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[Desnind] Oludïbọ Cïkäkkẹn (Faction)

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Oludïbọ Cïkäkkẹn
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Tì’al Näfäkä Tsabar Aik Mulki

History:

In the early arcs, the Oludïbọ Cïkäkkẹn were created in hopes to build a grand city in honor of their mother and savior, Moseke. Initially, this faction was built out of craftsmen. These able bodied carpenters and architects generated plans to build houses in the trees. Eventually, despite having the security from the elements in the form of walls and roofs, they were unable to avoid the treacherous creatures that were drawn from the forest to the collection of mortals. Beasts ravaged their unprotected city. The citizens of the young Desnind looked to the men and women that had come together to build their city. Desperate, this group turned to Moseke for guidance.

As a mother would to her child, Moseke taught these men and women the art of commanding the forest through the use of her blessing. Sevrath became a powerful tool to the early builders. Plans were created to draw the trees up from the ground, making them thick and strong. The trunks would be so close together that no mortal or animal would be able to slip past the walls into the city. The cliffs would protect their northern borders while the trees protected their southern borders. In a great display of power drawn from Moseke, five exalted disciples to Moseke came together and made the dream of their breathren a reality. This event marked the true birth of Desnind and the Oludïbọ Cïkäkkẹn.

The literal translation of Oludïbọ Cïkäkkẹn is "tree singers". There were five Sevrath champions that were taught to have absolute control over nature through Sevrath, spirituality, music, and dance. Dubbed the Original Five (Tìhawnu Bayi in Xanthean), they were to lead the Oludïbọ Cïkäkkẹn in Desnind's early arcs. Aik'lara was a great healer that was interested in protecting the Sev'ryn from disease and injury. Visla'ka had difficulty finding her own familiar and wished to help those searching for their other half. Gilo'rogar wished to travel all over Idalos, spreading Moseke's teachings of life and love. Kir'ela, despite her love for her people and Moseke, wished to live only one life. Ubukoo was the strongest of them all, interested in securing Desnind and building a safe haven for all Sev'ryn.

The Original Five moved forward to establish the faction as the core of Desnind. Since there is no formal government, the Cïkäkkẹn lay down rules for the city. These rules are based on the five main statutes handed down from the Original Five.

That Which is Open
That Which is Stable
That Which is Complete
That Which is Alive
That Which is Dead


The Original Five have long since passed away, but the statutes that they created remain. The five branches of the Oludïbọ Cïkäkkẹn have continued to develop and gain influence in the city. The Original Five have been replaced by The Five, each heads of their respective branch. The Five make up the council that presides over important criminal trials, determines guidelines and laws, and distributes resources to those in need. Almost all Sev'ryn respect The Five and their rules as a loose form of Desnind government.

Tì’al:

As with most factions across Idalos, the Oludïbọ Cïkäkkẹn feel the need to spread Moseke's teachings across Idalos. Moseke champions life and nature, balance between the world and mortals. The Cïkäkkẹn believe that Northeners have long since forgotten their relationship with the wild, electing to pursue evolution, technology, and commerce by destroying the world around them. In that process, the Northeners have lost a part of themselves. The Tì’al wish to restore the relationship to those they consider lost and overdeveloped.

Ubukoo was the most opinionated of The Original Five. He suggested, on more than one occasion, that he loved Moseke most all. All others must love her as much as he did. With his exuberant love came a desire to share it with the rest of Idalos. After Desnind was created and initially stabilized, he made it his mission to travel to cities outside the region. Each journey brought more interested people to Desnind. Sev'ryn that were interested in traveling for Moseke joined the Tì’al. Others that were more interested in sharing Moseke's story internally spent their time teaching young Sevir about their Great Mother.

Those that go out into the world to spread Moseke's teachings are called T'ọhun. Those that elect to teach Sevir within the city about Moseke's love and the outside world are referred to as Yïyän. The Ítẹlẹ presides over both groups, focusing on the global setting to ensure that all parties are learning what is deemed appropriate by the Cïkäkkẹn.

