Pash Raj'oriq

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Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
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Wealth Tier: Tier 1

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Pash Raj'oriq

Pash Raj'oriq
Image
[columns=2]Name: Pash Raj'oriq (née: Vy'ryn)

Race: Biqaj
Age: 26
Date of Birth:
Ymiden 16th, 692

Height: 6’2”
Weight: 189lb

FC: Austin Davis

Profession: Seafaring Musician, Wandering Troubadour, Perpetually Underprepared Adventurer, Doer of Good Deeds, Personal Space Invader

Marks: Elithem, Favored | U'Frek, Favored
Factions: No, thank you.
Partners: You asking?

Languages Spoken:
Rakahi (Fluent), Rakahi Pidgin (Fluent), Common (Broken), Common Sign (Broken), Xanthean (Broken), Scalveen (Broken)[/columns]
Last edited by Pash Raj'oriq on Thu Dec 14, 2017 8:20 pm, edited 32 times in total. word count: 76
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
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User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Pash Raj'oriq: Appearance

Appearance
Image
Pash is tall for his race, standing at 6’2”, with the build of a swimmer and shipwright’s son, a well-muscled and lean 189lbs. His skin is bronzed by the sun, smattered with both freckles and scars of an adventurous and somewhat reckless youth. He can be described as easy on the eyes, but in a breezy, effortless sort of way that comes from that mysterious combination of good genes, physical activity, and a pleasant personality. His hair is kept long, a little past his shoulders, and is brown bleached blond by the sun and salt of the sea. It’s often pulled back away from his face, and it’s always plaited with a handful of messy, tiny braids and sea glass baubles. Pash goes through seasons of being unshaven, depending on his current whim.

Like the rest of his kind, the Biqaj has eyes that change color with his emotions and intentions, though they usually ebb and flow between lagoon blue and sea green with hints of amber and gold like polished sea glass. Strong emotions and passion cause his eyes to shift to an intense violet color. Mischievousness finds his eyes emerald and shades of green. Anger and sadness bring grey and stormy colors, though when sad his eyes can best be described as dull. Flecks of gold can be seen in his eyes when using magic, and concentration of any kind brings that gold to a solid rim around his irises.

Pash is fond of tattoos, and both his arms are decorated in full sleeves of organic, geometric patterns in dark ink.

The musician dresses as simply as possible, not interested in wasting nel on fancy clothing so much as comfortable, quality fabric that allows him to move with the ease and grace he prefers. The son of a weaver and seamstress, his mother instilled in him a love for fabrics that last and attractive, complementary colors. If he bothers to wear a shirt at all, it’s usually half-heartedly buttoned. A soft leather vest is either worn on its own or over his loose linen shirt. His harem-style pants are tied just below the knees and he’s either barefoot or in worn leather sandals. When it’s cold, he will bundle up in layers and a hooded wool cloak. As of Vhalar 717, his shirt and vest are both masterwork items alchemically treated to be as strong as Malorite, and his cloak has been enhanced to be always warm like the orange sand of Scalvoris (see ledger and this post).
Image
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Domain Magic Mutations

Tangible Expression (Empathy Witchbrand, Initiation):
Upon Pash’s initiation as an Empath, his Spark seems to have taken a queue from one of his most obvious forms of expression: his hands. The lute- and sail-calloused pads of Pash's fingers appear to be scarred with color instead of just normal callouses, as if over the arcs of playing, the skin of his fingers and palms have been layered with paint. The colors of his most-often played emotions stain his fingers as if they've been dyed, mostly a range of blues and greens, a few reds and violets, but they are layered in thread-like lines that are more visible on the bottoms of his hands and finger-tips, but a few threads snake over his knuckles and toward his wrists. They could be mistaken for strange tattoos or stains from dye, and yet when closely examined, they are clearly neither of those things, more like scars or deep callouses. These colors will continue to grow and layer as the Spark within him continues to grow in power and strength.

Grasping Thread (Empathy, Competency):
Pash's first true mutation is an extension of his Spark's desire to control the reactions of people around him. The Biqaj is constantly manufacturing calming threads that he unconsciously sends out to the Tangles of those around him. The more people around him, the more subdued the effect. This Mutation is not overt, it just gives most who interact with him the 'option' to take a calmer and more relaxed approach to any situation...this can sometimes be detrimental when Pash needs to communicate urgency or panic.

Emotional Bias (Empathy, Expert):
Pash, in his laid back state of mind, finds it much easier to manipulate negative emotions to make them positive. He can identify the Strands fare more easily in the Tangle, and has more success in converting anger to joy, sadness to acceptance, etc. However, this also means that his own Tangle is as easily susceptible to the opposite. An enemy Empath may use this to make Pash melancholy, furious or depressed, and Pash’s defenses operate as if they were one tier lower against an opponent of the same strength or higher.
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Tattoos, Scars, & Injuries

Tattoos

Full sleeves of black inked geometric and organic patterns on both arms.

Scars

Long, faded scar across his torso, obviously stitched, from a knife slash during a bar fight in Ashan 714.

Yolande's Brand: Pash has a very feint scar on his left bicep. It is like a very light metallic green outline of parts of a handprint. Like the green (of Moseke's moss that saved him) has mixed with his silver blood. The scar itself itches whenever Pash feels intense, especially negative emotions. He will discover that the skin there is particularly thin and prone to bleeding more easily. Conversely, he has developed a resistance to common herbal poisons.

Lingering Attention: Having touched the goblet in A Debt is Due (Vhalar 717), Pash will now attract more spirits and ghosts. He will experience this indirectly, through thinking he's glimpsing movement and then there being nothing there, cold spots in rooms, sudden shivers etc.

Injuries

61 Suan 707 - Minor bruising for 24 trials.
32 Ymiden 717 - Bump on the head.
21 Saun 717 - Minor cuts, scrapes, and bruising from sailing in the storm for a handful of trials.

Strange Abilities

A Song of Ice and Fire | (+)
Pash is now able to hold a note for longer: he can sing an unwavering tone for the absolute maximum of mortal ability. His voice also takes on a haunting quality, if he chooses to use it.
Last edited by Pash Raj'oriq on Wed Jan 10, 2018 4:48 pm, edited 33 times in total. word count: 1046
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
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User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
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Wealth Tier: Tier 1

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Contribution

Milestones

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Pash Raj'oriq: Personality

Personality

Like the sea he was born into, Pash is rarely not in some kind of motion. If his body isn’t rolling with the waves on the deck of his sloop or swaying to music, he’s tuning or writing or tapping out the rhythm in his head onto the closest willing surface. That’s not to say he’s incapable of stillness—quiet meditation and purposeful contemplation help to center him when creative blocks leave him frustrated—but his general personality is a tidal force, complete with ebbs and flows of mood and feeling, even to the point of dark broodiness. He’s highly sensitive, observant, and because of his Empathy abilities, prone to be affected by his emotional environment, to which he will either completely sink into and become overwhelmed or he will seek to change through mustering up his own inspiring words, stories, and songs.

The Biqaj is talkative, hard to discourage, easy-going and generous with his time when it comes to listening as well as performing. He’s far from shy, bordering on the curiously intrusive, and he has absolutely no concept of personal space, let alone personal property, both of which have often capsized him into a storm of trouble. He has a bad habit of borrowing things that don't appear to be in use that strike up his curiosity and never return them, from unattended drinks at a bar to random keepsakes or shiny baubles people might actually miss simply because he finds them inspiring or interesting to his creative process. Anything can suddenly become a muse, willing or not.

He can be hard on himself and overly critical of his own work, his creative passions driving a perfectionist and often competitive nature underneath the ready smile and charming wit. That said, he’s much more of a lover than a fighter—lucky to find himself with an infectious laugh and a handsome grin. He’d rather have a good time than argue, though … unless it’s something he’s opinionated about. Even then, he's easily distracted by such things as food, drink, and dancing so facing his obstinate wrath is usually not an issue if one can swing some good entertainment instead of punches. When necessary, however, Pash is more than willing to fight, for his own life or those he cares about.

He’s completely aware of his charm and embodies a bold self-confidence in his looks, his thickly accented warm baritone of a voice, and his mysterious appeal as a musician. This often makes him brazen and full of a troublesome bravado.
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Merits: Creative, Charismatic, Honest, and Perceptive
Flaws: Stubborn, Reckless, Brooding, and Hedonistic
Alignment Guideline: Neutral Good
Personality Type: ESTP
Personality Highlights: Their easy laugh. Their rebellious streak. The way they adapt to any situation seamlessly. The way they charm others around them. The way they geek out on everyday events. Their relaxed presence. Their adventurous nature. Their competence and practicality when something goes unexpectedly wrong. The force of nature that is their protectiveness.
Last edited by Pash Raj'oriq on Tue Nov 28, 2017 2:08 am, edited 11 times in total. word count: 509
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Pash Raj'oriq: Faith & Devotion

Faith & Devotion

Pash’s lifestyle and personal choices are often just as much him living out his life as well as conscious acts of devotion. While he wasn’t necessarily raised with strong devotions to anyone but U’Frek as a Biqaj, he sort of stumbled into a faithfulness to Zanik through his love of music, strength, and his more than casual prowess. He always seeks to devote his music to Zanik, often playing for free whenever he can, but since he also needs to eat, his travels have led him to seek employment as a minstrel as well. Since leaving Ne’Haer at 18, Pash has more or less embodied Cassion’s domans in all that he does: travel, adventure, singing and telling stories, and an insatiable hunger for good food and good times and good people. While he pays homage to other Immortals (such as Moseke, Ilaren and Xuir), these three are definitely what direct his purpose, define his motivations and shape his decisions.

U’Frek

Navigation, Water, Auroras

As shipwright’s son and seafaring, wandering Biqaj, Pash’s devotion to U’Frek is strong. He is the Father of his people and rules the Domain of the open ocean he loves dearly, as well as the one who keeps him safe at sea and who has allowed him the freedom to live his days in Idalos. Pash seeks to be thankful for every safe sailing voyage and always looks for ways to honor the Immortal he sees as his Maker.
Archived Devotion Total
Thread/Devotion TypeEarned LocationDevotionTotal
Group Prayer (Thread) +1 +1
Current Total +2

Zanik

Strength, Seduction, Music

Music is the air that Pash breathes and song flows with the silver blood in his veins. Physical strength and seductive prowess are ideals that he admires as a bard, a sailor, and a Biqaj. He seeks to make his life a fit offering to Zanik and longs to earn his favored blessings.
Archived Devotion Total
Thread/Devotion TypeEarned LocationDevotionTotal
Prayer x 2 (+) + 2 + 2
Prayer to Zanik (+) + 1 + 3
Orignial Music (+) + 6 + 9
Act of devotion (+) + 2 + 11
Prayer (+) +1 +12
Prayer (+) +1 +13
Prayer (+) +1 +14
Prayer (+) +1 +15
Current Total +15

Cassion

Travel, Adventure, Stories, and Hunger

Always in motion and insatiably curious, Pash has over the arcs come to embody the entirety of Cassion’s domains. He loves to turn his travels and adventures into stories and song, never denies a stranger shelter or travel on his sloop, and is always happy to share a meal.
Archived Devotion Total
Thread/Devotion TypeEarned LocationDevotionTotal
Current Total

Ilaren

Lightning, Sound, Brawling, Alcohol

Born into the sound and light of a summer storm, Pash’s devotion to Ilaren sometimes feels like the heat of unrequited love. His toasts to her are more often than not made with hint of rosy color to his cheeks.
Archived Devotion Total
Thread/Devotion TypeEarned LocationDevotionTotal
Drinking in Ilaren’s Name (+) + 2 + 2
Current Total + 2

Xiur

Clouds, Dusk, Stars, Hope

Guided by the stars, Pash’s chosen name of Vy’Ryn implies that he weaves their very stories into his life—mostly through song and tales. He always seeks to honor Xiur by bringing hope and encouragement to others.

Moseke

Earth, Stone, Nature, Life

After his misadventures on the Immortal's Tongue in Ymiden 717 led to him being diseased by a Plague-Bearer and saved by Moseke through the growth of moss over the wound, Pash is thankful to the Immortal for preserving his life. He isn't sure if it was simply an act of Moseke fighting with Lissira and his body was in the middle or if Moseke cares at all for his actual existence, but, either way, he's very glad to have not died of Burning Stomach.
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Blessings & Curses

ELITHEM, Zanik's Mark

Elithem, Favored (Thread)

Abilities

Favored Abilities | 9
AbilityKnowledgeDescription
Musical Enchantment (Minor) 3 The character is able to control the emotions of a crowd within a short area around them and for a very short period of time while playing or singing music.
Eye of the Beholder (Minor) 2 At this level, the character has only enough control to cover small parts of their body with the aura of Elithem, causing all who look upon them to see only pleasant, attractive, desirable features. This ability lasts for a short period of time.
Passionate Skills I NA Add an extra three skill points to one of the following skills: Any Musical Instrument skill, Singing, Seduction, or Persuasion. Added to Musical Instrument: Lute
Mesmerize 0 Character is able to control the attention and actions of an individual (1 person) through song or instrument for a short amount of time. (This is not to be used as a form of god modding, the PC is allowed to decline and/or resist any commands given. This skill is used is to be used as a means of coaxing someone.)
Words of Empowerment (Minor) 2 Can be in the form of poetry, lyrics, or speech. The character is able to empower and buff a single person or themselves with strength and focus. The effects only last for a short period of time.
Steadfast 1 When this ability is in use, character is able to preform enormous feats of strength for a short amount of time. (Between 2-5 minutes.)
Temptations (Minor) 0 When in use, the Elithem aura is able to extend briefly from the character to another individual within arms reach. The aura acts as a transmitter and receiver, implanting suggestions into the person's thoughts while the character receives impressions of the individuals' interests and desires. The ability may only be used on 1 person at a time.(Certain skills, like meditation, may prevent this ability from working.)
Elithem's Light (Minor) NA The aura is able to envelop the character for a short period of time, allowing them to recover from being dazed. Light emits from them during this time, resisting any and all toxins that prevent consciousness and acts as a barrier against the character and the outside world. This ability is a trigger effect and will automatically activate when the player is dazed. It will last only until the character regains full consciousness. This ability has the potential to massively drain the character's energy.
Musical Enchantment (Moderate) NA After two song progressions, whether by musical instrument or singing, the character is able to mesmerize and control a decently sized crowd around them. They are able to send out strong emotional suggestions to their audience that may be either positive or negative. Depending on the strength of the suggestions and the individual's mentality, the character is able to implant emotional memories into the minds of the people, causing them to have false memories of certain events.
Adored Abilities | 0
None yet, but coming soon.

