Nashaki - The Sanctuary Towers



Everything in Nashaki revolves around trade and commerce, with the exceptions of the maligned military and the respected Tower of Chamadarst. Servants, cleaners, cooks, every possible form of employment not directly involved with crafting or trading is considered a second class form of employment and these workers are treated little better than slaves, if they can even find work without actually becoming slaves.

Even among the traders, the trades that the Towers focus on are considered superior trades, with many focusing on these elements if they have even minor skill in them, in hopes of being invited to join the elite ranks of the Towers. The exceptions to this are the Towers of Arms, Chamadarst, and Flesh. The Tower of Arms is looked on as necessary, but not as important as the trade towers. The Tower of Chamadarst is smaller as few wish to join the priests, but is greatly respected. The Tower of Flesh is feared by many, as they have been known to take citizens of Nashaki off the streets to serve as their product.

Slavery in Nashaki is quite common, with slaves being considered a status of wealth and prestige. To serve the cities ever increasing demand for slaves, they not only turn a blind eye to The Tower of Flesh's habit of preying on less fortunate citizens of Nashaki, but also frequently buy slaves from their southern neighbor, Athart. This has led to a relationship between the two cities that isn't exactly friendly, but is certainly more cordial than either city usually manages.

Section Contents
New Player Guide A guide for Nashaki, that includes information for new players starting in Nashaki and also for established players who are visiting.
Calendars & Past Events What's happening in Nashaki this cycle? A list of city events here!
Locations All locations both in Nashaki and outside the city will be stored here.
Detailed Lore History, Geography, Climate, Holidays and more. Everything you need to know about Nashaki is here!
Resources Guide Nashaki is home to unique flora, fauna, materials, medicines and much more. All resources are kept here.

City Appearance

The buildings of Nashaki are universally made out of stone, barring the hastily erected tents and stalls of lesser merchants and traders, which are usually made out of cheap wood or even just simple tents. The farther away from the Towers, the cheaper and poorer the houses, with them becoming more and more extravagant and opulent as you get closer to the Towers. In addition, the higher up the building, the more important the owner, as height is an indicator of status, hence The Council Chamber being the highest point in the city.



The buildings of Nashaki are universally made out of stone, barring the hastily erected tents and stalls of lesser merchants and traders, which are usually made out of cheap wood or even just simple tents. The farther away from the Towers, the cheaper and poorer the houses, with them becoming more and more extravagant and opulent as you get closer to the Towers. In addition, the higher up the building, the more important the owner, as height is an indicator of status, hence The Council Chamber being the highest point in the city.

The Founding

Nashaki's one and only holiday, The Founding is celebrated on the 53rd of Ashan, the day the city was founded. Chamadarst led the original founders, a group of Qi'ora and a group of Humans, to the oasis that now keeps the city alive. There he taught them how to make glass into wonderful shapes, to build the great city that now stands, and to stay neutral in all conflict for as long as possible. The celebration is held on the banks of the oasis, the only day in the year the entire city is allowed near its shores without requiring a pass from the oasis guards. Slaves are expected to serve the free citizens in any way they need, but even they are allowed to drink from the oasis at will and eat their fill. The only citizens of the city not in attendance are those still in training in The Tower of Flesh.

Racial Views

The people of Nashaki have little use for outsiders except as sources of goods or Nels, though their means of expressing this varies depending on caste. The lower castes tend towards respectful neutrality, with the upper castes leaning towards disdainful arrogance. That being said, a Nashakian will never turn down an opportunity to take someone else's money and add it to their own finances. This also applies to the varying races of Idalos, none turned away and only the Qi'ora especially welcomed into the city.