Rank Requirements:

T'ọhun

This position requires moderator approval to join the Tì’al branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an T'ọhun include teaching, intelligence, seafaring, field craft, unarmed combat or weapon of choice, politics, navigation, and storytelling. Sevrath is the recommended blessing. Sojourn is a suggested blessing.

A T'ọhun can become a Yïyän at any point with moderator approval and a single moderated thread.

Yïyän

This position requires moderator approval to join the Tì’al branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Yïyän include teaching, intelligence, politics, linguistics, dancing, singing, musical instrument, mathematics, and writing. Sevrath is the recommended blessing. Xypha is a suggested blessing.

A Yïyän can become a T'ọhun at any point with moderator approval and a single moderated thread.

Ítẹlẹ

This position requires moderator approval and several moderated threads. The Ítẹlẹ is the hardest of the Cïkäkkẹn leadership positions to acquire due to the immense levels of intercity knowledge a PC might require. Their skills are somewhat dependent on which branch they originally came from, but the Ítẹlẹ is expected to have participated in both at some point in their life. High levels in the following skills are expected of the Dabi Imọvi:
  • Teaching
  • Leadership
  • Intelligence
  • Politics
  • Five of the following: Linguistics, Mathematics, Singing, Dancing, Musical Instrument, Writing, Seafaring, Navigation, Field Craft, Unarmed Combat or Weapon of Choice
The Ítẹlẹ should be well on their way to becoming an Exalted Sevrath. Xypha and Sojourn are optional blessings. The intent is for the PC to become one of Jesine's champions and lead Desnind as one of The Five.

Näfäkä:

Of all the branches, the Näfäkä is the oldest. The Original Five had all served as a Cuzraj at one point before following their individual motivations to create the other four branches. Gilo'rogar was the only one that remained to lead the Cuzraj in maintaining and building the city after its initial creation. He was the mind behind the great tree wall (dariya snäytx in Xanthean) and the Itọju. Once the city was secure, he and Moseke gave leave for the other four Originals to create their branches.

The Näfäkä is the defensive and offensive group of the Cïkäkkẹn. Although they maintain the wall and develop buildings within the city, the Näfäkä are the first ones that act when evil threatens their borders. If they become overwhelmed or require help, the other branches will aid them in defending Desnind.

When not actively defending their city through force, the Cuzraj will spend their time repairing buildings, planting/growing trees through the use of Sevrath, enchanting the wall with magic, and presiding over minor disputes in the city. A small group of Cuzraj have been trained in the Domain of Attunement. These mages are vigilant in monitoring the mage population within the city. They are not given their own name as it is an unspoken, underhanded job that the Cïkäkkẹn prefers to keep secret.

Rank Requirements:

Cuzraj

This position requires moderator approval to join the Näfäkä branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Cuzraj include construction, carpentry, climbing, politics, dancing, singing, musical instrument, unarmed combat and/or weapon of choice, meditation, shield combat, and mount. Defiance, Attunement, and Mirage are pursuable Domain Magics. Sevrath is a required blessing but may be acquired after joining the branch.

Sbälyän

This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Sbälyän:
  • Construction
  • Leadership
  • Meditation
  • Carpentry
  • Three of the following: Unarmed Combat and/or Weapon of Choice, Singing, Dancing, Musical Instrument, Mount, Shield Combat, Politics
  • Optional: Defiance, Attunement, Mirage
The Sbälyän should be well on their way to becoming an Exalted Sevrath. The intent is for the PC to become one of Moseke's champions and lead Desnind as one of The Five.

Tsabar:

Although Moseke had the best intentions at the birth of the Sev'ryn race, her powers could not reproduce the perfect human. The process left her people incomplete. They became bound to spirits that had gone running in the form of an animal, racing across Idalos to various biomes. Their cries for their physical counterpart can be heard in a Sevir's dreams. For the young, untrained minds the dreams can be difficult to comprehend. Where were the messages coming from? How were they to interpret the quest that was laid out for them? What happened if they did not make it to their familiar in time? Young Sev'ryn sought guidance. The Oludïbọ Cïkäkkẹn responded by making the Tsabar branch.

