[Viden] Development Submissions

Post any Viden development projects for approval here!

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This Forum is for all work-in-progress Development projects

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Rupayo
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Re: [Viden] Development Submissions

Off Topic
Created for Copper's Forge
I did some edits to Copper Smyth, just gave him skills and a backstory.
Image
Name: Copper Smyth
Race: Human
Date of Birth: 3rd Day of Ashan, 671
Place of Birth: Ivorian
Occupation: Blacksmith, Forge Owner
Skills: Smithing; Grand Master
Appraisal; Master
Combat: Pike; Expert
Endurance; Expert
Intimidation; Competent
Tactics; Competent

Copper Smyth came from a long line of blacksmiths, on his father's side respectively. Growing up around forges for his entire life he decided when he came of age to join the Arm Militum of Ivorian. This was nothing short of the most embarrassing thing he had ever done in his life. Try as he may, he couldn't meet the credentials needed to become even Phaestus and continually flunked out year after year. Disheartened he left Ivorian and started his own forge in Viden, where he was shocked to find there was none. To his great honor the Rangers and Mariners were his biggest customers and gave him grant after grant to to create their weapons and armor.
There are few who know his humble and embarrassing beginnings and any who would dare bring it up risk getting slapped on the back of their head then told to hush their gob. He is gruff and intimidating when he wants to be which is something all of his apprentices respect. For all intents and purposes Copper is a hard ass who runs his smithy like a military establishment. Can you take the heat?
Edits Credit To: Rupayo
 ! Message from: Tempest
he looks great! I will try to get him on the right up soon.
Last edited by Rupayo on Thu Dec 12, 2019 5:18 pm, edited 1 time in total. word count: 279
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Balthazar Black
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Re: [Viden] Development Submissions

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Name: The Shadow Man
Created by: Balthazar Black
Race: Ghost - Empty
Birthday/Age: 69 Vhalar 643
Title: No title.
Skills:
Brewing - Novice (15/100)
Cooking - Competent (40/100)
Baking - Competent (49/100)
Business Management - Novice (10/100)
Possession - Competent (45 /100)
Syphon - Expert (76/100)
Hex - Competent (29/100)
Materialization - Expert (81/100)
Details: The Shadow Man was an individual of uncertain race- though he is believed to have been human due to his appearance- who once lived in Viden and owned a tavern called The Cold Shoulder. Rumor has it that when the economy turned against him he reached out to a loyal friend for some financial aid and the friend provided it. Only shortly after that same friend began to exert control over the Shadow Man's business. Within the year that friend was looking to kick the Shadow Man out of his home. When he refused to leave, he was killed. When judgement came, he refused. He was unable to cope with what had been done to him. He was unable to move on. As the years passed his soul was slowly chipped away. He watched his tavern pass from hand to hand and every time there were changes. There were alterations and renovations that chipped away at the Shadow Man until there was nothing left but his obsessions. His need to restore his tavern.

I intend to use this NPC for a little colab where he will hopefully (unless we mess up) be defeated.

 ! Message from: Tempest
wonderful write up. I can’t wait to see how the show down goes. Approved
word count: 274

Mutations

  • Once Paradigm Is Removed: He glows faintly, his skin is warm and sometimes hot to the touch, and when he gets angry sparks literally fly off him. He's a the middle of a field of static electricity so every once in a while when you touch him, you get shocked. Fire leans towards Balthazar and droplets of water seem magnetically attracted to him. He has a series of cracks on his right pectoral that glow of soft emerald. His eyes and the cracks reaching down to his cheeks glow a dark blue. The etheric cracks spiderwebbing up his arms glow orange.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks in Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Doran
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Re: [Viden] Development Submissions

Anther's Ettyne
Image
Developed by Doran
The village of Anther’s Ettyne is located approximately four trials south of Viden, and it is one of the largest settlements in the area due to its unique location and the fact that people that are travelling to Viden over land often stop there for the night in order to rest.

The road leading from Anther’s Ettyne to Viden is relatively well-maintained, apart from at the height of winter.

Mountains that protect it from the cold storms that often come from further inland surround the village on three sides while the ocean to the west often brings a bit of warm air. Due to that, the weather conditions in Anther’s Ettyne are pleasant – for a settlement in the extreme far north, at least. Snow still covers the area for most of the arc.

Anther’s Ettyne has approximately 1.500 inhabitants, with most of them being human. There are three inns, one of them a little more expensive, taverns, a school, and a couple of shops, one of which sells travel supplies to the outsiders that show up on a regular basis.

