Neronin's Templates

In this section, players can learn how to construct their own post templates for their roleplays. Inside is a list of BBCode available on the site as well as how to use it. If anyone needs any help with developing a template, feel free to hop into chat or PM someone for assistance.

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Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
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Neronin's Templates

Ledgers


Skill Ledger
Source Earned Spent Total
Starting Package 50 - 50
Slavery Bonus 10 - 60
Axes & Bludgeons - 10 SB 50
Axes & Bludgeons - 10 SP 40
Linguistics - 15 SP 25
Strength - 5 SP 20
Field Craft - 20 SP 0
Fame Ledger
Source Points (+/-) Total
Point Bank Ledger
Source Earned Spent Total
Last edited by Neronin on Sat May 27, 2017 9:10 pm, edited 1 time in total. word count: 50
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Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
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Neronin's Templates

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Last edited by Neronin on Wed Apr 22, 2020 5:57 pm, edited 1 time in total. word count: 0
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Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
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Wealth Tier: Tier 5

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Neronin's Templates

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Roses are red.
Violets are blue,
Something witty,
Something rhyming with blue.
Image
Last edited by Neronin on Thu Feb 15, 2018 1:17 pm, edited 1 time in total. word count: 12
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Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
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Neronin's Templates

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This is a template for Mongrel!

Code: Select all

[center][img]/gallery/image.php?album_id=2&image_id=13224[/img][/center][style=max-width: 570px; margin: auto;margin-top: -20px; background-color:#000000; height: auto; padding: 10px; color: #000000; font-size: 120%; border: solid; border-color: #000000; border-width: 5px 5px 5px 5px;][googlefont=Cormorant Garamond][color=#777a7e][/color][/googlefont][/style]
word count: 62
User avatar
Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
Character Sheet
Plot Notes
Personal Journal
Templates
Wealth Tier: Tier 5

Featured

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Neronin's Templates

Necromancy Spellbook

Thrall Types

ImageNameCountDifficultyDesc.
ImageSwarm2 ThrallsNoviceA hive mind group of undead rodents/insects that can have a mass up to that of a normal human. Neronin mostly uses dead rats because of their convenience.
#Fetch1 thrallCompetent Small, mischievous golems that are simple to create. While limited in their intellectual capacity, they reason with simple instinct and cruel intent.
ImageMarrow2 ThrallsNoviceSkeletal thralls with no flesh. These are some of the easiest to transport and animate and are vulnerable to bludgeon attacks but not piercing.
ImageHusk1 ThrallNoviceHusks are corpses reanimated and are some of the easiest to create. They are untampered with cadavers and move slowly. They are difficult to kill.
ImageHaunt 4 thrallsCompetentHaunt is a translucent specter, often shaped from the shadow of the necromancer. Unlike any other undead type, a Haunt can be shaped to the necromancer's whims while it is in existence, manifesting claws, teeth, or any manner of weapons and additions the necromancer needs. While relatively fragile, it can easily be reformed with a necromancer's will.
ImageGolem1-5 thrallsCompetent Golems are beings created from clay, wood, or stone that are imbued with specific instructions and sometimes wells to keep them active in a necromancer's lair.
#Blights3 thrallsExpertCurrently known. A Blight vomits and bleeds an acrid bile-like substance that burns like acid to the touch. Writhing within them are also flesh-hungry carrion worms, grown to the thickness of pythons that erupt from their skin to clamp grasping maws onto anything with a heartbeat, eager to devour and grow. In addition, a miasma of choking smell surrounds the Blights, making it difficult, if not impossible to breathe while within three feet of them. Those outside that range up to fifteen feet risk vomiting and intense nausea (counteracted by meditation, Resistance, or Discipline) when these creatures approach. Some necromancers cruelly use Blights to poison water supplies, or leave disease in the wake of an attack. While not particularly quick, the Blight has surprisingly resilient skin to piercing.
ImageGaunts4 thrallsExpertCurrently known. Neronin has create a customized form of the gaunt he calls 'Maimers', these are tall distorted beings with claws and vicious teeth. They have broad muscled backs and elongated arms. Their feet have been alongated to resemble those of canines and they run with a wild loping stride. Neronin prefers to keep them animates with wells such as Ezymite.
ImageMetalbornX3 thrallsMasteryAt Mastery a Golem can be crafted or animated from metal (although the body must be prepared ahead of time). Weaker metals retain a based cost but metals beyond accrue additional penalties depending on their construction. Steel adds an additional 10% (rounded up) in point cost and various metals have a different cost depending on the metal used.
ImageRevenant3-12 thrallsMasteryA Revenants is the soul of the body, trapped in a well, and placed within the body the soul belongs to. The necromancer usually painstakingly restores the body as best they can before placing the soulstone within. While the soul is actually trapped with no will of its own to enact, the body remembers the skills it had in life.
#Stitchborn2-5MasteryA grotesque example of Necromantic mastery, a Stichborn is a thrall created of two or more corpses fused or shaped together. Stitchborn types and appearances vary wildly. A necromancer no longer needs the entire body to animate. Utilizing a well, they can truly let their creativity bleed through their craft.
ImageRotknight10 thrallsRevealCurrently unknown. A Rotknight is best described as a kind of general to a Necromancer. Not only are they quite physically sound, fast, and likely well shaped against damage...but a RotKnight can do what no other construct type can...channel its own necromantic spells. A RotKnight is capable of almost any ability the necromancer is at their own level, save raising thralls with wells. Sap, Wither, Preserve, Restore are all powers the RotKnight possesses. Additionally the RotKnight can raise Husks and other terrible things of its own accord.
#Plaguemen7 thrallsReveal Currently unknown. Those a Plagueman wounds will quickly contract a virulent and devastating sickness. High fever, convulsions, and hallucinations are the hallmark of the illness, Grave Touch, with a tell-tale purple-black bruising under the eyes. Most cannot last more than a few days in the throes of the sickness and the weak can barely last one. Those killed by the Plagueman or by the diseases it carries, Grave Touch, will rise from death as Husks, bent only on devouring the living and bringing the bodies to the Plagueman for infection.
#StoneheartN/ARevealStonehearts, among Necromancers, are the only undead who retain their intellect. Sacrificing a necromancer's ability to control them, a Stoneheart is a mortal being with a soulstone in place of their own heart. Some consider the Stoneheart to be a sort of protolich.

