[Seraas en Avellach] Where Fools Go, Trouble Follows

This area is unmoderated. Please click on "Forum Rules" at the top of this page or go to the "Unmoderated Areas" forum to see the rules for playing here.
User avatar
Arlo Creede
Approved Character
Posts: 1386
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Cassion's Champion
Renown: 820
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

[Seraas en Avellach] Where Fools Go, Trouble Follows

"If it fits, you know," Arlo uttered when Vega maintained that she held some sort of proprietary stake in the word. Wart, that was. He grinned slightly when he said it though, giving himself a way. But it was just a small bit of levity.

There was nothing funny about the place they were exploring. Wigged out, a case of the jeebies. She could call it whatever she liked, but there was no denying it. They hadn't even gone inside yet and the abandoned fortress unnerved him.

Just because they hadn't seen any footsteps leading back in the other direction, didn't mean that whoever had left them was still nearby, Arlo argued. They could have left in a different direction after all. But he wasn't at all convinced it was the case.

Still he didn't think that it was them, that was creating the unsettling feeling of being watched. Or anything else that might've left a physical trace of themselves behind. His imagination was working overtime though. This place seemed to encourage that, so he didn't mention it to Vega.

As for the old, crusted over coin, Arlo frowned when she told him it was Biqaj, and he had a closer look before she dropped it into her pouch. Strange. He hadn't been able to decipher what was there at all before he'd handed it to her. If the markings had been recognizable, they'd been too worn down with age or tarnished to see. And yet when she named them as seeming familiar, then suddenly to his eyes they were.

It didn't help to resolve Arlo's unease as they passed through the entrance and into a darker entryway. She was right. It was big, even in the passageway they were in. The walls curved and the ceiling high and dark. The floor was made of stone too, but much of it there at the start was covered in leaves, dirt and other debris, presumably blown in from outdoors. Arlo hadn't noticed the tokens until she pointed them out. But could be, because he'd been occupied with getting his lantern out of his rucksack, and lighting it up.

But then sure enough, there they were, and they were just as she said. "The funny thing is," Arlo whispered, and frowned deeply. "That coin outside. I couldn't see that marking till you said what it was. And maybe," he considered with a glance towards his feet, "those too." He leaned down and picked one of the things up, looking at it closely before putting it down again. For some reason Arlo just couldn't bring himself to take any of them with him.

But on they went with his lantern to light the way, and soon enough they came to a split in the passageway. To the left, it appeared to be just another long passageway. Maybe, since the light cast by his lantern was limited. To the right though, just a few yards away, the way spilled into an enormous chamber and Arlo's curiosity got the best of him. That way, he thought, and headed in that direction.

Their footfalls echoed off a far wall that neither of them could see. Maybe the ceiling too. And the tiles on the floor must've been marble and not the cheap stuff either. Even under the grime of what might be centuries, they could see some sort of mosaic decoration that must have required a great deal of effort, expertise and expense to put in place.

The thing that caused a chill to slide up Arlo's spine however was the way that impossibly black shadows seemed to swirl and dance just outside of the glow cast by his lantern. And then there was that sound, or at least what he thought he was hearing. The laughter of children, giggling as if telling one another a secret. He turned round on his heel, trying to figure out just where it was coming from. And he wondered, was it real or was he imagining it after hearing similar stories previously. "You hear that?" he whispered to Vega.
word count: 706
User avatar
Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

[Seraas en Avellach] Where Fools Go, Trouble Follows

The place was beautiful, Vega recognised. So very beautiful, and yet she didn't like it. It had high, arched ceilings and intricate stonework. "It reminds me of a temple Papa took me to when I was a kid." Vega whispered, not really knowing why she whispered but sure that she had to. "It wigged me out an' I had nightmares about it for ages. There were stained glass, just like that." She motioned to the window and frowned because a moment ago, she was sure, it had not actually had the glass. Yet there it was. "I had dreams about that, an' I'm a bit wigged out now."

