Eminence - WIP - Suggestions Welcome

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Merialoc
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Eminence - WIP - Suggestions Welcome

Name: Eminence

After a soul has grown powerful enough, it begins to develop a connection with certain Concepts expressed throughout that individual’s lifetime within Idalos, or meditation. Spirits feed upon these Concepts, and create phenomena to encourage them to happen. Over a long period of exposure, meditation, intent, and a bond to these phenomena, an individual may begin to garner interest from a powerful spirit called an Induk, thus potentially becoming an Eminary.

Borrowing a singular Concept from an Induk, an Eminary is able to invoke certain abilities based on the belief others have in them and their Concept closely associated with themselves. They become capable of tapping into that Intent beings within Idalos have, and devoting actions towards their Induk Sponsor, thus making both the mortal and the spirit stronger.

Initiation
An Eminary must have a soul that is spiritually powerful. To achieve the level of spirituality needed, the requirement is expertise in Meditation, and they must understand fully the Concept they wish to take into their being. Only then will they receive 'the Call' by an Induk of that Concept. This can take an entire season of regular meditation upon that Concept.

The candidate must be so attuned to their Concept that the Induk can feed off of them a small amount through passive Intent alone. Once they wander to the territory of that Induk and begin to meditate, the prospective Eminary will be briefly possessed; the length of time for this possession is usually brief, but the Induk will explore the mind of a prospective Eminary to see if they truly harbor a total alignment to their Concept. Failing this initiation will make an Induk cold, hostile or uncaring towards an individual, potentially harming them, mutating them, or making them fall into a coma in more extreme cases.

The process of initiation forms a symbiotic bond with their Induk, and when the Eminary passes on to the afterlife, the Induk takes all of their amassed Intent. An Induk is not like an Immortal; it will never intervene to assist you unless you are within its territory, and it is merely using you to gain Intent and thus grow. Most Induk see Eminaries as nothing more than low-ranking Anak and they will attempt to boss around an Eminary through the Call, telling a meditating Eminary with visions of where to go, to assist in the proliferation of the Induk's concept or even call them to defend their territory from mages preying upon the spirits within.

Progression
Devotion is needed to progress Eminence, it does not traditionally follow the skill system. This is acquired either through active temples to yourself in major cities or fame/infamy (both seasonal) or acts of devotion from other Player Characters who log the devotion to you on their character sheets. An Eminary should work with a Prophet to create a list of actions other PC’s can do that will provide to themselves Devotion, but the PC’s must dedicate the action to them shortly before or after or the Intent will not find them.

Each active temple earns +25 Devotion per season.
Each tier of fame/infamy after Neutral yields +10 Devotion per season.

Not all can become an Eminary. Those with a Spark cannot become an Eminary and those Eminaries who take the Spark into themselves would feel a deep spiritual pain as the Spark shreds their connection to the Induk. Similarly, the Concepts of a Mortalborn will interfere with an Induk attempting to resonate with the soul of a prospective Eminary. Anything with a mortal soul can become an Eminary, including sapient undead such as Wisps or powerful ghosts and phantoms.

Risks & Dangers
Eminaries are first and foremost at risk of manipulation by the Domain Magic of Pact, which becomes capable of influencing them to a degree, as a Spirit has become closely in tune with their Induk sponsor. Most Eminaries actively work to rid the world of these adversaries, often enlisting followers to do the job for them.

Having become a mix between Spirit and mortal soul, they also find it hard to disobey powerful spirits that share their Concept, such as an Immortal with dominion over the Concept they’ve Bridged, or an Induk. All Eminaries feel a natural respect for Induk and Immortals regardless, even if they have a domain opposite to the Eminary’s Concept.

As an Eminary accumulates Devotion, they will begin to develop banes in a similar vein to Domain Magic users, and their body and soul may suffer from overuse of their abilities. These mutations do not yield extra powers or abilities, they are entirely visual and psychological representations of an Induk concept slowly mutating the soul of an Eminary. They happen once for every three abilities unlocked, with the first occurring at 100 Devotion, and a Sev'ryn familiar will also share in them.