The Tsabar believe that the a Sev'ryn is only complete when they have bonded with their familiar. As devoted as they are to Moseke, they have been known to pray to Jesine. As the Mortalborn of dreams, sleep, and imagination, the Tsabar felt it appropriate to ask for entrance into Emea to help their brethren complete themselves. Visla'ka was the Sev'ryn that was the most imaginative, often getting lost in her daydreams alongside her familiar. As one of the original Oludïbọ Cïkäkkẹn, she jumped at the opportunity to unite the lost portion of a Sev'ryn's soul.

Made mainly of ma'aikatar ("dreamer" in Common), the Tsabar provide mental support for those that are interested in find their other half. When a Sev'ryn seeks guidance, they are assigned a ma'aikatar. Together they will attempt to interpret the dreams. A ma'aikatar may even enter the person's dream to watch the communication between familiar and physical being directly. The ma'aikatar are led by the ägbẹkọr ("weaver" in Common). He/She is capable of weaving dreams and scenarios to make it easier for the familiar to get closer to the physical being. The ägbẹkọr has also been known to strengthen a bond between the Sevir and their familiar when they have completed their union. It is suspected to make it easier to find one another in the next life.

Rank Requirements:

Ma'aikatar

This position requires moderator approval to join the Tsabar branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming an Ma'aikatar include meditation, dreamwalking, negotiation, psychology, and detection. Empathy is a pursuable Domain Magic, although not frequently sought after due to the stigma associated with it. Nyvora is the recommended blessing. Sevrath is a suggested blessing.

Ägbẹkọr

This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Ägbẹkọr:
  • Dreamwalking
  • Leadership
  • Meditation
  • Two of the following: Negotiation, Psychology, Detection
  • Optional: Empathy
The Ägbẹkọr should be well on their way to becoming an Exalted Nyvora. Sevrath is an optional blessing. The intent is for the PC to become one of Jesine's champions and lead Desnind as one of The Five.

Aik:

Throughout time, Desnind has had to combat a variety of illness. The sädudä ceh'aj ("sick blood" in Common) has been dangerous disease that has ever swept through the Southern Region. Many suspect that Lisirra created it, but the reason behind it is currently unknown. At this time, the sädudä ceh'aj has not resurfaced; however, the Cïkäkkẹn are ever vigilant against up-and-coming diseases. At the request of Moseke and the other Cïkäkkẹn, Aik'lara Mẹẹd began to teach like-minded individuals the art of healing. Those that wanted to serve the sick flocked to the temple to train and learn beneath her. They wished to prevent disease from sweeping through the forest again. She established the guidelines of health within the city. Aik'lara became known throughout Idalos. The Aik have continued to live by her teachings, long after her death. Over the arcs, the Aik became a powerful healing faction, known by other healing factions throughout Idalos.

The Dabi Mẹẹdọgun ("life warrior" in Common) make up a majority of the Aik. Although they prefer to be called by their Xanthean term, the Dabi Mẹẹdọgun are known by more sophisticated Northeners as witch doctors and druids. Some mẹẹdọguns specialize in medicine while others dabble in the domain magic of Graft. Surgery is crudely done, having little formal training; however, they rely heavily on Sevrath to save critical patients. As the source of life, Moseke plays a big role to all Mẹẹdọgun. Only the newest members are not marked as they must be assessed prior to going before Moseke to receive Sevrath.

The Dabi Mẹẹdọgun are lead by the Dabi Imọvi. This position is maintained by the most skilled healer. He/She is a champion of Moseke and tends to be hold a seat on the council. Although not all have connections to Aik'lara, some whisper that her spirit has been reincarnated as a successor from time-to-time. Other times, they are her descendants. The most recent Dabi Imọvi, Ephi'ta Mẹẹd, has established a link to the Order of Adunih. The Aik welcomed a liaison from the northern healer faction in hopes to improve their knowledge and technical skills.