The dream in question, which she'd had for quite a while, had been about those windows. There was one which had depicted a scene of a ship in a wild storm, giving thanks and reverence to U'frek, but the child she'd been had seen it and been afraid. Her dreams for a long time after had often included water pouring through that stained glass window, the glass shattering and the whole ocean falling in on them.

When Arlo said about the coins though, Vega's eyes turned into a pure silver and she frowned. "That's reassuring. Like, ok, well stuff this." Taking the coin out of her pouch, Vega dropped it on the ground and her frown turned into a scowl.

Yet, they continued on and Vega's eyes remained solid silver. The beauty here was undeniable but the young woman felt every nerve ending lite up. Her senses were tingling and whilst she could not deny that she felt very much alive, this was right on the edge of what Vega was able to keep her cool with. There was a design on the floor which seemed to swirl and move and Vega frowned as she concentrated on it. "I can't make it stay still, Arlo." Her whispered voice echoed in the cavernous chamber they were in. It wasn't the shadows which danced for her, but the pattern on the floor.

It was like waves, she realised and the familiar nausea started to build in her. Turning to Arlo when he asked if she could hear that, she listened and suddenly the sound of the waves crashing was very evident to her, yet she couldn't work out where. "The waves? Yeah, I hear it. They sound like angry water in a storm, Arlo." With a glance to her friend, Vega raised an eyebrow. "Arlo? 'ave we seen enough of this place yet?" Because if the water came through the windows in here, in the tidal wave she had dreamed of since that temple, they were both going to die.
word count: 464
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Arlo Creede
Approved Character
Posts: 1386
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Cassion's Champion
Renown: 820
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

[Seraas en Avellach] Where Fools Go, Trouble Follows

The place was custom made for exploring. Arlo could imagine Cassion here, pouring over every inch of the place and picking up trinkets left and right. As a devotee, he ought to be eagerly doing the same and filling his pockets with every curious thing that he stumbled across. And yet, though he wasn't quite ready to admit it to Vega, the only thing he felt was a sense of dread and foreboding washing over him. More than that, it was if it was ice cold and running right through his veins.

The mosaic tiles beneath their feet starting shifting and swirling and Arlo could have sworn they hadn't been before. And when Vega mentioned the stained glass window, he looked that way and frowned deeply, shaking his head. "There wasn't one there before Vega. There wasn't he insisted."

The shadows outside the pale pool of light given off by his lantern swirled and shifted and he began to see them there. Shining red eyes looking in from the dark. Observing, stalking them. And then there was that sound of children laughing and Arlo drew his sword so slowly that the sound of metal coming out of its scabbard was a mere whisper. "It's not water Vega. It's children laughing, whispering," But then it was both and that made it all the more unsettling.

As a very young boy he'd wandered off and become lost in the forest. He'd spent several trials and nights that way. Alone in the dark, not knowing where he was. He'd told her the story before and how he hadn't been frightened. And it was true. There was a part of him that believed that the forest was a part of him and him of it and maybe that was true too. But this wasn't the forest, and there were things he had been afraid of as a child. He'd just never told her about those. And wouldn't either.

Still, there was the laughter, the waves and the red points of light in the darkness. And a pair of those grew larger, closer and slipped into lesser shadows so he could see the face surrounding them. White face paint, a garish red, plastered on smile and the laughter changed to something more sinister, maniacal even. It echoed off the ceiling, the walls, the floors and even Vega's colorful window.

And that was it. Vega didn't have to ask twice, and Arlo was ready to admit that maybe those who'd warned him off on the place might just have known what they were talking about. "More than enough," he said, turning on his heel and heading for the exit. He wouldn't say it to her. That this place was so unnatural, so unnerving and unwelcoming that even him with his natural inclination to throw caution to the wind, wouldn't go any farther.
word count: 501
User avatar
Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

[Seraas en Avellach] Where Fools Go, Trouble Follows


There wasn't a stained glass window there before, Arlo said and Vega felt herself bite back a sigh at that. Because there was sure as Xiur was an Immortal, one there now. Arlo pulled his sword, the sound of it loud and grating in the place, echoing louder than it should to her ears and he told her that it wasn't waves, it was children and their laughter.