Knowledge

Musical Enchantment: Playing emotional songs makes others emotional (+)
Musical Enchantment: Targeting a particular audience (+)
Musical Enchantment: Synergy with Empathy Domain Magic (+) Eye of the Beholder: Just a little more irresistible (+)
Eye of the Beholder: Becoming a diversion in stressful situations (+) Words of Empowerment: Songs of encouragement (+)
Words of Empowerment: Help others help you (+) Steadfast: Strength from within (+)

KORIEL, U'Frek's Mark

Koriel, Favored (Thread)

Abilities

AbilityKnowledgeDescription
Four Pointed Star (Minor) 0 Activation of this skill will cause a silvery aurora to rise from the user upward to the sky. This will highlight certain stars in the sky that appoint the directions of a compass. This will only work at night time.
Wave Crash (Minor) 0 This ability allows the user to summon a 15' (4.6m) wave in one direction and can choose the time the wave crashes. The user must rest for a few trials afterward before attempting to use the ability again. At Adored, this ability can create a wave as high as 25' (7.7m) and at Exalted, 100' (30m).
Seafarer Skills I Add an extra three skill points to one of the following skills: Navigation, Seafaring, Swimming or Ship Building. Added to Navigation.

Knowledge

None yet!
Last edited by Pash Raj'oriq on Wed Jan 10, 2018 4:24 pm, edited 36 times in total. word count: 1331
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
[/googlefont]
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Pash Raj'oriq: History

History

Pash is the firstborn of his large, gregarious family. He was born to young parents—his father, Traek, was still an apprentice in Orik’s Shipyard in Ne’haer when he and Pash’s mother, Ilynn, a weaver and seamstress who was known especially for her fine sailcloth, made their promises to each other the arc before his birth. He was, of course, received with joy, especially with so many extended family members in the Sea and around Ne’haer. He was a lovely way for his parents to continue growing up and grow closer together.
YMIDEN 692 to YMIDEN 699 By his seventh birthday, his family had grown to include two brothers and a sister, two hands full of cousins, and plenty of responsibilities. Traek was a skilled shipwright and he rose quickly through Orik’s ranks, allowing his family to want for almost nothing and to enjoy all of the freedoms of Biqaj life. Pash was a precocious child, much to the chagrin of his parents. He was the one who couldn't sit still and always found himself doing what he was told he shouldn't. He always had a rhythm to find or a tune to hum at the most inappropriate of moments; objects made interesting sounds whether willing or not; and everything had to be touched at least once just to see what it was like even if it hurt. While he was also eager to please his family, and rather capable at keeping his siblings and cousins in line, he also often dragged them all into trouble with him with elaborate, imaginative plots or his charming curiosity. He meant it every time he said he just wanted everyone in his charge to have fun, no matter the mess he got into.
YMIDEN 699 to YMIDEN 702 Traek did what any experienced, caring father would do and put his son to work with his hands. Pash was creative even from a young age, and music became a part of his passions from the moment he heard his first whale song while under the waves until the day his grandfather gifted him with a handmade lute after years of tutelage. While Pash appreciated good craftsmanship, he was not a shipwright by any means. The kind of work the youth liked to do with his hands did not involve hammers or nails or sawdust or pitch, and while he blossomed with a bit of focus and a bit of discipline, he chafed under the burden of trying to sail in an ill-suited wind. That said, when he wasn’t learning his father’s trade or watching his siblings, he was often found with his maternal grandfather, learning the old stories of his family, blistering his fingers on his grandfather’s old lute, or coming up with songs together. The youth’s passion for music grew along with his sense of adventure and idle curiosity. He eventually began singing on street corners for coin even as a boy, or sneaking into taverns without his parents’ permission to hear other musical performances.
YMIDEN 702 to YMIDEN 710 As the age for apprenticeship began to loom near, Pash found himself more and more uncomfortable with the prospect of putting down roots in Ne’Haer without seeing all Idalos had to offer his creative mind and handsome … uh … voice. His spare time was spent playing in taverns or on street corners or on decks of ships, and his spare coin was spent on long nights and dubious bar crawls and adventurous outings with friends. Thankfully, the freedom and open-mindedness of his heritage allowed his parents to simply love him and let him be himself. As much as his father would have enjoyed working alongside his son, he also knew it was impossible to pour a tidal wave into jar and keep it. So, instead, he employed his son and they built one last ship together—The Muse—Traek’s gift to his eldest with the added present of releasing Pash from his family obligations to follow in his father’s footsteps. With permission granted, the young Biqaj dove into music and dancing, sailing and exploring what exactly he felt called to do, slowly drifting farther and farther from home each passing season. His parents and siblings are (as far as he is aware) all still alive and he regularly writes to them, though he has only returned to Ne’Haer a handful of times since he left.
ZI'IDA 712 to CYLUS 714 While sailing near Rharne, Pash meets and spends time with who he calls his first true muse, a human bard-ess named Ari’nne, who may have been a few years his senior but willingly allowed his attentions to get the better of her musical aloofness all the same. Their relationship could best be summed up as tumultuous and mutually entertaining, though the perceptive Biqaj soon realizes some of Ari’nne’s success is magical in nature. The way certain members of the tavern crowds behave, the occasional hefty tip at the end of a performance, and the uncanny ability to calm down an angry drunk lead a perceptive Pash to suspect Ari’nne was possessed of exceptional abilities. The first few breaches of the subject were always met with coy deference, but the Biqaj’s charm and persistence slowly wore the human bardess down. Eventually, he persuaded her to teach him, and the human initiated him into Empathy magic, though it was not the safe and pleasant experience he'd built himself up to expect. Initiation was far more overwhelming and not near as exciting as Pash had assumed, and the realities of unfiltered emotion, of a powerful glimpse underneath the composed exterior of other intelligent beings, and very real sense of otherworldly danger was quite a maturing and difficult experience for the young man. Discipline and focus became a necessity instead of something he paid lip service to, and magic changed Pash deeply. It also slowly altered his relationship with Ari’nne, much to the Biqaj’s sadness. Unable to truly settle, Pash felt the need to return to the sea and traveling to process things and clear his head, so to speak, Ari’nne did not feel the need to travel with him. Their parting was amicable, for both creative creatures understood their itinerant hearts in ways only magic could truly explain.
ASHAN 717 Pash arrives in Scalvoris without a coin left in his pocket, eager for a good, hot meal and some time spent with other living, listening bodies. Who can he swap stories with? Where can he play a song or two for a bit of coin? What kind of trouble can he get into, intentional or not?
Last edited by Pash Raj'oriq on Thu Nov 02, 2017 1:46 pm, edited 3 times in total. word count: 1128
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
[/googlefont]
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

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Pash Raj'oriq: Housing

Housing

Image
The Songbird is a wooden schooner purchased in Almund, Scalvoris at the end of Zi'da 717. It's a beautiful vessel with a smooth black hull and maroon highlights, and while Pash didn't build it himself or have much of a hand in its construction, he's come to know the larger ship that needs a crew of 2 and can sleep 6-8 as well as he knew The Muse.

The schooner is almost 48' long with two cabins belowdecks, the larger cabin in the aft being the captains quarters that he shares with Kali'rial. The second cabin has room to sleep up to four, depending on how the wooden beds are bunked or arranged and the sleeping mats stored under the floor are arranged. There is a common area with a small galley-style mess, fresh water storage with salt buoys underneath the floorboards as well as a snow crystal-powered food storage area insulated with Scalvoris green sand. The small galley has a fish smoker/stove that doubles as a nice way to keep the common area warm in the cold cycle as well as a small sink basin, utensils, and a table that can seat four or six, depending on how snug everyone feels like getting. Windows let in plenty of natural light, but two lanterns can be hung in the hall and common area for ample lighting.

All of the furniture is Pash's custom order, and much like in The Muse, much of the furniture serves more than one purpose, able to become a second bed or a larger table or a chair. The common area has built-in shelves as well as a special area where the seafaring musician has his growing lute collection on display. The skylight-like windows can be propped open for a breeze and for a perfect view of the stars. There is a single head that all passengers must share, near the aft and separated by a small door. This empties directly into the sea instead of needing to store waste, and there is a second, larger basin that can serve as a meager bath when filled with hot water from the kitchen. There are built-in drawers under the beds for storage.

Above decks, the schooner is two-masted and has a wheel instead of a tiller. Much like his invention for The Muse, Pash has carried over the canvas canopy that he can stretch over the mainsail from starboard side to port side, almost like a tent against the rain or a shade to rest under when at anchor or docked. It makes for a comfortable space for entertaining or relaxing under.
The Muse
Image
Pash's dwelling is a lovely little sloop he helped build alongside his father, dubbed The Muse. It’s about 31’ long with crisp, well-maintained white mainsail and jib, snug quarters with a bed and a simple living area in the hold below decks. The hull is painted a rusty orange with a broad white stripe and a dark grey ballast below the stripe, and the interior is painted white. Upon stepping down belowdecks, there is a kitchenette with a brick stove/fish smoker that doubles as a nice way to keep the interior warm in the cold cycle, a small sink basin, meager utensils, and food storage to the left, with fresh water storage beneath the floor.

The simple table and seating are built in, but the table can fold away and the built-in seating can become a second bed. There are shelves and storage built into the living area, and a curtain separates the living area from the bed in the aft. There are two small skylight-like windows that can be propped open to see the stars and let in a breeze. There is also a simple folding door that keeps the head private, which is also in the aft. The bed area has a few built-in shelves and drawers underneath to keep his few belongings.

Everything is well lit during the day from the portholes, and the hatch to above decks can be propped open to flood the small space with more light or stare at the stars. He keeps it clean and welcoming—a quiet retreat for songwriting or a private escape for a sunset concert with friends.
Last edited by Pash Raj'oriq on Fri Mar 09, 2018 2:36 pm, edited 8 times in total. word count: 728
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
[/googlefont]
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
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Wealth Tier: Tier 1

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Milestones

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Events

Pash Raj'oriq: Knowledges & Skills

Knowledge & Skills

Skill Name (Specific) Knowledges Points Acquired Total Points Proficiency
Acrobatics 6 5 / 100 (5 / 250) Novice
Blades: Dagger 13 30 / 100 (35 / 250) Competent
Dancing 4 5 / 100 (5 / 250) Novice
Detection 54 51 / 100 (78 / 250) Expert
Discipline 33 51 / 100 (78 / 250) Expert
Empathy 33 51 / 100 (78 / 250) Expert
Endurance 41 51 / 100 (78 / 250) Expert
Linguistics 9 5 / 100 (5 / 250 ) Novice
Medicine 25 51 / 100 (78 / 250) Expert
Meditation 16 26 / 100 (27 / 250) Competent
Musical Instrument: Lute 49 76 / 100 (153 / 250) Master
Navigation 10 13 / 100 NA:FT Novice
Persuasion 31 76 / 100 (78 / 250) Expert
Resistance 7 26 / 100 ( 27 / 250) Novice
Seafaring 24 51 / 100 (78 / 250) Expert
Seduction 30 26 / 100 (27 / 250) Competent
Singing 12 26 / 100 (27 / 250) Competent
Socialization 18 26 / 100 (27 / 250) Competent
Storytelling 4 5 / 100 (5 / 250) Novice
Strength 15 26 / 100 (27 / 250) Competent
Swimming 16 26 / 100 (27 / 250) Competent
Surgery 13 26 / 100 (27 / 250) Competent
Unarmed Combat 26 51 / 100 (78 / 250) Expert
✧ ✧ ✧

General


• Event: World's End Festival (+)
• Event: Ashan 717 Tornadoes in Scalvoris Town (+)
• Event: Scalvoris Storms Saun 717 (+)
• Scalvoris Event: Glass Trial (+)
• Scalvoris Event: Rainbow Sky (+) • Location: Rharne
• Location: Rharne: Earth Quarter (+)
• Location: Rharne: The Harlot ’n’ Hound (+)
• Location: Rharne: The Harpy Inn (+)
• Rharne Holidays: Buskerfest (+)
• Location: Almund (+)
• Location: Almund: The Buckle and Chain Tavern (+)
• Location: Scalvoris Central Square (+)
• Location: Cally's (+)
• Location: Immortals Tongue (+)
• Location: Immortals' Tongue: The Immortals walk here? (+)
• Location: Immortals' Tongue: Unique flora, fauna and monsters (+)
• Location: Immortals' Tongue: Very odd weather (+)
• Location: Immortals Tongue: All the shrines are unique (except for four) (+)
• Location: Kali’s campsite outside of town (+)
• Location: Scalvoris: Glass Temple (+)
• Location: Scalvoris: Glass Temple: A Place to Worship all Immortals (+)
• Location: Faldrass (+)
• Location: Serenity Gardens (+)
• Location: Scalvoris Town: The Scholar’s Nook (+)
• Location: Scalvoris Town: Little Korlasir Blacksmiths (+)
• Scaloth Jungle: Monsters and tribes live there (+)
• Scaloth Jungle: Has pygmies with poison darts? (+)
• Scaloth Jungle: Beautiful but dangerous (+)
• Location: Desnind Jungle (+)
• Location: Desnind (+)
• Location: Kärshẹ (+)
• Location: Kali’rial’s family home (+)
• Location: Emea (+)
• Location: How Athart and Surrounding Landscape Looks from the Sea +)
• Location: Cycres (+)
• Location: Bayward (+)
• Bayward: Has an active night life (+) • Culture: Sev’ryn: Obeying the Elders is a way of life (+)
• Culture: Sev’ryn: 1 Ymiden is significant (+)
• Culture: Sev’ryn: Creation history (+)
• Culture: Sev’ryn: Osẹ-bori (+)
• Sev’ryn Culture: Naming conventions (+)
• Knowledge of Biqaj Culture (SP)
• Biqaj Culture: Personal space is optional (+)
• Biqaj Hand to Hand: Advancing through sparring (+)
• Biqaj Culture: Biqaj New Arc (+)
• Biqaj Culture: Changed your name (+) • Brothels: You don't think they're genuine (+)
• Prostitutes: Fake it sometimes (+)

