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Oludïbọ Cïkäkkẹn
Tì’al Näfäkä Tsabar Aik Mulki
In the early arcs, the Oludïbọ Cïkäkkẹn were created in hopes to build a grand city in honor of their mother and savior, Moseke. Initially, this faction was built out of craftsmen. These able bodied carpenters and architects generated plans to build houses in the trees. Eventually, despite having the security from the elements in the form of walls and roofs, they were unable to avoid the treacherous creatures that were drawn from the forest to the collection of mortals. Beasts ravaged their unprotected city. The citizens of the young Desnind looked to the men and women that had come together to build their city. Desperate, this group turned to Moseke for guidance.
As a mother would to her child, Moseke taught these men and women the art of commanding the forest through the use of her blessing. Sevrath became a powerful tool to the early builders. Plans were created to draw the trees up from the ground, making them thick and strong. The trunks would be so close together that no mortal or animal would be able to slip past the walls into the city. The cliffs would protect their northern borders while the trees protected their southern borders. In a great display of power drawn from Moseke, five exalted disciples to Moseke came together and made the dream of their breathren a reality. This event marked the true birth of Desnind and the Oludïbọ Cïkäkkẹn.
The literal translation of Oludïbọ Cïkäkkẹn is "tree singers". There were five Sevrath champions that were taught to have absolute control over nature through Sevrath, spirituality, music, and dance. Dubbed the Original Five (Tìhawnu Bayi in Xanthean), they were to lead the Oludïbọ Cïkäkkẹn in Desnind's early arcs. Aik'lara was a great healer that was interested in protecting the Sev'ryn from disease and injury. Visla'ka had difficulty finding her own familiar and wished to help those searching for their other half. Gilo'rogar wished to travel all over Idalos, spreading Moseke's teachings of life and love. Kir'ela, despite her love for her people and Moseke, wished to live only one life. Ubukoo was the strongest of them all, interested in securing Desnind and building a safe haven for all Sev'ryn.
The Original Five moved forward to establish the faction as the core of Desnind. Since there is no formal government, the Cïkäkkẹn lay down rules for the city. These rules are based on the five main statutes handed down from the Original Five.
The Original Five have long since passed away, but the statutes that they created remain. The five branches of the Oludïbọ Cïkäkkẹn have continued to develop and gain influence in the city. The Original Five have been replaced by The Five, each heads of their respective branch. The Five make up the council that presides over important criminal trials, determines guidelines and laws, and distributes resources to those in need. Almost all Sev'ryn respect The Five and their rules as a loose form of Desnind government.
As with most factions across Idalos, the Oludïbọ Cïkäkkẹn feel the need to spread Moseke's teachings across Idalos. Moseke champions life and nature, balance between the world and mortals. The Cïkäkkẹn believe that Northeners have long since forgotten their relationship with the wild, electing to pursue evolution, technology, and commerce by destroying the world around them. In that process, the Northeners have lost a part of themselves. The Tì’al wish to restore the relationship to those they consider lost and overdeveloped.
Ubukoo was the most opinionated of The Original Five. He suggested, on more than one occasion, that he loved Moseke most all. All others must love her as much as he did. With his exuberant love came a desire to share it with the rest of Idalos. After Desnind was created and initially stabilized, he made it his mission to travel to cities outside the region. Each journey brought more interested people to Desnind. Sev'ryn that were interested in traveling for Moseke joined the Tì’al. Others that were more interested in sharing Moseke's story internally spent their time teaching young Sevir about their Great Mother.
Those that go out into the world to spread Moseke's teachings are called T'ọhun. Those that elect to teach Sevir within the city about Moseke's love and the outside world are referred to as Yïyän. The Ítẹlẹ presides over both groups, focusing on the global setting to ensure that all parties are learning what is deemed appropriate by the Cïkäkkẹn.
This position requires moderator approval to join the Tì’al branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an T'ọhun include teaching, intelligence, seafaring, field craft, unarmed combat or weapon of choice, politics, navigation, and storytelling. Sevrath is the recommended blessing. Sojourn is a suggested blessing.
A T'ọhun can become a Yïyän at any point with moderator approval and a single moderated thread.
This position requires moderator approval to join the Tì’al branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Yïyän include teaching, intelligence, politics, linguistics, dancing, singing, musical instrument, mathematics, and writing. Sevrath is the recommended blessing. Xypha is a suggested blessing.
A Yïyän can become a T'ọhun at any point with moderator approval and a single moderated thread.