Due to the fact that so many travellers pass through Anther’s Ettyne, the villages are a bit more open-minded than the inhabitants of such small settlements usually tend to be. There are used to all kinds of strange people, and they quite enjoy making money off them.

Apart from the foreigners, the main sources of Anther’s Ettyne are fishing – the ocean provides plenty of fish and mining. There is a small mine in the mountains to the east that provides some of the villagers with jobs. A few of them also work as guides for travellers.
 ! Message from: Tempest
Sorry it took me so long to respond! It is great to see the city made. It is approved!
Last edited by Doran on Wed Feb 05, 2020 5:27 am, edited 1 time in total. word count: 329

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Rupayo
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Re: [Viden] Development Submissions

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Name: Philthy Johnny, Professor John
Race: Human
Date of Birth: Ashan 78 690
Place of Birth: Blackbrine
Occupation: Dance Professor
Skills: Dance; Master
Acrobatics; Expert
Disguise; Expert
Acting; Competent
Combat; Martial Arts; Competent

Master of dance, Professor John is a wild force to behold on the stage. Through cunning disguises and costume he puts on an eclectic show of mania and sheer wit. That being said he is also well versed in ballet and other forms of dance, but interpretive dancing holds a special place in his heart. He is said to hold the strong philosophy that dance is the true expression of human vitality and soul, that without it all would be lost and history would never have been written.

Passionate and smart most are thrown off by his wild disguises and ostentatious behavior. Not a mean spirited person he holds himself with a sort of dignity that only a sailor could have. It's well known that he and Chry'thio get along, being from similar roots.

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Name: Lathew Mewis; Maestro Mewis
Race: Human
Date of Birth: Zi'da 76 789
Place of Birth:
Occupation: Maestro
Skills: Musical Instrument; Conducting; Master
Musical Instrument; Winds; Expert
Musical Instrument; Strings; Expert
Musical Instrument; Percussion; Expert
Singing; Expert
Socialization; Expert
Deception; Competent
Psychology; Competent

The professor of the musical arts in the arts wing of the college, Lathew is a sneaky guy for sure. Some say there is just something off about him, but no one can pin point what. Still, he is more than competent at his job and gets it done to a T. Good at what he does, he claims that conducting and teaching is his passion. But then why does he often miss class and have the woman from the Playhouse teach in his place? There is something beneath the surface of this man that begs many questions.

An honest liar, he is known for telling tall tales of little importance, often leaving the listener in stitches even if it is obviously a lie. He lies about trivial things, such as his shoe size, what he ate last night, leaving much of his talk to hyperbole. As a teacher he is fluent in conducting and has a working knowledge of many instruments.

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Name: Chry'thio Nji'gwar; Ms. Nji'gwar
Race: Biqaj
Date of Birth: Vhalar 101 691
Place of Birth: Upon a ship in the southern seas
Occupation: Fine Arts Teacher
Skills: Painting; Master
Sculpting; Expert
Teaching; Expert
Candlemaking; Competent

While most biqaj are shy about their works of art, leaving them close to their heart and hiding them away- considering them too sacred; Chry'thio is a blacksheep among her race. From a young age she enjoyed showing off her works of art and even teaching others what she knew. Finding her passion and love for arts too closed off on the seas, she took to travel on land to find her niche in the arts of Idalos. Eventually her travels would land her here, in the coldest city called Viden, and through a true demonstration of her talents she was able to become a Professor. It is true she is sweet on the dance professor as they both have a wild passion for the arts, Chry'thio often becoming covered in paints. Sometimes, after hours, it may be possible to spot the two of them combining their craft with paint and dance. Though they will never admit their relationship status.

True to form Chry'thio is a spitfire as many biqaj are with a great sense of humor and laid back mindset. There is no doubting her competency though some snobs may like to complain about the young woman being a teacher.
 ! Message from: Tempest
These three look great Rupayo! I will get them added to the write up soon
word count: 643
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Rupayo
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Re: [Viden] Development Submissions

Glasshouse Conservatories
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Developed by Rupayo
Through a mixture of permaculture and magic the glass house conservatories hold the main source of Viden's agriculture. Four large glass buildings have their food growing seemingly wild, to the untrained eye. In reality the gardens are a beautiful mess of permaculture, allowing food to grow all year round. Not only that, but the alchemists that work there are said to have concocted a fertilizing potion that allows the food to grow healthy and strong even against all odds. Through magical grafting and a bit of handiwork one of the buildings is an orchard filled with trees that grow happily, bearing many different types of fruit from a single trunk. The bows of these trees are laden with fruit that go in and out of season, all manner of things can be found here from peaches to pear. Among the gardens are ponds filled with fish, this is the main water source of the ponds. A closed circuit aqueduct flows the water from the ponds to the plants and back again, only needing refilled on rare occasion, though there is no shortage of snow to be converted into waters in this city.

