• Lore • [Valaris] Lore

The Ultimate Information Directory on the City of Treasure Hunters!

0th of Cylus 0

The information contained here is not up to date. It will give you an overview, should you need it, but caution should be taken. Check in the PSF if you want to use this information.

Moderators: Staff, Peer Reviewer, Wiki Worker

User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Valaris Lore
Contents

The City
History
Concept
Geography
Appearance
Climate
Surroundings
Culture
Demographics
Religion
Holidays
Food
Society
Education
Employment
Economy
Politics
Government
Combative Force
Law
Crime & Punishment
Factions
Faction 1
Faction 2
Faction 3
Faction 4
Opinions
Race Relations
Views on Arcana
Slavery
Welcome To Valaris


Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin in tempor mauris. Integer vulputate sollicitudin turpis a condimentum. Nullam lacinia pretium ipsum sodales vestibulum. Sed ac nunc sodales, egestas enim eu, malesuada urna. Aenean feugiat mauris ac sem elementum, eu congue diam ullamcorper. In suscipit magna sed dui congue, sit amet laoreet massa fringilla. Nam ullamcorper vel tellus sit amet lobortis.

For players new and old alike, in this thread, you will find anything you wished to know about in-character life in the ruined city of Valaris. Please, read on! This is an incredibly important resource and, as all Prophets will tell you for any city, reading these posts will give you the best insight into the city that you could ask for. Ignorance as an excuse doesn't really fly on this site, especially when you have all the information right at your fingertips, so please read this before beginning your roleplay within the city, and refer to it should you ever have any niggling questions. If there is something you believe is missing, feel free to fling a local Prophet a PM, as we are constantly updating the information available to players!
Useful Links


word count: 290
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

History
Once considered to be the primary city of the Northern Region, Valaris was a shining example of the best of what civilisation could offer. With a highly successful business of ice, it was by no means a poor city, and every single inhabitant was considered to be wealthy by the standards of Idalos as a whole. Because of this, others flocked to Valaris, both the poor and the rich. The poor were the hardest workers and the rich brought with them that which could old benefit the city as a whole. For decades, the city thrived and wealth accumulated. Thieves were non-existant, for it was too easy for all to earn money through honest means. Some money would leave the city for the purposes of trade and imports, but far more entered the city in the form of renumeration for exports.

But the peace was not to last, for the enlightened city, who had no allegiances to specific Immortals, refused to trade with their closest neighbours, the growing city of Sirothelle. Though the Aukari city had its fair share of cold weather, its proximity to the Heart of the World left it with an ice deficiency. Rather than divide its taskforce, the city leaders wanted to import the ice from the experts, and offered a generous price for the service. After consistent refusals, Valaris came under the domination of Sirothelle in the Arc 504, after the shortest battle in the history of Idalos.

Life became harder for the people of Valaris as the first colony. The Aukari were honest enough not to loot the wealthy city of its vast treasure, but they paid for none of the ice they returned to their city. Of the newly wealthy expatriot families, many returned to their homelands with what they could carry, believing that the time of plenty was at an end. About half of Valaris' yearly income was lost to the Aukari for just over half a century. By the time of its destruction, 57 Arcs later, its population was estimated at 11,500 people.

Digging too far and too deep, the city's livelihood would bee its downfall. It was an avalanche of colossal proportions that descended upon the city with no warning in the early morning of the 4th day of Zi'da 561, killing over half of the population instantly. A third of those who survived the initial avalanche would die of subsequent injuries, starvation or exposure over the coming moons. The remainder struggled to leave the city, travelling with only the necessities: what food and clothing they could find. Some travelled to Sirothelle, only to be turned out within days, others sought refuge in Hiladrith. These were most fortunate, along with the few who were lucky enough to be picked up by the ships sent by Rynmere.

TBC
Concept
Words.
word count: 506
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Appearance
words
Climate
Words.
Surrounding
words
word count: 54
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Demographics
Valaris now has less than 10% of the permanent residents that it once had when it was a grand metropolis of wealth and extravagance. During the Hot Cycle, the population can increase by half, as treasure hunters brave the still freezing climate to search out riches and glory.