Rank Requirements:

Dabi Mẹẹdọgun

This position requires moderator approval to join the Aik branch. Once accepted, this becomes the PC's job and requires minimal moderation. Although a second job can still be attained, it is recommended that a PC focus solely on their Cïkäkkẹn position. There are no specific requirements to elevate themselves. Skills that are recommended when becoming a Dabi Mẹẹdọgun include medicine, surgery, sewing, poisons, caregiving, gardening, research, and intelligence. Graft is a pursuable Domain Magic. Sevrath is the recommended blessing.

Dabi Imọvi

This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Dabi Imọvi:
  • Medicine and/or Surgery
  • Leadership
  • Intelligence
  • Caregiving
  • Two of the following: Poisons, Gardening, Research, Sewing
  • Optional: Graft
The Dabi Imọvi should be well on their way to becoming an Exalted Sevrath. The intent is for the PC to become one of Moseke's champions and lead Desnind as one of The Five.

Mulki:

Not every Sev’ryn wishes to be reborn into their next life. Most often, elders that have lived over a century find a desire to cross over to the spirit world. They have accepted the concept of death and have often paid homage to Famula. Moseke, often saddened by a Sev’ryn’s desire to leave the cycle, allows an elder to pass into the spirit world without qualm. To make this transition easier and complete, as a familiar often accompanies their physical counterpart, this branch of the Oludïbọ Cïkäkkẹn was created. Kir'ela was the first to help Sev'ryn interested in leaving the cycle to pass over to Emea.

There have only ever been two members of this branch. They are normally marked by Famula but hold no malice towards Moseke as they had been raised to respect the Mother. They simply desire to aid those that wish to move on. Since the spirit world belongs to Famula, they are devout in their beliefs. They serve her quietly, only serving those that seek their guidance. When working, they will only leave Moseke’s temple to oversee an elder’s passing. They do not advertise their position when they are not actively working and will appear to be a normal citizen. It is not uncommon for them to have two jobs.

The Chozacu holds all of the power of the Mulki. They will spend many arcs assessing those that desire to move on as a lone entity. As the Chozacu grows older, he will spread rumors of an apprenticeship. He will choose one pupil and spend a great majority of their lifetime training his student. When it is finally his time to pass, the student will oversee the final passing of his mentor and take the mantle of Chozacu. This cycle has continued for as long as the Mulki branch has been established. The current Chozacu is Ki'reyi, a former slave and exalted marked of Famula

Rank Requirements:

Chozacu's Apprentice

This position requires coordination with a moderator. One PC will be selected to work with the current Chozacu NPC. Once accepted, this becomes the PC's job and requires moderated threads each season to help elevate them in the Cikkaken. A second job is suggested, not required, to help keep their identity a secret as Famula's favored. Future requirements may include being blessed by Famula and high skills/knowledge in medicine, surgery, cosmetology, dreamwalking, singing, dancing, poisons, and/or sewing. If the PC proves to do well, they will eventually provide the NPC his rite of passage into the afterlife and elevate themselves to Chozacu.

Chozacu

This position requires moderator approval and several moderated threads. High levels in the following skills are expected of the Chozacu:
  • Surgery and/or Medicine
  • Leadership
  • Cosmetology
  • Dreamwalking
  • Two of the following: Poisons, Singing, Dancing, Sewing
The Chozacu should be well on their way to becoming an Exalted Zuuda. The intent is for the PC to become one of Famula's champions and lead Desnind as one of The Five.

Mulki NPCs

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Name: Ki'reyi
Title: Chozacu
Birthday: Ymiden 650
Race: Sev'ryn
Familiar: Nightingale (Category I)
Marks: Zuuda (Exalted)
Skills:
[columns=3]Medicine: 78
Surgery: 80
Dreamwalking: 49
Cosmetology: 31
Sewing: 23
Singing: 9
Dancing: 12[/columns]