This position requires moderator approval and several moderated threads. The Ítẹlẹ is the hardest of the Cïkäkkẹn leadership positions to acquire due to the immense levels of intercity knowledge a PC might require. Their skills are somewhat dependent on which branch they originally came from, but the Ítẹlẹ is expected to have participated in both at some point in their life. High levels in the following skills are expected of the Dabi Imọvi:
Of all the branches, the Näfäkä is the oldest. The Original Five had all served as a Cuzraj at one point before following their individual motivations to create the other four branches. Gilo'rogar was the only one that remained to lead the Cuzraj in maintaining and building the city after its initial creation. He was the mind behind the great tree wall (dariya snäytx in Xanthean) and the Itọju. Once the city was secure, he and Moseke gave leave for the other four Originals to create their branches.
The Näfäkä is the defensive and offensive group of the Cïkäkkẹn. Although they maintain the wall and develop buildings within the city, the Näfäkä are the first ones that act when evil threatens their borders. If they become overwhelmed or require help, the other branches will aid them in defending Desnind.
When not actively defending their city through force, the Cuzraj will spend their time repairing buildings, planting/growing trees through the use of Sevrath, enchanting the wall with magic, and presiding over minor disputes in the city. A small group of Cuzraj have been trained in the Domain of Attunement. These mages are vigilant in monitoring the mage population within the city. They are not given their own name as it is an unspoken, underhanded job that the Cïkäkkẹn prefers to keep secret.
This position requires moderator approval to join the Näfäkä branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Cuzraj include construction, carpentry, climbing, politics, dancing, singing, musical instrument, unarmed combat and/or weapon of choice, meditation, shield combat, and mount. Defiance, Attunement, and Mirage are pursuable Domain Magics. Sevrath is a required blessing but may be acquired after joining the branch.
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Sbälyän:
Although Moseke had the best intentions at the birth of the Sev'ryn race, her powers could not reproduce the perfect human. The process left her people incomplete. They became bound to spirits that had gone running in the form of an animal, racing across Idalos to various biomes. Their cries for their physical counterpart can be heard in a Sevir's dreams. For the young, untrained minds the dreams can be difficult to comprehend. Where were the messages coming from? How were they to interpret the quest that was laid out for them? What happened if they did not make it to their familiar in time? Young Sev'ryn sought guidance. The Oludïbọ Cïkäkkẹn responded by making the Tsabar branch.
The Tsabar believe that the a Sev'ryn is only complete when they have bonded with their familiar. As devoted as they are to Moseke, they have been known to pray to Jesine. As the Mortalborn of dreams, sleep, and imagination, the Tsabar felt it appropriate to ask for entrance into Emea to help their brethren complete themselves. Visla'ka was the Sev'ryn that was the most imaginative, often getting lost in her daydreams alongside her familiar. As one of the original Oludïbọ Cïkäkkẹn, she jumped at the opportunity to unite the lost portion of a Sev'ryn's soul.
Made mainly of ma'aikatar ("dreamer" in Common), the Tsabar provide mental support for those that are interested in find their other half. When a Sev'ryn seeks guidance, they are assigned a ma'aikatar. Together they will attempt to interpret the dreams. A ma'aikatar may even enter the person's dream to watch the communication between familiar and physical being directly. The ma'aikatar are led by the ägbẹkọr ("weaver" in Common). He/She is capable of weaving dreams and scenarios to make it easier for the familiar to get closer to the physical being. The ägbẹkọr has also been known to strengthen a bond between the Sevir and their familiar when they have completed their union. It is suspected to make it easier to find one another in the next life.
This position requires moderator approval to join the Tsabar branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Ma'aikatar include meditation, dreamwalking, negotiation, psychology, and detection. Empathy is a pursuable Domain Magic, although not frequently sought after due to the stigma associated with it. Nyvora is the recommended blessing. Sevrath is a suggested blessing.
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Ägbẹkọr:
Throughout time, Desnind has had to combat a variety of illness. The sädudä ceh'aj ("sick blood" in Common) has been dangerous disease that has ever swept through the Southern Region. Many suspect that Lisirra created it, but the reason behind it is currently unknown. At this time, the sädudä ceh'aj has not resurfaced; however, the Cïkäkkẹn are ever vigilant against up-and-coming diseases. At the request of Moseke and the other Cïkäkkẹn, Aik'lara Mẹẹd began to teach like-minded individuals the art of healing. Those that wanted to serve the sick flocked to the temple to train and learn beneath her. They wished to prevent disease from sweeping through the forest again. She established the guidelines of health within the city. Aik'lara became known throughout Idalos. The Aik have continued to live by her teachings, long after her death. Over the arcs, the Aik became a powerful healing faction, known by other healing factions throughout Idalos.