Skills

Acrobatics | 6
• Acrobatics: Emergency moves for defence (+)
• Acrobatics: Cartwheel (+)
• Acrobatics: Jumping over opponents (+)
• Acrobatics: Over the gunnel (+)
• Acrobatics: The art of falling (+)
• Acrobatics: Ducks, weaves and roles (+) Blades: Daggers | 10
• Blades: Daggers: Basic grip (RM)
• Blades: Daggers: Hammer Grip (+)
• Blades: Daggers: Ice Pick Grip (+)
• Blades: Daggers: Six Angles of Attack (+)
• Blades: Daggers: Footwork: Triangles (+)
• Blades: Daggers: Pommel strike (+)
• Blades: Cutting open a stitched up wound (+)
• Blades: Ice pick grip (+)
• Blades: Dodge and weave, speed is your best option (+)
• Blades: Cutting free from debris under water (+)
• Blades (Dagger): Pinning an enemy with your weapon
• Blades (Dagger): Adjusting swing for a larger opponent
• Blades (Dagger): Aim for the vitals Business Management | 1
• Business Management: Skilled work is worth the coin (+) Caregiving | 7
• Caregiving: Ignoring physical changes because love is bigger than that (+)
• Caregiving: Providing refreshment for a beach party (+)
• Caregiving: Keeping a shady spot comfortable (+)
• Caregiving: Not punching your patient (+)
• Caregiving: Greeting someone by name (+)
• Caregiving: Distracting with simple tasks (+)
• Caregiving: Comforting one in sorrow when also hurting (+) Carpentry | 4
• Carpentry: Small saw for a small job (+)
• Carpentry: Sketching your plans before building (+)
• Carpentry: Glue is messy (+)
• Carpentry: Building a small shelter (+) Cartography | 7
• Cartography: Map reading (+)
• Cartography: Symbols used on land maps (+)
• Cartography: Using a map to identify where you are. (+)
• Cartography: Sketching a rough map (+)
• Cartography: Marking cities on a map (+)
• Cartography: Charting a course (+)
• Cartography: Star maps are maps, too (+) Climbing | 4
• Climbing: Using your knees and feet (+)
• Climbing: Up the mast (+)
• Climbing: Finding fingerholds in rock (+)
• Climbing: Watching the movements of others for clues (+) Cosmetology | 2
• Cosmetology: Dress to impress (+)
• Cosmetology: Bubble bath (+) Dancing | 4
• Dancing: How to find the rhythm (RM)
• Dancing: Swaying to the rhythm (+)
• Dancing: Leading with your whole body (+)
• Dancing: A nautical jig (+) Deception | 8
• Deception: It's totally a habit (+)
• Deception: Presenting yourself as a professional adventurer (+)
• Deception: Appearing comfortable with the details of a deal (+)
• Deception: Minimizing one's internal struggles (+)
• Deception: It’s not always actually okay (+)
• Deception: Putting on a cheerful face (+)
• Deception: Sweeten deception with good deeds and kindness (+)
• Deception: A toast when you don't care (+) Detection | 54
• Detection: Reading your audience (+)
• Detection: Musical preferences change by the amount of alcohol consumed (+)
• Detection: Getting the news through word of mouth (+)
• Detection: Anticipate your employer's needs (+)
• Detection: The helpless part is a lie (+)
• Detection: Finding the right spot to perform (+)
• Detection: Location determines your audience (+)
• Detection: Looking for breakfast (+)
• Detection: No one should frown at a party (+)
• Detection: Noting the feeling of being watched (+)
• Detection: Observing patterns of behaviour (+)
• Detection: Spotting a glance of desire (+)
• Detection: Spotting tattoos (+)
• Detection: Listening for truth in rumors (+)
• Detection: Clarifying details about creatures (+)
• Detection: Searching for something (+)
• Detection: Knowing when you’ve crossed a line (+)
• Detection: Trusting your gut (+)
• Detection: Assessing the situation (+)
• Detection: The sounds of a forest (+)
• Detection: Drinking in the bigger picture (+)
• Detection: Body language can help gauge emotions (+)
• Detection: Noticing relationship details from a distance (+)
• Detection: Watch everyone, all the time. (+)
• Detection: Pay attention to the words used (+)
• Detection: Noting who is armed in a group (+)
• Detection: The sounds of the jungle (+)
• Detection: Checking your environment (+)
• Detection: Finding someone by the sound of their voice in the dark (+)
• Detection: Facial expressions (+)
• Detection: Recognising the look of loss (+)
• Detection: Hearing all the important details (+)
• Detection: Spotting things which aren’t right in familiar places (+)
• Detection: Signs of a bar fight stirring (+)
• Detection: Listening between the lines (+)
• Detection: Drawing conclusions based on previous experiences (+)
• Detection: There’s the spot! (+)
• Detection: Signs of nervousness (+)
• Detection: Expressions of disapproval (+)
• Detection: Scouting out a new area (+)
• Detection: Suspicious behavior (+)
• Detection: The not so tame intentions of strangers (+)
• Detection: Knowing your own pet plants (+)
• Detection: Recognizing false tree spirits (+)
• Detection: Knowing when there's more on her mind (+)
• Detection: Noticing a woman's intentions (+)
• Detection: Noticing the signs of pursuit (+)
• Detection: The feeling of tangled steering (+)
• Detection: Watching others to prepare (+)
• Detection: Picking out the thief in the crowd (+) • Detection: Knowing when something's on her mind (+)
• Detection: Body language as a sign of emotional state (+)
• Detection: Knowing when you’re in over your heart (+)
Discipline | 33
• Discipline: Knowing when not to use Empathy (+)
• Discipline: Keeping going despite extreme trauma (+)
• Discipline: Practicing to get a move right (+)
• Discipline: Using music to center yourself (+)
• Discipline: Not caving to temptation (+)
• Discipline: Staying calm in the face of someone else’s anger (+)
• Discipline: It’s not always appropriate to bring up magic in conversation (+)
• Discipline: Keeping a magic connection while moving (+)
• Discipline: Listening to the whole story (+)
• Discipline: Keeping your voice down while in pain (+)
• Discipline: Not showing your annoyance (+)
• Discipline: Biting your cheek to hide your feelings (+)
• Discipline: Keeping a polite facade, even when you really don't want to (+)
• Discipline: Worship as selflessness (+)
• Discipline: Not succumbing to your desires (+)
• Discipline: Recognizing an opportunity to focus (+)
• Discipline: Not losing your temper (+)
• Discipline: Putting aside your emotions to decision make. (+)
• Discipline: Doing scary things for those you love (+)
• Discipline: Keeping a secret for just a moment longer (+)
• Discipline: Not getting too carried away with emotion (+)
• Discipline: Stop talking when you’ve said enough (+)
• Discipline: The sight of ghostly ships (+)
• Discipline: Not being afraid of a giant, rotting chicken zombie (+)
• Discipline: Keeping control of your emotions even in a rough fight (+)
• Discipline: Enforced silence is hard (+)
• Discipline: Not drawing weapons when nervous (+)
• Discipline: Making the right choice for the team (+)
• Discipline: Resisting the wiles of your woman (+)
• Discipline: Keeping focused in times of danger (+)
• Discipline: Knowing when to say you've had enough (+)
• Discipline: Resisting the temptation to manipulate the situation with Empathy (+)
• Discipline: Keeping your emotions at bay (+) Drawing | 1
• Drawing: Pen and ink (+) Endurance | 41
• Endurance: Operating with little sleep (+)
• Endurance: Staying coherent after overstepping (+)
• Endurance: Practicing even when disappointed (+)
• Endurance: Getting up after being kicked in the face (+)
• Endurance: Pushing through the cold with exercise (+)
• Endurance: Always ready for an encore (+)
• Endurance: Coping with pain through conversation (+)
• Endurance: Stitches hurt (+)
• Endurance: Keeping it real when the adrenaline fades (+)
• Endurance: Physical exertion in the heat (+)
• Endurance: Sailing through pain (+)
• Endurance: Using physical work to set aside emotional trauma (+)
• Endurance: Bugs bite. Lots of Bug Bites (+)
• Endurance: The battering of a waterfall (+)
• Endurance: Bruised and battered against the rapids (+)
• Endurance: Extreme Cold and altitude (+)
• Endurance: Mountain terrain is hard on the body (+)
• Endurance: Functioning on limited sleep (+)
• Endurance: Playing music in the heat of Saun (+)
• Endurance: Keeping watch when already exhausted (+)
• Endurance: Standing in line after a rough night at sea (+)
• Endurance: Not drowning (+)
• Endurance: Finishing the task at hand (+)
• Endurance: Emotional conversation after a long flight (+)
• Endurance: Sudden drop of temperature to below freezing (+)
• Endurance: Very loud noises (+)
• Endurance: That's a heavy parrot (+)
• Endurance: Treating your own wounds (+)
• Endurance: The pain of a broken bone (+)
• Endurance: Watching your own wounds treated (+)
• Endurance: Fighting in the cold (+)
• Endurance: Fighting while injured (+)
• Endurance: Keeping fingers warm playing music in the cold (+)
• Endurance: Dealing with Saun's heat (+)
• Endurance: Playing music in the heat (+)
• Endurance: Sitting still in direct Saun sunlight (+)
• Endurance: Staying firm against physical attack (+)
• Endurance: Not giving in to the desire to pull back (+)
• Endurance: Feeling your own stitches (+)
• Endurance: Ignoring the heat for some fun (+)
• Endurance: Treading water in the cold sea (+) Etiquitte | 15
• Etiquette: It's polite to help a lady who is struggling (+)
• Etiquette: Point out the flaws in others' behaviour (+)
• Etiquette: Touching people often weirds them out (+)
• Etiquette: Apologizing when you're hurtful (+)
• Etiquette: Respectfully declining a bonus (+)
• Etiquette: Buying a round of drinks for the crowd (+)
• Etiquette: Compliment your date, even when they already know they look good (+)
• Etiquette: Some cultures don’t care about personal space (+)
• Etiquette: Seat the lady first (+)
• Etiquette: Using a napkin correctly (+)
• Etiquette: Attend dinner at the sound of the gong (+)
• Etiquette: A barrage of questions is considered rude (+)
• Etiquette: Touching baby bumps is not always appreciated (+)
• Etiquette: The importance of consent (+)
• Etiquette: What's wrong with being naked in company!? (+) Fieldcraft | 3
• Field Craft: Dressing for the hot cycle temperatures (+)
• Fieldcraft: Communicating in a storm (+)
• Fieldcraft: Surviving a sudden super-storm (+) Fishing | 9
• Fishing: Different types of bait (+)
• Fishing: Live bait is the best (+)
• Fishing: Attaching live bait (+)
• Fishing: Winding in and winding out (+)
• Fishing: Put back small catches to keep up stock (+)
• Fishing: Bait should be fat or agile (+)
• Fishing: Casting from a standing start (+)
• Fishing: Kill them quick once caught (+)
• Fishing: Setting the hook (+) Gardening | 9
• Gardening: Moss behaves in certain ways (+)
• Gardening: Moss does not usually grow in perfect rectangles (+)
• Gardening: Moss doesn't just grow on trees. (+)
• Gardening: Window boxes and planters for growing food (+)
• Gardening: Growing herbs in a ship’s cabin (+)
• Gardening: Using a ship’s cabin roof as a gardening space (+)
• Gardening: Keep vegetables and fruits cool when storing them (+)
• Gardening: Salt buoys make fresh water out of the sea (+)
• Gardening: Talking to plants helps them grow (+) Interrogation | 3
• Interrogation: Asking lots of questions to ascertain details (+)
• Interrogation: Sometimes you can interrogate people with a smile (+)
• Interrogation: Barrage of questions (+) Intimidation | 1
• Intimidation: Rudeness as self-defense (+) Investigation | 12
• Investigation: Determining the use of Empathy while performing (+)
• Investigation: Ensure you know all the details (+)
• Investigation: Working out where you know someone from (+)
• Investigation: Alcohol as a way to gather information (+)
• Investigation: Small details can be incredibly important. (+)
• Investigation: It's important not to get hung up on minor details (+)
• Investigation: Putting together clues (+)
• Investigation: Asking questions for clarity (+)
• Investigation: Asking locals for advice in their native language (+)
• Investigation: Casual questioning to ensure validity (+)
• Investigation: Know thy enemy (+)
• Investigation: Solving logic puzzles (+)
• Investigation; Small details can be incredibly important clues (+) Leadership | 10
• Leadership: Giving commands (+)
• Leadership: Tell people what you want from them (+)
• Leadership: Convincing citizens to stay out of the jungle (+)
• Leadership: Volunteering to scour the jungle (+)
• Leadership: Giving direction without using the words (+)
• Leadership: Clear instructions (+)
• Leadership: Leading accompanying musicians (+)
• Leadership: Commanding a parrot (+)
• Leadership: Offering to go first to protect injured colleagues (+)
• Leadership: Identify the strengths of your team (+) Linguistics | 9
• Linguistics: Xanthean: Àìdá - you know what it means (+)
• Language: Xanthean (+)
• Linguistics: Noticing familiar voices (+)
• Linguistics: Recognizing speech patterns (+)
• Linguistics: Words of love's promises in any tongue (+)
• Linguistics: Xanthean: Dabi uaya means promised one (+)
• Linguistics: Finding meaning of unknown words through inference (+)
• Linguistics: Trying out new words on an accepting audience (+)
• Linguistics: The semantics of love (+) Logistics | 7
• Logistics: Planning an archaeological dig (+)
• Logistics: Layout of an archaeological camp (+)
• Logistics: Places to grow vegetables on a sloop (+)
• Logistics: Creative storage techniques with local materials (+)
• Logistics: Planning a beach party (+)
• Logistics: Finding the perfect spot (+)
• Logistics: Planning a beachside bonfire (+) Medicine | 25
• Medicine: Milkthistle is a numbing agent (+)
• Medicine: Stitches for a knife wound (+)
• Medicine: Caring for a Concussion (+)
• Medicine: Internal injuries: Best not to move a patient (+)
• Medicine: The Raft as an alchemical waterproof bandage (+)
• Medicine: Checking for infection (+)
• Medicine: An adequate light source is always useful(+)
• Medicine: Caring for rope burns with salve (+)
• Medicine: Bandaging minor wounds (+)
• Medicine: An herbal tincture as antiseptic (+)
• Medicine: Packing a shallow wound with salve (+)
• Medicine: Bandaging with cloth (+)
• Medicine: Prioritizing injuries by location (+)
• Medicine: Assessing the severity of a head wound (+)
• Medicine: Evaluating a concussion (+)
• Medicine: Slow or stop bleeding with pressure (+)
• Medicine: Alcohol (rum!) as an antiseptic (+)
• Medicine: Wrapping a leg wound for movement (+)
• Medicine: Determining a broken bone (+)
• Medicine: Setting a broken bone (+)
• Medicine: Considering all your options in a second (+)
• Medicine: Triage on the field is difficult (+)
• Medicine: Infection is vital to spot (+)
• Medicine: Treating slash wounds on the field (+)
• Medicine: Using Moseke's moss to treat wounds (+) Meditation | 16
• Meditation: Music as an inward path (+)
• Meditation: Using the setting to determine focus (+)
• Meditation: The process of gratitude (+)
• Meditation: Using breathing to focus your thoughts (+)
• Meditation: Visualizing your happy place (+)
• Meditation: Moving your body to still your thoughts (+)
• Meditation: Finding your personal meditation style (+)
• Meditation: Exploring memories through music (+)
• Meditation: Processing difficult emotions with music (+)
• Meditation: Introspective exploring of your Tangle (+)
• Meditation: Smoothing out the tangles (+)
• Meditation: Doesn’t always need to be done sitting still (+)
• Meditation: Opening your mind so your body can follow (+)
• Meditation: Imagining the journey ahead in your mind +10 (+)
• Meditation: Traveling through musical expression (+) Mount (Horse) | 1
• Mount (Horse): Cantankerous, foul beasts (+) Musical Instrument: Lute | 49
• Lute: Basic Tuning Techniques (SP)
• Lute: Finger placement (RM)
• Lute: Encouraging romance with a melody (+)
• Lute: Adjusting play style for a different audience (+)
• Lute: Warm up chords (+)
• Lute: Playing background music (+)
• Lute: Picturing your situation before you play (+)
• Lute: Ambiance is a more subtle performance (+)
• Lute: Playing your feelings when words won't do (+)
• Lute: Playing to attract an audience (+)
• Lute: Tunes Tunawa can dance to (+)
• Lute: Recovering from a distraction (+)
• Lute: Playing from the heart (+)
• Lute: Playing for a crowd (+)
• Lute: Improvisation (+)