Through a use of spirit-wells the building stays warm even through the coldest of months. During Zi'da there are even some wells which provide artificial sunlight ensuring the plants to grow even in these harshest of conditions that Viden endures. It was Delthon Vibes, the residential haunt, that created these contraptions and even to this day does some of the maintaining. Delthon was the first man to create and manage the Glasshouse Conservatories. A true madman and genius he used spirit-wells through harvesting wells from anak. With this the man was able to create a power source creating artificial sunlight for the greenhouses, to be used during Zi'da when the sun is gone for a long period of time. This contraption is a special type of glass run with faldrunium wire which illuminates and heats the greenhouses when the power source, the well, is fed to an anak of sunlight held in a crucible of euvomine imbued embersteel. The euvomine was given by Aeva who was impressed with the man's ideas and prowess in inventing, allowing him to hold spirits inside whatever was made with the euvomine. In order to keep the anak working it's needed to feed it other spirit-wells, particularly during Zi'da. This anak is essentially a slave and a well-kept secret. The only people who know if its existence are Delthon, Mindethia, and Mukhaus. True irony, Delthon was slain by a Induk many, many years ago in an attempt to harvest the powers of the anak spirit-well. He is now a ghost himself and oversees the use of the wells to this day.

There is a marketplace in one of the greenhouses where people buy their goods. A few watchful people sell the produce here from the gardens as no one is allowed inside the gardens themselves unless they are a worker or have some business there. There are a few rumors centered around the place. One is that there is some sort of Black Market deal with Mindethia Luna for her alchemy potions, using the gardens here as her reagents. Another is that because the food is magically grown so such an extreme degree, it will make you grow and never stop growing, even sprouting plants off of your own body-- though this is mostly told between children as a joke to scare each other. The last rumor is more of a well known bit of gossip that Mukhaus would love to take over the Glasshouse.

Mindethia Luna

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Name: Mindethia Luna
Created by: Rupayo
Race: Human/Qi'ora
Birthday/Age: Ashan 79 643; 78 arcs old
Title: Alchemist, Glasshouse Overseer
Skills: Alchemy; Grand Master
Gardening; Master
Attunement; Master
Pickpocketing; Expert
Stealth; Competent
Deception; Competent

Details:Once a thief who would sell her wares on the Black Market, it's a well known story to those who frequent the farmer's market that Mindethia was also a graffiti artist of a... certain caliber. Using alchemy to grow plants even on ice and snow she would create vines and moss in obscene or questionable messages. Not wanting to waste talent instead of punishing her they offered her an ultimatum, take a job in the Glasshouse or rot in jail. Like any wise individual, she took the job. As overseer of the Glasshouse she is a fat cat, using the others to do her work and get things done while she lackadaisically makes potions; not wanting to be bothered with the trifles of petty jobs. Even though she is lazy her unique handiwork can be seen within the permaculture gardens and they way they always grow despite the odds.

Being of half Qi'ora origins she seems to age very slowly, looking to be in her 30s the woman is in fact pushing 80 years old. Quick witted and good at making people laugh in her sarcastic way, it can be said the woman might be a little bit untrustworthy. Perhaps she is still doing deals with the Black Market.
Willing/Able to Mentor: Yes

Mukhaus

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Name: Mukhaus,
or Muk for short
Created by: Rupayo
Race: Edisi
Birthday/Age: 46
Title:
Skills: Agriculture; Master
Animal Husbandry; Master
Graft; Expert
Strength; Expert
Endurance; Expert
Caregiving; Competent

Details: The muscle, graft expert, and master of the fish in these gardens Muk is very much Mindethia's "butler" and handyman. Known for getting things done he rather begrudgingly does much of the work around the Glasshouse Conservatories. Naturally a caring person he takes his time with everything, being rather methodical and even loving with the plants, trees, and fish within the Conservatories.