Race Nashakian Views
Humans One of the two founding races of Nashaki, humans are the most common race in Nashaki due to mixed lineages resulting in human descendants. Human can be found in every part of the city's operations, including the nomadic tribes who travel the hotlands.
Qi'ora The other of the two founding races, Qi'ora are known for their home in Nashaki and many in Idalos equate the city for the race, and vice versa. Qi'oras can be found in every aspect of Nashaki's city. It is rare to find a full-blooded Qi'ora in the slums or as a poorly kept slave.
Biqaj Biqaj are fairly common to the trade city, and the reason should be obvious. Only a couple trials travel from the Crescent Docks to the City, Biqaj from all over visit to participate in the markets and haggle in the trade exchanges. It is very common to find mixed biqaj descendents in Nashaki.
Avriel Given Nashaki's close trade agreements with Athart, the average citizen of Nashaki will not go out of their way to displease or disrespect an Avriel. While their pompous attitudes will not go ignored, and some merchants will even appeal to their egos, they are accepted into the trade city and treated as equals.
Aukari As the average native of Nashaki is neutral when it comes to the Immortals, Aukari are not looked down upon for their connection to Faldrun. They are generally seen as a useful people, both resistant to the heat of the desert and useful in many areas of trade, and they are often seen working in the Forge District.
Tunawa Uncommon in the desert, the Tunawa are looked upon as interesting (but strange) little creatures. Most Nashaki natives find some amusement in watching them, but are quick to treat them equally when it comes to trade. The Qi'ora in particular are more likely to take them seriously.
Ithecal Due to the city's conflicts in recent arcs with the Eternal Empire, Ithecal are not as widely accepted in Nashaki as they once were. The average citizen is wary and will keep their distance from an Ithecal, especially one with clear connections to the empire, but the markets are as willing as ever to accept their coin. This race faces more difficulty in lying low in the city, as natives are quick to keep an eye on their movements and report anything suspicious to the Tower of Arms.
Eidisi Eidisi are uncommon, but not unseen, in Nashaki. They are accepted and treated equally in all aspects of life, and many are involved in the city's Trade Academy and the Museum of Idalos.
Yludih The Yludih face the same treatment as whatever race they are shifted into. While they usually will not be expelled from the city if they are found out, they will be treated with suspicion and most likely brought to the Tower of Glass and/or the Tower of Arms.
Ellune Although they are accepted into the city, Ellune are often seen as somewhat weak for their heat intolerance. They are extremely rare visitors in Nashaki, however, and the average citizen is either unaware of them or has no clear opinion.
Mer Like the Ellune, Mer are extremely rare in the desert city, only occasionally showing up at the Crescent Docks. They are not well-understood by most citizens, who are accustomed to living without access to large bodies of water. Although they are somewhat seen as a spectacle, and will find difficulty in finding water, Mer are not unwelcome in Nashaki.
Lotharro So long as their tempers are kept in check, Lotharro are accepted and treated as equals in Nashaki. The neutral city regards them only somewhat warily, but for the most part, Lotharro are viewed as hard workers, and are often wanted as craftsmen in the North and South Districts.
Naerikk Though inherently distrusted for their capacity to disrupt trade, the Naerikk are tolerated and given mostly equal treatment in Nashaki. It is rare to find a merchant that will not trade with this race, but most will not be overjoyed to find them in their business.
Sev'ryn The Sev'ryn face no special challenges in Nashaki. Treated similarly to humans, they are seen as respected equals and are commonly found throughout the city, although some natives might find blatant, expressed spirituality off-putting.
Mixed Race The majority of mixed races are easily accepted in Nashaki, and will likely face treatment similar to that of the race they most resemble.
Mortalborn A mortalborn will most often face treatment similar to that of their mortal parent's race. For the most part, they are not treated any differently than anyone else, due to Nashaki's neutral stance when it comes to the Immortals.

Religious Views

The people of Nashaki are not heavily religious, viewing the priests of Chamadarst more as advisors rather than spiritual leaders and guides. That said, their advice is valued highly and they are considered above corruption, which is why they handle the guarding of the city oasis. No other Immortals are acknowledged by the city of Nashaki, with most of the locals viewing them as weaker and less wise than Chamadarst. However, there is an open stance for various types of worship, as long as it isn't breaking Nashaki law.

Magic Views

Magic of any kind is outlawed within the borders of Nashaki, with any who are caught practicing it in the city streets immediately taken to The Tower of Flesh. However, while Nashaki law states this is to break any and all knowledge of magic from the mages and rid Nashaki of it's plague, the real purpose of this law is break them into willing slaves of the Towers, so that they might have access to this art.


Season General Weather
Cylus The season of Cylus is bitterly cold and many of the poor or enslaved freeze to death at night. During the day, people cluster around the forges of the city for warmth whenever they have the opportunity. The Tower of Flesh does excellent business during this season, able to get the poor and homeless to come willingly just for a chance at heat, and selling many to those who don't care enough about their slaves to keep them from freezing to death.
Ashan Ashan is when trade begins to flourish again and the city starts to bustle again after having spent the last two seasons quieter than usual due to the cold. Though the temperature never gets above comfortably warm, the winds of Ashan are harsh, and the poorly dressed will find sand stripping the flesh from their bodies as cruelly as any scourge will.
Ymiden Ymiden is when the heat becomes worse and worse, each day hotter as the season goes on. The wealthy will frequently conduct business amongst themselves at night during this season, but those with less money to their name will be forced to endure the Ymiden heat. The winds are calmer during this season, but the occasional sandstorm does pop up from time to time.
Saun Saun is a season of unbearable heat, with many slaves dying from heat exhaustion or dehydration. The Tower of Flesh is largely quiet during this season, as it prefers to spend this time training what it has taken earlier in the year for the lucrative season of Cylus. The Tower of The Forge is likewise quiet during this season, out of a desire to avoid the heat.
Vhalar Though the heat lessens in Vhalar, the winds are wild and unpredictable. Though not as harsh as Ashan, they are a constant companion and not even the wealthy escape them without finding plenty of sand in their underclothes. The Tower of Glass does a very odd business during this season, buying up as much of the sand as they can so that they can heat into the glass they need.
Zi'da As the heat dies down, many of the poor or enslaved look forward to the coming days with dread. While only the truly undernourished and unsheltered die of the cold in Zi'da, they know it foreshadows the fate many will suffer during the following season. The Tower of The Forge begins its best work in Zi'da, frequently finishing them in Cylus.


This category has the following 5 subcategories, out of 5 total.