• Lute: Playing quietly while singing (+)
• Lute: Playing sad songs is sad (+)
• Lute: Changing your tune on the fly (+)
• Lute: Parts of a lute (+)
• Lute: How to accompany a Tunawa (+)
• Lute: Adjusting volume to sing (+)
• Lute: Playing through the nerves (+)
• Lute: Ending well in a rush (+)
• Lute: Choosing your melody to suit the season (+)
• Lute: Accompaniment to a story (+)
• Lute: Improvising as accompaniment (+)
• Lute: Music as an offering of worship (+)
• Lute: A meditative tool (+)
• Lute: Improvising memory as song (+)
• Lute: Difficult emotions expressed with hope (+)
• Lute: Playing music while touching Tangles (+)
• Lute: Music as a form of self-defense (+)
• Lute: Keeping a party going with the right tempo (+)
• Lute: Keeping up with your accompaniment (+)
• Lute: Playing when freezing cold (+)
• Lute: Building a song from scratch (+)
• Lute: Major and Minor Scales (+)
• Lute: Written notation (+)
• Lute: Holding conversation while holding a tune (+)
• Lute: Keeping a tune while being physically distracted (+)
• Lute: Transitioning to a new piece of music (+)
• Lute: Breaking in a new instrument (+)
• Lute: Making melodies while intoxicated (+)
• Lute: Cassion's inspiration (+)
• Lute: Creating an atmosphere of cool relaxation (+)
• Lute: Knowing when the performance is over (+)
• Lute: Tuning a glass lute (+)
• Lute: Learning sounds of a glass lute (+)
• Lute: Finding the music that suits the instrument (+) Navigation | 10
• Navigation: How to find the north star (RM)
• Navigation: Compass will do (+)
• Navigation: How to read a compass (+)
• Navigation: City locations across Idalos (+)
• Navigation: Travel times by sea (+)
• Navigation: Multiple-port journeys (+)
• Navigation: Biqaj-centric constellations (+)
• Navigation: Seasonal changes in the sky (+)
• Navigation: Planets and stars as different reference points (+)
• Navigation: Miscellaneous, regular heavenly bodies (+) Negotiation | 7
• Negotiation: Have a flexible schedule (+)
• Negotiation: Never tell them how to cook you a free meal (+)
• Negotiation: It's hard to say no when drunk (+)
• Negotiation: Tell a story to earn understanding and interest (+)
• Negotiation: Appreciate the work (+)
• Negotiation: Being honest about your expectations (+)
• Negotiation: Being on friendly terms aids in pricing (+) Persuasion | 31
• Persuasion: Addressing a Crowd (SP)
• Persuasion: Dismissing one's doubts (+)
• Persuasion: Expressing competence (+)
• Persuasion: You're the one that isn't ready, not me (+)
• Persuasion: Don't stop helping (+)
• Persuasion: Honesty is sometimes difficult (+)
• Persuasion: Buy them a real drink (+)
• Persuasion: Promising no regrets (+)
• Persuasion: Let's get to know each other better first (+)
• Persuasion: Appealing to the heart instead of the head (+)
• Persuasion: Using a prop to illustrate your point (+)
• Persuasion: Returning anger with kindness (+)
• Persuasion: Forgiveness before permission even with a chair (+)
• Persuasion: Offering a song as distraction (+)
• Persuasion: Quiet tones for comfort (+)
• Persuasion: Innocence can be endearing (+)
• Persuasion: Being clear why something is a really stupid idea (+)
• Persuasion: Stating what you are doing in the hope others follow (+)
• Persuasion: Confessing love to end an argument (+)
• Persuasion: Consider the consequences of choices (+)
• Persuasion: Plan for success (+)
• Persuasion: You’d be surprised. (+)
• Persuasion: Charming persistence (+)
• Persuasion: You’re a toucher (+)
• Persuasion: Sailing’s not for everyone (+)
• Persuasion: Love your mother (+)
• Persuasion: Neither forgiveness nor permission (+)
• Persuasion: Being convincing in a foreign language (+)
• Persuasion: Inviting a complicit party to keep your secret (+)
• Persuasion: Putting forward a cohesive counter argument (+) Physics | 1
• Physics: Stare at the stars, not the sun(s) (+) Psychology | 21
• Psychology: Empathy magic can make you jaded (+)
• Psychology: Wearing your heart on your sleeve, er, in your eyes (+)
• Psychology: Not everyone appreciates the details (+)
• Psychology: What is this Code you speak of? (+)
• Psychology: Overwhelming emotions (+)
• Psychology: Change can be difficult to manage (+)
• Psychology: The feeling of deja vu (+)
• Psychology: It’s hard to say no (+)
• Psychology: A duet to draw the crowd in (+)
• Psychology: Unusual companions make for more audience interest (+)
• Psychology: Knowing when it’s not a salvageable situation (+)
• Psychology: Biqaj social rules (+)
• Psychology: Don’t knock it until you try it (+)
• Psychology: Not every woman’s a muse (+)
• Psychology: Touch as a relationship indicator (+)
• Psychology: Families that enjoy a meal together, stay together (+)
• Psychology: The truth isn’t always an easy listen (+)
• Psychology: Unexpected common ground (+)
• Psychology: Secrets can be dangerous (+)
• Psychology: A good relationship is built on acceptance (+)
• Psychology: Sharing is caring (+)
• Psychology: Damaged emotions are hard to navigate (+) Resistance | 7
• Resistance: Alcohol (+)
• Resistance: Lukewarm ale is a slow way to drown (+)
• Resistance: The burn of whiskey (+)
• Resistance: Whiskey against the cold (+)
• Resistance: Pacing oneself to stay buzzed (+)
• Resistance: Resisting moss-infection (+)
• Resistance: Previous exposure can aid resistance (+) Rhetoric | 40
• Rhetoric: Humility in the face of achievement (+)
• Rhetoric: It's okay to be surprised by altruism (+)
• Rhetoric: It'll be fine, there's plenty of pretty ones (+)
• Rhetoric: Naughty riposte (+)
• Rhetoric: Sharing what hurt you (+)
• Rhetoric: This is a party, you know. (+)
• Rhetoric: Listening to difficult life stories (+)
• Rhetoric: A heartfelt prayer (+)
• Rhetoric: The difference between Elders and elders (+)
• Rhetoric: Staying graceful despite cultural ignorance (+)
• Rhetoric: Make some small talk while waiting for your drink (+)
• Rhetoric: Everyone likes a story (+)
• Rhetoric: Sharing your blessing story with enthusiasm (+)
• Rhetoric: Keeping up with a witty date (+)
• Rhetoric: Dealing with family opinions (+)
• Rhetoric: Dealing with your parents (+)
• Rhetoric: Sharing your travel dreams (+)
• Rhetoric: Asking for directions as a form of introduction (+)
• Rhetoric: The delicate balance of being overly flirtatious (+)
• Rhetoric: Never a stranger (+)
• Rhetoric: Warning others of dangerous places (+)
• Rhetoric: Sharing secrets (+)
• Rhetoric: Every blessing story is different (+)
• Rhetoric: You could say we know each other well enough (+)
• Rhetoric: Admitting your mistakes (+)
• Rhetoric: Being honest about your dreams in defiance of your parents (+)
• Rhetoric: Making creative small talk (+)
• Rhetoric: Playful banter (+)
• Rhetoric: Magical honesty (+)
• Rhetoric: Always tell your mother the truth (+)
• Rhetoric: Sharing your distress (+)
• Rhetoric: Being honest about your feelings (+)
• Rhetoric: Speaking up for a stranger (+)
• Rhetoric: Broody conversation (+)
• Resistance: Whiskey against the cold (+)
• Resistance: Pacing oneself to stay buzzed (+)
• Rhetoric: Bantering with a fake tree spirit (+)
• Rhetoric: Sorting out the truth from the lemons (+)
• Rhetoric: Accepting a proposal! Yes! (+)
• Rhetoric: Promising yourself to another (+)
• Rhetoric: Sharing the truth about magic (+) Seafaring | 24
• Seafaring: Sailing a Sloop (SP)
• Seafaring: How to jury rig a storm anchor (+)
• Seafaring: Heaving-to in a storm (+)
• Seafaring: How to raise the sails in a storm (+)
• Seafaring: Keeping your footing on deck (+)
• Seafaring: Maximising speed in a sail (+)
• Seafaring: Using the boom to increase speed (+)
• Seafaring: Speeding through calm waters (+)
• Seafaring: Run aground to dock (+)
• Seafaring: Creating a canopy for shade aboard a sloop (+)
• Seafaring: Round turn and two half hitches knot (+)
• Seafaring: Whatever it’s job, there’s an ideal knot, hitch, or bend for that rope (+)
• Seafaring: Using a proper storm anchor (+)
• Seafaring: Dealing with a down jib sail (+)
• Seafaring: Tethering yourself in a storm (+)
• Seafaring: Overboard! (+)
• Seafaring: Navigating in close quarters (+)
• Seafaring: Stopping a sloop's motion unexpectedly (+)
• Seafaring: Setting the sail quickly to move short distances (+)
• Seafaring: Bracing for impact (+)
• Seafaring: Shoving off from the dock (+)
• Seafaring: Raising the mainsail (+)
• Seafaring: Adjusting the jib (+)
• Seafaring: Attempting an escape from pursuit (+) Seduction | 30
• Seduction: Honesty is sexy (+)
• Seduction: Not my coin, still my party (+)
• Seduction: Knowing you look good in the dark (+)
• Seduction: Dancing in the rain is sexy (+)
• Seduction: Ignoring personal space means more touching (+)
• Seduction: If the inn isn't safe, invite them home with you instead (+)
• Seduction: Singing by firelight is sexy (+)
• Seduction: Let's call it not sleeping (+)
• Seduction: The more the merrier (+)
• Seduction: Tell a good story (+)
• Seduction: Sometimes you’re the performer, sometimes you’re the audience (+)
• Seduction: That blessing glow, though (+)
• Seduction: Wandering eyes (+)
• Seduction: It’s okay to keep some things a mystery (+)
• Seduction: Focus on the one you’re with (+)
• Seduction: Just the right look (+)
• Seduction: Playing the tourist (+)
• Seduction: When in Rharne, do as the Rharneans do (+)
• Seduction: Not so subtle stolen glances (+)
• Seduction: Hand on the thigh, all through dinner. (+)
• Seduction: One tub, two people, ample time. (+)
• Seduction: Fangs are a'right (+)
• Seduction: Can we use your room instead? (+)
• Seduction: I’ll show you mine if you show me your … magic (+)
• Seduction: Casual nudity (+)
• Seduction: How about that bath? (+)
• Seduction: Being upfront about expectations (+)
• Seduction: Knowing when to stop (+)
• Seduction: Seeking physical release after trauma (+)
• Seduction: The allure of well-timed words (+) Ship Building | 2
• Ship Building: Rigging a sloop (+)
• Ship Building: Preparing the sails (+) Singing | 13
• Singing: Simple warm-up exercises (RM)
• Singing: Overdoing it will hurt your voice (+)
• Singing: Warming up your voice to your lute (+)
• Singing: A romantic ballad in your native tongue (+)
• Singing: Choosing the right romantic ballad (+)
• Singing: Songs in your native tongue (+)
• Singing: Harmonizing with a Tunawa (+)
• Singing: Translating on the fly (+)
• Singing: Unusual duets (+)
• Singing: Telling a story through song (+)
• Singing: Biqaj Cultural songs (+)
• Singing: Defiance in a storm (+)
• Singing: Folklore songs as a form of worship (+) Sociology | 2
• Sociology: Engagement across cultures (+)
• Sociology: Ceremony optional (+) Socialization | 18
• Socialization: Always look someone in the eyes (+)
• Socialization: Letting the audience choose the song (+)
• Socialization: Doing the right thing sometimes requires persistence (+)
• Socialization: Crossing cultures through celebration (+)
• Socialization: When the work is done, it's okay to play (+)
• Socialization: Knowing where the good parties are (+)
• Socialization: Drinking and carousing go hand and hand (+)
• Socialization: Looking for ladies with a wingman (+)
• Socialization: Staying humble about those Immortal visits (+)
• Socialization: Always an open table (+)
• Socialization: Studying your audience (+)
• Socialization: Paying attention to the grumpiest member of the crowd (+)
• Socialization: Pleasing a crowd with alcohol (+)
• Socialization: Keeping a crowd warm with a bonfire (+)
• Socialization: Inviting a crowd no matter the weather (+)
• Socialization: Focusing on your audience no matter how small (+)
• Socialization: Empathy and the emotions of an entire crowd (+)
• Socialization: Recognizing signs of trouble in a crowd (+)
Stealth | 3
• Stealth: That was not your drink, was it? (+)
• Stealth: Basic techniques (+)
• Stealth: Hiding in the undergrowth (+) Storytelling | 4
• Storytelling: Dramatic arc (RM)
• Storytelling: Story of Ipi'ufnajot's Constellation (+)
• Storytelling: Pre-empting a song with its summary (+)
• Storytelling: Telling a story without words( +) Strength | 15
• Strength: Carrying someone with wings (+)
• Strength: Wrestling strong creatures (+)
• Strength: Using your core (+)
• Strength: Slow movements require concentrated strength (+)
• Strength: Resisting the toss of a ship in rough waters (+)
• Strength: Holding your own weight on a rope (+)
• Strength: Holding another’s weight on a rope (+)
• Strength: Hauling yourself over the side of a ship from the water (+)
• Strength: Holding a parrot for a length of time (+)
• Strength: Lifting your lover (+)
• Strength: Tossing your lover in a playful manner (+)
• Strength: Fighting resistance (+)
• Strength: Carrying someone through the surf (+)
• Strength: Resisting being pinned (+)
• Strength: Freeing oneself from a tight grip (+) Surgery | 13
• Surgery: Removing stitches (+)
• Surgery: Disinfecting a wound before removing stitches (+)
• Surgery: Removing glass from a wound (+)
• Surgery: Determining whether stitches are necessary (+)
• Surgery: Cauterizing a wound to stop bleeding (+)
• Surgery: Cleaning a cauterized wound to prevent infection (+)
• Surgery: Removing foreign objects from open wounds (+)
• Surgery: Running locked suture (+)
• Surgery: Choosing the right tools (+)
• Surgery: Three point control of an open wound (+)
• Surgery: Removing bone fragments from a wound before setting (+)
• Surgery: Basic stitching (+)
• Surgery: Stitching in the field (+) Swimming | 16
• Swimming: Lowering yourself into icy water (+)
• Swimming: Swimming one-handed (+)
• Swimming: Holding a torch whilst swimming (+)
• Swimming: Catching a breath in stormy seas (+)
• Swimming: Swimming while tethered (+)
• Swimming: Maneuvering near a boat (+)
• Swimming: Coordinating movements in rough seas (+)
• Swimming: Belly flops hurt (+)
• Swimming: Diving properly involves looking out for danger (+)
• Swimming: Holding your breath (+)
• Swimming: Keeping your form tight to accelerate with a kick (+)
• Swimming: Blood-clouded waters (+)
• Swimming: Holding your breath (+)
• Swimming: Avoiding debris (+)
• Swimming: Giving chase under water (+)
• Swimming: Sticking to the shallows (+) Tactics | 9
• Tactics: It's good to be prepared (+)
• Tactics: Knowing when to leave the tavern (+)
• Tactics: Planning a multi-stop sailing voyage (+)
• Tactics: Working together as a team. (+)
• Tactics: Planning your movements (+)
• Tactics: Working in a team (+)
• Tactics: Care for the dead, but do so safely (+)
• Tactics: Planning how to get rid of moss as a team (+)
• Tactics: Considering your place in a team effort (+) Teaching | 5
• Teaching: Reluctant magic teacher (+)
• Teaching: Music, you can teach (+)
• Teaching: Get your facts straight, even if it makes them uncomfortable (+)
• Teaching: Explaining your instrument (+)
• Teaching: Sharing your history with another (+) Unarmed Combat | 26
• Unarmed Combat (Capoeira): Music to fight by (+)
• Unarmed Combat (Capoeira): Basic stance: ginga (+)
• Unarmed Combat (Capoeira): Defensive move: cocorinha (+)
• Unarmed Combat (Capoeira): Defensive move: esquiva (+)
• Unarmed Combat (Capoeira): Never stop moving (+)
• Unarmed Combat (Capoeira): Spinning heel kick: compasso (+)
• Unarmed Combat (Capoeira): Roundhouse snap kick: martelo (+)
• Unarmed Combat (Capoeira): Defensive countermove: vingativa (+)
• Unarmed Combat (Martial Art) Acrobatic Dodge (+)
• Unarmed Combat (Martial Art) Bracing for impact (+)
• Unarmed Combat (Martial Art) Considering the size and relative speed of the opponent (+)
• Unarmed Combat: Footwork while intoxicated (+)
• Unarmed Combat: Inebriated accuracy (+)
• Unarmed Combat: Pressure point: elbow (+)
• Unarmed Combat: Using your whole body as a weapon (+)
• Unarmed Combat: Weapons of opportunity (+)
• Unarmed Combat: Emotion-driven response (+)
• Unarmed Combat: Assessing armor for maneuverability (+)
• Unarmed Combat: Knowing your weaknesses (+)
• Unarmed Combat: Maintain a strong stance (+)
• Unarmed Combat: Swinging punch (+)
• Unarmed Combat: Ducking out of the way (+)
• Unarmed Combat: Twisting your body to give extra leverage (+)
• Unarmed Combat: The "charge in" maneuver (+)
• Unarmed Combat: Keeping a larger, faster creature distracted (+)
• Unarmed Combat: Evasive maneuvers (+)