He would much rather be in charge, having that typical Edisi air of superiority, but does his duties-- even if he has to complain. On the more flamboyant side he can be catty and snide when he feels snubbed, but wouldn't dare say anything to Mindethia's face, prefering to mutter to himself when he's unhappy.
Willing/Able to Mentor: Yes

Delthon Vibes

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Name: Delthon Vibes
Created by: Rupayo
Race: Ghost, formerly mixed sev'ryn, biqaj, and human
Birthday/Age: Zi'da 24 598
Deceased: Zi'da 23 636
Title: "Haunt of the Glasshouse"
Skills: Design; Grand Master
Engineering; Master
Possession; Master
Materialization; Expert
Physics; Expert
Business Management; Competent

Details:Still here after over 100 years Delthon Vibes, aka Haunt of Glasshouse, isn't going anywhere. A Phantom, he remembers some of his past life and that's why he haunts the Glasshouse, it's all he's known. He was the man to plan and build the current greenhouses that stand to this day. His use of wells is what killed him in the end, he will tell anyone this and laments it loudly. Fights with Mendethia constantly over how to run the Glasshouse, Delthon thinks he always knows what's best-- even though a few of his ideas are rather dated. He also likes to scare people, popping up at random to spook anyone even in the marketplace.

Attractive even after death, he has a melodic voice and a hearty laugh. A crotchety man he likes to give advice when none needs given, injecting his opinion on things when he really maybe should keep his mouth shut. Occasionally he will teach others about design or engineering, but he drives a hard bargain for this to be done.
Willing/Able to Mentor: Yes

Price List & Jobs

Refer to The Shoppe for prices on seasonal fruits, veggies, and herbs.

Jobs
There are any manner of jobs to be done here, some examples are
  • Harvesting spirit-wells
  • Alchemy
  • Gardening & Agriculture
  • Customer Service in Market
No mod approval for this area
 ! Message from: Tempest
Everything looks great Rupayo! I will work on getting this on the link map soon
word count: 1342
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Rupayo
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Re: [Viden] Development Submissions

Memorial Gardens
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Developed by Rupayo
Settled on the quiet outskirts of Viden is a patch of forest where people's friends, family, or even enemies are laid for their final rest. Flowing through this small garden is a river called Gryx where people go to let their loved one's ashes float down river to be carried out through a ritual of what is considered, "The Waters of Time and Peace". With the ground being solid year round it's impossible to dig graves for headstones or bodies, so the cremated ashes of the dead find their solace within these waters. The ashes that are sent down river have soiled the snow around the bed to the point where it's grey and even black in some places with the soot. Even after a fresh snowfall the ashes bleed through the snow, remnants of the people lost to time.

As part of the grieving process some people have taken to balancing rocks, also called cairns, on the shallow river out of respect for their loved ones and to give homage to their recently deceased. Many cairns can be seen in and around Gryx and it's sacrilege to knock any over, if a cairn is found knocked over most people will take the time to reconstruct it. If others don't, it's the caretaker's job to. The cairns represent the balance between life and death, precarious and dainty in its abstraction. Not everyone creates these cairns but those who do will often leave a trinket or other offering on the makeshift headstone to represent their loved one.

None are allowed in the cemetery after dark nor is anyone allowed to visit without checking in first at the Caretaker's cottage to take down the name, date of death of the deceased, and/or name of person visiting. This is to ensure that no one is coming here to rob the cairns or get up to "tom foolery" as Jaimus calls it. These details are added to a hulking, old, dusty tome that must weigh around 15 lbs. Those found trespassing are subject to being chased out by Jaimus Irdicus the Paltharnum caretaker of the cemetery who is armed with his trusty red-tailed hawk.

A hotbed for ghosts, this area is known for souls to collect, some deciding to remain after death here in this beautiful place. While most are merely Echoes, some much stronger ghosts reside in this forest making an un-life for themselves and they have all formed something of a small society within the eaves of the gardens.

NPC

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Name: Jaimus Irdicus
Created by: Rupayo
Race: Ithecal; Paltharnum
Birthday/Age: Saun 29 663
Title: "Grave Digger"; "Cemetery Caretaker"
Skills: Intimidation; Master
Stealth; Expert
Falconry; Expert
Detection; Competent
Running; Competent

Details:This imposing lizard-man revels in the death around him. Sour, hateful, and a force to be reckoned with he is nicknamed "Grave Digger" not because he digs graves, but because it is said that if he catches you breaking any rules he will put you in said grave. Jaimus is an all around dreadful person and everyone can agree that no one wants to ever have to spend more time with him than necessary. This man isn't without joy, in fact he delights in carrying out his duties as caretaker of the cemetery, but only because his personal philosophy is that the more people that die in Viden the closer the Ithecal are to their one true goal.

With his trusty hawk "Jaimus II" he haunts the cemetery as much as the ghosts here do keeping a watchful eye round the clock for mischief or other ill-doings. Keen eyes and light feet making him nearly impossible to escape and those that are caught trespassing well... let's just say you better be ready to make a "run for your money". It is a joke among the Viden citizens that he doesn't sleep and others have commented on how he sometimes seems to be in two places at once, always popping up where you least expect to give you loathsome looks.