The Dabi Mẹẹdọgun ("life warrior" in Common) make up a majority of the Aik. Although they prefer to be called by their Xanthean term, the Dabi Mẹẹdọgun are known by more sophisticated Northeners as witch doctors and druids. Some mẹẹdọguns specialize in medicine while others dabble in the domain magic of Graft. Surgery is crudely done, having little formal training; however, they rely heavily on Sevrath to save critical patients. As the source of life, Moseke plays a big role to all Mẹẹdọgun. Only the newest members are not marked as they must be assessed prior to going before Moseke to receive Sevrath.
The Dabi Mẹẹdọgun are lead by the Dabi Imọvi. This position is maintained by the most skilled healer. He/She is a champion of Moseke and tends to be hold a seat on the council. Although not all have connections to Aik'lara, some whisper that her spirit has been reincarnated as a successor from time-to-time. Other times, they are her descendants. The most recent Dabi Imọvi, Ephi'ta Mẹẹd, has established a link to the Order of Adunih. The Aik welcomed a liaison from the northern healer faction in hopes to improve their knowledge and technical skills.
This position requires moderator approval to join the Aik branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming a Dabi Mẹẹdọgun include medicine, surgery, sewing, poisons, caregiving, gardening, research, and intelligence. Graft is a pursuable Domain Magic. Sevrath is the recommended blessing.
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Dabi Imọvi:
Not every Sev’ryn wishes to be reborn into their next life. Most often, elders that have lived over a century find a desire to cross over to the spirit world. They have accepted the concept of death and have often paid homage to Famula. Moseke, often saddened by a Sev’ryn’s desire to leave the cycle, allows an elder to pass into the spirit world without qualm. To make this transition easier and complete, as a familiar often accompanies their physical counterpart, this branch of the Oludïbọ Cïkäkkẹn was created. Kir'ela was the first to help Sev'ryn interested in leaving the cycle to pass over to Emea.
There have only ever been two members of this branch. They are normally marked by Famula but hold no malice towards Moseke as they had been raised to respect the Mother. They simply desire to aid those that wish to move on. Since the spirit world belongs to Famula, they are devout in their beliefs. They serve her quietly, only serving those that seek their guidance. When working, they will only leave Moseke’s temple to oversee an elder’s passing. They do not advertise their position when they are not actively working and will appear to be a normal citizen. It is not uncommon for them to have two jobs.
The Chozacu holds all of the power of the Mulki. They will spend many arcs assessing those that desire to move on as a lone entity. As the Chozacu grows older, he will spread rumors of an apprenticeship. He will choose one pupil and spend a great majority of their lifetime training his student. When it is finally his time to pass, the student will oversee the final passing of his mentor and take the mantle of Chozacu. This cycle has continued for as long as the Mulki branch has been established. The current Chozacu is Ki'reyi, a former slave and exalted marked of Famula
This position requires coordination with a moderator. One PC will be selected to work with the current Chozacu NPC. Once accepted, this becomes the PC's job and requires moderated threads each season to help elevate them in the Cikkaken. A second job is suggested, not required, to help keep their identity a secret as Famula's favored. Future requirements may include being blessed by Famula and high skills/knowledge in medicine, surgery, cosmetology, dreamwalking, singing, dancing, poisons, and/or sewing. If the PC proves to do well, they will eventually provide the NPC his rite of passage into the afterlife and elevate themselves to Chozacu.
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Chozacu:
History:
In the early arcs, the Oludïbọ Cïkäkkẹn were created in hopes to build a grand city in honor of their mother and savior, Moseke. Initially, this faction was built out of craftsmen. These able bodied carpenters and architects generated plans to build houses in the trees. Eventually, despite having the security from the elements in the form of walls and roofs, they were unable to avoid the treacherous creatures that were drawn from the forest to the collection of mortals. Beasts ravaged their unprotected city. The citizens of the young Desnind looked to the men and women that had come together to build their city. Desperate, this group turned to Moseke for guidance.
