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[Rynmere] Announcements

There have been updates made to nobles houses. I have added a section for House Relationships and a bit about their role in Rynmere. I'm letting some of the players, with some guidance from myself, come up with these relationships and their current standings with each other. If you're interested in working on this, submit a write up to the Rynmere Development thread.
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These locations took a lot longer than I thought they would to flesh out and some of them could probably use a bit more love, but for now you know what to expect going into any of these forests. The Grimvale and Wisp Wood are still being worked on (Wisp Wood probably won't come out until the race is finished), and Grimvale is being worked on by the lovely Skyard. For now I can tell you that Grimvale is riddled with legendary beasts and has a hidden track that goes under the River Zor into Krome which is often used by Bandits (so if you're thinking of taking a stroll, nine times out of ten you will probably be held up by some raider party). Enjoy and let me know if anything needs clarification. If you want to work on any of the locations in Rynmere or create new ones, feel free to add them to the development thread in 'Behind the Throne'.

[columns=2]Hang Wood - Located in Andaris.
The Grimvale - Located in Andaris.
Raven's Holt - Located in Venora.
Royal Glen - Located in Venora
Wisp Wood - Located in Krome.
Eldritch Copse - Located in Warrick.
Hunter's Grove - Located in Warrick.
Vanwilds - Located in Burhan.
Wise Wood - Located in Gawyne.
Blevam's Forest - Located in Endor.
Blackwood Hills - Located in Endor.[/columns]
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[Rynmere] Announcements

There have been a few adjustments made to Rynmere Bank interest rates, loans, and accounts for clarity. It now cost ten gold nel to open an account.

If you had an account before these changes, they do not apply to existing loans.
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Update on slaves in Rynmere to give players more information about the types and treatment of slaves.
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There have been changes to living expenses. Make sure you familiarise yourself with this before making a wage requests. If you pay common expenses, you now pay .05 + .04 (Rynmere Tax), which is a total of 9% of your character's wage in living expenses.
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Have updated the eight laws of Rynmere to add more information both in the lore and the FAQ. Have also put a brief snippet of information about crime in lowtown, midtown, and the crown.
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I have finally finished writing the information for Rynmere's military (The Iron hand) armor and uniforms. If you have anymore questions, feel free to post them to me via private message and I will do my best to clear them up either in the write-up or Rynmere FAQ. There is one type of uniform missing from this and that is the gear for the Royal Guard, but I have Peake working on that.
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The Grading Thread will now be known as Peer Review Thread. We feel this sends a lot more of a positive message. Graders are also now called Reviewers.
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I have added seven new locations to Rynmere tonight. Information will be filled in ASAP for upcoming plots. The new locations are... Jorick's Keep, The Temple of Fire, Haakon's Isle, Hunter's Pass, The Goddess on Earth, Haakon's Door, and The Wall of the Seven Kings.
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Krom is now known as Krome. Historical spelling mistake on my part that I finally got around to fixing. Please ensure that you update any knowledges in your CSs involving Krome, and try to use the correct spelling in future when posting.
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