Ryder keeps his hair long, not particularly caring for the appearance of it. As far as he's concerned, having a good appearance isn't important so long as he looks relatively intimidating. His body is chiseled from the work he does, and his appearance always relatively blank. He shows emotion, but only when deemed necessary, with people that he enjoys the company of. He can be boisterous at times, and silent at others, depending on how he views a situation. Whatever mood he's in, though, he will always try to appear intimidating. This is partially why he always carries around his three main weapons, and any others he learns to use. His knuckle dusters will often be on, if not by his side. Sheathed at his back is a dagger, on display but kept behind him in case he has to reach back in a fake salute or surrender before drawing his blade. As a last resort, he wears a spring loaded dagger on his right wrist, should all else fail. Primarily, though, the man carries a longsword at all times - one of incredible quality.
Ryder is an avid lover of gambling, any any other skills that involve the 'luck' he so likes to play with and, often, cheat. If he isn't making wagers with people to try and earn some gold, he's drinking or fighting. He has a very strong idea on what he finds fun and what bores him to tears, and isn't the kind to hold back from letting people know. He's incredibly blunt about how he's feeling, and has full confidence in his abilities to fight. This can sometimes lead to him overestimating himself, and ending up in a fight he might not be able to win. However, he always does his best to pull through, and won't ever surrender once a fight has started - unless his life is on the line. One flaw in Ryder is that his loyalty is often based more on gold than on actual emotion. Unless he builds a deep and thorough bond with someone, he'll happily turn his back on them for some gold, or perhaps even stab them in theirs.
At a young age, Ryder was raised in Rynmere's less-wealthy areas. Him and his mother spent most of the day at home, with him learning to help around the house. Although his parents clearly loved him, both were violent towards him, thinking it was the best way to raise him. In what little free time he had, his time was often spent outside with the other kids in the area, getting up to no good. Stealing was common, as were fights. This was when Ryder's passion for fighting came in to play, as a group of teenage boys started to spend time around Ryder and his group. What started as petty stealing and small fights quickly became a competition - especially in a fight. Ryder gradually rose to the top of this small group, being the only one of the younger kids that could hold his own against the teens. This led to him getting a gift on his tenth birthday that would change his life - a pair of stolen knuckle dusters. A group of the teens had found them and taken them for him, and although they weren't the best, Ryder treasured them above anything else.
Although the beatings at home had been bad, they never seemed a big part of Ryder's past. He didn't particularly care about it. However, his new found friends did. When his parents had found his knuckle dusters, they took them from him, and beat him heavily. When he went out on his free time the next day, the black eye and bruises gave it away, and his new friends immediately asked what had happened. Without much thought, Ryder told them exactly, and the boys made way for his home. Six of the boys entered alongside Ryder, and as his parents stood up to complain the boys drew their weapons. Ryder, stood between them, demanded his knuckle dusters back. When his father approached angrily the eldest boy, eighteen arcs old, beat him to the ground. He took the knuckle dusters and handed them to Ryder, before telling him that he knew what had to be done. Placing the Knuckle Dusters on himself, Ryder knelt above his father. Powerful punches slammed down, all of the anger he didn't know he had showing through as he beat his father to near death. He was one of them now, one of the boys. Nobody, not even his parents, could stop that. Once he was done, he told his mother to never come looking for him, before they all left - never coming back.
The group found a cart to Etzos, travelling in the back, hidden. However, the cart was raided, leaving them to fight. Although all of them could fight well, they were all badly rested and their weapons were of bad quality. Leaving his knuckle dusters behind in the panic, the group told Ryder to run - so he did. Sprinting off in to a nearby woodland, he ran until he couldn't hear the cries of battle anymore. Out of breath, Ryder put his back to a tree and took time to breathe. But no tears came. Hardly any emotion was felt. Ryder had been so used to pain he'd forgotten to respond to it, forgotten what it felt like to grow attached. Something in him refused to let him feel it.
Eventually, Ryder made it to Etzos, where he grew up on the streets. He did work for the citizens, work that they wanted done by a third party This led him to becoming a Mercenary for hire, doing whatever he was paid to with no morals behind it. His only rule was that he would never harm a child in any way, no matter who or what the child was. These are morals that, to this day, he has stood by. Aside from that, however, his work has led him to many things, from guarding carriages to beating people to near death for information.
To this day, he still lives his life as a Mercenary, waiting for something bigger to come. Wherever there's gold up for grabs, Ryder can be found.
Ryder lives in a small house, barely decorated and bare. This is fine by him, as he doesn't particularly care for anything fancy. Without much furniture, he has plenty of room for all of his gear, meaning that he hopes to one day fill his house to the brim with weapons, armor and other trophies from his adventures and work. His house has one bed, two chairs, one table, two knives, a set of six plates (assorted), one hest, and a fireplace. Aside from this, Ryder keeps his house plain to store his weapons and valuables.