Domain Magic

Domain Magic (General) | 3
• Domain Magic: 'Overgiving': A magical hang over (+)
• Domain Magic: Changes you (+)
• Domain Magic: The Spark is alive (+)
• Domain Magic: Transmutation (+)
• Domain Magic: Transmutation: Brilliance, making light from nothing (+)
• Domain Magic: Transmutation: Borrowing qualities (+) Domain Magic: Empathy | 33
• Empathy: Initiation (RM)
• Empathy: Strumming the Heart Strings (SP)
• Empathy: The appearance of threads and feelings inside someone else (+)
• Empathy: Like weaving (+)
• Empathy: Not everyone enjoys their job (+)
• Empathy: Some people are honest (+)
• Empathy: Touch makes everything more vibrant (+)
• Empathy: The colors of distraction (+)
• Empathy: Strumming feelings to lower inhibition (+)
• Empathy: Manipulating emotions just so someone can have a good time (+)
• Empathy: Extreme emotions mask subtleties of the weave (+)
• Empathy: Knotting (+)
• Empathy: Observing other people's meddling is difficult (+)
• Empathy: Overstepping can lead to thread-share (+)
• Empathy: A child’s tangle (+)
• Empathy: Keeping someone calm (+)
• Empathy: Tapestry: seeing a thread’s source (+)
• Empathy: Duplicating your own threads (+)
• Empathy: Sharing your feelings with someone else (+)
• Empathy: Augmenting Elithem abilities through use (+)
• Empathy: The tangles of the intoxicated are less resistant (+)
• Empathy: The colors of pleasure (+)
• Empathy: Working with complex tangles (+)
• Empathy: Digging deeply into an enemy tangle (+)
• Empathy: Being inside a tangle when someone disappears (+)
• Empathy: Exploring the tangles of a crowd (+)
• Empathy: Calming an irritated tangle ()+)
• Empathy: That feeling of someone else in your tangle (+)
• Empathy: The Biqaj tangle (+)
• Empathy: Warm colors of amusement and pride (+)
• Empathy: Sifting through surrounding emotions (+)
• Empathy: The color of Agitation (+)
• Empathy: The thick cords of emotional trauma (+) • Necromancy: Creatures are vulnerable to fire (+)
• Necromancy: Destroy the well, destroy the beast (+)
• Necromancy: Some necromancers heal fast (+)

Relationships


• Faith: Cally's Restaurant proprieter (+)
• Faith: Has unusually warm hands (+)
• Faith: Hiring a musician (+)
• Faith: Hired you (+)
• Faith: Ambitiously altruistic (+)
• Faith: Knows medicine (+)
• Faith: Took a sample (+)
• Faith: Didn't want the details (+)
• Faith: Blessed by Famula (+)
• Faith: Blessed by Vri (+)
• Faith: Trained as a slave in Athart (+)
• Faith: Met free people for the first time on 20 Ymiden 716 (+)
• Faith: Set free on 121 Vhalar 716 (+)
• Faith: Moseke healed her brands (+)
• Faith: “There is a reason why only one of you jumped in front of that girl." (+)
• Faith: Order of the Adunih, Blue cloak (+)
• Faith: Knows what to do with chocolate (+)
• Faith: Promised to let you taste test new sweets (+)
• Faith: Doesn’t name her plants (+)
• Faith: Has cooked for U’Frek himself (+)
• Faith: Has been pregnant (+)
• Faith: Lost a child (+)
• Faith: Has a good voice for singing (+)
• Faith and Padraig: Expecting a baby! (+) • Padraig: Definitely didn't want the details (+)
• Padraig: Interpreted things differently (+)
• Padraig: Values the Man Code (+)
• Padraig: Wanted you to really, really stop helping (+)
• Padraig: Reliable (+)
• Padraig: Should only have eyes for one (+)
• Padraig: You've seen that tangle (+)
• Padraig: Likes personal space (+)
• Padraig: Makes weapons from light (+)
• Padraig: Faith's tutor before fiancée (+)
• Padraig: Has an impressively varied skillset (+)
• Padraig: Self-educated, mostly (+)
• Padraig: From Venora, Rynmere (+)
• Padraig: Was that teacher crush (for Faith, anyway) (+) • Kali'rial: Sev'ryn (+)
• Kali'rial: Daughter of Moseke, Hunter of Beasts and Trader of Hides (+)
• Kali'rial: Tipped you a silver nel (+)
• Kali'rial: Has a shy smile (+)
• Kali'rial: Maybe a little too serious (+)
• Kali'rial: Came to the World's End Festival Alone (+)
• Kali'rial: Had her first fancy alcoholic drink (+)
• Kali'rial: Danced with you (+)
• Kali'rial: Has a distracting smile (+)
• Kali'rial: Her grandfather didn't trust Biqaj (+)
• Kali'rial: Searching for her familiar (+)
• Kali'rial: Agreed to come home with you (+)
• Kali’rial: Has reoccurring nightmares (+)
• Kali’rial: Lost her parents to a monster (+)
• Kali’rial: Needs you (+)
• Kali’rial: Is stronger than she looks (+)
• Kali’rial: Jealous for you (+)
• Kali’rial: Has a habit of kissing you first (+)
• Kali’rial: Protected by her grandparents’ rules (+)
• Kali’rial: Lost her parents when she was three (+)
• Kali’rial: Traded tea for a song (+)
• Kali’rial: Invited you to share her tent (+)
• Kali’rial: Agreed to a date (+)
• Kali’rial: Will stick an arrow in intruders (+)
• Kali’rial: Dangerous when surprised (+)
• Kali’rial: Looks good all the time (+)
• Kali’rial: Always glad to be excited with you (+)
• Kali’rial: Always glad to see you (+)
• Kali’rial: Will brag on you when you don’t (+)
• Kali’rial: Kept her expedition horrors from you (+)
• Kali’rial: Loves you … patiently (+)
• Kali'rial: Will Gain Six "Skypearl" Arrows (+)
• Kali’rial: Favored by Karem (+)
• Kali’rial: Made you a dog wolf person (+)
• Kali’rial: Seaworthy Lover (+)
• Kali'rial: Proposed to you (+)
• Kali'rial: Put a ring on it (+) • Sarkis: Kali’rial’s spirit wolf companion (+)
• Sarkis: Has made you part of the pack (+) • PC: Qit'ria (+)
• Qit'ria: Sev'ryn Huntress (+) • Arlo: Follower of Cassion (+)
• Arlo: Has met Cassion in person (+)
• Arlo: Hospitality on the road (+)
• Arlo: Can cook amazingly (+)
• Arlo Creede: Will Gain a Night Glow Gem for a Spyglass Lens(+) • Niv: Tunawa (+)
• Niv: Student of Chemistry (+)
• Niv: Loves to dance (+)
• Niv: Twenty more questions! (+) • Lakia: Delta's Owner (+)
• Lakia: Does things her way (+)
• Delta: Lakia's Slave (+)
• Delta: Biqaj (+)
• Delta: Triggered by slaves (+)
• Delta: Compassion has a sharp edge (+)
• Delta: You've seen that tangle (+)
• Delta: Thread shared with you (+)
• Delta: Should have bought her (+)
• Delta: Not really thrilled to see you (+)
• Delta: Still in the Order (+)
• Delta: Emotionally damaged (+)
• Delta: Probably could use a hug if she’d accept one (+)
• Delta: Wary of your friendship (+) • Elijah: Shipwright (+)
• Elijah: Looks a lot younger than he is (+)
• Elijah: Thinks monogamy is boring (+)
• Elijah: Likes the drinks and the ladies (+)
• Elijah: Has never left Ne’Haer (+)
• Elijah: Idolizes Rharne: the home of Ilaren, booze, and beautiful women (+) • Tio: Out for profit (+)
• Tio: Knows Veyre (+)
• Tio: Complimented your bard skills (+) • Amaris: Taller than you (+)
• Amaris: Student at the University (+)
• Amaris: Mixed blood (+) • Veyre: A very sneaky doctor (+) • Mero: The shipwrecked boy (+)
• Mero: Mute (+)
• Mero: Lived in a cage (+)
• Mero: Half-arviel (+) • Baya (+)
• Baya: A Tunawa (+)
• Baya: Always up for a song (+)
• Baya: Likes to sing (+)
• Baya: Can carry a tune (+)
• Baya: Enthusiastic future musician (+) • PC: Yrmellyn Cole (+)
• Yrmellyn Cole: Painter and artist (+)
• Yrmellyn Cole: Paints portraits of wealthy people for a living (+)
• Yrmellyn Cole: Painted you and your father as a real life scene (+) • Vega: Mixed blood, Biqaj and Sev’ryn (+)
• Vega: Subject to prejudice from both families (+)
• Vega: Arlo’s friend (+)
• Vega: Lost her mother early (+)
• Vega: Grew up loved (+) • Zana: Prostitute (+)
• Zana: Your birthtrial present (+)
• Zana: Chose you (+)
• Zana: Really does enjoy her job (+)
• Zana: Mortalborn, Daughter of Delroth (+)
• Zana: Finds honesty refreshing (+)
• Zana: One good tug (+)
• Zana: Not a stitch (+)
• Zana: Thinking of you (+)
• Zana: Wants you to be her teacher (+)
• Zana: Likes that you didn't fake it (+)
• Zana: Older than expected (+) • Patrick: From Rharne (+)
• Patrick: Works at the Bronze Boar (+)
• Patrick: Invited you “places” (+)
• Patrick: Makes great stew, apparently (+) • [NPC] Ari'nne: Violinist (+)
• [NPC] Ari'nne: Wants to play with you (+)
• [NPC] Ari'nne: Can drink you under the table (+)
• [NPC] Ari'nne: Can keep up with you in all things (+)
• [NPC] Ari'nne: Didn't want to initiate you (+)
• [NPC] Ari'nne: Your lover(+)
• [NPC] Ari'nne: An Empathy mage (+)
• [NPC] Ari'nne: Used Empathy on you (+)
• [NPC] Ari'nne: Initiated you into Empathy (+) • NPC: Cassandra (+)
• Cassandra (NPC): Is a Transmuter (+)
• Cassandra (NPC): Green cloak at the Order of Adunih (+)
• Cassandra: Object of Torim’s Interest (+)
• Cassandra: Healer in the Order of the Adunih (+)
• Cassandra: Knows You’re a Mage, too. (+)
• Cassandra: Vja’at, Transmuter (+) • NPC: Dyn’rial: Doesn’t like you or your people (+)
• NPC: Dyn’rial: Didn’t give you permission for anything (+) • [NPC at Cally's] Trudi: A flirtatious waitress (+)
• [NPC at Cally's] Trudi: Thinks Zanik is 'dreamy'
• [NPC at Cally's]Trudi: Hip sway goals (+)
• [NPC at Cally's]Likes the taken ones best (+)
• [NPC at Cally's]Plays a good game (+)
• [NPC at Cally's] Taylor: Quiet and aloof (+)
• [NPC at Cally's] Jo'get: Sous chef (+) • [NPC] Torim: Pash's second cousin (+)
• [NPC] Torim: Takes family to brothels for birth trials (+)
• [NPC] Torim: Family rival (+)
• [NPC] Torim: Bigger than you (+)
• [NPC] Torim: Teacher's pet because he's also his son (+)
• [NPC] Torim: Knows Cassandra’s Secret (+) • [NPC] Djet: Serial infidelity (+) • [NPC] Jaq: Zana's first handler (+)
• [NPC] Jaq: Couldn't handle Zana's powers (+)
• [NPC] Jaq: Died alone (+) • NPC: Jo'ne: Mayor of Scalvoris Town (+) • NPC: Reza: Overseer of the Shrines on Immortals' Tongue (+) • [NPC] Varn: Biqaj (+)
• [NPC] Varn: Makes terrible jokes (+)
• [NPC] Varn: Is rather loud (+)
• [NPC] Varn: Loves his job (+)
• [NPC] Varn: Is passionate about freedom (+)
• [NPC] Varn: Has definite limits (+) • [NPC] Yolande: Is soft-spoken (+)
• [NPC] Yolande: Has tattoos (+)
• [NPC] Yolande: You've seen that tangle (+)
• [NPC] Yolande: Was very afraid (+)
• [NPC] Yolande: Touched you (+)
• [NPC] Yolande: Definitely not trustworthy (+)
• [NPC] Yolande: Disappeared (+)
• [NPC] Yolande: Left her mark on your arm with her hand (+)
• [NPC] Yolande: Probably a Plague-Bearer (+) • [NPC] Ocelo: Thinks he found a fountain of youth in Scaloth Jungle (+)
• [NPC] Ocelo: Looks younger than he is (+)
• [NPC] Ocelo: Swore on dear ole Bessie (+)
• [NPC] Ocelo: Drinks and tells stories (+) • [NPC] Traek: Your father (+)
• [NPC] Traek: Can play the drums (+)
• [NPC] Traek: Can fight like that? (+)
• NPC: Traek: Is kind of a bad-ass father (+) • NPC: Ioyas: Pash’s youngest brother (+) • [NPC] Yarik: Your father's cousin (+)
• [NPC] Yarik: Teaches unarmed combat (+)
• [NPC] Yarik: Taught you (+)
• [NPC] Yarik: Might think you're a start student one day (+)
• [NPC] Yarik: Strict but mischievous (+)
• [NPC] Yarik: Can probably kill with a stick (+) • [NPC] Kali’s mother - Killed by Spulmokawarta (+)
• [NPC] Kali’s father - Killed by Spulmokawarta (+) • NPC: Bear (+) • NPC: Talilah (+) • NPC: Hurk, a knowledgable blacksmith (+)
• NPC: Carl, the musician's blacksmith (+)
• NPC: Rhob, Hurk's alchemist connection (+) • NPC: Schubert (+)
• NPC: Emmaline (+) • PC: Yana (+)