As a mother would to her child, Moseke taught these men and women the art of commanding the forest through the use of her blessing. Sevrath became a powerful tool to the early builders. Plans were created to draw the trees up from the ground, making them thick and strong. The trunks would be so close together that no mortal or animal would be able to slip past the walls into the city. The cliffs would protect their northern borders while the trees protected their southern borders. In a great display of power drawn from Moseke, five exalted disciples to Moseke came together and made the dream of their breathren a reality. This event marked the true birth of Desnind and the Oludïbọ Cïkäkkẹn.
The literal translation of Oludïbọ Cïkäkkẹn is "tree singers". There were five Sevrath champions that were taught to have absolute control over nature through Sevrath, spirituality, music, and dance. Dubbed the Original Five (Tìhawnu Bayi in Xanthean), they were to lead the Oludïbọ Cïkäkkẹn in Desnind's early arcs. Aik'lara was a great healer that was interested in protecting the Sev'ryn from disease and injury. Visla'ka had difficulty finding her own familiar and wished to help those searching for their other half. Gilo'rogar wished to travel all over Idalos, spreading Moseke's teachings of life and love. Kir'ela, despite her love for her people and Moseke, wished to live only one life. Ubukoo was the strongest of them all, interested in securing Desnind and building a safe haven for all Sev'ryn.
The Original Five moved forward to establish the faction as the core of Desnind. Since there is no formal government, the Cïkäkkẹn lay down rules for the city. These rules are based on the five main statutes handed down from the Original Five.
That Which is Open
That Which is Stable
That Which is Complete
That Which is Alive
That Which is Dead
That Which is Stable
That Which is Complete
That Which is Alive
That Which is Dead
The Original Five have long since passed away, but the statutes that they created remain. The five branches of the Oludïbọ Cïkäkkẹn have continued to develop and gain influence in the city. The Original Five have been replaced by The Five, each heads of their respective branch. The Five make up the council that presides over important criminal trials, determines guidelines and laws, and distributes resources to those in need. Almost all Sev'ryn respect The Five and their rules as a loose form of Desnind government.
Tì’al:
As with most factions across Idalos, the Oludïbọ Cïkäkkẹn feel the need to spread Moseke's teachings across Idalos. Moseke champions life and nature, balance between the world and mortals. The Cïkäkkẹn believe that Northeners have long since forgotten their relationship with the wild, electing to pursue evolution, technology, and commerce by destroying the world around them. In that process, the Northeners have lost a part of themselves. The Tì’al wish to restore the relationship to those they consider lost and overdeveloped.
Ubukoo was the most opinionated of The Original Five. He suggested, on more than one occasion, that he loved Moseke most all. All others must love her as much as he did. With his exuberant love came a desire to share it with the rest of Idalos. After Desnind was created and initially stabilized, he made it his mission to travel to cities outside the region. Each journey brought more interested people to Desnind. Sev'ryn that were interested in traveling for Moseke joined the Tì’al. Others that were more interested in sharing Moseke's story internally spent their time teaching young Sevir about their Great Mother.
Those that go out into the world to spread Moseke's teachings are called T'ọhun. Those that elect to teach Sevir within the city about Moseke's love and the outside world are referred to as Yïyän. The Ítẹlẹ presides over both groups, focusing on the global setting to ensure that all parties are learning what is deemed appropriate by the Cïkäkkẹn.
Rank Requirements:
T'ọhun
This position requires moderator approval to join the Tì’al branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an T'ọhun include teaching, intelligence, seafaring, field craft, unarmed combat or weapon of choice, politics, navigation, and storytelling. Sevrath is the recommended blessing. Sojourn is a suggested blessing.
A T'ọhun can become a Yïyän at any point with moderator approval and a single moderated thread.
Yïyän
This position requires moderator approval to join the Tì’al branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Yïyän include teaching, intelligence, politics, linguistics, dancing, singing, musical instrument, mathematics, and writing. Sevrath is the recommended blessing. Xypha is a suggested blessing.
A Yïyän can become a T'ọhun at any point with moderator approval and a single moderated thread.
Ítẹlẹ
This position requires moderator approval and several moderated threads. The Ítẹlẹ is the hardest of the Cïkäkkẹn leadership positions to acquire due to the immense levels of intercity knowledge a PC might require. Their skills are somewhat dependent on which branch they originally came from, but the Ítẹlẹ is expected to have participated in both at some point in their life. High levels in the following skills are expected of the Dabi Imọvi:
- Teaching
- Leadership
- Intelligence
- Politics
- Five of the following: Linguistics, Mathematics, Singing, Dancing, Musical Instrument, Writing, Seafaring, Navigation, Field Craft, Unarmed Combat or Weapon of Choice
Näfäkä:
Of all the branches, the Näfäkä is the oldest. The Original Five had all served as a Cuzraj at one point before following their individual motivations to create the other four branches. Gilo'rogar was the only one that remained to lead the Cuzraj in maintaining and building the city after its initial creation. He was the mind behind the great tree wall (dariya snäytx in Xanthean) and the Itọju. Once the city was secure, he and Moseke gave leave for the other four Originals to create their branches.