No, it wasn't, she opened her mouth to tell him. But then, before she could, it was ~ laughter and waves, children and the sea in a beautiful melody. It wasn't discordant, it was lovely. A harmony that was not normal or natural. "Like Siren song, that is." Vega murmured and tried not to hear it. Of course, she couldn't manage that and instead it grew louder, but just more haunting and soulful. So sad, so much sadness had happened here, she knew. The children had drowned when the water had poured in through the window.

That was what had happened, the young dreamwalker knew, with a sudden clarity which was more than a little unnerving to her. It was what had happened to the children and it was what would happen to them. She didn't want that, not for a moment and so she suggested that they might want to leave. Or, precisely, that maybe they'd seen enough. Arlo wouldn't agree, she knew. He wouldn't want to miss exploring anywhere.

Except, he agreed. Vega's silver eyes widened as she realised that this place was having the same effect on him as it was on her and Vega did a number of things then which, before this moment, she would have denied would ever happen.

She turned around and made her way out, leaving some part of this unexplored. They weren't prepared or equipped for this, she knew and there was no point being totally reckless. As they walked, she two had her sword out and in her hand, but her other hand she just slipped her hand into Arlo's.

Which, of course, she removed as soon as the pair of them got out once more into the sunlight and she looked at him with a crooked grin. There was nothing to say, so the pair of them just made their way back to their camp.
word count: 402
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Varthakh
Approved Character
Posts: 1311
Joined: Mon Jan 02, 2017 10:44 pm
Race: Mixed Race
Profession: Jeger
Renown: 580
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Featured

Contribution

Milestones

RP Medals

Miscellaneous

[Seraas en Avellach] Where Fools Go, Trouble Follows

Image
Rewards for the two-legs's

Arlo

Story: 5/5
Collaboration: 5/5
Structure: 5/5

Knowledge:
Construction: Weird girls build dens
Detection: Movement through the trees
Detection: Rusted and broken metal
Detection: Very old blood
Detection: The out-of-place laughter of children
Etiquette: Don't take things that don't belong to you (tokens)
Investigation: There wasn't one there before
Investigation: Determining the purpose of a shrine
Investigation: Determining what a rusted metal artifact may have once been
Investigation: Footprints can tell you where someone came from, where they went and if they're still here
Logistics: Prepare for the worst
Persuasion: Please leave the ugly shrine alone, thank you

Loot: None
Injuries: None
Fame:
  • Entering Seraas en Avellach +5
  • Good deeds +2
Devotion:
Cassion
  • Discover a new location +2
Jesine
  • Conquer a nightmare +10
Magic: These points may NOT be used for Arcana

Vega

Story: 5/5
Collaboration: 5/5
Structure: 5/5

Knowledge:
Construction: Cool girls build dens
Detection: Movement in the peripheral vision
Detection: Unnatural structures in the wilderness
Etiquette: Return what you stole (tokens)
Investigation: Determining that the shrine is, in fact, creepy
Investigation: Footprints
Investigation: Comparing two sets of markings
Investigation: Comparing real life buildings to ones that you've seen in your dreams
Psychology: The jeebies
Rhetoric: Sarcasm
-
Arlo: Has a limit for jeebies
Cassion: Great taste in women

Loot: Jeebies
Injuries: None
Fame:
  • Entering Seraas en Avellach +5
  • Good deeds +2
Devotion:
U'frek
  • Go where no one else dares +3
  • Pray to U'frek +1
Xiur
  • Pray to Xiur +1
Magic: These points may NOT be used for Arcana
Well done both, this thread was super interesting and gripping from the very beginning! I hope the rewards suffice, message me if you have any concerns

Please stick my badge on this!
Image
word count: 302
Whenever one finds oneself inclined to bitterness, it is a sign of emotional failure.
-- Bertrand Russell
Post Reply Request an XP Review Claim Wealth Thread

Return to “Western: Ne'haer”