Immortals

• Immortal: Cassion (+)
• Cassion: Your boat ride (+) • Immortal: Zanik (RM)
• Immortal: Zanik (+)
• Immortal: Zanik: Played your lute (+)
• Immortal: Zanik: Gave you his blessing (+)
• Immortal: Zanik: It matters (+) • Immortal: Ilaren (+)
• Immortal: Ilaren: When in Rharne, buy her a drink (+) • Immortal: Lissira: Her Plague Bearer tried to kill you (+) • Immortal: Moseke: Saved you with moss (+) • Immortal: U'Frek: Looks Blind +) • Immortal: Karem, Immortal of The Hunt, Survival, and Wolves (+) • Immortals Quest: Find the gem (+)
• Immortals Quest: Arlo won (+)

Other

• Creature: Couriers of Lissira: Moss monsters (+) • Cally's: The Staff Entrance (+)
• Cally's: Rich folks dine here (+)
• Cally's: Your music corner (+)
• Cally's: Fancy test kitchen (+)
• Cally's: Helping those in need (+)
• Cally's: Introducing healing food (+) • Dreaming: Reoccurring nightmare (+)
• Dreaming: Sometimes it’s not just a dream (+)
• Dreaming: Dreamwalking is a thing (+)
• Dreaming: Sometimes you’re not welcome (+)
• Dreaming: Forests are still annoying even when you’re asleep (+) • Disease: Burning Stomach: Fatal (+)
• Disease: Burning Stomach: Highly Contagious (+)
• Disease: Burning Stomach: You survived! (+) • Fauna: Spulmokawarta (+)
• Fauna: Northern Sea Wolf (+) • Idalos Weather Phenomenon: U’Frek’s Lights (+) • Material: Skypearls Come From the Iulure Islands and are Very Rare +)
• Material: Skypearl Arrows Shoot Through Water Just Like Air +) • Scalvoris Fauna: Flunny (+)
• Scalvoris Fauna: Oh-Deer (+)
• Scalvoris Festival: Hunters' Moon (+)
• Scalvoris Materials: Green sand to keep things cool (+)
• Scalvoris Materials: Snowcrystals to keep things frozen (+)
• Scalvoris Drink: Scalvblack tea (+)
• Scalvoris Island: Unique location for astrophysical studies (+) • Flutterbus: A giant moth mode of transportation (+)
• Flutterbus: Has great views (+)
• Flutterbus: Is still gross (+) • Touching: Too much of it is just downright suspicious (+)
• Rumor: There's a Fountain of Youth in Scaloth Jungle (+)
Skill Point Ledger

Currently 147 unspent skill point(s).
Big Ugly List of Skills
+25 Seafaring (RB)
50 Starting Package
-15 Musical Instrument: Lute (SP)
-15 Empathy (SP)
-10 Navigation (SP; FT)
-5 Persuasion (SP)
-5 Blades (Tamo Daggers) (SP)
4 Musical Instrument: Lute (RM)
4 Singing (RM)
4 Storytelling (RM)
3 Dancing (RM)
+10 Solo (Thread)
-10 Empathy (+)
+10 Solo (Thread)
-6 Musical Instrument: Lute (+)
-4 Blades: Tamo Daggers (+)
+15 (Thread)
-10 Musical Instrument: Lute (+)
-1 Blades: Tamo Daggers (+)
-2 Dancing (+)
-1 Singing (+)
-1 Storytelling (+)
15 (Thread)
-10 Empathy
-5 Discipline
15 (Thread)
-10 Lute (2:1 = +5)
-5 Meditation
15 (Thread)
15 (Thread)
-30 Lute (2:1 = +15)
15 (Thread)
-3 Lute (3:1 = +1)
-10 Empathy (2:1 = +5)
-2 Seduction
20 (Thread)
-20 Empathy (2:1 = +10)
15 (Thread)
15 (Thread)
-25 Unarmed Combat
-5 Blades: Tamo Daggers
10 (Thread)
-10 Unarmed Combat (2:1 = +5)
+10 (Thread)
-10 Blades: Tamo Daggers
+15 (Thread)
-5 Singing
-5 Swimming
-5 Discipline
+3 (Elithem Blessing, 1) (Thread)
-3 Musical Instrument: Lute (3:1 = +1)
15 (Thread)
-10 Unarmed Combat (10 @ 2:1 = 5)
-5 Meditation
+15 (Thread)
-10 Singing
-5 Strength
+15 (Thread)
+15 (Thread)
-17 Discipline
-13 Seduction
+15 (Thread)
-10 Detection
-5 Persuasion
+15 (+)
+15 (+)
-20 Unarmed Combat (2:1 = 10)
-10 Swimming
+15 (Thread)
-15 Strength
+15 (Thread)
-5 Strength
-10 Swimming
+15 (Thread)
-5 Strength
-10 Swimming
+15 (Thread)
+10 (Thread)
+15 (Thread)
+10 (Thread)
-10 Blades (2:1)
-13 Unarmed (10 @ 2:1, 1 @ 3:1)
-15 Meditation (15 @1:1)
-17 Singing (15 @ 1:1, 2 @2:1)
+2 left
+10 (Thread)
-10 Endurance
-2 Acrobatics
+15 (Thread)
-12 Seduction
-3 Acrobatics
+ 20 (Thread)
+ 15 (Thread)
+ 15 (Thread)
+ 10 (Thread)
+ 15 (Thread)
-73 Musical Instrument: Lute
-2 Meditation
+20 (Thread)
-2 Seafaring
-2 Strength
-5 Linguistics
-10 Endurance
+15(Thread)
-13 Empathy
-3 Endurance
+20 (Thread)
-4 Endurance
-17 Persuasion
+15 (Thread)
+15 (Thread)
-17 Detection
-13 Resistance
+10 (Thread)
+15 can be used for Empathy. (+)
+15 (+)
-25 Socialization
+15 (Thread)
-27 Medicine
-2 Socialization
-1 Resistance
+15 (Thread)
-2 Swimming
-13 Resistance
+15 (Thread)
+15 (Thread)
-27 Surgery
+15 (Thread)
+15 (Thread)
+ 15 (Thread)
+20 XP (Thread)
+10 (Thread)
+10 (Thread)
+10 (Thread)
+15 (Thread)

-51 Discipline
-51 Endurance
+ 10 (Thread)
+ 10 (Thread)
+15 (Thread)
+15, Magic allowed (Thread)
-51 Persuasion
+15 (Thread)
+15 Thread
+20 (Thread)
+15 (Thread)
+15 (Thread)
-51 Detection
+ 10 (Thread)
+15 (Thread)
+20 (Thread) *May be used for magic
+15 (Thread) *May be used for magic
+15 (Thread) *May be used for magic
+15 (+)
+ 15 (+)
+ 15 (+)
+ 15 (+)
+20 (+)
-51 Medicine
-51 Seafaring
+15 (+)
+15 (+) Can be used for magic.
+10 (+)
+15 (+)[/sptitle]
Renown Ledger

Currently 315 Renown.
Table of Famousness
Item/ ThreadEarned LocationFameTotal
Biqaj Racial Fame SP +10 (SP) +10
Scalvoris Racial Fame SP +10 (SP) +30
Profession Fame (Bard) RM +10 (RM) +30
Public performance (+) +5 +35
Event Participation (+) +10 +45
Helping Yolande (+) +1 +46
Kindness to the slave (+) +3 +49
Received a Blessing (+) +10 +59
Public Performance (+) +6 +65
Barding + Gifting (+) +7 +72
Good Deed through town (+) +2 +74
Public performance (+) +3 +77
Hunting for the Festival (+) +10 +87
Adorable Gossip (+) +3 +90
Buskerfest Performance, 712 (+) +5 +95
Murder/Mystery Dinner (+) +10 +105
Public Performance (+) +5 +110
Surviving the storm (+) +2 +112
Transporting Kali to Safety (+) +2 +114
Jungle expedition (+) +10 +124
Last Performance at Cally’s (+) +10 +134
Glass and Sass (+) +13 +147
Like a Prism (+) +11 +158
Chatting on the docks (+) +2 +160
A debt is due (+) +40 +200
Fighting off bandits (+) +2 +202
Good deeds (rawr) (+) +2 +204
New places (+) + 3 +207
Public performance (+) + 5 +212
Sea wolf defense! (+) +7 +219
Global 1 (+) +20 +239
The Empty Bowl (+) +10 +249
I Do Not Feel Fear (+) +8 +257
U'Frek's Trial (+) +5 +262
Public Performance and such (+) + 15 +277
Event Participation (+) + 10 +287
IT2: The Return (+) +25 +312
Performance at Cally's (+) +3 +315
Current Total +315
Last edited by Pash Raj'oriq on Fri Mar 09, 2018 2:42 pm, edited 150 times in total. word count: 7212
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Pash Raj'oriq: NPCs

NPCs

Family

Traek Vy'Ryn (Father)
Name: Traek Vy’Ryn (Present, Active NPC)
Race: Biqaj
Date of Birth: Cylus 12, 674
Relationship to Pash: Father
Approval Thread: Here.

Skils: Seafaring 30, Carpentry 30, Shipbuilding 30, Navigation 10

Appearance: Traek is tall for his people, standing at about an even 6ft, and he is broad-shouldered and strong after decades of building ships of all sizes and sailing them, weighing almost 200lb. His skin is a dark, rich brown from all his time in the sun, mottled with freckles and a few scars from construction accidents, skirmishes with pirates, and sailing in general. In his youth, when Pash was young, his hair was a warm brown bleached blond by sun and salty sea, but as he aged, his hair has mostly turned grey. He keeps his hair short and his facial hair neatly trimmed. As fond of a good ink session as his eldest son, Traek’s back and shoulders are covered in a scene of brightly-colored tattoos: ships in a storm.

Personality: Traek grew up in a large family, married young, and began his own family as a young man as well. He was an apprentice at Orik’s Shipyard when Pash, his eldest, was born to him and his young wife, Ilynn. He’s a practical man, straightforward and often blunt, but he’s always been described as youthful—he has an excellent sense of humor, a penchant for practical jokes for his children and his crew, and a fierce love for his family. He’s skilled at what he does, can have a real stern focus when working, and dislikes laziness around his shipyard. When work is over however, he’s always been a man to have a good time, something that he obviously passed onto his son.
Ilynn Vy'Azour (Mother)
Name: Ilynn Vy’Azour (Present, Active NPC)
Race: Biqaj
Date of Birth: Vhalar 97, 675
Relationship to Pash: Mother
Approval Thread: Here.