Modifers

ImageNameCostDifficultyDesc.
ImagePestilentX2 thrallsExpertThe Pestilent undead carries a necrotizing disease and hundreds of small, carnivorous carrion worms within their bodies. When destroyed they release their toxins into the air around them and the small carrion worms spread from the body looking for fresh flesh for up to a break before expiring. These carrion warms can break through the thrall's flesh if they sense life around them. Pestilent undead also have the remarkable ability to sense life.
ImageGiantX2 thrallsCompetent A Giant is a thrall type of any creature or person exceeding 6’5 or weighing twice that of an ordinary human (Roughly above 300 lbs).
ImageHulkX3 thrallsExpertCurrently unknown, Not so much a Thrall type as it is a thrall size. Hulk can be applied to any undead thrall template in order to denote the size. A Hulk is an undead up to the size of an elephant. In terms of control, a Hulk counts as triple the base value of the thrall type controlled.
ImageBehemoth5X thrallRevealBehemoth is anything larger than a Hulk up to the size of a whale in terms of size.

Abilities

ImageNameDifficultyDesc.
#SapNoviceA necromancer releases a miasma of black-tinged ether. The ether clings to whatever living thing it can find, stealing their strength, heat, and energy.
#PreserveNovicePreserve is the simple cessation of decay in living matter. Necessary for the longevity of thralls, Necromancers can sometimes overlook the importance of this ability.
#LinkCompetentLink extends that radius for a single thrall and opens a Necromancer's power to a ranged component. Many necromancers are all too aware of their magic's limitations.
#RestoreCompetentRestore is a regenerative technique that undoes the damage of rot and damage to a corpse. Usually a fairly slow process at competence, this ability can be made much quicker at mastery and near instantaneous for a legendary necromancer.
#ProtocolExpert Protocol is the process of encoding commands into the undead. As a necromancer grows in power they may not always be directly controlling their thralls. Some must be trusted to operate or defend on their own without the necromancer's intervention.
#WitherExpertThe necromancer can focus entropic energy around their hands which swiftly rots away any living matter that comes in contact with it. While primarily an expedited tool from Sap, Wither has become an essential part of a necromancer's arsenal in combat.
#Corpse MoldingExpertAt this stage the necromancer can warp a dead body like clay, similar to what a Grafter can do, truly coming into their own as a creative power. Corpse Molding allows a Necromancer to easily manipulate all dead flesh and bone into the shapes and directions he or she desires. Stitchborn and Marrows are the result of Corpse Molding.
#SiphonMasterA master necromancer can choose to impart an extra effect to both Wither and Sap once they ascend to mastery and learn the technique. As an opponent becomes exhausted or injured, a necromancer will heal with their vital energy.

Known Wells

Ezymite: Weakest well, good for beginning level thralls.
Imedyte: Second weakest, good for beginning to intermediate thralls.

Current Forces

ImageNameDifficultyDesc.
#Gaunt (Maimer)ExpertCurrently x3 (ezymite wells). Strong and fast, these horrific undead are not very smart and do not Belen in well. These are Neronin's general fighters.
#Raven/RatNoviceNeronin sometimes uses an undead raven to Link and observe his surroundings for intelligence gathering purposes. While he hasn't made a permanent thrall of this type with a well, he can easily acquire and animate one for the cost of 1 thrall.
word count: 1371
User avatar
Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
Character Sheet
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Wealth Tier: Tier 5

Featured

Contribution

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Re: Neronin's Templates

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2nd Trial of Cylus - 718
test test

test test

Neronin

test test
word count: 12
User avatar
Neronin
Posts: 411
Joined: Tue Jan 10, 2017 4:34 pm
Race: Human
Profession: Mage
Renown: 210
Character Sheet
Plot Notes
Personal Journal
Templates
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Re: Neronin's Templates

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*st Trial of * -7*
“That is not dead which can eternal lie, And with strange aeons even death may die.” - Lovecraft
word count: 21
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