Details: Ki'reyi was not always a man of service and the dead; in fact, as a child he had been quite the adventuring type. He would often sneak out of his house and go exploring in the forest alone or with his friends. He spent much of his early life focusing on the line of hunter. At age 15, his carefree life ended when he was captured by slavers. The young hunter had gone out into the forest alone and was drawn by the screams and shouts of children and Tunawa alike. This had been a great surprise to him as he, like most in Desnind, was sheltered from the evil of the outside world. Unsure what was happening and fearing that the children may be finding themselves coming to a not so pleasant end at the hands of a beast, he ran to the sound. Expecting to find a wolf or some kind of bear was the reason he was so easily caught. Next thing he knew he was on a boat to be sold into slavery. He found himself in Athart where he was schooled in the art of slavery. During this time, he was exposed to Famula and her domains. His original worshipping of her was purely based in the views of service, the aspect of her domain of death was forgotten as he used her as his way of getting through the slave training. It was not until he was bought by a surgeon that he discovered her other domains and how he could devote even more of his life to her.

The surgeon who had bought him was manic. He was a cruel and sadistic psychopath who used his job as his opportunity to inflict pain and suffering upon others. Sadly he had a tendency to get carried away. This was where Ki'reyi came in. When his crazed master went too far and ended up killing his subjects the young Sev'ryn man would be left to clean up the mess. The Eternal Empire was his home, the man kept killing, and Ki'reyi kept cleaning and burying the bodies. While he was disposing of one of the poor souls killed by his master, he saw a bird. Its strong and powerful song calling to him. After experiencing this bird he became subject to dreams of the bird, calling him back to the forest. After around 50 trials of dreams and random sightings when burying bodies, he finally found her. The bird landed upon the body of the victim and upon his touch became one with him, their minds melding. Eventually his master sold him. It had been this or his death as he knew too much about the mans murderous personality. To the slave pens he went, on to his next master.

Now Ki'reyi found himself on a ship to Augiery. As it so happened, that day luck was on his side. The boat never made it to Augiery and instead was destroyed in a wild storm where it washed up on the Southern coast. It took him nearly 30 trials to get home, confused and lost in the thick Makbuwa Lori. During his expedition, his exhausted and weary body had collapsed more than once. He had long forgotten how to hunt and fend for himself. Only the occasional edible plant he remember provided him sustenance. It was in this time that she came to him. Famula, the woman he had worshipped since he was taken captive and trained in Athart, had great plans for him. She told him that his next great service would not be to a slave master but to Desnind and the old Sev'ryn that lived there. With those words of wisdom and her order of sorts she marked him. This would be his ticket into the Oludïbọ Cïkäkkẹn. And so 20 years after his capture he arrived back where it had all started.

He was quickly taken under the wing of the former Chozacu. He was trained and taught the ways of the faction and the Mulki. He was a quick learner and luckily so. Ten arcs after his arrival, the former Chozacu grew very ill. She refused to take treatment for the sickness and passed shortly after. Her death and escape from rebirth was his first responsibility as the new Chozacu. Since then he has been head of the branch and is currently in search of his own apprentice to tutor in order to take over when his time comes to leave Idalos.

Aik NPCs

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Name: Ephi'ta Mẹẹd
Title: Dabi Imọvi
Birthday: 30th of Vhalar, 655
Race: Sev'ryn
Familiar: Winged Serpent (Category II)
Marks: Sevrath (Exalted)
Skills:
[columns=3]Medicine: 93
Surgery: 32
Sewing: 71
Intelligence: 56
Poisons: 70[/columns]

Details: Ephi'ta grew up wanting to join the Oludïbọ Cïkäkkẹn. Her father had been a part of the Näfäkä since she was born. His abilities had always fascinated her. He grew flowers with ease, surprising her mother with the loveliest of bouquets. Aside from her desire to protect her home, she had a love for aiding the wounded. Her mother, a hunter, would often bring dead animals into their home to be prepped for market. Ephi'ta was incredibly sensitive to this gracious slaughter. She was found on many occasions in her youth attempting to bandage a dead beast, crying at her inability to bring it back to life.

When she was of an appropriate age, her mother suggested that she go to the Olọravu Slosneppe to shadow the medicine women there. Ephi'ta was all to eager to accept this suggestion. She haunted the halls there, carrying fresh towels and changing wash basins for the experienced medics. Over time, they taught her to grind roots into powder and mix them to make healing pastes. She learned to splint and bandage serious wounds.