The permanent population of Valaris is made up primarily of Eídisi (about 65-70%), who are used to the harsh climate. Of the rest, some Aukari remain, ordered there in the hopes that ice can be useful to Sirothelle again. Humans make up the vast majority of the others. Most are the descendants of the first residents, those to fled, and never found a true home elsewhere. Thy work tirelessly to regain their home, and will stop any treasure-hunter they meet, by any means necessary.
Religion
Valaris was never considered to be a godless city. Instead, it was open to all religions, and the following of all Immortals. Now, however Xiur, Immortal of Hope, Clouds, Stars and Dusk, spends much of his year in the abandoned city. Pitying those who suffered terribly at the hands of nature, he quietly assists the descendants who have returned. He guides some treasure hunters aside from stealing the vast hordes of wealth which remain in the city by granting boons to those worthy few who ask it of him.
Holidays
None
Food
words
word count: 294
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Education
words
Employment
Words.
Employment
words
word count: 54
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Government
As a mostly abandoned, ruinous city, Valaris has no true government. A city of factions and gangs, there are so few permanent inhabitants in the city, and such little usable land, that there is rarely any conflict between the factions. The leaders of each of these groups occasionally meet, allowing for generally good relations between the city. When they come together, these leaders make up the closest thing the city has to a government. They will discuss the happening in the city and agree on imports and exports and reasonable rationing between each of the factions.
Combative Force
Valaris has no army and no men who are paid for the specific role of guards. Despite this, many inhabitants in the city are trained in combat (most often unarmed combat. On occasion, there are brawls and violence between the members of the various factions, but this is rarely ever an organised event.
Law
Whilst the city isn't one filled with anarchy, there are no true laws that govern the city, much like there is no true leadership. Members of each faction are offered basic protections by the leaders: they can expect that no unprovoked attacks will befall them, and this safety is enough that none believe it is necessary for substantial laws to be written in. Visitors to the city, such as treasure hunters and fortune seekers, are not afforded the same protections.
Crime & Punishment
Retaliation if a member of a faction.
word count: 307
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Faction 1
words
Faction 2
Words.
Faction 3
words
word count: 57
User avatar
Whisper
Peer Reviewer
Peer Reviewer
Posts: 1771
Joined: Thu Feb 05, 2015 10:36 pm
Race: Prophet
Profession: Storyteller
Renown: 394
Plot Notes
Office
Partner
Personal Journal
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

[Valaris] Lore

Race Relations
Aukari
  • description here.
Avriel
  • description here.
Biqaj
  • description here.
Eídisi
  • description here.
Ellune
  • description here.
Euri
  • Killed on sight. In the past, the tribes in this care have had a devastating effect on the food sources of the city. If one is spotted, most often there are many more nearby, and the authorities are notified and the immediate area surrounding the island are defended.
Humans
  • The race that all others are compared to. They are the race that dominates the city in terms of populace and are viewed by the majority as the norm. Though in theory it is not the case, in practice it is often seen that humans (or human-like races) enjoy the most rights.
Ithecal
  • description here.
Mixed Race
  • description herel.
Naerikk
  • description here.
Qi'ora
  • description here.
Raskithecal
  • description here.
Sevryn
  • description here.
Wisps
  • description here.
Views on Arcana
Abrogation
  • description here.
Amplification
  • description here.
Artifice
  • description here.
Attunement
  • description here.
Empathy
  • description here.
Ensorcellment
  • description here.
Gravitation
  • description here.
Illusionism
  • description here.
Necromancy
  • description here.
Telekinesis
  • description here.
Slavery
Description here.


OOC Note:
All slaves, whether NPC or PC, must have monies exchanged for their complete value. If you do not pay for the slave, Prophets reserve the right to penalise PCs of money in awards, until payment has been made.

Being a slave comes with some OOC perks (the biggest one being that they do not have to pay for expenses. However, it is the strong belief of the Prophets that there should be a penalty for this perk that slaves have. And we believe this penalty is a fair one. History shows us that slaves are property, thus they cannot own property. Idalos should be no different, therefore slaves in this world are not entitled to own any property of significant value (other than clothing or small trinkets). They must also have just cause to have any monies in their ledger. OOC and IC reasoning must add up.

All slaves/Masters must follow certain rules in Idalos:
  • -PCs with NPC slaves must pay for their slave's expenses.
    -PCs with PC slaves must pay for their slave's expenses.
    -PCs with NPC Masters must have said NPCs approved by a Prophet or through Narrator Support. If a player is active in any given season, they must write at least one 'job' thread so show their servitude in order to earn their keep.
    -PC slaves upon starting will not start with any amount of money in their ledger.
    -Unless under special circumstances, PC slaves who are captured post-creation will also lose money.
    -Any items of high value (ie other than clothes/trinkets) will also be lost upon slavery.
    -It is at a Master's discretion whether 'pocket-money' is granted to a slave.
    -For ease, any items bought for a slave may be listed in a slave PC's CS, but it belongs to the Master officially and the Master/Prophet reserves the right to remove said item.
    -Items purchased for a slave by an NPC Master must be agreed upon by a Prophet.
    -Any wages earned by a PC slave will be given immediately to a PC Master (as normal, this must be discussed with a Prophet first).
    -Some PC slaves (who meet certain criteria) are entitled to retain half of their wages for their ledgers.
word count: 606
Locked Request an XP Review Claim Wealth Thread

Return to “Incomplete Cities”