of the trust that they place within each other, to know that they will not break that trust and promise. Family and friends attend this small ceremony to celebrate and acknowledge the bonding of the two. At the end of the ceremony where everyone has drank and eaten the food, the two will stand together and they will be handed a ceremonial dagger. Both will slice their non-dominant hand and press their palms together to complete the bonding. Now they will forever stand as one and will not stray from each other.

Sev'ryn can reproduce with outsiders, but the likelihood of it being a Sev'ryn lowers the chances by half and even then would only be a half-blooded Sev'ryn. If that Sev'ryn wanted to bond with a familiar, it would have to work harder than a full blooded Sev'ryn, for the blood of the other race would hinder them greatly. If a half-blooded Sev'ryn reproduced with a different race, then the Sev'ryn blood would be halved again. This would make it three times harder for this person to be able to gain a familiar. More than likely, if someone who is of a different race, reaches a spiritual level through a great deal of hard work, only then can they even attempt to gain a familiar.

Sevir can live up to eighty Arcs and some of the elders can even live to one hundred and ten Arcs, those that have been carrying the tainted blood tend to have shorter live dues to the burning hatred that some of them carry. The younger souls also tend to live shorter lives, mostly due to being inexperienced, young and foolish. The older the soul that one has, the longer it is expected that they will live for. The oldest ever known, lived to one hundred and ten Arcs and she lived to tell a great many stories, to share her experiences with the younger generation. How they live their life, how old their soul is and whether they carried the tainted blood all factors in to how long they live. Each individual learn to love and nurture the breath of life as much as possible.

Death is taken very seriously among the people, although they do know that it is only the soul returning to the ground only to reborn again into a new vessel. When one passes some may take it harder than others. If a Dabi Uaya passed away, then the partner will grieve for quite some time, burying the token given, with their Dabi Uaya. Most of the single Dabi Uaya will go on to become elders and protectors of the pond and its healing properties. However, they will know to not grieve for the rest of their life, for that one person will be reborn again to start a new life and gain new experiences and knowledge.

Folklore, Rumors, and Legends

Upon the night of a new moon, strange things occur and it is a night of wonder. Many things happen upon this night, but it is rumoured that when the little balls of light rise from the ground, it is the lives of animals and Sev'ryn that have passed and have yet to be reborn. The larger the ball of light, the older the soul is. These little balls of light are of different colours, a testimony to what the Sevir believe to be the reflection of the soul within.

It is also thought to be believed that when Moseke had risen the people from the dead; that the moon had eclipsed for a reason. That reason being that it was a sign of Moseke's grief, grief that had accidentally allowed her to bring about the race now as it is, the Sev'ryn.

Language, Script, and Names

The language that all Sev'ryn knows is Xanthea and can speak it quite fluently. In fact, it is the dominate language in Desnind, but some will attempt to learn other languages as well. Languages that others who have gone out into the world have gained. Most of these other languages will be broken unless the elder that has been teaching the language, has spent enough time within the other culture in order to speak it proficiently. Their handwriting is curved and slanted. Some may take pride in their writing and add an extra curve, while others will simply rush while writing, often making it hard to read for those that do not know the language.

Names of the Sev'ryn are very important and often the parents will not name a child till they turn one, for they feel that names are sacred. When a name is given it generally has an apostrophe in the centre of it, although not always and will often start with the letters, A, D, L, M, N, R, S, T, Q. For Example: Tri'vist, Mik'kail and Des'trill

Sometimes , they will even name children after the flora and fauna. No specific letter is assign to a specific gender.

Xanthea Translator


This category has the following 2 subcategories, out of 2 total.