One of her patients, when she was approximately 27 arcs old, attacked her in a drug-induced rage. She was badly injured and immediately brought to Moseke's Temple for immediate care by the Aik. Her injuries should have caused screams of pain as they worked on her. She simply bit the stick they gave her and cried through the pain, too stunned by her own blood to acknowledge the world.

She sat, huddled in one of the hidden rooms in the temple. Some questioned if she would ever be able to practice medicine again. Others hoped that she would recover enough to return to a functional life. It was during this period of time that she dreamed of her familiar. One night, she disappeared into the Makubwa Lori. Her parents were concerned that a fever had taken her sanity.

When she came back to Desnind two seasons later, she explained to the Aik that she disappeared due to the call of her familiar. Her winged snake hung over her shoulder as she told them of her journey. She even brought them gifts of new herbs she believed would be useful for medicines, having been guided by Moseke herself in her endeavors to survive. Completed with her familiar, Ephi'ta was welcomed into the Aik for her achievements.

Ephi'ta never picked up a knife to perform surgery, still afraid of profuse bleeding to this day. She prefers to work with the sick and dying rather than traumatic injuries. While treating an old woman in a coma, she met Francis. This dying woman had been his adoptive mother. Over several trials, they would spend long nights sharing her stories. Then they chatter would turn into their stories. Finally, they were forced to wish her well into the rebirth cycle. Since then, Ephi'ta and Francis have been inseparable.

Some of the Dabi Mẹẹdọgun are skeptical of Ephi'ta's ability to lead the Aik. She had only been the Dabi Imọvi for 5 arcs now, personally placed into the position by Moseke. Many believed there were better candidates but did not wish to argue Moseke's choice. They await for Ephi'ta to achieve a great feat. As an asset to the Cïkäkkẹn and Moseke, they believe her placement as Dabi Imọvi is to complete an unknown prophecy of some kind.

Näfäkä NPCs

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Name: Francis Mẹẹd
Title: Sbälyän
Birthday: 23rd of Ashan, 659
Race: Human
Familiar: Boar
Marks: Sevrath (Exalted)
Skills:
[columns=3]Construction: 84
Leadership: 93
Meditation: 91
Carpentry: 78
Blugeons (Mace): 67
Singing: 46
Shield Combat: 59
Politics: 24
Defiance: 63[/columns]

Details: Francis has lived in Desnind his entire life. His mother and father came by ship to the southern region in hopes of a plot of land for themselves. Having lived in Rynmere for most of their lives, they had come to understand that land meant power. If they could get it first, there was a chance they could become new nobility in the south. They would finally be respected. They came to find that the south was unforgiving in this endeavor. Francis' parents would eventually leave to return home.

When he was barely 10 arcs old, his parents attempted to take him back to Rynmere. He refused. Desnind was his home. It always had been and always would be. So, when his refusals became violent, his parents gave up. They took his younger sister, Valerie, and left Desnind. They never returned. Francis thought he would be left to his demise. Desnind and the Sevir had other plans. The beliefs of the Sev'ryn meant that everyone helped everyone. They all worked as a collective unit to ensure Desnind's prosperity and longevity.

Her name was Yi'vi. She loved children and they loved her, but she had never had any of her own. Many hard-working Sevir parents would leave their children with her while they went into the Makubwa Lori to hunt or forage. Francis found his way into Yi'vi's arms. It did not take long for him to find his way into her heart.

If someone were to ask Francis now how he was as Yi'vi's son, his response would be simple: perfect. Yet, even if he was a saint for a growing boy, Yi'vi would add one word to his response: almost perfect. Having been told no multiple times that he was not to go into the Makubwa Lori until he was older and better trained, it is not surprising that he defied her and went. Each night he went deeper into the forest. Each night, he would walk with a slightly older boy that had found him.

This boy had named himself Os'ẹ. It was a modified spelling of the Xanthean word for ghost. Francis and Os'ẹ would play for long periods of time in the forest. Francis taught Os'ẹ some building tricks to make it easier for him to live in the wild. In return, Os'ẹ inducted Francis into Defiance.