The Näfäkä is the defensive and offensive group of the Cïkäkkẹn. Although they maintain the wall and develop buildings within the city, the Näfäkä are the first ones that act when evil threatens their borders. If they become overwhelmed or require help, the other branches will aid them in defending Desnind.
When not actively defending their city through force, the Cuzraj will spend their time repairing buildings, planting/growing trees through the use of Sevrath, enchanting the wall with magic, and presiding over minor disputes in the city. A small group of Cuzraj have been trained in the Domain of Attunement. These mages are vigilant in monitoring the mage population within the city. They are not given their own name as it is an unspoken, underhanded job that the Cïkäkkẹn prefers to keep secret.
Rank Requirements:
Cuzraj
This position requires moderator approval to join the Näfäkä branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Cuzraj include construction, carpentry, climbing, politics, dancing, singing, musical instrument, unarmed combat and/or weapon of choice, meditation, shield combat, and mount. Defiance, Attunement, and Mirage are pursuable Domain Magics. Sevrath is a required blessing but may be acquired after joining the branch.
Sbälyän
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Sbälyän:
- Construction
- Leadership
- Meditation
- Carpentry
- Three of the following: Unarmed Combat and/or Weapon of Choice, Singing, Dancing, Musical Instrument, Mount, Shield Combat, Politics
- Optional: Defiance, Attunement, Mirage
Tsabar:
Although Moseke had the best intentions at the birth of the Sev'ryn race, her powers could not reproduce the perfect human. The process left her people incomplete. They became bound to spirits that had gone running in the form of an animal, racing across Idalos to various biomes. Their cries for their physical counterpart can be heard in a Sevir's dreams. For the young, untrained minds the dreams can be difficult to comprehend. Where were the messages coming from? How were they to interpret the quest that was laid out for them? What happened if they did not make it to their familiar in time? Young Sev'ryn sought guidance. The Oludïbọ Cïkäkkẹn responded by making the Tsabar branch.
The Tsabar believe that the a Sev'ryn is only complete when they have bonded with their familiar. As devoted as they are to Moseke, they have been known to pray to Jesine. As the Mortalborn of dreams, sleep, and imagination, the Tsabar felt it appropriate to ask for entrance into Emea to help their brethren complete themselves. Visla'ka was the Sev'ryn that was the most imaginative, often getting lost in her daydreams alongside her familiar. As one of the original Oludïbọ Cïkäkkẹn, she jumped at the opportunity to unite the lost portion of a Sev'ryn's soul.
Made mainly of ma'aikatar ("dreamer" in Common), the Tsabar provide mental support for those that are interested in find their other half. When a Sev'ryn seeks guidance, they are assigned a ma'aikatar. Together they will attempt to interpret the dreams. A ma'aikatar may even enter the person's dream to watch the communication between familiar and physical being directly. The ma'aikatar are led by the ägbẹkọr ("weaver" in Common). He/She is capable of weaving dreams and scenarios to make it easier for the familiar to get closer to the physical being. The ägbẹkọr has also been known to strengthen a bond between the Sevir and their familiar when they have completed their union. It is suspected to make it easier to find one another in the next life.
Rank Requirements:
Ma'aikatar
This position requires moderator approval to join the Tsabar branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Ma'aikatar include meditation, dreamwalking, negotiation, psychology, and detection. Empathy is a pursuable Domain Magic, although not frequently sought after due to the stigma associated with it. Nyvora is the recommended blessing. Sevrath is a suggested blessing.