Skils: Business Management 30; Weaving 30, Negotiation 30, Mathematics 10

Appearance: Ilynn is a delicate creature, tall and lithe at about 5’7” and 140lbs. Her hair is sun bleached blonde, with a bit of a wavy, relaxed curl to it. She often wears it braided and up in scarves she’s woven, for it’s quite long. Unlike her husband, her hair over the years has barely been touched by grey. Her eyes are a rich brown normally, shifting between shades of gold and violet. She dresses simply, often in her own hand-made fabrics, though in her youth she revealed more of her sun-kissed skin than she does now after twenty five arcs and more than a few children.

Personality: Ilynn is quieter than her husband Traek, but that doesn’t mean she is at all shy. Her sense of humor is best described as subtle and sarcastic, and she can keep up with Traek and his practical joking when necessary. She’s probably one of the most focused members of the family when she’s weaving or sewing, able to sit and spin thread or work her loom or sew by hand. She’s also a pretty shrewd negotiator, quick-witted and good at reading people, which makes her formidable in the market selling her wares or dealing with her occasionally unruly children (even now that they’re adults).
Yarik Dj'Oriq (Uncle)
Name: Yarik Dj’Oriq (Memory NPC)
Race: Biqaj
Date of Birth: Ashan 1, 662
Relationship to Pash: Uncle (Traek’s brother, Torim’s Father)
Approval Thread: Here.

Skils: Unarmed Combat 30, Blades (Tamo Dagger) 30, Seafaring 30, Ship Building 10

Appearance: Unlike his brother, Traek, Yarik is not the tallest of his family at a modest 5’8”, but he is broad-shouldered and borders on the bulky, weighing well over 200lbs of pretty much solid muscle. He’s the eldest brother of the family. His hair was once a dark brown but he began to grey in his 20s. He has always worn it short and preferred to be clean shaven. His eyes are usually a shade of clear, bright blue but like most of his race shift colors with his moods. His skin is darkened by the sun, scarred and marked by a very colorful history. He is fond of tattoos and his entire back is covered in a beautiful coral reef seascape that spills over one shoulder and down one arm. On that arm is also a brand that marks him as a former criminal—a pirate.
History: Yarik in his youth was mostly in trouble. He ran away early from shipyard work as a youth and set out to sea, eventually falling in with pirates. He was caught off the coast of Ne’Haer but a few years later and somehow his sense of personal honor caught the attention of the naval officer that brought him in. He agreed to change his ways and after training and years of rehabilitation, joined the Branded of the Blades and worked his way up the ranks with an unrivaled enthusiasm. Somewhere along the way, he married and started a family. He retired early and joined Traek in the shipyards, wanting to be close to his family and live a quieter life. On the side, he kept the tradition of Biqaj hand to hand combat alive through lessons and regular gatherings, and he was also known to go out and hunt pirates if he heard they were harassing friends or family.
Personality: Yarik is quiet, but not stoic. He is thoughtful but not rude. His words are always seasoned with salt and he does not put up with nonsense, but he still knows how to have a good time. His way of caring is somewhat rough around the edges, and he is well-known for his temper. He’s that old guy with a jaded past living in the now to make things better, basically, and while he has some of those old man qualities that make him endearing, he’s also a shark in human shape when he needs to be. He has a rowdy sense of humor and a very warm, kind inside, but you have to get through all the layers of scar tissue and salt to see it.
Torim Dj'Oriq (Cousin)
Name: Torim Dj’Oriq (Memory+Current NPC)
Race: Biqaj
Date of Birth: Ashan 102, 689
Relationship to Pash: Cousin (Traek’s nephew, Yarik’s youngest son)
Approval Thread: Here.

Skils: Unarmed Combat 30, Ship Building 30, Endurance 30, Strength 10

Appearance: Torim stands at a modest 5’7” but he is broad-shouldered and muscular much like his father Yarik. His hair is dark and wavy, worn short and well-trimmed. He’s often a few trial’s shy of a shave and swarthy. His eyes are very dark but change to warm shades of honey and amber most often and sometimes even green depending on his moods. His crooked grin is one of his handsomest qualities, though Torim would argue that all of him is handsome, even if he is painfully aware he can never be in the spotlight when out with his cousin, Pash. He is of course well-tanned from arcs spent in the sun at sea and in the shipyards, and his father’s long lessons in hand to hand have left him with a confident swagger to back up his muscled form. He does not sport any tattoos, but does have a few scars, notably one near his nose (which is bent just so from a bar fight that only seems to compliment his face instead of detract from its overall appearance.
History: Torim is only a handful of arcs older than Pash and basically grew up as his closest friend. They are each other’s compliments, antagonists, and competitors—one always attempting to outdo the other and yet always making sure they have each others’ backs. They fight either with words or with fists, but at the same time, find each other out of as much trouble as they get into together. Even though Pash has three siblings, he is perhaps closer to Torim than anyone else.
Personality: Trouble follows Torim wherever he goes, much like it did his father, Yarik. He has a quick temper and quick fists, enjoys drinking and carousing, but is also a reliable and steadfast workhorse in the shipyard. Hidden under the bravado and beer and wandering hands is a generally nice guy, though his moral compass is not at all as strong as Pash’s. In fact, even if it was, he usually does not choose to follow it. He tends to feel lesser than his cousin in all but combat (he spent much of their childhood making sure Pash tasted sand as often as possible), but the two are probably more equally matched than he knows. He’s not eloquent, but he actually thinks about what he says. Sometimes.


Other

Ari'nne Hillward (Empathy Initiator/Ex-lover)
Name: Ari’nne Hillward (Memory NPC Only)
Race: Human
Date of Birth: Zi’da 23, 694
Relationship to Pash: Ex-lover, Empathy Initator
Approval Thread: Here

Skils: Empathy 30, Musical Instrument: Violin 30, Singing 30, Persuasion 10

Appearance: The first thing one notices about Ari’nne is her raven dark hair, shoulder-length and wavy—even when she wears it pulled back, its blackness is like a starless evening. Her eyes are a steel grey, bright and sharp. Ari is average height for a human, with a build that suggests her childhood included working on a farm—strong but not athletically so—and she is tanned with a hint of freckles from lots of time spent out of doors. She prefers to dress in flowing skirts and well-fitted tops that accentuate her assets while giving her a freedom of movement. Her ears are pierced a few times, as is her nose, and she’s almost never seen without her violin.

Thread History:
Fool, You Don't Know
Weft of the Heart, Part 1
Never Not Trouble

Personality: Tempestuous is probably the first word that comes to mind once one really gets to know Ari’nne: she’s friendly and has a great sense of humor, but when she is angry, she’s unforgiving and aloof. She’s quick to laugh and loves the dramatic life of a performer that she’s chosen, traveling and playing music for her coin, but she’s also secretive, hiding her magical abilities and very tight-lipped about its origins as well as her childhood history. Instead, she’s a person very focused on the now of living—the present is her favorite place to be and she enjoys everything about it and then some. The future isn’t as important as immediate satisfaction, and that kind of thinking often gets her into trouble (something she always shared in common with Pash and probably was never a good influence about it, either). That said, when she cares about something—a person, a cause, a song—she cares about it with her whole self, regardless of the secrets she hides. Empathy magic has made her jaded, and while she still enjoys being a bard, there is an edge to her that is always made sharper and more painful the more she looks inside others at their emotions. The same magic has also given her the power to be manipulative, and her guile is subtle. Her tempestuous and impulsive self are fueled by those emotions she can borrow and change in others, so it’s sometimes hard to tell who Ari’nne really is—where she begins and where her magic ends.

Inspiration:

Cassandra Nji'Gwar
NPC of retired character, Cassandra Nji'Gwar, as awarded by Djinn. I will update this shortly.
Last edited by Pash Raj'oriq on Thu Nov 02, 2017 1:53 pm, edited 27 times in total. word count: 1965
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
[/googlefont]
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

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Pash Raj'oriq: Musical Inspiration

Musical Inspiration
Pash's Real Life Doppleganger
Estas Tonne
So, this dude pretty much is Pash, minus the long fingernails for plucking (lutes don't require that) and the incense (although ...). Estas' stage presence, the fun he has with the audience, and, well ... everything ... yep. Thanks goes to Nero for this.


⟡ ⟡ ⟡
Baritone Singing Voice
John Mark McMillan
Took me a bit of searching to find the voice that I picture Pash singing in, but McMillan's voice has that earthy, broken baritone and an impressive power behind it that I really envision the salty bard capable of.
⟡ ⟡ ⟡
Oud/Lute Inspiration
Rami AlHaj
Greek Oud Music
⟡ ⟡ ⟡
Pash'rial
Mmmmyep. Theme song material.




Last edited by Pash Raj'oriq on Mon Nov 06, 2017 3:14 pm, edited 15 times in total. word count: 108
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
[/googlefont]
User avatar
Pash Raj'oriq
Approved Character
Posts: 1200
Joined: Fri May 05, 2017 5:31 pm
Race: Biqaj
Profession: Tankbard
Renown: 315
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Pash Raj'oriq: Items & Ledger

Items

Housing | A Sloop Called The Muse
See housing description for how The Muse's interior is laid out using the items below. The small galley contains the cooking items (fish smoker/small stove) and flatware and cutlery. The bookshelves and shelves are build-ins and part of the ship's interior. The berth in the aft of the ship contains the double-bed and has storage underneath for the linens and spare linens, towels, etc. The floor near the galley lifts up to contain water storage (salt buoys live there), which holds enough for 2 ten-trials of water, and there is storage behind the galley toward the stern of the ship (chest-sized) for equipment (spare sail, fishing kit, etc.). The small table and chair are more of a built-in nook/bench-seating area that can be folded/unfolded to create a second bed for guests. The mirror, basin and stand are part of the tiny head by the berth and allow for a bit of washing up. The hammock is usually used above deck on nights of perfect weather or for guests. There are a few hooks about the ship for the lantern.

Under the floor of the galley is a cold storage box with a snow crystal (-20gn) and it is the size of a small chest (-60gn).

A second cold storage box is built into the floor opposite the galley and is lined with Scalvoris green sand. It is also the size of a small chest (-60gn).

[columns=2]
  • 1 x Double Bed (SP, edited from Hammock)
  • Quilt 6gn
  • Double Fitted Sheet 8sn
  • Double Flat Sheet 6sn
  • Light Blanket 5sn
  • 3 large bags of Scalvoris orange sand (-10gn)
  • 1 x Gangplank (SP)
  • 1 x Small table (built-into the galley, SP)
  • 6 x Bowls (assorted) (SP)
  • 2 x Eating knives (SP)
  • 1 x Fish smoker (SP)
  • Boat-sized Brick Oven 35gn
  • 1 x Chair (foldable, SP)
  • 1 x Chest (built-into aft, SP)
  • Folding Table 4gn
  • Folding Cot (built-in bench) 5gn
  • Bed Roll (for fold-out bed) 5gn
  • 3 Light blankets (+)
  • 2 x Lantern (SP, -10gn)
  • 1 x Small anchor (SP)
  • Hammock 15gn
  • 8'x6' canvas, fashioned as a deck canopy (+)
  • Small towels (2) 1sn
  • Large towels (2) 3sn
  • Floor pillows (2) 10gn
  • Shelves (4 md) 30gn
  • Bookshelf, sm 10gn
  • Mirror, sm 10gn
  • Basin Stand 30gn
  • Basin (sink) 10gn
  • 2 Barrels (+)
  • Folding stool 5gn (+)
[/columns]
⟡ ⟡ ⟡
Possessions | Necessary Things on Occasion
Unless otherwise noted, all items are now neatly stored within Pash's Domain Bag (+). His clothes are stored in two large rucksacks, his toiletries in a small pouch, and anything else not in its own container is held in a medium rucksack, all of which are tucked away into his domain bag for easy access when not otherwise worn on his person or in use.
Image
[columns=2]
  • Masterwork Leather Cuirass (Armor), Alchemically enhanced to be protective as Malorite (+)
  • Masterwork Leather Vambraces (Gauntlets), Alchemically enhanced to be protective as Malorite (+)
  • Masterwork Leather Fauld (Belt), Alchemically enhanced to be protective as Malorite (+)
  • Masterwork Leather Vest, Alchemically enhanced to be protective as Malorite (+)
  • Masterwork Wool Half-cloak, Alchemically enhanced to be as warm as Scalvoris orange sand (+)
  • Masterwork Leather Breeches, Alchemically enhanced to be protective as Malorite (+)
  • Masterwork Cotton Shirt, Alchemically enhanced to be protective as Malorite (+)
  • Woven Cotton Sash (worn as a belt) (+)
  • Grey linen harem pants (SP)
  • Well-worn pair of comfortable leather sandals (SP)
  • Brown leather belt to hold daggers (+)
  • Wooden and Glass Ring, alchemically enhanced to be hard like Malorite (+)
  • Shubert's Gem: The Protector's Gem. This gem can be activated once a trial and, when it is, it encases the wielder (or whoever is wielding it) in a glow not unlike the glow of Elithem Pash already experiences. Whilst active, it acts as a sort of personal armor, as efficient as a set of masterwork heavy leather armor but having no impact on his maneuverability at all. Whilst it is active (it lasts for one break) the wielder is protected as though armored. Note: Pash has made this into a necklace he wears on a short leather string around his neck.
  • Domain Bag (PB)
  • 2 small barrels of fresh water (-8gn); these barrels are small enough to fit into the domain bag. They hold 5 trials worth of water for one person each.
  • 1 x Rucksack (large) (+)
    • A leather belt given to you by your father. (RM)
    • A worn leather vest given to you by one of your mother’s friends. (RM)
    • Loose un-dyed, natural cotton shirt (SP)
    • Grey wool half-cloak (SP)
    • White cotton tailored shirt (+)
    • Brown leather breeches (+)
    • Brown leather bracers (+)
  • 1 x Rucksack (large) (-4sn)
    • 1 formal outfit (+)
    • Wool coat (+)
    • Thick cotton shirt (+)
    • Wool cap (+)
    • Thick leather pants (+)
    • Leather gloves (+)
    • Leather boots, knee (+)
  • Small Pouch (-1sn)
    • 1 x Set of toiletries: Soap, Razor, and Comb made of bone (SP)
    • 1 x Tinderbox (SP)
    • Bosshrooms | (+)
      A small mushroom with one stalk and three caps. When a cap is eaten and for a quarter break afterwards, Pash has a one level boost to his leadership. So, if he's expert, he becomes master, etc. This is due to it giving a chemical boost to confidence. There are three uses.
    • Snowcrystal (+)
  • 2 x Waterskin (+)
  • Rucksack (medium) (-2sn)
    • 1 x Compass (SP)
    • 1 x Spyglass (SP)
    • 1 x Small fishing net (SP)
    • 1 x Week’s worth of dried food rations (SP)
    • Pirate’s Rum (worth 100gn, exquisite to drink)
    • 1 x Bottle of Whiskey (from Knight's Inn, -10gn)
    • 10x Ship's Biscuits (PB)
    • Leather-bound journal (5gn) (+)
    • Inkwell (2gn) (+)
    • Ink pen (1gn) (+)
    • Stinky undead chicken feather quill: It is an excellent quill and never seems to get blunt or smudge ink or anything. It remains a bit stinky.
    • 1 x Map of the shoreline of Scalvoris (SP)
    • 1 x Map of Immortals’ Tongue (+)
    • Old Treasure Map The X is on a small island in the middle of the Orm'del.
    • Gold Loop Earring: It is recognizable by pirates and might be used to get him out of trouble or bartered for a pirate favour.
    • Book of Riddles from A Debt is Due
    • Pirate Coin: Anyone possessing this same coin can send a ten-word telepathic message to other coin-holders once per trial. This coin can also be used to make Pash invisible to spirits or souls one break per trial when held.
    • A small masterwork statue of a scalvuffy. It seems to follow you with its eyes.
  • Spelunking kit (+)
  • Carpenter's Kit (-50gn)
  • Fisherman's Kit (-35gn)
  • First Aid Kit (-22gn) (+)
  • 2 small waterproof tarps (-10gn) (+)
[/columns]