Francis managed to keep their secret for a long time until things began to get out of control. He loved the earth and refused to learn to manipulate and control fire. It was forbidden in the city or the forest, punishable by death. Os'ẹ loved to destroy and claimed fire to be his closest friend. Eventually they parted ways and Francis was forced to go to the Oludïbọ Cïkäkkẹn and report Os'ẹ. Their mage hunters never found him.

Since Francis was already inducted into Defiance, the Cïkäkkẹn brought him into the fold quickly. He worked very hard to impress his mother, who had become concerned early on for his behavior. Even though she explained that he did not have to prove to her his abilities, Francis always strived to be a functional and productive member of Desnind's society. With his skills as an Earth Defier, he helped build great things and fix old ones.

One night, Francis came running into the temple with his mother in his arms. Something had happened placing Yi'vi into a coma. No one could get the story out of Francis. He was believed to be too traumatized. Yi'vi never woke from her coma despite Ephi'ta's effort. She passed away after several trials. He never even got to say goodbye.

He and Ephi'ta became inseparable. Although Ephi'ta states confidently that 'they have no secrets between them,' Francis knows that to be a lie. What happened to Yi'vi was his secret to keep. No matter how much a person claimed to be a saint, he knew that everyone had skeletons in their closet. In efforts to stay busy enough to forget the past, Francis poured himself into his work. His efforts were rewarded as his fellow Cuzraj elected him into the Sbälyän position after the passing of his predecessor. Ephi'ta was moved into her many arcs later and they have since been an influential pair in the city.

Tsabar NPCs

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Name: Riq'al
Title: Ägbẹkọr
Birthday: 90th of Ashan, 685
Race: Biqaj
Familiar: Seagull
Marks: Nyvora (Exalted); Koriel (Favored)
Skills:
[columns=3]Dreamwalking: 93
Leadership: 89
Meditation: 90
Negotiation: 67
Detection: 54
Seafaring: 84
Navigation: 40[/columns]

Details: Riq'al has been serving the Oludïbọ Cïkäkkẹn since he was a young lad. As soon as he was able to safely handle himself on a ship, he became a cabin boy to a Sev'ryn-run ship out of Desnind. This ship would commonly run Tì’al and Tsabar members to different regions to complete their missions. His parents had worked at the docks for long periods of time and were happy to see that he had felt the pull of the ocean. They expected him to take to the oceans; however, they did not expect him to take to Emea as quickly as he had.

Countless trials swabbing the neck with ocean water gave the boy ample time to daydream. His imagination ran rampantly, racing down imaginary corridors to unlock new worlds only he could see. In his sleep, these worlds took like. He would be a thief in one dream, jumping from rooftop to rooftop as he fled the guards. Other times he was summoning waves to expedite a ships travel. No matter what his dream was, the detail was exquisite and the story ornate.

Jesine must have taken an interest in his dreams as he began to see the sleepy woman frequently. He had not imagined her, as she would have been dressed much differently if he had. One night, as he slept, she entered his dream. She took him out of his world and into another person's dream. She explained that this young person was searching for something. She asked if Riq'al could help locate it. It was easy for him, having explored many different dream options. He shared that the lost item - a familiar - could be located if he focused more clearly on the surroundings. Again and again, Riq'al came to the same dream, helping the dreamer focus until they could see the location clearly. Jesine watched and waited, finally satisfied with the outcome.

Riq'al was tasked to return to Desnind and join the Tsabar. He was marked by Jesine and bid to teach Moseke's followers his art. Riq'al gladly accepted the quest. His return to Desnind was expected. His predecessor had been contacted by Jesine and was waiting on the docks for him. Together, they returned to Moseke's temple where he was initiated into the Oludïbọ Cïkäkkẹn. Hand chosen by Jesine, it was not surprising when he became the Ägbẹkọr.