If an Eminary begins to acquire more Devotion than their soul can sustain, (1000+) they will slowly start to think like their Concept, having new mannerisms and preferences. Their personality will begin to change, and in some ways they will act like an Immortal or Induk even if they themselves are not as powerful as one due to the limitations of their soul.

Abilities - Largely a work in progress…
0 Devotion - Enlightenment
The ability to see and interact with spirits, Enlightenment is an ability that all of those with a mark from an Immortal or Mortalborn already possess. However, much like being blessed, an Eminary can communicate verbally with spirits that match their Concept.

100 Devotion -

200 Devotion -

300 Devotion - Authority
Anak in general will begin to respect the Eminary more, based off of their devotion.

400 Devotion - Influencing
An Eminary is capable of encouraging small phenomena related to their Concept to happen.

500 Devotion - Eminence Blessing
By touching another whether or not they are corporeal, the Eminary can leave behind a mark upon that person’s soul. This expends 50 Devotion for each person, and grants the individual an ability developed by a Prophet related to the Concept. You, the Eminary, also have the ability, can hear the prayers of your blessed followers while meditating, knowing where they are when this happens. Inversely, an Eminary is capable of cursing another with their Concept for the same price, afflicting them with a prophet-developed malady.

600 Devotion - Communion
An Eminary can call an Anak of their Concept from anywhere on Idalos, provided that spirit wishes to answer. It may also be used to call the closest Anak to themselves.

700 Devotion - Vergence
An Eminary is capable of creating a portal to the Underneath.

800 Devotion -

900 Devotion - Melding
An Eminary is capable of merging with their Concept, losing physical form to enact phenomena as a spirit would for a time.

1000 Devotion - Overflowing
After a certain point, Intent begins to bleed from an Eminary passively, resulting in visual phenomena and other spirits following them to feed. They can willingly sever Intent from themselves to create grand phenomena related to their concept, or infuse it into objects that begin to display curious traits.
Last edited by Merialoc on Thu May 04, 2017 5:45 pm, edited 1 time in total. word count: 1187
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Eminence - WIP - Suggestions Welcome

Heyo.

Overall, this is an interesting concept. My instinct was, at first, to point out that cohabitating with a Spirit leads to madness for both, as stipulated in the writeup, but I'm inclined to find a way for something like this ability to exist. We'll need to alter it, of course, some of it reads too closely to divine marks (which is the domain of MB) and that Spirits and Souls are often very separate entities in how they act, think, and behave.

This seems to create an individual much like a Mortalborn, with abilities and powers...they'd have to be regulated.

There was an ability similar to this I was toying around with for Dragons, so we may wait on an introduction to this till a little farther down the road. Overall it's not a no, but we do need to work on differentiating it from divine marks (boons and curses) along with some stipulations on what kind of phenomena can and will be summoned (because leaving it vague is fine for minor and moderate, but gets a little tricky at larger than that.)

Some quality thought went into this proposal but I would like to see this differ a little more...what kind of Concept spirits are possible with this? The soul must embody the concept so completely that the Anak and the soul don't clash...so some, like Horses, Fire, Water, things that a mortal 'cannot' become would be incompatible.

We'll also need to go over some of the banes that would associate with this...as it is a very narrow field to walk. The inability of MB or Mages to access this feels correct, but I might want to work this idea (with you permission) into the WIP dragon lore and make a little more of this ability than it currently is.

Let me know if you'd like to keep it separate and I'll work on a different angle and let you know what you'd need to change in order for us to find its place in the lore.

Thanks for submitting this!
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Merialoc
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Eminence - WIP - Suggestions Welcome

Sure, go ahead. I'll keep developing alongside any dragon information as well. To be regulated, I'm thinking Induk will be used--so moderators will have to play an Induk 'sponsoring' a mortal of their concept. I understand your point about certain concepts, but we do already have examples of mortals merging through spirit familiars with marks, such as the bear spirit granted by Ralaith. Perhaps I'll have different branches of abilities for different concepts, defining them as creature concepts, idea concepts, or elemental concepts. Perhaps an Induk would benefit by essentially taking the devotion others grant you, then in turn granting you more access to its abilities as the relation grows?
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