Ägbẹkọr
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Ägbẹkọr:
- Dreamwalking
- Leadership
- Meditation
- Two of the following: Negotiation, Psychology, Detection
- Optional: Empathy
Aik:
Throughout time, Desnind has had to combat a variety of illness. The sädudä ceh'aj ("sick blood" in Common) has been dangerous disease that has ever swept through the Southern Region. Many suspect that Lisirra created it, but the reason behind it is currently unknown. At this time, the sädudä ceh'aj has not resurfaced; however, the Cïkäkkẹn are ever vigilant against up-and-coming diseases. At the request of Moseke and the other Cïkäkkẹn, Aik'lara Mẹẹd began to teach like-minded individuals the art of healing. Those that wanted to serve the sick flocked to the temple to train and learn beneath her. They wished to prevent disease from sweeping through the forest again. She established the guidelines of health within the city. Aik'lara became known throughout Idalos. The Aik have continued to live by her teachings, long after her death. Over the arcs, the Aik became a powerful healing faction, known by other healing factions throughout Idalos.
The Dabi Mẹẹdọgun ("life warrior" in Common) make up a majority of the Aik. Although they prefer to be called by their Xanthean term, the Dabi Mẹẹdọgun are known by more sophisticated Northeners as witch doctors and druids. Some mẹẹdọguns specialize in medicine while others dabble in the domain magic of Graft. Surgery is crudely done, having little formal training; however, they rely heavily on Sevrath to save critical patients. As the source of life, Moseke plays a big role to all Mẹẹdọgun. Only the newest members are not marked as they must be assessed prior to going before Moseke to receive Sevrath.
The Dabi Mẹẹdọgun are lead by the Dabi Imọvi. This position is maintained by the most skilled healer. He/She is a champion of Moseke and tends to be hold a seat on the council. Although not all have connections to Aik'lara, some whisper that her spirit has been reincarnated as a successor from time-to-time. Other times, they are her descendants. The most recent Dabi Imọvi, Ephi'ta Mẹẹd, has established a link to the Order of Adunih. The Aik welcomed a liaison from the northern healer faction in hopes to improve their knowledge and technical skills.
Rank Requirements:
Dabi Mẹẹdọgun
This position requires moderator approval to join the Aik branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming a Dabi Mẹẹdọgun include medicine, surgery, sewing, poisons, caregiving, gardening, research, and intelligence. Graft is a pursuable Domain Magic. Sevrath is the recommended blessing.
Dabi Imọvi
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Dabi Imọvi:
- Medicine and/or Surgery
- Leadership
- Intelligence
- Caregiving
- Two of the following: Poisons, Gardening, Research, Sewing
- Optional: Graft
Mulki:
Not every Sev’ryn wishes to be reborn into their next life. Most often, elders that have lived over a century find a desire to cross over to the spirit world. They have accepted the concept of death and have often paid homage to Famula. Moseke, often saddened by a Sev’ryn’s desire to leave the cycle, allows an elder to pass into the spirit world without qualm. To make this transition easier and complete, as a familiar often accompanies their physical counterpart, this branch of the Oludïbọ Cïkäkkẹn was created. Kir'ela was the first to help Sev'ryn interested in leaving the cycle to pass over to Emea.
There have only ever been two members of this branch. They are normally marked by Famula but hold no malice towards Moseke as they had been raised to respect the Mother. They simply desire to aid those that wish to move on. Since the spirit world belongs to Famula, they are devout in their beliefs. They serve her quietly, only serving those that seek their guidance. When working, they will only leave Moseke’s temple to oversee an elder’s passing. They do not advertise their position when they are not actively working and will appear to be a normal citizen. It is not uncommon for them to have two jobs.
The Chozacu holds all of the power of the Mulki. They will spend many arcs assessing those that desire to move on as a lone entity. As the Chozacu grows older, he will spread rumors of an apprenticeship. He will choose one pupil and spend a great majority of their lifetime training his student. When it is finally his time to pass, the student will oversee the final passing of his mentor and take the mantle of Chozacu. This cycle has continued for as long as the Mulki branch has been established. The current Chozacu is Ki'reyi, a former slave and exalted marked of Famula
Rank Requirements:
Chozacu's Apprentice
This position requires coordination with a moderator. One PC will be selected to work with the current Chozacu NPC. Once accepted, this becomes the PC's job and requires moderated threads each season to help elevate them in the Cikkaken. A second job is suggested, not required, to help keep their identity a secret as Famula's favored. Future requirements may include being blessed by Famula and high skills/knowledge in medicine, surgery, cosmetology, dreamwalking, singing, dancing, poisons, and/or sewing. If the PC proves to do well, they will eventually provide the NPC his rite of passage into the afterlife and elevate themselves to Chozacu.
Chozacu
This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Chozacu:
- Surgery and/or Medicine
- Leadership
- Cosmetology
- Dreamwalking
- Two of the following: Poisons, Singing, Dancing, Sewing