Riq'al believes he has a lot to live up to, having no skill in Empathy. He is capable of helping Sevir locate their familiars. His helplessness to help those suffering the "broken bond" ("coloskivi cehazra" in Xanthea) often requires him to seek help from the other Tsabar members. Riq'al is otherwise cheerful and strong, willing to help out around the temple and within the city wherever it is needed. His dreams may be his world, but the living still have need of him.

Tì’al NPCs

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Name: Cre'tia (Formerly Philosia)
Title: Ítẹlẹ
Birthday: 2nd of Cylus, 621
Race: Eídisi
Familiar: Owl
Marks: Sevrath (Exalted); Xypha (Adored)
Languages: Ancient Language (Fluent), Xanthea (Fluent), Common (Fluent), Rahaki (Basic), Grovokian (Broken)
Skills:
[columns=3]Teaching: 96
Leadership: 87
Intelligence: 98
Politics: 51
Linguistics: 97
Mathematics: 76
Instrument (Harp): 48
Writing: 72
Unarmed Combat: 35[/columns]

Details: When Philosia was born, she would never have guessed that she would become one of the most influential figures in Desnind. Born in Viden, she spent a good portion of her young life acquiring information. She attending the university with intent to become a professor and teach other young minds. Interested in teaching about current events in Idalos, Philosia felt that she had to experience the world before she could provide the best quality education to her future students. So, with little to her name, she set out on her journey around the world to collect information.

Her first stop was Rynmere. She had friends from university days that had offered her a safe haven in her travels. She stayed several arcs, amassing her nel as a private language tutor for aristocrats and noble children. She would even teach a few classes in children schools. With enough nel to buy supplies, lodging, and security if she felt it necessary. Although she desired to visit places like Etzos, Athart, and the Eternal Empire, she was far too concerned for her safety. Even nel could not spare her from the slave trade. If anything, it made her more valuable for abduction.

Rharne welcomed her with open arms. She learned to love alcohol and respect the party. Ilaren's city had been fabulous and carefree. It made her regret all the long nights studying while her classmates went to the taverns. When not spending time living in the nightlife, Philosia was permitted to explore the literature guarded by the Thunder Priestesses. They hoped that she might be interested in joining them. Knowledgeable cleric were always welcome to spread Ilaren's good name. Eventually she desired the next adventure. So, she left her friends in Rharne and headed for Ne'haer.

Not all were welcoming to her in Ne'haer. Her desire for knowledge was frowned upon and met with obstinate statements. They did not want to help her delve into Ne'haer history and secrets. She left quickly, uninterested in seeking information without help. She boarded a ship headed for the southern region. Rumor had it that there were young cities with verbal histories requiring an educated person to write it down.

Her initial take on Desnind and the Sev'ryn was bleak. They did not seem educated and were far removed from the modern world. Even then, her love bloomed for them within trials. They were far more interesting than the Northern world. They survived the elements by helping one another out, working as a large, cohesive group. Even she was required to give back to the city in order to live within it. She was offered shelter by the Oludïbọ Cïkäkkẹn. She suspected they were interested in what she had to share with them just as much as they had to share with her.

Over the years she developed fluency in Xanthean, making it easier for her to communicate with her gracious hosts. Soon she was teaching young children to speak Common. After some time, she was approached by the Tì’al. Their proposal was a permanent home within Desnind as a teacher. She did not hesitate to accept a position as a Yïyän, having finally found exactly where she belonged.

She excelled as a Yïyän, gaining the respect from all of her peers. They desired to learn from her and she was ever willing to teach. When her predecessor passed, she was unanimously voted into the Ítẹlẹ position by the senior Yïyän and T'ọhun. Before she accepted the position, she asked for a new name so that she would be considered as much as member of the family to them as she felt. Her youngest pupil, a toddler no more than 4 arcs, dubbed her Cre'tia. This was her infant word for "creative".

Cre'tia has been serving as Ítẹlẹ for almost 45 arcs now. Although she remains young in appearance, her hair has gone white with age. She hopes that soon a young person will be as interested in teaching and spreading Moseke's word to those around as she had been before it is too late for her to bestow any of her wisdom.
word count: 6791
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I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be then me.
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Re: [Desnind] Oludïbọ Cïkäkkẹn (Faction)

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