Price List

It is free to release your dead here.
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 ! Message from: Tempest
Love Jaimus already! It is beautifully written and will be on the link map soon. Thank you so much
word count: 741
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Tempest
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Re: [Viden] Development Submissions

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Name: Burial Rights

Overview:
Description: The burial rights flower was a strange find at first. When the academy did tests on the flower there was nothing magical about it. They bloom all year long and are rumored to help the dead pass on. The rumor has lasted for as long as the flower has been found. No one truly knows where it began, but the older people in the city try to keep the tradition of laying at least one flower on a family members stones when they pass on. The followers of Famula are the only ones to actively grow the flower in their homes within the city of Viden.

Appearance: A flower that seems to flourish in the cold. It has a normal green stem. The bloom starts out as a soft lavender color. The petals stay the same color as it begins to open, however there is a surprise when it fully blooms. A skull with a pale lavender and cream color greets.

Location: The flower is found not far from the memorial gardens. Maybe a full break by foot, normally if a mount is used the trip to the flowers is twenty bits.

Hazard/Toxicity:
Uses: Nothing poisonous, rumored to help the dead pass on easier

Credit: Tempest
word count: 212
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Tempest
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Re: [Viden] Development Submissions

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Name: Pelnope

Description: The Pelnope is a flower that grows on a bush within the White Pine Forrests. Not known for having one main location, the flower can be found in every city or village in the area.

Appearance: A pink and white flower that hangs upside down from the bushes. The stems are a soft pink that connect to a green bulb. The bottom of the petals that pink then turn white when they open. The stamen are also pink and white in color.

Location: All over the white pine forrests

Hazard/Toxicity: None

Uses: The Pelnope has a sweet smell. Picked at the first full moon after they bloom. There is no other scent that can rival it when made into a perfume.

Credit: Tempest
word count: 127
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Re: [Viden] Development Submissions

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Name: Snow Lotus

Description: the Snow Lotus is a beautiful flower that blooms during the Rebirth and Cold Cycles. During these cycles the flower is highly sought after. Due to the location, the flower is hard to come by only those with a guide can make it to where the flower grows.

Appearance: Instead of floating on a lily pad in the water where normal lotus flowers bloom; the snow lotus has a long green stem. The petals are a mix of white and pink. Especially around the very edge of the petals. The stamen are a solid yellow color.

Location: The Devanti Mountains

Hazard/Toxicity: none

Uses: The snow lotus has a medicinal use that can help to ease the pain of a burn. The flower is also given to those a person loves to show their desires.

Credit: Tempest
word count: 141
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Darius Baer Bottom
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Re: [Viden] Development Submissions

Tangar Docks
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Developed by Darius Baer
If Tangar acts as the gateway to towns that lie further inland, such as Ehryth, then the Tangar Docks are the lock on that gate. Marking the northernmost point of Tangar, they guard the coast of Synnefa Bay opposite Viden.

The docks themselves are small, and only capable of accommodating small vessels. Large ships need to anchor in the bay, or go to Viden, from where a ferry brings passengers, goods, and animals every trial.

Synnefa Bay is renowned for being brutally cold. During the warmer seasons, the water is capable of freezing a man to death before he has half a chance to drown. During the Cold Cycle and moving into the season of Cylus, however, the water freezes over, effectively turning the Tangar Docks into nothing more than a place for spectators to watch the town's traditional sport of ice fishing.

NPC

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Name: Bror Fazir
Created by: Darius Baer.
Race: Human
Birthday/Age: Arc 672, 1st of Vhalar
Title: Harbour master
Skills: Endurance (Expert), Negotiation (Expert), Seafaring (Competent), Business Management (Competent), Intimidation (Competent), Logistics (Competent).
Details: The people of Twilight Province are considered among the most hardy in all of Idalos, and Bror Fazir is a prime example.

Born on the first trial of a particularly harsh Cold Cycle, Bror has been exposed to the elements from an early age.

A Tangarian through and through, Bror has lived in the town his entire life, and he patrols the docks as though he were a watchman protecting the town. When the waters freeze over, he begrudgingly lets the locals sit on the docks to watch those participating in the sport of ice fishing.

He feels a sense of jealousy towards Tangar's larger neighbour Viden, and he is not afraid to say so, but he would sooner have someone from that city arrive at the docks than someone from outside Twilight Province.
[/tab]
Note about location or NPCs needing moderator approval here. Yes? No?
 ! Message from: Tempest
A fabulous write up Darius! I am sorry it took me so long to reply here.
word count: 367
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