⟡ ⟡ ⟡
Heirloom | A Lovely Lute (worth 20gn)
Truly Pash’s prized possession, the flat back lute is from his maternal grandfather, who was also a musician and woodworker. The older Biqaj shared his love of music and mischief with Pash before his passing, giving the lute to the youth on his 15th birthday. It’s well-crafted and inlaid with mother-of-pearl accents. The strap is hand woven silk—a gift from Pash’s first true muse. The Biqaj keeps it tuned and oiled, and he’s rarely without it slung over his shoulder or in his hands. In Ymiden 717, Zanik himself held and played the lute in Cally's Restaurant, Scalvoris Town, Scalvoris. Currently broken.
⟡ ⟡ ⟡
Musical Items
Masterwork Yellow Dragon Wood Lute (-180gn)
Lute strings made from Zanik's Hair as promised in this post by U'frek: When playing a lute with these strings attached, Pash's music- and emotion-related Elithem abilities are greatly enhanced. He only has to wrap the strings around the pegheads, and they will secure themselves to tighten and play. No knotting or underlying is necessary. And they can be removed just as easily.

Egilrund Glass Small Harmonika (-100gn)

Egilrun-glass lute | (+)
It is red glass, crafted from the blue sand and produces achingly beautiful music. (Info on the sand etc here.)
⟡ ⟡ ⟡
Extras | Miscellaneous Companions and Such
One small potted lemon tree, which spends good weather strapped on deck for sunshine and foul weather crammed lovingly in the galley. It's better to be a sailor without scurvy, after all. Its name is Ellis. (Seafaring SP)

Salt Buoys, 2 (both live in the fresh water hold under his galley in the cabin, 5gn each)

Small patch of moss, which grew over Pash's wound on the Immortal's Tongue in Ymiden 717, lives in a little clay cup. It's name is Moe.
⟡ ⟡ ⟡
Weapons | For When Words Aren’t Enough
  • Tamo Daggers (-20gn for the pair, SP)
  • Masterwork Tamo Daggers, pair (+)
  • 2 stray parrot feathers: Whilst they both look exactly like parrot feathers, they are weighted and sharpened for throwing. They are sheathed in each of his Masterwork leather vambraces.
⟡ ⟡ ⟡

Ledgers

Up to Date Ledger
ItemPurchased LocationDebitCredit
Seafarer’s Starting Package SP -300gn +20gn
Tamo Daggers (Pair) SP -20gn (SP) 0gn
Ashan Wages (Bard at Cally's) Job +738gn 738gn
Ashan Living Expenses Poor -38gn 9sn 701gn 1sn
Ashan NPC Upkeep (2) NPC -20gn 681gn 1sn
Work Clothes for Cally's Here -14gn 4sn 6cn 666gn 6sn 4cn
Drinks at World's End Here -7sn 665gn 9sn 4cn
Equipment for Flora Here -6gn 4sn 659gn 5sn 4cn
Paying off Seafaring Package Debt DONE -300gn 359gn 6sn 4cn
Kitting out The Muse See Above -182gn 3sn 177gn 3sn 4cn
Scalvoris Bank Account Fee Here -10gn 167gn 3sn 4cn
Scalvoris Bank Deposit Here -100gn 67gn 3sn 4cn
Memory NPC Fee (Ari'nne) Here -10gn 57gn 3sn 4cn
Salt Buoys (5gn each) -10gn 47gn 3sn 4cn
Ymiden Wages (Bard at Cally's) Job +913gn 1060gn 3sn 4cn
Ymiden Living Expenses Commoner -91gn 3sn 961gn 0sn 4cn
Ymiden NPC Upkeep -20gn 941gn 0 sn 4cn
Date at Cally's Here -81gn 860gn 0sn 4cn
Tips for Performance Here 4gn 5sn 864gn 5sn 4cn
Rescue Supplies Gone Purchases -239gn 69sn 5cn 624gn 35sn 99cn
Saun Wages (Bard at Cally's) Job +520gn 1,144gn 35sn 99cn
Saun Living Expenses Commoner -52gn 1,092gn 35sn 99cn
Saun NPC Upkeep (3) Here -30gn 1,062gn 35sn 99cn
Memory NPC (Yarik) Here -10gn 1,052gn 35sn 99cn
Deposit of Money Bank -1,000gn 52gn 35sn 99cn
Carpenter's Kit Purchased -50gn 2gn 35sn 99cn
Rucksack (large) Purchased -4sn 2gn 31sn 99cn
Rucksack (medium) Purchased -2sn 2gn 29sn 99cn
Pouch (small) Purchased -1sn 2gn 28sn 99cn
Withdrawal from Bank (Saun) -100gn 102gn 28sn 99cn
Small Stool Purchased -5gn 97gn 27sn 99cn
Current Total in Bank (Saun) Savings - 1004gn 4sn 9c
Current Total in Bank (Vhalar) Savings 1,044gn 9sn 3cn
Withdrawal from Bank (Vhalar) Closed Account -1,044gn 9sn 3cn 1141gn 37sn 2cn
2 small waterproof tarps Purchased -10gn 1,131gn 37sn 2cn
First aid kit Purchased -22gn 1,109gn 37sn 2cn
Leather journal Purchased -5gn 1,104gn 37sn 2cn
Ink well Purchased -2gn 1,102gn 37sn 2cn
Ink pen Purchased -1gn 1,101gn 37sn 2cn
Egilrund Glass Harmonika Purchased -100gn 1,001gn 37sn 2cn
Vhalar Wages (Bard at Cally's) Job 1968gn 2,969gn 37sn 2cn
Vhalar NPC Upkeep Here -30gn 2,939gn 37sn 2cn
Pair of glass and wooden rings (+) -190gn 2,909gn 37sn 2cn
Vhalar Armor + Clothing Purchase (Thread TBD) -943gn 80sn 1965gn 57sn 02cn
Bottle of Rum Purchased -10gn 1965gn 47sn 02cn
A debt is due (+) +400gn 2365gn 57sn 02cn
PB Cash-in (+) +1000gn 3365gn 57sn 02cn
Sloop Improvements Purchased -150gn 3115gn 57sn 02cn
Zi'da NPC Upkeep Here -30gn 3085gn 57sn 02cn
2 Small barrels for water (4gn each) Purchased -8gn 3077gn 57sn 02cn
Current Total Debts and Credits NA 0 0
Total Currency on Hand: 3077gn 57sn 02cn
Point Bank Points
ItemPurchased LocationDebitCredit
Current Total (August) 252
Domain Bag (Purchase -200 52
Ship's Biscuit (x10) -50 2
Review a thread (In the cemetery with a lead pipe) +5 7
Review a thread (Half Past Mid-Bell) + 10 17
Review a thread (A Picnic with the Dead) +5 22
Review a thread (Domestic Bliss) +5 27
Review a thread (Same Feet, Different Path) + 5 32
Review a thread (Zin’mataa II) + 5 37
Review a thread (Blood of an Empath) + 5 42
Review a thread (Lady Libertine: First Night) + 10 52
Review a thread (Nurture) + 5 57
Review a thread (The Immortality of Wisdom) +5 62
Review a thread (An arrival and a beginning) + 10 72
Review a thread (Planning and Plotting) + 10 82
Review a thread (Staging an Intervention) + 15 97
Review a thread (Girl Talk) + 10 107
Review a thread (Thou Shalt not Betray, Thou Shalt be Just) + 5 112
Review a thread (Delivery) + 5 117
Review a thread (Chemistry Concoctions) + 5 122
Review a thread (Man’s Huntress) + 5 127
Review a thread (Twisting the Truth) + 5 132
Review a thread (Dauðra Dura III) + 5 137
Review a thread (Mutcha vs Kaige) + 5 142
Review a thread (Slave No More) + 5 147
Review a thread (To Water Street Marketplace, 3p) +15 162
Review a thread (Men of the Night) + 5 167
Review a thread (Following Madam LeFleur) + 5 172
Review a thread (Doing it right) + 5 177
Make a box code (Kali 1) + 2 179
Make a box code (Kali 2) + 2 181
Make a box code (Cassandra 1) + 2 183
Reach 50+ in a Skill (Blades) + 5 188
Create Approved Language (Rakahi Pidgin) + 3 192
Create an Approved Fauna (Northern Sea Wolf) + 2 194
Create an ST Banner (12) (Here) + 24 218
Portal Boots -150 68
Review a thread (Let us drink, let us punch, 2o) + 10 78
Review a thread (The Etzori iron heel shakes the rust off, 2p) + 10 88
Review a thread (The Shrine of Fei, 3p) + 15 103
Review a thread (Mushrooms and Thorns) + 5 108
Review a thread (Out of the Rain) + 5 113
September Votes at 150 + 2 115
Beginning Total (9/23/2017) 115
October Votes at 250+ + 4 119
Review a thread (Aquiring the Totem: Great White) + 5 124
Review a thread (Holiday Traditions) + 5 129
Review a thread (Alchemy) + 5 134
Review a thread (Mercenary Misadventures) + 10 144
Review a thread (Alone) + 5 149
Review a thread (Dirty Deeds Done Cheap) + 10 159
Review a thread (The One on the Right - Part 2) + 5 164
Review a thread (The Most Important Lesson) + 5 169
Review a thread (Liquid Purple) + 5 174
Review a thread (Reluctant Healer) + 5 179
Review a thread (Mole) + 5 184
Review a thread (One Way) + 5 189
Review a thread (The concealed, revealed) + 5 194
Review a thread (Foot fungus is no fun!) + 10 204
Review a thread (Tolerating Uncertainty) + 10 214
Review a thread (A smile for a Penny?) + 10 224
Review a thread (When old meets new) + 10 234
Review a thread (An Andaris at Heart) + 5 239
Review a thread (Past, present, future) + 5 244
Review a thread (Completion) + 5 259
Review a thread (Fishing for Family Feuds) + 10 264
Review a thread (Fatricide + 5 269
Review a thread (Investing in the Future) + 5 274
Review a thread (An Unexpected Withdrawal) + 5 279
Review a thread (Three to Get Ready) + 5 284
Review a thread (The Curious Case of ..., Pt1) + 5 289
Review a thread (Drugs are bad) + 5 294
Review a thread (Life of Fi) + 5 299
Review a thread (Volatile Concoctions) + 10 309
Review a thread (The Dress) + 10 319
Review a thread (Loading the Cart ) + 5 324
Review a thread (Orientation) + 10 334
Review a thread (On a Boat) + 5 339
Review a thread (Two For The Show) + 5 344
Review a thread (Lady's Perogative) + 5 349
First Love Medal + 5 354
Review a thread (Master of the House) + 5 359
Review a thread (The Verran Teachings 1) + 5 364
Story of the Month Medal + 5 369
Event Medal (Description Participation) + 5 374
Finish Collaborative Thread with 2+ PCs (The Fountain of Youth (Pt.2)) +5 379
Finish Collaborative Thread with 2+ PCs (Glass and Sass) +5 384
Finish Collaborative Thread with 2+ PCs (Like a Prism) +5 389
Meet and Immortal or Mortalborn (U'Frek) +2 391
Complete An “Open” Thread (Glass and Sass) +2 393
Complete An “Open” Thread (Like a Prism) +2 395
Finish a Collaborative Thread with 2+ PCs (Gone.) +5 400
History Repeated Medal +5 405
Beginning Total (Pash: October) 406
Artisiness Award Medal +5 5
Review a thread: Lab Rat +10 15
Review a thread: Sewing the Distance +5 20
Review a thread: Troubling Nights Ahead +5 25
Review a thread: The Outsider Pt. 2 +5 30
Review a thread: Alma in the Bath +5 35
Review a thread: The Painted Lady of Blacksmith Arms +5 40
Review a thread: Felicia & Finn +5 45
Review a thread: Pupils of the trade +10 55
Review a thread: Where Credit is Due +10 65
Review a thread: The Grand Hunt +5 70
Review a thread: The First Step +5 75
Review a thread: Good for what nails ya +5 80
Review a thread: Day of the Exploding Rabbit +5 85
Review a thread: The Scientific Method +5 90
Review a thread: Mirror, mirror on the wall +5 95
Review a thread: Boundaries +5 100
Review a thread: Saoire Soiree +10 110
Review a thread: Three Idiots at a Bar +10 120
Review a thread: Slow carriages and wrathful ladies +5 125
Review a thread: Why so blue, Arlo Creede? +10 135
Review a thread: You can't have ... +5 140
Review a thread: The Other Man +5 145
Review a thread: prettysickyoungbored +5 150
Review a thread: Which is your best foot, Prof? +10 160
Review a thread: Stringing Her Along +5 165
Review a thread: Accepting the inevitable pt 1 +5 170
Reach +50 in a skill (Discipline) +5 175
Reach +50 in a skill (Endurance) +5 180
Reach +50 in a skill (Persuasion) +5 185
Create a box code +2 187
Create a box code +2 189
Create a box code +2 191
Create a box code +2 193
Create a box code +2 195
Create a box code +2 197
Create a box code +2 199
Create a box code +2 201
Create a box code +2 203
November TS Votes ^200 +3 206
November Total (Pash) 206
Last edited by Pash Raj'oriq on Wed Jun 13, 2018 1:32 pm, edited 83 times in total. word count: 3023
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
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